st/mesa: implement blit-based path for glCopyPixels
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/mtypes.h"
39 #include "main/pack.h"
40 #include "main/texformat.h"
41 #include "main/texstore.h"
42 #include "program/program.h"
43 #include "program/prog_print.h"
44 #include "program/prog_instruction.h"
45
46 #include "st_atom.h"
47 #include "st_atom_constbuf.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_readpixels.h"
50 #include "st_cb_fbo.h"
51 #include "st_context.h"
52 #include "st_debug.h"
53 #include "st_format.h"
54 #include "st_program.h"
55 #include "st_texture.h"
56
57 #include "pipe/p_context.h"
58 #include "pipe/p_defines.h"
59 #include "tgsi/tgsi_ureg.h"
60 #include "util/u_draw_quad.h"
61 #include "util/u_format.h"
62 #include "util/u_inlines.h"
63 #include "util/u_math.h"
64 #include "util/u_tile.h"
65 #include "cso_cache/cso_context.h"
66
67
68 #if FEATURE_drawpix
69
70 /**
71 * Check if the given program is:
72 * 0: MOVE result.color, fragment.color;
73 * 1: END;
74 */
75 static GLboolean
76 is_passthrough_program(const struct gl_fragment_program *prog)
77 {
78 if (prog->Base.NumInstructions == 2) {
79 const struct prog_instruction *inst = prog->Base.Instructions;
80 if (inst[0].Opcode == OPCODE_MOV &&
81 inst[1].Opcode == OPCODE_END &&
82 inst[0].DstReg.File == PROGRAM_OUTPUT &&
83 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
84 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
85 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
86 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
87 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
88 return GL_TRUE;
89 }
90 }
91 return GL_FALSE;
92 }
93
94
95
96 /**
97 * Make fragment shader for glDraw/CopyPixels. This shader is made
98 * by combining the pixel transfer shader with the user-defined shader.
99 * \param fpIn the current/incoming fragment program
100 * \param fpOut returns the combined fragment program
101 */
102 void
103 st_make_drawpix_fragment_program(struct st_context *st,
104 struct gl_fragment_program *fpIn,
105 struct gl_fragment_program **fpOut)
106 {
107 struct gl_program *newProg;
108
109 if (is_passthrough_program(fpIn)) {
110 newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
111 &st->pixel_xfer.program->Base);
112 }
113 else {
114 #if 0
115 /* debug */
116 printf("Base program:\n");
117 _mesa_print_program(&fpIn->Base);
118 printf("DrawPix program:\n");
119 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
120 #endif
121 newProg = _mesa_combine_programs(st->ctx,
122 &st->pixel_xfer.program->Base.Base,
123 &fpIn->Base);
124 }
125
126 #if 0
127 /* debug */
128 printf("Combined DrawPixels program:\n");
129 _mesa_print_program(newProg);
130 printf("InputsRead: 0x%x\n", newProg->InputsRead);
131 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
132 _mesa_print_parameter_list(newProg->Parameters);
133 #endif
134
135 *fpOut = (struct gl_fragment_program *) newProg;
136 }
137
138
139 /**
140 * Create fragment program that does a TEX() instruction to get a Z and/or
141 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
142 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
143 * Pass fragment color through as-is.
144 * \return pointer to the gl_fragment program
145 */
146 struct gl_fragment_program *
147 st_make_drawpix_z_stencil_program(struct st_context *st,
148 GLboolean write_depth,
149 GLboolean write_stencil)
150 {
151 struct gl_context *ctx = st->ctx;
152 struct gl_program *p;
153 struct gl_fragment_program *fp;
154 GLuint ic = 0;
155 const GLuint shaderIndex = write_depth * 2 + write_stencil;
156
157 assert(shaderIndex < Elements(st->drawpix.shaders));
158
159 if (st->drawpix.shaders[shaderIndex]) {
160 /* already have the proper shader */
161 return st->drawpix.shaders[shaderIndex];
162 }
163
164 /*
165 * Create shader now
166 */
167 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
168 if (!p)
169 return NULL;
170
171 p->NumInstructions = write_depth ? 2 : 1;
172 p->NumInstructions += write_stencil ? 1 : 0;
173
174 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
175 if (!p->Instructions) {
176 ctx->Driver.DeleteProgram(ctx, p);
177 return NULL;
178 }
179 _mesa_init_instructions(p->Instructions, p->NumInstructions);
180
181 if (write_depth) {
182 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
183 p->Instructions[ic].Opcode = OPCODE_TEX;
184 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
185 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
186 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
187 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
188 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
189 p->Instructions[ic].TexSrcUnit = 0;
190 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
191 ic++;
192 }
193
194 if (write_stencil) {
195 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
196 p->Instructions[ic].Opcode = OPCODE_TEX;
197 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
198 p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
199 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
200 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
201 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
202 p->Instructions[ic].TexSrcUnit = 1;
203 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
204 ic++;
205 }
206
207 /* END; */
208 p->Instructions[ic++].Opcode = OPCODE_END;
209
210 assert(ic == p->NumInstructions);
211
212 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
213 p->OutputsWritten = 0;
214 if (write_depth)
215 p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
216 if (write_stencil)
217 p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
218
219 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
220 if (write_stencil)
221 p->SamplersUsed |= 1 << 1;
222
223 fp = (struct gl_fragment_program *) p;
224
225 /* save the new shader */
226 st->drawpix.shaders[shaderIndex] = fp;
227
228 return fp;
229 }
230
231
232 /**
233 * Create a simple vertex shader that just passes through the
234 * vertex position and texcoord (and optionally, color).
