st/mesa: fix tests for depth and depth/stencil texture formats
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #if FEATURE_convolve
31 #include "main/convolve.h"
32 #endif
33 #include "main/enums.h"
34 #include "main/image.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/mipmap.h"
38 #include "main/pixel.h"
39 #include "main/texcompress.h"
40 #include "main/texformat.h"
41 #include "main/texgetimage.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 #include "main/texstore.h"
45
46 #include "state_tracker/st_context.h"
47 #include "state_tracker/st_cb_fbo.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_public.h"
51 #include "state_tracker/st_texture.h"
52 #include "state_tracker/st_gen_mipmap.h"
53 #include "state_tracker/st_inlines.h"
54 #include "state_tracker/st_atom.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "util/u_tile.h"
61 #include "util/u_blit.h"
62 #include "util/u_surface.h"
63 #include "util/u_math.h"
64
65
66 #define DBG if (0) printf
67
68
69 static enum pipe_texture_target
70 gl_target_to_pipe(GLenum target)
71 {
72 switch (target) {
73 case GL_TEXTURE_1D:
74 return PIPE_TEXTURE_1D;
75
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_RECTANGLE_NV:
78 return PIPE_TEXTURE_2D;
79
80 case GL_TEXTURE_3D:
81 return PIPE_TEXTURE_3D;
82
83 case GL_TEXTURE_CUBE_MAP_ARB:
84 return PIPE_TEXTURE_CUBE;
85
86 default:
87 assert(0);
88 return 0;
89 }
90 }
91
92
93 /**
94 * Return nominal bytes per texel for a compressed format, 0 for non-compressed
95 * format.
96 */
97 static GLuint
98 compressed_num_bytes(GLuint mesaFormat)
99 {
100 switch(mesaFormat) {
101 #if FEATURE_texture_fxt1
102 case MESA_FORMAT_RGB_FXT1:
103 case MESA_FORMAT_RGBA_FXT1:
104 #endif
105 #if FEATURE_texture_s3tc
106 case MESA_FORMAT_RGB_DXT1:
107 case MESA_FORMAT_RGBA_DXT1:
108 return 2;
109 case MESA_FORMAT_RGBA_DXT3:
110 case MESA_FORMAT_RGBA_DXT5:
111 return 4;
112 #endif
113 default:
114 return 0;
115 }
116 }
117
118
119 static GLboolean
120 is_compressed_mesa_format(const struct gl_texture_format *format)
121 {
122 switch (format->MesaFormat) {
123 case MESA_FORMAT_RGB_DXT1:
124 case MESA_FORMAT_RGBA_DXT1:
125 case MESA_FORMAT_RGBA_DXT3:
126 case MESA_FORMAT_RGBA_DXT5:
127 case MESA_FORMAT_SRGB_DXT1:
128 case MESA_FORMAT_SRGBA_DXT1:
129 case MESA_FORMAT_SRGBA_DXT3:
130 case MESA_FORMAT_SRGBA_DXT5:
131 return GL_TRUE;
132 default:
133 return GL_FALSE;
134 }
135 }
136
137
138 /** called via ctx->Driver.NewTextureImage() */
139 static struct gl_texture_image *
140 st_NewTextureImage(GLcontext * ctx)
141 {
142 DBG("%s\n", __FUNCTION__);
143 (void) ctx;
144 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
145 }
146
147
148 /** called via ctx->Driver.NewTextureObject() */
149 static struct gl_texture_object *
150 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
151 {
152 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
153
154 DBG("%s\n", __FUNCTION__);
155 _mesa_initialize_texture_object(&obj->base, name, target);
156
157 return &obj->base;
158 }
159
160 /** called via ctx->Driver.DeleteTextureImage() */
161 static void
162 st_DeleteTextureObject(GLcontext *ctx,
163 struct gl_texture_object *texObj)
164 {
165 struct st_texture_object *stObj = st_texture_object(texObj);
166 if (stObj->pt)
167 pipe_texture_reference(&stObj->pt, NULL);
168
169 _mesa_delete_texture_object(ctx, texObj);
170 }
171
172
173 /** called via ctx->Driver.FreeTexImageData() */
174 static void
175 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
176 {
177 struct st_texture_image *stImage = st_texture_image(texImage);
178
179 DBG("%s\n", __FUNCTION__);
180
181 if (stImage->pt) {
182 pipe_texture_reference(&stImage->pt, NULL);
183 }
184
185 if (texImage->Data) {
186 _mesa_align_free(texImage->Data);
187 texImage->Data = NULL;
188 }
189 }
190
191
192 /**
193 * From linux kernel i386 header files, copes with odd sizes better
194 * than COPY_DWORDS would:
195 * XXX Put this in src/mesa/main/imports.h ???
196 */
197 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
198 static INLINE void *
199 __memcpy(void *to, const void *from, size_t n)
200 {
201 int d0, d1, d2;
202 __asm__ __volatile__("rep ; movsl\n\t"
203 "testb $2,%b4\n\t"
204 "je 1f\n\t"
205 "movsw\n"
206 "1:\ttestb $1,%b4\n\t"
207 "je 2f\n\t"
208 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
209 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
210 :"memory");
211 return (to);
212 }
213 #else
214 #define __memcpy(a,b,c) memcpy(a,b,c)
215 #endif
216
217
218 /**
219 * The system memcpy (at least on ubuntu 5.10) has problems copying
220 * to agp (writecombined) memory from a source which isn't 64-byte
221 * aligned - there is a 4x performance falloff.
222 *
223 * The x86 __memcpy is immune to this but is slightly slower
224 * (10%-ish) than the system memcpy.
225 *
226 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
227 * isn't much faster than x86_memcpy for agp copies.
228 *
229 * TODO: switch dynamically.
230 */
231 static void *
232 do_memcpy(void *dest, const void *src, size_t n)
233 {
234 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
235 return __memcpy(dest, src, n);
236 }
237 else
238 return memcpy(dest, src, n);
239 }
240
241
242 /**
243 * Return default texture usage bitmask for the given texture format.
244 */
245 static GLuint
246 default_usage(enum pipe_format fmt)
247 {
248 GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
249 if (pf_is_depth_stencil(fmt))
250 usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
251 else
252 usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
253 return usage;
254 }
255
256
257 /**
258 * Allocate a pipe_texture object for the given st_texture_object using
259 * the given st_texture_image to guess the mipmap size/levels.
260 *
261 * [comments...]
262 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
263 * 1).
264 *
265 * Otherwise, if max_level >= level >= min_level, create texture with
266 * space for images from min_level down to max_level.
267 *
268 * Otherwise, create texture with space for images from (level 0)..(1x1).
269 * Consider pruning this texture at a validation if the saving is worth it.
