st/mesa: use a generic varying to pass the clear color to the FS
[mesa.git] / src / mesa / state_tracker / st_cb_clear.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /*
30 * Authors:
31 * Keith Whitwell <keith@tungstengraphics.com>
32 * Brian Paul
33 * Michel Dänzer
34 */
35
36 #include "main/glheader.h"
37 #include "main/accum.h"
38 #include "main/formats.h"
39 #include "main/macros.h"
40 #include "main/glformats.h"
41 #include "program/prog_instruction.h"
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_cb_clear.h"
45 #include "st_cb_fbo.h"
46 #include "st_format.h"
47 #include "st_program.h"
48
49 #include "pipe/p_context.h"
50 #include "pipe/p_shader_tokens.h"
51 #include "pipe/p_state.h"
52 #include "pipe/p_defines.h"
53 #include "util/u_format.h"
54 #include "util/u_inlines.h"
55 #include "util/u_simple_shaders.h"
56 #include "util/u_draw_quad.h"
57 #include "util/u_upload_mgr.h"
58
59 #include "cso_cache/cso_context.h"
60
61
62 /**
63 * Do per-context initialization for glClear.
64 */
65 void
66 st_init_clear(struct st_context *st)
67 {
68 memset(&st->clear, 0, sizeof(st->clear));
69
70 st->clear.raster.gl_rasterization_rules = 1;
71 st->clear.raster.depth_clip = 1;
72 }
73
74
75 /**
76 * Free per-context state for glClear.
77 */
78 void
79 st_destroy_clear(struct st_context *st)
80 {
81 if (st->clear.fs) {
82 cso_delete_fragment_shader(st->cso_context, st->clear.fs);
83 st->clear.fs = NULL;
84 }
85 if (st->clear.vs) {
86 cso_delete_vertex_shader(st->cso_context, st->clear.vs);
87 st->clear.vs = NULL;
88 }
89 }
90
91
92 /**
93 * Helper function to set the fragment shaders.
94 */
95 static INLINE void
96 set_fragment_shader(struct st_context *st)
97 {
98 if (!st->clear.fs)
99 st->clear.fs =
100 util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
101 TGSI_INTERPOLATE_CONSTANT);
102
103 cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
104 }
105
106
107 /**
108 * Helper function to set the vertex shader.
109 */
110 static INLINE void
111 set_vertex_shader(struct st_context *st)
112 {
113 /* vertex shader - still required to provide the linkage between
114 * fragment shader input semantics and vertex_element/buffers.
115 */
116 if (!st->clear.vs)
117 {
118 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
119 TGSI_SEMANTIC_GENERIC };
120 const uint semantic_indexes[] = { 0, 0 };
121 st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
122 semantic_names,
123 semantic_indexes);
124 }
125
126 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
127 }
128
129
130 /**
131 * Draw a screen-aligned quadrilateral.
132 * Coords are clip coords with y=0=bottom.
133 */
134 static void
135 draw_quad(struct st_context *st,
136 float x0, float y0, float x1, float y1, GLfloat z,
137 const union pipe_color_union *color)
138 {
139 struct pipe_context *pipe = st->pipe;
140 struct pipe_resource *vbuf = NULL;
141 GLuint i, offset;
142 float (*vertices)[2][4]; /**< vertex pos + color */
143
144 u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), &offset, &vbuf,
145 (void**)&vertices);
146 if (!vbuf) {
147 return;
148 }
149
150 /* positions */
151 vertices[0][0][0] = x0;
152 vertices[0][0][1] = y0;
153
154 vertices[1][0][0] = x1;
155 vertices[1][0][1] = y0;
156
157 vertices[2][0][0] = x1;
158 vertices[2][0][1] = y1;
159
160 vertices[3][0][0] = x0;
161 vertices[3][0][1] = y1;
162
163 /* same for all verts: */
164 for (i = 0; i < 4; i++) {
165 vertices[i][0][2] = z;
166 vertices[i][0][3] = 1.0;
167 vertices[i][1][0] = color->f[0];
168 vertices[i][1][1] = color->f[1];
169 vertices[i][1][2] = color->f[2];
170 vertices[i][1][3] = color->f[3];
171 }
172
173 u_upload_unmap(st->uploader);
174
175 /* draw */
176 util_draw_vertex_buffer(pipe,
177 st->cso_context,
178 vbuf,
179 cso_get_aux_vertex_buffer_slot(st->cso_context),
180 offset,
181 PIPE_PRIM_TRIANGLE_FAN,
182 4, /* verts */
183 2); /* attribs/vert */
184
185 pipe_resource_reference(&vbuf, NULL);
186 }
187
188
189
190 /**
191 * Do glClear by drawing a quadrilateral.
192 * The vertices of the quad will be computed from the
193 * ctx->DrawBuffer->_X/Ymin/max fields.
