glsl: lower mediump temporaries to 16 bits except structures (v2)
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/errors.h"
34
35 #include "main/image.h"
36 #include "main/bufferobj.h"
37 #include "main/dlist.h"
38 #include "main/macros.h"
39 #include "main/pbo.h"
40 #include "program/program.h"
41 #include "program/prog_print.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_draw.h"
47 #include "st_program.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_drawpixels.h"
50 #include "st_sampler_view.h"
51 #include "st_texture.h"
52 #include "st_util.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "pipe/p_shader_tokens.h"
57 #include "util/u_inlines.h"
58 #include "util/u_upload_mgr.h"
59 #include "program/prog_instruction.h"
60 #include "cso_cache/cso_context.h"
61
62
63 /**
64 * glBitmaps are drawn as textured quads. The user's bitmap pattern
65 * is stored in a texture image. An alpha8 texture format is used.
66 * The fragment shader samples a bit (texel) from the texture, then
67 * discards the fragment if the bit is off.
68 *
69 * Note that we actually store the inverse image of the bitmap to
70 * simplify the fragment program. An "on" bit gets stored as texel=0x0
71 * and an "off" bit is stored as texel=0xff. Then we kill the
72 * fragment if the negated texel value is less than zero.
73 */
74
75
76 /**
77 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
78 * buffer which is then rendered en mass upon a flush, state change, etc.
79 * A wide, short buffer is used to target the common case of a series
80 * of glBitmap calls being used to draw text.
81 */
82 static GLboolean UseBitmapCache = GL_TRUE;
83
84
85 #define BITMAP_CACHE_WIDTH 512
86 #define BITMAP_CACHE_HEIGHT 32
87
88
89 /** Epsilon for Z comparisons */
90 #define Z_EPSILON 1e-06
91
92
93 /**
94 * Copy user-provide bitmap bits into texture buffer, expanding
95 * bits into texels.
96 * "On" bits will set texels to 0x0.
97 * "Off" bits will not modify texels.
98 * Note that the image is actually going to be upside down in
99 * the texture. We deal with that with texcoords.
100 */
101 static void
102 unpack_bitmap(struct st_context *st,
103 GLint px, GLint py, GLsizei width, GLsizei height,
104 const struct gl_pixelstore_attrib *unpack,
105 const GLubyte *bitmap,
106 ubyte *destBuffer, uint destStride)
107 {
108 destBuffer += py * destStride + px;
109
110 _mesa_expand_bitmap(width, height, unpack, bitmap,
111 destBuffer, destStride, 0x0);
112 }
113
114
115 /**
116 * Create a texture which represents a bitmap image.
117 */
118 static struct pipe_resource *
119 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
120 const struct gl_pixelstore_attrib *unpack,
121 const GLubyte *bitmap)
122 {
123 struct st_context *st = st_context(ctx);
124 struct pipe_context *pipe = st->pipe;
125 struct pipe_transfer *transfer;
126 ubyte *dest;
127 struct pipe_resource *pt;
128
129 /* PBO source... */
130 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
131 if (!bitmap) {
132 return NULL;
133 }
134
135 /**
136 * Create texture to hold bitmap pattern.
137 */
138 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
139 0, width, height, 1, 1, 0,
140 PIPE_BIND_SAMPLER_VIEW);
141 if (!pt) {
142 _mesa_unmap_pbo_source(ctx, unpack);
143 return NULL;
144 }
145
146 dest = pipe_transfer_map(st->pipe, pt, 0, 0,
147 PIPE_TRANSFER_WRITE,
148 0, 0, width, height, &transfer);
149
150 /* Put image into texture transfer */
151 memset(dest, 0xff, height * transfer->stride);
152 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
153 dest, transfer->stride);
154
155 _mesa_unmap_pbo_source(ctx, unpack);
156
157 /* Release transfer */
158 pipe_transfer_unmap(pipe, transfer);
159 return pt;
160 }
161
162
163 /**
164 * Setup pipeline state prior to rendering the bitmap textured quad.
165 */
166 static void
167 setup_render_state(struct gl_context *ctx,
168 struct pipe_sampler_view *sv,
169 const GLfloat *color,
170 bool atlas)
171 {
172 struct st_context *st = st_context(ctx);
173 struct cso_context *cso = st->cso_context;
174 struct st_fp_variant *fpv;
175 struct st_fp_variant_key key;
176
177 memset(&key, 0, sizeof(key));
178 key.st = st->has_shareable_shaders ? NULL : st;
179 key.bitmap = GL_TRUE;
180 key.clamp_color = st->clamp_frag_color_in_shader &&
181 ctx->Color._ClampFragmentColor;
182
183 fpv = st_get_fp_variant(st, st->fp, &key);
184
185 /* As an optimization, Mesa's fragment programs will sometimes get the
186 * primary color from a statevar/constant rather than a varying variable.
