Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / program / program.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/framebuffer.h"
35 #include "main/hash.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
38 #include "program.h"
39 #include "prog_cache.h"
40 #include "prog_parameter.h"
41 #include "prog_instruction.h"
42 #include "util/bitscan.h"
43 #include "util/ralloc.h"
44 #include "util/u_atomic.h"
45
46
47 /**
48 * A pointer to this dummy program is put into the hash table when
49 * glGenPrograms is called.
50 */
51 struct gl_program _mesa_DummyProgram;
52
53
54 /**
55 * Init context's vertex/fragment program state
56 */
57 void
58 _mesa_init_program(struct gl_context *ctx)
59 {
60 /*
61 * If this assertion fails, we need to increase the field
62 * size for register indexes (see INST_INDEX_BITS).
63 */
64 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
65 <= (1 << INST_INDEX_BITS));
66 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
67 <= (1 << INST_INDEX_BITS));
68
69 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
70 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
71 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
72 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
73
74 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
75 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
76
77 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
78 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
79
80 /* If this fails, increase prog_instruction::TexSrcUnit size */
81 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
82
83 /* If this fails, increase prog_instruction::TexSrcTarget size */
84 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
85
86 ctx->Program.ErrorPos = -1;
87 ctx->Program.ErrorString = strdup("");
88
89 ctx->VertexProgram.Enabled = GL_FALSE;
90 ctx->VertexProgram.PointSizeEnabled =
91 (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
92 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
93 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
94 ctx->Shared->DefaultVertexProgram);
95 assert(ctx->VertexProgram.Current);
96 ctx->VertexProgram.Cache = _mesa_new_program_cache();
97
98 ctx->FragmentProgram.Enabled = GL_FALSE;
99 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
100 ctx->Shared->DefaultFragmentProgram);
101 assert(ctx->FragmentProgram.Current);
102 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
103 ctx->VertexProgram._VPMode = VP_MODE_FF;
104
105 /* XXX probably move this stuff */
106 ctx->ATIFragmentShader.Enabled = GL_FALSE;
107 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
108 assert(ctx->ATIFragmentShader.Current);
109 ctx->ATIFragmentShader.Current->RefCount++;
110 }
111
112
113 /**
114 * Free a context's vertex/fragment program state
115 */
116 void
117 _mesa_free_program_data(struct gl_context *ctx)
118 {
119 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
120 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
121 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
122 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
123
124 /* XXX probably move this stuff */
125 if (ctx->ATIFragmentShader.Current) {
126 ctx->ATIFragmentShader.Current->RefCount--;
127 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
128 free(ctx->ATIFragmentShader.Current);
129 }
130 }
131
132 free((void *) ctx->Program.ErrorString);
133 }
134
135
136 /**
137 * Update the default program objects in the given context to reference those
138 * specified in the shared state and release those referencing the old
139 * shared state.
140 */
141 void
142 _mesa_update_default_objects_program(struct gl_context *ctx)
143 {
144 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
145 ctx->Shared->DefaultVertexProgram);
146 assert(ctx->VertexProgram.Current);
147
148 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
149 ctx->Shared->DefaultFragmentProgram);
150 assert(ctx->FragmentProgram.Current);
151
152 /* XXX probably move this stuff */
153 if (ctx->ATIFragmentShader.Current) {
154 ctx->ATIFragmentShader.Current->RefCount--;
155 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
156 free(ctx->ATIFragmentShader.Current);
157 }
158 }
159 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
160 assert(ctx->ATIFragmentShader.Current);
161 ctx->ATIFragmentShader.Current->RefCount++;
162 }
163
164
165 /**
166 * Set the vertex/fragment program error state (position and error string).
167 * This is generally called from within the parsers.
168 */
169 void
170 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
171 {
172 ctx->Program.ErrorPos = pos;
173 free((void *) ctx->Program.ErrorString);
174 if (!string)
175 string = "";
176 ctx->Program.ErrorString = strdup(string);
177 }
178
179
180 /**
181 * Initialize a new gl_program object.
182 */
183 struct gl_program *
184 _mesa_init_gl_program(struct gl_program *prog, gl_shader_stage stage,
185 GLuint id, bool is_arb_asm)
186 {
187 if (!prog)
188 return NULL;
189
190 memset(prog, 0, sizeof(*prog));
191 prog->Id = id;
192 prog->Target = _mesa_shader_stage_to_program(stage);
193 prog->RefCount = 1;
194 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
195 prog->info.stage = stage;
196 prog->is_arb_asm = is_arb_asm;
197
198 /* Uniforms that lack an initializer in the shader code have an initial
199 * value of zero. This includes sampler uniforms.
200 *
201 * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
202 *
203 * "The link time initial value is either the value of the variable's
204 * initializer, if present, or 0 if no initializer is present. Sampler
205 * types cannot have initializers."
206 *
207 * So we only initialise ARB assembly style programs.