235 */
236 static void *
237 make_passthrough_vertex_shader(struct st_context *st,
238 GLboolean passColor)
239 {
240 if (!st->drawpix.vert_shaders[passColor]) {
241 struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
242
243 if (ureg == NULL)
244 return NULL;
245
246 /* MOV result.pos, vertex.pos; */
247 ureg_MOV(ureg,
248 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
249 ureg_DECL_vs_input( ureg, 0 ));
250
251 /* MOV result.texcoord0, vertex.attr[1]; */
252 ureg_MOV(ureg,
253 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
254 ureg_DECL_vs_input( ureg, 1 ));
255
256 if (passColor) {
257 /* MOV result.color0, vertex.attr[2]; */
258 ureg_MOV(ureg,
259 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
260 ureg_DECL_vs_input( ureg, 2 ));
261 }
262
263 ureg_END( ureg );
264
265 st->drawpix.vert_shaders[passColor] =
266 ureg_create_shader_and_destroy( ureg, st->pipe );
267 }
268
269 return st->drawpix.vert_shaders[passColor];
270 }
271
272
273 /**
274 * Return a texture base format for drawing/copying an image
275 * of the given format.
276 */
277 static GLenum
278 base_format(GLenum format)
279 {
280 switch (format) {
281 case GL_DEPTH_COMPONENT:
282 return GL_DEPTH_COMPONENT;
283 case GL_DEPTH_STENCIL:
284 return GL_DEPTH_STENCIL;
285 case GL_STENCIL_INDEX:
286 return GL_STENCIL_INDEX;
287 default:
288 return GL_RGBA;
289 }
290 }
291
292
293 /**
294 * Return a texture internalFormat for drawing/copying an image
295 * of the given format and type.
296 */
297 static GLenum
298 internal_format(GLenum format, GLenum type)
299 {
300 switch (format) {
301 case GL_DEPTH_COMPONENT:
302 return GL_DEPTH_COMPONENT;
303 case GL_DEPTH_STENCIL:
304 return GL_DEPTH_STENCIL;
305 case GL_STENCIL_INDEX:
306 return GL_STENCIL_INDEX;
307 default:
308 if (_mesa_is_integer_format(format)) {
309 switch (type) {
310 case GL_BYTE:
311 return GL_RGBA8I;
312 case GL_UNSIGNED_BYTE:
313 return GL_RGBA8UI;
314 case GL_SHORT:
315 return GL_RGBA16I;
316 case GL_UNSIGNED_SHORT:
317 return GL_RGBA16UI;
318 case GL_INT:
319 return GL_RGBA32I;
320 case GL_UNSIGNED_INT:
321 return GL_RGBA32UI;
322 default:
323 assert(0 && "Unexpected type in internal_format()");
324 return GL_RGBA_INTEGER;
325 }
326 }
327 else {
328 return GL_RGBA;
329 }
330 }
331 }
332
333
334 /**
335 * Create a temporary texture to hold an image of the given size.
336 * If width, height are not POT and the driver only handles POT textures,
337 * allocate the next larger size of texture that is POT.
338 */
339 static struct pipe_resource *
340 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
341 enum pipe_format texFormat)
342 {
343 struct pipe_resource *pt;
344
345 pt = st_texture_create(st, st->internal_target, texFormat, 0,
346 width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
347
348 return pt;
349 }
350
351
352 /**
353 * Make texture containing an image for glDrawPixels image.
354 * If 'pixels' is NULL, leave the texture image data undefined.
355 */
356 static struct pipe_resource *
357 make_texture(struct st_context *st,
358 GLsizei width, GLsizei height, GLenum format, GLenum type,
359 const struct gl_pixelstore_attrib *unpack,
360 const GLvoid *pixels)
361 {
362 struct gl_context *ctx = st->ctx;
363 struct pipe_context *pipe = st->pipe;
364 gl_format mformat;
365 struct pipe_resource *pt;
366 enum pipe_format pipeFormat;
367 GLuint cpp;
368 GLenum baseFormat, intFormat;
369
370 baseFormat = base_format(format);
371 intFormat = internal_format(format, type);
372
373 mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
374 format, type, GL_FALSE);
375 assert(mformat);
376
377 pipeFormat = st_mesa_format_to_pipe_format(mformat);
378 assert(pipeFormat);
379 cpp = util_format_get_blocksize(pipeFormat);
380
381 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
382 if (!pixels)
383 return NULL;
384
385 /* alloc temporary texture */
386 pt = alloc_texture(st, width, height, pipeFormat);
387 if (!pt) {
388 _mesa_unmap_pbo_source(ctx, unpack);
389 return NULL;
390 }
391
392 {
393 struct pipe_transfer *transfer;
394 static const GLuint dstImageOffsets = 0;
395 GLboolean success;
396 GLubyte *dest;
397 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
398
399 /* we'll do pixel transfer in a fragment shader */
400 ctx->_ImageTransferState = 0x0;
401
402 transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
403 PIPE_TRANSFER_WRITE, 0, 0,
404 width, height);
405
406 /* map texture transfer */
407 dest = pipe_transfer_map(pipe, transfer);
408
409
410 /* Put image into texture transfer.
411 * Note that the image is actually going to be upside down in
412 * the texture. We deal with that with texcoords.
