Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "main/texstore.h"
39 #include "main/state.h"
40 #include "shader/program.h"
41 #include "shader/prog_parameter.h"
42 #include "shader/prog_print.h"
43
44 #include "st_debug.h"
45 #include "st_context.h"
46 #include "st_atom.h"
47 #include "st_atom_constbuf.h"
48 #include "st_draw.h"
49 #include "st_program.h"
50 #include "st_cb_drawpixels.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_fbo.h"
53 #include "st_cb_texture.h"
54 #include "st_draw.h"
55 #include "st_format.h"
56 #include "st_mesa_to_tgsi.h"
57 #include "st_texture.h"
58 #include "st_inlines.h"
59
60 #include "pipe/p_context.h"
61 #include "pipe/p_defines.h"
62 #include "pipe/p_inlines.h"
63 #include "tgsi/tgsi_ureg.h"
64 #include "util/u_tile.h"
65 #include "util/u_draw_quad.h"
66 #include "util/u_math.h"
67 #include "util/u_rect.h"
68 #include "shader/prog_instruction.h"
69 #include "cso_cache/cso_context.h"
70
71
72 /**
73 * Check if the given program is:
74 * 0: MOVE result.color, fragment.color;
75 * 1: END;
76 */
77 static GLboolean
78 is_passthrough_program(const struct gl_fragment_program *prog)
79 {
80 if (prog->Base.NumInstructions == 2) {
81 const struct prog_instruction *inst = prog->Base.Instructions;
82 if (inst[0].Opcode == OPCODE_MOV &&
83 inst[1].Opcode == OPCODE_END &&
84 inst[0].DstReg.File == PROGRAM_OUTPUT &&
85 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
86 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
87 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
88 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
89 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
90 return GL_TRUE;
91 }
92 }
93 return GL_FALSE;
94 }
95
96
97
98 /**
99 * Make fragment shader for glDraw/CopyPixels. This shader is made
100 * by combining the pixel transfer shader with the user-defined shader.
101 */
102 static struct st_fragment_program *
103 combined_drawpix_fragment_program(GLcontext *ctx)
104 {
105 struct st_context *st = st_context(ctx);
106 struct st_fragment_program *stfp;
107
108 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
109 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
110 /* the pixel tranfer program has not changed and the user-defined
111 * program has not changed, so re-use the combined program.
112 */
113 stfp = st->pixel_xfer.combined_prog;
114 }
115 else {
116 /* Concatenate the pixel transfer program with the current user-
117 * defined program.
118 */
119 if (is_passthrough_program(&st->fp->Base)) {
120 stfp = (struct st_fragment_program *)
121 _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
122 }
123 else {
124 #if 0
125 printf("Base program:\n");
126 _mesa_print_program(&st->fp->Base.Base);
127 printf("DrawPix program:\n");
128 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
129 #endif
130 stfp = (struct st_fragment_program *)
131 _mesa_combine_programs(ctx,
132 &st->pixel_xfer.program->Base.Base,
133 &st->fp->Base.Base);
134 }
135
136 #if 0
137 {
138 struct gl_program *p = &stfp->Base.Base;
139 printf("Combined DrawPixels program:\n");
140 _mesa_print_program(p);
141 printf("InputsRead: 0x%x\n", p->InputsRead);
142 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
143 _mesa_print_parameter_list(p->Parameters);
144 }
145 #endif
146
147 /* translate to TGSI tokens */
148 st_translate_fragment_program(st, stfp, NULL);
149
150 /* save new program, update serial numbers */
151 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
152 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
153 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
154 /* can't reference new program directly, already have a reference on it */
155 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
156 st->pixel_xfer.combined_prog = stfp;
157 }
158
159 /* Ideally we'd have updated the pipe constants during the normal
160 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
161 */
162 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
163
164 return stfp;
165 }
166
167
168 /**
169 * Create fragment shader that does a TEX() instruction to get a Z
170 * value, then writes to FRAG_RESULT_DEPTH.
171 * Pass fragment color through as-is.
