Move compiler.h and imports.h/c from src/mesa/main into src/util
[mesa.git] / src / mesa / state_tracker / st_cb_semaphoreobjects.c
1 /*
2 * Copyright © 2017 Valve Corporation.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "util/imports.h"
25 #include "main/mtypes.h"
26 #include "main/context.h"
27
28 #include "main/externalobjects.h"
29
30 #include "st_context.h"
31 #include "st_texture.h"
32 #include "st_util.h"
33 #include "st_cb_bitmap.h"
34 #include "st_cb_bufferobjects.h"
35 #include "st_cb_semaphoreobjects.h"
36
37 #include "state_tracker/drm_driver.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_screen.h"
40
41 static struct gl_semaphore_object *
42 st_semaphoreobj_alloc(struct gl_context *ctx, GLuint name)
43 {
44 struct st_semaphore_object *st_obj = ST_CALLOC_STRUCT(st_semaphore_object);
45 if (!st_obj)
46 return NULL;
47
48 _mesa_initialize_semaphore_object(ctx, &st_obj->Base, name);
49 return &st_obj->Base;
50 }
51
52 static void
53 st_semaphoreobj_free(struct gl_context *ctx,
54 struct gl_semaphore_object *semObj)
55 {
56 _mesa_delete_semaphore_object(ctx, semObj);
57 }
58
59
60 static void
61 st_import_semaphoreobj_fd(struct gl_context *ctx,
62 struct gl_semaphore_object *semObj,
63 int fd)
64 {
65 struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
66 struct st_context *st = st_context(ctx);
67 struct pipe_context *pipe = st->pipe;
68
69 pipe->create_fence_fd(pipe, &st_obj->fence, fd, PIPE_FD_TYPE_SYNCOBJ);
70
71 #if !defined(_WIN32)
72 /* We own fd, but we no longer need it. So get rid of it */
73 close(fd);
74 #endif
75 }
76
77 static void
78 st_server_wait_semaphore(struct gl_context *ctx,
79 struct gl_semaphore_object *semObj,
80 GLuint numBufferBarriers,
81 struct gl_buffer_object **bufObjs,
82 GLuint numTextureBarriers,
83 struct gl_texture_object **texObjs,
84 const GLenum *srcLayouts)
85 {
86 struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
87 struct st_context *st = st_context(ctx);
88 struct pipe_context *pipe = st->pipe;
89 struct st_buffer_object *bufObj;
90 struct st_texture_object *texObj;
91
92 /* The driver is allowed to flush during fence_server_sync, be prepared */
93 st_flush_bitmap_cache(st);
94 pipe->fence_server_sync(pipe, st_obj->fence);
95
96 /**
97 * According to the EXT_external_objects spec, the memory operations must
98 * follow the wait. This is to make sure the flush is executed after the
99 * other party is done modifying the memory.
100 *
101 * Relevant excerpt from section "4.2.3 Waiting for Semaphores":
102 *
103 * Following completion of the semaphore wait operation, memory will also be
104 * made visible in the specified buffer and texture objects.
105 *
106 */
107 for (unsigned i = 0; i < numBufferBarriers; i++) {
108 if (!bufObjs[i])
109 continue;
110
111 bufObj = st_buffer_object(bufObjs[i]);
112 pipe->flush_resource(pipe, bufObj->buffer);
113 }
114
115 for (unsigned i = 0; i < numTextureBarriers; i++) {
116 if (!texObjs[i])
117 continue;
118
119 texObj = st_texture_object(texObjs[i]);
120 pipe->flush_resource(pipe, texObj->pt);
121 }
122 }
123
124 static void
125 st_server_signal_semaphore(struct gl_context *ctx,
126 struct gl_semaphore_object *semObj,
127 GLuint numBufferBarriers,
128 struct gl_buffer_object **bufObjs,
129 GLuint numTextureBarriers,
130 struct gl_texture_object **texObjs,
131 const GLenum *dstLayouts)
132 {
133 struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
134 struct st_context *st = st_context(ctx);
135 struct pipe_context *pipe = st->pipe;
136 struct st_buffer_object *bufObj;
137 struct st_texture_object *texObj;
138
139 for (unsigned i = 0; i < numBufferBarriers; i++) {
140 if (!bufObjs[i])
141 continue;
142
143 bufObj = st_buffer_object(bufObjs[i]);
144 pipe->flush_resource(pipe, bufObj->buffer);
145 }
146
147 for (unsigned i = 0; i < numTextureBarriers; i++) {
148 if (!texObjs[i])
149 continue;
150
151 texObj = st_texture_object(texObjs[i]);
152 pipe->flush_resource(pipe, texObj->pt);
153 }
154
155 /* The driver is allowed to flush during fence_server_signal, be prepared */
156 st_flush_bitmap_cache(st);
157 pipe->fence_server_signal(pipe, st_obj->fence);
158 }
159
160 void
161 st_init_semaphoreobject_functions(struct dd_function_table *functions)
162 {
163 functions->NewSemaphoreObject = st_semaphoreobj_alloc;
164 functions->DeleteSemaphoreObject = st_semaphoreobj_free;
165 functions->ImportSemaphoreFd = st_import_semaphoreobj_fd;
166 functions->ServerWaitSemaphoreObject = st_server_wait_semaphore;
167 functions->ServerSignalSemaphoreObject = st_server_signal_semaphore;
168 }