Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/pack.h"
38 #include "main/texformat.h"
39 #include "main/texstore.h"
40 #include "program/program.h"
41 #include "program/prog_print.h"
42 #include "program/prog_instruction.h"
43
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_cb_drawpixels.h"
47 #include "st_cb_readpixels.h"
48 #include "st_cb_fbo.h"
49 #include "st_context.h"
50 #include "st_debug.h"
51 #include "st_format.h"
52 #include "st_program.h"
53 #include "st_texture.h"
54
55 #include "pipe/p_context.h"
56 #include "pipe/p_defines.h"
57 #include "tgsi/tgsi_ureg.h"
58 #include "util/u_draw_quad.h"
59 #include "util/u_format.h"
60 #include "util/u_inlines.h"
61 #include "util/u_math.h"
62 #include "util/u_tile.h"
63 #include "cso_cache/cso_context.h"
64
65
66 #if FEATURE_drawpix
67
68 /**
69 * Check if the given program is:
70 * 0: MOVE result.color, fragment.color;
71 * 1: END;
72 */
73 static GLboolean
74 is_passthrough_program(const struct gl_fragment_program *prog)
75 {
76 if (prog->Base.NumInstructions == 2) {
77 const struct prog_instruction *inst = prog->Base.Instructions;
78 if (inst[0].Opcode == OPCODE_MOV &&
79 inst[1].Opcode == OPCODE_END &&
80 inst[0].DstReg.File == PROGRAM_OUTPUT &&
81 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
82 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
83 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
84 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
85 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
86 return GL_TRUE;
87 }
88 }
89 return GL_FALSE;
90 }
91
92
93
94 /**
95 * Make fragment shader for glDraw/CopyPixels. This shader is made
96 * by combining the pixel transfer shader with the user-defined shader.
97 * \return pointer to Gallium driver fragment shader
98 */
99 static void *
100 combined_drawpix_fragment_program(struct gl_context *ctx)
101 {
102 struct st_context *st = st_context(ctx);
103 struct st_fragment_program *stfp;
104
105 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
106 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
107 /* the pixel tranfer program has not changed and the user-defined
108 * program has not changed, so re-use the combined program.
109 */
110 stfp = st->pixel_xfer.combined_prog;
111 }
112 else {
113 /* Concatenate the pixel transfer program with the current user-
114 * defined program.
115 */
116 if (is_passthrough_program(&st->fp->Base)) {
117 stfp = (struct st_fragment_program *)
118 _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base);
119 }
120 else {
121 #if 0
122 printf("Base program:\n");
123 _mesa_print_program(&st->fp->Base.Base);
124 printf("DrawPix program:\n");
125 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
126 #endif
127 stfp = (struct st_fragment_program *)
128 _mesa_combine_programs(ctx,
129 &st->pixel_xfer.program->Base.Base,
130 &st->fp->Base.Base);
131 }
132
133 #if 0
134 {
135 struct gl_program *p = &stfp->Base.Base;
136 printf("Combined DrawPixels program:\n");
137 _mesa_print_program(p);
138 printf("InputsRead: 0x%x\n", p->InputsRead);
139 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
140 _mesa_print_parameter_list(p->Parameters);
141 }
142 #endif
143
144 /* translate to TGSI tokens */
145 st_translate_fragment_program(st, stfp);
146
147 /* save new program, update serial numbers */
148 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
149 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
150 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
151 /* can't reference new program directly, already have a reference on it */
152 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
153 st->pixel_xfer.combined_prog = stfp;
154 }
155
156 /* Ideally we'd have updated the pipe constants during the normal
157 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
158 */
159 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
160
161 return stfp->driver_shader;
162 }
163
164
165 /**
166 * Create fragment shader that does a TEX() instruction to get a Z and/or
167 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
168 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
169 * Pass fragment color through as-is.