172 */
173 static struct st_fragment_program *
174 make_fragment_shader_z(struct st_context *st)
175 {
176 GLcontext *ctx = st->ctx;
177 struct gl_program *p;
178 GLuint ic = 0;
179
180 if (st->drawpix.z_shader) {
181 return st->drawpix.z_shader;
182 }
183
184 /*
185 * Create shader now
186 */
187 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
188 if (!p)
189 return NULL;
190
191 p->NumInstructions = 3;
192
193 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
194 if (!p->Instructions) {
195 ctx->Driver.DeleteProgram(ctx, p);
196 return NULL;
197 }
198 _mesa_init_instructions(p->Instructions, p->NumInstructions);
199
200 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
201 p->Instructions[ic].Opcode = OPCODE_TEX;
202 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
203 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
204 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
205 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
206 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
207 p->Instructions[ic].TexSrcUnit = 0;
208 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
209 ic++;
210
211 /* MOV result.color, fragment.color */
212 p->Instructions[ic].Opcode = OPCODE_MOV;
213 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
214 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
215 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
216 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
217 ic++;
218
219 /* END; */
220 p->Instructions[ic++].Opcode = OPCODE_END;
221
222 assert(ic == p->NumInstructions);
223
224 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
225 p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH);
226 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
227
228 st->drawpix.z_shader = (struct st_fragment_program *) p;
229 st_translate_fragment_program(st, st->drawpix.z_shader, NULL);
230
231 return st->drawpix.z_shader;
232 }
233
234
235
236 /**
237 * Create a simple vertex shader that just passes through the
238 * vertex position and texcoord (and optionally, color).
239 */
240 static void *
241 st_make_passthrough_vertex_shader(struct st_context *st,
242 GLboolean passColor)
243 {
244 if (!st->drawpix.vert_shaders[passColor]) {
245 struct ureg_program *ureg =
246 ureg_create( TGSI_PROCESSOR_VERTEX );
247
248 if (ureg == NULL)
249 return NULL;
250
251 /* MOV result.pos, vertex.pos; */
252 ureg_MOV(ureg,
253 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
254 ureg_DECL_vs_input( ureg, 0 ));
255
256 /* MOV result.texcoord0, vertex.texcoord0; */
257 ureg_MOV(ureg,
258 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
259 ureg_DECL_vs_input( ureg, 1 ));
260
261 if (passColor) {
262 /* MOV result.color0, vertex.color0; */
263 ureg_MOV(ureg,
264 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
265 ureg_DECL_vs_input( ureg, 2 ));
266 }
267
268 ureg_END( ureg );
269
270 st->drawpix.vert_shaders[passColor] =
271 ureg_create_shader_and_destroy( ureg, st->pipe );
272 }
273
274 return st->drawpix.vert_shaders[passColor];
275 }
276
277
278 static GLenum
279 _mesa_base_format(GLenum format)
280 {
281 switch (format) {
282 case GL_DEPTH_COMPONENT:
283 return GL_DEPTH_COMPONENT;
284 case GL_DEPTH_STENCIL:
285 return GL_DEPTH_STENCIL;
286 case GL_STENCIL_INDEX:
287 return GL_STENCIL_INDEX;
288 default:
289 return GL_RGBA;
290 }
291 }
292
293
294 /**
295 * Make texture containing an image for glDrawPixels image.
296 * If 'pixels' is NULL, leave the texture image data undefined.
