Move compiler.h and imports.h/c from src/mesa/main into src/util
[mesa.git] / src / mesa / state_tracker / st_cb_feedback.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * GL_SELECT and GL_FEEDBACK render modes.
30 * Basically, we use a private instance of the 'draw' module for doing
31 * selection/feedback. It would be nice to use the transform_feedback
32 * hardware feature, but it's defined as happening pre-clip and we want
33 * post-clipped primitives. Also, there's concerns about the efficiency
34 * of using the hardware for this anyway.
35 *
36 * Authors:
37 * Brian Paul
38 */
39
40 #include "util/imports.h"
41 #include "main/context.h"
42 #include "main/feedback.h"
43 #include "main/varray.h"
44
45 #include "vbo/vbo.h"
46
47 #include "st_context.h"
48 #include "st_draw.h"
49 #include "st_cb_feedback.h"
50 #include "st_program.h"
51 #include "st_util.h"
52
53 #include "pipe/p_context.h"
54 #include "pipe/p_defines.h"
55
56 #include "draw/draw_context.h"
57 #include "draw/draw_pipe.h"
58
59
60 /**
61 * This is actually used for both feedback and selection.
62 */
63 struct feedback_stage
64 {
65 struct draw_stage stage; /**< Base class */
66 struct gl_context *ctx; /**< Rendering context */
67 GLboolean reset_stipple_counter;
68 };
69
70
71 /**********************************************************************
72 * GL Feedback functions
73 **********************************************************************/
74
75 static inline struct feedback_stage *
76 feedback_stage( struct draw_stage *stage )
77 {
78 return (struct feedback_stage *)stage;
79 }
80
81
82 static void
83 feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
84 const struct vertex_header *v)
85 {
86 const struct st_context *st = st_context(ctx);
87 struct st_vertex_program *stvp = (struct st_vertex_program *)st->vp;
88 GLfloat win[4];
89 const GLfloat *color, *texcoord;
90 GLuint slot;
91
92 win[0] = v->data[0][0];
93 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
94 win[1] = ctx->DrawBuffer->Height - v->data[0][1];
95 else
96 win[1] = v->data[0][1];
97 win[2] = v->data[0][2];
98 win[3] = 1.0F / v->data[0][3];
99
100 /* XXX
101 * When we compute vertex layout, save info about position of the
102 * color and texcoord attribs to use here.
103 */
104
105 slot = stvp->result_to_output[VARYING_SLOT_COL0];
106 if (slot != ~0U)
107 color = v->data[slot];
108 else
109 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
110
111 slot = stvp->result_to_output[VARYING_SLOT_TEX0];
112 if (slot != ~0U)
113 texcoord = v->data[slot];
114 else
115 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
116
117 _mesa_feedback_vertex(ctx, win, color, texcoord);
118 }
119
120
121 static void
122 feedback_tri( struct draw_stage *stage, struct prim_header *prim )
123 {
124 struct feedback_stage *fs = feedback_stage(stage);
125 struct draw_context *draw = stage->draw;
126 _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
127 _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
128 feedback_vertex(fs->ctx, draw, prim->v[0]);
129 feedback_vertex(fs->ctx, draw, prim->v[1]);
130 feedback_vertex(fs->ctx, draw, prim->v[2]);
131 }
132
133
134 static void
135 feedback_line( struct draw_stage *stage, struct prim_header *prim )
136 {
137 struct feedback_stage *fs = feedback_stage(stage);
138 struct draw_context *draw = stage->draw;
139 if (fs->reset_stipple_counter) {
140 _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
141 fs->reset_stipple_counter = GL_FALSE;
142 }
143 else {
144 _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
145 }
146 feedback_vertex(fs->ctx, draw, prim->v[0]);
147 feedback_vertex(fs->ctx, draw, prim->v[1]);
148 }
149
150
151 static void
152 feedback_point( struct draw_stage *stage, struct prim_header *prim )
153 {
154 struct feedback_stage *fs = feedback_stage(stage);
155 struct draw_context *draw = stage->draw;
156 _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
157 feedback_vertex(fs->ctx, draw, prim->v[0]);
158 }
159
160
161 static void
162 feedback_flush( struct draw_stage *stage, unsigned flags )
163 {
164 /* no-op */
165 }
166
167
168 static void
169 feedback_reset_stipple_counter( struct draw_stage *stage )
170 {
171 struct feedback_stage *fs = feedback_stage(stage);
172 fs->reset_stipple_counter = GL_TRUE;
173 }
174
175
176 static void
177 feedback_destroy( struct draw_stage *stage )
178 {
179 free(stage);
180 }
181
182 /**
183 * Create GL feedback drawing stage.