170 * \return pointer to the Gallium driver fragment shader
171 */
172 static void *
173 make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
174 GLboolean write_stencil)
175 {
176 struct gl_context *ctx = st->ctx;
177 struct gl_program *p;
178 struct st_fragment_program *stp;
179 GLuint ic = 0;
180 const GLuint shaderIndex = write_depth * 2 + write_stencil;
181
182 assert(shaderIndex < Elements(st->drawpix.shaders));
183
184 if (st->drawpix.shaders[shaderIndex]) {
185 /* already have the proper shader */
186 return st->drawpix.shaders[shaderIndex]->driver_shader;
187 }
188
189 /*
190 * Create shader now
191 */
192 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
193 if (!p)
194 return NULL;
195
196 p->NumInstructions = write_depth ? 2 : 1;
197 p->NumInstructions += write_stencil ? 1 : 0;
198
199 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
200 if (!p->Instructions) {
201 ctx->Driver.DeleteProgram(ctx, p);
202 return NULL;
203 }
204 _mesa_init_instructions(p->Instructions, p->NumInstructions);
205
206 if (write_depth) {
207 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
208 p->Instructions[ic].Opcode = OPCODE_TEX;
209 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
210 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
211 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
212 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
213 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
214 p->Instructions[ic].TexSrcUnit = 0;
215 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
216 ic++;
217 }
218
219 if (write_stencil) {
220 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
221 p->Instructions[ic].Opcode = OPCODE_TEX;
222 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
223 p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
224 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
225 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
226 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
227 p->Instructions[ic].TexSrcUnit = 1;
228 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
229 ic++;
230 }
231
232 /* END; */
233 p->Instructions[ic++].Opcode = OPCODE_END;
234
235 assert(ic == p->NumInstructions);
236
237 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
238 p->OutputsWritten = 0;
239 if (write_depth)
240 p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
241 if (write_stencil)
242 p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
243
244 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
245 if (write_stencil)
246 p->SamplersUsed |= 1 << 1;
247
248 stp = st_fragment_program((struct gl_fragment_program *) p);
249
250 /* save the new shader */
251 st->drawpix.shaders[shaderIndex] = stp;
252
253 st_translate_fragment_program(st, stp);
254
255 return stp->driver_shader;
256 }
257
258
259
260 /**
261 * Create a simple vertex shader that just passes through the
262 * vertex position and texcoord (and optionally, color).
263 */
264 static void *
265 make_passthrough_vertex_shader(struct st_context *st,
266 GLboolean passColor)
267 {
268 if (!st->drawpix.vert_shaders[passColor]) {
269 struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
270
271 if (ureg == NULL)
272 return NULL;
273
274 /* MOV result.pos, vertex.pos; */
275 ureg_MOV(ureg,
276 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
277 ureg_DECL_vs_input( ureg, 0 ));
278
279 /* MOV result.texcoord0, vertex.attr[1]; */
280 ureg_MOV(ureg,
281 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
282 ureg_DECL_vs_input( ureg, 1 ));
283
284 if (passColor) {
285 /* MOV result.color0, vertex.attr[2]; */
286 ureg_MOV(ureg,
287 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
288 ureg_DECL_vs_input( ureg, 2 ));
289 }
290
291 ureg_END( ureg );
292
293 st->drawpix.vert_shaders[passColor] =
294 ureg_create_shader_and_destroy( ureg, st->pipe );
295 }
296
297 return st->drawpix.vert_shaders[passColor];
298 }
299
300
301 /**
302 * Return a texture base format for drawing/copying an image
303 * of the given format.
304 */
305 static GLenum
306 base_format(GLenum format)
307 {
308 switch (format) {
309 case GL_DEPTH_COMPONENT:
310 return GL_DEPTH_COMPONENT;
311 case GL_DEPTH_STENCIL:
312 return GL_DEPTH_STENCIL;
313 case GL_STENCIL_INDEX:
314 return GL_STENCIL_INDEX;
315 default:
316 return GL_RGBA;
317 }
318 }
319
320
321 /**
322 * Return a texture internalFormat for drawing/copying an image
323 * of the given format and type.
324 */
325 static GLenum
326 internal_format(GLenum format, GLenum type)
327 {
328 switch (format) {
329 case GL_DEPTH_COMPONENT:
330 return GL_DEPTH_COMPONENT;
331 case GL_DEPTH_STENCIL:
332 return GL_DEPTH_STENCIL;
333 case GL_STENCIL_INDEX:
334 return GL_STENCIL_INDEX;
335 default:
336 if (_mesa_is_integer_format(format)) {
337 switch (type) {
338 case GL_BYTE:
339 return GL_RGBA8I;
340 case GL_UNSIGNED_BYTE:
341 return GL_RGBA8UI;
342 case GL_SHORT:
343 return GL_RGBA16I;
344 case GL_UNSIGNED_SHORT:
345 return GL_RGBA16UI;
346 case GL_INT:
347 return GL_RGBA32I;
348 case GL_UNSIGNED_INT:
349 return GL_RGBA32UI;
350 default:
351 assert(0 && "Unexpected type in internal_format()");
352 return GL_RGBA_INTEGER;
353 }
354 }
355 else {
356 return GL_RGBA;
357 }
358 }
359 }
360
361
362 /**
363 * Create a temporary texture to hold an image of the given size.
364 * If width, height are not POT and the driver only handles POT textures,
365 * allocate the next larger size of texture that is POT.
366 */
367 static struct pipe_resource *
368 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
369 enum pipe_format texFormat)
370 {
371 struct pipe_resource *pt;
372
373 pt = st_texture_create(st, st->internal_target, texFormat, 0,
374 width, height, 1, PIPE_BIND_SAMPLER_VIEW);
375
376 return pt;
377 }
378
379
380 /**
381 * Make texture containing an image for glDrawPixels image.
