Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / mesa / state_tracker / st_cb_rasterpos.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * glRasterPos implementation. Basically render a GL_POINT with our
30 * private draw module. Plug in a special "rasterpos" stage at the end
31 * of the 'draw' pipeline to capture the results and update the current
32 * raster pos attributes.
33 *
34 * Authors:
35 * Brian Paul
36 */
37
38
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/feedback.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_draw.h"
46 #include "st_cb_rasterpos.h"
47 #include "st_draw.h"
48 #include "draw/draw_context.h"
49 #include "draw/draw_pipe.h"
50 #include "shader/prog_instruction.h"
51 #include "vbo/vbo.h"
52
53
54
55 /**
56 * Our special drawing pipeline stage (replaces rasterization).
57 */
58 struct rastpos_stage
59 {
60 struct draw_stage stage; /**< Base class */
61 GLcontext *ctx; /**< Rendering context */
62
63 /* vertex attrib info we can setup once and re-use */
64 struct gl_client_array array[VERT_ATTRIB_MAX];
65 const struct gl_client_array *arrays[VERT_ATTRIB_MAX];
66 struct _mesa_prim prim;
67 };
68
69
70 static INLINE struct rastpos_stage *
71 rastpos_stage( struct draw_stage *stage )
72 {
73 return (struct rastpos_stage *) stage;
74 }
75
76 static void
77 rastpos_flush( struct draw_stage *stage, unsigned flags )
78 {
79 /* no-op */
80 }
81
82 static void
83 rastpos_reset_stipple_counter( struct draw_stage *stage )
84 {
85 /* no-op */
86 }
87
88 static void
89 rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
90 {
91 /* should never get here */
92 assert(0);
93 }
94
95 static void
96 rastpos_line( struct draw_stage *stage, struct prim_header *prim )
97 {
98 /* should never get here */
99 assert(0);
100 }
101
102 static void
103 rastpos_destroy(struct draw_stage *stage)
104 {
105 free(stage);
106 }
107
108
109 /**
110 * Update a raster pos attribute from the vertex result if it's present,
111 * else copy the current attrib.
112 */
113 static void
114 update_attrib(GLcontext *ctx, const GLuint *outputMapping,
115 const struct vertex_header *vert,
116 GLfloat *dest,
117 GLuint result, GLuint defaultAttrib)
118 {
119 const GLfloat *src;
120 const GLuint k = outputMapping[result];
121 if (k != ~0U)
122 src = vert->data[k];
123 else
124 src = ctx->Current.Attrib[defaultAttrib];
125 COPY_4V(dest, src);
126 }
127
128
129 /**
130 * Normally, this function would render a GL_POINT.
131 */
132 static void
133 rastpos_point(struct draw_stage *stage, struct prim_header *prim)
134 {
135 struct rastpos_stage *rs = rastpos_stage(stage);
136 GLcontext *ctx = rs->ctx;
137 struct st_context *st = ctx->st;
138 const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
139 const GLuint *outputMapping = st->vertex_result_to_slot;
140 const GLfloat *pos;
141 GLuint i;
142
143 /* if we get here, we didn't get clipped */
144 ctx->Current.RasterPosValid = GL_TRUE;
145
146 /* update raster pos */
147 pos = prim->v[0]->data[0];
148 ctx->Current.RasterPos[0] = pos[0];
149 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
150 ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
151 else
152 ctx->Current.RasterPos[1] = pos[1];
153 ctx->Current.RasterPos[2] = pos[2];
154 ctx->Current.RasterPos[3] = pos[3];
155
156 /* update other raster attribs */
157 update_attrib(ctx, outputMapping, prim->v[0],
158 ctx->Current.RasterColor,
159 VERT_RESULT_COL0, VERT_ATTRIB_COLOR0);
160
161 update_attrib(ctx, outputMapping, prim->v[0],
162 ctx->Current.RasterSecondaryColor,
163 VERT_RESULT_COL1, VERT_ATTRIB_COLOR1);
164
165 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
166 update_attrib(ctx, outputMapping, prim->v[0],
167 ctx->Current.RasterTexCoords[i],
168 VERT_RESULT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
169 }
170
171 if (ctx->RenderMode == GL_SELECT) {
172 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
173 }
174 }
175
176
177 /**
178 * Create rasterpos "drawing" stage.
179 */
180 static struct rastpos_stage *
181 new_draw_rastpos_stage(GLcontext *ctx, struct draw_context *draw)
182 {
183 struct rastpos_stage *rs = CALLOC_STRUCT(rastpos_stage);
184 GLuint i;
185
186 rs->stage.draw = draw;
187 rs->stage.next = NULL;
188 rs->stage.point = rastpos_point;
189 rs->stage.line = rastpos_line;
190 rs->stage.tri = rastpos_tri;
191 rs->stage.flush = rastpos_flush;
192 rs->stage.destroy = rastpos_destroy;
193 rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
194 rs->stage.destroy = rastpos_destroy;
195 rs->ctx = ctx;
196
197 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
198 rs->array[i].Size = 4;
199 rs->array[i].Type = GL_FLOAT;
200 rs->array[i].Stride = 0;
201 rs->array[i].StrideB = 0;
202 rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
203 rs->array[i].Enabled = GL_TRUE;
204 rs->array[i].Normalized = GL_TRUE;
205 rs->array[i].BufferObj = NULL;
206 rs->arrays[i] = &rs->array[i];
207 }
208
209 rs->prim.mode = GL_POINTS;
210 rs->prim.indexed = 0;
211 rs->prim.begin = 1;
212 rs->prim.end = 1;
213 rs->prim.weak = 0;
214 rs->prim.start = 0;
215 rs->prim.count = 1;
216
217 return rs;
218 }
219
220
221 static void
222 st_RasterPos(GLcontext *ctx, const GLfloat v[4])
223 {
224 struct st_context *st = ctx->st;
225 struct draw_context *draw = st->draw;
226 struct rastpos_stage *rs;
227
228 if (st->rastpos_stage) {
229 /* get rastpos stage info */
230 rs = rastpos_stage(st->rastpos_stage);
231 }
232 else {
233 /* create rastpos draw stage */
234 rs = new_draw_rastpos_stage(ctx, draw);
235 st->rastpos_stage = &rs->stage;
236 }
237
238 /* plug our rastpos stage into the draw module */
239 draw_set_rasterize_stage(st->draw, st->rastpos_stage);
240
241 /* make sure everything's up to date */
242 st_validate_state(ctx->st);
243
244 /* This will get set only if rastpos_point(), above, gets called */
245 ctx->Current.RasterPosValid = GL_FALSE;
246
247 /* All vertex attribs but position were previously initialized above.
248 * Just plug in position pointer now.
249 */
250 rs->array[0].Ptr = (GLubyte *) v;
251
252 /* draw the point */
253 st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, 0, 1);
254 }
255
256
257
258 void st_init_rasterpos_functions(struct dd_function_table *functions)
259 {
260 functions->RasterPos = st_RasterPos;
261 }