st/mesa: bind NULL colorbuffers as specified by glDrawBuffers
[mesa.git] / src / mesa / state_tracker / st_cb_clear.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /*
30 * Authors:
31 * Keith Whitwell <keith@tungstengraphics.com>
32 * Brian Paul
33 * Michel Dänzer
34 */
35
36 #include "main/glheader.h"
37 #include "main/accum.h"
38 #include "main/formats.h"
39 #include "main/macros.h"
40 #include "main/glformats.h"
41 #include "program/prog_instruction.h"
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_cb_clear.h"
45 #include "st_cb_fbo.h"
46 #include "st_format.h"
47 #include "st_program.h"
48
49 #include "pipe/p_context.h"
50 #include "pipe/p_shader_tokens.h"
51 #include "pipe/p_state.h"
52 #include "pipe/p_defines.h"
53 #include "util/u_format.h"
54 #include "util/u_framebuffer.h"
55 #include "util/u_inlines.h"
56 #include "util/u_simple_shaders.h"
57 #include "util/u_draw_quad.h"
58 #include "util/u_upload_mgr.h"
59
60 #include "cso_cache/cso_context.h"
61
62
63 /**
64 * Do per-context initialization for glClear.
65 */
66 void
67 st_init_clear(struct st_context *st)
68 {
69 memset(&st->clear, 0, sizeof(st->clear));
70
71 st->clear.raster.half_pixel_center = 1;
72 st->clear.raster.bottom_edge_rule = 1;
73 st->clear.raster.depth_clip = 1;
74 }
75
76
77 /**
78 * Free per-context state for glClear.
79 */
80 void
81 st_destroy_clear(struct st_context *st)
82 {
83 if (st->clear.fs) {
84 cso_delete_fragment_shader(st->cso_context, st->clear.fs);
85 st->clear.fs = NULL;
86 }
87 if (st->clear.vs) {
88 cso_delete_vertex_shader(st->cso_context, st->clear.vs);
89 st->clear.vs = NULL;
90 }
91 }
92
93
94 /**
95 * Helper function to set the fragment shaders.
96 */
97 static INLINE void
98 set_fragment_shader(struct st_context *st)
99 {
100 if (!st->clear.fs)
101 st->clear.fs =
102 util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
103 TGSI_INTERPOLATE_CONSTANT,
104 TRUE);
105
106 cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
107 }
108
109
110 /**
111 * Helper function to set the vertex shader.
112 */
113 static INLINE void
114 set_vertex_shader(struct st_context *st)
115 {
116 /* vertex shader - still required to provide the linkage between
117 * fragment shader input semantics and vertex_element/buffers.
118 */
119 if (!st->clear.vs)
120 {
121 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
122 TGSI_SEMANTIC_GENERIC };
123 const uint semantic_indexes[] = { 0, 0 };
124 st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
125 semantic_names,
126 semantic_indexes);
127 }
128
129 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
130 }
131
132
133 static void
134 set_vertex_shader_layered(struct st_context *st)
135 {
136 struct pipe_context *pipe = st->pipe;
137
138 if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) ||
139 !pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) {
140 assert(!"Got layered clear, but the VS layer output is unsupported");
141 set_vertex_shader(st);
142 return;
143 }
144
145 if (!st->clear.vs_layered) {
146 st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe);
147 }
148
149 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered);
150 }
151
152
153 /**
154 * Draw a screen-aligned quadrilateral.
155 * Coords are clip coords with y=0=bottom.