270 */
271 static void
272 guess_and_alloc_texture(struct st_context *st,
273 struct st_texture_object *stObj,
274 const struct st_texture_image *stImage)
275 {
276 GLuint firstLevel;
277 GLuint lastLevel;
278 GLuint width = stImage->base.Width2; /* size w/out border */
279 GLuint height = stImage->base.Height2;
280 GLuint depth = stImage->base.Depth2;
281 GLuint i, usage;
282 enum pipe_format fmt;
283
284 DBG("%s\n", __FUNCTION__);
285
286 assert(!stObj->pt);
287
288 if (stObj->pt &&
289 (GLint) stImage->level > stObj->base.BaseLevel &&
290 (stImage->base.Width == 1 ||
291 (stObj->base.Target != GL_TEXTURE_1D &&
292 stImage->base.Height == 1) ||
293 (stObj->base.Target == GL_TEXTURE_3D &&
294 stImage->base.Depth == 1)))
295 return;
296
297 /* If this image disrespects BaseLevel, allocate from level zero.
298 * Usually BaseLevel == 0, so it's unlikely to happen.
299 */
300 if ((GLint) stImage->level < stObj->base.BaseLevel)
301 firstLevel = 0;
302 else
303 firstLevel = stObj->base.BaseLevel;
304
305
306 /* Figure out image dimensions at start level.
307 */
308 for (i = stImage->level; i > firstLevel; i--) {
309 if (width != 1)
310 width <<= 1;
311 if (height != 1)
312 height <<= 1;
313 if (depth != 1)
314 depth <<= 1;
315 }
316
317 if (width == 0 || height == 0 || depth == 0) {
318 /* no texture needed */
319 return;
320 }
321
322 /* Guess a reasonable value for lastLevel. This is probably going
323 * to be wrong fairly often and might mean that we have to look at
324 * resizable buffers, or require that buffers implement lazy
325 * pagetable arrangements.
326 */
327 if ((stObj->base.MinFilter == GL_NEAREST ||
328 stObj->base.MinFilter == GL_LINEAR ||
329 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
330 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
331 stImage->level == firstLevel) {
332 lastLevel = firstLevel;
333 }
334 else {
335 GLuint l2width = util_logbase2(width);
336 GLuint l2height = util_logbase2(height);
337 GLuint l2depth = util_logbase2(depth);
338 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
339 }
340
341 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
342
343 usage = default_usage(fmt);
344
345 stObj->pt = st_texture_create(st,
346 gl_target_to_pipe(stObj->base.Target),
347 fmt,
348 lastLevel,
349 width,
350 height,
351 depth,
352 usage);
353
354 DBG("%s - success\n", __FUNCTION__);
355 }
356
357
358 /**
359 * Adjust pixel unpack params and image dimensions to strip off the
360 * texture border.
361 * Gallium doesn't support texture borders. They've seldem been used
362 * and seldom been implemented correctly anyway.
363 * \param unpackNew returns the new pixel unpack parameters
364 */
365 static void
366 strip_texture_border(GLint border,
367 GLint *width, GLint *height, GLint *depth,
368 const struct gl_pixelstore_attrib *unpack,
369 struct gl_pixelstore_attrib *unpackNew)
370 {
371 assert(border > 0); /* sanity check */
372
373 *unpackNew = *unpack;
374
375 if (unpackNew->RowLength == 0)
376 unpackNew->RowLength = *width;
377
378 if (depth && unpackNew->ImageHeight == 0)
379 unpackNew->ImageHeight = *height;
380
381 unpackNew->SkipPixels += border;
382 if (height)
383 unpackNew->SkipRows += border;
384 if (depth)
385 unpackNew->SkipImages += border;
386
387 assert(*width >= 3);
388 *width = *width - 2 * border;
389 if (height && *height >= 3)
390 *height = *height - 2 * border;
391 if (depth && *depth >= 3)
392 *depth = *depth - 2 * border;
393 }
394
395
396 /**
397 * Try to do texture compression via rendering. If the Gallium driver
398 * can render into a compressed surface this will allow us to do texture
399 * compression.
400 * \return GL_TRUE for success, GL_FALSE for failure
401 */
402 static GLboolean
403 compress_with_blit(GLcontext * ctx,
404 GLenum target, GLint level,
405 GLint xoffset, GLint yoffset, GLint zoffset,
406 GLint width, GLint height, GLint depth,
407 GLenum format, GLenum type, const void *pixels,
408 const struct gl_pixelstore_attrib *unpack,
409 struct gl_texture_image *texImage)
410 {
411 const GLuint dstImageOffsets[1] = {0};
412 struct st_texture_image *stImage = st_texture_image(texImage);
413 struct pipe_screen *screen = ctx->st->pipe->screen;
414 const struct gl_texture_format *mesa_format;
415 struct pipe_texture templ;
416 struct pipe_texture *src_tex;
417 struct pipe_surface *dst_surface;
418 struct pipe_transfer *tex_xfer;
419 void *map;
420
421
422 if (!stImage->pt) {
423 /* XXX: Can this happen? Should we assert? */
424 return GL_FALSE;
425 }
426
427 /* get destination surface (in the compressed texture) */
428 dst_surface = screen->get_tex_surface(screen, stImage->pt,
429 stImage->face, stImage->level, 0,
430 PIPE_BUFFER_USAGE_GPU_WRITE);
431 if (!dst_surface) {
432 /* can't render into this format (or other problem) */
433 return GL_FALSE;
434 }
435
436 /* Choose format for the temporary RGBA texture image.
437 */
438 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
439 assert(mesa_format);
440 if (!mesa_format)
441 return GL_FALSE;
442
443 /* Create the temporary source texture
444 */
445 memset(&templ, 0, sizeof(templ));
446 templ.target = PIPE_TEXTURE_2D;
447 templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat);
448 pf_get_block(templ.format, &templ.block);
449 templ.width[0] = width;
450 templ.height[0] = height;
451 templ.depth[0] = 1;
452 templ.last_level = 0;
453 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
454 src_tex = screen->texture_create(screen, &templ);
455
456 if (!src_tex)
457 return GL_FALSE;
458
459 /* Put user's tex data into the temporary texture
460 */
461 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
462 0, 0, 0, /* face, level are zero */
463 PIPE_TRANSFER_WRITE,
464 0, 0, width, height); /* x, y, w, h */
465 map = screen->transfer_map(screen, tex_xfer);
466
467 mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format,
468 map, /* dest ptr */
469 0, 0, 0, /* dest x/y/z offset */
470 tex_xfer->stride, /* dest row stride (bytes) */
471 dstImageOffsets, /* image offsets (for 3D only) */
472 width, height, 1, /* size */
473 format, type, /* source format/type */
474 pixels, /* source data */
475 unpack); /* source data packing */
476
477 screen->transfer_unmap(screen, tex_xfer);
478 screen->tex_transfer_destroy(tex_xfer);
479
480 /* copy / compress image */
481 util_blit_pixels_tex(ctx->st->blit,
482 src_tex, /* pipe_texture (src) */
483 0, 0, /* src x0, y0 */
484 width, height, /* src x1, y1 */
485 dst_surface, /* pipe_surface (dst) */
486 xoffset, yoffset, /* dst x0, y0 */
487 xoffset + width, /* dst x1 */
488 yoffset + height, /* dst y1 */
489 0.0, /* z */
490 PIPE_TEX_MIPFILTER_NEAREST);
491
492 pipe_surface_reference(&dst_surface, NULL);
493 pipe_texture_reference(&src_tex, NULL);
494
495 return GL_TRUE;
496 }
497
498
499 /**
500 * Do glTexImage1/2/3D().