208 */
209 if (is_arb_asm) {
210 /* default mapping from samplers to texture units */
211 for (unsigned i = 0; i < MAX_SAMPLERS; i++)
212 prog->SamplerUnits[i] = i;
213 }
214
215 return prog;
216 }
217
218
219 /**
220 * Allocate and initialize a new fragment/vertex program object but
221 * don't put it into the program hash table. Called via
222 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
223 * device driver function to implement OO deriviation with additional
224 * types not understood by this function.
225 *
226 * \param ctx context
227 * \param id program id/number
228 * \param stage shader stage
229 * \return pointer to new program object
230 */
231 struct gl_program *
232 _mesa_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
233 bool is_arb_asm)
234 {
235 struct gl_program *prog = rzalloc(NULL, struct gl_program);
236
237 return _mesa_init_gl_program(prog, stage, id, is_arb_asm);
238 }
239
240
241 /**
242 * Delete a program and remove it from the hash table, ignoring the
243 * reference count.
244 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
245 * by a device driver function.
246 */
247 void
248 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
249 {
250 (void) ctx;
251 assert(prog);
252 assert(prog->RefCount==0);
253
254 if (prog == &_mesa_DummyProgram)
255 return;
256
257 if (prog->Parameters) {
258 _mesa_free_parameter_list(prog->Parameters);
259 }
260
261 if (prog->nir) {
262 ralloc_free(prog->nir);
263 }
264
265 if (prog->sh.BindlessSamplers) {
266 ralloc_free(prog->sh.BindlessSamplers);
267 }
268
269 if (prog->sh.BindlessImages) {
270 ralloc_free(prog->sh.BindlessImages);
271 }
272
273 if (prog->driver_cache_blob) {
274 ralloc_free(prog->driver_cache_blob);
275 }
276
277 ralloc_free(prog);
278 }
279
280
281 /**
282 * Return the gl_program object for a given ID.
283 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
284 * casts elsewhere.
285 */
286 struct gl_program *
287 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
288 {
289 if (id)
290 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
291 else
292 return NULL;
293 }
294
295
296 /**
297 * Reference counting for vertex/fragment programs
298 * This is normally only called from the _mesa_reference_program() macro
299 * when there's a real pointer change.
300 */
301 void
302 _mesa_reference_program_(struct gl_context *ctx,
303 struct gl_program **ptr,
304 struct gl_program *prog)
305 {
306 #ifndef NDEBUG
307 assert(ptr);
308 if (*ptr && prog) {
309 /* sanity check */
310 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
311 assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
312 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
313 assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
314 prog->Target == GL_FRAGMENT_PROGRAM_NV);
315 else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
316 assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
317 }
318 #endif
319
320 if (*ptr) {
321 struct gl_program *oldProg = *ptr;
322
323 assert(oldProg->RefCount > 0);
324
325 if (p_atomic_dec_zero(&oldProg->RefCount)) {
326 assert(ctx);
327 _mesa_reference_shader_program_data(ctx, &oldProg->sh.data, NULL);
328 ctx->Driver.DeleteProgram(ctx, oldProg);
329 }
330
331 *ptr = NULL;
332 }
333
334 assert(!*ptr);
335 if (prog) {
336 p_atomic_inc(&prog->RefCount);
337 }
338
339 *ptr = prog;
340 }
341
342
343 /**
344 * Insert 'count' NOP instructions at 'start' in the given program.
345 * Adjust branch targets accordingly.
346 */
347 GLboolean
348 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
349 {
350 const GLuint origLen = prog->arb.NumInstructions;
351 const GLuint newLen = origLen + count;
352 struct prog_instruction *newInst;
353 GLuint i;
354
355 /* adjust branches */
356 for (i = 0; i < prog->arb.NumInstructions; i++) {
357 struct prog_instruction *inst = prog->arb.Instructions + i;
358 if (inst->BranchTarget > 0) {
359 if ((GLuint)inst->BranchTarget >= start) {
360 inst->BranchTarget += count;
361 }
362 }
363 }
364
365 /* Alloc storage for new instructions */
366 newInst = rzalloc_array(prog, struct prog_instruction, newLen);
367 if (!newInst) {
368 return GL_FALSE;
369 }
370
371 /* Copy 'start' instructions into new instruction buffer */
372 _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
373
374 /* init the new instructions */
375 _mesa_init_instructions(newInst + start, count);
376
377 /* Copy the remaining/tail instructions to new inst buffer */
378 _mesa_copy_instructions(newInst + start + count,
379 prog->arb.Instructions + start,
380 origLen - start);
381
382 /* free old instructions */
383 ralloc_free(prog->arb.Instructions);
384
385 /* install new instructions */
386 prog->arb.Instructions = newInst;
387 prog->arb.NumInstructions = newLen;
388
389 return GL_TRUE;
390 }
391
392 /**
393 * Delete 'count' instructions at 'start' in the given program.
394 * Adjust branch targets accordingly.