413 */
414 success = _mesa_texstore(ctx, 2, /* dims */
415 baseFormat, /* baseInternalFormat */
416 mformat, /* gl_format */
417 dest, /* dest */
418 0, 0, 0, /* dstX/Y/Zoffset */
419 transfer->stride, /* dstRowStride, bytes */
420 &dstImageOffsets, /* dstImageOffsets */
421 width, height, 1, /* size */
422 format, type, /* src format/type */
423 pixels, /* data source */
424 unpack);
425
426 /* unmap */
427 pipe_transfer_unmap(pipe, transfer);
428 pipe->transfer_destroy(pipe, transfer);
429
430 assert(success);
431
432 /* restore */
433 ctx->_ImageTransferState = imageTransferStateSave;
434 }
435
436 _mesa_unmap_pbo_source(ctx, unpack);
437
438 return pt;
439 }
440
441
442 /**
443 * Draw quad with texcoords and optional color.
444 * Coords are gallium window coords with y=0=top.
445 * \param color may be null
446 * \param invertTex if true, flip texcoords vertically
447 */
448 static void
449 draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
450 GLfloat x1, GLfloat y1, const GLfloat *color,
451 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
452 {
453 struct st_context *st = st_context(ctx);
454 struct pipe_context *pipe = st->pipe;
455 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
456
457 /* setup vertex data */
458 {
459 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
460 const GLfloat fb_width = (GLfloat) fb->Width;
461 const GLfloat fb_height = (GLfloat) fb->Height;
462 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
463 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
464 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
465 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
466 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
467 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
468 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
469 GLuint i;
470
471 /* upper-left */
472 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
473 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
474
475 /* upper-right */
476 verts[1][0][0] = clip_x1;
477 verts[1][0][1] = clip_y0;
478
479 /* lower-right */
480 verts[2][0][0] = clip_x1;
481 verts[2][0][1] = clip_y1;
482
483 /* lower-left */
484 verts[3][0][0] = clip_x0;
485 verts[3][0][1] = clip_y1;
486
487 verts[0][1][0] = sLeft; /* v[0].attr[1].S */
488 verts[0][1][1] = tTop; /* v[0].attr[1].T */
489 verts[1][1][0] = sRight;
490 verts[1][1][1] = tTop;
491 verts[2][1][0] = sRight;
492 verts[2][1][1] = tBot;
493 verts[3][1][0] = sLeft;
494 verts[3][1][1] = tBot;
495
496 /* same for all verts: */
497 if (color) {
498 for (i = 0; i < 4; i++) {
499 verts[i][0][2] = z; /* v[i].attr[0].z */
500 verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
501 verts[i][2][0] = color[0]; /* v[i].attr[2].r */
502 verts[i][2][1] = color[1]; /* v[i].attr[2].g */
503 verts[i][2][2] = color[2]; /* v[i].attr[2].b */
504 verts[i][2][3] = color[3]; /* v[i].attr[2].a */
505 verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
506 verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
507 }
508 }
509 else {
510 for (i = 0; i < 4; i++) {
511 verts[i][0][2] = z; /*Z*/
512 verts[i][0][3] = 1.0f; /*W*/
513 verts[i][1][2] = 0.0f; /*R*/
514 verts[i][1][3] = 1.0f; /*Q*/
515 }
516 }
517 }
518
519 {
520 struct pipe_resource *buf;
521
522 /* allocate/load buffer object with vertex data */
523 buf = pipe_buffer_create(pipe->screen,
524 PIPE_BIND_VERTEX_BUFFER,
525 PIPE_USAGE_STATIC,
526 sizeof(verts));
527 pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
528
529 util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
530 PIPE_PRIM_QUADS,
531 4, /* verts */
532 3); /* attribs/vert */
533 pipe_resource_reference(&buf, NULL);
534 }
535 }
536
537
538
539 static void
540 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
541 GLsizei width, GLsizei height,
542 GLfloat zoomX, GLfloat zoomY,
543 struct pipe_sampler_view **sv,
544 int num_sampler_view,
545 void *driver_vp,
546 void *driver_fp,
547 const GLfloat *color,
548 GLboolean invertTex,
549 GLboolean write_depth, GLboolean write_stencil)
550 {
551 struct st_context *st = st_context(ctx);
552 struct pipe_context *pipe = st->pipe;
553 struct cso_context *cso = st->cso_context;
554 GLfloat x0, y0, x1, y1;
555 GLsizei maxSize;
556 boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
557
558 /* limit checks */
559 /* XXX if DrawPixels image is larger than max texture size, break
560 * it up into chunks.
561 */
562 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
563 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
564 assert(width <= maxSize);
565 assert(height <= maxSize);
566
567 cso_save_rasterizer(cso);
568 cso_save_viewport(cso);
569 cso_save_samplers(cso);
570 cso_save_fragment_sampler_views(cso);
571 cso_save_fragment_shader(cso);
572 cso_save_vertex_shader(cso);
573 cso_save_vertex_elements(cso);
574 cso_save_vertex_buffers(cso);
575 if (write_stencil) {
576 cso_save_depth_stencil_alpha(cso);
577 cso_save_blend(cso);
578 }
579
580 /* rasterizer state: just scissor */
581 {
582 struct pipe_rasterizer_state rasterizer;
583 memset(&rasterizer, 0, sizeof(rasterizer));
584 rasterizer.gl_rasterization_rules = 1;
585 rasterizer.scissor = ctx->Scissor.Enabled;
586 cso_set_rasterizer(cso, &rasterizer);
587 }
588
589 if (write_stencil) {
590 /* Stencil writing bypasses the normal fragment pipeline to
591 * disable color writing and set stencil test to always pass.