501 */
502 static void
503 st_TexImage(GLcontext * ctx,
504 GLint dims,
505 GLenum target, GLint level,
506 GLint internalFormat,
507 GLint width, GLint height, GLint depth,
508 GLint border,
509 GLenum format, GLenum type, const void *pixels,
510 const struct gl_pixelstore_attrib *unpack,
511 struct gl_texture_object *texObj,
512 struct gl_texture_image *texImage,
513 GLsizei imageSize, GLboolean compressed_src)
514 {
515 struct pipe_screen *screen = ctx->st->pipe->screen;
516 struct st_texture_object *stObj = st_texture_object(texObj);
517 struct st_texture_image *stImage = st_texture_image(texImage);
518 GLint postConvWidth, postConvHeight;
519 GLint texelBytes, sizeInBytes;
520 GLuint dstRowStride = 0;
521 struct gl_pixelstore_attrib unpackNB;
522 enum pipe_transfer_usage transfer_usage = 0;
523
524 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
525 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
526
527 /* switch to "normal" */
528 if (stObj->surface_based) {
529 _mesa_clear_texture_object(ctx, texObj);
530 stObj->surface_based = GL_FALSE;
531 }
532
533 /* gallium does not support texture borders, strip it off */
534 if (border) {
535 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
536 unpack = &unpackNB;
537 texImage->Width = width;
538 texImage->Height = height;
539 texImage->Depth = depth;
540 texImage->Border = 0;
541 border = 0;
542 }
543
544 postConvWidth = width;
545 postConvHeight = height;
546
547 stImage->face = _mesa_tex_target_to_face(target);
548 stImage->level = level;
549
550 #if FEATURE_convolve
551 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
552 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
553 &postConvHeight);
554 }
555 #endif
556
557 /* choose the texture format */
558 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
559 format, type);
560
561 _mesa_set_fetch_functions(texImage, dims);
562
563 if (texImage->TexFormat->TexelBytes == 0) {
564 /* must be a compressed format */
565 texelBytes = 0;
566 texImage->IsCompressed = GL_TRUE;
567 texImage->CompressedSize =
568 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
569 texImage->Height, texImage->Depth,
570 texImage->TexFormat->MesaFormat);
571 }
572 else {
573 texelBytes = texImage->TexFormat->TexelBytes;
574
575 /* Minimum pitch of 32 bytes */
576 if (postConvWidth * texelBytes < 32) {
577 postConvWidth = 32 / texelBytes;
578 texImage->RowStride = postConvWidth;
579 }
580
581 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
582 /*assert(texImage->RowStride == postConvWidth);*/
583 }
584
585 /* Release the reference to a potentially orphaned buffer.
586 * Release any old malloced memory.
587 */
588 if (stImage->pt) {
589 pipe_texture_reference(&stImage->pt, NULL);
590 assert(!texImage->Data);
591 }
592 else if (texImage->Data) {
593 _mesa_align_free(texImage->Data);
594 }
595
596 if (width == 0 || height == 0 || depth == 0) {
597 /* stop after freeing old image */
598 return;
599 }
600
601 /* If this is the only mipmap level in the texture, could call
602 * bmBufferData with NULL data to free the old block and avoid
603 * waiting on any outstanding fences.
604 */
605 if (stObj->pt) {
606 if (stObj->teximage_realloc ||
607 level > (GLint) stObj->pt->last_level ||
608 (stObj->pt->last_level == level &&
609 stObj->pt->target != PIPE_TEXTURE_CUBE &&
610 !st_texture_match_image(stObj->pt, &stImage->base,
611 stImage->face, stImage->level))) {
612 DBG("release it\n");
613 pipe_texture_reference(&stObj->pt, NULL);
614 assert(!stObj->pt);
615 stObj->teximage_realloc = FALSE;
616 }
617 }
618
619 if (!stObj->pt) {
620 guess_and_alloc_texture(ctx->st, stObj, stImage);
621 if (!stObj->pt) {
622 /* Probably out of memory.
623 * Try flushing any pending rendering, then retry.
624 */
625 st_finish(ctx->st);
626 guess_and_alloc_texture(ctx->st, stObj, stImage);
627 if (!stObj->pt) {
628 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
629 return;
630 }
631 }
632 }
633
634 assert(!stImage->pt);
635
636 if (stObj->pt &&
637 st_texture_match_image(stObj->pt, &stImage->base,
638 stImage->face, stImage->level)) {
639
640 pipe_texture_reference(&stImage->pt, stObj->pt);
641 assert(stImage->pt);
642 }
643
644 if (!stImage->pt)
645 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
646
647 /* st_CopyTexImage calls this function with pixels == NULL, with
648 * the expectation that the texture will be set up but nothing
649 * more will be done. This is where those calls return:
650 */
651 if (compressed_src) {
652 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
653 unpack,
654 "glCompressedTexImage");
655 }
656 else {
657 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
658 format, type,
659 pixels, unpack, "glTexImage");
660 }
661
662 /* Note: we can't check for pixels==NULL until after we've allocated
663 * memory for the texture.
664 */
665
666 /* See if we can do texture compression with a blit/render.
