1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "program/program.h"
38 #include "program/prog_print.h"
40 #include "st_context.h"
42 #include "st_atom_constbuf.h"
43 #include "st_program.h"
44 #include "st_cb_bitmap.h"
45 #include "st_texture.h"
47 #include "pipe/p_context.h"
48 #include "pipe/p_defines.h"
49 #include "pipe/p_shader_tokens.h"
50 #include "util/u_inlines.h"
51 #include "util/u_draw_quad.h"
52 #include "util/u_simple_shaders.h"
53 #include "program/prog_instruction.h"
54 #include "cso_cache/cso_context.h"
60 * glBitmaps are drawn as textured quads. The user's bitmap pattern
61 * is stored in a texture image. An alpha8 texture format is used.
62 * The fragment shader samples a bit (texel) from the texture, then
63 * discards the fragment if the bit is off.
65 * Note that we actually store the inverse image of the bitmap to
66 * simplify the fragment program. An "on" bit gets stored as texel=0x0
67 * and an "off" bit is stored as texel=0xff. Then we kill the
68 * fragment if the negated texel value is less than zero.
73 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
74 * buffer which is then rendered en mass upon a flush, state change, etc.
75 * A wide, short buffer is used to target the common case of a series
76 * of glBitmap calls being used to draw text.
78 static GLboolean UseBitmapCache
= GL_TRUE
;
81 #define BITMAP_CACHE_WIDTH 512
82 #define BITMAP_CACHE_HEIGHT 32
86 /** Window pos to render the cached image */
88 /** Bounds of region used in window coords */
89 GLint xmin
, ymin
, xmax
, ymax
;
93 /** Bitmap's Z position */
96 struct pipe_resource
*texture
;
97 struct pipe_transfer
*trans
;
101 /** An I8 texture image: */
106 /** Epsilon for Z comparisons */
107 #define Z_EPSILON 1e-06
111 * Make fragment program for glBitmap:
112 * Sample the texture and kill the fragment if the bit is 0.
113 * This program will be combined with the user's fragment program.
115 static struct st_fragment_program
*
116 make_bitmap_fragment_program(struct gl_context
*ctx
, GLuint samplerIndex
)
118 struct st_context
*st
= st_context(ctx
);
119 struct st_fragment_program
*stfp
;
120 struct gl_program
*p
;
123 p
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
127 p
->NumInstructions
= 3;
129 p
->Instructions
= _mesa_alloc_instructions(p
->NumInstructions
);
130 if (!p
->Instructions
) {
131 ctx
->Driver
.DeleteProgram(ctx
, p
);
134 _mesa_init_instructions(p
->Instructions
, p
->NumInstructions
);
136 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
137 p
->Instructions
[ic
].Opcode
= OPCODE_TEX
;
138 p
->Instructions
[ic
].DstReg
.File
= PROGRAM_TEMPORARY
;
139 p
->Instructions
[ic
].DstReg
.Index
= 0;
140 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_INPUT
;
141 p
->Instructions
[ic
].SrcReg
[0].Index
= FRAG_ATTRIB_TEX0
;
142 p
->Instructions
[ic
].TexSrcUnit
= samplerIndex
;
143 p
->Instructions
[ic
].TexSrcTarget
= TEXTURE_2D_INDEX
;
146 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
147 p
->Instructions
[ic
].Opcode
= OPCODE_KIL
;
148 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_TEMPORARY
;
150 if (st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
)
151 p
->Instructions
[ic
].SrcReg
[0].Swizzle
= SWIZZLE_XXXX
;
153 p
->Instructions
[ic
].SrcReg
[0].Index
= 0;
154 p
->Instructions
[ic
].SrcReg
[0].Negate
= NEGATE_XYZW
;
158 p
->Instructions
[ic
++].Opcode
= OPCODE_END
;
160 assert(ic
== p
->NumInstructions
);
162 p
->InputsRead
= FRAG_BIT_TEX0
;
163 p
->OutputsWritten
= 0x0;
164 p
->SamplersUsed
= (1 << samplerIndex
);
166 stfp
= (struct st_fragment_program
*) p
;
167 stfp
->Base
.UsesKill
= GL_TRUE
;
174 find_free_bit(uint bitfield
)
177 for (i
= 0; i
< 32; i
++) {
178 if ((bitfield
& (1 << i
)) == 0) {
187 * Combine basic bitmap fragment program with the user-defined program.
