Merge branch 'gallium-msaa'
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/texcompress.h"
38 #include "main/texfetch.h"
39 #include "main/texgetimage.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "main/texstore.h"
43
44 #include "state_tracker/st_debug.h"
45 #include "state_tracker/st_context.h"
46 #include "state_tracker/st_cb_fbo.h"
47 #include "state_tracker/st_cb_flush.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_texture.h"
51 #include "state_tracker/st_gen_mipmap.h"
52 #include "state_tracker/st_atom.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "util/u_inlines.h"
57 #include "pipe/p_shader_tokens.h"
58 #include "util/u_tile.h"
59 #include "util/u_blit.h"
60 #include "util/u_format.h"
61 #include "util/u_surface.h"
62 #include "util/u_sampler.h"
63 #include "util/u_math.h"
64
65
66 #define DBG if (0) printf
67
68
69 static enum pipe_texture_target
70 gl_target_to_pipe(GLenum target)
71 {
72 switch (target) {
73 case GL_TEXTURE_1D:
74 return PIPE_TEXTURE_1D;
75
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_RECTANGLE_NV:
78 return PIPE_TEXTURE_2D;
79
80 case GL_TEXTURE_3D:
81 return PIPE_TEXTURE_3D;
82
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85
86 default:
87 assert(0);
88 return 0;
89 }
90 }
91
92
93 /** called via ctx->Driver.NewTextureImage() */
94 static struct gl_texture_image *
95 st_NewTextureImage(GLcontext * ctx)
96 {
97 DBG("%s\n", __FUNCTION__);
98 (void) ctx;
99 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
100 }
101
102
103 /** called via ctx->Driver.NewTextureObject() */
104 static struct gl_texture_object *
105 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
106 {
107 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
108
109 DBG("%s\n", __FUNCTION__);
110 _mesa_initialize_texture_object(&obj->base, name, target);
111
112 return &obj->base;
113 }
114
115 /** called via ctx->Driver.DeleteTextureImage() */
116 static void
117 st_DeleteTextureObject(GLcontext *ctx,
118 struct gl_texture_object *texObj)
119 {
120 struct st_context *st = st_context(ctx);
121 struct st_texture_object *stObj = st_texture_object(texObj);
122 if (stObj->pt)
123 pipe_resource_reference(&stObj->pt, NULL);
124 if (stObj->sampler_view) {
125 if (stObj->sampler_view->context != st->pipe) {
126 /* Take "ownership" of this texture sampler view by setting
127 * its context pointer to this context. This avoids potential
128 * crashes when the texture object is shared among contexts
129 * and the original/owner context has already been destroyed.
130 */
131 stObj->sampler_view->context = st->pipe;
132 }
133 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
134 }
135 _mesa_delete_texture_object(ctx, texObj);
136 }
137
138
139 /** called via ctx->Driver.FreeTexImageData() */
140 static void
141 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
142 {
143 struct st_texture_image *stImage = st_texture_image(texImage);
144
145 DBG("%s\n", __FUNCTION__);
146
147 if (stImage->pt) {
148 pipe_resource_reference(&stImage->pt, NULL);
149 }
150
151 if (texImage->Data) {
152 _mesa_align_free(texImage->Data);
153 texImage->Data = NULL;
154 }
155 }
156
157
158 /**
159 * From linux kernel i386 header files, copes with odd sizes better
160 * than COPY_DWORDS would:
161 * XXX Put this in src/mesa/main/imports.h ???
162 */
163 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
164 static INLINE void *
165 __memcpy(void *to, const void *from, size_t n)
166 {
167 int d0, d1, d2;
168 __asm__ __volatile__("rep ; movsl\n\t"
169 "testb $2,%b4\n\t"
170 "je 1f\n\t"
171 "movsw\n"
172 "1:\ttestb $1,%b4\n\t"
173 "je 2f\n\t"
174 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
175 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
176 :"memory");
177 return (to);
178 }
179 #else
180 #define __memcpy(a,b,c) memcpy(a,b,c)
181 #endif
182
183
184 /**
185 * The system memcpy (at least on ubuntu 5.10) has problems copying
186 * to agp (writecombined) memory from a source which isn't 64-byte
187 * aligned - there is a 4x performance falloff.
188 *
189 * The x86 __memcpy is immune to this but is slightly slower
190 * (10%-ish) than the system memcpy.
191 *
192 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
193 * isn't much faster than x86_memcpy for agp copies.
194 *
195 * TODO: switch dynamically.
196 */
197 static void *
198 do_memcpy(void *dest, const void *src, size_t n)
199 {
200 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
201 return __memcpy(dest, src, n);
202 }
203 else
204 return memcpy(dest, src, n);
205 }
206
207
208 /**
209 * Return default texture resource binding bitmask for the given format.
210 */
211 static GLuint
212 default_bindings(struct st_context *st, enum pipe_format format)
213 {
214 struct pipe_screen *screen = st->pipe->screen;
215 const unsigned target = PIPE_TEXTURE_2D;
216 const unsigned geom = 0x0;
217 unsigned bindings;
218
219 if (util_format_is_depth_or_stencil(format))
220 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
221 else
222 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
223
224 if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
225 return bindings;
226 else
227 return PIPE_BIND_SAMPLER_VIEW;
228 }
229
230
231 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
232 static GLuint
233 get_texture_dims(GLenum target)
234 {
235 switch (target) {
236 case GL_TEXTURE_1D:
237 case GL_TEXTURE_1D_ARRAY_EXT:
238 return 1;
239 case GL_TEXTURE_2D:
240 case GL_TEXTURE_CUBE_MAP_ARB:
241 case GL_TEXTURE_RECTANGLE_NV:
242 case GL_TEXTURE_2D_ARRAY_EXT:
243 return 2;
244 case GL_TEXTURE_3D:
245 return 3;
246 default:
247 assert(0 && "invalid texture target in get_texture_dims()");
248 return 1;
249 }
250 }
251
252
253 /**
254 * Try to allocate a pipe_resource object for the given st_texture_object.
255 *
256 * We use the given st_texture_image as a clue to determine the size of the
257 * mipmap image at level=0.
258 *
259 * \return GL_TRUE for success, GL_FALSE if out of memory.
260 */
261 static GLboolean
262 guess_and_alloc_texture(struct st_context *st,
263 struct st_texture_object *stObj,
264 const struct st_texture_image *stImage)
265 {
266 const GLuint dims = get_texture_dims(stObj->base.Target);
267 GLuint level, lastLevel, width, height, depth;
268 GLuint bindings;
269 enum pipe_format fmt;
270
271 DBG("%s\n", __FUNCTION__);
272
273 assert(!stObj->pt);
274
275 level = stImage->level;
276 width = stImage->base.Width2; /* size w/out border */
277 height = stImage->base.Height2;
278 depth = stImage->base.Depth2;
279
280 assert(width > 0);
281 assert(height > 0);
282 assert(depth > 0);
283
284 /* Depending on the image's size, we can't always make a guess here.
285 */
286 if (level > 0) {
287 if ( (dims >= 1 && width == 1) ||
288 (dims >= 2 && height == 1) ||
289 (dims >= 3 && depth == 1) ) {
290 /* we can't determine the image size at level=0 */
291 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
292 /* this is not an out of memory error */
293 return GL_TRUE;
294 }
295 }
296
297 /* grow the image size until we hit level = 0 */
298 while (level > 0) {
299 if (width != 1)
300 width <<= 1;
301 if (height != 1)
302 height <<= 1;
303 if (depth != 1)
304 depth <<= 1;
305 level--;
306 }
307
308 assert(level == 0);
309
310 /* At this point, (width x height x depth) is the expected size of
311 * the level=0 mipmap image.