667 */
668 if (!compressed_src &&
669 !ctx->Mesa_DXTn &&
670 is_compressed_mesa_format(texImage->TexFormat) &&
671 screen->is_format_supported(screen,
672 stImage->pt->format,
673 stImage->pt->target,
674 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
675 if (!pixels)
676 goto done;
677
678 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
679 format, type, pixels, unpack, texImage)) {
680 goto done;
681 }
682 }
683
684 if (stImage->pt) {
685 if (format == GL_DEPTH_COMPONENT &&
686 pf_is_depth_and_stencil(stImage->pt->format))
687 transfer_usage = PIPE_TRANSFER_READ_WRITE;
688 else
689 transfer_usage = PIPE_TRANSFER_WRITE;
690
691 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
692 transfer_usage, 0, 0,
693 stImage->base.Width,
694 stImage->base.Height);
695 if(stImage->transfer)
696 dstRowStride = stImage->transfer->stride;
697 }
698 else {
699 /* Allocate regular memory and store the image there temporarily. */
700 if (texImage->IsCompressed) {
701 sizeInBytes = texImage->CompressedSize;
702 dstRowStride =
703 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
704 assert(dims != 3);
705 }
706 else {
707 dstRowStride = postConvWidth * texelBytes;
708 sizeInBytes = depth * dstRowStride * postConvHeight;
709 }
710
711 texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
712 }
713
714 if (!texImage->Data) {
715 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
716 return;
717 }
718
719 if (!pixels)
720 goto done;
721
722 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
723 width, height, depth, width * texelBytes, dstRowStride);
724
725 /* Copy data. Would like to know when it's ok for us to eg. use
726 * the blitter to copy. Or, use the hardware to do the format
727 * conversion and copy:
728 */
729 if (compressed_src) {
730 memcpy(texImage->Data, pixels, imageSize);
731 }
732 else {
733 const GLuint srcImageStride =
734 _mesa_image_image_stride(unpack, width, height, format, type);
735 GLint i;
736 const GLubyte *src = (const GLubyte *) pixels;
737
738 for (i = 0; i < depth; i++) {
739 if (!texImage->TexFormat->StoreImage(ctx, dims,
740 texImage->_BaseFormat,
741 texImage->TexFormat,
742 texImage->Data,
743 0, 0, 0, /* dstX/Y/Zoffset */
744 dstRowStride,
745 texImage->ImageOffsets,
746 width, height, 1,
747 format, type, src, unpack)) {
748 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
749 }
750
751 if (stImage->pt && i + 1 < depth) {
752 /* unmap this slice */
753 st_texture_image_unmap(ctx->st, stImage);
754 /* map next slice of 3D texture */
755 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
756 transfer_usage, 0, 0,
757 stImage->base.Width,
758 stImage->base.Height);
759 src += srcImageStride;
760 }
761 }
762 }
763
764 done:
765 _mesa_unmap_teximage_pbo(ctx, unpack);
766
767 if (stImage->pt && texImage->Data) {
768 st_texture_image_unmap(ctx->st, stImage);
769 texImage->Data = NULL;
770 }
771
772 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
773 ctx->Driver.GenerateMipmap(ctx, target, texObj);
774 }
775 }
776
777
778 static void
779 st_TexImage3D(GLcontext * ctx,
780 GLenum target, GLint level,
781 GLint internalFormat,
782 GLint width, GLint height, GLint depth,
783 GLint border,
784 GLenum format, GLenum type, const void *pixels,
785 const struct gl_pixelstore_attrib *unpack,
786 struct gl_texture_object *texObj,
787 struct gl_texture_image *texImage)
788 {
789 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
790 border, format, type, pixels, unpack, texObj, texImage,
791 0, GL_FALSE);
792 }
793
794
795 static void
796 st_TexImage2D(GLcontext * ctx,
797 GLenum target, GLint level,
798 GLint internalFormat,
799 GLint width, GLint height, GLint border,
800 GLenum format, GLenum type, const void *pixels,
801 const struct gl_pixelstore_attrib *unpack,
802 struct gl_texture_object *texObj,
803 struct gl_texture_image *texImage)
804 {
805 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
806 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
807 }
808
809
810 static void
811 st_TexImage1D(GLcontext * ctx,
812 GLenum target, GLint level,
813 GLint internalFormat,
814 GLint width, GLint border,
815 GLenum format, GLenum type, const void *pixels,
816 const struct gl_pixelstore_attrib *unpack,
817 struct gl_texture_object *texObj,
818 struct gl_texture_image *texImage)
819 {
820 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
821 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
822 }
823
824
825 static void
826 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
827 GLint internalFormat,
828 GLint width, GLint height, GLint border,
829 GLsizei imageSize, const GLvoid *data,
830 struct gl_texture_object *texObj,
831 struct gl_texture_image *texImage)
832 {
833 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
834 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
835 }
836
837
838
839 /**
840 * glGetTexImage() helper: decompress a compressed texture by rendering
841 * a textured quad. Store the results in the user's buffer.
842 */
843 static void
844 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
845 GLenum format, GLenum type, GLvoid *pixels,
846 struct gl_texture_object *texObj,
847 struct gl_texture_image *texImage)
848 {
849 struct pipe_screen *screen = ctx->st->pipe->screen;
850 struct st_texture_image *stImage = st_texture_image(texImage);
851 const GLuint width = texImage->Width;
852 const GLuint height = texImage->Height;
853 struct pipe_surface *dst_surface;
854 struct pipe_texture *dst_texture;
855 struct pipe_transfer *tex_xfer;
856
857 /* create temp / dest surface */
858 if (!util_create_rgba_surface(screen, width, height,
859 &dst_texture, &dst_surface)) {
860 _mesa_problem(ctx, "util_create_rgba_surface() failed "
861 "in decompress_with_blit()");
862 return;
863 }
864
865 /* blit/render/decompress */
866 util_blit_pixels_tex(ctx->st->blit,
867 stImage->pt, /* pipe_texture (src) */
868 0, 0, /* src x0, y0 */
869 width, height, /* src x1, y1 */
870 dst_surface, /* pipe_surface (dst) */
871 0, 0, /* dst x0, y0 */
872 width, height, /* dst x1, y1 */
873 0.0, /* z */
874 PIPE_TEX_MIPFILTER_NEAREST);
875
876 /* map the dst_surface so we can read from it */
877 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
878 dst_texture, 0, 0, 0,
879 PIPE_TRANSFER_READ,
880 0, 0, width, height);
881
882 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
883
884 /* copy/pack data into user buffer */
885 if (st_equal_formats(stImage->pt->format, format, type)) {
886 /* memcpy */
887 const uint bytesPerRow = width * pf_get_size(stImage->pt->format);
888 ubyte *map = screen->transfer_map(screen, tex_xfer);
889 GLuint row;
890 for (row = 0; row < height; row++) {
891 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
892 height, format, type, row, 0);
893 memcpy(dest, map, bytesPerRow);
894 map += tex_xfer->stride;
895 }
896 screen->transfer_unmap(screen, tex_xfer);
897 }
898 else {
899 /* format translation via floats */
900 GLuint row;
901 for (row = 0; row < height; row++) {
902 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
903 GLfloat rgba[4 * MAX_WIDTH];
904 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
905 height, format, type, row, 0);
906
907 /* get float[4] rgba row from surface */
908 pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
909
910 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
911 type, dest, &ctx->Pack, transferOps);
912 }
913 }
914
915 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
916
917 /* destroy the temp / dest surface */
918 util_destroy_rgba_surface(dst_texture, dst_surface);
919 }
920
921
922
923 /**
924 * Need to map texture image into memory before copying image data,
925 * then unmap it.
926 */
927 static void
928 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
929 GLenum format, GLenum type, GLvoid * pixels,
930 struct gl_texture_object *texObj,
931 struct gl_texture_image *texImage, GLboolean compressed_dst)
932 {
933 struct st_texture_image *stImage = st_texture_image(texImage);
934 const GLuint dstImageStride =
935 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
936 format, type);
937 GLuint depth, i;
938 GLubyte *dest;
939
940 if (stImage->pt &&
941 pf_is_compressed(stImage->pt->format) &&
942 !compressed_dst) {
943 /* Need to decompress the texture.
944 * We'll do this by rendering a textured quad.
945 * Note that we only expect RGBA formats (no Z/depth formats).