382 * If 'pixels' is NULL, leave the texture image data undefined.
383 */
384 static struct pipe_resource *
385 make_texture(struct st_context *st,
386 GLsizei width, GLsizei height, GLenum format, GLenum type,
387 const struct gl_pixelstore_attrib *unpack,
388 const GLvoid *pixels)
389 {
390 struct gl_context *ctx = st->ctx;
391 struct pipe_context *pipe = st->pipe;
392 gl_format mformat;
393 struct pipe_resource *pt;
394 enum pipe_format pipeFormat;
395 GLuint cpp;
396 GLenum baseFormat, intFormat;
397
398 baseFormat = base_format(format);
399 intFormat = internal_format(format, type);
400
401 mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
402 format, type, GL_FALSE);
403 assert(mformat);
404
405 pipeFormat = st_mesa_format_to_pipe_format(mformat);
406 assert(pipeFormat);
407 cpp = util_format_get_blocksize(pipeFormat);
408
409 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
410 if (!pixels)
411 return NULL;
412
413 /* alloc temporary texture */
414 pt = alloc_texture(st, width, height, pipeFormat);
415 if (!pt) {
416 _mesa_unmap_pbo_source(ctx, unpack);
417 return NULL;
418 }
419
420 {
421 struct pipe_transfer *transfer;
422 static const GLuint dstImageOffsets = 0;
423 GLboolean success;
424 GLubyte *dest;
425 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
426
427 /* we'll do pixel transfer in a fragment shader */
428 ctx->_ImageTransferState = 0x0;
429
430 transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
431 PIPE_TRANSFER_WRITE, 0, 0,
432 width, height);
433
434 /* map texture transfer */
435 dest = pipe_transfer_map(pipe, transfer);
436
437
438 /* Put image into texture transfer.
439 * Note that the image is actually going to be upside down in
440 * the texture. We deal with that with texcoords.
441 */
442 success = _mesa_texstore(ctx, 2, /* dims */
443 baseFormat, /* baseInternalFormat */
444 mformat, /* gl_format */
445 dest, /* dest */
446 0, 0, 0, /* dstX/Y/Zoffset */
447 transfer->stride, /* dstRowStride, bytes */
448 &dstImageOffsets, /* dstImageOffsets */
449 width, height, 1, /* size */
450 format, type, /* src format/type */
451 pixels, /* data source */
452 unpack);
453
454 /* unmap */
455 pipe_transfer_unmap(pipe, transfer);
456 pipe->transfer_destroy(pipe, transfer);
457
458 assert(success);
459
460 /* restore */
461 ctx->_ImageTransferState = imageTransferStateSave;
462 }
463
464 _mesa_unmap_pbo_source(ctx, unpack);
465
466 return pt;
467 }
468
469
470 /**
471 * Draw quad with texcoords and optional color.
472 * Coords are gallium window coords with y=0=top.
473 * \param color may be null
474 * \param invertTex if true, flip texcoords vertically
475 */
476 static void
477 draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
478 GLfloat x1, GLfloat y1, const GLfloat *color,
479 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
480 {
481 struct st_context *st = st_context(ctx);
482 struct pipe_context *pipe = st->pipe;
483 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
484
485 /* setup vertex data */
486 {
487 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
488 const GLfloat fb_width = (GLfloat) fb->Width;
489 const GLfloat fb_height = (GLfloat) fb->Height;
490 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
491 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
492 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
493 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
494 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
495 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
496 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
497 GLuint i;
498
499 /* upper-left */
500 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
501 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
502
503 /* upper-right */
504 verts[1][0][0] = clip_x1;
505 verts[1][0][1] = clip_y0;
506
507 /* lower-right */
508 verts[2][0][0] = clip_x1;
509 verts[2][0][1] = clip_y1;
510
511 /* lower-left */
512 verts[3][0][0] = clip_x0;
513 verts[3][0][1] = clip_y1;
514
515 verts[0][1][0] = sLeft; /* v[0].attr[1].S */
516 verts[0][1][1] = tTop; /* v[0].attr[1].T */
517 verts[1][1][0] = sRight;
518 verts[1][1][1] = tTop;
519 verts[2][1][0] = sRight;
520 verts[2][1][1] = tBot;
521 verts[3][1][0] = sLeft;
522 verts[3][1][1] = tBot;
523
524 /* same for all verts: */
525 if (color) {
526 for (i = 0; i < 4; i++) {
527 verts[i][0][2] = z; /* v[i].attr[0].z */
528 verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
529 verts[i][2][0] = color[0]; /* v[i].attr[2].r */
530 verts[i][2][1] = color[1]; /* v[i].attr[2].g */
531 verts[i][2][2] = color[2]; /* v[i].attr[2].b */
532 verts[i][2][3] = color[3]; /* v[i].attr[2].a */
533 verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