592 */
593 struct pipe_depth_stencil_alpha_state dsa;
594 struct pipe_blend_state blend;
595
596 /* depth/stencil */
597 memset(&dsa, 0, sizeof(dsa));
598 dsa.stencil[0].enabled = 1;
599 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
600 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
601 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
602 if (write_depth) {
603 /* writing depth+stencil: depth test always passes */
604 dsa.depth.enabled = 1;
605 dsa.depth.writemask = ctx->Depth.Mask;
606 dsa.depth.func = PIPE_FUNC_ALWAYS;
607 }
608 cso_set_depth_stencil_alpha(cso, &dsa);
609
610 /* blend (colormask) */
611 memset(&blend, 0, sizeof(blend));
612 cso_set_blend(cso, &blend);
613 }
614
615 /* fragment shader state: TEX lookup program */
616 cso_set_fragment_shader_handle(cso, driver_fp);
617
618 /* vertex shader state: position + texcoord pass-through */
619 cso_set_vertex_shader_handle(cso, driver_vp);
620
621
622 /* texture sampling state: */
623 {
624 struct pipe_sampler_state sampler;
625 memset(&sampler, 0, sizeof(sampler));
626 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
627 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
628 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
629 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
630 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
631 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
632 sampler.normalized_coords = normalized;
633
634 cso_single_sampler(cso, 0, &sampler);
635 if (num_sampler_view > 1) {
636 cso_single_sampler(cso, 1, &sampler);
637 }
638 cso_single_sampler_done(cso);
639 }
640
641 /* viewport state: viewport matching window dims */
642 {
643 const float w = (float) ctx->DrawBuffer->Width;
644 const float h = (float) ctx->DrawBuffer->Height;
645 struct pipe_viewport_state vp;
646 vp.scale[0] = 0.5f * w;
647 vp.scale[1] = -0.5f * h;
648 vp.scale[2] = 0.5f;
649 vp.scale[3] = 1.0f;
650 vp.translate[0] = 0.5f * w;
651 vp.translate[1] = 0.5f * h;
652 vp.translate[2] = 0.5f;
653 vp.translate[3] = 0.0f;
654 cso_set_viewport(cso, &vp);
655 }
656
657 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
658
659 /* texture state: */
660 cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
661
662 /* Compute Gallium window coords (y=0=top) with pixel zoom.
663 * Recall that these coords are transformed by the current
664 * vertex shader and viewport transformation.
665 */
666 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
667 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
668 invertTex = !invertTex;
669 }
670
671 x0 = (GLfloat) x;
672 x1 = x + width * ctx->Pixel.ZoomX;
673 y0 = (GLfloat) y;
674 y1 = y + height * ctx->Pixel.ZoomY;
675
676 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
677 z = z * 2.0 - 1.0;
678
679 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
680 normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
681 normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
682
683 /* restore state */
684 cso_restore_rasterizer(cso);
685 cso_restore_viewport(cso);
686 cso_restore_samplers(cso);
687 cso_restore_fragment_sampler_views(cso);
688 cso_restore_fragment_shader(cso);
689 cso_restore_vertex_shader(cso);
690 cso_restore_vertex_elements(cso);
691 cso_restore_vertex_buffers(cso);
692 if (write_stencil) {
693 cso_restore_depth_stencil_alpha(cso);
694 cso_restore_blend(cso);
695 }
696 }
697
698
699 /**
700 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
701 * can't use a fragment shader to write stencil values.
702 */
703 static void
704 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
705 GLsizei width, GLsizei height, GLenum format, GLenum type,
706 const struct gl_pixelstore_attrib *unpack,
707 const GLvoid *pixels)
708 {
709 struct st_context *st = st_context(ctx);
710 struct pipe_context *pipe = st->pipe;
711 struct st_renderbuffer *strb;
712 enum pipe_transfer_usage usage;
713 struct pipe_transfer *pt;
714 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
715 GLint skipPixels;
716 ubyte *stmap;
717 struct gl_pixelstore_attrib clippedUnpack = *unpack;
718
719 if (!zoom) {
720 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
721 &clippedUnpack)) {
722 /* totally clipped */
723 return;
724 }
725 }
726
727 strb = st_renderbuffer(ctx->DrawBuffer->
728 Attachment[BUFFER_STENCIL].Renderbuffer);
729
730 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
731 y = ctx->DrawBuffer->Height - y - height;
732 }
733
734 if(format != GL_DEPTH_STENCIL &&
735 util_format_get_component_bits(strb->format,
736 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
737 usage = PIPE_TRANSFER_READ_WRITE;
738 else
739 usage = PIPE_TRANSFER_WRITE;
740
741 pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
742 usage, x, y,
743 width, height);
744
745 stmap = pipe_transfer_map(pipe, pt);
746
747 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
748 assert(pixels);
749
750 /* if width > MAX_WIDTH, have to process image in chunks */
751 skipPixels = 0;
752 while (skipPixels < width) {
753 const GLint spanX = skipPixels;
754 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
755 GLint row;
756 for (row = 0; row < height; row++) {
757 GLubyte sValues[MAX_WIDTH];
758 GLuint zValues[MAX_WIDTH];
759 GLenum destType = GL_UNSIGNED_BYTE;
760 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
761 width, height,
762 format, type,