297 */
298 static struct pipe_texture *
299 make_texture(struct st_context *st,
300 GLsizei width, GLsizei height, GLenum format, GLenum type,
301 const struct gl_pixelstore_attrib *unpack,
302 const GLvoid *pixels)
303 {
304 GLcontext *ctx = st->ctx;
305 struct pipe_context *pipe = st->pipe;
306 struct pipe_screen *screen = pipe->screen;
307 gl_format mformat;
308 struct pipe_texture *pt;
309 enum pipe_format pipeFormat;
310 GLuint cpp;
311 GLenum baseFormat;
312 int ptw, pth;
313
314 baseFormat = _mesa_base_format(format);
315
316 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
317 assert(mformat);
318
319 pipeFormat = st_mesa_format_to_pipe_format(mformat);
320 assert(pipeFormat);
321 cpp = st_sizeof_format(pipeFormat);
322
323 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
324 if (!pixels)
325 return NULL;
326
327 /* Need to use POT texture? */
328 ptw = width;
329 pth = height;
330 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
331 int l2pt, maxSize;
332
333 l2pt = util_logbase2(width);
334 if (1<<l2pt != width) {
335 ptw = 1<<(l2pt+1);
336 }
337 l2pt = util_logbase2(height);
338 if (1<<l2pt != height) {
339 pth = 1<<(l2pt+1);
340 }
341
342 /* Check against maximum texture size */
343 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
344 assert(ptw <= maxSize);
345 assert(pth <= maxSize);
346 }
347
348 pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, ptw, pth, 1,
349 PIPE_TEXTURE_USAGE_SAMPLER);
350 if (!pt) {
351 _mesa_unmap_pbo_source(ctx, unpack);
352 return NULL;
353 }
354
355 {
356 struct pipe_transfer *transfer;
357 static const GLuint dstImageOffsets = 0;
358 GLboolean success;
359 GLubyte *dest;
360 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
361
362 /* we'll do pixel transfer in a fragment shader */
363 ctx->_ImageTransferState = 0x0;
364
365 transfer = st_no_flush_get_tex_transfer(st, pt, 0, 0, 0,
366 PIPE_TRANSFER_WRITE, 0, 0,
367 width, height);
368
369 /* map texture transfer */
370 dest = screen->transfer_map(screen, transfer);
371
372
373 /* Put image into texture transfer.
374 * Note that the image is actually going to be upside down in
375 * the texture. We deal with that with texcoords.
376 */
377 success = _mesa_texstore(ctx, 2, /* dims */
378 baseFormat, /* baseInternalFormat */
379 mformat, /* gl_format */
380 dest, /* dest */
381 0, 0, 0, /* dstX/Y/Zoffset */
382 transfer->stride, /* dstRowStride, bytes */
383 &dstImageOffsets, /* dstImageOffsets */
384 width, height, 1, /* size */
385 format, type, /* src format/type */
386 pixels, /* data source */
387 unpack);
388
389 /* unmap */
390 screen->transfer_unmap(screen, transfer);
391 screen->tex_transfer_destroy(transfer);
392
393 assert(success);
394
395 /* restore */
396 ctx->_ImageTransferState = imageTransferStateSave;
397 }
398
399 _mesa_unmap_pbo_source(ctx, unpack);
400
401 return pt;
402 }
403
404
405 /**
406 * Draw quad with texcoords and optional color.
407 * Coords are window coords with y=0=bottom.
408 * \param color may be null
409 * \param invertTex if true, flip texcoords vertically
410 */
411 static void
412 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
413 GLfloat x1, GLfloat y1, const GLfloat *color,
414 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
415 {
416 struct st_context *st = st_context(ctx);
417 struct pipe_context *pipe = st->pipe;
418 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
419
420 /* setup vertex data */
421 {
422 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
423 const GLfloat fb_width = (GLfloat) fb->Width;
424 const GLfloat fb_height = (GLfloat) fb->Height;
425 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
426 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
427 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
428 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
429 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
430 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
431 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
432 GLuint tex, i;
433
434 /* upper-left */
435 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
436 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
437
438 /* upper-right */
439 verts[1][0][0] = clip_x1;
440 verts[1][0][1] = clip_y0;
441
442 /* lower-right */
443 verts[2][0][0] = clip_x1;