194 */
195 static void
196 clear_with_quad(struct gl_context *ctx,
197 GLboolean color, GLboolean depth, GLboolean stencil)
198 {
199 struct st_context *st = st_context(ctx);
200 const struct gl_framebuffer *fb = ctx->DrawBuffer;
201 const GLfloat fb_width = (GLfloat) fb->Width;
202 const GLfloat fb_height = (GLfloat) fb->Height;
203 const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f;
204 const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
205 const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
206 const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
207 union pipe_color_union clearColor;
208
209 /*
210 printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
211 color ? "color, " : "",
212 depth ? "depth, " : "",
213 stencil ? "stencil" : "",
214 x0, y0,
215 x1, y1);
216 */
217
218 cso_save_blend(st->cso_context);
219 cso_save_stencil_ref(st->cso_context);
220 cso_save_depth_stencil_alpha(st->cso_context);
221 cso_save_rasterizer(st->cso_context);
222 cso_save_sample_mask(st->cso_context);
223 cso_save_viewport(st->cso_context);
224 cso_save_fragment_shader(st->cso_context);
225 cso_save_stream_outputs(st->cso_context);
226 cso_save_vertex_shader(st->cso_context);
227 cso_save_geometry_shader(st->cso_context);
228 cso_save_vertex_elements(st->cso_context);
229 cso_save_aux_vertex_buffer_slot(st->cso_context);
230
231 /* blend state: RGBA masking */
232 {
233 struct pipe_blend_state blend;
234 memset(&blend, 0, sizeof(blend));
235 if (color) {
236 int num_buffers = ctx->Extensions.EXT_draw_buffers2 ?
237 ctx->DrawBuffer->_NumColorDrawBuffers : 1;
238 int i;
239
240 blend.independent_blend_enable = num_buffers > 1;
241
242 for (i = 0; i < num_buffers; i++) {
243 if (ctx->Color.ColorMask[i][0])
244 blend.rt[i].colormask |= PIPE_MASK_R;
245 if (ctx->Color.ColorMask[i][1])
246 blend.rt[i].colormask |= PIPE_MASK_G;
247 if (ctx->Color.ColorMask[i][2])
248 blend.rt[i].colormask |= PIPE_MASK_B;
249 if (ctx->Color.ColorMask[i][3])
250 blend.rt[i].colormask |= PIPE_MASK_A;
251 }
252
253 if (st->ctx->Color.DitherFlag)
254 blend.dither = 1;
255 }
256 cso_set_blend(st->cso_context, &blend);
257 }
258
259 /* depth_stencil state: always pass/set to ref value */
260 {
261 struct pipe_depth_stencil_alpha_state depth_stencil;
262 memset(&depth_stencil, 0, sizeof(depth_stencil));
263 if (depth) {
264 depth_stencil.depth.enabled = 1;
265 depth_stencil.depth.writemask = 1;
266 depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
267 }
268
269 if (stencil) {
270 struct pipe_stencil_ref stencil_ref;
271 memset(&stencil_ref, 0, sizeof(stencil_ref));
272 depth_stencil.stencil[0].enabled = 1;
273 depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
274 depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
275 depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
276 depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
277 depth_stencil.stencil[0].valuemask = 0xff;
278 depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
279 stencil_ref.ref_value[0] = ctx->Stencil.Clear;
280 cso_set_stencil_ref(st->cso_context, &stencil_ref);
281 }
282
283 cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
284 }
285
286 cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw);
287 cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
288 cso_set_sample_mask(st->cso_context, ~0);
289 cso_set_rasterizer(st->cso_context, &st->clear.raster);
290
291 /* viewport state: viewport matching window dims */
292 {
293 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
294 struct pipe_viewport_state vp;
295 vp.scale[0] = 0.5f * fb_width;
296 vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f);
297 vp.scale[2] = 1.0f;
298 vp.scale[3] = 1.0f;
299 vp.translate[0] = 0.5f * fb_width;
300 vp.translate[1] = 0.5f * fb_height;
301 vp.translate[2] = 0.0f;
302 vp.translate[3] = 0.0f;
303 cso_set_viewport(st->cso_context, &vp);
304 }
305
306 set_fragment_shader(st);
307 set_vertex_shader(st);
308 cso_set_geometry_shader_handle(st->cso_context, NULL);
309
310 if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
311 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
312 GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
313
314 st_translate_color(&ctx->Color.ClearColor,
315 &clearColor,
316 ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
317 is_integer);
318 }
319
320 /* draw quad matching scissor rect */
321 draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, &clearColor);
322
323 /* Restore pipe state */
324 cso_restore_blend(st->cso_context);
325 cso_restore_stencil_ref(st->cso_context);
326 cso_restore_depth_stencil_alpha(st->cso_context);
327 cso_restore_rasterizer(st->cso_context);
328 cso_restore_sample_mask(st->cso_context);
329 cso_restore_viewport(st->cso_context);
330 cso_restore_fragment_shader(st->cso_context);
331 cso_restore_vertex_shader(st->cso_context);
332 cso_restore_geometry_shader(st->cso_context);
333 cso_restore_vertex_elements(st->cso_context);
334 cso_restore_aux_vertex_buffer_slot(st->cso_context);
335 cso_restore_stream_outputs(st->cso_context);
336 }
337
338
339 /**
340 * Return if the scissor must be enabled during the clear.
