st/mesa: support EXT_packed_float
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/mtypes.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/texformat.h"
42 #include "main/texstore.h"
43 #include "program/program.h"
44 #include "program/prog_print.h"
45 #include "program/prog_instruction.h"
46
47 #include "st_atom.h"
48 #include "st_atom_constbuf.h"
49 #include "st_cb_drawpixels.h"
50 #include "st_cb_readpixels.h"
51 #include "st_cb_fbo.h"
52 #include "st_context.h"
53 #include "st_debug.h"
54 #include "st_format.h"
55 #include "st_program.h"
56 #include "st_texture.h"
57
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "tgsi/tgsi_ureg.h"
61 #include "util/u_draw_quad.h"
62 #include "util/u_format.h"
63 #include "util/u_inlines.h"
64 #include "util/u_math.h"
65 #include "util/u_tile.h"
66 #include "cso_cache/cso_context.h"
67
68
69 #if FEATURE_drawpix
70
71 /**
72 * Check if the given program is:
73 * 0: MOVE result.color, fragment.color;
74 * 1: END;
75 */
76 static GLboolean
77 is_passthrough_program(const struct gl_fragment_program *prog)
78 {
79 if (prog->Base.NumInstructions == 2) {
80 const struct prog_instruction *inst = prog->Base.Instructions;
81 if (inst[0].Opcode == OPCODE_MOV &&
82 inst[1].Opcode == OPCODE_END &&
83 inst[0].DstReg.File == PROGRAM_OUTPUT &&
84 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
85 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
86 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
87 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
88 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
89 return GL_TRUE;
90 }
91 }
92 return GL_FALSE;
93 }
94
95
96
97 /**
98 * Make fragment shader for glDraw/CopyPixels. This shader is made
99 * by combining the pixel transfer shader with the user-defined shader.
100 * \param fpIn the current/incoming fragment program
101 * \param fpOut returns the combined fragment program
102 */
103 void
104 st_make_drawpix_fragment_program(struct st_context *st,
105 struct gl_fragment_program *fpIn,
106 struct gl_fragment_program **fpOut)
107 {
108 struct gl_program *newProg;
109
110 if (is_passthrough_program(fpIn)) {
111 newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
112 &st->pixel_xfer.program->Base);
113 }
114 else {
115 #if 0
116 /* debug */
117 printf("Base program:\n");
118 _mesa_print_program(&fpIn->Base);
119 printf("DrawPix program:\n");
120 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
121 #endif
122 newProg = _mesa_combine_programs(st->ctx,
123 &st->pixel_xfer.program->Base.Base,
124 &fpIn->Base);
125 }
126
127 #if 0
128 /* debug */
129 printf("Combined DrawPixels program:\n");
130 _mesa_print_program(newProg);
131 printf("InputsRead: 0x%x\n", newProg->InputsRead);
132 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
133 _mesa_print_parameter_list(newProg->Parameters);
134 #endif
135
136 *fpOut = (struct gl_fragment_program *) newProg;
137 }
138
139
140 /**
141 * Create fragment program that does a TEX() instruction to get a Z and/or
142 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
143 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
144 * Pass fragment color through as-is.
145 * \return pointer to the gl_fragment program
146 */
147 struct gl_fragment_program *
148 st_make_drawpix_z_stencil_program(struct st_context *st,
149 GLboolean write_depth,
150 GLboolean write_stencil)
151 {
152 struct gl_context *ctx = st->ctx;
153 struct gl_program *p;
154 struct gl_fragment_program *fp;
155 GLuint ic = 0;
156 const GLuint shaderIndex = write_depth * 2 + write_stencil;
157
158 assert(shaderIndex < Elements(st->drawpix.shaders));
159
160 if (st->drawpix.shaders[shaderIndex]) {
161 /* already have the proper shader */
162 return st->drawpix.shaders[shaderIndex];
163 }
164
165 /*
166 * Create shader now
167 */
168 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
169 if (!p)
170 return NULL;
171
172 p->NumInstructions = write_depth ? 2 : 1;
173 p->NumInstructions += write_stencil ? 1 : 0;
174
175 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
176 if (!p->Instructions) {
177 ctx->Driver.DeleteProgram(ctx, p);
178 return NULL;
179 }
180 _mesa_init_instructions(p->Instructions, p->NumInstructions);
181
182 if (write_depth) {
183 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
184 p->Instructions[ic].Opcode = OPCODE_TEX;
185 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
186 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
187 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
188 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
189 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
190 p->Instructions[ic].TexSrcUnit = 0;
191 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
192 ic++;
193 }
194
195 if (write_stencil) {
196 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
197 p->Instructions[ic].Opcode = OPCODE_TEX;
198 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
199 p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
200 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
201 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
202 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
203 p->Instructions[ic].TexSrcUnit = 1;
204 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
205 ic++;
206 }
207
208 /* END; */
209 p->Instructions[ic++].Opcode = OPCODE_END;
210
211 assert(ic == p->NumInstructions);
212
213 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
214 p->OutputsWritten = 0;
215 if (write_depth)
216 p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
217 if (write_stencil)
218 p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL);
219
220 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
221 if (write_stencil)
222 p->SamplersUsed |= 1 << 1;
223
224 fp = (struct gl_fragment_program *) p;
225
226 /* save the new shader */
227 st->drawpix.shaders[shaderIndex] = fp;
228
229 return fp;
230 }
231
232
233 /**
234 * Create a simple vertex shader that just passes through the
235 * vertex position and texcoord (and optionally, color).