312 */
313
314 /* Guess a reasonable value for lastLevel. With OpenGL we have no
315 * idea how many mipmap levels will be in a texture until we start
316 * to render with it. Make an educated guess here but be prepared
317 * to re-allocating a texture buffer with space for more (or fewer)
318 * mipmap levels later.
319 */
320 if ((stObj->base.MinFilter == GL_NEAREST ||
321 stObj->base.MinFilter == GL_LINEAR ||
322 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
323 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
324 !stObj->base.GenerateMipmap &&
325 stImage->level == 0) {
326 /* only alloc space for a single mipmap level */
327 lastLevel = 0;
328 }
329 else {
330 /* alloc space for a full mipmap */
331 GLuint l2width = util_logbase2(width);
332 GLuint l2height = util_logbase2(height);
333 GLuint l2depth = util_logbase2(depth);
334 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
335 }
336
337 /* Save the level=0 dimensions */
338 stObj->width0 = width;
339 stObj->height0 = height;
340 stObj->depth0 = depth;
341
342 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
343
344 bindings = default_bindings(st, fmt);
345
346 stObj->pt = st_texture_create(st,
347 gl_target_to_pipe(stObj->base.Target),
348 fmt,
349 lastLevel,
350 width,
351 height,
352 depth,
353 bindings);
354
355 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
356
357 return stObj->pt != NULL;
358 }
359
360
361 /**
362 * Adjust pixel unpack params and image dimensions to strip off the
363 * texture border.
364 * Gallium doesn't support texture borders. They've seldem been used
365 * and seldom been implemented correctly anyway.
366 * \param unpackNew returns the new pixel unpack parameters
367 */
368 static void
369 strip_texture_border(GLint border,
370 GLint *width, GLint *height, GLint *depth,
371 const struct gl_pixelstore_attrib *unpack,
372 struct gl_pixelstore_attrib *unpackNew)
373 {
374 assert(border > 0); /* sanity check */
375
376 *unpackNew = *unpack;
377
378 if (unpackNew->RowLength == 0)
379 unpackNew->RowLength = *width;
380
381 if (depth && unpackNew->ImageHeight == 0)
382 unpackNew->ImageHeight = *height;
383
384 unpackNew->SkipPixels += border;
385 if (height)
386 unpackNew->SkipRows += border;
387 if (depth)
388 unpackNew->SkipImages += border;
389
390 assert(*width >= 3);
391 *width = *width - 2 * border;
392 if (height && *height >= 3)
393 *height = *height - 2 * border;
394 if (depth && *depth >= 3)
395 *depth = *depth - 2 * border;
396 }
397
398
399 /**
400 * Try to do texture compression via rendering. If the Gallium driver
401 * can render into a compressed surface this will allow us to do texture
402 * compression.
403 * \return GL_TRUE for success, GL_FALSE for failure
404 */
405 static GLboolean
406 compress_with_blit(GLcontext * ctx,
407 GLenum target, GLint level,
408 GLint xoffset, GLint yoffset, GLint zoffset,
409 GLint width, GLint height, GLint depth,
410 GLenum format, GLenum type, const void *pixels,
411 const struct gl_pixelstore_attrib *unpack,
412 struct gl_texture_image *texImage)
413 {
414 const GLuint dstImageOffsets[1] = {0};
415 struct st_texture_image *stImage = st_texture_image(texImage);
416 struct st_context *st = st_context(ctx);
417 struct pipe_context *pipe = st->pipe;
418 struct pipe_screen *screen = pipe->screen;
419 gl_format mesa_format;
420 struct pipe_resource templ;
421 struct pipe_resource *src_tex;
422 struct pipe_sampler_view view_templ;
423 struct pipe_sampler_view *src_view;
424 struct pipe_surface *dst_surface;
425 struct pipe_transfer *tex_xfer;
426 void *map;
427
428 if (!stImage->pt) {
429 /* XXX: Can this happen? Should we assert? */
430 return GL_FALSE;
431 }
432
433 /* get destination surface (in the compressed texture) */
434 dst_surface = screen->get_tex_surface(screen, stImage->pt,
435 stImage->face, stImage->level, 0,
436 0 /* flags */);
437 if (!dst_surface) {
438 /* can't render into this format (or other problem) */
439 return GL_FALSE;
440 }
441
442 /* Choose format for the temporary RGBA texture image.
443 */
444 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
445 assert(mesa_format);
446 if (!mesa_format)
447 return GL_FALSE;
448
449 /* Create the temporary source texture
450 */
451 memset(&templ, 0, sizeof(templ));
452 templ.target = PIPE_TEXTURE_2D;
453 templ.format = st_mesa_format_to_pipe_format(mesa_format);
454 templ.width0 = width;
455 templ.height0 = height;
456 templ.depth0 = 1;
457 templ.last_level = 0;
458 templ.usage = PIPE_USAGE_DEFAULT;
459 templ.bind = PIPE_BIND_SAMPLER_VIEW;
460 src_tex = screen->resource_create(screen, &templ);
461
462 if (!src_tex)
463 return GL_FALSE;
464
465 /* Put user's tex data into the temporary texture
466 */
467 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
468 0, 0, 0, /* face, level are zero */
469 PIPE_TRANSFER_WRITE,
470 0, 0, width, height); /* x, y, w, h */
471 map = pipe_transfer_map(pipe, tex_xfer);
472
473 _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
474 map, /* dest ptr */
475 0, 0, 0, /* dest x/y/z offset */
476 tex_xfer->stride, /* dest row stride (bytes) */
477 dstImageOffsets, /* image offsets (for 3D only) */
478 width, height, 1, /* size */
479 format, type, /* source format/type */
480 pixels, /* source data */
481 unpack); /* source data packing */
482
483 pipe_transfer_unmap(pipe, tex_xfer);
484 pipe->transfer_destroy(pipe, tex_xfer);
485
486 /* Create temporary sampler view */
487 u_sampler_view_default_template(&view_templ,
488 src_tex,
489 src_tex->format);
490 src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
491
492
493 /* copy / compress image */
494 util_blit_pixels_tex(st->blit,
495 src_view, /* sampler view (src) */
496 0, 0, /* src x0, y0 */
497 width, height, /* src x1, y1 */
498 dst_surface, /* pipe_surface (dst) */
499 xoffset, yoffset, /* dst x0, y0 */
500 xoffset + width, /* dst x1 */
501 yoffset + height, /* dst y1 */
502 0.0, /* z */
503 PIPE_TEX_MIPFILTER_NEAREST);
504
505 pipe_surface_reference(&dst_surface, NULL);
506 pipe_resource_reference(&src_tex, NULL);
507 pipe_sampler_view_reference(&src_view, NULL);
508
509 return GL_TRUE;
510 }
511
512
513 /**
514 * Do glTexImage1/2/3D().
515 */
516 static void
517 st_TexImage(GLcontext * ctx,
518 GLint dims,
519 GLenum target, GLint level,
520 GLint internalFormat,
521 GLint width, GLint height, GLint depth,
522 GLint border,
523 GLenum format, GLenum type, const void *pixels,
524 const struct gl_pixelstore_attrib *unpack,
525 struct gl_texture_object *texObj,
526 struct gl_texture_image *texImage,
527 GLsizei imageSize, GLboolean compressed_src)
528 {
529 struct st_context *st = st_context(ctx);
530 struct pipe_screen *screen = st->pipe->screen;
531 struct st_texture_object *stObj = st_texture_object(texObj);
532 struct st_texture_image *stImage = st_texture_image(texImage);
533 GLuint dstRowStride = 0;
534 struct gl_pixelstore_attrib unpackNB;
535 enum pipe_transfer_usage transfer_usage = 0;
536
537 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
538 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
539
540 /* The Mesa/Gallium state tracker does not implement the imaging extensions
541 * such as convolution.
