Merge branch '7.8'
[mesa.git] / src / mesa / state_tracker / st_cb_readpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * glReadPixels interface to pipe
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/bufferobj.h"
38 #include "main/context.h"
39 #include "main/image.h"
40
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "util/u_inlines.h"
44 #include "util/u_tile.h"
45
46 #include "st_debug.h"
47 #include "st_context.h"
48 #include "st_atom.h"
49 #include "st_cb_readpixels.h"
50 #include "st_cb_fbo.h"
51 #include "st_public.h"
52 #include "st_texture.h"
53 #include "st_inlines.h"
54
55 /**
56 * Special case for reading stencil buffer.
57 * For color/depth we use get_tile(). For stencil, map the stencil buffer.
58 */
59 void
60 st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
61 GLsizei width, GLsizei height,
62 GLenum format, GLenum type,
63 const struct gl_pixelstore_attrib *packing,
64 GLvoid *pixels)
65 {
66 struct gl_framebuffer *fb = ctx->ReadBuffer;
67 struct pipe_context *pipe = ctx->st->pipe;
68 struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
69 struct pipe_transfer *pt;
70 ubyte *stmap;
71 GLint j;
72
73 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
74 y = ctx->DrawBuffer->Height - y - height;
75 }
76
77 /* Create a read transfer from the renderbuffer's texture */
78
79 pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
80 0, 0, 0,
81 PIPE_TRANSFER_READ, x, y,
82 width, height);
83
84 /* map the stencil buffer */
85 stmap = pipe->transfer_map(pipe, pt);
86
87 /* width should never be > MAX_WIDTH since we did clipping earlier */
88 ASSERT(width <= MAX_WIDTH);
89
90 /* process image row by row */
91 for (j = 0; j < height; j++) {
92 GLvoid *dest;
93 GLstencil sValues[MAX_WIDTH];
94 GLfloat zValues[MAX_WIDTH];
95 GLint srcY;
96
97 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
98 srcY = height - j - 1;
99 }
100 else {
101 srcY = j;
102 }
103
104 /* get stencil (and Z) values */
105 switch (pt->texture->format) {
106 case PIPE_FORMAT_S8_UNORM:
107 {
108 const ubyte *src = stmap + srcY * pt->stride;
109 memcpy(sValues, src, width);
110 }
111 break;
112 case PIPE_FORMAT_Z24S8_UNORM:
113 if (format == GL_DEPTH_STENCIL) {
114 const uint *src = (uint *) (stmap + srcY * pt->stride);
115 const GLfloat scale = 1.0f / (0xffffff);
116 GLint k;
117 for (k = 0; k < width; k++) {
118 sValues[k] = src[k] >> 24;
119 zValues[k] = (src[k] & 0xffffff) * scale;
120 }
121 }
122 else {
123 const uint *src = (uint *) (stmap + srcY * pt->stride);
124 GLint k;
125 for (k = 0; k < width; k++) {
126 sValues[k] = src[k] >> 24;
127 }
128 }
129 break;
130 case PIPE_FORMAT_S8Z24_UNORM:
131 if (format == GL_DEPTH_STENCIL) {
132 const uint *src = (uint *) (stmap + srcY * pt->stride);
133 const GLfloat scale = 1.0f / (0xffffff);
134 GLint k;
135 for (k = 0; k < width; k++) {
136 sValues[k] = src[k] & 0xff;
137 zValues[k] = (src[k] >> 8) * scale;
138 }
139 }
140 else {
141 const uint *src = (uint *) (stmap + srcY * pt->stride);
142 GLint k;
143 for (k = 0; k < width; k++) {
144 sValues[k] = src[k] & 0xff;
145 }
146 }
147 break;
148 default:
149 assert(0);
150 }
151
152 /* store */
153 dest = _mesa_image_address2d(packing, pixels, width, height,
154 format, type, j, 0);
155 if (format == GL_DEPTH_STENCIL) {
156 _mesa_pack_depth_stencil_span(ctx, width, dest,
157 zValues, sValues, packing);
158 }
159 else {
160 _mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing);
161 }
162 }
163
164 /* unmap the stencil buffer */
165 pipe->transfer_unmap(pipe, pt);
166 pipe->tex_transfer_destroy(pipe, pt);
167 }
168
169
170 /**
171 * Return renderbuffer to use for reading color pixels for glRead/CopyPixel
172 * commands.