236 */
237 static void *
238 make_passthrough_vertex_shader(struct st_context *st,
239 GLboolean passColor)
240 {
241 if (!st->drawpix.vert_shaders[passColor]) {
242 struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
243
244 if (ureg == NULL)
245 return NULL;
246
247 /* MOV result.pos, vertex.pos; */
248 ureg_MOV(ureg,
249 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
250 ureg_DECL_vs_input( ureg, 0 ));
251
252 /* MOV result.texcoord0, vertex.attr[1]; */
253 ureg_MOV(ureg,
254 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
255 ureg_DECL_vs_input( ureg, 1 ));
256
257 if (passColor) {
258 /* MOV result.color0, vertex.attr[2]; */
259 ureg_MOV(ureg,
260 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
261 ureg_DECL_vs_input( ureg, 2 ));
262 }
263
264 ureg_END( ureg );
265
266 st->drawpix.vert_shaders[passColor] =
267 ureg_create_shader_and_destroy( ureg, st->pipe );
268 }
269
270 return st->drawpix.vert_shaders[passColor];
271 }
272
273
274 /**
275 * Return a texture base format for drawing/copying an image
276 * of the given format.
277 */
278 static GLenum
279 base_format(GLenum format)
280 {
281 switch (format) {
282 case GL_DEPTH_COMPONENT:
283 return GL_DEPTH_COMPONENT;
284 case GL_DEPTH_STENCIL:
285 return GL_DEPTH_STENCIL;
286 case GL_STENCIL_INDEX:
287 return GL_STENCIL_INDEX;
288 default:
289 return GL_RGBA;
290 }
291 }
292
293
294 /**
295 * Return a texture internalFormat for drawing/copying an image
296 * of the given format and type.
297 */
298 static GLenum
299 internal_format(struct gl_context *ctx, GLenum format, GLenum type)
300 {
301 switch (format) {
302 case GL_DEPTH_COMPONENT:
303 return GL_DEPTH_COMPONENT;
304 case GL_DEPTH_STENCIL:
305 return GL_DEPTH_STENCIL;
306 case GL_STENCIL_INDEX:
307 return GL_STENCIL_INDEX;
308 default:
309 if (_mesa_is_integer_format(format)) {
310 switch (type) {
311 case GL_BYTE:
312 return GL_RGBA8I;
313 case GL_UNSIGNED_BYTE:
314 return GL_RGBA8UI;
315 case GL_SHORT:
316 return GL_RGBA16I;
317 case GL_UNSIGNED_SHORT:
318 return GL_RGBA16UI;
319 case GL_INT:
320 return GL_RGBA32I;
321 case GL_UNSIGNED_INT:
322 return GL_RGBA32UI;
323 default:
324 assert(0 && "Unexpected type in internal_format()");
325 return GL_RGBA_INTEGER;
326 }
327 }
328 else {
329 switch (type) {
330 case GL_UNSIGNED_BYTE:
331 case GL_UNSIGNED_INT_8_8_8_8:
332 case GL_UNSIGNED_INT_8_8_8_8_REV:
333 default:
334 return GL_RGBA8;
335
336 case GL_UNSIGNED_BYTE_3_3_2:
337 case GL_UNSIGNED_BYTE_2_3_3_REV:
338 case GL_UNSIGNED_SHORT_4_4_4_4:
339 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
340 return GL_RGBA4;
341
342 case GL_UNSIGNED_SHORT_5_6_5:
343 case GL_UNSIGNED_SHORT_5_6_5_REV:
344 case GL_UNSIGNED_SHORT_5_5_5_1:
345 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
346 return GL_RGB5_A1;
347
348 case GL_UNSIGNED_INT_10_10_10_2:
349 case GL_UNSIGNED_INT_2_10_10_10_REV:
350 return GL_RGB10_A2;
351
352 case GL_UNSIGNED_SHORT:
353 case GL_UNSIGNED_INT:
354 return GL_RGBA16;
355
356 case GL_BYTE:
357 return
358 ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
359
360 case GL_SHORT:
361 case GL_INT:
362 return
363 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
364
365 case GL_HALF_FLOAT_ARB:
366 return
367 ctx->Extensions.ARB_texture_float ? GL_RGBA16F :
368 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
369
370 case GL_FLOAT:
371 case GL_DOUBLE:
372 return
373 ctx->Extensions.ARB_texture_float ? GL_RGBA32F :
374 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
375
376 case GL_UNSIGNED_INT_5_9_9_9_REV:
377 assert(ctx->Extensions.EXT_texture_shared_exponent);
378 return GL_RGB9_E5;
379
380 case GL_UNSIGNED_INT_10F_11F_11F_REV:
381 assert(ctx->Extensions.EXT_packed_float);
382 return GL_R11F_G11F_B10F;
383 }
384 }
385 }
386 }
387
388
389 /**
390 * Create a temporary texture to hold an image of the given size.
391 * If width, height are not POT and the driver only handles POT textures,
392 * allocate the next larger size of texture that is POT.
393 */
394 static struct pipe_resource *
395 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
396 enum pipe_format texFormat)
397 {
398 struct pipe_resource *pt;
399
400 pt = st_texture_create(st, st->internal_target, texFormat, 0,
401 width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
402
403 return pt;
404 }
405
406
407 /**
408 * Make texture containing an image for glDrawPixels image.
409 * If 'pixels' is NULL, leave the texture image data undefined.