395 */
396 GLboolean
397 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count,
398 void *mem_ctx)
399 {
400 const GLuint origLen = prog->arb.NumInstructions;
401 const GLuint newLen = origLen - count;
402 struct prog_instruction *newInst;
403 GLuint i;
404
405 /* adjust branches */
406 for (i = 0; i < prog->arb.NumInstructions; i++) {
407 struct prog_instruction *inst = prog->arb.Instructions + i;
408 if (inst->BranchTarget > 0) {
409 if (inst->BranchTarget > (GLint) start) {
410 inst->BranchTarget -= count;
411 }
412 }
413 }
414
415 /* Alloc storage for new instructions */
416 newInst = rzalloc_array(mem_ctx, struct prog_instruction, newLen);
417 if (!newInst) {
418 return GL_FALSE;
419 }
420
421 /* Copy 'start' instructions into new instruction buffer */
422 _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
423
424 /* Copy the remaining/tail instructions to new inst buffer */
425 _mesa_copy_instructions(newInst + start,
426 prog->arb.Instructions + start + count,
427 newLen - start);
428
429 /* free old instructions */
430 ralloc_free(prog->arb.Instructions);
431
432 /* install new instructions */
433 prog->arb.Instructions = newInst;
434 prog->arb.NumInstructions = newLen;
435
436 return GL_TRUE;
437 }
438
439
440 /**
441 * Populate the 'used' array with flags indicating which registers (TEMPs,
442 * INPUTs, OUTPUTs, etc, are used by the given program.
443 * \param file type of register to scan for
444 * \param used returns true/false flags for in use / free
445 * \param usedSize size of the 'used' array
446 */
447 void
448 _mesa_find_used_registers(const struct gl_program *prog,
449 gl_register_file file,
450 GLboolean used[], GLuint usedSize)
451 {
452 GLuint i, j;
453
454 memset(used, 0, usedSize);
455
456 for (i = 0; i < prog->arb.NumInstructions; i++) {
457 const struct prog_instruction *inst = prog->arb.Instructions + i;
458 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
459
460 if (inst->DstReg.File == file) {
461 assert(inst->DstReg.Index < usedSize);
462 if(inst->DstReg.Index < usedSize)
463 used[inst->DstReg.Index] = GL_TRUE;
464 }
465
466 for (j = 0; j < n; j++) {
467 if (inst->SrcReg[j].File == file) {
468 assert(inst->SrcReg[j].Index < (GLint) usedSize);
469 if (inst->SrcReg[j].Index < (GLint) usedSize)
470 used[inst->SrcReg[j].Index] = GL_TRUE;
471 }
472 }
473 }
474 }
475
476
477 /**
478 * Scan the given 'used' register flag array for the first entry
479 * that's >= firstReg.
480 * \param used vector of flags indicating registers in use (as returned
481 * by _mesa_find_used_registers())
482 * \param usedSize size of the 'used' array
483 * \param firstReg first register to start searching at
484 * \return index of unused register, or -1 if none.
485 */
486 GLint
487 _mesa_find_free_register(const GLboolean used[],
488 GLuint usedSize, GLuint firstReg)
489 {
490 GLuint i;
491
492 assert(firstReg < usedSize);
493
494 for (i = firstReg; i < usedSize; i++)
495 if (!used[i])
496 return i;
497
498 return -1;
499 }
500
501
502 /* Gets the minimum number of shader invocations per fragment.
503 * This function is useful to determine if we need to do per
504 * sample shading or per fragment shading.
505 */
506 GLint
507 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
508 const struct gl_program *prog)
509 {
510 /* From ARB_sample_shading specification:
511 * "Using gl_SampleID in a fragment shader causes the entire shader
512 * to be evaluated per-sample."
513 *
514 * "Using gl_SamplePosition in a fragment shader causes the entire
515 * shader to be evaluated per-sample."
516 *
517 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
518 * has no effect."
519 */
520 if (ctx->Multisample.Enabled) {
521 /* The ARB_gpu_shader5 specification says:
522 *
523 * "Use of the "sample" qualifier on a fragment shader input
524 * forces per-sample shading"
525 */
526 if (prog->info.fs.uses_sample_qualifier ||
527 (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
528 SYSTEM_BIT_SAMPLE_POS)))
529 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
530 else if (ctx->Multisample.SampleShading)
531 return MAX2(ceilf(ctx->Multisample.MinSampleShadingValue *
532 _mesa_geometric_samples(ctx->DrawBuffer)), 1);
533 else
534 return 1;
535 }
536 return 1;
537 }
538
539
540 GLbitfield
541 gl_external_samplers(const struct gl_program *prog)
542 {
543 GLbitfield external_samplers = 0;
544 GLbitfield mask = prog->SamplersUsed;
545
546 while (mask) {
547 int idx = u_bit_scan(&mask);
548 if (prog->sh.SamplerTargets[idx] == TEXTURE_EXTERNAL_INDEX)
549 external_samplers |= (1 << idx);
550 }
551
552 return external_samplers;
553 }