444 verts[2][0][1] = clip_y1;
445
446 /* lower-left */
447 verts[3][0][0] = clip_x0;
448 verts[3][0][1] = clip_y1;
449
450 tex = color ? 2 : 1;
451 verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
452 verts[0][tex][1] = tTop; /* v[0].attr[tex].t */
453 verts[1][tex][0] = sRight;
454 verts[1][tex][1] = tTop;
455 verts[2][tex][0] = sRight;
456 verts[2][tex][1] = tBot;
457 verts[3][tex][0] = sLeft;
458 verts[3][tex][1] = tBot;
459
460 /* same for all verts: */
461 if (color) {
462 for (i = 0; i < 4; i++) {
463 verts[i][0][2] = z; /*Z*/
464 verts[i][0][3] = 1.0f; /*W*/
465 verts[i][1][0] = color[0];
466 verts[i][1][1] = color[1];
467 verts[i][1][2] = color[2];
468 verts[i][1][3] = color[3];
469 verts[i][2][2] = 0.0f; /*R*/
470 verts[i][2][3] = 1.0f; /*Q*/
471 }
472 }
473 else {
474 for (i = 0; i < 4; i++) {
475 verts[i][0][2] = z; /*Z*/
476 verts[i][0][3] = 1.0f; /*W*/
477 verts[i][1][2] = 0.0f; /*R*/
478 verts[i][1][3] = 1.0f; /*Q*/
479 }
480 }
481 }
482
483 {
484 struct pipe_buffer *buf;
485
486 /* allocate/load buffer object with vertex data */
487 buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
488 sizeof(verts));
489 st_no_flush_pipe_buffer_write(st, buf, 0, sizeof(verts), verts);
490
491 util_draw_vertex_buffer(pipe, buf, 0,
492 PIPE_PRIM_QUADS,
493 4, /* verts */
494 3); /* attribs/vert */
495 pipe_buffer_reference(&buf, NULL);
496 }
497 }
498
499
500
501 static void
502 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
503 GLsizei width, GLsizei height,
504 GLfloat zoomX, GLfloat zoomY,
505 struct pipe_texture *pt,
506 void *driver_vp,
507 void *driver_fp,
508 const GLfloat *color,
509 GLboolean invertTex)
510 {
511 struct st_context *st = st_context(ctx);
512 struct pipe_context *pipe = st->pipe;
513 struct cso_context *cso = st->cso_context;
514 GLfloat x0, y0, x1, y1;
515 GLsizei maxSize;
516
517 /* limit checks */
518 /* XXX if DrawPixels image is larger than max texture size, break
519 * it up into chunks.
520 */
521 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
522 assert(width <= maxSize);
523 assert(height <= maxSize);
524
525 cso_save_rasterizer(cso);
526 cso_save_viewport(cso);
527 cso_save_samplers(cso);
528 cso_save_sampler_textures(cso);
529 cso_save_fragment_shader(cso);
530 cso_save_vertex_shader(cso);
531
532 /* rasterizer state: just scissor */
533 {
534 struct pipe_rasterizer_state rasterizer;
535 memset(&rasterizer, 0, sizeof(rasterizer));
536 rasterizer.gl_rasterization_rules = 1;
537 rasterizer.scissor = ctx->Scissor.Enabled;
538 cso_set_rasterizer(cso, &rasterizer);
539 }
540
541 /* fragment shader state: TEX lookup program */
542 cso_set_fragment_shader_handle(cso, driver_fp);
543
544 /* vertex shader state: position + texcoord pass-through */
545 cso_set_vertex_shader_handle(cso, driver_vp);
546
547
548 /* texture sampling state: */
549 {
550 struct pipe_sampler_state sampler;
551 memset(&sampler, 0, sizeof(sampler));
552 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
553 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
554 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
555 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
556 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
557 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
558 sampler.normalized_coords = 1;
559
560 cso_single_sampler(cso, 0, &sampler);
561 if (st->pixel_xfer.pixelmap_enabled) {
562 cso_single_sampler(cso, 1, &sampler);
563 }
564 cso_single_sampler_done(cso);
565 }
566
567 /* viewport state: viewport matching window dims */
568 {
569 const float w = (float) ctx->DrawBuffer->Width;
570 const float h = (float) ctx->DrawBuffer->Height;
571 struct pipe_viewport_state vp;
572 vp.scale[0] = 0.5f * w;
573 vp.scale[1] = -0.5f * h;
574 vp.scale[2] = 1.0f;
575 vp.scale[3] = 1.0f;
576 vp.translate[0] = 0.5f * w;
577 vp.translate[1] = 0.5f * h;
578 vp.translate[2] = 0.0f;
579 vp.translate[3] = 0.0f;
580 cso_set_viewport(cso, &vp);
581 }
582
583 /* texture state: */
584 if (st->pixel_xfer.pixelmap_enabled) {
585 struct pipe_texture *textures[2];
586 textures[0] = pt;
587 textures[1] = st->pixel_xfer.pixelmap_texture;
588 pipe->set_fragment_sampler_textures(pipe, 2, textures);
589 }
590 else {
591 pipe->set_fragment_sampler_textures(pipe, 1, &pt);
592 }
593
594 /* Compute window coords (y=0=bottom) with pixel zoom.