534 verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
535 }
536 }
537 else {
538 for (i = 0; i < 4; i++) {
539 verts[i][0][2] = z; /*Z*/
540 verts[i][0][3] = 1.0f; /*W*/
541 verts[i][1][2] = 0.0f; /*R*/
542 verts[i][1][3] = 1.0f; /*Q*/
543 }
544 }
545 }
546
547 {
548 struct pipe_resource *buf;
549
550 /* allocate/load buffer object with vertex data */
551 buf = pipe_buffer_create(pipe->screen,
552 PIPE_BIND_VERTEX_BUFFER,
553 sizeof(verts));
554 pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
555
556 util_draw_vertex_buffer(pipe, buf, 0,
557 PIPE_PRIM_QUADS,
558 4, /* verts */
559 3); /* attribs/vert */
560 pipe_resource_reference(&buf, NULL);
561 }
562 }
563
564
565
566 static void
567 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
568 GLsizei width, GLsizei height,
569 GLfloat zoomX, GLfloat zoomY,
570 struct pipe_sampler_view **sv,
571 int num_sampler_view,
572 void *driver_vp,
573 void *driver_fp,
574 const GLfloat *color,
575 GLboolean invertTex,
576 GLboolean write_depth, GLboolean write_stencil)
577 {
578 struct st_context *st = st_context(ctx);
579 struct pipe_context *pipe = st->pipe;
580 struct cso_context *cso = st->cso_context;
581 GLfloat x0, y0, x1, y1;
582 GLsizei maxSize;
583 boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
584
585 /* limit checks */
586 /* XXX if DrawPixels image is larger than max texture size, break
587 * it up into chunks.
588 */
589 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
590 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
591 assert(width <= maxSize);
592 assert(height <= maxSize);
593
594 cso_save_rasterizer(cso);
595 cso_save_viewport(cso);
596 cso_save_samplers(cso);
597 cso_save_fragment_sampler_views(cso);
598 cso_save_fragment_shader(cso);
599 cso_save_vertex_shader(cso);
600 cso_save_vertex_elements(cso);
601 if (write_stencil) {
602 cso_save_depth_stencil_alpha(cso);
603 cso_save_blend(cso);
604 }
605
606 /* rasterizer state: just scissor */
607 {
608 struct pipe_rasterizer_state rasterizer;
609 memset(&rasterizer, 0, sizeof(rasterizer));
610 rasterizer.gl_rasterization_rules = 1;
611 rasterizer.scissor = ctx->Scissor.Enabled;
612 cso_set_rasterizer(cso, &rasterizer);
613 }
614
615 if (write_stencil) {
616 /* Stencil writing bypasses the normal fragment pipeline to
617 * disable color writing and set stencil test to always pass.
618 */
619 struct pipe_depth_stencil_alpha_state dsa;
620 struct pipe_blend_state blend;
621
622 /* depth/stencil */
623 memset(&dsa, 0, sizeof(dsa));
624 dsa.stencil[0].enabled = 1;
625 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
626 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
627 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
628 if (write_depth) {
629 /* writing depth+stencil: depth test always passes */
630 dsa.depth.enabled = 1;
631 dsa.depth.writemask = ctx->Depth.Mask;
632 dsa.depth.func = PIPE_FUNC_ALWAYS;
633 }
634 cso_set_depth_stencil_alpha(cso, &dsa);
635
636 /* blend (colormask) */
637 memset(&blend, 0, sizeof(blend));
638 cso_set_blend(cso, &blend);
639 }
640
641 /* fragment shader state: TEX lookup program */
642 cso_set_fragment_shader_handle(cso, driver_fp);
643
644 /* vertex shader state: position + texcoord pass-through */
645 cso_set_vertex_shader_handle(cso, driver_vp);
646
647
648 /* texture sampling state: */
649 {
650 struct pipe_sampler_state sampler;
651 memset(&sampler, 0, sizeof(sampler));
652 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
653 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
654 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
655 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
656 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
657 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
658 sampler.normalized_coords = normalized;
659
660 cso_single_sampler(cso, 0, &sampler);
661 if (num_sampler_view > 1) {
662 cso_single_sampler(cso, 1, &sampler);
663 }
664 cso_single_sampler_done(cso);
665 }
666
667 /* viewport state: viewport matching window dims */
668 {
669 const float w = (float) ctx->DrawBuffer->Width;
670 const float h = (float) ctx->DrawBuffer->Height;
671 struct pipe_viewport_state vp;
672 vp.scale[0] = 0.5f * w;
673 vp.scale[1] = -0.5f * h;
674 vp.scale[2] = 0.5f;
675 vp.scale[3] = 1.0f;
676 vp.translate[0] = 0.5f * w;
677 vp.translate[1] = 0.5f * h;
678 vp.translate[2] = 0.5f;
679 vp.translate[3] = 0.0f;
680 cso_set_viewport(cso, &vp);
681 }
682
683 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
684
685 /* texture state: */
686 cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
687
688 /* Compute Gallium window coords (y=0=top) with pixel zoom.