763 row, skipPixels);
764 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
765 type, source, &clippedUnpack,
766 ctx->_ImageTransferState);
767
768 if (format == GL_DEPTH_STENCIL) {
769 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
770 (1 << 24) - 1, type, source,
771 &clippedUnpack);
772 }
773
774 if (zoom) {
775 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
776 "zoom not complete");
777 }
778
779 {
780 GLint spanY;
781
782 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
783 spanY = height - row - 1;
784 }
785 else {
786 spanY = row;
787 }
788
789 /* now pack the stencil (and Z) values in the dest format */
790 switch (pt->resource->format) {
791 case PIPE_FORMAT_S8_USCALED:
792 {
793 ubyte *dest = stmap + spanY * pt->stride + spanX;
794 assert(usage == PIPE_TRANSFER_WRITE);
795 memcpy(dest, sValues, spanWidth);
796 }
797 break;
798 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
799 if (format == GL_DEPTH_STENCIL) {
800 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
801 GLint k;
802 assert(usage == PIPE_TRANSFER_WRITE);
803 for (k = 0; k < spanWidth; k++) {
804 dest[k] = zValues[k] | (sValues[k] << 24);
805 }
806 }
807 else {
808 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
809 GLint k;
810 assert(usage == PIPE_TRANSFER_READ_WRITE);
811 for (k = 0; k < spanWidth; k++) {
812 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
813 }
814 }
815 break;
816 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
817 if (format == GL_DEPTH_STENCIL) {
818 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
819 GLint k;
820 assert(usage == PIPE_TRANSFER_WRITE);
821 for (k = 0; k < spanWidth; k++) {
822 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
823 }
824 }
825 else {
826 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
827 GLint k;
828 assert(usage == PIPE_TRANSFER_READ_WRITE);
829 for (k = 0; k < spanWidth; k++) {
830 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
831 }
832 }
833 break;
834 default:
835 assert(0);
836 }
837 }
838 }
839 skipPixels += spanWidth;
840 }
841
842 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
843
844 /* unmap the stencil buffer */
845 pipe_transfer_unmap(pipe, pt);
846 pipe->transfer_destroy(pipe, pt);
847 }
848
849
850 /**
851 * Get fragment program variant for a glDrawPixels or glCopyPixels
852 * command for RGBA data.
853 */
854 static struct st_fp_variant *
855 get_color_fp_variant(struct st_context *st)
856 {
857 struct gl_context *ctx = st->ctx;
858 struct st_fp_variant_key key;
859 struct st_fp_variant *fpv;
860
861 memset(&key, 0, sizeof(key));
862
863 key.st = st;
864 key.drawpixels = 1;
865 key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
866 ctx->Pixel.RedScale != 1.0 ||
867 ctx->Pixel.GreenBias != 0.0 ||
868 ctx->Pixel.GreenScale != 1.0 ||
869 ctx->Pixel.BlueBias != 0.0 ||
870 ctx->Pixel.BlueScale != 1.0 ||
871 ctx->Pixel.AlphaBias != 0.0 ||
872 ctx->Pixel.AlphaScale != 1.0);
873 key.pixelMaps = ctx->Pixel.MapColorFlag;
874
875 fpv = st_get_fp_variant(st, st->fp, &key);
876
877 return fpv;
878 }
879
880
881 /**
882 * Get fragment program variant for a glDrawPixels or glCopyPixels
883 * command for depth/stencil data.
884 */
885 static struct st_fp_variant *
886 get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
887 GLboolean write_stencil)
888 {
889 struct st_fp_variant_key key;
890 struct st_fp_variant *fpv;
891
892 memset(&key, 0, sizeof(key));
893
894 key.st = st;
895 key.drawpixels = 1;
896 key.drawpixels_z = write_depth;
897 key.drawpixels_stencil = write_stencil;
898
899 fpv = st_get_fp_variant(st, st->fp, &key);
900
901 return fpv;
902 }
903
904
905 /**
906 * Called via ctx->Driver.DrawPixels()
907 */
908 static void
909 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
910 GLsizei width, GLsizei height,
911 GLenum format, GLenum type,
912 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
913 {
914 void *driver_vp, *driver_fp;
915 struct st_context *st = st_context(ctx);
916 const GLfloat *color;
917 struct pipe_context *pipe = st->pipe;
918 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
919 struct pipe_sampler_view *sv[2];
920 int num_sampler_view = 1;
921 enum pipe_format stencil_format = PIPE_FORMAT_NONE;
922 struct st_fp_variant *fpv;
923
924 if (format == GL_DEPTH_STENCIL)
925 write_stencil = write_depth = GL_TRUE;
926 else if (format == GL_STENCIL_INDEX)
927 write_stencil = GL_TRUE;
928 else if (format == GL_DEPTH_COMPONENT)
929 write_depth = GL_TRUE;
930
931 if (write_stencil) {
932 enum pipe_format tex_format;
933 /* can we write to stencil if not fallback */
934 if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
935 goto stencil_fallback;
936
937 tex_format = st_choose_format(st->pipe->screen, base_format(format),
938 PIPE_TEXTURE_2D,
939 0, PIPE_BIND_SAMPLER_VIEW);
940 if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
941 stencil_format = PIPE_FORMAT_X24S8_USCALED;
942 else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
943 stencil_format = PIPE_FORMAT_S8X24_USCALED;
944 else
945 stencil_format = PIPE_FORMAT_S8_USCALED;
946 if (stencil_format == PIPE_FORMAT_NONE)
947 goto stencil_fallback;
948 }
949
950 /* Mesa state should be up to date by now */
951 assert(ctx->NewState == 0x0);
952
953 st_validate_state(st);
954
955 /*
956 * Get vertex/fragment shaders
957 */
958 if (write_depth || write_stencil) {
