Merge branch '7.8' into master
[mesa.git] / src / mesa / state_tracker / st_atom_depth.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 * Zack Rusin
33 */
34
35
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "cso_cache/cso_context.h"
41
42
43 /**
44 * Convert an OpenGL compare mode to a pipe tokens.
45 */
46 GLuint
47 st_compare_func_to_pipe(GLenum func)
48 {
49 /* Same values, just biased */
50 assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
51 assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
52 assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
53 assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
54 assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
55 assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
56 assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
57 assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
58 assert(func >= GL_NEVER);
59 assert(func <= GL_ALWAYS);
60 return func - GL_NEVER;
61 }
62
63
64 /**
65 * Convert GLenum stencil op tokens to pipe tokens.
66 */
67 static GLuint
68 gl_stencil_op_to_pipe(GLenum func)
69 {
70 switch (func) {
71 case GL_KEEP:
72 return PIPE_STENCIL_OP_KEEP;
73 case GL_ZERO:
74 return PIPE_STENCIL_OP_ZERO;
75 case GL_REPLACE:
76 return PIPE_STENCIL_OP_REPLACE;
77 case GL_INCR:
78 return PIPE_STENCIL_OP_INCR;
79 case GL_DECR:
80 return PIPE_STENCIL_OP_DECR;
81 case GL_INCR_WRAP:
82 return PIPE_STENCIL_OP_INCR_WRAP;
83 case GL_DECR_WRAP:
84 return PIPE_STENCIL_OP_DECR_WRAP;
85 case GL_INVERT:
86 return PIPE_STENCIL_OP_INVERT;
87 default:
88 assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL);
89 return 0;
90 }
91 }
92
93 static void
94 update_depth_stencil_alpha(struct st_context *st)
95 {
96 struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
97 struct pipe_stencil_ref sr;
98 GLcontext *ctx = st->ctx;
99
100 memset(dsa, 0, sizeof(*dsa));
101 memset(&sr, 0, sizeof(sr));
102
103 if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) {
104 dsa->depth.enabled = 1;
105 dsa->depth.writemask = ctx->Depth.Mask;
106 dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
107 }
108
109 if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
110 dsa->stencil[0].enabled = 1;
111 dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]);
112 dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
113 dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
114 dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]);
115 dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff;
116 dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
117 sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff;
118
119 if (ctx->Stencil._TestTwoSide) {
120 const GLuint back = ctx->Stencil._BackFace;
121 dsa->stencil[1].enabled = 1;
122 dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]);
123 dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
124 dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
125 dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
126 dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
127 dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
128 sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff;
129 }
130 else {
131 /* This should be unnecessary. Drivers must not expect this to
132 * contain valid data, except the enabled bit
133 */
134 dsa->stencil[1] = dsa->stencil[0];
135 dsa->stencil[1].enabled = 0;
136 sr.ref_value[1] = sr.ref_value[0];
137 }
138 }
139
140 if (ctx->Color.AlphaEnabled) {
141 dsa->alpha.enabled = 1;
142 dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc);
143 dsa->alpha.ref_value = ctx->Color.AlphaRef;
144 }
145
146 cso_set_depth_stencil_alpha(st->cso_context, dsa);
147 cso_set_stencil_ref(st->cso_context, &sr);
148 }
149
150
151 const struct st_tracked_state st_update_depth_stencil_alpha = {
152 "st_update_depth_stencil", /* name */
153 { /* dirty */
154 (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */
155 0, /* st */
156 },
157 update_depth_stencil_alpha /* update */
158 };