188 * \param st current context
189 * \param fpIn the incoming fragment program
190 * \param fpOut the new fragment program which does fragment culling
191 * \param bitmap_sampler sampler number for the bitmap texture
194 st_make_bitmap_fragment_program(struct st_context
*st
,
195 struct gl_fragment_program
*fpIn
,
196 struct gl_fragment_program
**fpOut
,
197 GLuint
*bitmap_sampler
)
199 struct st_fragment_program
*bitmap_prog
;
200 struct gl_program
*newProg
;
204 * Generate new program which is the user-defined program prefixed
205 * with the bitmap sampler/kill instructions.
207 sampler
= find_free_bit(fpIn
->Base
.SamplersUsed
);
208 bitmap_prog
= make_bitmap_fragment_program(st
->ctx
, sampler
);
210 newProg
= _mesa_combine_programs(st
->ctx
,
211 &bitmap_prog
->Base
.Base
,
213 /* done with this after combining */
214 st_reference_fragprog(st
, &bitmap_prog
, NULL
);
218 printf("Combined bitmap program:\n");
219 _mesa_print_program(newProg
);
220 printf("InputsRead: 0x%x\n", newProg
->InputsRead
);
221 printf("OutputsWritten: 0x%x\n", newProg
->OutputsWritten
);
222 _mesa_print_parameter_list(newProg
->Parameters
);
227 *fpOut
= (struct gl_fragment_program
*) newProg
;
228 *bitmap_sampler
= sampler
;
233 * Copy user-provide bitmap bits into texture buffer, expanding
235 * "On" bits will set texels to 0x0.
236 * "Off" bits will not modify texels.
237 * Note that the image is actually going to be upside down in
238 * the texture. We deal with that with texcoords.
241 unpack_bitmap(struct st_context
*st
,
242 GLint px
, GLint py
, GLsizei width
, GLsizei height
,
243 const struct gl_pixelstore_attrib
*unpack
,
244 const GLubyte
*bitmap
,
245 ubyte
*destBuffer
, uint destStride
)
247 destBuffer
+= py
* destStride
+ px
;
249 _mesa_expand_bitmap(width
, height
, unpack
, bitmap
,
250 destBuffer
, destStride
, 0x0);
255 * Create a texture which represents a bitmap image.
257 static struct pipe_resource
*
258 make_bitmap_texture(struct gl_context
*ctx
, GLsizei width
, GLsizei height
,
259 const struct gl_pixelstore_attrib
*unpack
,
260 const GLubyte
*bitmap
)
262 struct st_context
*st
= st_context(ctx
);
263 struct pipe_context
*pipe
= st
->pipe
;
264 struct pipe_transfer
*transfer
;
266 struct pipe_resource
*pt
;
269 bitmap
= _mesa_map_pbo_source(ctx
, unpack
, bitmap
);
275 * Create texture to hold bitmap pattern.