187 * when that's the case, we need to ensure that we use the 'color'
188 * parameter and not the current attribute color (which may have changed
189 * through glRasterPos and state validation.
190 * So, we force the proper color here. Not elegant, but it works.
191 */
192 {
193 GLfloat colorSave[4];
194 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
195 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
196 st_upload_constants(st, &st->fp->Base);
197 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
198 }
199
200 cso_save_state(cso, (CSO_BIT_RASTERIZER |
201 CSO_BIT_FRAGMENT_SAMPLERS |
202 CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
203 CSO_BIT_VIEWPORT |
204 CSO_BIT_STREAM_OUTPUTS |
205 CSO_BIT_VERTEX_ELEMENTS |
206 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
207 CSO_BITS_ALL_SHADERS));
208
209
210 /* rasterizer state: just scissor */
211 st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
212 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
213
214 /* fragment shader state: TEX lookup program */
215 cso_set_fragment_shader_handle(cso, fpv->base.driver_shader);
216
217 /* vertex shader state: position + texcoord pass-through */
218 cso_set_vertex_shader_handle(cso, st->passthrough_vs);
219
220 /* disable other shaders */
221 cso_set_tessctrl_shader_handle(cso, NULL);
222 cso_set_tesseval_shader_handle(cso, NULL);
223 cso_set_geometry_shader_handle(cso, NULL);
224
225 /* user samplers, plus our bitmap sampler */
226 {
227 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
228 uint num = MAX2(fpv->bitmap_sampler + 1,
229 st->state.num_frag_samplers);
230 uint i;
231 for (i = 0; i < st->state.num_frag_samplers; i++) {
232 samplers[i] = &st->state.frag_samplers[i];
233 }
234 if (atlas)
235 samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
236 else
237 samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
238 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
239 (const struct pipe_sampler_state **) samplers);
240 }
241
242 /* user textures, plus the bitmap texture */
243 {
244 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
245 uint num = MAX2(fpv->bitmap_sampler + 1,
246 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
247 memcpy(sampler_views, st->state.frag_sampler_views,
248 sizeof(sampler_views));
249 sampler_views[fpv->bitmap_sampler] = sv;
250 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
251 }
252
253 /* viewport state: viewport matching window dims */
254 cso_set_viewport_dims(cso, st->state.fb_width,
255 st->state.fb_height,
256 st->state.fb_orientation == Y_0_TOP);
257
258 st->util_velems.count = 3;
259 cso_set_vertex_elements(cso, &st->util_velems);
260
261 cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
262 }
263
264
265 /**
266 * Restore pipeline state after rendering the bitmap textured quad.
267 */
268 static void
269 restore_render_state(struct gl_context *ctx)
270 {
271 struct st_context *st = st_context(ctx);
272 struct cso_context *cso = st->cso_context;
273
274 cso_restore_state(cso);
275 }
276
277
278 /**
279 * Render a glBitmap by drawing a textured quad
280 */
281 static void
282 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
283 GLsizei width, GLsizei height,
284 struct pipe_sampler_view *sv,
285 const GLfloat *color)
286 {
287 struct st_context *st = st_context(ctx);
288 struct pipe_context *pipe = st->pipe;
289 const float fb_width = (float) st->state.fb_width;
290 const float fb_height = (float) st->state.fb_height;
291 const float x0 = (float) x;
292 const float x1 = (float) (x + width);
293 const float y0 = (float) y;
294 const float y1 = (float) (y + height);
295 float sLeft = 0.0f, sRight = 1.0f;
296 float tTop = 0.0f, tBot = 1.0f - tTop;
297 const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
298 const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
299 const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
300 const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
301
302 /* limit checks */
303 {
304 /* XXX if the bitmap is larger than the max texture size, break
305 * it up into chunks.