542 */
543 assert(!ctx->Extensions.ARB_imaging);
544 assert(!ctx->Extensions.EXT_convolution);
545
546 /* switch to "normal" */
547 if (stObj->surface_based) {
548 _mesa_clear_texture_object(ctx, texObj);
549 stObj->surface_based = GL_FALSE;
550 }
551
552 /* gallium does not support texture borders, strip it off */
553 if (border) {
554 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
555 unpack = &unpackNB;
556 texImage->Width = width;
557 texImage->Height = height;
558 texImage->Depth = depth;
559 texImage->Border = 0;
560 border = 0;
561 }
562 else {
563 assert(texImage->Width == width);
564 assert(texImage->Height == height);
565 assert(texImage->Depth == depth);
566 }
567
568 stImage->face = _mesa_tex_target_to_face(target);
569 stImage->level = level;
570
571 _mesa_set_fetch_functions(texImage, dims);
572
573 /* Release the reference to a potentially orphaned buffer.
574 * Release any old malloced memory.
575 */
576 if (stImage->pt) {
577 pipe_resource_reference(&stImage->pt, NULL);
578 assert(!texImage->Data);
579 }
580 else if (texImage->Data) {
581 _mesa_align_free(texImage->Data);
582 }
583
584 /*
585 * See if the new image is somehow incompatible with the existing
586 * mipmap. If so, free the old mipmap.
587 */
588 if (stObj->pt) {
589 if (level > (GLint) stObj->pt->last_level ||
590 !st_texture_match_image(stObj->pt, &stImage->base,
591 stImage->face, stImage->level)) {
592 DBG("release it\n");
593 pipe_resource_reference(&stObj->pt, NULL);
594 assert(!stObj->pt);
595 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
596 }
597 }
598
599 if (width == 0 || height == 0 || depth == 0) {
600 /* stop after freeing old image */
601 return;
602 }
603
604 if (!stObj->pt) {
605 if (!guess_and_alloc_texture(st, stObj, stImage)) {
606 /* Probably out of memory.
607 * Try flushing any pending rendering, then retry.
608 */
609 st_finish(st);
610 if (!guess_and_alloc_texture(st, stObj, stImage)) {
611 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
612 return;
613 }
614 }
615 }
616
617 assert(!stImage->pt);
618
619 /* Check if this texture image can live inside the texture object's buffer.
620 * If so, store the image there. Otherwise the image will temporarily live
621 * in its own buffer.
622 */
623 if (stObj->pt &&
624 st_texture_match_image(stObj->pt, &stImage->base,
625 stImage->face, stImage->level)) {
626
627 pipe_resource_reference(&stImage->pt, stObj->pt);
628 assert(stImage->pt);
629 }
630
631 if (!stImage->pt)
632 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
633
634 /* Pixel data may come from regular user memory or a PBO. For the later,
635 * do bounds checking and map the PBO to read pixels data from it.
636 *
637 * XXX we should try to use a GPU-accelerated path to copy the image data
638 * from the PBO to the texture.
639 */
640 if (compressed_src) {
641 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
642 unpack,
643 "glCompressedTexImage");
644 }
645 else {
646 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
647 format, type,
648 pixels, unpack, "glTexImage");
649 }
650
651 /* See if we can do texture compression with a blit/render.
652 */
653 if (!compressed_src &&
654 !ctx->Mesa_DXTn &&
655 _mesa_is_format_compressed(texImage->TexFormat) &&
656 screen->is_format_supported(screen,
657 stImage->pt->format,
658 stImage->pt->target, 0,
659 PIPE_BIND_RENDER_TARGET, 0)) {
660 if (!pixels)
661 goto done;
662
663 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
664 format, type, pixels, unpack, texImage)) {
665 goto done;
666 }
667 }
668
669 /*
670 * Prepare to store the texture data. Either map the gallium texture buffer
671 * memory or malloc space for it.
672 */
673 if (stImage->pt) {
674 /* Store the image in the gallium texture memory buffer */
675 if (format == GL_DEPTH_COMPONENT &&
676 util_format_is_depth_and_stencil(stImage->pt->format))
677 transfer_usage = PIPE_TRANSFER_READ_WRITE;
678 else
679 transfer_usage = PIPE_TRANSFER_WRITE;
680
681 texImage->Data = st_texture_image_map(st, stImage, 0,
682 transfer_usage, 0, 0, width, height);
683 if(stImage->transfer)
684 dstRowStride = stImage->transfer->stride;
685 }
686 else {
687 /* Allocate regular memory and store the image there temporarily. */
688 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
689 width, height, depth);
690 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
691
692 texImage->Data = _mesa_align_malloc(imageSize, 16);
693 }
694
695 if (!texImage->Data) {
696 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
697 return;
698 }
699
700 if (!pixels) {
701 /* We've allocated texture memory, but have no pixel data - all done. */
702 goto done;
703 }
704
705 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
706 width, height, depth, width, dstRowStride);
707
708 /* Copy user texture image into the texture buffer.
709 */
710 if (compressed_src) {
711 const GLuint srcRowStride =
712 _mesa_format_row_stride(texImage->TexFormat, width);
713 if (dstRowStride == srcRowStride) {
714 memcpy(texImage->Data, pixels, imageSize);
715 }
716 else {
717 char *dst = texImage->Data;
718 const char *src = pixels;
719 GLuint i, bw, bh, lines;
720 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
721 lines = (height + bh - 1) / bh;
722
723 for (i = 0; i < lines; ++i) {
724 memcpy(dst, src, srcRowStride);
725 dst += dstRowStride;
726 src += srcRowStride;
727 }
728 }
729 }
730 else {
731 const GLuint srcImageStride =
732 _mesa_image_image_stride(unpack, width, height, format, type);
733 GLint i;
734 const GLubyte *src = (const GLubyte *) pixels;
735
736 for (i = 0; i < depth; i++) {
737 if (!_mesa_texstore(ctx, dims,
738 texImage->_BaseFormat,
739 texImage->TexFormat,
740 texImage->Data,
741 0, 0, 0, /* dstX/Y/Zoffset */
742 dstRowStride,
743 texImage->ImageOffsets,
744 width, height, 1,
745 format, type, src, unpack)) {
746 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
747 }
748
749 if (stImage->pt && i + 1 < depth) {
750 /* unmap this slice */
751 st_texture_image_unmap(st, stImage);
752 /* map next slice of 3D texture */
753 texImage->Data = st_texture_image_map(st, stImage, i + 1,
754 transfer_usage, 0, 0,
755 width, height);
756 src += srcImageStride;
757 }
758 }
759 }
760
761 done:
762 _mesa_unmap_teximage_pbo(ctx, unpack);
763
764 if (stImage->pt && texImage->Data) {
765 st_texture_image_unmap(st, stImage);
766 texImage->Data = NULL;
767 }
768 }
769
770
771 static void
772 st_TexImage3D(GLcontext * ctx,
773 GLenum target, GLint level,
774 GLint internalFormat,
775 GLint width, GLint height, GLint depth,
776 GLint border,
777 GLenum format, GLenum type, const void *pixels,
778 const struct gl_pixelstore_attrib *unpack,
779 struct gl_texture_object *texObj,
780 struct gl_texture_image *texImage)
781 {
782 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
783 border, format, type, pixels, unpack, texObj, texImage,
784 0, GL_FALSE);
785 }
786
787
788 static void
789 st_TexImage2D(GLcontext * ctx,
790 GLenum target, GLint level,
791 GLint internalFormat,
792 GLint width, GLint height, GLint border,
793 GLenum format, GLenum type, const void *pixels,
794 const struct gl_pixelstore_attrib *unpack,
795 struct gl_texture_object *texObj,
796 struct gl_texture_image *texImage)
797 {
798 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
799 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
800 }
801
802
803 static void
804 st_TexImage1D(GLcontext * ctx,
805 GLenum target, GLint level,
806 GLint internalFormat,
807 GLint width, GLint border,
808 GLenum format, GLenum type, const void *pixels,
809 const struct gl_pixelstore_attrib *unpack,
810 struct gl_texture_object *texObj,
811 struct gl_texture_image *texImage)
812 {
813 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
814 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
815 }
816
817
818 static void
819 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
820 GLint internalFormat,
821 GLint width, GLint height, GLint border,
822 GLsizei imageSize, const GLvoid *data,
823 struct gl_texture_object *texObj,
824 struct gl_texture_image *texImage)
825 {
826 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
827 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
828 }
829
830
831
832 /**
833 * glGetTexImage() helper: decompress a compressed texture by rendering
834 * a textured quad. Store the results in the user's buffer.