595 * Recall that these coords are transformed by the current
596 * vertex shader and viewport transformation.
597 */
598 x0 = (GLfloat) x;
599 x1 = x + width * ctx->Pixel.ZoomX;
600 y0 = (GLfloat) y;
601 y1 = y + height * ctx->Pixel.ZoomY;
602
603 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
604 (GLfloat) width / pt->width0,
605 (GLfloat) height / pt->height0);
606
607 /* restore state */
608 cso_restore_rasterizer(cso);
609 cso_restore_viewport(cso);
610 cso_restore_samplers(cso);
611 cso_restore_sampler_textures(cso);
612 cso_restore_fragment_shader(cso);
613 cso_restore_vertex_shader(cso);
614 }
615
616
617 static void
618 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
619 GLsizei width, GLsizei height, GLenum format, GLenum type,
620 const struct gl_pixelstore_attrib *unpack,
621 const GLvoid *pixels)
622 {
623 struct st_context *st = st_context(ctx);
624 struct pipe_context *pipe = st->pipe;
625 struct pipe_screen *screen = pipe->screen;
626 struct st_renderbuffer *strb;
627 enum pipe_transfer_usage usage;
628 struct pipe_transfer *pt;
629 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
630 GLint skipPixels;
631 ubyte *stmap;
632 struct gl_pixelstore_attrib clippedUnpack = *unpack;
633
634 if (!zoom) {
635 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
636 &clippedUnpack)) {
637 /* totally clipped */
638 return;
639 }
640 }
641
642 strb = st_renderbuffer(ctx->DrawBuffer->
643 Attachment[BUFFER_STENCIL].Renderbuffer);
644
645 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
646 y = ctx->DrawBuffer->Height - y - height;
647 }
648
649 if(format != GL_DEPTH_STENCIL &&
650 pf_get_component_bits( strb->format, PIPE_FORMAT_COMP_Z ) != 0)
651 usage = PIPE_TRANSFER_READ_WRITE;
652 else
653 usage = PIPE_TRANSFER_WRITE;
654
655 pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0,
656 usage, x, y,
657 width, height);
658
659 stmap = screen->transfer_map(screen, pt);
660
661 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
662 assert(pixels);
663
664 /* if width > MAX_WIDTH, have to process image in chunks */
665 skipPixels = 0;
666 while (skipPixels < width) {
667 const GLint spanX = skipPixels;
668 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
669 GLint row;
670 for (row = 0; row < height; row++) {
671 GLubyte sValues[MAX_WIDTH];
672 GLuint zValues[MAX_WIDTH];
673 GLenum destType = GL_UNSIGNED_BYTE;
674 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
675 width, height,
676 format, type,
677 row, skipPixels);
678 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
679 type, source, &clippedUnpack,
680 ctx->_ImageTransferState);
681
682 if (format == GL_DEPTH_STENCIL) {
683 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
684 (1 << 24) - 1, type, source,
685 &clippedUnpack);
686 }
687
688 if (zoom) {
689 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
690 "zoom not complete");
691 }
692
693 {
694 GLint spanY;
695
696 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
697 spanY = height - row - 1;
698 }
699 else {
700 spanY = row;
701 }
702
703 /* now pack the stencil (and Z) values in the dest format */
704 switch (pt->texture->format) {
705 case PIPE_FORMAT_S8_UNORM:
706 {
707 ubyte *dest = stmap + spanY * pt->stride + spanX;
708 assert(usage == PIPE_TRANSFER_WRITE);
709 memcpy(dest, sValues, spanWidth);
710 }
711 break;
712 case PIPE_FORMAT_S8Z24_UNORM:
713 if (format == GL_DEPTH_STENCIL) {
714 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
715 GLint k;
716 assert(usage == PIPE_TRANSFER_WRITE);
717 for (k = 0; k < spanWidth; k++) {
718 dest[k] = zValues[k] | (sValues[k] << 24);
719 }
720 }
721 else {
722 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
723 GLint k;