306 */
307 ASSERTED GLuint maxSize =
308 pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
309 assert(width <= (GLsizei) maxSize);
310 assert(height <= (GLsizei) maxSize);
311 }
312
313 setup_render_state(ctx, sv, color, false);
314
315 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
316 z = z * 2.0f - 1.0f;
317
318 if (sv->texture->target == PIPE_TEXTURE_RECT) {
319 /* use non-normalized texcoords */
320 sRight = (float) width;
321 tBot = (float) height;
322 }
323
324 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
325 sLeft, tBot, sRight, tTop, color, 0)) {
326 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
327 }
328
329 restore_render_state(ctx);
330
331 /* We uploaded modified constants, need to invalidate them. */
332 st->dirty |= ST_NEW_FS_CONSTANTS;
333 }
334
335
336 static void
337 reset_cache(struct st_context *st)
338 {
339 struct st_bitmap_cache *cache = &st->bitmap.cache;
340
341 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
342 cache->empty = GL_TRUE;
343
344 cache->xmin = 1000000;
345 cache->xmax = -1000000;
346 cache->ymin = 1000000;
347 cache->ymax = -1000000;
348
349 assert(!cache->texture);
350
351 /* allocate a new texture */
352 cache->texture = st_texture_create(st, st->internal_target,
353 st->bitmap.tex_format, 0,
354 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
355 1, 1, 0,
356 PIPE_BIND_SAMPLER_VIEW);
357 }
358
359
360 /** Print bitmap image to stdout (debug) */
361 static void
362 print_cache(const struct st_bitmap_cache *cache)
363 {
364 int i, j, k;
365
366 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
367 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
368 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
369 if (cache->buffer[k])
370 printf("X");
371 else
372 printf(" ");
373 k++;
374 }
375 printf("\n");
376 }
377 }
378
379
380 /**
381 * Create gallium pipe_transfer object for the bitmap cache.
382 */
383 static void
384 create_cache_trans(struct st_context *st)
385 {
386 struct pipe_context *pipe = st->pipe;
387 struct st_bitmap_cache *cache = &st->bitmap.cache;
388
389 if (cache->trans)
390 return;
391
392 /* Map the texture transfer.
393 * Subsequent glBitmap calls will write into the texture image.
394 */
395 cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
396 PIPE_TRANSFER_WRITE, 0, 0,
397 BITMAP_CACHE_WIDTH,
398 BITMAP_CACHE_HEIGHT, &cache->trans);
399
400 /* init image to all 0xff */
401 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
402 }
403
404
405 /**
406 * If there's anything in the bitmap cache, draw/flush it now.
407 */
408 void
409 st_flush_bitmap_cache(struct st_context *st)
410 {
411 struct st_bitmap_cache *cache = &st->bitmap.cache;
412
413 if (!cache->empty) {
414 struct pipe_context *pipe = st->pipe;
415 struct pipe_sampler_view *sv;
416
417 assert(cache->xmin <= cache->xmax);
418
419 if (0)
420 printf("flush bitmap, size %d x %d at %d, %d\n",
421 cache->xmax - cache->xmin,
422 cache->ymax - cache->ymin,
423 cache->xpos, cache->ypos);
424
425 /* The texture transfer has been mapped until now.
426 * So unmap and release the texture transfer before drawing.
427 */
428 if (cache->trans && cache->buffer) {
429 if (0)
430 print_cache(cache);
431 pipe_transfer_unmap(pipe, cache->trans);
432 cache->buffer = NULL;
433 cache->trans = NULL;
434 }
435
436 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
437 if (sv) {
438 draw_bitmap_quad(st->ctx,
439 cache->xpos,
440 cache->ypos,
441 cache->zpos,
442 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
443 sv,
444 cache->color);
445
446 pipe_sampler_view_reference(&sv, NULL);
447 }
448
449 /* release/free the texture */
450 pipe_resource_reference(&cache->texture, NULL);
451
452 reset_cache(st);
453 }
454 }
455
456
457 /**
458 * Try to accumulate this glBitmap call in the bitmap cache.
459 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
460 */
461 static GLboolean
462 accum_bitmap(struct gl_context *ctx,
463 GLint x, GLint y, GLsizei width, GLsizei height,
464 const struct gl_pixelstore_attrib *unpack,
465 const GLubyte *bitmap )
466 {
467 struct st_context *st = ctx->st;
468 struct st_bitmap_cache *cache = &st->bitmap.cache;
469 int px = -999, py = -999;
470 const GLfloat z = ctx->Current.RasterPos[2];
471
472 if (width > BITMAP_CACHE_WIDTH ||
473 height > BITMAP_CACHE_HEIGHT)
474 return GL_FALSE; /* too big to cache */
475
476 if (!cache->empty) {
477 px = x - cache->xpos; /* pos in buffer */
478 py = y - cache->ypos;
479 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
480 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
481 !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
482 ((fabsf(z - cache->zpos) > Z_EPSILON))) {
483 /* This bitmap would extend beyond cache bounds, or the bitmap
484 * color is changing
485 * so flush and continue.