946 */
947 decompress_with_blit(ctx, target, level, format, type, pixels,
948 texObj, texImage);
949 return;
950 }
951
952 /* Map */
953 if (stImage->pt) {
954 /* Image is stored in hardware format in a buffer managed by the
955 * kernel. Need to explicitly map and unmap it.
956 */
957 unsigned face = _mesa_tex_target_to_face(target);
958
959 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
960 PIPE_TRANSFER_READ);
961
962 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
963 PIPE_TRANSFER_READ, 0, 0,
964 stImage->base.Width,
965 stImage->base.Height);
966 texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size;
967 }
968 else {
969 /* Otherwise, the image should actually be stored in
970 * texImage->Data. This is pretty confusing for
971 * everybody, I'd much prefer to separate the two functions of
972 * texImage->Data - storage for texture images in main memory
973 * and access (ie mappings) of images. In other words, we'd
974 * create a new texImage->Map field and leave Data simply for
975 * storage.
976 */
977 assert(texImage->Data);
978 }
979
980 depth = texImage->Depth;
981 texImage->Depth = 1;
982
983 dest = (GLubyte *) pixels;
984
985 for (i = 0; i < depth; i++) {
986 if (compressed_dst) {
987 _mesa_get_compressed_teximage(ctx, target, level, dest,
988 texObj, texImage);
989 }
990 else {
991 _mesa_get_teximage(ctx, target, level, format, type, dest,
992 texObj, texImage);
993 }
994
995 if (stImage->pt && i + 1 < depth) {
996 /* unmap this slice */
997 st_texture_image_unmap(ctx->st, stImage);
998 /* map next slice of 3D texture */
999 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
1000 PIPE_TRANSFER_READ, 0, 0,
1001 stImage->base.Width,
1002 stImage->base.Height);
1003 dest += dstImageStride;
1004 }
1005 }
1006
1007 texImage->Depth = depth;
1008
1009 /* Unmap */
1010 if (stImage->pt) {
1011 st_texture_image_unmap(ctx->st, stImage);
1012 texImage->Data = NULL;
1013 }
1014 }
1015
1016
1017 static void
1018 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
1019 GLenum format, GLenum type, GLvoid * pixels,
1020 struct gl_texture_object *texObj,
1021 struct gl_texture_image *texImage)
1022 {
1023 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1024 GL_FALSE);
1025 }
1026
1027
1028 static void
1029 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
1030 GLvoid *pixels,
1031 struct gl_texture_object *texObj,
1032 struct gl_texture_image *texImage)
1033 {
1034 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1035 GL_TRUE);
1036 }
1037
1038
1039
1040 static void
1041 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1042 GLint xoffset, GLint yoffset, GLint zoffset,
1043 GLint width, GLint height, GLint depth,
1044 GLenum format, GLenum type, const void *pixels,
1045 const struct gl_pixelstore_attrib *packing,
1046 struct gl_texture_object *texObj,
1047 struct gl_texture_image *texImage)
1048 {
1049 struct pipe_screen *screen = ctx->st->pipe->screen;
1050 struct st_texture_image *stImage = st_texture_image(texImage);
1051 GLuint dstRowStride;
1052 const GLuint srcImageStride =
1053 _mesa_image_image_stride(packing, width, height, format, type);
1054 GLint i;
1055 const GLubyte *src;
1056 /* init to silence warning only: */
1057 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1058
1059 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1060 _mesa_lookup_enum_by_nr(target),
1061 level, xoffset, yoffset, width, height);
1062
1063 pixels =
1064 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1065 type, pixels, packing, "glTexSubImage2D");
1066 if (!pixels)
1067 return;
1068
1069 /* See if we can do texture compression with a blit/render.
1070 */
1071 if (!ctx->Mesa_DXTn &&
1072 is_compressed_mesa_format(texImage->TexFormat) &&
1073 screen->is_format_supported(screen,
1074 stImage->pt->format,
1075 stImage->pt->target,
1076 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1077 if (compress_with_blit(ctx, target, level,
1078 xoffset, yoffset, zoffset,
1079 width, height, depth,
1080 format, type, pixels, packing, texImage)) {
1081 goto done;
1082 }
1083 }
1084
1085 /* Map buffer if necessary. Need to lock to prevent other contexts
1086 * from uploading the buffer under us.
1087 */
1088 if (stImage->pt) {
1089 unsigned face = _mesa_tex_target_to_face(target);
1090
1091 if (format == GL_DEPTH_COMPONENT &&
1092 pf_is_depth_and_stencil(stImage->pt->format))
1093 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1094 else
1095 transfer_usage = PIPE_TRANSFER_WRITE;
1096
1097 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1098 transfer_usage);
1099 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1100 transfer_usage,
1101 xoffset, yoffset,
1102 width, height);
1103 }
1104
1105 if (!texImage->Data) {
1106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1107 goto done;
1108 }
1109
1110 src = (const GLubyte *) pixels;
1111 dstRowStride = stImage->transfer->stride;
1112
1113 for (i = 0; i < depth; i++) {
1114 if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
1115 texImage->TexFormat,
1116 texImage->Data,
1117 0, 0, 0,
1118 dstRowStride,
1119 texImage->ImageOffsets,
1120 width, height, 1,
1121 format, type, src, packing)) {
1122 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1123 }
1124
1125 if (stImage->pt && i + 1 < depth) {
1126 /* unmap this slice */
1127 st_texture_image_unmap(ctx->st, stImage);
1128 /* map next slice of 3D texture */
1129 texImage->Data = st_texture_image_map(ctx->st, stImage,
1130 zoffset + i + 1,
1131 transfer_usage,
1132 xoffset, yoffset,
1133 width, height);
1134 src += srcImageStride;
1135 }
1136 }
1137
1138 done:
1139 _mesa_unmap_teximage_pbo(ctx, packing);
1140
1141 if (stImage->pt) {
1142 st_texture_image_unmap(ctx->st, stImage);
1143 texImage->Data = NULL;
1144 }
1145
1146 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
1147 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1148 }
1149 }
1150
1151
1152
1153 static void
1154 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1155 GLint xoffset, GLint yoffset, GLint zoffset,
1156 GLsizei width, GLsizei height, GLsizei depth,
1157 GLenum format, GLenum type, const GLvoid *pixels,
1158 const struct gl_pixelstore_attrib *packing,
1159 struct gl_texture_object *texObj,
1160 struct gl_texture_image *texImage)
1161 {
1162 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1163 width, height, depth, format, type,
1164 pixels, packing, texObj, texImage);
1165 }
1166
1167
1168 static void
1169 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1170 GLint xoffset, GLint yoffset,
1171 GLsizei width, GLsizei height,
1172 GLenum format, GLenum type, const GLvoid * pixels,
1173 const struct gl_pixelstore_attrib *packing,
1174 struct gl_texture_object *texObj,
1175 struct gl_texture_image *texImage)
1176 {
1177 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1178 width, height, 1, format, type,
1179 pixels, packing, texObj, texImage);
1180 }
1181
1182
1183 static void