724 assert(usage == PIPE_TRANSFER_READ_WRITE);
725 for (k = 0; k < spanWidth; k++) {
726 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
727 }
728 }
729 break;
730 case PIPE_FORMAT_Z24S8_UNORM:
731 if (format == GL_DEPTH_STENCIL) {
732 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
733 GLint k;
734 assert(usage == PIPE_TRANSFER_WRITE);
735 for (k = 0; k < spanWidth; k++) {
736 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
737 }
738 }
739 else {
740 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
741 GLint k;
742 assert(usage == PIPE_TRANSFER_READ_WRITE);
743 for (k = 0; k < spanWidth; k++) {
744 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
745 }
746 }
747 break;
748 default:
749 assert(0);
750 }
751 }
752 }
753 skipPixels += spanWidth;
754 }
755
756 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
757
758 /* unmap the stencil buffer */
759 screen->transfer_unmap(screen, pt);
760 screen->tex_transfer_destroy(pt);
761 }
762
763
764 /**
765 * Called via ctx->Driver.DrawPixels()
766 */
767 static void
768 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
769 GLenum format, GLenum type,
770 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
771 {
772 struct st_fragment_program *stfp;
773 void *driver_vp;
774 struct st_context *st = st_context(ctx);
775 struct pipe_surface *ps;
776 const GLfloat *color;
777
778 if (format == GL_STENCIL_INDEX ||
779 format == GL_DEPTH_STENCIL) {
780 draw_stencil_pixels(ctx, x, y, width, height, format, type,
781 unpack, pixels);
782 return;
783 }
784
785 /* Mesa state should be up to date by now */
786 assert(ctx->NewState == 0x0);
787
788 st_validate_state(st);
789
790 if (format == GL_DEPTH_COMPONENT) {
791 ps = st->state.framebuffer.zsbuf;
792 stfp = make_fragment_shader_z(st);
793 driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE);
794 color = ctx->Current.RasterColor;
795 }
796 else {
797 ps = st->state.framebuffer.cbufs[0];
798 stfp = combined_drawpix_fragment_program(ctx);
799 driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE);
800 color = NULL;
801 }
802
803 /* draw with textured quad */
804 {
805 struct pipe_texture *pt
806 = make_texture(st, width, height, format, type, unpack, pixels);
807 if (pt) {
808 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
809 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
810 pt,
811 driver_vp,
812 stfp->driver_shader,
813 color, GL_FALSE);
814 pipe_texture_reference(&pt, NULL);
815 }
816 }
817 }
818
819
820
821 static void
822 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
823 GLsizei width, GLsizei height,
824 GLint dstx, GLint dsty)
825 {
826 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
827 struct pipe_screen *screen = ctx->st->pipe->screen;
828 enum pipe_transfer_usage usage;
829 struct pipe_transfer *ptDraw;
830 ubyte *drawMap;
831 ubyte *buffer;
832 int i;
833
834 buffer = _mesa_malloc(width * height * sizeof(ubyte));
835 if (!buffer) {
836 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
837 return;
838 }
839
840 /* this will do stencil pixel transfer ops */
841 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
842 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
843 &ctx->DefaultPacking, buffer);
844
845 if(pf_get_component_bits( rbDraw->format, PIPE_FORMAT_COMP_Z ) != 0)
846 usage = PIPE_TRANSFER_READ_WRITE;
847 else
848 usage = PIPE_TRANSFER_WRITE;
849
850 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
851 dsty = rbDraw->Base.Height - dsty - height;
852 }
853
854 ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx),
855 rbDraw->texture, 0, 0, 0,
856 usage, dstx, dsty,
857 width, height);
858
859 assert(pf_get_blockwidth(ptDraw->texture->format) == 1);