184 */
185 static struct draw_stage *
186 draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw)
187 {
188 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
189
190 fs->stage.draw = draw;
191 fs->stage.next = NULL;
192 fs->stage.point = feedback_point;
193 fs->stage.line = feedback_line;
194 fs->stage.tri = feedback_tri;
195 fs->stage.flush = feedback_flush;
196 fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
197 fs->stage.destroy = feedback_destroy;
198 fs->ctx = ctx;
199
200 return &fs->stage;
201 }
202
203
204
205 /**********************************************************************
206 * GL Selection functions
207 **********************************************************************/
208
209 static void
210 select_tri( struct draw_stage *stage, struct prim_header *prim )
211 {
212 struct feedback_stage *fs = feedback_stage(stage);
213 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
214 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
215 _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
216 }
217
218 static void
219 select_line( struct draw_stage *stage, struct prim_header *prim )
220 {
221 struct feedback_stage *fs = feedback_stage(stage);
222 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
223 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
224 }
225
226
227 static void
228 select_point( struct draw_stage *stage, struct prim_header *prim )
229 {
230 struct feedback_stage *fs = feedback_stage(stage);
231 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
232 }
233
234
235 static void
236 select_flush( struct draw_stage *stage, unsigned flags )
237 {
238 /* no-op */
239 }
240
241
242 static void
243 select_reset_stipple_counter( struct draw_stage *stage )
244 {
245 /* no-op */
246 }
247
248 static void
249 select_destroy( struct draw_stage *stage )
250 {
251 free(stage);
252 }
253
254
255 /**
256 * Create GL selection mode drawing stage.
257 */
258 static struct draw_stage *
259 draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw)
260 {
261 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
262
263 fs->stage.draw = draw;
264 fs->stage.next = NULL;
265 fs->stage.point = select_point;
266 fs->stage.line = select_line;
267 fs->stage.tri = select_tri;
268 fs->stage.flush = select_flush;
269 fs->stage.reset_stipple_counter = select_reset_stipple_counter;
270 fs->stage.destroy = select_destroy;
271 fs->ctx = ctx;
272
273 return &fs->stage;
274 }
275
276
277 static void
278 st_RenderMode(struct gl_context *ctx, GLenum newMode )
279 {
280 struct st_context *st = st_context(ctx);
281 struct draw_context *draw = st_get_draw_context(st);
282
283 if (!st->draw)
284 return;
285
286 if (newMode == GL_RENDER) {
287 /* restore normal VBO draw function */
288 st_init_draw_functions(&ctx->Driver);
289 }
290 else if (newMode == GL_SELECT) {
291 if (!st->selection_stage)
292 st->selection_stage = draw_glselect_stage(ctx, draw);
293 draw_set_rasterize_stage(draw, st->selection_stage);
294 /* Plug in new vbo draw function */
295 ctx->Driver.Draw = st_feedback_draw_vbo;
296 }
297 else {
298 struct gl_program *vp = st->ctx->VertexProgram._Current;
299
300 if (!st->feedback_stage)
301 st->feedback_stage = draw_glfeedback_stage(ctx, draw);
302 draw_set_rasterize_stage(draw, st->feedback_stage);
303 /* Plug in new vbo draw function */
304 ctx->Driver.Draw = st_feedback_draw_vbo;
305 /* need to generate/use a vertex program that emits pos/color/tex */
306 if (vp)
307 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_program(vp));
308 }
309 }
310
311
312
313 void st_init_feedback_functions(struct dd_function_table *functions)
314 {
315 functions->RenderMode = st_RenderMode;
316 }