mesa: move PBO-related functions into a new file
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/pbo.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_texture.h"
48
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_shader_tokens.h"
52 #include "util/u_inlines.h"
53 #include "util/u_draw_quad.h"
54 #include "util/u_simple_shaders.h"
55 #include "program/prog_instruction.h"
56 #include "cso_cache/cso_context.h"
57
58
59 #if FEATURE_drawpix
60
61 /**
62 * glBitmaps are drawn as textured quads. The user's bitmap pattern
63 * is stored in a texture image. An alpha8 texture format is used.
64 * The fragment shader samples a bit (texel) from the texture, then
65 * discards the fragment if the bit is off.
66 *
67 * Note that we actually store the inverse image of the bitmap to
68 * simplify the fragment program. An "on" bit gets stored as texel=0x0
69 * and an "off" bit is stored as texel=0xff. Then we kill the
70 * fragment if the negated texel value is less than zero.
71 */
72
73
74 /**
75 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76 * buffer which is then rendered en mass upon a flush, state change, etc.
77 * A wide, short buffer is used to target the common case of a series
78 * of glBitmap calls being used to draw text.
79 */
80 static GLboolean UseBitmapCache = GL_TRUE;
81
82
83 #define BITMAP_CACHE_WIDTH 512
84 #define BITMAP_CACHE_HEIGHT 32
85
86 struct bitmap_cache
87 {
88 /** Window pos to render the cached image */
89 GLint xpos, ypos;
90 /** Bounds of region used in window coords */
91 GLint xmin, ymin, xmax, ymax;
92
93 GLfloat color[4];
94
95 /** Bitmap's Z position */
96 GLfloat zpos;
97
98 struct pipe_resource *texture;
99 struct pipe_transfer *trans;
100
101 GLboolean empty;
102
103 /** An I8 texture image: */
104 ubyte *buffer;
105 };
106
107
108 /** Epsilon for Z comparisons */
109 #define Z_EPSILON 1e-06
110
111
112 /**
113 * Make fragment program for glBitmap:
114 * Sample the texture and kill the fragment if the bit is 0.
115 * This program will be combined with the user's fragment program.
116 */
117 static struct st_fragment_program *
118 make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
119 {
120 struct st_context *st = st_context(ctx);
121 struct st_fragment_program *stfp;
122 struct gl_program *p;
123 GLuint ic = 0;
124
125 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
126 if (!p)
127 return NULL;
128
129 p->NumInstructions = 3;
130
131 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
132 if (!p->Instructions) {
133 ctx->Driver.DeleteProgram(ctx, p);
134 return NULL;
135 }
136 _mesa_init_instructions(p->Instructions, p->NumInstructions);
137
138 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
139 p->Instructions[ic].Opcode = OPCODE_TEX;
140 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
141 p->Instructions[ic].DstReg.Index = 0;
142 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
143 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
144 p->Instructions[ic].TexSrcUnit = samplerIndex;
145 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
146 ic++;
147
148 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
149 p->Instructions[ic].Opcode = OPCODE_KIL;
150 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
151
152 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
153 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
154
155 p->Instructions[ic].SrcReg[0].Index = 0;
156 p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
157 ic++;
158
159 /* END; */
160 p->Instructions[ic++].Opcode = OPCODE_END;
161
162 assert(ic == p->NumInstructions);
163
164 p->InputsRead = FRAG_BIT_TEX0;
165 p->OutputsWritten = 0x0;
166 p->SamplersUsed = (1 << samplerIndex);
167
168 stfp = (struct st_fragment_program *) p;
169 stfp->Base.UsesKill = GL_TRUE;
170
171 return stfp;
172 }
173
174
175 static int
176 find_free_bit(uint bitfield)
177 {
178 int i;
179 for (i = 0; i < 32; i++) {
180 if ((bitfield & (1 << i)) == 0) {
181 return i;
182 }
183 }
184 return -1;
185 }
186
187
188 /**
189 * Combine basic bitmap fragment program with the user-defined program.