410 */
411 static struct pipe_resource *
412 make_texture(struct st_context *st,
413 GLsizei width, GLsizei height, GLenum format, GLenum type,
414 const struct gl_pixelstore_attrib *unpack,
415 const GLvoid *pixels)
416 {
417 struct gl_context *ctx = st->ctx;
418 struct pipe_context *pipe = st->pipe;
419 gl_format mformat;
420 struct pipe_resource *pt;
421 enum pipe_format pipeFormat;
422 GLuint cpp;
423 GLenum baseFormat, intFormat;
424
425 baseFormat = base_format(format);
426 intFormat = internal_format(ctx, format, type);
427
428 mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
429 format, type, GL_FALSE);
430 assert(mformat);
431
432 pipeFormat = st_mesa_format_to_pipe_format(mformat);
433 assert(pipeFormat);
434 cpp = util_format_get_blocksize(pipeFormat);
435
436 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
437 if (!pixels)
438 return NULL;
439
440 /* alloc temporary texture */
441 pt = alloc_texture(st, width, height, pipeFormat);
442 if (!pt) {
443 _mesa_unmap_pbo_source(ctx, unpack);
444 return NULL;
445 }
446
447 {
448 struct pipe_transfer *transfer;
449 static const GLuint dstImageOffsets = 0;
450 GLboolean success;
451 GLubyte *dest;
452 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
453
454 /* we'll do pixel transfer in a fragment shader */
455 ctx->_ImageTransferState = 0x0;
456
457 transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
458 PIPE_TRANSFER_WRITE, 0, 0,
459 width, height);
460
461 /* map texture transfer */
462 dest = pipe_transfer_map(pipe, transfer);
463
464
465 /* Put image into texture transfer.
466 * Note that the image is actually going to be upside down in
467 * the texture. We deal with that with texcoords.
468 */
469 success = _mesa_texstore(ctx, 2, /* dims */
470 baseFormat, /* baseInternalFormat */
471 mformat, /* gl_format */
472 dest, /* dest */
473 0, 0, 0, /* dstX/Y/Zoffset */
474 transfer->stride, /* dstRowStride, bytes */
475 &dstImageOffsets, /* dstImageOffsets */
476 width, height, 1, /* size */
477 format, type, /* src format/type */
478 pixels, /* data source */
479 unpack);
480
481 /* unmap */
482 pipe_transfer_unmap(pipe, transfer);
483 pipe->transfer_destroy(pipe, transfer);
484
485 assert(success);
486
487 /* restore */
488 ctx->_ImageTransferState = imageTransferStateSave;
489 }
490
491 _mesa_unmap_pbo_source(ctx, unpack);
492
493 return pt;
494 }
495
496
497 /**
498 * Draw quad with texcoords and optional color.
499 * Coords are gallium window coords with y=0=top.
500 * \param color may be null
501 * \param invertTex if true, flip texcoords vertically
502 */
503 static void
504 draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
505 GLfloat x1, GLfloat y1, const GLfloat *color,
506 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
507 {
508 struct st_context *st = st_context(ctx);
509 struct pipe_context *pipe = st->pipe;
510 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
511
512 /* setup vertex data */
513 {
514 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
515 const GLfloat fb_width = (GLfloat) fb->Width;
516 const GLfloat fb_height = (GLfloat) fb->Height;
517 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
518 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
519 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
520 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
521 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
522 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
523 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
524 GLuint i;
525
526 /* upper-left */
527 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
528 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
529
530 /* upper-right */
531 verts[1][0][0] = clip_x1;
532 verts[1][0][1] = clip_y0;
533
534 /* lower-right */
535 verts[2][0][0] = clip_x1;
536 verts[2][0][1] = clip_y1;
537
538 /* lower-left */
539 verts[3][0][0] = clip_x0;
540 verts[3][0][1] = clip_y1;
541
542 verts[0][1][0] = sLeft; /* v[0].attr[1].S */
543 verts[0][1][1] = tTop; /* v[0].attr[1].T */
544 verts[1][1][0] = sRight;
545 verts[1][1][1] = tTop;
546 verts[2][1][0] = sRight;
547 verts[2][1][1] = tBot;
548 verts[3][1][0] = sLeft;
549 verts[3][1][1] = tBot;
550
551 /* same for all verts: */
552 if (color) {
553 for (i = 0; i < 4; i++) {
554 verts[i][0][2] = z; /* v[i].attr[0].z */
555 verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
556 verts[i][2][0] = color[0]; /* v[i].attr[2].r */
557 verts[i][2][1] = color[1]; /* v[i].attr[2].g */
558 verts[i][2][2] = color[2]; /* v[i].attr[2].b */
559 verts[i][2][3] = color[3]; /* v[i].attr[2].a */
560 verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
561 verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
562 }
563 }
564 else {
565 for (i = 0; i < 4; i++) {
566 verts[i][0][2] = z; /*Z*/
567 verts[i][0][3] = 1.0f; /*W*/
568 verts[i][1][2] = 0.0f; /*R*/
569 verts[i][1][3] = 1.0f; /*Q*/
570 }
571 }
572 }
573
574 {
575 struct pipe_resource *buf;
576
577 /* allocate/load buffer object with vertex data */
578 buf = pipe_buffer_create(pipe->screen,
579 PIPE_BIND_VERTEX_BUFFER,
580 PIPE_USAGE_STATIC,
581 sizeof(verts));
582 pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
583
584 util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
585 PIPE_PRIM_QUADS,
586 4, /* verts */
587 3); /* attribs/vert */
588 pipe_resource_reference(&buf, NULL);
589 }
590 }
591
592
593
594 static void
595 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
596 GLsizei width, GLsizei height,
597 GLfloat zoomX, GLfloat zoomY,
598 struct pipe_sampler_view **sv,
599 int num_sampler_view,
600 void *driver_vp,
601 void *driver_fp,
602 const GLfloat *color,
603 GLboolean invertTex,
604 GLboolean write_depth, GLboolean write_stencil)
605 {
606 struct st_context *st = st_context(ctx);
607 struct pipe_context *pipe = st->pipe;
608 struct cso_context *cso = st->cso_context;
609 GLfloat x0, y0, x1, y1;
610 GLsizei maxSize;
611 boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
612
613 /* limit checks */
614 /* XXX if DrawPixels image is larger than max texture size, break
615 * it up into chunks.