277 pt
= st_texture_create(st
, st
->internal_target
, st
->bitmap
.tex_format
,
279 PIPE_BIND_SAMPLER_VIEW
);
281 _mesa_unmap_pbo_source(ctx
, unpack
);
285 transfer
= pipe_get_transfer(st
->pipe
, pt
, 0, 0,
287 0, 0, width
, height
);
289 dest
= pipe_transfer_map(pipe
, transfer
);
291 /* Put image into texture transfer */
292 memset(dest
, 0xff, height
* transfer
->stride
);
293 unpack_bitmap(st
, 0, 0, width
, height
, unpack
, bitmap
,
294 dest
, transfer
->stride
);
296 _mesa_unmap_pbo_source(ctx
, unpack
);
298 /* Release transfer */
299 pipe_transfer_unmap(pipe
, transfer
);
300 pipe
->transfer_destroy(pipe
, transfer
);
306 setup_bitmap_vertex_data(struct st_context
*st
, bool normalized
,
307 int x
, int y
, int width
, int height
,
308 float z
, const float color
[4])
310 struct pipe_context
*pipe
= st
->pipe
;
311 const struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
312 const GLfloat fb_width
= (GLfloat
)fb
->Width
;
313 const GLfloat fb_height
= (GLfloat
)fb
->Height
;
314 const GLfloat x0
= (GLfloat
)x
;
315 const GLfloat x1
= (GLfloat
)(x
+ width
);
316 const GLfloat y0
= (GLfloat
)y
;
317 const GLfloat y1
= (GLfloat
)(y
+ height
);
318 GLfloat sLeft
= (GLfloat
)0.0, sRight
= (GLfloat
)1.0;
319 GLfloat tTop
= (GLfloat
)0.0, tBot
= (GLfloat
)1.0 - tTop
;
320 const GLfloat clip_x0
= (GLfloat
)(x0
/ fb_width
* 2.0 - 1.0);
321 const GLfloat clip_y0
= (GLfloat
)(y0
/ fb_height
* 2.0 - 1.0);
322 const GLfloat clip_x1
= (GLfloat
)(x1
/ fb_width
* 2.0 - 1.0);
323 const GLfloat clip_y1
= (GLfloat
)(y1
/ fb_height
* 2.0 - 1.0);
324 const GLuint max_slots
= 1; /* 4096 / sizeof(st->bitmap.vertices); */
333 /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
334 * no_flush) updates to buffers where we know there is no conflict
335 * with previous data. Currently using max_slots > 1 will cause
336 * synchronous rendering if the driver flushes its command buffers
337 * between one bitmap and the next. Our flush hook below isn't
338 * sufficient to catch this as the driver doesn't tell us when it
339 * flushes its own command buffers. Until this gets fixed, pay the
340 * price of allocating a new buffer for each bitmap cache-flush to
341 * avoid synchronous rendering.
343 if (st
->bitmap
.vbuf_slot
>= max_slots
) {
344 pipe_resource_reference(&st
->bitmap
.vbuf
, NULL
);
345 st
->bitmap
.vbuf_slot
= 0;
348 if (!st
->bitmap
.vbuf
) {
349 st
->bitmap
.vbuf
= pipe_buffer_create(pipe
->screen
,
350 PIPE_BIND_VERTEX_BUFFER
,
351 max_slots
* sizeof(st
->bitmap
.vertices
));
354 /* Positions are in clip coords since we need to do clipping in case
355 * the bitmap quad goes beyond the window bounds.
357 st
->bitmap
.vertices
[0][0][0] = clip_x0
;
358 st
->bitmap
.vertices
[0][0][1] = clip_y0
;
359 st
->bitmap
.vertices
[0][2][0] = sLeft
;
360 st
->bitmap
.vertices
[0][2][1] = tTop
;
362 st
->bitmap
.vertices
[1][0][0] = clip_x1
;
363 st
->bitmap
.vertices
[1][0][1] = clip_y0
;
364 st
->bitmap
.vertices
[1][2][0] = sRight
;
365 st
->bitmap
.vertices
[1][2][1] = tTop
;
367 st
->bitmap
.vertices
[2][0][0] = clip_x1
;
368 st
->bitmap
.vertices
[2][0][1] = clip_y1
;
369 st
->bitmap
.vertices
[2][2][0] = sRight
;
370 st
->bitmap
.vertices
[2][2][1] = tBot
;
372 st
->bitmap
.vertices
[3][0][0] = clip_x0
;
373 st
->bitmap
.vertices
[3][0][1] = clip_y1
;
374 st
