Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / program / prog_statevars.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef PROG_STATEVARS_H
26 #define PROG_STATEVARS_H
27
28
29 #include "main/glheader.h"
30 #include "compiler/shader_enums.h"
31
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37
38 struct gl_context;
39 struct gl_program_parameter_list;
40
41
42 /**
43 * Used for describing GL state referenced from inside ARB vertex and
44 * fragment programs.
45 * A string such as "state.light[0].ambient" gets translated into a
46 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
47 *
48 * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
49 * always be the array index.
50 */
51 typedef enum gl_state_index_ {
52 STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
53
54 STATE_LIGHT,
55 STATE_LIGHTMODEL_AMBIENT,
56 STATE_LIGHTMODEL_SCENECOLOR,
57 STATE_LIGHTPROD,
58
59 STATE_TEXGEN,
60
61 STATE_FOG_COLOR,
62 STATE_FOG_PARAMS,
63
64 STATE_CLIPPLANE,
65
66 STATE_POINT_SIZE,
67 STATE_POINT_ATTENUATION,
68
69 STATE_MODELVIEW_MATRIX,
70 STATE_PROJECTION_MATRIX,
71 STATE_MVP_MATRIX,
72 STATE_TEXTURE_MATRIX,
73 STATE_PROGRAM_MATRIX,
74 STATE_MATRIX_INVERSE,
75 STATE_MATRIX_TRANSPOSE,
76 STATE_MATRIX_INVTRANS,
77
78 STATE_AMBIENT,
79 STATE_DIFFUSE,
80 STATE_SPECULAR,
81 STATE_EMISSION,
82 STATE_SHININESS,
83 STATE_HALF_VECTOR,
84
85 STATE_POSITION, /**< xyzw = position */
86 STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
87 STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
88 STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */
89
90 STATE_TEXGEN_EYE_S,
91 STATE_TEXGEN_EYE_T,
92 STATE_TEXGEN_EYE_R,
93 STATE_TEXGEN_EYE_Q,
94 STATE_TEXGEN_OBJECT_S,
95 STATE_TEXGEN_OBJECT_T,
96 STATE_TEXGEN_OBJECT_R,
97 STATE_TEXGEN_OBJECT_Q,
98
99 STATE_TEXENV_COLOR,
100
101 STATE_NUM_SAMPLES, /* An integer, not a float like the other state vars */
102
103 STATE_DEPTH_RANGE,
104
105 STATE_VERTEX_PROGRAM,
106 STATE_FRAGMENT_PROGRAM,
107
108 STATE_ENV,
109 STATE_LOCAL,
110
111 STATE_INTERNAL, /* Mesa additions */
112 STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
113 STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */
114 STATE_NORMAL_SCALE,
115 STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
116 STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
117 STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
118 STATE_LIGHT_POSITION, /* object vs eye space */
119 STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
120 STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
121 STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
122 STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
123 STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
124 STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
125 STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
126 STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
127 /**
128 * A single enum gl_blend_support_qualifier value representing the
129 * currently active advanced blending equation, or zero if disabled.
130 */
131 STATE_ADVANCED_BLENDING_MODE,
132 STATE_ALPHA_REF, /* alpha-test reference value */
133 STATE_CLIP_INTERNAL, /* similar to STATE_CLIPPLANE, but in clip-space */
134 STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
135 } gl_state_index;
136
137
138 extern void
139 _mesa_load_state_parameters(struct gl_context *ctx,
140 struct gl_program_parameter_list *paramList);
141
142 extern unsigned
143 _mesa_program_state_value_size(const gl_state_index16 state[STATE_LENGTH]);
144
145 extern GLbitfield
146 _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
147
148
149 extern char *
150 _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
151
152
153
154 #ifdef __cplusplus
155 }
156 #endif
157
158 #endif /* PROG_STATEVARS_H */