616 */
617 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
618 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
619 assert(width <= maxSize);
620 assert(height <= maxSize);
621
622 cso_save_rasterizer(cso);
623 cso_save_viewport(cso);
624 cso_save_samplers(cso);
625 cso_save_fragment_sampler_views(cso);
626 cso_save_fragment_shader(cso);
627 cso_save_vertex_shader(cso);
628 cso_save_vertex_elements(cso);
629 cso_save_vertex_buffers(cso);
630 if (write_stencil) {
631 cso_save_depth_stencil_alpha(cso);
632 cso_save_blend(cso);
633 }
634
635 /* rasterizer state: just scissor */
636 {
637 struct pipe_rasterizer_state rasterizer;
638 memset(&rasterizer, 0, sizeof(rasterizer));
639 rasterizer.clamp_fragment_color = ctx->Color._ClampFragmentColor;
640 rasterizer.gl_rasterization_rules = 1;
641 rasterizer.scissor = ctx->Scissor.Enabled;
642 cso_set_rasterizer(cso, &rasterizer);
643 }
644
645 if (write_stencil) {
646 /* Stencil writing bypasses the normal fragment pipeline to
647 * disable color writing and set stencil test to always pass.
648 */
649 struct pipe_depth_stencil_alpha_state dsa;
650 struct pipe_blend_state blend;
651
652 /* depth/stencil */
653 memset(&dsa, 0, sizeof(dsa));
654 dsa.stencil[0].enabled = 1;
655 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
656 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
657 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
658 if (write_depth) {
659 /* writing depth+stencil: depth test always passes */
660 dsa.depth.enabled = 1;
661 dsa.depth.writemask = ctx->Depth.Mask;
662 dsa.depth.func = PIPE_FUNC_ALWAYS;
663 }
664 cso_set_depth_stencil_alpha(cso, &dsa);
665
666 /* blend (colormask) */
667 memset(&blend, 0, sizeof(blend));
668 cso_set_blend(cso, &blend);
669 }
670
671 /* fragment shader state: TEX lookup program */
672 cso_set_fragment_shader_handle(cso, driver_fp);
673
674 /* vertex shader state: position + texcoord pass-through */
675 cso_set_vertex_shader_handle(cso, driver_vp);
676
677
678 /* texture sampling state: */
679 {
680 struct pipe_sampler_state sampler;
681 memset(&sampler, 0, sizeof(sampler));
682 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
683 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
684 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
685 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
686 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
687 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
688 sampler.normalized_coords = normalized;
689
690 cso_single_sampler(cso, 0, &sampler);
691 if (num_sampler_view > 1) {
692 cso_single_sampler(cso, 1, &sampler);
693 }
694 cso_single_sampler_done(cso);
695 }
696
697 /* viewport state: viewport matching window dims */
698 {
699 const float w = (float) ctx->DrawBuffer->Width;
700 const float h = (float) ctx->DrawBuffer->Height;
701 struct pipe_viewport_state vp;
702 vp.scale[0] = 0.5f * w;
703 vp.scale[1] = -0.5f * h;
704 vp.scale[2] = 0.5f;
705 vp.scale[3] = 1.0f;
706 vp.translate[0] = 0.5f * w;
707 vp.translate[1] = 0.5f * h;
708 vp.translate[2] = 0.5f;
709 vp.translate[3] = 0.0f;
710 cso_set_viewport(cso, &vp);
711 }
712
713 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
714
715 /* texture state: */
716 cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
717
718 /* Compute Gallium window coords (y=0=top) with pixel zoom.
719 * Recall that these coords are transformed by the current
720 * vertex shader and viewport transformation.
721 */
722 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
723 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
724 invertTex = !invertTex;
725 }
726
727 x0 = (GLfloat) x;
728 x1 = x + width * ctx->Pixel.ZoomX;
729 y0 = (GLfloat) y;
730 y1 = y + height * ctx->Pixel.ZoomY;
731
732 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
733 z = z * 2.0 - 1.0;
734
735 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
736 normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
737 normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
738
739 /* restore state */
740 cso_restore_rasterizer(cso);
741 cso_restore_viewport(cso);
742 cso_restore_samplers(cso);
743 cso_restore_fragment_sampler_views(cso);
744 cso_restore_fragment_shader(cso);
745 cso_restore_vertex_shader(cso);
746 cso_restore_vertex_elements(cso);
747 cso_restore_vertex_buffers(cso);
748 if (write_stencil) {
749 cso_restore_depth_stencil_alpha(cso);
750 cso_restore_blend(cso);
751 }
752 }
753
754
755 /**
756 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
757 * can't use a fragment shader to write stencil values.