190 * \param st current context
191 * \param fpIn the incoming fragment program
192 * \param fpOut the new fragment program which does fragment culling
193 * \param bitmap_sampler sampler number for the bitmap texture
194 */
195 void
196 st_make_bitmap_fragment_program(struct st_context *st,
197 struct gl_fragment_program *fpIn,
198 struct gl_fragment_program **fpOut,
199 GLuint *bitmap_sampler)
200 {
201 struct st_fragment_program *bitmap_prog;
202 struct gl_program *newProg;
203 uint sampler;
204
205 /*
206 * Generate new program which is the user-defined program prefixed
207 * with the bitmap sampler/kill instructions.
208 */
209 sampler = find_free_bit(fpIn->Base.SamplersUsed);
210 bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
211
212 newProg = _mesa_combine_programs(st->ctx,
213 &bitmap_prog->Base.Base,
214 &fpIn->Base);
215 /* done with this after combining */
216 st_reference_fragprog(st, &bitmap_prog, NULL);
217
218 #if 0
219 {
220 printf("Combined bitmap program:\n");
221 _mesa_print_program(newProg);
222 printf("InputsRead: 0x%x\n", newProg->InputsRead);
223 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
224 _mesa_print_parameter_list(newProg->Parameters);
225 }
226 #endif
227
228 /* return results */
229 *fpOut = (struct gl_fragment_program *) newProg;
230 *bitmap_sampler = sampler;
231 }
232
233
234 /**
235 * Copy user-provide bitmap bits into texture buffer, expanding
236 * bits into texels.
237 * "On" bits will set texels to 0x0.
238 * "Off" bits will not modify texels.
239 * Note that the image is actually going to be upside down in
240 * the texture. We deal with that with texcoords.
241 */
242 static void
243 unpack_bitmap(struct st_context *st,
244 GLint px, GLint py, GLsizei width, GLsizei height,
245 const struct gl_pixelstore_attrib *unpack,
246 const GLubyte *bitmap,
247 ubyte *destBuffer, uint destStride)
248 {
249 destBuffer += py * destStride + px;
250
251 _mesa_expand_bitmap(width, height, unpack, bitmap,
252 destBuffer, destStride, 0x0);
253 }
254
255
256 /**
257 * Create a texture which represents a bitmap image.
258 */
259 static struct pipe_resource *
260 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
261 const struct gl_pixelstore_attrib *unpack,
262 const GLubyte *bitmap)
263 {
264 struct st_context *st = st_context(ctx);
265 struct pipe_context *pipe = st->pipe;
266 struct pipe_transfer *transfer;
267 ubyte *dest;
268 struct pipe_resource *pt;
269
270 /* PBO source... */
271 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
272 if (!bitmap) {
273 return NULL;
274 }
275
276 /**
277 * Create texture to hold bitmap pattern.
278 */
279 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
280 0, width, height, 1, 1,
281 PIPE_BIND_SAMPLER_VIEW);
282 if (!pt) {
283 _mesa_unmap_pbo_source(ctx, unpack);
284 return NULL;
285 }
286
287 transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
288 PIPE_TRANSFER_WRITE,
289 0, 0, width, height);
290
291 dest = pipe_transfer_map(pipe, transfer);
292
293 /* Put image into texture transfer */
294 memset(dest, 0xff, height * transfer->stride);
295 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
296 dest, transfer->stride);
297
298 _mesa_unmap_pbo_source(ctx, unpack);
299
300 /* Release transfer */
301 pipe_transfer_unmap(pipe, transfer);
302 pipe->transfer_destroy(pipe, transfer);
303
304 return pt;
305 }
306
307 static GLuint
308 setup_bitmap_vertex_data(struct st_context *st, bool normalized,
309 int x, int y, int width, int height,
310 float z, const float color[4])
311 {
312 struct pipe_context *pipe = st->pipe;
313 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
314 const GLfloat fb_width = (GLfloat)fb->Width;
315 const GLfloat fb_height = (GLfloat)fb->Height;
316 const GLfloat x0 = (GLfloat)x;
317 const GLfloat x1 = (GLfloat)(x + width);
318 const GLfloat y0 = (GLfloat)y;
319 const GLfloat y1 = (GLfloat)(y + height);
320 GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
321 GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
322 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
323 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
324 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
325 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
326 const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
327 GLuint i;
328
329 if(!normalized)
330 {
331 sRight = width;
332 tBot = height;
333 }
334
335 /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
336 * no_flush) updates to buffers where we know there is no conflict
337 * with previous data. Currently using max_slots > 1 will cause
338 * synchronous rendering if the driver flushes its command buffers
339 * between one bitmap and the next. Our flush hook below isn't
340 * sufficient to catch this as the driver doesn't tell us when it
341 * flushes its own command buffers. Until this gets fixed, pay the
342 * price of allocating a new buffer for each bitmap cache-flush to
343 * avoid synchronous rendering.
