Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/macros.h"
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "cso_cache/cso_context.h"
39
40
41 static GLuint translate_fill( GLenum mode )
42 {
43 switch (mode) {
44 case GL_POINT:
45 return PIPE_POLYGON_MODE_POINT;
46 case GL_LINE:
47 return PIPE_POLYGON_MODE_LINE;
48 case GL_FILL:
49 return PIPE_POLYGON_MODE_FILL;
50 default:
51 assert(0);
52 return 0;
53 }
54 }
55
56 static GLboolean get_offset_flag( GLuint fill_mode,
57 const struct gl_polygon_attrib *p )
58 {
59 switch (fill_mode) {
60 case PIPE_POLYGON_MODE_POINT:
61 return p->OffsetPoint;
62 case PIPE_POLYGON_MODE_LINE:
63 return p->OffsetLine;
64 case PIPE_POLYGON_MODE_FILL:
65 return p->OffsetFill;
66 default:
67 assert(0);
68 return 0;
69 }
70 }
71
72
73 static void update_raster_state( struct st_context *st )
74 {
75 GLcontext *ctx = st->ctx;
76 struct pipe_rasterizer_state *raster = &st->state.rasterizer;
77 const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
78 uint i;
79
80 memset(raster, 0, sizeof(*raster));
81
82 raster->origin_lower_left = 1; /* Always true for OpenGL */
83
84 /* _NEW_POLYGON, _NEW_BUFFERS
85 */
86 {
87 if (ctx->Polygon.FrontFace == GL_CCW)
88 raster->front_winding = PIPE_WINDING_CCW;
89 else
90 raster->front_winding = PIPE_WINDING_CW;
91
92 /* XXX
93 * I think the intention here is that user-created framebuffer objects
94 * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout.
95 * Flipping Y changes CW to CCW and vice-versa.
96 * But this is an implementation/driver-specific artifact - remove...
97 */
98 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
99 raster->front_winding ^= PIPE_WINDING_BOTH;
100 }
101
102 /* _NEW_LIGHT
103 */
104 if (ctx->Light.ShadeModel == GL_FLAT)
105 raster->flatshade = 1;
106
107 /* _NEW_LIGHT | _NEW_PROGRAM
108 *
109 * Back-face colors can come from traditional lighting (when
110 * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
111 * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
112 */
113 if (ctx->VertexProgram._Current) {
114 if (ctx->VertexProgram._Enabled ||
115 (ctx->Shader.CurrentProgram &&
116 ctx->Shader.CurrentProgram->VertexProgram &&
117 ctx->Shader.CurrentProgram->LinkStatus)) {
118 /* user-defined vertex program or shader */
119 raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
120 }
121 else {
122 /* TNL-generated program */
123 raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
124 }
125 }
126 else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
127 raster->light_twoside = 1;
128 }
129
130 /* _NEW_POLYGON
131 */
132 if (ctx->Polygon.CullFlag) {
133 if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
134 raster->cull_mode = PIPE_WINDING_BOTH;
135 }
136 else if (ctx->Polygon.CullFaceMode == GL_FRONT) {
137 raster->cull_mode = raster->front_winding;
138 }
139 else {
140 raster->cull_mode = raster->front_winding ^ PIPE_WINDING_BOTH;
141 }
142 }
143
144 /* _NEW_POLYGON
145 */
146 {
147 GLuint fill_front = translate_fill( ctx->Polygon.FrontMode );
148 GLuint fill_back = translate_fill( ctx->Polygon.BackMode );
149
150 if (raster->front_winding == PIPE_WINDING_CW) {
151 raster->fill_cw = fill_front;
152 raster->fill_ccw = fill_back;
153 }
154 else {
155 raster->fill_cw = fill_back;
156 raster->fill_ccw = fill_front;
157 }
158
159 /* Simplify when culling is active:
160 */
161 if (raster->cull_mode & PIPE_WINDING_CW) {
162 raster->fill_cw = raster->fill_ccw;
163 }
164
165 if (raster->cull_mode & PIPE_WINDING_CCW) {
166 raster->fill_ccw = raster->fill_cw;
167 }
168 }
169
170 /* _NEW_POLYGON
171 */
172 if (ctx->Polygon.OffsetUnits != 0.0 ||
173 ctx->Polygon.OffsetFactor != 0.0) {
174 raster->offset_cw = get_offset_flag( raster->fill_cw, &ctx->Polygon );
175 raster->offset_ccw = get_offset_flag( raster->fill_ccw, &ctx->Polygon );
176 raster->offset_units = ctx->Polygon.OffsetUnits;
177 raster->offset_scale = ctx->Polygon.OffsetFactor;
178 }
179
180 if (ctx->Polygon.SmoothFlag)
181 raster->poly_smooth = 1;
182
183 if (ctx->Polygon.StippleFlag)
184 raster->poly_stipple_enable = 1;
185
186
187 /* _NEW_BUFFERS, _NEW_POLYGON
188 */
189 if (raster->fill_cw != PIPE_POLYGON_MODE_FILL ||
190 raster->fill_ccw != PIPE_POLYGON_MODE_FILL)