758 */
759 static void
760 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
761 GLsizei width, GLsizei height, GLenum format, GLenum type,
762 const struct gl_pixelstore_attrib *unpack,
763 const GLvoid *pixels)
764 {
765 struct st_context *st = st_context(ctx);
766 struct pipe_context *pipe = st->pipe;
767 struct st_renderbuffer *strb;
768 enum pipe_transfer_usage usage;
769 struct pipe_transfer *pt;
770 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
771 GLint skipPixels;
772 ubyte *stmap;
773 struct gl_pixelstore_attrib clippedUnpack = *unpack;
774
775 if (!zoom) {
776 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
777 &clippedUnpack)) {
778 /* totally clipped */
779 return;
780 }
781 }
782
783 strb = st_renderbuffer(ctx->DrawBuffer->
784 Attachment[BUFFER_STENCIL].Renderbuffer);
785
786 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
787 y = ctx->DrawBuffer->Height - y - height;
788 }
789
790 if(format != GL_DEPTH_STENCIL &&
791 util_format_get_component_bits(strb->format,
792 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
793 usage = PIPE_TRANSFER_READ_WRITE;
794 else
795 usage = PIPE_TRANSFER_WRITE;
796
797 pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
798 usage, x, y,
799 width, height);
800
801 stmap = pipe_transfer_map(pipe, pt);
802
803 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
804 assert(pixels);
805
806 /* if width > MAX_WIDTH, have to process image in chunks */
807 skipPixels = 0;
808 while (skipPixels < width) {
809 const GLint spanX = skipPixels;
810 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
811 GLint row;
812 for (row = 0; row < height; row++) {
813 GLubyte sValues[MAX_WIDTH];
814 GLuint zValues[MAX_WIDTH];
815 GLenum destType = GL_UNSIGNED_BYTE;
816 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
817 width, height,
818 format, type,
819 row, skipPixels);
820 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
821 type, source, &clippedUnpack,
822 ctx->_ImageTransferState);
823
824 if (format == GL_DEPTH_STENCIL) {
825 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
826 (1 << 24) - 1, type, source,
827 &clippedUnpack);
828 }
829
830 if (zoom) {
831 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
832 "zoom not complete");
833 }
834
835 {
836 GLint spanY;
837
838 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
839 spanY = height - row - 1;
840 }
841 else {
842 spanY = row;
843 }
844
845 /* now pack the stencil (and Z) values in the dest format */
846 switch (pt->resource->format) {
847 case PIPE_FORMAT_S8_USCALED:
848 {
849 ubyte *dest = stmap + spanY * pt->stride + spanX;
850 assert(usage == PIPE_TRANSFER_WRITE);
851 memcpy(dest, sValues, spanWidth);
852 }
853 break;
854 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
855 if (format == GL_DEPTH_STENCIL) {
856 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
857 GLint k;
858 assert(usage == PIPE_TRANSFER_WRITE);
859 for (k = 0; k < spanWidth; k++) {
860 dest[k] = zValues[k] | (sValues[k] << 24);
861 }
862 }
863 else {
864 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
865 GLint k;
866 assert(usage == PIPE_TRANSFER_READ_WRITE);
867 for (k = 0; k < spanWidth; k++) {
868 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
869 }
870 }
871 break;
872 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
873 if (format == GL_DEPTH_STENCIL) {
874 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
875 GLint k;
876 assert(usage == PIPE_TRANSFER_WRITE);
877 for (k = 0; k < spanWidth; k++) {
878 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
879 }
880 }
881 else {
882 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
883 GLint k;
884 assert(usage == PIPE_TRANSFER_READ_WRITE);
885 for (k = 0; k < spanWidth; k++) {
886 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
887 }
888 }
889 break;
890 default:
891 assert(0);
892 }
893 }
894 }
895 skipPixels += spanWidth;
896 }
897
898 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
899
900 /* unmap the stencil buffer */
901 pipe_transfer_unmap(pipe, pt);
902 pipe->transfer_destroy(pipe, pt);
903 }
904
905
906 /**
907 * Get fragment program variant for a glDrawPixels or glCopyPixels
908 * command for RGBA data.
909 */
910 static struct st_fp_variant *
911 get_color_fp_variant(struct st_context *st)
912 {
913 struct gl_context *ctx = st->ctx;
914 struct st_fp_variant_key key;
915 struct st_fp_variant *fpv;
916
917 memset(&key, 0, sizeof(key));
918
919 key.st = st;
920 key.drawpixels = 1;
921 key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
922 ctx->Pixel.RedScale != 1.0 ||
923 ctx->Pixel.GreenBias != 0.0 ||
924 ctx->Pixel.GreenScale != 1.0 ||
925 ctx->Pixel.BlueBias != 0.0 ||
926 ctx->Pixel.BlueScale != 1.0 ||
927 ctx->Pixel.AlphaBias != 0.0 ||
928 ctx->Pixel.AlphaScale != 1.0);
929 key.pixelMaps = ctx->Pixel.MapColorFlag;
930
931 fpv = st_get_fp_variant(st, st->fp, &key);
932
933 return fpv;
934 }
935
936
937 /**
938 * Get fragment program variant for a glDrawPixels or glCopyPixels
939 * command for depth/stencil data.