486 */
487 st_flush_bitmap_cache(st);
488 }
489 }
490
491 if (cache->empty) {
492 /* Initialize. Center bitmap vertically in the buffer. */
493 px = 0;
494 py = (BITMAP_CACHE_HEIGHT - height) / 2;
495 cache->xpos = x;
496 cache->ypos = y - py;
497 cache->zpos = z;
498 cache->empty = GL_FALSE;
499 COPY_4FV(cache->color, ctx->Current.RasterColor);
500 }
501
502 assert(px != -999);
503 assert(py != -999);
504
505 if (x < cache->xmin)
506 cache->xmin = x;
507 if (y < cache->ymin)
508 cache->ymin = y;
509 if (x + width > cache->xmax)
510 cache->xmax = x + width;
511 if (y + height > cache->ymax)
512 cache->ymax = y + height;
513
514 /* create the transfer if needed */
515 create_cache_trans(st);
516
517 /* PBO source... */
518 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
519 if (!bitmap) {
520 return FALSE;
521 }
522
523 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
524 cache->buffer, BITMAP_CACHE_WIDTH);
525
526 _mesa_unmap_pbo_source(ctx, unpack);
527
528 return GL_TRUE; /* accumulated */
529 }
530
531
532 /**
533 * One-time init for drawing bitmaps.
534 */
535 static void
536 init_bitmap_state(struct st_context *st)
537 {
538 struct pipe_context *pipe = st->pipe;
539 struct pipe_screen *screen = pipe->screen;
540
541 /* This function should only be called once */
542 assert(!st->bitmap.tex_format);
543
544 assert(st->internal_target == PIPE_TEXTURE_2D ||
545 st->internal_target == PIPE_TEXTURE_RECT);
546
547 /* init sampler state once */
548 memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
549 st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
550 st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
551 st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
552 st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
553 st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
554 st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
555 st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
556
557 st->bitmap.atlas_sampler = st->bitmap.sampler;
558 st->bitmap.atlas_sampler.normalized_coords = 0;
559
560 /* init baseline rasterizer state once */
561 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
562 st->bitmap.rasterizer.half_pixel_center = 1;
563 st->bitmap.rasterizer.bottom_edge_rule = 1;
564 st->bitmap.rasterizer.depth_clip_near = 1;
565 st->bitmap.rasterizer.depth_clip_far = 1;
566
567 /* find a usable texture format */
568 if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
569 st->internal_target, 0, 0,
570 PIPE_BIND_SAMPLER_VIEW)) {
571 st->bitmap.tex_format = PIPE_FORMAT_R8_UNORM;
572 }
573 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
574 st->internal_target, 0, 0,
575 PIPE_BIND_SAMPLER_VIEW)) {
576 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
577 }
578 else {
579 /* XXX support more formats */
580 assert(0);
581 }
582
583 /* Create the vertex shader */
584 st_make_passthrough_vertex_shader(st);
585
586 reset_cache(st);
587 }
588
589
590 /**
591 * Called via ctx->Driver.Bitmap()
592 */
593 static void
594 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
595 GLsizei width, GLsizei height,
596 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
597 {
598 struct st_context *st = st_context(ctx);
599 struct pipe_resource *pt;
600
601 assert(width > 0);
602 assert(height > 0);
603
604 st_invalidate_readpix_cache(st);
605
606 if (!st->bitmap.tex_format) {
607 init_bitmap_state(st);
608 }
609
610 /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
611 * for bitmap drawing uses no constants and the FS constants are
612 * explicitly uploaded in the draw_bitmap_quad() function.