344 */
345 if (st->bitmap.vbuf_slot >= max_slots) {
346 pipe_resource_reference(&st->bitmap.vbuf, NULL);
347 st->bitmap.vbuf_slot = 0;
348 }
349
350 if (!st->bitmap.vbuf) {
351 st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
352 PIPE_BIND_VERTEX_BUFFER,
353 PIPE_USAGE_STREAM,
354 max_slots *
355 sizeof(st->bitmap.vertices));
356 }
357
358 /* Positions are in clip coords since we need to do clipping in case
359 * the bitmap quad goes beyond the window bounds.
360 */
361 st->bitmap.vertices[0][0][0] = clip_x0;
362 st->bitmap.vertices[0][0][1] = clip_y0;
363 st->bitmap.vertices[0][2][0] = sLeft;
364 st->bitmap.vertices[0][2][1] = tTop;
365
366 st->bitmap.vertices[1][0][0] = clip_x1;
367 st->bitmap.vertices[1][0][1] = clip_y0;
368 st->bitmap.vertices[1][2][0] = sRight;
369 st->bitmap.vertices[1][2][1] = tTop;
370
371 st->bitmap.vertices[2][0][0] = clip_x1;
372 st->bitmap.vertices[2][0][1] = clip_y1;
373 st->bitmap.vertices[2][2][0] = sRight;
374 st->bitmap.vertices[2][2][1] = tBot;
375
376 st->bitmap.vertices[3][0][0] = clip_x0;
377 st->bitmap.vertices[3][0][1] = clip_y1;
378 st->bitmap.vertices[3][2][0] = sLeft;
379 st->bitmap.vertices[3][2][1] = tBot;
380
381 /* same for all verts: */
382 for (i = 0; i < 4; i++) {
383 st->bitmap.vertices[i][0][2] = z;
384 st->bitmap.vertices[i][0][3] = 1.0;
385 st->bitmap.vertices[i][1][0] = color[0];
386 st->bitmap.vertices[i][1][1] = color[1];
387 st->bitmap.vertices[i][1][2] = color[2];
388 st->bitmap.vertices[i][1][3] = color[3];
389 st->bitmap.vertices[i][2][2] = 0.0; /*R*/
390 st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
391 }
392
393 /* put vertex data into vbuf */
394 pipe_buffer_write_nooverlap(st->pipe,
395 st->bitmap.vbuf,
396 st->bitmap.vbuf_slot
397 * sizeof(st->bitmap.vertices),
398 sizeof st->bitmap.vertices,
399 st->bitmap.vertices);
400
401 return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
402 }
403
404
405
406 /**
407 * Render a glBitmap by drawing a textured quad
408 */
409 static void
410 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
411 GLsizei width, GLsizei height,
412 struct pipe_sampler_view *sv,
413 const GLfloat *color)
414 {
415 struct st_context *st = st_context(ctx);
416 struct pipe_context *pipe = st->pipe;
417 struct cso_context *cso = st->cso_context;
418 struct st_fp_variant *fpv;
419 struct st_fp_variant_key key;
420 GLuint maxSize;
421 GLuint offset;
422
423 memset(&key, 0, sizeof(key));
424 key.st = st;
425 key.bitmap = GL_TRUE;
426
427 fpv = st_get_fp_variant(st, st->fp, &key);
428
429 /* As an optimization, Mesa's fragment programs will sometimes get the
430 * primary color from a statevar/constant rather than a varying variable.
431 * when that's the case, we need to ensure that we use the 'color'
432 * parameter and not the current attribute color (which may have changed
433 * through glRasterPos and state validation.
434 * So, we force the proper color here. Not elegant, but it works.
435 */
436 {
437 GLfloat colorSave[4];
438 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
439 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
440 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
441 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
442 }
443
444
445 /* limit checks */
446 /* XXX if the bitmap is larger than the max texture size, break
447 * it up into chunks.