940 */
941 static struct st_fp_variant *
942 get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
943 GLboolean write_stencil)
944 {
945 struct st_fp_variant_key key;
946 struct st_fp_variant *fpv;
947
948 memset(&key, 0, sizeof(key));
949
950 key.st = st;
951 key.drawpixels = 1;
952 key.drawpixels_z = write_depth;
953 key.drawpixels_stencil = write_stencil;
954
955 fpv = st_get_fp_variant(st, st->fp, &key);
956
957 return fpv;
958 }
959
960
961 /**
962 * Called via ctx->Driver.DrawPixels()
963 */
964 static void
965 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
966 GLsizei width, GLsizei height,
967 GLenum format, GLenum type,
968 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
969 {
970 void *driver_vp, *driver_fp;
971 struct st_context *st = st_context(ctx);
972 const GLfloat *color;
973 struct pipe_context *pipe = st->pipe;
974 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
975 struct pipe_sampler_view *sv[2];
976 int num_sampler_view = 1;
977 enum pipe_format stencil_format = PIPE_FORMAT_NONE;
978 struct st_fp_variant *fpv;
979
980 if (format == GL_DEPTH_STENCIL)
981 write_stencil = write_depth = GL_TRUE;
982 else if (format == GL_STENCIL_INDEX)
983 write_stencil = GL_TRUE;
984 else if (format == GL_DEPTH_COMPONENT)
985 write_depth = GL_TRUE;
986
987 if (write_stencil) {
988 enum pipe_format tex_format;
989 /* can we write to stencil if not fallback */
990 if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
991 goto stencil_fallback;
992
993 tex_format = st_choose_format(st->pipe->screen, base_format(format),
994 PIPE_TEXTURE_2D,
995 0, PIPE_BIND_SAMPLER_VIEW);
996 if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
997 stencil_format = PIPE_FORMAT_X24S8_USCALED;
998 else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
999 stencil_format = PIPE_FORMAT_S8X24_USCALED;
1000 else
1001 stencil_format = PIPE_FORMAT_S8_USCALED;
1002 if (stencil_format == PIPE_FORMAT_NONE)
1003 goto stencil_fallback;
1004 }
1005
1006 /* Mesa state should be up to date by now */
1007 assert(ctx->NewState == 0x0);
1008
1009 st_validate_state(st);
1010
1011 /*
1012 * Get vertex/fragment shaders
1013 */
1014 if (write_depth || write_stencil) {
1015 fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
1016
1017 driver_fp = fpv->driver_shader;
1018
1019 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1020
1021 color = ctx->Current.RasterColor;
1022 }
1023 else {
1024 fpv = get_color_fp_variant(st);
1025
1026 driver_fp = fpv->driver_shader;
1027
1028 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1029
1030 color = NULL;
1031 if (st->pixel_xfer.pixelmap_enabled) {
1032 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1033 num_sampler_view++;
1034 }
1035 }
1036
1037 /* update fragment program constants */
1038 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1039
1040 /* draw with textured quad */
1041 {
1042 struct pipe_resource *pt
1043 = make_texture(st, width, height, format, type, unpack, pixels);
1044 if (pt) {
1045 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1046
1047 if (sv[0]) {
1048 if (write_stencil) {
1049 sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
1050 stencil_format);
1051 num_sampler_view++;
1052 }
1053
1054 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
1055 width, height,
1056 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1057 sv,
1058 num_sampler_view,
1059 driver_vp,
1060 driver_fp,
1061 color, GL_FALSE, write_depth, write_stencil);
1062 pipe_sampler_view_reference(&sv[0], NULL);
1063 if (num_sampler_view > 1)
1064 pipe_sampler_view_reference(&sv[1], NULL);
1065 }
1066 pipe_resource_reference(&pt, NULL);
1067 }
1068 }
1069 return;
1070
1071 stencil_fallback:
1072 draw_stencil_pixels(ctx, x, y, width, height, format, type,
1073 unpack, pixels);
1074 }
1075
1076
1077
1078 /**
1079 * Software fallback for glCopyPixels(GL_STENCIL).
1080 */
1081 static void
1082 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1083 GLsizei width, GLsizei height,
1084 GLint dstx, GLint dsty)
1085 {
1086 struct st_renderbuffer *rbDraw;
1087 struct pipe_context *pipe = st_context(ctx)->pipe;
1088 enum pipe_transfer_usage usage;
1089 struct pipe_transfer *ptDraw;
1090 ubyte *drawMap;
1091 ubyte *buffer;
1092 int i;
1093
1094 buffer = malloc(width * height * sizeof(ubyte));
1095 if (!buffer) {
1096 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
1097 return;
1098 }
1099
1100 /* Get the dest renderbuffer. If there's a wrapper, use the
1101 * underlying renderbuffer.
1102 */
1103 rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
1104 if (rbDraw->Base.Wrapped)
1105 rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
1106
1107 /* this will do stencil pixel transfer ops */
1108 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
1109 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1110 &ctx->DefaultPacking, buffer);
1111
1112 if (0) {
1113 /* debug code: dump stencil values */
1114 GLint row, col;
1115 for (row = 0; row < height; row++) {
1116 printf("%3d: ", row);
1117 for (col = 0; col < width; col++) {
1118 printf("%02x ", buffer[col + row * width]);
1119 }
1120 printf("\n");
1121 }
1122 }
1123
1124 if (util_format_get_component_bits(rbDraw->format,
1125 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
1126 usage = PIPE_TRANSFER_READ_WRITE;
1127 else
1128 usage = PIPE_TRANSFER_WRITE;
1129
1130 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1131 dsty = rbDraw->Base.Height - dsty - height;
1132 }
1133
1134 ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
1135 rbDraw->texture, 0, 0,
1136 usage, dstx, dsty,
1137 width, height);
1138
1139 assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
1140 assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
1141
1142 /* map the stencil buffer */
1143 drawMap = pipe_transfer_map(pipe, ptDraw);
1144
1145 /* draw */
1146 /* XXX PixelZoom not handled yet */
1147 for (i = 0; i < height; i++) {
1148 ubyte *dst;
1149 const ubyte *src;
1150 int y;
1151
1152 y = i;
1153
1154 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1155 y = height - y - 1;
1156 }
1157
1158 dst = drawMap + y * ptDraw->stride;
1159 src = buffer + i * width;
1160
1161 switch (ptDraw->resource->format) {
1162 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
1163 {
1164 uint *dst4 = (uint *) dst;
1165 int j;
1166 assert(usage == PIPE_TRANSFER_READ_WRITE);
1167 for (j = 0; j < width; j++) {
1168 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
1169 dst4++;
1170 }
1171 }
1172 break;
1173 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
1174 {
1175 uint *dst4 = (uint *) dst;
1176 int j;
1177 assert(usage == PIPE_TRANSFER_READ_WRITE);
1178 for (j = 0; j < width; j++) {
1179 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
1180 dst4++;
1181 }
1182 }
1183 break;
1184 case PIPE_FORMAT_S8_USCALED:
1185 assert(usage == PIPE_TRANSFER_WRITE);
1186 memcpy(dst, src, width);
1187 break;
1188 default:
1189 assert(0);
1190 }
1191 }
1192
1193 free(buffer);
1194
1195 /* unmap the stencil buffer */
1196 pipe_transfer_unmap(pipe, ptDraw);
1197 pipe->transfer_destroy(pipe, ptDraw);
1198 }
1199
1200
1201 /** Do the src/dest regions overlap? */
1202 static GLboolean
1203 regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
1204 GLsizei width, GLsizei height)
1205 {
1206 if (srcX + width <= dstX ||
1207 dstX + width <= srcX ||
1208 srcY + height <= dstY ||
1209 dstY + height <= srcY)
1210 return GL_FALSE;
1211 else
1212 return GL_TRUE;
1213 }
1214
1215
1216 /**
1217 * Try to do a glCopyPixels for simple cases with a blit by calling
1218 * pipe->resource_copy_region().