1184 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1185 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1186 const GLvoid * pixels,
1187 const struct gl_pixelstore_attrib *packing,
1188 struct gl_texture_object *texObj,
1189 struct gl_texture_image *texImage)
1190 {
1191 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1192 format, type, pixels, packing, texObj, texImage);
1193 }
1194
1195
1196 static void
1197 st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1198 GLint xoffset, GLsizei width,
1199 GLenum format,
1200 GLsizei imageSize, const GLvoid *data,
1201 struct gl_texture_object *texObj,
1202 struct gl_texture_image *texImage)
1203 {
1204 assert(0);
1205 }
1206
1207
1208 static void
1209 st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1210 GLint xoffset, GLint yoffset,
1211 GLsizei width, GLint height,
1212 GLenum format,
1213 GLsizei imageSize, const GLvoid *data,
1214 struct gl_texture_object *texObj,
1215 struct gl_texture_image *texImage)
1216 {
1217 struct st_texture_image *stImage = st_texture_image(texImage);
1218 struct pipe_format_block block;
1219 int srcBlockStride;
1220 int dstBlockStride;
1221 int y;
1222
1223 if (stImage->pt) {
1224 unsigned face = _mesa_tex_target_to_face(target);
1225
1226 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1227 PIPE_TRANSFER_WRITE);
1228 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1229 PIPE_TRANSFER_WRITE,
1230 xoffset, yoffset,
1231 width, height);
1232
1233 block = stImage->pt->block;
1234 srcBlockStride = pf_get_stride(&block, width);
1235 dstBlockStride = stImage->transfer->stride;
1236 } else {
1237 assert(stImage->pt);
1238 /* TODO find good values for block and strides */
1239 /* TODO also adjust texImage->data for yoffset/xoffset */
1240 return;
1241 }
1242
1243 if (!texImage->Data) {
1244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1245 return;
1246 }
1247
1248 assert(xoffset % block.width == 0);
1249 assert(yoffset % block.height == 0);
1250 assert(width % block.width == 0);
1251 assert(height % block.height == 0);
1252
1253 for (y = 0; y < height; y += block.height) {
1254 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1255 const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
1256 char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
1257 memcpy(dst, src, pf_get_stride(&block, width));
1258 }
1259
1260 if (stImage->pt) {
1261 st_texture_image_unmap(ctx->st, stImage);
1262 texImage->Data = NULL;
1263 }
1264 }
1265
1266
1267 static void
1268 st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1269 GLint xoffset, GLint yoffset, GLint zoffset,
1270 GLsizei width, GLint height, GLint depth,
1271 GLenum format,
1272 GLsizei imageSize, const GLvoid *data,
1273 struct gl_texture_object *texObj,
1274 struct gl_texture_image *texImage)
1275 {
1276 assert(0);
1277 }
1278
1279
1280
1281 /**
1282 * Do a CopyTexSubImage operation using a read transfer from the source,
1283 * a write transfer to the destination and get_tile()/put_tile() to access
1284 * the pixels/texels.
1285 *
1286 * Note: srcY=0=TOP of renderbuffer
1287 */
1288 static void
1289 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1290 struct st_renderbuffer *strb,
1291 struct st_texture_image *stImage,
1292 GLenum baseFormat,
1293 GLint destX, GLint destY, GLint destZ,
1294 GLint srcX, GLint srcY,
1295 GLsizei width, GLsizei height)
1296 {
1297 struct pipe_context *pipe = ctx->st->pipe;
1298 struct pipe_screen *screen = pipe->screen;
1299 struct pipe_transfer *src_trans;
1300 GLvoid *texDest;
1301 enum pipe_transfer_usage transfer_usage;
1302
1303 assert(width <= MAX_WIDTH);
1304
1305 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1306 srcY = strb->Base.Height - srcY - height;
1307 }
1308
1309 src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1310 strb->texture,
1311 0, 0, 0,
1312 PIPE_TRANSFER_READ,
1313 srcX, srcY,
1314 width, height);
1315
1316 if ((baseFormat == GL_DEPTH_COMPONENT ||
1317 baseFormat == GL_DEPTH_STENCIL) &&
1318 pf_is_depth_and_stencil(stImage->pt->format))
1319 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1320 else
1321 transfer_usage = PIPE_TRANSFER_WRITE;
1322
1323 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1324 transfer_usage);
1325
1326 texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1327 destX, destY, width, height);
1328
1329 if (baseFormat == GL_DEPTH_COMPONENT ||
1330 baseFormat == GL_DEPTH_STENCIL) {
1331 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1332 ctx->Pixel.DepthBias != 0.0F);
1333 GLint row, yStep;
1334
1335 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1336 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1337 srcY = height - 1;
1338 yStep = -1;
1339 }
1340 else {
1341 srcY = 0;
1342 yStep = 1;
1343 }
1344
1345 /* To avoid a large temp memory allocation, do copy row by row */
1346 for (row = 0; row < height; row++, srcY += yStep) {
1347 uint data[MAX_WIDTH];
1348 pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
1349 if (scaleOrBias) {
1350 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1351 }
1352 pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
1353 }
1354 }
1355 else {
1356 /* RGBA format */
1357 GLfloat *tempSrc =
1358 (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1359
1360 if (tempSrc && texDest) {
1361 const GLint dims = 2;
1362 const GLint dstRowStride = stImage->transfer->stride;
1363 struct gl_texture_image *texImage = &stImage->base;
1364 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1365
1366 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1367 unpack.Invert = GL_TRUE;
1368 }
1369
1370 /* get float/RGBA image from framebuffer */
1371 /* XXX this usually involves a lot of int/float conversion.
1372 * try to avoid that someday.
1373 */
1374 pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
1375
1376 /* Store into texture memory.
1377 * Note that this does some special things such as pixel transfer
1378 * ops and format conversion. In particular, if the dest tex format
1379 * is actually RGBA but the user created the texture as GL_RGB we
1380 * need to fill-in/override the alpha channel with 1.0.
1381 */
1382 texImage->TexFormat->StoreImage(ctx, dims,
1383 texImage->_BaseFormat,
1384 texImage->TexFormat,
1385 texDest,
1386 0, 0, 0,
1387 dstRowStride,
1388 texImage->ImageOffsets,
1389 width, height, 1,
1390 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1391 &unpack);
1392 }
1393 else {
1394 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1395 }
1396
1397 if (tempSrc)
1398 _mesa_free(tempSrc);
1399 }
1400
1401 st_texture_image_unmap(ctx->st, stImage);
1402 screen->tex_transfer_destroy(src_trans);
1403 }
1404
1405
1406 static unsigned
1407 compatible_src_dst_formats(const struct gl_renderbuffer *src,
1408 const struct gl_texture_image *dst)
1409 {
1410 const GLenum srcFormat = src->_BaseFormat;
1411 const GLenum dstLogicalFormat = dst->_BaseFormat;
1412
1413 if (srcFormat == dstLogicalFormat) {
1414 /* This is the same as matching_base_formats, which should
1415 * always pass, as it did previously.