448 */
449 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
450 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
451 assert(width <= (GLsizei)maxSize);
452 assert(height <= (GLsizei)maxSize);
453
454 cso_save_rasterizer(cso);
455 cso_save_samplers(cso);
456 cso_save_fragment_sampler_views(cso);
457 cso_save_viewport(cso);
458 cso_save_fragment_shader(cso);
459 cso_save_vertex_shader(cso);
460 cso_save_vertex_elements(cso);
461 cso_save_vertex_buffers(cso);
462
463 /* rasterizer state: just scissor */
464 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
465 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
466
467 /* fragment shader state: TEX lookup program */
468 cso_set_fragment_shader_handle(cso, fpv->driver_shader);
469
470 /* vertex shader state: position + texcoord pass-through */
471 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
472
473 /* user samplers, plus our bitmap sampler */
474 {
475 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
476 uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
477 uint i;
478 for (i = 0; i < st->state.num_samplers; i++) {
479 samplers[i] = &st->state.samplers[i];
480 }
481 samplers[fpv->bitmap_sampler] =
482 &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
483 cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
484 }
485
486 /* user textures, plus the bitmap texture */
487 {
488 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
489 uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
490 memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
491 sampler_views[fpv->bitmap_sampler] = sv;
492 cso_set_fragment_sampler_views(cso, num, sampler_views);
493 }
494
495 /* viewport state: viewport matching window dims */
496 {
497 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
498 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
499 const GLfloat width = (GLfloat)fb->Width;
500 const GLfloat height = (GLfloat)fb->Height;
501 struct pipe_viewport_state vp;
502 vp.scale[0] = 0.5f * width;
503 vp.scale[1] = height * (invert ? -0.5f : 0.5f);
504 vp.scale[2] = 0.5f;
505 vp.scale[3] = 1.0f;
506 vp.translate[0] = 0.5f * width;
507 vp.translate[1] = 0.5f * height;
508 vp.translate[2] = 0.5f;
509 vp.translate[3] = 0.0f;
510 cso_set_viewport(cso, &vp);
511 }
512
513 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
514
515 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
516 z = z * 2.0 - 1.0;
517
518 /* draw textured quad */
519 offset = setup_bitmap_vertex_data(st,
520 sv->texture->target != PIPE_TEXTURE_RECT,
521 x, y, width, height, z, color);
522
523 util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
524 PIPE_PRIM_TRIANGLE_FAN,
525 4, /* verts */
526 3); /* attribs/vert */
527
528
529 /* restore state */
530 cso_restore_rasterizer(cso);
531 cso_restore_samplers(cso);
532 cso_restore_fragment_sampler_views(cso);
533 cso_restore_viewport(cso);
534 cso_restore_fragment_shader(cso);
535 cso_restore_vertex_shader(cso);
536 cso_restore_vertex_elements(cso);
537 cso_restore_vertex_buffers(cso);
538 }
539
540
541 static void
542 reset_cache(struct st_context *st)
543 {
544 struct pipe_context *pipe = st->pipe;
545 struct bitmap_cache *cache = st->bitmap.cache;
546
547 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
548 cache->empty = GL_TRUE;
549
550 cache->xmin = 1000000;
551 cache->xmax = -1000000;
552 cache->ymin = 1000000;
553 cache->ymax = -1000000;
554
555 if (cache->trans) {
556 pipe->transfer_destroy(pipe, cache->trans);
557 cache->trans = NULL;
558 }
559
560 assert(!cache->texture);
561
562 /* allocate a new texture */
563 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
564 st->bitmap.tex_format, 0,
565 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
566 1, 1,
567 PIPE_BIND_SAMPLER_VIEW);
568 }
569
570
571 /** Print bitmap image to stdout (debug) */
572 static void
573 print_cache(const struct bitmap_cache *cache)
574 {
575 int i, j, k;
576
577 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
578 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
579 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
580 if (cache->buffer[k])
581 printf("X");
582 else
583 printf(" ");
584 k++;
585 }
586 printf("\n");
587 }
588 }
589
590
591 /**
592 * Create gallium pipe_transfer object for the bitmap cache.