959 fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
960
961 driver_fp = fpv->driver_shader;
962
963 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
964
965 color = ctx->Current.RasterColor;
966 }
967 else {
968 fpv = get_color_fp_variant(st);
969
970 driver_fp = fpv->driver_shader;
971
972 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
973
974 color = NULL;
975 if (st->pixel_xfer.pixelmap_enabled) {
976 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
977 num_sampler_view++;
978 }
979 }
980
981 /* update fragment program constants */
982 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
983
984 /* draw with textured quad */
985 {
986 struct pipe_resource *pt
987 = make_texture(st, width, height, format, type, unpack, pixels);
988 if (pt) {
989 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
990
991 if (sv[0]) {
992 if (write_stencil) {
993 sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
994 stencil_format);
995 num_sampler_view++;
996 }
997
998 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
999 width, height,
1000 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1001 sv,
1002 num_sampler_view,
1003 driver_vp,
1004 driver_fp,
1005 color, GL_FALSE, write_depth, write_stencil);
1006 pipe_sampler_view_reference(&sv[0], NULL);
1007 if (num_sampler_view > 1)
1008 pipe_sampler_view_reference(&sv[1], NULL);
1009 }
1010 pipe_resource_reference(&pt, NULL);
1011 }
1012 }
1013 return;
1014
1015 stencil_fallback:
1016 draw_stencil_pixels(ctx, x, y, width, height, format, type,
1017 unpack, pixels);
1018 }
1019
1020
1021
1022 /**
1023 * Software fallback for glCopyPixels(GL_STENCIL).
1024 */
1025 static void
1026 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1027 GLsizei width, GLsizei height,
1028 GLint dstx, GLint dsty)
1029 {
1030 struct st_renderbuffer *rbDraw;
1031 struct pipe_context *pipe = st_context(ctx)->pipe;
1032 enum pipe_transfer_usage usage;
1033 struct pipe_transfer *ptDraw;
1034 ubyte *drawMap;
1035 ubyte *buffer;
1036 int i;
1037
1038 buffer = malloc(width * height * sizeof(ubyte));
1039 if (!buffer) {
1040 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
1041 return;
1042 }
1043
1044 /* Get the dest renderbuffer. If there's a wrapper, use the
1045 * underlying renderbuffer.
1046 */
1047 rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
1048 if (rbDraw->Base.Wrapped)
1049 rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
1050
1051 /* this will do stencil pixel transfer ops */
1052 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
1053 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1054 &ctx->DefaultPacking, buffer);
1055
1056 if (0) {
1057 /* debug code: dump stencil values */
1058 GLint row, col;
1059 for (row = 0; row < height; row++) {
1060 printf("%3d: ", row);
1061 for (col = 0; col < width; col++) {
1062 printf("%02x ", buffer[col + row * width]);
1063 }
1064 printf("\n");
1065 }
1066 }
1067
1068 if (util_format_get_component_bits(rbDraw->format,
1069 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
1070 usage = PIPE_TRANSFER_READ_WRITE;
1071 else
1072 usage = PIPE_TRANSFER_WRITE;
1073
1074 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1075 dsty = rbDraw->Base.Height - dsty - height;
1076 }
1077
1078 ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
1079 rbDraw->texture, 0, 0,
1080 usage, dstx, dsty,
1081 width, height);
1082
1083 assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
1084 assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
1085
1086 /* map the stencil buffer */
1087 drawMap = pipe_transfer_map(pipe, ptDraw);
1088
1089 /* draw */
1090 /* XXX PixelZoom not handled yet */
1091 for (i = 0; i < height; i++) {
1092 ubyte *dst;
1093 const ubyte *src;
1094 int y;
1095
1096 y = i;
1097
1098 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1099 y = height - y - 1;
1100 }
1101
1102 dst = drawMap + y * ptDraw->stride;
1103 src = buffer + i * width;
1104
1105 switch (ptDraw->resource->format) {
1106 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
1107 {
1108 uint *dst4 = (uint *) dst;
1109 int j;
1110 assert(usage == PIPE_TRANSFER_READ_WRITE);
1111 for (j = 0; j < width; j++) {
1112 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
1113 dst4++;
1114 }
1115 }
1116 break;
1117 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
1118 {
1119 uint *dst4 = (uint *) dst;
1120 int j;
1121 assert(usage == PIPE_TRANSFER_READ_WRITE);
1122 for (j = 0; j < width; j++) {
1123 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
1124 dst4++;
1125 }
1126 }
1127 break;
1128 case PIPE_FORMAT_S8_USCALED:
1129 assert(usage == PIPE_TRANSFER_WRITE);
1130 memcpy(dst, src, width);
1131 break;
1132 default:
1133 assert(0);
1134 }
1135 }
1136
1137 free(buffer);
1138
1139 /* unmap the stencil buffer */
1140 pipe_transfer_unmap(pipe, ptDraw);
1141 pipe->transfer_destroy(pipe, ptDraw);
1142 }
1143
1144
1145 /** Do the src/dest regions overlap? */
1146 static GLboolean
1147 regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
1148 GLsizei width, GLsizei height)
1149 {
1150 if (srcX + width <= dstX ||
1151 dstX + width <= srcX ||
1152 srcY + height <= dstY ||
1153 dstY + height <= srcY)
1154 return GL_FALSE;
1155 else
1156 return GL_TRUE;
1157 }
1158
1159
1160 /**
1161 * Try to do a glCopyPixels for simple cases with a blit by calling
1162 * pipe->resource_copy_region().