689 * Recall that these coords are transformed by the current
690 * vertex shader and viewport transformation.
691 */
692 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
693 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
694 invertTex = !invertTex;
695 }
696
697 x0 = (GLfloat) x;
698 x1 = x + width * ctx->Pixel.ZoomX;
699 y0 = (GLfloat) y;
700 y1 = y + height * ctx->Pixel.ZoomY;
701
702 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
703 z = z * 2.0 - 1.0;
704
705 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
706 normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
707 normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
708
709 /* restore state */
710 cso_restore_rasterizer(cso);
711 cso_restore_viewport(cso);
712 cso_restore_samplers(cso);
713 cso_restore_fragment_sampler_views(cso);
714 cso_restore_fragment_shader(cso);
715 cso_restore_vertex_shader(cso);
716 cso_restore_vertex_elements(cso);
717 if (write_stencil) {
718 cso_restore_depth_stencil_alpha(cso);
719 cso_restore_blend(cso);
720 }
721 }
722
723
724 /**
725 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
726 * can't use a fragment shader to write stencil values.
727 */
728 static void
729 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
730 GLsizei width, GLsizei height, GLenum format, GLenum type,
731 const struct gl_pixelstore_attrib *unpack,
732 const GLvoid *pixels)
733 {
734 struct st_context *st = st_context(ctx);
735 struct pipe_context *pipe = st->pipe;
736 struct st_renderbuffer *strb;
737 enum pipe_transfer_usage usage;
738 struct pipe_transfer *pt;
739 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
740 GLint skipPixels;
741 ubyte *stmap;
742 struct gl_pixelstore_attrib clippedUnpack = *unpack;
743
744 if (!zoom) {
745 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
746 &clippedUnpack)) {
747 /* totally clipped */
748 return;
749 }
750 }
751
752 strb = st_renderbuffer(ctx->DrawBuffer->
753 Attachment[BUFFER_STENCIL].Renderbuffer);
754
755 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
756 y = ctx->DrawBuffer->Height - y - height;
757 }
758
759 if(format != GL_DEPTH_STENCIL &&
760 util_format_get_component_bits(strb->format,
761 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
762 usage = PIPE_TRANSFER_READ_WRITE;
763 else
764 usage = PIPE_TRANSFER_WRITE;
765
766 pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
767 usage, x, y,
768 width, height);
769
770 stmap = pipe_transfer_map(pipe, pt);
771
772 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
773 assert(pixels);
774
775 /* if width > MAX_WIDTH, have to process image in chunks */
776 skipPixels = 0;
777 while (skipPixels < width) {
778 const GLint spanX = skipPixels;
779 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
780 GLint row;
781 for (row = 0; row < height; row++) {
782 GLubyte sValues[MAX_WIDTH];
783 GLuint zValues[MAX_WIDTH];
784 GLenum destType = GL_UNSIGNED_BYTE;
785 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
786 width, height,
787 format, type,
788 row, skipPixels);
789 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
790 type, source, &clippedUnpack,
791 ctx->_ImageTransferState);
792
793 if (format == GL_DEPTH_STENCIL) {
794 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
795 (1 << 24) - 1, type, source,
796 &clippedUnpack);
797 }
798
799 if (zoom) {
800 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
801 "zoom not complete");
802 }
803
804 {
805 GLint spanY;
806
807 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
808 spanY = height - row - 1;
809 }
810 else {
811 spanY = row;
812 }
813
814 /* now pack the stencil (and Z) values in the dest format */
815 switch (pt->resource->format) {
816 case PIPE_FORMAT_S8_USCALED:
817 {
818 ubyte *dest = stmap + spanY * pt->stride + spanX;
819 assert(usage == PIPE_TRANSFER_WRITE);
820 memcpy(dest, sValues, spanWidth);
821 }
822 break;
823 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
824 if (format == GL_DEPTH_STENCIL) {
825 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
826 GLint k;
827 assert(usage == PIPE_TRANSFER_WRITE);
828 for (k = 0; k < spanWidth; k++) {
829 dest[k] = zValues[k] | (sValues[k] << 24);
830 }
831 }
832 else {
833 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
834 GLint k;
835 assert(usage == PIPE_TRANSFER_READ_WRITE);
836 for (k = 0; k < spanWidth; k++) {
837 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
838 }
839 }
840 break;
841 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