835 */
836 static void
837 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
838 GLenum format, GLenum type, GLvoid *pixels,
839 struct gl_texture_object *texObj,
840 struct gl_texture_image *texImage)
841 {
842 struct st_context *st = st_context(ctx);
843 struct pipe_context *pipe = st->pipe;
844 struct pipe_screen *screen = pipe->screen;
845 struct st_texture_image *stImage = st_texture_image(texImage);
846 struct st_texture_object *stObj = st_texture_object(texObj);
847 struct pipe_sampler_view *src_view =
848 st_get_texture_sampler_view(stObj, pipe);
849 const GLuint width = texImage->Width;
850 const GLuint height = texImage->Height;
851 struct pipe_surface *dst_surface;
852 struct pipe_resource *dst_texture;
853 struct pipe_transfer *tex_xfer;
854 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
855 PIPE_BIND_TRANSFER_READ);
856
857 /* create temp / dest surface */
858 if (!util_create_rgba_surface(screen, width, height, bind,
859 &dst_texture, &dst_surface)) {
860 _mesa_problem(ctx, "util_create_rgba_surface() failed "
861 "in decompress_with_blit()");
862 return;
863 }
864
865 /* blit/render/decompress */
866 util_blit_pixels_tex(st->blit,
867 src_view, /* pipe_resource (src) */
868 0, 0, /* src x0, y0 */
869 width, height, /* src x1, y1 */
870 dst_surface, /* pipe_surface (dst) */
871 0, 0, /* dst x0, y0 */
872 width, height, /* dst x1, y1 */
873 0.0, /* z */
874 PIPE_TEX_MIPFILTER_NEAREST);
875
876 /* map the dst_surface so we can read from it */
877 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
878 dst_texture, 0, 0, 0,
879 PIPE_TRANSFER_READ,
880 0, 0, width, height);
881
882 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
883
884 /* copy/pack data into user buffer */
885 if (st_equal_formats(stImage->pt->format, format, type)) {
886 /* memcpy */
887 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
888 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
889 GLuint row;
890 for (row = 0; row < height; row++) {
891 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
892 height, format, type, row, 0);
893 memcpy(dest, map, bytesPerRow);
894 map += tex_xfer->stride;
895 }
896 pipe_transfer_unmap(pipe, tex_xfer);
897 }
898 else {
899 /* format translation via floats */
900 GLuint row;
901 for (row = 0; row < height; row++) {
902 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
903 GLfloat rgba[4 * MAX_WIDTH];
904 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
905 height, format, type, row, 0);
906
907 if (ST_DEBUG & DEBUG_FALLBACK)
908 debug_printf("%s: fallback format translation\n", __FUNCTION__);
909
910 /* get float[4] rgba row from surface */
911 pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
912
913 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
914 type, dest, &ctx->Pack, transferOps);
915 }
916 }
917
918 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
919
920 pipe->transfer_destroy(pipe, tex_xfer);
921
922 /* destroy the temp / dest surface */
923 util_destroy_rgba_surface(dst_texture, dst_surface);
924 }
925
926
927
928 /**
929 * Need to map texture image into memory before copying image data,
930 * then unmap it.
931 */
932 static void
933 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
934 GLenum format, GLenum type, GLvoid * pixels,
935 struct gl_texture_object *texObj,
936 struct gl_texture_image *texImage, GLboolean compressed_dst)
937 {
938 struct st_context *st = st_context(ctx);
939 struct st_texture_image *stImage = st_texture_image(texImage);
940 const GLuint dstImageStride =
941 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
942 format, type);
943 GLuint depth, i;
944 GLubyte *dest;
945
946 if (stImage->pt &&
947 util_format_is_s3tc(stImage->pt->format) &&
948 !compressed_dst) {
949 /* Need to decompress the texture.
950 * We'll do this by rendering a textured quad.
951 * Note that we only expect RGBA formats (no Z/depth formats).
952 */
953 decompress_with_blit(ctx, target, level, format, type, pixels,
954 texObj, texImage);
955 return;
956 }
957
958 /* Map */
959 if (stImage->pt) {
960 /* Image is stored in hardware format in a buffer managed by the
961 * kernel. Need to explicitly map and unmap it.
962 */
963 texImage->Data = st_texture_image_map(st, stImage, 0,
964 PIPE_TRANSFER_READ, 0, 0,
965 stImage->base.Width,
966 stImage->base.Height);
967 /* compute stride in texels from stride in bytes */
968 texImage->RowStride = stImage->transfer->stride
969 * util_format_get_blockwidth(stImage->pt->format)
970 / util_format_get_blocksize(stImage->pt->format);
971 }
972 else {
973 /* Otherwise, the image should actually be stored in
974 * texImage->Data. This is pretty confusing for
975 * everybody, I'd much prefer to separate the two functions of
976 * texImage->Data - storage for texture images in main memory
977 * and access (ie mappings) of images. In other words, we'd
978 * create a new texImage->Map field and leave Data simply for
979 * storage.
980 */
981 assert(texImage->Data);
982 }
983
984 depth = texImage->Depth;
985 texImage->Depth = 1;
986
987 dest = (GLubyte *) pixels;
988
989 for (i = 0; i < depth; i++) {
990 if (compressed_dst) {
991 _mesa_get_compressed_teximage(ctx, target, level, dest,
992 texObj, texImage);
993 }
994 else {
995 _mesa_get_teximage(ctx, target, level, format, type, dest,
996 texObj, texImage);
997 }
998
999 if (stImage->pt && i + 1 < depth) {
1000 /* unmap this slice */
1001 st_texture_image_unmap(st, stImage);
1002 /* map next slice of 3D texture */
1003 texImage->Data = st_texture_image_map(st, stImage, i + 1,
1004 PIPE_TRANSFER_READ, 0, 0,
1005 stImage->base.Width,
1006 stImage->base.Height);
1007 dest += dstImageStride;
1008 }
1009 }
1010
1011 texImage->Depth = depth;
1012
1013 /* Unmap */
1014 if (stImage->pt) {
1015 st_texture_image_unmap(st, stImage);
1016 texImage->Data = NULL;
1017 }
1018 }
1019
1020
1021 static void
1022 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1023 GLenum format, GLenum type, GLvoid * pixels,
1024 struct gl_texture_object *texObj,
1025 struct gl_texture_image *texImage)
1026 {
1027 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1028 GL_FALSE);
1029 }
1030
1031
1032 static void
1033 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1034 GLvoid *pixels,
1035 struct gl_texture_object *texObj,
1036 struct gl_texture_image *texImage)
1037 {
1038 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1039 GL_TRUE);
1040 }
1041
1042
1043
1044 static void
1045 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1046 GLint xoffset, GLint yoffset, GLint zoffset,
1047 GLint width, GLint height, GLint depth,
1048 GLenum format, GLenum type, const void *pixels,
1049 const struct gl_pixelstore_attrib *packing,
1050 struct gl_texture_object *texObj,
1051 struct gl_texture_image *texImage)
1052 {
1053 struct st_context *st = st_context(ctx);
1054 struct pipe_screen *screen = st->pipe->screen;
1055 struct st_texture_image *stImage = st_texture_image(texImage);
1056 GLuint dstRowStride;
1057 const GLuint srcImageStride =
1058 _mesa_image_image_stride(packing, width, height, format, type);
1059 GLint i;
1060 const GLubyte *src;
1061 /* init to silence warning only: */
1062 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1063
1064 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1065 _mesa_lookup_enum_by_nr(target),
1066 level, xoffset, yoffset, width, height);
1067
1068 pixels =
1069 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1070 type, pixels, packing, "glTexSubImage2D");
1071 if (!pixels)
1072 return;
1073
1074 /* See if we can do texture compression with a blit/render.