1163 *
1164 * We can do this when we're copying color pixels (depth/stencil
1165 * eventually) with no pixel zoom, no pixel transfer ops, no
1166 * per-fragment ops, the src/dest regions don't overlap and the
1167 * src/dest pixel formats are the same.
1168 */
1169 static GLboolean
1170 blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1171 GLsizei width, GLsizei height,
1172 GLint dstx, GLint dsty, GLenum type)
1173 {
1174 struct st_context *st = st_context(ctx);
1175 struct pipe_context *pipe = st->pipe;
1176 struct gl_pixelstore_attrib pack, unpack;
1177 GLint readX, readY, readW, readH;
1178
1179 if (type == GL_COLOR &&
1180 ctx->Pixel.ZoomX == 1.0 &&
1181 ctx->Pixel.ZoomY == 1.0 &&
1182 ctx->_ImageTransferState == 0x0 &&
1183 !ctx->Color.BlendEnabled &&
1184 !ctx->Color.AlphaEnabled &&
1185 !ctx->Depth.Test &&
1186 !ctx->Fog.Enabled &&
1187 !ctx->Stencil.Enabled &&
1188 !ctx->FragmentProgram.Enabled &&
1189 !ctx->VertexProgram.Enabled &&
1190 !ctx->Shader.CurrentFragmentProgram &&
1191 ctx->DrawBuffer->_NumColorDrawBuffers == 1) {
1192 struct st_renderbuffer *rbRead, *rbDraw;
1193 GLint drawX, drawY;
1194
1195 /*
1196 * Clip the read region against the src buffer bounds.
1197 * We'll still allocate a temporary buffer/texture for the original
1198 * src region size but we'll only read the region which is on-screen.
1199 * This may mean that we draw garbage pixels into the dest region, but
1200 * that's expected.
1201 */
1202 readX = srcx;
1203 readY = srcy;
1204 readW = width;
1205 readH = height;
1206 pack = ctx->DefaultPacking;
1207 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
1208 return GL_TRUE; /* all done */
1209
1210 /* clip against dest buffer bounds and scissor box */
1211 drawX = dstx + pack.SkipPixels;
1212 drawY = dsty + pack.SkipRows;
1213 unpack = pack;
1214 if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
1215 return GL_TRUE; /* all done */
1216
1217 readX = readX - pack.SkipPixels + unpack.SkipPixels;
1218 readY = readY - pack.SkipRows + unpack.SkipRows;
1219
1220 rbRead = st_get_color_read_renderbuffer(ctx);
1221 rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1222
1223 if ((rbRead != rbDraw ||
1224 !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
1225 rbRead->Base.Format == rbDraw->Base.Format) {
1226 struct pipe_box srcBox;
1227
1228 /* flip src/dst position if needed */
1229 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP)
1230 readY = ctx->ReadBuffer->Height - readY - readH;
1231
1232 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
1233 drawY = ctx->DrawBuffer->Height - drawY - readH;
1234
1235 u_box_2d(readX, readY, readW, readH, &srcBox);
1236
1237 pipe->resource_copy_region(pipe,
1238 rbDraw->texture, 0, drawX, drawY, 0,
1239 rbRead->texture, 0, &srcBox);
1240 return GL_TRUE;
1241 }
1242 }
1243
1244 return GL_FALSE;
1245 }
1246
1247
1248 static void
1249 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1250 GLsizei width, GLsizei height,
1251 GLint dstx, GLint dsty, GLenum type)
1252 {
1253 struct st_context *st = st_context(ctx);
1254 struct pipe_context *pipe = st->pipe;
1255 struct pipe_screen *screen = pipe->screen;
1256 struct st_renderbuffer *rbRead;
1257 void *driver_vp, *driver_fp;
1258 struct pipe_resource *pt;
1259 struct pipe_sampler_view *sv[2];
1260 int num_sampler_view = 1;
1261 GLfloat *color;
1262 enum pipe_format srcFormat, texFormat;
1263 GLboolean invertTex = GL_FALSE;
1264 GLint readX, readY, readW, readH;
1265 GLuint sample_count;
1266 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1267 struct st_fp_variant *fpv;
1268
1269 st_validate_state(st);
1270
1271 if (type == GL_STENCIL) {
1272 /* can't use texturing to do stencil */
1273 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1274 return;
1275 }
1276
1277 if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
1278 return;
1279
1280 /*
1281 * The subsequent code implements glCopyPixels by copying the source
1282 * pixels into a temporary texture that's then applied to a textured quad.
1283 * When we draw the textured quad, all the usual per-fragment operations
1284 * are handled.
