Merge branch '7.8' into master
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36
37 #include "st_context.h"
38 #include "st_atom.h"
39 #include "st_texture.h"
40 #include "st_cb_texture.h"
41 #include "pipe/p_context.h"
42 #include "util/u_inlines.h"
43 #include "cso_cache/cso_context.h"
44
45
46 static void
47 update_textures(struct st_context *st)
48 {
49 struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
50 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
51 const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
52 fprog->Base.SamplersUsed);
53 GLuint su;
54
55 st->state.num_textures = 0;
56
57 /* loop over sampler units (aka tex image units) */
58 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
59 struct pipe_sampler_view *sampler_view = NULL;
60
61 if (samplersUsed & (1 << su)) {
62 struct gl_texture_object *texObj;
63 struct st_texture_object *stObj;
64 GLboolean flush, retval;
65 GLuint texUnit;
66
67 if (fprog->Base.SamplersUsed & (1 << su))
68 texUnit = fprog->Base.SamplerUnits[su];
69 else
70 texUnit = vprog->Base.SamplerUnits[su];
71
72 texObj = st->ctx->Texture.Unit[texUnit]._Current;
73
74 if (!texObj) {
75 texObj = st_get_default_texture(st);
76 }
77 stObj = st_texture_object(texObj);
78
79 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
80 if (!retval) {
81 /* out of mem */
82 continue;
83 }
84
85 st->state.num_textures = su + 1;
86
87 sampler_view = st_get_stobj_sampler_view(stObj);
88 }
89
90 /*
91 if (pt) {
92 printf("%s su=%u non-null\n", __FUNCTION__, su);
93 }
94 else {
95 printf("%s su=%u null\n", __FUNCTION__, su);
96 }
97 */
98
99 pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
100 }
101
102 cso_set_fragment_sampler_views(st->cso_context,
103 st->state.num_textures,
104 st->state.sampler_views);
105 if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
106 cso_set_vertex_sampler_views(st->cso_context,
107 MIN2(st->state.num_textures,
108 st->ctx->Const.MaxVertexTextureImageUnits),
109 st->state.sampler_views);
110 }
111 }
112
113
114 const struct st_tracked_state st_update_texture = {
115 "st_update_texture", /* name */
116 { /* dirty */
117 _NEW_TEXTURE, /* mesa */
118 ST_NEW_FRAGMENT_PROGRAM, /* st */
119 },
120 update_textures /* update */
121 };
122
123
124
125
126 static void
127 finalize_textures(struct st_context *st)
128 {
129 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
130 const GLboolean prev_missing_textures = st->missing_textures;
131 GLuint su;
132
133 st->missing_textures = GL_FALSE;
134
135 for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
136 if (fprog->Base.SamplersUsed & (1 << su)) {
137 const GLuint texUnit = fprog->Base.SamplerUnits[su];
138 struct gl_texture_object *texObj
139 = st->ctx->Texture.Unit[texUnit]._Current;
140 struct st_texture_object *stObj = st_texture_object(texObj);
141
142 if (texObj) {
143 GLboolean flush, retval;
144
145 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
146 if (!retval) {
147 /* out of mem */
148 st->missing_textures = GL_TRUE;
149 continue;
150 }
151
152 stObj->teximage_realloc = TRUE;
153 }
154 }
155 }
156
157 if (prev_missing_textures != st->missing_textures)
158 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
159 }
160
161
162
163 const struct st_tracked_state st_finalize_textures = {
164 "st_finalize_textures", /* name */
165 { /* dirty */
166 _NEW_TEXTURE, /* mesa */
167 0, /* st */
168 },
169 finalize_textures /* update */
170 };