156 */
157 static void
158 draw_quad(struct st_context *st,
159 float x0, float y0, float x1, float y1, GLfloat z,
160 unsigned num_instances,
161 const union pipe_color_union *color)
162 {
163 struct cso_context *cso = st->cso_context;
164 struct pipe_vertex_buffer vb = {0};
165 GLuint i;
166 float (*vertices)[2][4]; /**< vertex pos + color */
167
168 vb.stride = 8 * sizeof(float);
169
170 if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
171 &vb.buffer_offset, &vb.buffer,
172 (void **) &vertices) != PIPE_OK) {
173 return;
174 }
175
176 /* positions */
177 vertices[0][0][0] = x0;
178 vertices[0][0][1] = y0;
179
180 vertices[1][0][0] = x1;
181 vertices[1][0][1] = y0;
182
183 vertices[2][0][0] = x1;
184 vertices[2][0][1] = y1;
185
186 vertices[3][0][0] = x0;
187 vertices[3][0][1] = y1;
188
189 /* same for all verts: */
190 for (i = 0; i < 4; i++) {
191 vertices[i][0][2] = z;
192 vertices[i][0][3] = 1.0;
193 vertices[i][1][0] = color->f[0];
194 vertices[i][1][1] = color->f[1];
195 vertices[i][1][2] = color->f[2];
196 vertices[i][1][3] = color->f[3];
197 }
198
199 u_upload_unmap(st->uploader);
200
201 /* draw */
202 cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &vb);
203 cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
204 0, num_instances);
205 pipe_resource_reference(&vb.buffer, NULL);
206 }
207
208
209
210 /**
211 * Do glClear by drawing a quadrilateral.
212 * The vertices of the quad will be computed from the
213 * ctx->DrawBuffer->_X/Ymin/max fields.
214 */
215 static void
216 clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
217 {
218 struct st_context *st = st_context(ctx);
219 const struct gl_framebuffer *fb = ctx->DrawBuffer;
220 const GLfloat fb_width = (GLfloat) fb->Width;
221 const GLfloat fb_height = (GLfloat) fb->Height;
222 const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f;
223 const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
224 const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
225 const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
226 unsigned num_layers =
227 util_framebuffer_get_num_layers(&st->state.framebuffer);
228
229 /*
230 printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
231 color ? "color, " : "",
232 depth ? "depth, " : "",
233 stencil ? "stencil" : "",
234 x0, y0,
235 x1, y1);
236 */
237
238 cso_save_blend(st->cso_context);
239 cso_save_stencil_ref(st->cso_context);
240 cso_save_depth_stencil_alpha(st->cso_context);
241 cso_save_rasterizer(st->cso_context);
242 cso_save_sample_mask(st->cso_context);
243 cso_save_viewport(st->cso_context);
244 cso_save_fragment_shader(st->cso_context);
245 cso_save_stream_outputs(st->cso_context);
246 cso_save_vertex_shader(st->cso_context);
247 cso_save_geometry_shader(st->cso_context);
248 cso_save_vertex_elements(st->cso_context);
249 cso_save_aux_vertex_buffer_slot(st->cso_context);
250
251 /* blend state: RGBA masking */
252 {
253 struct pipe_blend_state blend;
254 memset(&blend, 0, sizeof(blend));
255 if (clear_buffers & PIPE_CLEAR_COLOR) {
256 int num_buffers = ctx->Extensions.EXT_draw_buffers2 ?
257 ctx->DrawBuffer->_NumColorDrawBuffers : 1;
258 int i;
259
260 blend.independent_blend_enable = num_buffers > 1;
261
262 for (i = 0; i < num_buffers; i++) {
263 if (!(clear_buffers & (PIPE_CLEAR_COLOR0 << i)))
264 continue;
265
266 if (ctx->Color.ColorMask[i][0])
267 blend.rt[i].colormask |= PIPE_MASK_R;
268 if (ctx->Color.ColorMask[i][1])
269 blend.rt[i].colormask |= PIPE_MASK_G;
270 if (ctx->Color.ColorMask[i][2])
271 blend.rt[i].colormask |= PIPE_MASK_B;
272 if (ctx->Color.ColorMask[i][3])
273 blend.rt[i].colormask |= PIPE_MASK_A;
274 }
275
276 if (st->ctx->Color.DitherFlag)
277 blend.dither = 1;
278 }
279 cso_set_blend(st->cso_context, &blend);
280 }
281
282 /* depth_stencil state: always pass/set to ref value */
283 {
284 struct pipe_depth_stencil_alpha_state depth_stencil;