->bitmap
.vertices
[3][2][0] = sLeft
;
375 st
->bitmap
.vertices
[3][2][1] = tBot
;
377 /* same for all verts: */
378 for (i
= 0; i
< 4; i
++) {
379 st
->bitmap
.vertices
[i
][0][2] = z
;
380 st
->bitmap
.vertices
[i
][0][3] = 1.0;
381 st
->bitmap
.vertices
[i
][1][0] = color
[0];
382 st
->bitmap
.vertices
[i
][1][1] = color
[1];
383 st
->bitmap
.vertices
[i
][1][2] = color
[2];
384 st
->bitmap
.vertices
[i
][1][3] = color
[3];
385 st
->bitmap
.vertices
[i
][2][2] = 0.0; /*R*/
386 st
->bitmap
.vertices
[i
][2][3] = 1.0; /*Q*/
389 /* put vertex data into vbuf */
390 pipe_buffer_write_nooverlap(st
->pipe
,
392 st
->bitmap
.vbuf_slot
* sizeof st
->bitmap
.vertices
,
393 sizeof st
->bitmap
.vertices
,
394 st
->bitmap
.vertices
);
396 return st
->bitmap
.vbuf_slot
++ * sizeof st
->bitmap
.vertices
;
402 * Render a glBitmap by drawing a textured quad
405 draw_bitmap_quad(struct gl_context
*ctx
, GLint x
, GLint y
, GLfloat z
,
406 GLsizei width
, GLsizei height
,
407 struct pipe_sampler_view
*sv
,
408 const GLfloat
*color
)
410 struct st_context
*st
= st_context(ctx
);
411 struct pipe_context
*pipe
= st
->pipe
;
412 struct cso_context
*cso
= st
->cso_context
;
413 struct st_fp_varient
*fpv
;
414 struct st_fp_varient_key key
;
418 memset(&key
, 0, sizeof(key
));
420 key
.bitmap
= GL_TRUE
;
422 fpv
= st_get_fp_varient(st
, st
->fp
, &key
);
424 /* As an optimization, Mesa's fragment programs will sometimes get the
425 * primary color from a statevar/constant rather than a varying variable.
426 * when that's the case, we need to ensure that we use the 'color'
427 * parameter and not the current attribute color (which may have changed
428 * through glRasterPos and state validation.
429 * So, we force the proper color here. Not elegant, but it works.
432 GLfloat colorSave
[4];
433 COPY_4V(colorSave
, ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
]);
434 COPY_4V(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], color
);
435 st_upload_constants(st
, fpv
->parameters
, PIPE_SHADER_FRAGMENT
);
436 COPY_4V(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], colorSave
);
441 /* XXX if the bitmap is larger than the max texture size, break
444 maxSize
= 1 << (pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
) - 1);
445 assert(width
<= (GLsizei
)maxSize
);
446 assert(height
<= (GLsizei
)maxSize
);
448 cso_save_rasterizer(cso
);
449 cso_save_samplers(cso
);
450 cso_save_fragment_sampler_views(cso
);
451 cso_save_viewport(cso
);
452 cso_save_fragment_shader(cso
);
453 cso_save_vertex_shader(cso
);
454 cso_save_vertex_elements(cso
);
456 /* rasterizer state: just scissor */
457 st
->bitmap
.rasterizer
.scissor
= ctx
->Scissor
.Enabled
;
458 cso_set_rasterizer(cso
, &st
->bitmap
.rasterizer
);
460 /* fragment shader state: TEX lookup program */
461 cso_set_fragment_shader_handle(cso
, fpv
->driver_shader
);
463 /* vertex shader state: position + texcoord pass-through */
464 cso_set_vertex_shader_handle(cso
, st
->bitmap
.vs
);
466 /* user samplers, plus our bitmap sampler */
468 struct pipe_sampler_state
*samplers
[PIPE_MAX_SAMPLERS
];
469 uint num
= MAX2(fpv
->bitmap_sampler
+ 1, st
->state
.num_samplers
);
471 for (i
= 0; i
< st
->state
.num_samplers
; i
++) {
472 samplers
[i
] = &st
->state
.samplers
[i
];
474 samplers
[fpv
->bitmap_sampler
] = &st
->bitmap