842 if (format == GL_DEPTH_STENCIL) {
843 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
844 GLint k;
845 assert(usage == PIPE_TRANSFER_WRITE);
846 for (k = 0; k < spanWidth; k++) {
847 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
848 }
849 }
850 else {
851 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
852 GLint k;
853 assert(usage == PIPE_TRANSFER_READ_WRITE);
854 for (k = 0; k < spanWidth; k++) {
855 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
856 }
857 }
858 break;
859 default:
860 assert(0);
861 }
862 }
863 }
864 skipPixels += spanWidth;
865 }
866
867 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
868
869 /* unmap the stencil buffer */
870 pipe_transfer_unmap(pipe, pt);
871 pipe->transfer_destroy(pipe, pt);
872 }
873
874
875 /**
876 * Called via ctx->Driver.DrawPixels()
877 */
878 static void
879 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
880 GLsizei width, GLsizei height,
881 GLenum format, GLenum type,
882 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
883 {
884 void *driver_vp, *driver_fp;
885 struct st_context *st = st_context(ctx);
886 const GLfloat *color;
887 struct pipe_context *pipe = st->pipe;
888 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
889 struct pipe_sampler_view *sv[2];
890 int num_sampler_view = 1;
891 enum pipe_format stencil_format = PIPE_FORMAT_NONE;
892
893 if (format == GL_DEPTH_STENCIL)
894 write_stencil = write_depth = GL_TRUE;
895 else if (format == GL_STENCIL_INDEX)
896 write_stencil = GL_TRUE;
897 else if (format == GL_DEPTH_COMPONENT)
898 write_depth = GL_TRUE;
899
900 if (write_stencil) {
901 enum pipe_format tex_format;
902 /* can we write to stencil if not fallback */
903 if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
904 goto stencil_fallback;
905
906 tex_format = st_choose_format(st->pipe->screen, base_format(format),
907 PIPE_TEXTURE_2D,
908 0, PIPE_BIND_SAMPLER_VIEW);
909 if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
910 stencil_format = PIPE_FORMAT_X24S8_USCALED;
911 else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
912 stencil_format = PIPE_FORMAT_S8X24_USCALED;
913 else
914 stencil_format = PIPE_FORMAT_S8_USCALED;
915 if (stencil_format == PIPE_FORMAT_NONE)
916 goto stencil_fallback;
917 }
918
919 /* Mesa state should be up to date by now */
920 assert(ctx->NewState == 0x0);
921
922 st_validate_state(st);
923
924 if (write_depth || write_stencil) {
925 driver_fp = make_fragment_shader_z_stencil(st, write_depth, write_stencil);
926 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
927 color = ctx->Current.RasterColor;
928 }
929 else {
930 driver_fp = combined_drawpix_fragment_program(ctx);
931 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
932 color = NULL;
933 if (st->pixel_xfer.pixelmap_enabled) {
934 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
935 num_sampler_view++;
936 }
937 }
938
939 /* draw with textured quad */
940 {
941 struct pipe_resource *pt
942 = make_texture(st, width, height, format, type, unpack, pixels);
943 if (pt) {
944 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
945
946 if (sv[0]) {
947 if (write_stencil) {
948 sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
949 stencil_format);
950 num_sampler_view++;
951 }
952
953 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
954 width, height,
955 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
956 sv,
957 num_sampler_view,
958 driver_vp,
959 driver_fp,
960 color, GL_FALSE, write_depth, write_stencil);
961 pipe_sampler_view_reference(&sv[0], NULL);
962 if (num_sampler_view > 1)
963 pipe_sampler_view_reference(&sv[1], NULL);
964 }
965 pipe_resource_reference(&pt, NULL);
966 }
967 }
968 return;
969
970 stencil_fallback:
971 draw_stencil_pixels(ctx, x, y, width, height, format, type,
972 unpack, pixels);
973 }
974
975
976
977 /**
978 * Software fallback for glCopyPixels(GL_STENCIL).
979 */
980 static void
981 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
982 GLsizei width, GLsizei height,
983 GLint dstx, GLint dsty)
984 {
985 struct st_renderbuffer *rbDraw;
986 struct pipe_context *pipe = st_context(ctx)->pipe;
987 enum pipe_transfer_usage usage;
988 struct pipe_transfer *ptDraw;
989 ubyte *drawMap;
990 ubyte *buffer;
991 int i;
992
993 buffer = malloc(width * height * sizeof(ubyte));
994 if (!buffer) {
995 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
996 return;
997 }
998
999 /* Get the dest renderbuffer. If there's a wrapper, use the
1000 * underlying renderbuffer.