1219 *
1220 * We can do this when we're copying color pixels (depth/stencil
1221 * eventually) with no pixel zoom, no pixel transfer ops, no
1222 * per-fragment ops, the src/dest regions don't overlap and the
1223 * src/dest pixel formats are the same.
1224 */
1225 static GLboolean
1226 blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1227 GLsizei width, GLsizei height,
1228 GLint dstx, GLint dsty, GLenum type)
1229 {
1230 struct st_context *st = st_context(ctx);
1231 struct pipe_context *pipe = st->pipe;
1232 struct gl_pixelstore_attrib pack, unpack;
1233 GLint readX, readY, readW, readH;
1234
1235 if (type == GL_COLOR &&
1236 ctx->Pixel.ZoomX == 1.0 &&
1237 ctx->Pixel.ZoomY == 1.0 &&
1238 ctx->_ImageTransferState == 0x0 &&
1239 !ctx->Color.BlendEnabled &&
1240 !ctx->Color.AlphaEnabled &&
1241 !ctx->Depth.Test &&
1242 !ctx->Fog.Enabled &&
1243 !ctx->Stencil.Enabled &&
1244 !ctx->FragmentProgram.Enabled &&
1245 !ctx->VertexProgram.Enabled &&
1246 !ctx->Shader.CurrentFragmentProgram &&
1247 st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
1248 ctx->DrawBuffer->_NumColorDrawBuffers == 1) {
1249 struct st_renderbuffer *rbRead, *rbDraw;
1250 GLint drawX, drawY;
1251
1252 /*
1253 * Clip the read region against the src buffer bounds.
1254 * We'll still allocate a temporary buffer/texture for the original
1255 * src region size but we'll only read the region which is on-screen.
1256 * This may mean that we draw garbage pixels into the dest region, but
1257 * that's expected.
1258 */
1259 readX = srcx;
1260 readY = srcy;
1261 readW = width;
1262 readH = height;
1263 pack = ctx->DefaultPacking;
1264 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
1265 return GL_TRUE; /* all done */
1266
1267 /* clip against dest buffer bounds and scissor box */
1268 drawX = dstx + pack.SkipPixels;
1269 drawY = dsty + pack.SkipRows;
1270 unpack = pack;
1271 if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
1272 return GL_TRUE; /* all done */
1273
1274 readX = readX - pack.SkipPixels + unpack.SkipPixels;
1275 readY = readY - pack.SkipRows + unpack.SkipRows;
1276
1277 rbRead = st_get_color_read_renderbuffer(ctx);
1278 rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1279
1280 if ((rbRead != rbDraw ||
1281 !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
1282 rbRead->Base.Format == rbDraw->Base.Format) {
1283 struct pipe_box srcBox;
1284
1285 /* flip src/dst position if needed */
1286 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1287 /* both buffers will have the same orientation */
1288 readY = ctx->ReadBuffer->Height - readY - readH;
1289 drawY = ctx->DrawBuffer->Height - drawY - readH;
1290 }
1291
1292 u_box_2d(readX, readY, readW, readH, &srcBox);
1293
1294 pipe->resource_copy_region(pipe,
1295 rbDraw->texture, 0, drawX, drawY, 0,
1296 rbRead->texture, 0, &srcBox);
1297 return GL_TRUE;
1298 }
1299 }
1300
1301 return GL_FALSE;
1302 }
1303
1304
1305 static void
1306 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1307 GLsizei width, GLsizei height,
1308 GLint dstx, GLint dsty, GLenum type)
1309 {
1310 struct st_context *st = st_context(ctx);
1311 struct pipe_context *pipe = st->pipe;
1312 struct pipe_screen *screen = pipe->screen;
1313 struct st_renderbuffer *rbRead;
1314 void *driver_vp, *driver_fp;
1315 struct pipe_resource *pt;
1316 struct pipe_sampler_view *sv[2];
1317 int num_sampler_view = 1;
1318 GLfloat *color;
1319 enum pipe_format srcFormat, texFormat;
1320 GLboolean invertTex = GL_FALSE;
1321 GLint readX, readY, readW, readH;
1322 GLuint sample_count;
1323 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1324 struct st_fp_variant *fpv;
1325
1326 st_validate_state(st);
1327
1328 if (type == GL_STENCIL) {
1329 /* can't use texturing to do stencil */
1330 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1331 return;
1332 }
1333
1334 if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
1335 return;
1336
1337 /*
1338 * The subsequent code implements glCopyPixels by copying the source
1339 * pixels into a temporary texture that's then applied to a textured quad.
1340 * When we draw the textured quad, all the usual per-fragment operations
1341 * are handled.