593 */
594 static void
595 create_cache_trans(struct st_context *st)
596 {
597 struct pipe_context *pipe = st->pipe;
598 struct bitmap_cache *cache = st->bitmap.cache;
599
600 if (cache->trans)
601 return;
602
603 /* Map the texture transfer.
604 * Subsequent glBitmap calls will write into the texture image.
605 */
606 cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
607 PIPE_TRANSFER_WRITE, 0, 0,
608 BITMAP_CACHE_WIDTH,
609 BITMAP_CACHE_HEIGHT);
610 cache->buffer = pipe_transfer_map(pipe, cache->trans);
611
612 /* init image to all 0xff */
613 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
614 }
615
616
617 /**
618 * If there's anything in the bitmap cache, draw/flush it now.
619 */
620 void
621 st_flush_bitmap_cache(struct st_context *st)
622 {
623 if (!st->bitmap.cache->empty) {
624 struct bitmap_cache *cache = st->bitmap.cache;
625
626 if (st->ctx->DrawBuffer) {
627 struct pipe_context *pipe = st->pipe;
628 struct pipe_sampler_view *sv;
629
630 assert(cache->xmin <= cache->xmax);
631
632 /* printf("flush size %d x %d at %d, %d\n",
633 cache->xmax - cache->xmin,
634 cache->ymax - cache->ymin,
635 cache->xpos, cache->ypos);
636 */
637
638 /* The texture transfer has been mapped until now.
639 * So unmap and release the texture transfer before drawing.
640 */
641 if (cache->trans) {
642 if (0)
643 print_cache(cache);
644 pipe_transfer_unmap(pipe, cache->trans);
645 cache->buffer = NULL;
646
647 pipe->transfer_destroy(pipe, cache->trans);
648 cache->trans = NULL;
649 }
650
651 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
652 if (sv) {
653 draw_bitmap_quad(st->ctx,
654 cache->xpos,
655 cache->ypos,
656 cache->zpos,
657 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
658 sv,
659 cache->color);
660
661 pipe_sampler_view_reference(&sv, NULL);
662 }
663 }
664
665 /* release/free the texture */
666 pipe_resource_reference(&cache->texture, NULL);
667
668 reset_cache(st);
669 }
670 }
671
672
673 /**
674 * Flush bitmap cache and release vertex buffer.
675 */
676 void
677 st_flush_bitmap( struct st_context *st )
678 {
679 st_flush_bitmap_cache(st);
680
681 /* Release vertex buffer to avoid synchronous rendering if we were
682 * to map it in the next frame.
683 */
684 pipe_resource_reference(&st->bitmap.vbuf, NULL);
685 st->bitmap.vbuf_slot = 0;
686 }
687
688
689 /**
690 * Try to accumulate this glBitmap call in the bitmap cache.
691 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
692 */
693 static GLboolean
694 accum_bitmap(struct st_context *st,
695 GLint x, GLint y, GLsizei width, GLsizei height,
696 const struct gl_pixelstore_attrib *unpack,
697 const GLubyte *bitmap )
698 {
699 struct bitmap_cache *cache = st->bitmap.cache;
700 int px = -999, py = -999;
701 const GLfloat z = st->ctx->Current.RasterPos[2];
702
703 if (width > BITMAP_CACHE_WIDTH ||
704 height > BITMAP_CACHE_HEIGHT)
705 return GL_FALSE; /* too big to cache */
706
707 if (!cache->empty) {
708 px = x - cache->xpos; /* pos in buffer */
709 py = y - cache->ypos;
710 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
711 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
712 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
713 ((fabs(z - cache->zpos) > Z_EPSILON))) {
714 /* This bitmap would extend beyond cache bounds, or the bitmap
715 * color is changing
716 * so flush and continue.
