Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / program / sampler.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <cstdio>
27 #include "ir.h"
28 #include "glsl_types.h"
29 #include "ir_visitor.h"
30
31 extern "C" {
32 #include "main/compiler.h"
33 #include "main/mtypes.h"
34 #include "program/prog_parameter.h"
35 }
36
37 static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
38
39 static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
40 {
41 va_list args;
42 va_start(args, fmt);
43 prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
44 va_end(args);
45
46 prog->LinkStatus = GL_FALSE;
47 }
48
49 class get_sampler_name : public ir_hierarchical_visitor
50 {
51 public:
52 get_sampler_name(ir_dereference *last,
53 struct gl_shader_program *shader_program)
54 {
55 this->mem_ctx = talloc_new(NULL);
56 this->shader_program = shader_program;
57 this->name = NULL;
58 this->offset = 0;
59 this->last = last;
60 }
61
62 ~get_sampler_name()
63 {
64 talloc_free(this->mem_ctx);
65 }
66
67 virtual ir_visitor_status visit(ir_dereference_variable *ir)
68 {
69 this->name = ir->var->name;
70 return visit_continue;
71 }
72
73 virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
74 {
75 this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
76 return visit_continue;
77 }
78
79 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
80 {
81 ir_constant *index = ir->array_index->as_constant();
82 int i;
83
84 if (index) {
85 i = index->value.i[0];
86 } else {
87 /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
88 * while GLSL 1.30 requires that the array indices be
89 * constant integer expressions. We don't expect any driver
90 * to actually work with a really variable array index, so
91 * all that would work would be an unrolled loop counter that ends
92 * up being constant above.
93 */
94 shader_program->InfoLog =
95 talloc_asprintf_append(shader_program->InfoLog,
96 "warning: Variable sampler array index "
97 "unsupported.\nThis feature of the language "
98 "was removed in GLSL 1.20 and is unlikely "
99 "to be supported for 1.10 in Mesa.\n");
100 i = 0;
101 }
102 if (ir != last) {
103 this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
104 } else {
105 offset = i;
106 }
107 return visit_continue;
108 }
109
110 struct gl_shader_program *shader_program;
111 const char *name;
112 void *mem_ctx;
113 int offset;
114 ir_dereference *last;
115 };
116
117 extern "C" {
118 int
119 _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
120 struct gl_shader_program *shader_program,
121 const struct gl_program *prog)
122 {
123 get_sampler_name getname(sampler, shader_program);
124
125 sampler->accept(&getname);
126
127 GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
128 getname.name);
129
130 if (index < 0) {
131 fail_link(shader_program,
132 "failed to find sampler named %s.\n", getname.name);
133 return 0;
134 }
135
136 index += getname.offset;
137
138 return prog->Parameters->ParameterValues[index][0];
139 }
140 }