860 assert(pf_get_blockheight(ptDraw->texture->format) == 1);
861
862 /* map the stencil buffer */
863 drawMap = screen->transfer_map(screen, ptDraw);
864
865 /* draw */
866 /* XXX PixelZoom not handled yet */
867 for (i = 0; i < height; i++) {
868 ubyte *dst;
869 const ubyte *src;
870 int y;
871
872 y = i;
873
874 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
875 y = height - y - 1;
876 }
877
878 dst = drawMap + y * ptDraw->stride;
879 src = buffer + i * width;
880
881 switch (ptDraw->texture->format) {
882 case PIPE_FORMAT_S8Z24_UNORM:
883 {
884 uint *dst4 = (uint *) dst;
885 int j;
886 assert(usage == PIPE_TRANSFER_READ_WRITE);
887 for (j = 0; j < width; j++) {
888 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
889 dst4++;
890 }
891 }
892 break;
893 case PIPE_FORMAT_Z24S8_UNORM:
894 {
895 uint *dst4 = (uint *) dst;
896 int j;
897 assert(usage == PIPE_TRANSFER_READ_WRITE);
898 for (j = 0; j < width; j++) {
899 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
900 dst4++;
901 }
902 }
903 break;
904 case PIPE_FORMAT_S8_UNORM:
905 assert(usage == PIPE_TRANSFER_WRITE);
906 memcpy(dst, src, width);
907 break;
908 default:
909 assert(0);
910 }
911 }
912
913 _mesa_free(buffer);
914
915 /* unmap the stencil buffer */
916 screen->transfer_unmap(screen, ptDraw);
917 screen->tex_transfer_destroy(ptDraw);
918 }
919
920
921 static void
922 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
923 GLsizei width, GLsizei height,
924 GLint dstx, GLint dsty, GLenum type)
925 {
926 struct st_context *st = st_context(ctx);
927 struct pipe_context *pipe = st->pipe;
928 struct pipe_screen *screen = pipe->screen;
929 struct st_renderbuffer *rbRead;
930 void *driver_vp;
931 struct st_fragment_program *stfp;
932 struct pipe_texture *pt;
933 GLfloat *color;
934 enum pipe_format srcFormat, texFormat;
935 int ptw, pth;
936
937 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
938
939 st_validate_state(st);
940
941 if (srcx < 0) {
942 width -= -srcx;
943 dstx += -srcx;
944 srcx = 0;
945 }
946
947 if (srcy < 0) {
948 height -= -srcy;
949 dsty += -srcy;
950 srcy = 0;
951 }
952
953 if (dstx < 0) {
954 width -= -dstx;
955 srcx += -dstx;
956 dstx = 0;
957 }
958
959 if (dsty < 0) {
960 height -= -dsty;
961 srcy += -dsty;
962 dsty = 0;
963 }
964
965 if (width < 0 || height < 0)
966 return;
967
968
969 if (type == GL_STENCIL) {
970 /* can't use texturing to do stencil */
971 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
972 return;
973 }
974
975 if (type == GL_COLOR) {
976 rbRead = st_get_color_read_renderbuffer(ctx);
977 color = NULL;
978 stfp = combined_drawpix_fragment_program(ctx);
979 driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE);
980 }
981 else {
982 assert(type == GL_DEPTH);
983 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
984 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
985 stfp = make_fragment_shader_z(st);
986 driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE);
987 }
988
989 srcFormat = rbRead->texture->format;
990
991 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D,
992 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
993 texFormat = srcFormat;
994 }
995 else {
996 /* srcFormat can't be used as a texture format */
997 if (type == GL_DEPTH) {
998 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
999 PIPE_TEXTURE_2D,
1000 PIPE_TEXTURE_USAGE_DEPTH_STENCIL);
1001 assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
1002 }
1003 else {
1004 /* default color format */
1005 texFormat = st_choose_format(screen, GL_RGBA, PIPE_TEXTURE_2D,
1006 PIPE_TEXTURE_USAGE_SAMPLER);
1007 assert(texFormat != PIPE_FORMAT_NONE);
1008 }
1009 }
1010