1416 */
1417 return TGSI_WRITEMASK_XYZW;
1418 }
1419 else if (srcFormat == GL_RGBA &&
1420 dstLogicalFormat == GL_RGB) {
1421 /* Add a single special case to cope with RGBA->RGB transfers,
1422 * setting A to 1.0 to cope with situations where the RGB
1423 * destination is actually stored as RGBA.
1424 */
1425 return TGSI_WRITEMASK_XYZ; /* A ==> 1.0 */
1426 }
1427 else {
1428 /* Otherwise fail.
1429 */
1430 return 0;
1431 }
1432 }
1433
1434
1435
1436 /**
1437 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1438 * Note that the region to copy has already been clipped so we know we
1439 * won't read from outside the source renderbuffer's bounds.
1440 *
1441 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1442 */
1443 static void
1444 st_copy_texsubimage(GLcontext *ctx,
1445 GLenum target, GLint level,
1446 GLint destX, GLint destY, GLint destZ,
1447 GLint srcX, GLint srcY,
1448 GLsizei width, GLsizei height)
1449 {
1450 struct gl_texture_unit *texUnit =
1451 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1452 struct gl_texture_object *texObj =
1453 _mesa_select_tex_object(ctx, texUnit, target);
1454 struct gl_texture_image *texImage =
1455 _mesa_select_tex_image(ctx, texObj, target, level);
1456 struct st_texture_image *stImage = st_texture_image(texImage);
1457 const GLenum texBaseFormat = texImage->_BaseFormat;
1458 struct gl_framebuffer *fb = ctx->ReadBuffer;
1459 struct st_renderbuffer *strb;
1460 struct pipe_context *pipe = ctx->st->pipe;
1461 struct pipe_screen *screen = pipe->screen;
1462 enum pipe_format dest_format, src_format;
1463 GLboolean use_fallback = GL_TRUE;
1464 GLboolean matching_base_formats;
1465 GLuint format_writemask;
1466 struct pipe_surface *dest_surface = NULL;
1467 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1468
1469 /* any rendering in progress must flushed before we grab the fb image */
1470 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1471
1472 /* make sure finalize_textures has been called?
1473 */
1474 if (0) st_validate_state(ctx->st);
1475
1476 /* determine if copying depth or color data */
1477 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1478 texBaseFormat == GL_DEPTH_STENCIL) {
1479 strb = st_renderbuffer(fb->_DepthBuffer);
1480 }
1481 else {
1482 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1483 strb = st_renderbuffer(fb->_ColorReadBuffer);
1484 }
1485
1486 if (!strb || !strb->surface || !stImage->pt) {
1487 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1488 return;
1489 }
1490
1491 if (srcX < 0) {
1492 width -= -srcX;
1493 destX += -srcX;
1494 srcX = 0;
1495 }
1496
1497 if (srcY < 0) {
1498 height -= -srcY;
1499 destY += -srcY;
1500 srcY = 0;
1501 }
1502
1503 if (destX < 0) {
1504 width -= -destX;
1505 srcX += -destX;
1506 destX = 0;
1507 }
1508
1509 if (destY < 0) {
1510 height -= -destY;
1511 srcY += -destY;
1512 destY = 0;
1513 }
1514
1515 if (width < 0 || height < 0)
1516 return;
1517
1518
1519 assert(strb);
1520 assert(strb->surface);
1521 assert(stImage->pt);
1522
1523 src_format = strb->surface->format;
1524 dest_format = stImage->pt->format;
1525
1526 /*
1527 * Determine if the src framebuffer and dest texture have the same
1528 * base format. We need this to detect a case such as the framebuffer
1529 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1530 * texture format stores RGBA we need to set A=1 (overriding the
1531 * framebuffer's alpha values). We can't do that with the blit or
1532 * textured-quad paths.
1533 */
1534 matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
1535 format_writemask = compatible_src_dst_formats(&strb->Base, texImage);
1536
1537 if (ctx->_ImageTransferState == 0x0) {
1538
1539 if (matching_base_formats &&
1540 src_format == dest_format &&
1541 !do_flip)
1542 {
1543 /* use surface_copy() / blit */
1544
1545 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1546 stImage->face, stImage->level,
1547 destZ,
1548 PIPE_BUFFER_USAGE_GPU_WRITE);
1549
1550 /* for surface_copy(), y=0=top, always */
1551 pipe->surface_copy(pipe,
1552 /* dest */
1553 dest_surface,
1554 destX, destY,
1555 /* src */
1556 strb->surface,
1557 srcX, srcY,
1558 /* size */
1559 width, height);
1560 use_fallback = GL_FALSE;
1561 }
1562 else if (format_writemask &&
1563 screen->is_format_supported(screen, src_format,
1564 PIPE_TEXTURE_2D,
1565 PIPE_TEXTURE_USAGE_SAMPLER,
1566 0) &&
1567 screen->is_format_supported(screen, dest_format,
1568 PIPE_TEXTURE_2D,
1569 PIPE_TEXTURE_USAGE_RENDER_TARGET,
1570 0)) {
1571 /* draw textured quad to do the copy */
1572 GLint srcY0, srcY1;
1573
1574 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1575 stImage->face, stImage->level,
1576 destZ,
1577 PIPE_BUFFER_USAGE_GPU_WRITE);
1578
1579 if (do_flip) {
1580 srcY1 = strb->Base.Height - srcY - height;
1581 srcY0 = srcY1 + height;
1582 }
1583 else {
1584 srcY0 = srcY;
1585 srcY1 = srcY0 + height;
1586 }
1587 util_blit_pixels_writemask(ctx->st->blit,
1588 strb->surface,
1589 srcX, srcY0,
1590 srcX + width, srcY1,
1591 dest_surface,
1592 destX, destY,
1593 destX + width, destY + height,
1594 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1595 format_writemask);
1596 use_fallback = GL_FALSE;
1597 }
1598
1599 if (dest_surface)
1600 pipe_surface_reference(&dest_surface, NULL);
1601 }
1602
1603 if (use_fallback) {
1604 /* software fallback */
1605 fallback_copy_texsubimage(ctx, target, level,
1606 strb, stImage, texBaseFormat,
1607 destX, destY, destZ,
1608 srcX, srcY, width, height);
1609 }
1610
1611 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
1612 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1613 }
1614 }
1615
1616
1617
1618 static void
1619 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1620 GLenum internalFormat,
1621 GLint x, GLint y, GLsizei width, GLint border)
1622 {
1623 struct gl_texture_unit *texUnit =
1624 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1625 struct gl_texture_object *texObj =
1626 _mesa_select_tex_object(ctx, texUnit, target);
1627 struct gl_texture_image *texImage =
1628 _mesa_select_tex_image(ctx, texObj, target, level);
1629
1630 /* Setup or redefine the texture object, texture and texture
1631 * image. Don't populate yet.