613 */
614 if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
615 ST_PIPELINE_RENDER_STATE_MASK ||
616 st->gfx_shaders_may_be_dirty) {
617 st_validate_state(st, ST_PIPELINE_META);
618 }
619
620 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
621 return;
622
623 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
624 if (pt) {
625 struct pipe_sampler_view *sv =
626 st_create_texture_sampler_view(st->pipe, pt);
627
628 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
629
630 if (sv) {
631 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
632 width, height, sv, ctx->Current.RasterColor);
633
634 pipe_sampler_view_reference(&sv, NULL);
635 }
636
637 /* release/free the texture */
638 pipe_resource_reference(&pt, NULL);
639 }
640 }
641
642
643 /**
644 * Called via ctx->Driver.DrawAtlasBitmap()
645 */
646 static void
647 st_DrawAtlasBitmaps(struct gl_context *ctx,
648 const struct gl_bitmap_atlas *atlas,
649 GLuint count, const GLubyte *ids)
650 {
651 struct st_context *st = st_context(ctx);
652 struct pipe_context *pipe = st->pipe;
653 struct st_texture_object *stObj = st_texture_object(atlas->texObj);
654 struct pipe_sampler_view *sv;
655 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
656 const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
657 const float *color = ctx->Current.RasterColor;
658 const float clip_x_scale = 2.0f / st->state.fb_width;
659 const float clip_y_scale = 2.0f / st->state.fb_height;
660 const unsigned num_verts = count * 4;
661 const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
662 struct st_util_vertex *verts;
663 struct pipe_vertex_buffer vb = {0};
664 unsigned i;
665
666 if (!st->bitmap.tex_format) {
667 init_bitmap_state(st);
668 }
669
670 st_flush_bitmap_cache(st);
671
672 st_validate_state(st, ST_PIPELINE_META);
673 st_invalidate_readpix_cache(st);
674
675 sv = st_create_texture_sampler_view(pipe, stObj->pt);
676 if (!sv) {
677 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
678 return;
679 }
680
681 setup_render_state(ctx, sv, color, true);
682
683 vb.stride = sizeof(struct st_util_vertex);
684
685 u_upload_alloc(pipe->stream_uploader, 0, num_vert_bytes, 4,
686 &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
687
688 if (unlikely(!verts)) {
689 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
690 goto out;
691 }
692
693 /* build quads vertex data */
694 for (i = 0; i < count; i++) {
695 const GLfloat epsilon = 0.0001F;
696 const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
697 const float xmove = g->xmove, ymove = g->ymove;
698 const float xorig = g->xorig, yorig = g->yorig;
699 const float s0 = g->x, t0 = g->y;
700 const float s1 = s0 + g->w, t1 = t0 + g->h;
701 const float x0 = util_ifloor(ctx->Current.RasterPos[0] - xorig + epsilon);
702 const float y0 = util_ifloor(ctx->Current.RasterPos[1] - yorig + epsilon);
703 const float x1 = x0 + g->w, y1 = y0 + g->h;
704 const float clip_x0 = x0 * clip_x_scale - 1.0f;
705 const float clip_y0 = y0 * clip_y_scale - 1.0f;
706 const float clip_x1 = x1 * clip_x_scale - 1.0f;
707 const float clip_y1 = y1 * clip_y_scale - 1.0f;
708
709 /* lower-left corner */
710 verts->x = clip_x0;
711 verts->y = clip_y0;
712 verts->z = z;
713 verts->r = color[0];
714 verts->g = color[1];
715 verts->b = color[2];
716 verts->a = color[3];
717 verts->s = s0;
718 verts->t = t0;
719 verts++;
720
721 /* lower-right corner */
722 verts->x = clip_x1;
723 verts->y = clip_y0;
724 verts->z = z;
725 verts->r = color[0];
726 verts->g = color[1];
727 verts->b = color[2];
728 verts->a = color[3];
729 verts->s = s1;
730 verts->t = t0;
731 verts++;
732
733 /* upper-right corner */
734 verts->x = clip_x1;
735 verts->y = clip_y1;
736 verts->z = z;
737 verts->r = color[0];
738 verts->g = color[1];
739 verts->b = color[2];
740 verts->a = color[3];
741 verts->s = s1;
742 verts->t = t1;
743 verts++;
744
745 /* upper-left corner */
746 verts->x = clip_x0;
747 verts->y = clip_y1;
748 verts->z = z;
749 verts->r = color[0];
750 verts->g = color[1];
751 verts->b = color[2];
752 verts->a = color[3];
753 verts->s = s0;
754 verts->t = t1;
755 verts++;
756
757 /* Update the raster position */
758 ctx->Current.RasterPos[0] += xmove;
759 ctx->Current.RasterPos[1] += ymove;
760 }
761
762 u_upload_unmap(pipe->stream_uploader);
763
764 cso_set_vertex_buffers(st->cso_context, 0, 1, &vb);
765 cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
766
767 out:
768 restore_render_state(ctx);
769
770 pipe_resource_reference(&vb.buffer.resource, NULL);
771
772 pipe_sampler_view_reference(&sv, NULL);
773
774 /* We uploaded modified constants, need to invalidate them. */
775 st->dirty |= ST_NEW_FS_CONSTANTS;
776 }
777
778
779
780 /** Per-context init */
781 void
782 st_init_bitmap_functions(struct dd_function_table *functions)
783 {
784 functions->Bitmap = st_Bitmap;
785 functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
786 }
787
788
789 /** Per-context tear-down */
790 void
791 st_destroy_bitmap(struct st_context *st)
792 {
793 struct pipe_context *pipe = st->pipe;
794 struct st_bitmap_cache *cache = &st->bitmap.cache;
795
796 if (cache->trans && cache->buffer) {
797 pipe_transfer_unmap(pipe, cache->trans);
798 }
799 pipe_resource_reference(&st->bitmap.cache.texture, NULL);
800 }