1011 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1012 srcy = ctx->DrawBuffer->Height - srcy - height;
1013
1014 if (srcy < 0) {
1015 height -= -srcy;
1016 srcy = 0;
1017 }
1018
1019 if (height < 0)
1020 return;
1021 }
1022
1023 /* Need to use POT texture? */
1024 ptw = width;
1025 pth = height;
1026 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
1027 int l2pt, maxSize;
1028
1029 l2pt = util_logbase2(width);
1030 if (1<<l2pt != width) {
1031 ptw = 1<<(l2pt+1);
1032 }
1033 l2pt = util_logbase2(height);
1034 if (1<<l2pt != height) {
1035 pth = 1<<(l2pt+1);
1036 }
1037
1038 /* Check against maximum texture size */
1039 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
1040 assert(ptw <= maxSize);
1041 assert(pth <= maxSize);
1042 }
1043
1044 pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0,
1045 ptw, pth, 1,
1046 PIPE_TEXTURE_USAGE_SAMPLER);
1047 if (!pt)
1048 return;
1049
1050
1051 if (srcFormat == texFormat) {
1052 /* copy source framebuffer surface into mipmap/texture */
1053 struct pipe_surface *psRead = screen->get_tex_surface(screen,
1054 rbRead->texture, 0, 0, 0,
1055 PIPE_BUFFER_USAGE_GPU_READ);
1056 struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
1057 PIPE_BUFFER_USAGE_GPU_WRITE );
1058 if (pipe->surface_copy) {
1059 pipe->surface_copy(pipe,
1060 psTex, /* dest */
1061 0, 0, /* destx/y */
1062 psRead,
1063 srcx, srcy, width, height);
1064 } else {
1065 util_surface_copy(pipe, FALSE,
1066 psTex,
1067 0, 0,
1068 psRead,
1069 srcx, srcy, width, height);
1070 }
1071 pipe_surface_reference(&psRead, NULL);
1072 pipe_surface_reference(&psTex, NULL);
1073 }
1074 else {
1075 /* CPU-based fallback/conversion */
1076 struct pipe_transfer *ptRead =
1077 st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0,
1078 PIPE_TRANSFER_READ, srcx, srcy, width,
1079 height);
1080 struct pipe_transfer *ptTex;
1081 enum pipe_transfer_usage transfer_usage;
1082
1083 if (ST_DEBUG & DEBUG_FALLBACK)
1084 debug_printf("%s: fallback processing\n", __FUNCTION__);
1085
1086 if (type == GL_DEPTH && pf_is_depth_and_stencil(pt->format))
1087 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1088 else
1089 transfer_usage = PIPE_TRANSFER_WRITE;
1090
1091 ptTex = st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, transfer_usage,
1092 0, 0, width, height);
1093
1094 if (type == GL_COLOR) {
1095 /* alternate path using get/put_tile() */
1096 GLfloat *buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1097
1098 pipe_get_tile_rgba(ptRead, 0, 0, width, height, buf);
1099 pipe_put_tile_rgba(ptTex, 0, 0, width, height, buf);
1100
1101 _mesa_free(buf);
1102 }
1103 else {
1104 /* GL_DEPTH */
1105 GLuint *buf = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
1106 pipe_get_tile_z(ptRead, 0, 0, width, height, buf);
1107 pipe_put_tile_z(ptTex, 0, 0, width, height, buf);
1108 _mesa_free(buf);
1109 }
1110
1111 screen->tex_transfer_destroy(ptRead);
1112 screen->tex_transfer_destroy(ptTex);
1113 }
1114
1115 /* draw textured quad */
1116 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1117 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1118 pt,
1119 driver_vp,
1120 stfp->driver_shader,
1121 color, GL_TRUE);
1122
1123 pipe_texture_reference(&pt, NULL);
1124 }
1125
1126
1127
1128 void st_init_drawpixels_functions(struct dd_function_table *functions)
1129 {
1130 functions->DrawPixels = st_DrawPixels;
1131 functions->CopyPixels = st_CopyPixels;
1132 }
1133
1134
1135 void
1136 st_destroy_drawpix(struct st_context *st)
1137 {
1138 st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
1139 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1140 st_reference_vertprog(st, &st->drawpix.vert_shaders[0], NULL);
1141 st_reference_vertprog(st, &st->drawpix.vert_shaders[1], NULL);
1142 }