1001 */
1002 rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
1003 if (rbDraw->Base.Wrapped)
1004 rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
1005
1006 /* this will do stencil pixel transfer ops */
1007 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
1008 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1009 &ctx->DefaultPacking, buffer);
1010
1011 if (0) {
1012 /* debug code: dump stencil values */
1013 GLint row, col;
1014 for (row = 0; row < height; row++) {
1015 printf("%3d: ", row);
1016 for (col = 0; col < width; col++) {
1017 printf("%02x ", buffer[col + row * width]);
1018 }
1019 printf("\n");
1020 }
1021 }
1022
1023 if (util_format_get_component_bits(rbDraw->format,
1024 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
1025 usage = PIPE_TRANSFER_READ_WRITE;
1026 else
1027 usage = PIPE_TRANSFER_WRITE;
1028
1029 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1030 dsty = rbDraw->Base.Height - dsty - height;
1031 }
1032
1033 ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
1034 rbDraw->texture, 0, 0,
1035 usage, dstx, dsty,
1036 width, height);
1037
1038 assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
1039 assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
1040
1041 /* map the stencil buffer */
1042 drawMap = pipe_transfer_map(pipe, ptDraw);
1043
1044 /* draw */
1045 /* XXX PixelZoom not handled yet */
1046 for (i = 0; i < height; i++) {
1047 ubyte *dst;
1048 const ubyte *src;
1049 int y;
1050
1051 y = i;
1052
1053 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1054 y = height - y - 1;
1055 }
1056
1057 dst = drawMap + y * ptDraw->stride;
1058 src = buffer + i * width;
1059
1060 switch (ptDraw->resource->format) {
1061 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
1062 {
1063 uint *dst4 = (uint *) dst;
1064 int j;
1065 assert(usage == PIPE_TRANSFER_READ_WRITE);
1066 for (j = 0; j < width; j++) {
1067 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
1068 dst4++;
1069 }
1070 }
1071 break;
1072 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
1073 {
1074 uint *dst4 = (uint *) dst;
1075 int j;
1076 assert(usage == PIPE_TRANSFER_READ_WRITE);
1077 for (j = 0; j < width; j++) {
1078 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
1079 dst4++;
1080 }
1081 }
1082 break;
1083 case PIPE_FORMAT_S8_USCALED:
1084 assert(usage == PIPE_TRANSFER_WRITE);
1085 memcpy(dst, src, width);
1086 break;
1087 default:
1088 assert(0);
1089 }
1090 }
1091
1092 free(buffer);
1093
1094 /* unmap the stencil buffer */
1095 pipe_transfer_unmap(pipe, ptDraw);
1096 pipe->transfer_destroy(pipe, ptDraw);
1097 }
1098
1099
1100 static void
1101 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1102 GLsizei width, GLsizei height,
1103 GLint dstx, GLint dsty, GLenum type)
1104 {
1105 struct st_context *st = st_context(ctx);
1106 struct pipe_context *pipe = st->pipe;
1107 struct pipe_screen *screen = pipe->screen;
1108 struct st_renderbuffer *rbRead;
1109 void *driver_vp, *driver_fp;
1110 struct pipe_resource *pt;
1111 struct pipe_sampler_view *sv[2];
1112 int num_sampler_view = 1;
1113 GLfloat *color;
1114 enum pipe_format srcFormat, texFormat;
1115 GLboolean invertTex = GL_FALSE;
1116 GLint readX, readY, readW, readH;
1117 GLuint sample_count;
1118 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1119
1120 st_validate_state(st);
1121
1122 if (type == GL_STENCIL) {
1123 /* can't use texturing to do stencil */
1124 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1125 return;
1126 }
1127
1128 if (type == GL_COLOR) {
1129 rbRead = st_get_color_read_renderbuffer(ctx);
1130 color = NULL;
1131 driver_fp = combined_drawpix_fragment_program(ctx);
1132 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1133 if (st->pixel_xfer.pixelmap_enabled) {
1134 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1135 num_sampler_view++;
1136 }
1137 }
1138 else {
1139 assert(type == GL_DEPTH);
1140 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
1141 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1142 driver_fp = make_fragment_shader_z_stencil(st, GL_TRUE, GL_FALSE);
1143 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1144 }
1145
1146 if (rbRead->Base.Wrapped)
1147 rbRead = st_renderbuffer(rbRead->Base.Wrapped);
1148
1149 sample_count = rbRead->texture->nr_samples;
1150 /* I believe this would be legal, presumably would need to do a resolve
1151 for color, and for depth/stencil spec says to just use one of the
1152 depth/stencil samples per pixel? Need some transfer clarifications. */
1153 assert(sample_count < 2);
1154
1155 srcFormat = rbRead->texture->format;
1156
1157 if (screen->is_format_supported(screen, srcFormat, st->internal_target,
1158 sample_count,
1159 PIPE_BIND_SAMPLER_VIEW, 0)) {
1160 texFormat = srcFormat;
1161 }
1162 else {
1163 /* srcFormat can't be used as a texture format */
1164 if (type == GL_DEPTH) {
1165 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
1166 st->internal_target, sample_count,
1167 PIPE_BIND_DEPTH_STENCIL);
1168 assert(texFormat != PIPE_FORMAT_NONE);
1169 }
1170 else {
1171 /* default color format */
1172 texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
1173 sample_count, PIPE_BIND_SAMPLER_VIEW);
1174 assert(texFormat != PIPE_FORMAT_NONE);
1175 }
1176 }
1177
1178 /* Invert src region if needed */
1179 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1180 srcy = ctx->ReadBuffer->Height - srcy - height;
1181 invertTex = !invertTex;
1182 }
1183
1184 /* Clip the read region against the src buffer bounds.