.samplers
[sv
->texture
->target
!= PIPE_TEXTURE_RECT
];
475 cso_set_samplers(cso
, num
, (const struct pipe_sampler_state
**) samplers
);
478 /* user textures, plus the bitmap texture */
480 struct pipe_sampler_view
*sampler_views
[PIPE_MAX_SAMPLERS
];
481 uint num
= MAX2(fpv
->bitmap_sampler
+ 1, st
->state
.num_textures
);
482 memcpy(sampler_views
, st
->state
.sampler_views
, sizeof(sampler_views
));
483 sampler_views
[fpv
->bitmap_sampler
] = sv
;
484 cso_set_fragment_sampler_views(cso
, num
, sampler_views
);
487 /* viewport state: viewport matching window dims */
489 const struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
490 const GLboolean invert
= (st_fb_orientation(fb
) == Y_0_TOP
);
491 const GLfloat width
= (GLfloat
)fb
->Width
;
492 const GLfloat height
= (GLfloat
)fb
->Height
;
493 struct pipe_viewport_state vp
;
494 vp
.scale
[0] = 0.5f
* width
;
495 vp
.scale
[1] = height
* (invert
? -0.5f
: 0.5f
);
498 vp
.translate
[0] = 0.5f
* width
;
499 vp
.translate
[1] = 0.5f
* height
;
500 vp
.translate
[2] = 0.5f
;
501 vp
.translate
[3] = 0.0f
;
502 cso_set_viewport(cso
, &vp
);
505 cso_set_vertex_elements(cso
, 3, st
->velems_util_draw
);
507 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
510 /* draw textured quad */
511 offset
= setup_bitmap_vertex_data(st
, sv
->texture
->target
!= PIPE_TEXTURE_RECT
, x
, y
, width
, height
, z
, color
);
513 util_draw_vertex_buffer(pipe
, st
->bitmap
.vbuf
, offset
,
514 PIPE_PRIM_TRIANGLE_FAN
,
516 3); /* attribs/vert */
520 cso_restore_rasterizer(cso
);
521 cso_restore_samplers(cso
);
522 cso_restore_fragment_sampler_views(cso
);
523 cso_restore_viewport(cso
);
524 cso_restore_fragment_shader(cso
);
525 cso_restore_vertex_shader(cso
);
526 cso_restore_vertex_elements(cso
);
531 reset_cache(struct st_context
*st
)
533 struct pipe_context
*pipe
= st
->pipe
;
534 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
536 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
537 cache
->empty
= GL_TRUE
;
539 cache
->xmin
= 1000000;
540 cache
->xmax
= -1000000;
541 cache
->ymin
= 1000000;
542 cache
->ymax
= -1000000;
545 pipe
->transfer_destroy(pipe
, cache
->trans
);
549 assert(!cache
->texture
);
551 /* allocate a new texture */
552 cache
->texture
= st_texture_create(st
, PIPE_TEXTURE_2D
,
553 st
->bitmap
.tex_format
, 0,
554 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
556 PIPE_BIND_SAMPLER_VIEW
);
560 /** Print bitmap image to stdout (debug) */
562 print_cache(const struct bitmap_cache
*cache
)
566 for (i
= 0; i
< BITMAP_CACHE_HEIGHT
; i
++) {
567 k
= BITMAP_CACHE_WIDTH
* (BITMAP_CACHE_HEIGHT
- i
- 1);
568 for (j
= 0; j
< BITMAP_CACHE_WIDTH
; j
++) {
569 if (cache
->buffer
[k
])
581 create_cache_trans(struct st_context
*st
)
583 struct pipe_context
*pipe
= st
->pipe
;
584 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
589 /* Map the texture transfer.
590 * Subsequent glBitmap calls will write into the texture image.
592 cache
->trans
= pipe_get_transfer(st
->pipe
, cache
->texture
, 0, 0,
593 PIPE_TRANSFER_WRITE
, 0, 0,
595 BITMAP_CACHE_HEIGHT
);
596 cache
->buffer
= pipe_transfer_map(pipe
, cache
->trans
);
598 /* init image to all 0xff */
599 memset(cache
->buffer
, 0xff, cache
->trans
->stride
* BITMAP_CACHE_HEIGHT
);
604 * If there's anything in the bitmap cache, draw/flush it now.