285 memset(&depth_stencil, 0, sizeof(depth_stencil));
286 if (clear_buffers & PIPE_CLEAR_DEPTH) {
287 depth_stencil.depth.enabled = 1;
288 depth_stencil.depth.writemask = 1;
289 depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
290 }
291
292 if (clear_buffers & PIPE_CLEAR_STENCIL) {
293 struct pipe_stencil_ref stencil_ref;
294 memset(&stencil_ref, 0, sizeof(stencil_ref));
295 depth_stencil.stencil[0].enabled = 1;
296 depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
297 depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
298 depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
299 depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
300 depth_stencil.stencil[0].valuemask = 0xff;
301 depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
302 stencil_ref.ref_value[0] = ctx->Stencil.Clear;
303 cso_set_stencil_ref(st->cso_context, &stencil_ref);
304 }
305
306 cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
307 }
308
309 cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw);
310 cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
311 cso_set_sample_mask(st->cso_context, ~0);
312 cso_set_rasterizer(st->cso_context, &st->clear.raster);
313
314 /* viewport state: viewport matching window dims */
315 {
316 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
317 struct pipe_viewport_state vp;
318 vp.scale[0] = 0.5f * fb_width;
319 vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f);
320 vp.scale[2] = 1.0f;
321 vp.scale[3] = 1.0f;
322 vp.translate[0] = 0.5f * fb_width;
323 vp.translate[1] = 0.5f * fb_height;
324 vp.translate[2] = 0.0f;
325 vp.translate[3] = 0.0f;
326 cso_set_viewport(st->cso_context, &vp);
327 }
328
329 set_fragment_shader(st);
330 cso_set_geometry_shader_handle(st->cso_context, NULL);
331
332 if (num_layers > 1)
333 set_vertex_shader_layered(st);
334 else
335 set_vertex_shader(st);
336
337 /* We can't translate the clear color to the colorbuffer format,
338 * because different colorbuffers may have different formats.
339 */
340
341 /* draw quad matching scissor rect */
342 draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, num_layers,
343 (union pipe_color_union*)&ctx->Color.ClearColor);
344
345 /* Restore pipe state */
346 cso_restore_blend(st->cso_context);
347 cso_restore_stencil_ref(st->cso_context);
348 cso_restore_depth_stencil_alpha(st->cso_context);
349 cso_restore_rasterizer(st->cso_context);
350 cso_restore_sample_mask(st->cso_context);
351 cso_restore_viewport(st->cso_context);
352 cso_restore_fragment_shader(st->cso_context);
353 cso_restore_vertex_shader(st->cso_context);
354 cso_restore_geometry_shader(st->cso_context);
355 cso_restore_vertex_elements(st->cso_context);
356 cso_restore_aux_vertex_buffer_slot(st->cso_context);
357 cso_restore_stream_outputs(st->cso_context);
358 }
359
360
361 /**
362 * Return if the scissor must be enabled during the clear.
363 */
364 static INLINE GLboolean
365 is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
366 {
367 return ctx->Scissor.Enabled &&
368 (ctx->Scissor.X > 0 ||
369 ctx->Scissor.Y > 0 ||
370 (unsigned) ctx->Scissor.Width < rb->Width ||
371 (unsigned) ctx->Scissor.Height < rb->Height);
372 }
373
374
375 /**
376 * Return if all of the color channels are masked.
377 */
378 static INLINE GLboolean
379 is_color_disabled(struct gl_context *ctx, int i)
380 {
381 return !ctx->Color.ColorMask[i][0] &&
382 !ctx->Color.ColorMask[i][1] &&
383 !ctx->Color.ColorMask[i][2] &&
384 !ctx->Color.ColorMask[i][3];
385 }
386
387
388 /**
389 * Return if any of the color channels are masked.
390 */
391 static INLINE GLboolean
392 is_color_masked(struct gl_context *ctx, int i)
393 {
394 return !ctx->Color.ColorMask[i][0] ||
395 !ctx->Color.ColorMask[i][1] ||
396 !ctx->Color.ColorMask[i][2] ||
397 !ctx->Color.ColorMask[i][3];
398 }
399
400
401 /**
402 * Return if all of the stencil bits are masked.