173 * Special care is needed for the front buffer.
174 */
175 struct st_renderbuffer *
176 st_get_color_read_renderbuffer(GLcontext *ctx)
177 {
178 struct gl_framebuffer *fb = ctx->ReadBuffer;
179 struct st_renderbuffer *strb =
180 st_renderbuffer(fb->_ColorReadBuffer);
181 struct st_renderbuffer *front =
182 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
183
184 if (strb == front
185 && ctx->st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
186 /* reading from front color buffer, which is a logical copy of the
187 * back color buffer.
188 */
189 struct st_renderbuffer *back =
190 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
191 strb = back;
192 }
193
194 return strb;
195 }
196
197
198 /**
199 * Try to do glReadPixels in a fast manner for common cases.
200 * \return GL_TRUE for success, GL_FALSE for failure
201 */
202 static GLboolean
203 st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb,
204 GLint x, GLint y, GLsizei width, GLsizei height,
205 GLenum format, GLenum type,
206 const struct gl_pixelstore_attrib *pack,
207 GLvoid *dest)
208 {
209 enum combination {
210 A8R8G8B8_UNORM_TO_RGBA_UBYTE,
211 A8R8G8B8_UNORM_TO_RGB_UBYTE,
212 A8R8G8B8_UNORM_TO_BGRA_UINT
213 } combo;
214
215 if (ctx->_ImageTransferState)
216 return GL_FALSE;
217
218 if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
219 format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
220 combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE;
221 }
222 else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
223 format == GL_RGB && type == GL_UNSIGNED_BYTE) {
224 combo = A8R8G8B8_UNORM_TO_RGB_UBYTE;
225 }
226 else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
227 format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
228 combo = A8R8G8B8_UNORM_TO_BGRA_UINT;
229 }
230 else {
231 return GL_FALSE;
232 }
233
234 /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/
235
236 {
237 struct pipe_context *pipe = ctx->st->pipe;
238 struct pipe_transfer *trans;
239 const GLubyte *map;
240 GLubyte *dst;
241 GLint row, col, dy, dstStride;
242
243 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
244 /* convert GL Y to Gallium Y */
245 y = strb->texture->height0 - y - height;
246 }
247
248 trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
249 0, 0, 0,
250 PIPE_TRANSFER_READ, x, y,
251 width, height);
252 if (!trans) {
253 return GL_FALSE;
254 }
255
256 map = pipe->transfer_map(pipe, trans);
257 if (!map) {
258 pipe->tex_transfer_destroy(pipe, trans);
259 return GL_FALSE;
260 }
261
262 /* We always write to the user/dest buffer from low addr to high addr
263 * but the read order depends on renderbuffer orientation
264 */
265 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
266 /* read source rows from bottom to top */
267 y = height - 1;
268 dy = -1;
269 }
270 else {
271 /* read source rows from top to bottom */
272 y = 0;
273 dy = 1;
274 }
275
276 dst = _mesa_image_address2d(pack, dest, width, height,
277 format, type, 0, 0);
278 dstStride = _mesa_image_row_stride(pack, width, format, type);
279
280 switch (combo) {
281 case A8R8G8B8_UNORM_TO_RGBA_UBYTE:
282 for (row = 0; row < height; row++) {
283 const GLubyte *src = map + y * trans->stride;
284 for (col = 0; col < width; col++) {
285 GLuint pixel = ((GLuint *) src)[col];
286 dst[col*4+0] = (pixel >> 16) & 0xff;
287 dst[col*4+1] = (pixel >> 8) & 0xff;
288 dst[col*4+2] = (pixel >> 0) & 0xff;
289 dst[col*4+3] = (pixel >> 24) & 0xff;
290 }
291 dst += dstStride;
292 y += dy;
293 }
294 break;
295 case A8R8G8B8_UNORM_TO_RGB_UBYTE:
296 for (row = 0; row < height; row++) {
297 const GLubyte *src = map + y * trans->stride;
298 for (col = 0; col < width; col++) {
299 GLuint pixel = ((GLuint *) src)[col];
300 dst[col*3+0] = (pixel >> 16) & 0xff;
301 dst[col*3+1] = (pixel >> 8) & 0xff;
302 dst[col*3+2] = (pixel >> 0) & 0xff;
303 }
304 dst += dstStride;
305 y += dy;
306 }
307 break;
308 case A8R8G8B8_UNORM_TO_BGRA_UINT:
309 for (row = 0; row < height; row++) {
310 const GLubyte *src = map + y * trans->stride;
311 memcpy(dst, src, 4 * width);
312 dst += dstStride;
313 y += dy;
314 }
315 break;
316 default:
317 ; /* nothing */
318 }
319
320 pipe->transfer_unmap(pipe, trans);
321 pipe->tex_transfer_destroy(pipe, trans);
322 }
323
324 return GL_TRUE;
325 }
326
327
328 /**
329 * Do glReadPixels by getting rows from the framebuffer transfer with
330 * get_tile(). Convert to requested format/type with Mesa image routines.