607 st_flush_bitmap_cache(struct st_context
*st
)
609 if (!st
->bitmap
.cache
->empty
) {
610 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
612 if (st
->ctx
->DrawBuffer
) {
613 struct pipe_context
*pipe
= st
->pipe
;
614 struct pipe_sampler_view
*sv
;
616 assert(cache
->xmin
<= cache
->xmax
);
618 /* printf("flush size %d x %d at %d, %d\n",
619 cache->xmax - cache->xmin,
620 cache->ymax - cache->ymin,
621 cache->xpos, cache->ypos);
624 /* The texture transfer has been mapped until now.
625 * So unmap and release the texture transfer before drawing.
630 pipe_transfer_unmap(pipe
, cache
->trans
);
631 cache
->buffer
= NULL
;
633 pipe
->transfer_destroy(pipe
, cache
->trans
);
637 sv
= st_create_texture_sampler_view(st
->pipe
, cache
->texture
);
639 draw_bitmap_quad(st
->ctx
,
643 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
647 pipe_sampler_view_reference(&sv
, NULL
);
651 /* release/free the texture */
652 pipe_resource_reference(&cache
->texture
, NULL
);
658 /* Flush bitmap cache and release vertex buffer.
661 st_flush_bitmap( struct st_context
*st
)
663 st_flush_bitmap_cache(st
);
665 /* Release vertex buffer to avoid synchronous rendering if we were
666 * to map it in the next frame.
668 pipe_resource_reference(&st
->bitmap
.vbuf
, NULL
);
669 st
->bitmap
.vbuf_slot
= 0;
674 * Try to accumulate this glBitmap call in the bitmap cache.
675 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
678 accum_bitmap(struct st_context
*st
,
679 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
680 const struct gl_pixelstore_attrib
*unpack
,
681 const GLubyte
*bitmap
)
683 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
684 int px
= -999, py
= -999;
685 const GLfloat z
= st
->ctx
->Current
.RasterPos
[2];
687 if (width
> BITMAP_CACHE_WIDTH
||
688 height
> BITMAP_CACHE_HEIGHT
)
689 return GL_FALSE
; /* too big to cache */
692 px
= x
- cache
->xpos
; /* pos in buffer */
693 py
= y
- cache
->ypos
;
694 if (px
< 0 || px
+ width
> BITMAP_CACHE_WIDTH
||
695 py
< 0 || py
+ height
> BITMAP_CACHE_HEIGHT
||
696 !TEST_EQ_4V(st
->ctx
->Current
.RasterColor
, cache
->color
) ||
697 ((fabs(z
- cache
->zpos
) > Z_EPSILON
))) {
698 /* This bitmap would extend beyond cache bounds, or the bitmap
700 * so flush and continue.
702 st_flush_bitmap_cache(st
);
707 /* Initialize. Center bitmap vertically in the buffer. */
709 py
= (BITMAP_CACHE_HEIGHT
- height
) / 2;
711 cache
->ypos
= y
- py
;
713 cache
->empty
= GL_FALSE
;
714 COPY_4FV(cache
->color
, st
->ctx
->Current
.RasterColor
);
724 if (x
+ width
> cache
->xmax
)
725 cache
->xmax
= x
+ width
;
726 if (y
+ height
> cache
->ymax
)
727 cache
->ymax
= y
+ height
;
729 /* create the transfer if needed */
730 create_cache_trans(st
);
732 unpack_bitmap(st
, px
, py
, width
, height
, unpack
, bitmap
,
733 cache
->buffer
, BITMAP_CACHE_WIDTH
);
735 return GL_TRUE
; /* accumulated */
741 * Called via ctx->Driver.Bitmap()
744 st_Bitmap(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei width
, GLsizei height
,
745 const struct gl_pixelstore_attrib
*unpack
, const GLubyte
*bitmap
)
747 struct st_context
*st
= st_context(ctx
);
748 struct pipe_resource
*pt
;
750 if (width
== 0 || height
== 0)
753 st_validate_state(st
);
755 if (!st
