Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / mesa / program / program.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 /**
33 * \mainpage Mesa vertex and fragment program module
34 *
35 * This module or directory contains most of the code for vertex and
36 * fragment programs and shaders, including state management, parsers,
37 * and (some) software routines for executing programs
38 */
39
40 #ifndef PROGRAM_H
41 #define PROGRAM_H
42
43 #include "main/compiler.h"
44 #include "main/mtypes.h"
45
46
47 extern struct gl_program _mesa_DummyProgram;
48
49
50 extern void
51 _mesa_init_program(struct gl_context *ctx);
52
53 extern void
54 _mesa_free_program_data(struct gl_context *ctx);
55
56 extern void
57 _mesa_update_default_objects_program(struct gl_context *ctx);
58
59 extern void
60 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
61
62 extern const GLubyte *
63 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
64 GLint *line, GLint *col);
65
66
67 extern struct gl_program *
68 _mesa_init_vertex_program(struct gl_context *ctx,
69 struct gl_vertex_program *prog,
70 GLenum target, GLuint id);
71
72 extern struct gl_program *
73 _mesa_init_fragment_program(struct gl_context *ctx,
74 struct gl_fragment_program *prog,
75 GLenum target, GLuint id);
76
77 extern struct gl_program *
78 _mesa_init_geometry_program(struct gl_context *ctx,
79 struct gl_geometry_program *prog,
80 GLenum target, GLuint id);
81
82 extern struct gl_program *
83 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id);
84
85 extern void
86 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog);
87
88 extern struct gl_program *
89 _mesa_lookup_program(struct gl_context *ctx, GLuint id);
90
91 extern void
92 _mesa_reference_program_(struct gl_context *ctx,
93 struct gl_program **ptr,
94 struct gl_program *prog);
95
96 static INLINE void
97 _mesa_reference_program(struct gl_context *ctx,
98 struct gl_program **ptr,
99 struct gl_program *prog)
100 {
101 if (*ptr != prog)
102 _mesa_reference_program_(ctx, ptr, prog);
103 }
104
105 static INLINE void
106 _mesa_reference_vertprog(struct gl_context *ctx,
107 struct gl_vertex_program **ptr,
108 struct gl_vertex_program *prog)
109 {
110 _mesa_reference_program(ctx, (struct gl_program **) ptr,
111 (struct gl_program *) prog);
112 }
113
114 static INLINE void
115 _mesa_reference_fragprog(struct gl_context *ctx,
116 struct gl_fragment_program **ptr,
117 struct gl_fragment_program *prog)
118 {
119 _mesa_reference_program(ctx, (struct gl_program **) ptr,
120 (struct gl_program *) prog);
121 }
122
123 static INLINE void
124 _mesa_reference_geomprog(struct gl_context *ctx,
125 struct gl_geometry_program **ptr,
126 struct gl_geometry_program *prog)
127 {
128 _mesa_reference_program(ctx, (struct gl_program **) ptr,
129 (struct gl_program *) prog);
130 }
131
132 extern struct gl_program *
133 _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog);
134
135 static INLINE struct gl_vertex_program *
136 _mesa_clone_vertex_program(struct gl_context *ctx,
137 const struct gl_vertex_program *prog)
138 {
139 return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
140 }
141
142 static INLINE struct gl_geometry_program *
143 _mesa_clone_geometry_program(struct gl_context *ctx,
144 const struct gl_geometry_program *prog)
145 {
146 return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base);
147 }
148
149 static INLINE struct gl_fragment_program *
150 _mesa_clone_fragment_program(struct gl_context *ctx,
151 const struct gl_fragment_program *prog)
152 {
153 return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
154 }
155
156
157 extern GLboolean
158 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
159
160 extern GLboolean
161 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
162
163 extern struct gl_program *
164 _mesa_combine_programs(struct gl_context *ctx,
165 const struct gl_program *progA,
166 const struct gl_program *progB);
167
168 extern void
169 _mesa_find_used_registers(const struct gl_program *prog,
170 gl_register_file file,
171 GLboolean used[], GLuint usedSize);
172
173 extern GLint
174 _mesa_find_free_register(const GLboolean used[],
175 GLuint maxRegs, GLuint firstReg);
176
177
178 extern GLboolean
179 _mesa_valid_register_index(const struct gl_context *ctx,
180 gl_shader_type shaderType,
181 gl_register_file file, GLint index);
182
183 extern void
184 _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog);
185
186 /* keep these in the same order as TGSI_PROCESSOR_* */
187
188 static INLINE GLuint
189 _mesa_program_target_to_index(GLenum v)
190 {
191 switch(v)
192 {
193 case GL_VERTEX_PROGRAM_ARB:
194 return MESA_SHADER_VERTEX;
195 case GL_FRAGMENT_PROGRAM_ARB:
196 return MESA_SHADER_FRAGMENT;
197 case GL_GEOMETRY_PROGRAM_NV:
198 return MESA_SHADER_GEOMETRY;
199 default:
200 ASSERT(0);
201 return ~0;
202 }
203 }
204
205 static INLINE GLenum
206 _mesa_program_index_to_target(GLuint i)
207 {
208 GLenum enums[MESA_SHADER_TYPES] = {
209 GL_VERTEX_PROGRAM_ARB,
210 GL_FRAGMENT_PROGRAM_ARB,
211 GL_GEOMETRY_PROGRAM_NV,
212 };
213 if(i >= MESA_SHADER_TYPES)
214 return 0;
215 else
216 return enums[i];
217 }
218
219 #endif /* PROGRAM_H */