191 {
192 GLfloat mrd = (ctx->DrawBuffer ?
193 ctx->DrawBuffer->_MRD :
194 1.0f);
195
196 raster->offset_units = ctx->Polygon.OffsetFactor * mrd;
197 raster->offset_scale = (ctx->Polygon.OffsetUnits * mrd *
198 st->polygon_offset_scale);
199 }
200
201 /* _NEW_POINT
202 */
203 raster->point_size = ctx->Point.Size;
204
205 raster->point_size_min = 0; /* temporary, will go away */
206 raster->point_size_max = 1000; /* temporary, will go away */
207
208 raster->point_smooth = ctx->Point.SmoothFlag;
209 raster->point_sprite = ctx->Point.PointSprite;
210 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
211 if (ctx->Point.CoordReplace[i]) {
212 if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT)
213 raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
214 else
215 raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;
216 }
217 else {
218 raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
219 }
220 }
221
222 /* ST_NEW_VERTEX_PROGRAM
223 */
224 if (vertProg) {
225 if (vertProg->Base.Id == 0) {
226 if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
227 /* generated program which emits point size */
228 raster->point_size_per_vertex = TRUE;
229 }
230 }
231 else if (ctx->VertexProgram.PointSizeEnabled) {
232 /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
233 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
234 }
235 }
236 if (!raster->point_size_per_vertex) {
237 /* clamp size now */
238 raster->point_size = CLAMP(ctx->Point.Size,
239 ctx->Point.MinSize,
240 ctx->Point.MaxSize);
241 }
242
243 /* _NEW_LINE
244 */
245 raster->line_smooth = ctx->Line.SmoothFlag;
246 if (ctx->Line.SmoothFlag) {
247 raster->line_width = CLAMP(ctx->Line.Width,
248 ctx->Const.MinLineWidthAA,
249 ctx->Const.MaxLineWidthAA);
250 }
251 else {
252 raster->line_width = CLAMP(ctx->Line.Width,
253 ctx->Const.MinLineWidth,
254 ctx->Const.MaxLineWidth);
255 }
256
257 raster->line_stipple_enable = ctx->Line.StippleFlag;
258 raster->line_stipple_pattern = ctx->Line.StipplePattern;
259 /* GL stipple factor is in [1,256], remap to [0, 255] here */
260 raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
261
262 /* _NEW_MULTISAMPLE */
263 if (ctx->Multisample._Enabled || st->force_msaa)
264 raster->multisample = 1;
265
266 /* _NEW_SCISSOR */
267 if (ctx->Scissor.Enabled)
268 raster->scissor = 1;
269
270 raster->gl_rasterization_rules = 1;
271
272 cso_set_rasterizer(st->cso_context, raster);
273 }
274
275 const struct st_tracked_state st_update_rasterizer = {
276 "st_update_rasterizer", /* name */
277 {
278 (_NEW_BUFFERS |
279 _NEW_LIGHT |
280 _NEW_LINE |
281 _NEW_MULTISAMPLE |
282 _NEW_POINT |
283 _NEW_POLYGON |
284 _NEW_PROGRAM |
285 _NEW_SCISSOR), /* mesa state dependencies*/
286 ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
287 },
288 update_raster_state /* update function */
289 };