331 * Image transfer ops are done in software too.
332 */
333 static void
334 st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
335 GLenum format, GLenum type,
336 const struct gl_pixelstore_attrib *pack,
337 GLvoid *dest)
338 {
339 struct pipe_context *pipe = ctx->st->pipe;
340 GLfloat temp[MAX_WIDTH][4];
341 const GLbitfield transferOps = ctx->_ImageTransferState;
342 GLsizei i, j;
343 GLint yStep, dfStride;
344 GLfloat *df;
345 struct st_renderbuffer *strb;
346 struct gl_pixelstore_attrib clippedPacking = *pack;
347 struct pipe_transfer *trans;
348
349 assert(ctx->ReadBuffer->Width > 0);
350
351 /* XXX convolution not done yet */
352 assert((transferOps & IMAGE_CONVOLUTION_BIT) == 0);
353
354 st_validate_state(ctx->st);
355
356 /* Do all needed clipping here, so that we can forget about it later */
357 if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
358 /* The ReadPixels transfer is totally outside the window bounds */
359 return;
360 }
361
362 dest = _mesa_map_pbo_dest(ctx, &clippedPacking, dest);
363 if (!dest)
364 return;
365
366 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
367
368 if (format == GL_STENCIL_INDEX ||
369 format == GL_DEPTH_STENCIL) {
370 st_read_stencil_pixels(ctx, x, y, width, height,
371 format, type, pack, dest);
372 return;
373 }
374 else if (format == GL_DEPTH_COMPONENT) {
375 strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
376 }
377 else {
378 /* Read color buffer */
379 strb = st_get_color_read_renderbuffer(ctx);
380 }
381
382 if (!strb)
383 return;
384
385 /* try a fast-path readpixels before anything else */
386 if (st_fast_readpixels(ctx, strb, x, y, width, height,
387 format, type, pack, dest)) {
388 /* success! */
389 _mesa_unmap_pbo_dest(ctx, &clippedPacking);
390 return;
391 }
392
393 if (format == GL_RGBA && type == GL_FLOAT) {
394 /* write tile(row) directly into user's buffer */
395 df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
396 height, format, type, 0, 0);
397 dfStride = width * 4;
398 }
399 else {
400 /* write tile(row) into temp row buffer */
401 df = (GLfloat *) temp;
402 dfStride = 0;
403 }
404
405 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
406 /* convert GL Y to Gallium Y */
407 y = strb->Base.Height - y - height;
408 }
409
410 /* Create a read transfer from the renderbuffer's texture */
411 trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
412 0, 0, 0,
413 PIPE_TRANSFER_READ, x, y,
414 width, height);
415
416 /* determine bottom-to-top vs. top-to-bottom order */
417 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
418 y = height - 1;
419 yStep = -1;
420 }
421 else {
422 y = 0;
423 yStep = 1;
424 }
425
426 if (ST_DEBUG & DEBUG_FALLBACK)
427 debug_printf("%s: fallback processing\n", __FUNCTION__);
428
429 /*
430 * Copy pixels from pipe_transfer to user memory
431 */
432 {
433 /* dest of first pixel in client memory */
434 GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width,
435 height, format, type, 0, 0);
436 /* dest row stride */
437 const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
438 format, type);
439
440 if (trans->texture->format == PIPE_FORMAT_Z24S8_UNORM ||
441 trans->texture->format == PIPE_FORMAT_Z24X8_UNORM) {
442 if (format == GL_DEPTH_COMPONENT) {
443 for (i = 0; i < height; i++) {