1342 */
1343
1344
1345 /*
1346 * Get vertex/fragment shaders
1347 */
1348 if (type == GL_COLOR) {
1349 rbRead = st_get_color_read_renderbuffer(ctx);
1350 color = NULL;
1351
1352 fpv = get_color_fp_variant(st);
1353 driver_fp = fpv->driver_shader;
1354
1355 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1356
1357 if (st->pixel_xfer.pixelmap_enabled) {
1358 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1359 num_sampler_view++;
1360 }
1361 }
1362 else {
1363 assert(type == GL_DEPTH);
1364 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
1365 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1366
1367 fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
1368 driver_fp = fpv->driver_shader;
1369
1370 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1371 }
1372
1373 /* update fragment program constants */
1374 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1375
1376
1377 if (rbRead->Base.Wrapped)
1378 rbRead = st_renderbuffer(rbRead->Base.Wrapped);
1379
1380 sample_count = rbRead->texture->nr_samples;
1381 /* I believe this would be legal, presumably would need to do a resolve
1382 for color, and for depth/stencil spec says to just use one of the
1383 depth/stencil samples per pixel? Need some transfer clarifications. */
1384 assert(sample_count < 2);
1385
1386 srcFormat = rbRead->texture->format;
1387
1388 if (screen->is_format_supported(screen, srcFormat, st->internal_target,
1389 sample_count,
1390 PIPE_BIND_SAMPLER_VIEW)) {
1391 texFormat = srcFormat;
1392 }
1393 else {
1394 /* srcFormat can't be used as a texture format */
1395 if (type == GL_DEPTH) {
1396 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
1397 st->internal_target, sample_count,
1398 PIPE_BIND_DEPTH_STENCIL);
1399 assert(texFormat != PIPE_FORMAT_NONE);
1400 }
1401 else {
1402 /* default color format */
1403 texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
1404 sample_count, PIPE_BIND_SAMPLER_VIEW);
1405 assert(texFormat != PIPE_FORMAT_NONE);
1406 }
1407 }
1408
1409 /* Invert src region if needed */
1410 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1411 srcy = ctx->ReadBuffer->Height - srcy - height;
1412 invertTex = !invertTex;
1413 }
1414
1415 /* Clip the read region against the src buffer bounds.
1416 * We'll still allocate a temporary buffer/texture for the original
1417 * src region size but we'll only read the region which is on-screen.
1418 * This may mean that we draw garbage pixels into the dest region, but
1419 * that's expected.
1420 */
1421 readX = srcx;
1422 readY = srcy;
1423 readW = width;
1424 readH = height;
1425 _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1426 readW = MAX2(0, readW);
1427 readH = MAX2(0, readH);
1428
1429 /* alloc temporary texture */
1430 pt = alloc_texture(st, width, height, texFormat);
1431 if (!pt)
1432 return;
1433
1434 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1435 if (!sv[0]) {
1436 pipe_resource_reference(&pt, NULL);
1437 return;
1438 }
1439
1440 /* Make temporary texture which is a copy of the src region.
1441 */
1442 if (srcFormat == texFormat) {
1443 struct pipe_box src_box;
1444 u_box_2d(readX, readY, readW, readH, &src_box);
1445 /* copy source framebuffer surface into mipmap/texture */
1446 pipe->resource_copy_region(pipe,
1447 pt, /* dest tex */
1448 0,
1449 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1450 rbRead->texture, /* src tex */
1451 0,
1452 &src_box);
1453
1454 }
1455 else {
1456 /* CPU-based fallback/conversion */
1457 struct pipe_transfer *ptRead =
1458 pipe_get_transfer(st->pipe, rbRead->texture,
1459 0, 0, /* level, layer */
1460 PIPE_TRANSFER_READ,
1461 readX, readY, readW, readH);
1462 struct pipe_transfer *ptTex;
1463 enum pipe_transfer_usage transfer_usage;
1464
1465 if (ST_DEBUG & DEBUG_FALLBACK)
1466 debug_printf("%s: fallback processing\n", __FUNCTION__);
1467
1468 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1469 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1470 else
1471 transfer_usage = PIPE_TRANSFER_WRITE;
1472
1473 ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
1474 0, 0, width, height);
1475
1476 /* copy image from ptRead surface to ptTex surface */
1477 if (type == GL_COLOR) {
1478 /* alternate path using get/put_tile() */
1479 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1480 enum pipe_format readFormat, drawFormat;
1481 readFormat = util_format_linear(rbRead->texture->format);
1482 drawFormat = util_format_linear(pt->format);
1483 pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
1484 readFormat, buf);
1485 pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1486 readW, readH, drawFormat, buf);
1487 free(buf);
1488 }
1489 else {
1490 /* GL_DEPTH */
1491 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1492 pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
1493 pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1494 readW, readH, buf);
1495 free(buf);
1496 }
1497
1498 pipe->transfer_destroy(pipe, ptRead);
1499 pipe->transfer_destroy(pipe, ptTex);
1500 }
1501
1502 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1503 * textured quad with that texture.
1504 */
1505 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1506 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1507 sv,
1508 num_sampler_view,
1509 driver_vp,
1510 driver_fp,
1511 color, invertTex, GL_FALSE, GL_FALSE);
1512
1513 pipe_resource_reference(&pt, NULL);
1514 pipe_sampler_view_reference(&sv[0], NULL);
1515 }
1516
1517
1518
1519 void st_init_drawpixels_functions(struct dd_function_table *functions)
1520 {
1521 functions->DrawPixels = st_DrawPixels;
1522 functions->CopyPixels = st_CopyPixels;
1523 }
1524
1525
1526 void
1527 st_destroy_drawpix(struct st_context *st)
1528 {
1529 GLuint i;
1530
1531 for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1532 if (st->drawpix.shaders[i])
1533 _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
1534 }
1535
1536 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1537 if (st->drawpix.vert_shaders[0])
1538 ureg_free_tokens(st->drawpix.vert_shaders[0]);
1539 if (st->drawpix.vert_shaders[1])
1540 ureg_free_tokens(st->drawpix.vert_shaders[1]);
1541 }
1542
1543 #endif /* FEATURE_drawpix */