1075 */
1076 if (!ctx->Mesa_DXTn &&
1077 _mesa_is_format_compressed(texImage->TexFormat) &&
1078 screen->is_format_supported(screen,
1079 stImage->pt->format,
1080 stImage->pt->target, 0,
1081 PIPE_BIND_RENDER_TARGET, 0)) {
1082 if (compress_with_blit(ctx, target, level,
1083 xoffset, yoffset, zoffset,
1084 width, height, depth,
1085 format, type, pixels, packing, texImage)) {
1086 goto done;
1087 }
1088 }
1089
1090 /* Map buffer if necessary. Need to lock to prevent other contexts
1091 * from uploading the buffer under us.
1092 */
1093 if (stImage->pt) {
1094 if (format == GL_DEPTH_COMPONENT &&
1095 util_format_is_depth_and_stencil(stImage->pt->format))
1096 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1097 else
1098 transfer_usage = PIPE_TRANSFER_WRITE;
1099
1100 texImage->Data = st_texture_image_map(st, stImage, zoffset,
1101 transfer_usage,
1102 xoffset, yoffset,
1103 width, height);
1104 }
1105
1106 if (!texImage->Data) {
1107 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1108 goto done;
1109 }
1110
1111 src = (const GLubyte *) pixels;
1112 dstRowStride = stImage->transfer->stride;
1113
1114 for (i = 0; i < depth; i++) {
1115 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1116 texImage->TexFormat,
1117 texImage->Data,
1118 0, 0, 0,
1119 dstRowStride,
1120 texImage->ImageOffsets,
1121 width, height, 1,
1122 format, type, src, packing)) {
1123 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1124 }
1125
1126 if (stImage->pt && i + 1 < depth) {
1127 /* unmap this slice */
1128 st_texture_image_unmap(st, stImage);
1129 /* map next slice of 3D texture */
1130 texImage->Data = st_texture_image_map(st, stImage,
1131 zoffset + i + 1,
1132 transfer_usage,
1133 xoffset, yoffset,
1134 width, height);
1135 src += srcImageStride;
1136 }
1137 }
1138
1139 done:
1140 _mesa_unmap_teximage_pbo(ctx, packing);
1141
1142 if (stImage->pt && texImage->Data) {
1143 st_texture_image_unmap(st, stImage);
1144 texImage->Data = NULL;
1145 }
1146 }
1147
1148
1149
1150 static void
1151 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1152 GLint xoffset, GLint yoffset, GLint zoffset,
1153 GLsizei width, GLsizei height, GLsizei depth,
1154 GLenum format, GLenum type, const GLvoid *pixels,
1155 const struct gl_pixelstore_attrib *packing,
1156 struct gl_texture_object *texObj,
1157 struct gl_texture_image *texImage)
1158 {
1159 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1160 width, height, depth, format, type,
1161 pixels, packing, texObj, texImage);
1162 }
1163
1164
1165 static void
1166 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1167 GLint xoffset, GLint yoffset,
1168 GLsizei width, GLsizei height,
1169 GLenum format, GLenum type, const GLvoid * pixels,
1170 const struct gl_pixelstore_attrib *packing,
1171 struct gl_texture_object *texObj,
1172 struct gl_texture_image *texImage)
1173 {
1174 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1175 width, height, 1, format, type,
1176 pixels, packing, texObj, texImage);
1177 }
1178
1179
1180 static void
1181 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1182 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1183 const GLvoid * pixels,
1184 const struct gl_pixelstore_attrib *packing,
1185 struct gl_texture_object *texObj,
1186 struct gl_texture_image *texImage)
1187 {
1188 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1189 format, type, pixels, packing, texObj, texImage);
1190 }
1191
1192
1193 static void
1194 st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1195 GLint xoffset, GLsizei width,
1196 GLenum format,
1197 GLsizei imageSize, const GLvoid *data,
1198 struct gl_texture_object *texObj,
1199 struct gl_texture_image *texImage)
1200 {
1201 assert(0);
1202 }
1203
1204
1205 static void
1206 st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1207 GLint xoffset, GLint yoffset,
1208 GLsizei width, GLint height,
1209 GLenum format,
1210 GLsizei imageSize, const GLvoid *data,
1211 struct gl_texture_object *texObj,
1212 struct gl_texture_image *texImage)
1213 {
1214 struct st_context *st = st_context(ctx);
1215 struct st_texture_image *stImage = st_texture_image(texImage);
1216 int srcBlockStride;
1217 int dstBlockStride;
1218 int y;
1219 enum pipe_format pformat;
1220
1221 if (stImage->pt) {
1222 pformat = stImage->pt->format;
1223
1224 texImage->Data = st_texture_image_map(st, stImage, 0,
1225 PIPE_TRANSFER_WRITE,
1226 xoffset, yoffset,
1227 width, height);
1228
1229 srcBlockStride = util_format_get_stride(pformat, width);
1230 dstBlockStride = stImage->transfer->stride;
1231 } else {
1232 assert(stImage->pt);
1233 /* TODO find good values for block and strides */
1234 /* TODO also adjust texImage->data for yoffset/xoffset */
1235 return;
1236 }
1237
1238 if (!texImage->Data) {
1239 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1240 return;
1241 }
1242
1243 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1244 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1245 assert(width % util_format_get_blockwidth(pformat) == 0);
1246 assert(height % util_format_get_blockheight(pformat) == 0);
1247
1248 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1249 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1250 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1251 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1252 memcpy(dst, src, util_format_get_stride(pformat, width));
1253 }
1254
1255 if (stImage->pt) {
1256 st_texture_image_unmap(st, stImage);
1257 texImage->Data = NULL;
1258 }
1259 }
1260
1261
1262 static void
1263 st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1264 GLint xoffset, GLint yoffset, GLint zoffset,
1265 GLsizei width, GLint height, GLint depth,
1266 GLenum format,
1267 GLsizei imageSize, const GLvoid *data,
1268 struct gl_texture_object *texObj,
1269 struct gl_texture_image *texImage)
1270 {
1271 assert(0);
1272 }
1273
1274
1275
1276 /**
1277 * Do a CopyTexSubImage operation using a read transfer from the source,
1278 * a write transfer to the destination and get_tile()/put_tile() to access
1279 * the pixels/texels.