->bitmap
.vs
) {
756 /* create pass-through vertex shader now */
757 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
759 TGSI_SEMANTIC_GENERIC
};
760 const uint semantic_indexes
[] = { 0, 0, 0 };
761 st
->bitmap
.vs
= util_make_vertex_passthrough_shader(st
->pipe
, 3,
766 if (UseBitmapCache
&& accum_bitmap(st
, x
, y
, width
, height
, unpack
, bitmap
))
769 pt
= make_bitmap_texture(ctx
, width
, height
, unpack
, bitmap
);
771 struct pipe_sampler_view
*sv
= st_create_texture_sampler_view(st
->pipe
, pt
);
773 assert(pt
->target
== PIPE_TEXTURE_2D
|| pt
->target
== PIPE_TEXTURE_RECT
);
776 draw_bitmap_quad(ctx
, x
, y
, ctx
->Current
.RasterPos
[2],
778 st
->ctx
->Current
.RasterColor
);
780 pipe_sampler_view_reference(&sv
, NULL
);
783 /* release/free the texture */
784 pipe_resource_reference(&pt
, NULL
);
789 /** Per-context init */
791 st_init_bitmap_functions(struct dd_function_table
*functions
)
793 functions
->Bitmap
= st_Bitmap
;
797 /** Per-context init */
799 st_init_bitmap(struct st_context
*st
)
801 struct pipe_sampler_state
*sampler
= &st
->bitmap
.samplers
[0];
802 struct pipe_context
*pipe
= st
->pipe
;
803 struct pipe_screen
*screen
= pipe
->screen
;
805 /* init sampler state once */
806 memset(sampler
, 0, sizeof(*sampler
));
807 sampler
->wrap_s
= PIPE_TEX_WRAP_CLAMP
;
808 sampler
->wrap_t
= PIPE_TEX_WRAP_CLAMP
;
809 sampler
->wrap_r
= PIPE_TEX_WRAP_CLAMP
;
810 sampler
->min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
811 sampler
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
812 sampler
->mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
813 st
->bitmap
.samplers
[1] = *sampler
;
814 st
->bitmap
.samplers
[1].normalized_coords
= 1;
816 /* init baseline rasterizer state once */
817 memset(&st
->bitmap
.rasterizer
, 0, sizeof(st
->bitmap
.rasterizer
));
818 st
->bitmap
.rasterizer
.gl_rasterization_rules
= 1;
820 /* find a usable texture format */
821 if (screen
->is_format_supported(screen
, PIPE_FORMAT_I8_UNORM
, PIPE_TEXTURE_2D
, 0,
822 PIPE_BIND_SAMPLER_VIEW
, 0)) {
823 st
->bitmap
.tex_format
= PIPE_FORMAT_I8_UNORM
;
825 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8_UNORM
, PIPE_TEXTURE_2D
, 0,
826 PIPE_BIND_SAMPLER_VIEW
, 0)) {
827 st
->bitmap
.tex_format
= PIPE_FORMAT_A8_UNORM
;
829 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_L8_UNORM
, PIPE_TEXTURE_2D
, 0,
830 PIPE_BIND_SAMPLER_VIEW
, 0)) {
831 st
->bitmap
.tex_format
= PIPE_FORMAT_L8_UNORM
;
834 /* XXX support more formats */
838 /* alloc bitmap cache object */
839 st
->bitmap
.cache
= ST_CALLOC_STRUCT(bitmap_cache
);
845 /** Per-context tear-down */
847 st_destroy_bitmap(struct st_context
*st
)
849 struct pipe_context
*pipe
= st
->pipe
;
850 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
855 cso_delete_vertex_shader(st
->cso_context
, st
->bitmap
.vs
);
856 st
->bitmap
.vs
= NULL
;
859 if (st
->bitmap
.vbuf
) {
860 pipe_resource_reference(&st
->bitmap
.vbuf
, NULL
);
861 st
->bitmap
.vbuf
= NULL
;
866 pipe_transfer_unmap(pipe
, cache
->trans
);
867 pipe
->transfer_destroy(pipe
, cache
->trans
);
869 pipe_resource_reference(&st
->bitmap
.cache
->texture
, NULL
);
870 free(st
->bitmap
.cache
);
871 st
->bitmap
.cache
= NULL
;
875 #endif /* FEATURE_drawpix */