403 */
404 static INLINE GLboolean
405 is_stencil_disabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
406 {
407 const GLuint stencilMax = 0xff;
408
409 assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
410 return (ctx->Stencil.WriteMask[0] & stencilMax) == 0;
411 }
412
413
414 /**
415 * Return if any of the stencil bits are masked.
416 */
417 static INLINE GLboolean
418 is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
419 {
420 const GLuint stencilMax = 0xff;
421
422 assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
423 return (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
424 }
425
426
427 /**
428 * Called via ctx->Driver.Clear()
429 */
430 static void
431 st_Clear(struct gl_context *ctx, GLbitfield mask)
432 {
433 struct st_context *st = st_context(ctx);
434 struct gl_renderbuffer *depthRb
435 = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
436 struct gl_renderbuffer *stencilRb
437 = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
438 GLbitfield quad_buffers = 0x0;
439 GLbitfield clear_buffers = 0x0;
440 GLuint i;
441
442 /* This makes sure the pipe has the latest scissor, etc values */
443 st_validate_state( st );
444
445 if (mask & BUFFER_BITS_COLOR) {
446 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
447 GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
448
449 if (b >= 0 && mask & (1 << b)) {
450 struct gl_renderbuffer *rb
451 = ctx->DrawBuffer->Attachment[b].Renderbuffer;
452 struct st_renderbuffer *strb = st_renderbuffer(rb);
453 int colormask_index = ctx->Extensions.EXT_draw_buffers2 ? i : 0;
454
455 if (!strb || !strb->surface)
456 continue;
457
458 if (is_color_disabled(ctx, colormask_index))
459 continue;
460
461 if (is_scissor_enabled(ctx, rb) ||
462 is_color_masked(ctx, colormask_index))
463 quad_buffers |= PIPE_CLEAR_COLOR0 << i;
464 else
465 clear_buffers |= PIPE_CLEAR_COLOR0 << i;
466 }
467 }
468 }
469
470 if (mask & BUFFER_BIT_DEPTH) {
471 struct st_renderbuffer *strb = st_renderbuffer(depthRb);
472
473 if (strb->surface && ctx->Depth.Mask) {
474 if (is_scissor_enabled(ctx, depthRb))
475 quad_buffers |= PIPE_CLEAR_DEPTH;
476 else
477 clear_buffers |= PIPE_CLEAR_DEPTH;
478 }
479 }
480 if (mask & BUFFER_BIT_STENCIL) {
481 struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
482
483 if (strb->surface && !is_stencil_disabled(ctx, stencilRb)) {
484 if (is_scissor_enabled(ctx, stencilRb) ||
485 is_stencil_masked(ctx, stencilRb))
486 quad_buffers |= PIPE_CLEAR_STENCIL;
487 else
488 clear_buffers |= PIPE_CLEAR_STENCIL;
489 }
490 }
491
492 /* Always clear depth and stencil together.
493 * This can only happen when the stencil writemask is not a full mask.
494 */
495 if (quad_buffers & PIPE_CLEAR_DEPTHSTENCIL &&
496 clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
497 quad_buffers |= clear_buffers & PIPE_CLEAR_DEPTHSTENCIL;
498 clear_buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
499 }
500
501 /* Only use quad-based clearing for the renderbuffers which cannot
502 * use pipe->clear. We want to always use pipe->clear for the other
503 * renderbuffers, because it's likely to be faster.
504 */
505 if (quad_buffers) {
506 clear_with_quad(ctx, quad_buffers);
507 }
508 if (clear_buffers) {
509 /* We can't translate the clear color to the colorbuffer format,
510 * because different colorbuffers may have different formats.
511 */
512 st->pipe->clear(st->pipe, clear_buffers,
513 (union pipe_color_union*)&ctx->Color.ClearColor,
514 ctx->Depth.Clear, ctx->Stencil.Clear);
515 }
516 if (mask & BUFFER_BIT_ACCUM)
517 _mesa_clear_accum_buffer(ctx);
518 }
519
520
521 void
522 st_init_clear_functions(struct dd_function_table *functions)
523 {
524 functions->Clear = st_Clear;
525 }