341 */
342 static INLINE GLboolean
343 is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
344 {
345 return ctx->Scissor.Enabled &&
346 (ctx->Scissor.X > 0 ||
347 ctx->Scissor.Y > 0 ||
348 ctx->Scissor.Width < rb->Width ||
349 ctx->Scissor.Height < rb->Height);
350 }
351
352
353 /**
354 * Return if any of the color channels are masked.
355 */
356 static INLINE GLboolean
357 is_color_masked(struct gl_context *ctx, int i)
358 {
359 return !ctx->Color.ColorMask[i][0] ||
360 !ctx->Color.ColorMask[i][1] ||
361 !ctx->Color.ColorMask[i][2] ||
362 !ctx->Color.ColorMask[i][3];
363 }
364
365
366 /**
367 * Return if any of the stencil bits are masked.
368 */
369 static INLINE GLboolean
370 is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
371 {
372 const GLuint stencilMax = 0xff;
373
374 assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
375 return (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
376 }
377
378
379 /**
380 * Called via ctx->Driver.Clear()
381 */
382 static void
383 st_Clear(struct gl_context *ctx, GLbitfield mask)
384 {
385 struct st_context *st = st_context(ctx);
386 struct gl_renderbuffer *depthRb
387 = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
388 struct gl_renderbuffer *stencilRb
389 = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
390 GLbitfield quad_buffers = 0x0;
391 GLbitfield clear_buffers = 0x0;
392 GLuint i;
393
394 /* This makes sure the pipe has the latest scissor, etc values */
395 st_validate_state( st );
396
397 if (mask & BUFFER_BITS_COLOR) {
398 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
399 GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
400
401 if (mask & (1 << b)) {
402 struct gl_renderbuffer *rb
403 = ctx->DrawBuffer->Attachment[b].Renderbuffer;
404 struct st_renderbuffer *strb = st_renderbuffer(rb);
405 int colormask_index = ctx->Extensions.EXT_draw_buffers2 ? i : 0;
406
407 if (!strb || !strb->surface)
408 continue;
409
410 if (is_scissor_enabled(ctx, rb) ||
411 is_color_masked(ctx, colormask_index))
412 quad_buffers |= PIPE_CLEAR_COLOR;
413 else
414 clear_buffers |= PIPE_CLEAR_COLOR;
415 }
416 }
417 }
418
419 if (mask & BUFFER_BIT_DEPTH) {
420 struct st_renderbuffer *strb = st_renderbuffer(depthRb);
421
422 if (strb->surface) {
423 if (is_scissor_enabled(ctx, depthRb))
424 quad_buffers |= PIPE_CLEAR_DEPTH;
425 else
426 clear_buffers |= PIPE_CLEAR_DEPTH;
427 }
428 }
429 if (mask & BUFFER_BIT_STENCIL) {
430 struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
431
432 if (strb->surface) {
433 if (is_scissor_enabled(ctx, stencilRb) ||
434 is_stencil_masked(ctx, stencilRb))
435 quad_buffers |= PIPE_CLEAR_STENCIL;
436 else
437 clear_buffers |= PIPE_CLEAR_STENCIL;
438 }
439 }
440
441 /*
442 * If we're going to use clear_with_quad() for any reason, use it for
443 * everything possible.
444 */
445 if (quad_buffers) {
446 quad_buffers |= clear_buffers;
447 clear_with_quad(ctx,
448 quad_buffers & PIPE_CLEAR_COLOR,
449 quad_buffers & PIPE_CLEAR_DEPTH,
450 quad_buffers & PIPE_CLEAR_STENCIL);
451 } else if (clear_buffers) {
452 union pipe_color_union clearColor;
453
454 if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
455 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
456 GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
457
458 st_translate_color(&ctx->Color.ClearColor,
459 &clearColor,
460 ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
461 is_integer);
462 }
463
464 st->pipe->clear(st->pipe, clear_buffers, &clearColor,
465 ctx->Depth.Clear, ctx->Stencil.Clear);
466 }
467 if (mask & BUFFER_BIT_ACCUM)
468 _mesa_clear_accum_buffer(ctx);
469 }
470
471
472 void
473 st_init_clear_functions(struct dd_function_table *functions)
474 {
475 functions->Clear = st_Clear;
476 }