1280 *
1281 * Note: srcY=0=TOP of renderbuffer
1282 */
1283 static void
1284 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1285 struct st_renderbuffer *strb,
1286 struct st_texture_image *stImage,
1287 GLenum baseFormat,
1288 GLint destX, GLint destY, GLint destZ,
1289 GLint srcX, GLint srcY,
1290 GLsizei width, GLsizei height)
1291 {
1292 struct st_context *st = st_context(ctx);
1293 struct pipe_context *pipe = st->pipe;
1294 struct pipe_transfer *src_trans;
1295 GLvoid *texDest;
1296 enum pipe_transfer_usage transfer_usage;
1297
1298 if (ST_DEBUG & DEBUG_FALLBACK)
1299 debug_printf("%s: fallback processing\n", __FUNCTION__);
1300
1301 assert(width <= MAX_WIDTH);
1302
1303 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1304 srcY = strb->Base.Height - srcY - height;
1305 }
1306
1307 src_trans = pipe_get_transfer(st_context(ctx)->pipe,
1308 strb->texture,
1309 0, 0, 0,
1310 PIPE_TRANSFER_READ,
1311 srcX, srcY,
1312 width, height);
1313
1314 if ((baseFormat == GL_DEPTH_COMPONENT ||
1315 baseFormat == GL_DEPTH_STENCIL) &&
1316 util_format_is_depth_and_stencil(stImage->pt->format))
1317 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1318 else
1319 transfer_usage = PIPE_TRANSFER_WRITE;
1320
1321 texDest = st_texture_image_map(st, stImage, 0, transfer_usage,
1322 destX, destY, width, height);
1323
1324 if (baseFormat == GL_DEPTH_COMPONENT ||
1325 baseFormat == GL_DEPTH_STENCIL) {
1326 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1327 ctx->Pixel.DepthBias != 0.0F);
1328 GLint row, yStep;
1329
1330 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1331 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1332 srcY = height - 1;
1333 yStep = -1;
1334 }
1335 else {
1336 srcY = 0;
1337 yStep = 1;
1338 }
1339
1340 /* To avoid a large temp memory allocation, do copy row by row */
1341 for (row = 0; row < height; row++, srcY += yStep) {
1342 uint data[MAX_WIDTH];
1343 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1344 if (scaleOrBias) {
1345 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1346 }
1347 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1348 }
1349 }
1350 else {
1351 /* RGBA format */
1352 GLfloat *tempSrc =
1353 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1354
1355 if (tempSrc && texDest) {
1356 const GLint dims = 2;
1357 const GLint dstRowStride = stImage->transfer->stride;
1358 struct gl_texture_image *texImage = &stImage->base;
1359 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1360
1361 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1362 unpack.Invert = GL_TRUE;
1363 }
1364
1365 /* get float/RGBA image from framebuffer */
1366 /* XXX this usually involves a lot of int/float conversion.
1367 * try to avoid that someday.
1368 */
1369 pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
1370
1371 /* Store into texture memory.
1372 * Note that this does some special things such as pixel transfer
1373 * ops and format conversion. In particular, if the dest tex format
1374 * is actually RGBA but the user created the texture as GL_RGB we
1375 * need to fill-in/override the alpha channel with 1.0.
1376 */
1377 _mesa_texstore(ctx, dims,
1378 texImage->_BaseFormat,
1379 texImage->TexFormat,
1380 texDest,
1381 0, 0, 0,
1382 dstRowStride,
1383 texImage->ImageOffsets,
1384 width, height, 1,
1385 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1386 &unpack);
1387 }
1388 else {
1389 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1390 }
1391
1392 if (tempSrc)
1393 free(tempSrc);
1394 }
1395
1396 st_texture_image_unmap(st, stImage);
1397 pipe->transfer_destroy(pipe, src_trans);
1398 }
1399
1400
1401
1402 /**
1403 * If the format of the src renderbuffer and the format of the dest
1404 * texture are compatible (in terms of blitting), return a TGSI writemask
1405 * to be used during the blit.
1406 * If the src/dest are incompatible, return 0.
1407 */
1408 static unsigned
1409 compatible_src_dst_formats(GLcontext *ctx,
1410 const struct gl_renderbuffer *src,
1411 const struct gl_texture_image *dst)
1412 {
1413 /* Get logical base formats for the src and dest.
1414 * That is, use the user-requested formats and not the actual, device-
1415 * chosen formats.
1416 * For example, the user may have requested an A8 texture but the
1417 * driver may actually be using an RGBA texture format. When we
1418 * copy/blit to that texture, we only want to copy the Alpha channel
1419 * and not the RGB channels.
1420 *
1421 * Similarly, when the src FBO was created an RGB format may have been
1422 * requested but the driver actually chose an RGBA format. In that case,
1423 * we don't want to copy the undefined Alpha channel to the dest texture
1424 * (it should be 1.0).
1425 */
1426 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1427 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1428
1429 /**
1430 * XXX when we have red-only and red/green renderbuffers we'll need
1431 * to add more cases here (or implement a general-purpose routine that
1432 * queries the existance of the R,G,B,A channels in the src and dest).
1433 */
1434 if (srcFormat == dstFormat) {
1435 /* This is the same as matching_base_formats, which should
1436 * always pass, as it did previously.
1437 */
1438 return TGSI_WRITEMASK_XYZW;
1439 }
1440 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1441 /* Make sure that A in the dest is 1. The actual src format
1442 * may be RGBA and have undefined A values.
1443 */
1444 return TGSI_WRITEMASK_XYZ;
1445 }
1446 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1447 /* Make sure that A in the dest is 1. The actual dst format
1448 * may be RGBA and will need A=1 to provide proper alpha values
1449 * when sampled later.
1450 */
1451 return TGSI_WRITEMASK_XYZ;
1452 }
1453 else {
1454 if (ST_DEBUG & DEBUG_FALLBACK)
1455 debug_printf("%s failed for src %s, dst %s\n",
1456 __FUNCTION__,
1457 _mesa_lookup_enum_by_nr(srcFormat),
1458 _mesa_lookup_enum_by_nr(dstFormat));
1459
1460 /* Otherwise fail.
1461 */
1462 return 0;
1463 }
1464 }
1465
1466
1467
1468 /**
1469 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1470 * Note that the region to copy has already been clipped so we know we
1471 * won't read from outside the source renderbuffer's bounds.
1472 *
1473 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1474 */
1475 static void
1476 st_copy_texsubimage(GLcontext *ctx,
1477 GLenum target, GLint level,
1478 GLint destX, GLint destY, GLint destZ,
1479 GLint srcX, GLint srcY,
1480 GLsizei width, GLsizei height)
1481 {
1482 struct gl_texture_unit *texUnit =
1483 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1484 struct gl_texture_object *texObj =
1485 _mesa_select_tex_object(ctx, texUnit, target);
1486 struct gl_texture_image *texImage =
1487 _mesa_select_tex_image(ctx, texObj, target, level);
1488 struct st_texture_image *stImage = st_texture_image(texImage);
1489 const GLenum texBaseFormat = texImage->_BaseFormat;
1490 struct gl_framebuffer *fb = ctx->ReadBuffer;
1491 struct st_renderbuffer *strb;
1492 struct st_context *st = st_context(ctx);
1493 struct pipe_context *pipe = st->pipe;
1494 struct pipe_screen *screen = pipe->screen;
1495 enum pipe_format dest_format, src_format;
1496 GLboolean use_fallback = GL_TRUE;
1497 GLboolean matching_base_formats;
1498 GLuint format_writemask, sample_count;
1499 struct pipe_surface *dest_surface = NULL;
1500 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1501
1502 /* make sure finalize_textures has been called?
