Merge commit 'origin/7.8'
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_public.h"
43 #include "st_manager.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "util/u_gen_mipmap.h"
48 #include "util/u_blit.h"
49
50
51 /** Check if we have a front color buffer and if it's been drawn to. */
52 static INLINE GLboolean
53 is_front_buffer_dirty(struct st_context *st)
54 {
55 if (st->frontbuffer_status == FRONT_STATUS_DIRTY) {
56 return GL_TRUE;
57 }
58 else {
59 GLframebuffer *fb = st->ctx->DrawBuffer;
60 struct st_renderbuffer *strb
61 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
62 return strb && strb->defined;
63 }
64 }
65
66
67 /**
68 * Tell the screen to display the front color buffer on-screen.
69 */
70 static void
71 display_front_buffer(struct st_context *st)
72 {
73 GLframebuffer *fb = st->ctx->DrawBuffer;
74 struct st_renderbuffer *strb
75 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
76
77 if (strb) {
78 /* Hook for copying "fake" frontbuffer if necessary:
79 */
80 st_manager_flush_frontbuffer(st);
81
82 /*
83 st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
84 */
85 }
86 }
87
88
89 void st_flush( struct st_context *st, uint pipeFlushFlags,
90 struct pipe_fence_handle **fence )
91 {
92 FLUSH_CURRENT(st->ctx, 0);
93
94 /* Release any vertex buffers that might potentially be accessed in
95 * successive frames:
96 */
97 st_flush_bitmap(st);
98 st_flush_clear(st);
99 util_blit_flush(st->blit);
100 util_gen_mipmap_flush(st->gen_mipmap);
101
102 st->pipe->flush( st->pipe, pipeFlushFlags, fence );
103 }
104
105
106 /**
107 * Flush, and wait for completion.
108 */
109 void st_finish( struct st_context *st )
110 {
111 struct pipe_fence_handle *fence = NULL;
112
113 st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
114
115 if(fence) {
116 st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
117 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
118 }
119 }
120
121
122
123 /**
124 * Called via ctx->Driver.Flush()
125 */
126 static void st_glFlush(GLcontext *ctx)
127 {
128 struct st_context *st = ctx->st;
129
130 /* Don't call st_finish() here. It is not the state tracker's
131 * responsibilty to inject sleeps in the hope of avoiding buffer
132 * synchronization issues. Calling finish() here will just hide
133 * problems that need to be fixed elsewhere.
134 */
135 st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
136
137 if (is_front_buffer_dirty(st)) {
138 display_front_buffer(st);
139 }
140 }
141
142
143 /**
144 * Called via ctx->Driver.Finish()
145 */
146 static void st_glFinish(GLcontext *ctx)
147 {
148 struct st_context *st = ctx->st;
149
150 st_finish(st);
151
152 if (is_front_buffer_dirty(st)) {
153 display_front_buffer(st);
154 }
155 }
156
157
158 void st_init_flush_functions(struct dd_function_table *functions)
159 {
160 functions->Flush = st_glFlush;
161 functions->Finish = st_glFinish;
162
163 /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
164 * This is unnecessary and degrades performance. Luckily we have some
165 * scope to work around this, as the externally-visible behaviour of
166 * Finish() is identical to Flush() in all cases - no differences in
167 * rendering or ReadPixels are visible if we opt not to wait here.
168 *
169 * Only set this up on windows to avoid suprise elsewhere.
170 */
171 #ifdef PIPE_OS_WINDOWS
172 functions->Finish = st_glFlush;
173 #endif
174 }