1285 */
1286
1287
1288 /*
1289 * Get vertex/fragment shaders
1290 */
1291 if (type == GL_COLOR) {
1292 rbRead = st_get_color_read_renderbuffer(ctx);
1293 color = NULL;
1294
1295 fpv = get_color_fp_variant(st);
1296 driver_fp = fpv->driver_shader;
1297
1298 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1299
1300 if (st->pixel_xfer.pixelmap_enabled) {
1301 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1302 num_sampler_view++;
1303 }
1304 }
1305 else {
1306 assert(type == GL_DEPTH);
1307 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
1308 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1309
1310 fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
1311 driver_fp = fpv->driver_shader;
1312
1313 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1314 }
1315
1316 /* update fragment program constants */
1317 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1318
1319
1320 if (rbRead->Base.Wrapped)
1321 rbRead = st_renderbuffer(rbRead->Base.Wrapped);
1322
1323 sample_count = rbRead->texture->nr_samples;
1324 /* I believe this would be legal, presumably would need to do a resolve
1325 for color, and for depth/stencil spec says to just use one of the
1326 depth/stencil samples per pixel? Need some transfer clarifications. */
1327 assert(sample_count < 2);
1328
1329 srcFormat = rbRead->texture->format;
1330
1331 if (screen->is_format_supported(screen, srcFormat, st->internal_target,
1332 sample_count,
1333 PIPE_BIND_SAMPLER_VIEW, 0)) {
1334 texFormat = srcFormat;
1335 }
1336 else {
1337 /* srcFormat can't be used as a texture format */
1338 if (type == GL_DEPTH) {
1339 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
1340 st->internal_target, sample_count,
1341 PIPE_BIND_DEPTH_STENCIL);
1342 assert(texFormat != PIPE_FORMAT_NONE);
1343 }
1344 else {
1345 /* default color format */
1346 texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
1347 sample_count, PIPE_BIND_SAMPLER_VIEW);
1348 assert(texFormat != PIPE_FORMAT_NONE);
1349 }
1350 }
1351
1352 /* Invert src region if needed */
1353 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1354 srcy = ctx->ReadBuffer->Height - srcy - height;
1355 invertTex = !invertTex;
1356 }
1357
1358 /* Clip the read region against the src buffer bounds.
1359 * We'll still allocate a temporary buffer/texture for the original
1360 * src region size but we'll only read the region which is on-screen.
1361 * This may mean that we draw garbage pixels into the dest region, but
1362 * that's expected.
1363 */
1364 readX = srcx;
1365 readY = srcy;
1366 readW = width;
1367 readH = height;
1368 _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1369 readW = MAX2(0, readW);
1370 readH = MAX2(0, readH);
1371
1372 /* alloc temporary texture */
1373 pt = alloc_texture(st, width, height, texFormat);
1374 if (!pt)
1375 return;
1376
1377 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1378 if (!sv[0]) {
1379 pipe_resource_reference(&pt, NULL);
1380 return;
1381 }
1382
1383 /* Make temporary texture which is a copy of the src region.
1384 */
1385 if (srcFormat == texFormat) {
1386 struct pipe_box src_box;
1387 u_box_2d(readX, readY, readW, readH, &src_box);
1388 /* copy source framebuffer surface into mipmap/texture */
1389 pipe->resource_copy_region(pipe,
1390 pt, /* dest tex */
1391 0,
1392 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1393 rbRead->texture, /* src tex */
1394 0,
1395 &src_box);
1396
1397 }
1398 else {
1399 /* CPU-based fallback/conversion */
1400 struct pipe_transfer *ptRead =
1401 pipe_get_transfer(st->pipe, rbRead->texture,
1402 0, 0, /* level, layer */
1403 PIPE_TRANSFER_READ,
1404 readX, readY, readW, readH);
1405 struct pipe_transfer *ptTex;
1406 enum pipe_transfer_usage transfer_usage;
1407
1408 if (ST_DEBUG & DEBUG_FALLBACK)
1409 debug_printf("%s: fallback processing\n", __FUNCTION__);
1410
1411 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1412 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1413 else
1414 transfer_usage = PIPE_TRANSFER_WRITE;
1415
1416 ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
1417 0, 0, width, height);
1418
1419 /* copy image from ptRead surface to ptTex surface */
1420 if (type == GL_COLOR) {
1421 /* alternate path using get/put_tile() */
1422 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1423 enum pipe_format readFormat, drawFormat;
1424 readFormat = util_format_linear(rbRead->texture->format);
1425 drawFormat = util_format_linear(pt->format);
1426 pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
1427 readFormat, buf);
1428 pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1429 readW, readH, drawFormat, buf);
1430 free(buf);
1431 }
1432 else {
1433 /* GL_DEPTH */
1434 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1435 pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
1436 pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1437 readW, readH, buf);
1438 free(buf);
1439 }
1440
1441 pipe->transfer_destroy(pipe, ptRead);
1442 pipe->transfer_destroy(pipe, ptTex);
1443 }
1444
1445 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1446 * textured quad with that texture.
1447 */
1448 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1449 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1450 sv,
1451 num_sampler_view,
1452 driver_vp,
1453 driver_fp,
1454 color, invertTex, GL_FALSE, GL_FALSE);
1455
1456 pipe_resource_reference(&pt, NULL);
1457 pipe_sampler_view_reference(&sv[0], NULL);
1458 }
1459
1460
1461
1462 void st_init_drawpixels_functions(struct dd_function_table *functions)
1463 {
1464 functions->DrawPixels = st_DrawPixels;
1465 functions->CopyPixels = st_CopyPixels;
1466 }
1467
1468
1469 void
1470 st_destroy_drawpix(struct st_context *st)
1471 {
1472 GLuint i;
1473
1474 for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1475 if (st->drawpix.shaders[i])
1476 _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
1477 }
1478
1479 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1480 if (st->drawpix.vert_shaders[0])
1481 ureg_free_tokens(st->drawpix.vert_shaders[0]);
1482 if (st->drawpix.vert_shaders[1])
1483 ureg_free_tokens(st->drawpix.vert_shaders[1]);
1484 }
1485
1486 #endif /* FEATURE_drawpix */