1185 * We'll still allocate a temporary buffer/texture for the original
1186 * src region size but we'll only read the region which is on-screen.
1187 * This may mean that we draw garbage pixels into the dest region, but
1188 * that's expected.
1189 */
1190 readX = srcx;
1191 readY = srcy;
1192 readW = width;
1193 readH = height;
1194 _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1195 readW = MAX2(0, readW);
1196 readH = MAX2(0, readH);
1197
1198 /* alloc temporary texture */
1199 pt = alloc_texture(st, width, height, texFormat);
1200 if (!pt)
1201 return;
1202
1203 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1204 if (!sv[0]) {
1205 pipe_resource_reference(&pt, NULL);
1206 return;
1207 }
1208
1209 /* Make temporary texture which is a copy of the src region.
1210 */
1211 if (srcFormat == texFormat) {
1212 struct pipe_box src_box;
1213 u_box_2d(readX, readY, readW, readH, &src_box);
1214 /* copy source framebuffer surface into mipmap/texture */
1215 pipe->resource_copy_region(pipe,
1216 pt, /* dest tex */
1217 0,
1218 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1219 rbRead->texture, /* src tex */
1220 0,
1221 &src_box);
1222
1223 }
1224 else {
1225 /* CPU-based fallback/conversion */
1226 struct pipe_transfer *ptRead =
1227 pipe_get_transfer(st->pipe, rbRead->texture, 0, 0,
1228 PIPE_TRANSFER_READ,
1229 readX, readY, readW, readH);
1230 struct pipe_transfer *ptTex;
1231 enum pipe_transfer_usage transfer_usage;
1232
1233 if (ST_DEBUG & DEBUG_FALLBACK)
1234 debug_printf("%s: fallback processing\n", __FUNCTION__);
1235
1236 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1237 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1238 else
1239 transfer_usage = PIPE_TRANSFER_WRITE;
1240
1241 ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
1242 0, 0, width, height);
1243
1244 /* copy image from ptRead surface to ptTex surface */
1245 if (type == GL_COLOR) {
1246 /* alternate path using get/put_tile() */
1247 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1248 pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
1249 pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1250 readW, readH, buf);
1251 free(buf);
1252 }
1253 else {
1254 /* GL_DEPTH */
1255 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1256 pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
1257 pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1258 readW, readH, buf);
1259 free(buf);
1260 }
1261
1262 pipe->transfer_destroy(pipe, ptRead);
1263 pipe->transfer_destroy(pipe, ptTex);
1264 }
1265
1266 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1267 * textured quad with that texture.
1268 */
1269 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1270 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1271 sv,
1272 num_sampler_view,
1273 driver_vp,
1274 driver_fp,
1275 color, invertTex, GL_FALSE, GL_FALSE);
1276
1277 pipe_resource_reference(&pt, NULL);
1278 pipe_sampler_view_reference(&sv[0], NULL);
1279 }
1280
1281
1282
1283 void st_init_drawpixels_functions(struct dd_function_table *functions)
1284 {
1285 functions->DrawPixels = st_DrawPixels;
1286 functions->CopyPixels = st_CopyPixels;
1287 }
1288
1289
1290 void
1291 st_destroy_drawpix(struct st_context *st)
1292 {
1293 GLuint i;
1294
1295 for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1296 if (st->drawpix.shaders[i])
1297 st_reference_fragprog(st, &st->drawpix.shaders[i], NULL);
1298 }
1299
1300 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1301 if (st->drawpix.vert_shaders[0])
1302 ureg_free_tokens(st->drawpix.vert_shaders[0]);
1303 if (st->drawpix.vert_shaders[1])
1304 ureg_free_tokens(st->drawpix.vert_shaders[1]);
1305 }
1306
1307 #endif /* FEATURE_drawpix */