1503 */
1504 if (0) st_validate_state(st);
1505
1506 /* determine if copying depth or color data */
1507 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1508 texBaseFormat == GL_DEPTH_STENCIL) {
1509 strb = st_renderbuffer(fb->_DepthBuffer);
1510 }
1511 else {
1512 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1513 strb = st_renderbuffer(fb->_ColorReadBuffer);
1514 }
1515
1516 if (!strb || !strb->surface || !stImage->pt) {
1517 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1518 return;
1519 }
1520
1521 sample_count = strb->surface->texture->nr_samples;
1522 /* I believe this would be legal, presumably would need to do a resolve
1523 for color, and for depth/stencil spec says to just use one of the
1524 depth/stencil samples per pixel? Need some transfer clarifications. */
1525 assert(sample_count < 2);
1526
1527 if (srcX < 0) {
1528 width -= -srcX;
1529 destX += -srcX;
1530 srcX = 0;
1531 }
1532
1533 if (srcY < 0) {
1534 height -= -srcY;
1535 destY += -srcY;
1536 srcY = 0;
1537 }
1538
1539 if (destX < 0) {
1540 width -= -destX;
1541 srcX += -destX;
1542 destX = 0;
1543 }
1544
1545 if (destY < 0) {
1546 height -= -destY;
1547 srcY += -destY;
1548 destY = 0;
1549 }
1550
1551 if (width < 0 || height < 0)
1552 return;
1553
1554
1555 assert(strb);
1556 assert(strb->surface);
1557 assert(stImage->pt);
1558
1559 src_format = strb->surface->format;
1560 dest_format = stImage->pt->format;
1561
1562 /*
1563 * Determine if the src framebuffer and dest texture have the same
1564 * base format. We need this to detect a case such as the framebuffer
1565 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1566 * texture format stores RGBA we need to set A=1 (overriding the
1567 * framebuffer's alpha values). We can't do that with the blit or
1568 * textured-quad paths.
1569 */
1570 matching_base_formats =
1571 (_mesa_get_format_base_format(strb->Base.Format) ==
1572 _mesa_get_format_base_format(texImage->TexFormat));
1573 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1574
1575 if (ctx->_ImageTransferState == 0x0) {
1576
1577 if (matching_base_formats &&
1578 src_format == dest_format &&
1579 !do_flip)
1580 {
1581 /* use surface_copy() / blit */
1582 struct pipe_subresource subdst, subsrc;
1583 subdst.face = stImage->face;
1584 subdst.level = stImage->level;
1585 subsrc.face = strb->surface->face;
1586 subsrc.level = strb->surface->level;
1587
1588 /* for resource_copy_region(), y=0=top, always */
1589 pipe->resource_copy_region(pipe,
1590 /* dest */
1591 stImage->pt,
1592 subdst,
1593 destX, destY, destZ,
1594 /* src */
1595 strb->texture,
1596 subsrc,
1597 srcX, srcY, strb->surface->zslice,
1598 /* size */
1599 width, height);
1600 use_fallback = GL_FALSE;
1601 }
1602 else if (format_writemask &&
1603 texBaseFormat != GL_DEPTH_COMPONENT &&
1604 texBaseFormat != GL_DEPTH_STENCIL &&
1605 screen->is_format_supported(screen, src_format,
1606 PIPE_TEXTURE_2D, sample_count,
1607 PIPE_BIND_SAMPLER_VIEW,
1608 0) &&
1609 screen->is_format_supported(screen, dest_format,
1610 PIPE_TEXTURE_2D, 0,
1611 PIPE_BIND_RENDER_TARGET,
1612 0)) {
1613 /* draw textured quad to do the copy */
1614 GLint srcY0, srcY1;
1615 struct pipe_subresource subsrc;
1616
1617 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1618 stImage->face, stImage->level,
1619 destZ,
1620 PIPE_BIND_RENDER_TARGET);
1621
1622 if (do_flip) {
1623 srcY1 = strb->Base.Height - srcY - height;
1624 srcY0 = srcY1 + height;
1625 }
1626 else {
1627 srcY0 = srcY;
1628 srcY1 = srcY0 + height;
1629 }
1630 subsrc.face = strb->surface->face;
1631 subsrc.level = strb->surface->level;
1632
1633 util_blit_pixels_writemask(st->blit,
1634 strb->texture,
1635 subsrc,
1636 srcX, srcY0,
1637 srcX + width, srcY1,
1638 strb->surface->zslice,
1639 dest_surface,
1640 destX, destY,
1641 destX + width, destY + height,
1642 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1643 format_writemask);
1644 use_fallback = GL_FALSE;
1645 }
1646
1647 if (dest_surface)
1648 pipe_surface_reference(&dest_surface, NULL);
1649 }
1650
1651 if (use_fallback) {
1652 /* software fallback */
1653 fallback_copy_texsubimage(ctx, target, level,
1654 strb, stImage, texBaseFormat,
1655 destX, destY, destZ,
1656 srcX, srcY, width, height);
1657 }
1658 }
1659
1660
1661
1662 static void
1663 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1664 GLenum internalFormat,
1665 GLint x, GLint y, GLsizei width, GLint border)
1666 {
1667 struct gl_texture_unit *texUnit =
1668 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1669 struct gl_texture_object *texObj =
1670 _mesa_select_tex_object(ctx, texUnit, target);
1671 struct gl_texture_image *texImage =
1672 _mesa_select_tex_image(ctx, texObj, target, level);
1673
1674 /* Setup or redefine the texture object, texture and texture
1675 * image. Don't populate yet.
1676 */
1677 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1678 width, border,
1679 GL_RGBA, CHAN_TYPE, NULL,
1680 &ctx->DefaultPacking, texObj, texImage);
1681
1682 st_copy_texsubimage(ctx, target, level,
1683 0, 0, 0, /* destX,Y,Z */
1684 x, y, width, 1); /* src X, Y, size */
1685 }
1686
1687
1688 static void
1689 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1690 GLenum internalFormat,
1691 GLint x, GLint y, GLsizei width, GLsizei height,
1692 GLint border)
1693 {
1694 struct gl_texture_unit *texUnit =
1695 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1696 struct gl_texture_object *texObj =
1697 _mesa_select_tex_object(ctx, texUnit, target);
1698 struct gl_texture_image *texImage =
1699 _mesa_select_tex_image(ctx, texObj, target, level);
1700
1701 /* Setup or redefine the texture object, texture and texture
1702 * image. Don't populate yet.
1703 */
1704 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1705 width, height, border,
1706 GL_RGBA, CHAN_TYPE, NULL,
1707 &ctx->DefaultPacking, texObj, texImage);
1708
1709 st_copy_texsubimage(ctx, target, level,
1710 0, 0, 0, /* destX,Y,Z */
1711 x, y, width, height); /* src X, Y, size */
1712 }
1713
1714
1715 static void
1716 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1717 GLint xoffset, GLint x, GLint y, GLsizei width)
1718 {
1719 const GLint yoffset = 0, zoffset = 0;
1720 const GLsizei height = 1;
1721 st_copy_texsubimage(ctx, target, level,
1722 xoffset, yoffset, zoffset, /* destX,Y,Z */
1723 x, y, width, height); /* src X, Y, size */
1724 }
1725
1726
1727 static void
1728 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1729 GLint xoffset, GLint yoffset,
1730 GLint x, GLint y, GLsizei width, GLsizei height)
1731 {
1732 const GLint zoffset = 0;
1733 st_copy_texsubimage(ctx, target, level,
1734 xoffset, yoffset, zoffset, /* destX,Y,Z */
1735 x, y, width, height); /* src X, Y, size */
1736 }
1737
1738
1739 static void
1740 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1741 GLint xoffset, GLint yoffset, GLint zoffset,
1742 GLint x, GLint y, GLsizei width, GLsizei height)
1743 {
1744 st_copy_texsubimage(ctx, target, level,
1745 xoffset, yoffset, zoffset, /* destX,Y,Z */
1746 x, y, width, height); /* src X, Y, size */
1747 }
1748
1749
1750 /**
1751 * Copy image data from stImage into the texture object 'stObj' at level
1752 * 'dstLevel'.
