gallium: replace 16BIT_TEMPS cap with 16BIT_CONSTS
[mesa.git] / src / mesa / math / m_vector.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /*
26 * New (3.1) transformation code written by Keith Whitwell.
27 */
28
29
30 #ifndef _M_VECTOR_H_
31 #define _M_VECTOR_H_
32
33 #include "main/glheader.h"
34 #define MATH_ASM_PTR_SIZE sizeof(void *)
35 #include "math/m_vector_asm.h"
36
37 #define VEC_MALLOC 0x10 /* storage field points to self-allocated mem*/
38 #define VEC_NOT_WRITEABLE 0x40 /* writable elements to hold clipped data */
39 #define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */
40
41
42
43
44
45 /**
46 * Wrap all the information about vectors up in a struct. Has
47 * additional fields compared to the other vectors to help us track
48 * different vertex sizes, and whether we need to clean columns out
49 * because they contain non-(0,0,0,1) values.
50 *
51 * The start field is used to reserve data for copied vertices at the
52 * end of _mesa_transform_vb, and avoids the need for a multiplication in
53 * the transformation routines.
54 */
55 typedef struct {
56 GLfloat (*data)[4]; /**< may be malloc'd or point to client data */
57 GLfloat *start; /**< points somewhere inside of GLvector4f::data */
58 GLuint count; /**< size of the vector (in elements) */
59 GLuint stride; /**< stride from one element to the next (in bytes) */
60 GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */
61 GLbitfield flags; /**< bitmask of VEC_x flags */
62 void *storage; /**< self-allocated storage */
63 GLuint storage_count; /**< storage size in elements */
64 } GLvector4f;
65
66
67 extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
68 GLfloat (*storage)[4] );
69 extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
70 GLuint count, GLuint alignment );
71 extern void _mesa_vector4f_free( GLvector4f *v );
72 extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
73 extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
74
75
76 /**
77 * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
78 *
79 * End up doing a lot of slow imuls if not careful.
80 */
81 #define VEC_ELT( v, type, i ) \
82 ( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
83
84
85 #endif