717 */
718 st_flush_bitmap_cache(st);
719 }
720 }
721
722 if (cache->empty) {
723 /* Initialize. Center bitmap vertically in the buffer. */
724 px = 0;
725 py = (BITMAP_CACHE_HEIGHT - height) / 2;
726 cache->xpos = x;
727 cache->ypos = y - py;
728 cache->zpos = z;
729 cache->empty = GL_FALSE;
730 COPY_4FV(cache->color, st->ctx->Current.RasterColor);
731 }
732
733 assert(px != -999);
734 assert(py != -999);
735
736 if (x < cache->xmin)
737 cache->xmin = x;
738 if (y < cache->ymin)
739 cache->ymin = y;
740 if (x + width > cache->xmax)
741 cache->xmax = x + width;
742 if (y + height > cache->ymax)
743 cache->ymax = y + height;
744
745 /* create the transfer if needed */
746 create_cache_trans(st);
747
748 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
749 cache->buffer, BITMAP_CACHE_WIDTH);
750
751 return GL_TRUE; /* accumulated */
752 }
753
754
755
756 /**
757 * Called via ctx->Driver.Bitmap()
758 */
759 static void
760 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
761 GLsizei width, GLsizei height,
762 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
763 {
764 struct st_context *st = st_context(ctx);
765 struct pipe_resource *pt;
766
767 if (width == 0 || height == 0)
768 return;
769
770 st_validate_state(st);
771
772 if (!st->bitmap.vs) {
773 /* create pass-through vertex shader now */
774 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
775 TGSI_SEMANTIC_COLOR,
776 TGSI_SEMANTIC_GENERIC };
777 const uint semantic_indexes[] = { 0, 0, 0 };
778 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
779 semantic_names,
780 semantic_indexes);
781 }
782
783 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
784 return;
785
786 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
787 if (pt) {
788 struct pipe_sampler_view *sv =
789 st_create_texture_sampler_view(st->pipe, pt);
790
791 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
792
793 if (sv) {
794 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
795 width, height, sv,
796 st->ctx->Current.RasterColor);
797
798 pipe_sampler_view_reference(&sv, NULL);
799 }
800
801 /* release/free the texture */
802 pipe_resource_reference(&pt, NULL);
803 }
804 }
805
806
807 /** Per-context init */
808 void
809 st_init_bitmap_functions(struct dd_function_table *functions)
810 {
811 functions->Bitmap = st_Bitmap;
812 }
813
814
815 /** Per-context init */
816 void
817 st_init_bitmap(struct st_context *st)
818 {
819 struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
820 struct pipe_context *pipe = st->pipe;
821 struct pipe_screen *screen = pipe->screen;
822
823 /* init sampler state once */
824 memset(sampler, 0, sizeof(*sampler));
825 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
826 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
827 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
828 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
829 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
830 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
831 st->bitmap.samplers[1] = *sampler;
832 st->bitmap.samplers[1].normalized_coords = 1;
833
834 /* init baseline rasterizer state once */
835 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
836 st->bitmap.rasterizer.gl_rasterization_rules = 1;
837
838 /* find a usable texture format */
839 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
840 PIPE_TEXTURE_2D, 0,
841 PIPE_BIND_SAMPLER_VIEW, 0)) {
842 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
843 }
844 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
845 PIPE_TEXTURE_2D, 0,
846 PIPE_BIND_SAMPLER_VIEW, 0)) {
847 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
848 }
849 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
850 PIPE_TEXTURE_2D, 0,
851 PIPE_BIND_SAMPLER_VIEW, 0)) {
852 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
853 }
854 else {
855 /* XXX support more formats */
856 assert(0);
857 }
858
859 /* alloc bitmap cache object */
860 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
861
862 reset_cache(st);
863 }
864
865
866 /** Per-context tear-down */
867 void
868 st_destroy_bitmap(struct st_context *st)
869 {
870 struct pipe_context *pipe = st->pipe;
871 struct bitmap_cache *cache = st->bitmap.cache;
872
873 if (st->bitmap.vs) {
874 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
875 st->bitmap.vs = NULL;
876 }
877
878 if (st->bitmap.vbuf) {
879 pipe_resource_reference(&st->bitmap.vbuf, NULL);
880 st->bitmap.vbuf = NULL;
881 }
882
883 if (cache) {
884 if (cache->trans) {
885 pipe_transfer_unmap(pipe, cache->trans);
886 pipe->transfer_destroy(pipe, cache->trans);
887 }
888 pipe_resource_reference(&st->bitmap.cache->texture, NULL);
889 free(st->bitmap.cache);
890 st->bitmap.cache = NULL;
891 }
892 }
893
894 #endif /* FEATURE_drawpix */