1753 */
1754 static void
1755 copy_image_data_to_texture(struct st_context *st,
1756 struct st_texture_object *stObj,
1757 GLuint dstLevel,
1758 struct st_texture_image *stImage)
1759 {
1760 /* debug checks */
1761 {
1762 const struct gl_texture_image *dstImage =
1763 stObj->base.Image[stImage->face][stImage->level];
1764 assert(dstImage);
1765 assert(dstImage->Width == stImage->base.Width);
1766 assert(dstImage->Height == stImage->base.Height);
1767 assert(dstImage->Depth == stImage->base.Depth);
1768 }
1769
1770 if (stImage->pt) {
1771 /* Copy potentially with the blitter:
1772 */
1773 st_texture_image_copy(st->pipe,
1774 stObj->pt, dstLevel, /* dest texture, level */
1775 stImage->pt, stImage->level, /* src texture, level */
1776 stImage->face);
1777
1778 pipe_resource_reference(&stImage->pt, NULL);
1779 }
1780 else if (stImage->base.Data) {
1781 st_texture_image_data(st,
1782 stObj->pt,
1783 stImage->face,
1784 dstLevel,
1785 stImage->base.Data,
1786 stImage->base.RowStride *
1787 util_format_get_blocksize(stObj->pt->format),
1788 stImage->base.RowStride *
1789 stImage->base.Height *
1790 util_format_get_blocksize(stObj->pt->format));
1791 _mesa_align_free(stImage->base.Data);
1792 stImage->base.Data = NULL;
1793 }
1794
1795 pipe_resource_reference(&stImage->pt, stObj->pt);
1796 }
1797
1798
1799 /**
1800 * Called during state validation. When this function is finished,
1801 * the texture object should be ready for rendering.
1802 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1803 */
1804 GLboolean
1805 st_finalize_texture(GLcontext *ctx,
1806 struct pipe_context *pipe,
1807 struct gl_texture_object *tObj)
1808 {
1809 struct st_context *st = st_context(ctx);
1810 struct st_texture_object *stObj = st_texture_object(tObj);
1811 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1812 GLuint face;
1813 struct st_texture_image *firstImage;
1814 enum pipe_format firstImageFormat;
1815
1816 if (stObj->base._Complete) {
1817 /* The texture is complete and we know exactly how many mipmap levels
1818 * are present/needed. This is conditional because we may be called
1819 * from the st_generate_mipmap() function when the texture object is
1820 * incomplete. In that case, we'll have set stObj->lastLevel before
1821 * we get here.
1822 */
1823 if (stObj->base.MinFilter == GL_LINEAR ||
1824 stObj->base.MinFilter == GL_NEAREST)
1825 stObj->lastLevel = stObj->base.BaseLevel;
1826 else
1827 stObj->lastLevel = stObj->base._MaxLevel;
1828 }
1829
1830 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1831 assert(firstImage);
1832
1833 /* If both firstImage and stObj point to a texture which can contain
1834 * all active images, favour firstImage. Note that because of the
1835 * completeness requirement, we know that the image dimensions
1836 * will match.
1837 */
1838 if (firstImage->pt &&
1839 firstImage->pt != stObj->pt &&
1840 firstImage->pt->last_level >= stObj->lastLevel) {
1841 pipe_resource_reference(&stObj->pt, firstImage->pt);
1842 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1843 }
1844
1845 /* Find gallium format for the Mesa texture */
1846 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1847
1848 /* If we already have a gallium texture, check that it matches the texture
1849 * object's format, target, size, num_levels, etc.
1850 */
1851 if (stObj->pt) {
1852 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1853 stObj->pt->format != firstImageFormat ||
1854 stObj->pt->last_level < stObj->lastLevel ||
1855 stObj->pt->width0 != stObj->width0 ||
1856 stObj->pt->height0 != stObj->height0 ||
1857 stObj->pt->depth0 != stObj->depth0)
1858 {
1859 /* The gallium texture does not match the Mesa texture so delete the
1860 * gallium texture now. We'll make a new one below.
1861 */
1862 pipe_resource_reference(&stObj->pt, NULL);
1863 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1864 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1865 }
1866 }
1867
1868 /* May need to create a new gallium texture:
1869 */
1870 if (!stObj->pt) {
1871 GLuint bindings = default_bindings(st, firstImageFormat);
1872
1873 stObj->pt = st_texture_create(st,
1874 gl_target_to_pipe(stObj->base.Target),
1875 firstImageFormat,
1876 stObj->lastLevel,
1877 stObj->width0,
1878 stObj->height0,
1879 stObj->depth0,
1880 bindings);
1881
1882 if (!stObj->pt) {
1883 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1884 return GL_FALSE;
1885 }
1886 }
1887
1888 /* Pull in any images not in the object's texture:
1889 */
1890 for (face = 0; face < nr_faces; face++) {
1891 GLuint level;
1892 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1893 struct st_texture_image *stImage =
1894 st_texture_image(stObj->base.Image[face][level]);
1895
1896 /* Need to import images in main memory or held in other textures.
1897 */
1898 if (stImage && stObj->pt != stImage->pt) {
1899 copy_image_data_to_texture(st, stObj, level, stImage);
1900 }
1901 }
1902 }
1903
1904 return GL_TRUE;
1905 }
1906
1907
1908 /**
1909 * Returns pointer to a default/dummy texture.
1910 * This is typically used when the current shader has tex/sample instructions
1911 * but the user has not provided a (any) texture(s).
1912 */
1913 struct gl_texture_object *
1914 st_get_default_texture(struct st_context *st)
1915 {
1916 if (!st->default_texture) {
1917 static const GLenum target = GL_TEXTURE_2D;
1918 GLubyte pixels[16][16][4];
1919 struct gl_texture_object *texObj;
1920 struct gl_texture_image *texImg;
1921 GLuint i, j;
1922
1923 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1924 * when attempting to sample incomplete textures.
1925 */
1926 for (i = 0; i < 16; i++) {
1927 for (j = 0; j < 16; j++) {
1928 pixels[i][j][0] = 0;
1929 pixels[i][j][1] = 0;
1930 pixels[i][j][2] = 0;
1931 pixels[i][j][3] = 255;
1932 }
1933 }
1934
1935 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1936
1937 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1938
1939 _mesa_init_teximage_fields(st->ctx, target, texImg,
1940 16, 16, 1, 0, /* w, h, d, border */
1941 GL_RGBA);
1942
1943 st_TexImage(st->ctx, 2, target,
1944 0, GL_RGBA, /* level, intformat */
1945 16, 16, 1, 0, /* w, h, d, border */
1946 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1947 &st->ctx->DefaultPacking,
1948 texObj, texImg,
1949 0, 0);
1950
1951 texObj->MinFilter = GL_NEAREST;
1952 texObj->MagFilter = GL_NEAREST;
1953 texObj->_Complete = GL_TRUE;
1954
1955 st->default_texture = texObj;
1956 }
1957 return st->default_texture;
1958 }
1959
1960
1961 void
1962 st_init_texture_functions(struct dd_function_table *functions)
1963 {
1964 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1965 functions->TexImage1D = st_TexImage1D;
1966 functions->TexImage2D = st_TexImage2D;
1967 functions->TexImage3D = st_TexImage3D;
1968 functions->TexSubImage1D = st_TexSubImage1D;
1969 functions->TexSubImage2D = st_TexSubImage2D;
1970 functions->TexSubImage3D = st_TexSubImage3D;
1971 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1972 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1973 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1974 functions->CopyTexImage1D = st_CopyTexImage1D;
1975 functions->CopyTexImage2D = st_CopyTexImage2D;
1976 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1977 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1978 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1979 functions->GenerateMipmap = st_generate_mipmap;
1980
1981 functions->GetTexImage = st_GetTexImage;
1982
1983 /* compressed texture functions */
1984 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1985 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1986
1987 functions->NewTextureObject = st_NewTextureObject;
1988 functions->NewTextureImage = st_NewTextureImage;
1989 functions->DeleteTexture = st_DeleteTextureObject;
1990 functions->FreeTexImageData = st_FreeTextureImageData;
1991 functions->UpdateTexturePalette = 0;
1992
1993 functions->TextureMemCpy = do_memcpy;
1994
1995 /* XXX Temporary until we can query pipe's texture sizes */
1996 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1997 }