st/mesa: use fragment shader to copy stencil buffer
[mesa.git] / src / mesa / math / m_vector_asm.h
1 /*
2 * Copyright © 2019 Google LLC
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef _M_VECTOR_ASM_H_
25 #define _M_VECTOR_ASM_H_
26
27 /* This file is a set of defines usable by the old FF TNL assembly code for
28 * referencing GLvector4f and GLmatrix structs.
29 */
30
31 #define VEC_DIRTY_0 0x1
32 #define VEC_DIRTY_1 0x2
33 #define VEC_DIRTY_2 0x4
34 #define VEC_DIRTY_3 0x8
35
36 #define VEC_SIZE_1 VEC_DIRTY_0
37 #define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1)
38 #define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
39 #define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
40
41 /* If you add a new field, please add it to the STATIC_ASSERTs in
42 * _mesa_vector4f_init().
43 */
44 #define V4F_DATA 0
45 #define V4F_START (V4F_DATA + MATH_ASM_PTR_SIZE)
46 #define V4F_COUNT (V4F_START + MATH_ASM_PTR_SIZE)
47 #define V4F_STRIDE (V4F_COUNT + 4)
48 #define V4F_SIZE (V4F_STRIDE + 4)
49 #define V4F_FLAGS (V4F_SIZE + 4)
50
51 /* If you add a new field, please add it to the STATIC_ASSERTs in
52 * _math_matrix_set_identity().
53 */
54 #define MATRIX_M 0
55 #define MATRIX_INV (MATRIX_M + MATH_ASM_PTR_SIZE)
56
57 #endif /* _M_VECTOR_ASM_H */