444 GLuint ztemp[MAX_WIDTH];
445 GLfloat zfloat[MAX_WIDTH];
446 const double scale = 1.0 / ((1 << 24) - 1);
447 pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
448 y += yStep;
449 for (j = 0; j < width; j++) {
450 zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff));
451 }
452 _mesa_pack_depth_span(ctx, width, dst, type,
453 zfloat, &clippedPacking);
454 dst += dstStride;
455 }
456 }
457 else {
458 /* XXX: unreachable code -- should be before st_read_stencil_pixels */
459 assert(format == GL_DEPTH_STENCIL_EXT);
460 for (i = 0; i < height; i++) {
461 GLuint *zshort = (GLuint *)dst;
462 pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0);
463 y += yStep;
464 /* Reverse into 24/8 */
465 for (j = 0; j < width; j++) {
466 zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24);
467 }
468 dst += dstStride;
469 }
470 }
471 }
472 else if (trans->texture->format == PIPE_FORMAT_S8Z24_UNORM ||
473 trans->texture->format == PIPE_FORMAT_X8Z24_UNORM) {
474 if (format == GL_DEPTH_COMPONENT) {
475 for (i = 0; i < height; i++) {
476 GLuint ztemp[MAX_WIDTH];
477 GLfloat zfloat[MAX_WIDTH];
478 const double scale = 1.0 / ((1 << 24) - 1);
479 pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
480 y += yStep;
481 for (j = 0; j < width; j++) {
482 zfloat[j] = (float) (scale * ((ztemp[j] >> 8) & 0xffffff));
483 }
484 _mesa_pack_depth_span(ctx, width, dst, type,
485 zfloat, &clippedPacking);
486 dst += dstStride;
487 }
488 }
489 else {
490 /* XXX: unreachable code -- should be before st_read_stencil_pixels */
491 assert(format == GL_DEPTH_STENCIL_EXT);
492 for (i = 0; i < height; i++) {
493 pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0);
494 y += yStep;
495 dst += dstStride;
496 }
497 }
498 }
499 else if (trans->texture->format == PIPE_FORMAT_Z16_UNORM) {
500 for (i = 0; i < height; i++) {
501 GLushort ztemp[MAX_WIDTH];
502 GLfloat zfloat[MAX_WIDTH];
503 const double scale = 1.0 / 0xffff;
504 pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
505 y += yStep;
506 for (j = 0; j < width; j++) {
507 zfloat[j] = (float) (scale * ztemp[j]);
508 }
509 _mesa_pack_depth_span(ctx, width, dst, type,
510 zfloat, &clippedPacking);
511 dst += dstStride;
512 }
513 }
514 else if (trans->texture->format == PIPE_FORMAT_Z32_UNORM) {
515 for (i = 0; i < height; i++) {
516 GLuint ztemp[MAX_WIDTH];
517 GLfloat zfloat[MAX_WIDTH];
518 const double scale = 1.0 / 0xffffffff;
519 pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
520 y += yStep;
521 for (j = 0; j < width; j++) {
522 zfloat[j] = (float) (scale * ztemp[j]);
523 }
524 _mesa_pack_depth_span(ctx, width, dst, type,
525 zfloat, &clippedPacking);
526 dst += dstStride;
527 }
528 }
529 else {
530 /* RGBA format */
531 /* Do a row at a time to flip image data vertically */
532 for (i = 0; i < height; i++) {
533 pipe_get_tile_rgba(pipe, trans, 0, y, width, 1, df);
534 y += yStep;
535 df += dfStride;
536 if (!dfStride) {
537 _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst,
538 &clippedPacking, transferOps);
539 dst += dstStride;
540 }
541 }
542 }
543 }
544
545 pipe->tex_transfer_destroy(pipe, trans);
546
547 _mesa_unmap_pbo_dest(ctx, &clippedPacking);
548 }
549
550
551 void st_init_readpixels_functions(struct dd_function_table *functions)
552 {
553 functions->ReadPixels = st_readpixels;
554 }