gallium/draw: apply DRAW_PIPE_FLAG_MASK to all vertex elements
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_fbo.h"
37 #include "st_public.h"
38 #include "st_texture.h"
39 #include "pipe/p_context.h"
40 #include "cso_cache/cso_context.h"
41 #include "util/u_rect.h"
42
43
44
45 /**
46 * When doing GL render to texture, we have to be sure that finalize_texture()
47 * didn't yank out the pipe_texture that we earlier created a surface for.
48 * Check for that here and create a new surface if needed.
49 */
50 static void
51 update_renderbuffer_surface(struct st_context *st,
52 struct st_renderbuffer *strb)
53 {
54 struct pipe_screen *screen = st->pipe->screen;
55 struct pipe_texture *texture = strb->rtt->pt;
56 int rtt_width = strb->Base.Width;
57 int rtt_height = strb->Base.Height;
58
59 if (!strb->surface ||
60 strb->surface->texture != texture ||
61 strb->surface->width != rtt_width ||
62 strb->surface->height != rtt_height) {
63 GLuint level;
64 /* find matching mipmap level size */
65 for (level = 0; level <= texture->last_level; level++) {
66 if (texture->width[level] == rtt_width &&
67 texture->height[level] == rtt_height) {
68
69 pipe_surface_reference(&strb->surface, NULL);
70
71 strb->surface = screen->get_tex_surface(screen,
72 texture,
73 strb->rtt_face,
74 level,
75 strb->rtt_slice,
76 PIPE_BUFFER_USAGE_GPU_READ |
77 PIPE_BUFFER_USAGE_GPU_WRITE);
78 #if 0
79 printf("-- alloc new surface %d x %d into tex %p\n",
80 strb->surface->width, strb->surface->height,
81 texture);
82 #endif
83 break;
84 }
85 }
86 }
87 }
88
89
90 /**
91 * Update framebuffer state (color, depth, stencil, etc. buffers)
92 */
93 static void
94 update_framebuffer_state( struct st_context *st )
95 {
96 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
97 struct gl_framebuffer *fb = st->ctx->DrawBuffer;
98 struct st_renderbuffer *strb;
99 GLuint i;
100
101 framebuffer->width = fb->Width;
102 framebuffer->height = fb->Height;
103
104 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
105
106 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
107 * to determine which surfaces to draw to
108 */
109 framebuffer->nr_cbufs = 0;
110 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
111 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
112
113 if (strb) {
114 /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
115 if (strb->rtt) {
116 /* rendering to a GL texture, may have to update surface */
117 update_renderbuffer_surface(st, strb);
118 }
119
120 if (strb->surface) {
121 pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
122 strb->surface);
123 framebuffer->nr_cbufs++;
124 }
125 strb->defined = GL_TRUE; /* we'll be drawing something */
126 }
127 }
128 for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
129 pipe_surface_reference(&framebuffer->cbufs[i], NULL);
130 }
131
132 /*
133 * Depth/Stencil renderbuffer/surface.
134 */
135 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
136 if (strb) {
137 strb = st_renderbuffer(strb->Base.Wrapped);
138 if (strb->rtt) {
139 /* rendering to a GL texture, may have to update surface */
140 update_renderbuffer_surface(st, strb);
141 }
142 pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
143 }
144 else {
145 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
146 if (strb) {
147 strb = st_renderbuffer(strb->Base.Wrapped);
148 assert(strb->surface);
149 pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
150 }
151 else
152 pipe_surface_reference(&framebuffer->zsbuf, NULL);
153 }
154
155 cso_set_framebuffer(st->cso_context, framebuffer);
156
157 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
158 if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
159 /* copy back color buffer to front color buffer */
160 struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
161 struct pipe_surface *surf_front, *surf_back;
162 (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
163 (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back);
164
165 if (st->pipe->surface_copy) {
166 st->pipe->surface_copy(st->pipe,
167 surf_front, 0, 0, /* dest */
168 surf_back, 0, 0, /* src */
169 fb->Width, fb->Height);
170 } else {
171 util_surface_copy(st->pipe, FALSE,
172 surf_front, 0, 0,
173 surf_back, 0, 0,
174 fb->Width, fb->Height);
175 }
176 }
177 /* we're assuming we'll really draw to the front buffer */
178 st->frontbuffer_status = FRONT_STATUS_DIRTY;
179 }
180 }
181
182
183 const struct st_tracked_state st_update_framebuffer = {
184 "st_update_framebuffer", /* name */
185 { /* dirty */
186 _NEW_BUFFERS, /* mesa */
187 ST_NEW_FRAMEBUFFER, /* st */
188 },
189 update_framebuffer_state /* update */
190 };
191