1632 */
1633 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1634 width, border,
1635 GL_RGBA, CHAN_TYPE, NULL,
1636 &ctx->DefaultPacking, texObj, texImage);
1637
1638 st_copy_texsubimage(ctx, target, level,
1639 0, 0, 0, /* destX,Y,Z */
1640 x, y, width, 1); /* src X, Y, size */
1641 }
1642
1643
1644 static void
1645 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1646 GLenum internalFormat,
1647 GLint x, GLint y, GLsizei width, GLsizei height,
1648 GLint border)
1649 {
1650 struct gl_texture_unit *texUnit =
1651 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1652 struct gl_texture_object *texObj =
1653 _mesa_select_tex_object(ctx, texUnit, target);
1654 struct gl_texture_image *texImage =
1655 _mesa_select_tex_image(ctx, texObj, target, level);
1656
1657 /* Setup or redefine the texture object, texture and texture
1658 * image. Don't populate yet.
1659 */
1660 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1661 width, height, border,
1662 GL_RGBA, CHAN_TYPE, NULL,
1663 &ctx->DefaultPacking, texObj, texImage);
1664
1665 st_copy_texsubimage(ctx, target, level,
1666 0, 0, 0, /* destX,Y,Z */
1667 x, y, width, height); /* src X, Y, size */
1668 }
1669
1670
1671 static void
1672 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1673 GLint xoffset, GLint x, GLint y, GLsizei width)
1674 {
1675 const GLint yoffset = 0, zoffset = 0;
1676 const GLsizei height = 1;
1677 st_copy_texsubimage(ctx, target, level,
1678 xoffset, yoffset, zoffset, /* destX,Y,Z */
1679 x, y, width, height); /* src X, Y, size */
1680 }
1681
1682
1683 static void
1684 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1685 GLint xoffset, GLint yoffset,
1686 GLint x, GLint y, GLsizei width, GLsizei height)
1687 {
1688 const GLint zoffset = 0;
1689 st_copy_texsubimage(ctx, target, level,
1690 xoffset, yoffset, zoffset, /* destX,Y,Z */
1691 x, y, width, height); /* src X, Y, size */
1692 }
1693
1694
1695 static void
1696 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1697 GLint xoffset, GLint yoffset, GLint zoffset,
1698 GLint x, GLint y, GLsizei width, GLsizei height)
1699 {
1700 st_copy_texsubimage(ctx, target, level,
1701 xoffset, yoffset, zoffset, /* destX,Y,Z */
1702 x, y, width, height); /* src X, Y, size */
1703 }
1704
1705
1706 static void
1707 copy_image_data_to_texture(struct st_context *st,
1708 struct st_texture_object *stObj,
1709 GLuint dstLevel,
1710 struct st_texture_image *stImage)
1711 {
1712 if (stImage->pt) {
1713 /* Copy potentially with the blitter:
1714 */
1715 st_texture_image_copy(st->pipe,
1716 stObj->pt, dstLevel, /* dest texture, level */
1717 stImage->pt, /* src texture */
1718 stImage->face
1719 );
1720
1721 pipe_texture_reference(&stImage->pt, NULL);
1722 }
1723 else if (stImage->base.Data) {
1724 assert(stImage->base.Data != NULL);
1725
1726 /* More straightforward upload.
1727 */
1728
1729 st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1730 PIPE_TRANSFER_WRITE);
1731
1732
1733 st_texture_image_data(st,
1734 stObj->pt,
1735 stImage->face,
1736 dstLevel,
1737 stImage->base.Data,
1738 stImage->base.RowStride *
1739 stObj->pt->block.size,
1740 stImage->base.RowStride *
1741 stImage->base.Height *
1742 stObj->pt->block.size);
1743 _mesa_align_free(stImage->base.Data);
1744 stImage->base.Data = NULL;
1745 }
1746
1747 pipe_texture_reference(&stImage->pt, stObj->pt);
1748 }
1749
1750
1751 /**
1752 * Called during state validation. When this function is finished,
1753 * the texture object should be ready for rendering.
1754 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1755 */
1756 GLboolean
1757 st_finalize_texture(GLcontext *ctx,
1758 struct pipe_context *pipe,
1759 struct gl_texture_object *tObj,
1760 GLboolean *needFlush)
1761 {
1762 struct st_texture_object *stObj = st_texture_object(tObj);
1763 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1764 GLuint cpp, face;
1765 struct st_texture_image *firstImage;
1766
1767 *needFlush = GL_FALSE;
1768
1769 if (stObj->base._Complete) {
1770 /* The texture is complete and we know exactly how many mipmap levels
1771 * are present/needed. This is conditional because we may be called
1772 * from the st_generate_mipmap() function when the texture object is
1773 * incomplete. In that case, we'll have set stObj->lastLevel before
1774 * we get here.
1775 */
1776 if (stObj->base.MinFilter == GL_LINEAR ||
1777 stObj->base.MinFilter == GL_NEAREST)
1778 stObj->lastLevel = stObj->base.BaseLevel;
1779 else
1780 stObj->lastLevel = stObj->base._MaxLevel - stObj->base.BaseLevel;
1781 }
1782
1783 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1784
1785 /* If both firstImage and stObj point to a texture which can contain
1786 * all active images, favour firstImage. Note that because of the
1787 * completeness requirement, we know that the image dimensions
1788 * will match.
1789 */
1790 if (firstImage->pt &&
1791 firstImage->pt != stObj->pt &&
1792 firstImage->pt->last_level >= stObj->lastLevel) {
1793 pipe_texture_reference(&stObj->pt, firstImage->pt);
1794 }
1795
1796 /* FIXME: determine format block instead of cpp */
1797 if (firstImage->base.IsCompressed) {
1798 cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
1799 }
1800 else {
1801 cpp = firstImage->base.TexFormat->TexelBytes;
1802 }
1803
1804 /* If we already have a gallium texture, check that it matches the texture
1805 * object's format, target, size, num_levels, etc.
1806 */
1807 if (stObj->pt) {
1808 const enum pipe_format fmt =
1809 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1810 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1811 stObj->pt->format != fmt ||
1812 stObj->pt->last_level < stObj->lastLevel ||
1813 stObj->pt->width[0] != firstImage->base.Width2 ||
1814 stObj->pt->height[0] != firstImage->base.Height2 ||
1815 stObj->pt->depth[0] != firstImage->base.Depth2 ||
1816 /* Nominal bytes per pixel: */
1817 stObj->pt->block.size / stObj->pt->block.width != cpp)
1818 {
1819 pipe_texture_reference(&stObj->pt, NULL);
1820 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1821 }
1822 }
1823
1824 /* May need to create a new gallium texture:
1825 */
1826 if (!stObj->pt) {
1827 const enum pipe_format fmt =
1828 st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
1829 GLuint usage = default_usage(fmt);
1830
1831 stObj->pt = st_texture_create(ctx->st,
1832 gl_target_to_pipe(stObj->base.Target),
1833 fmt,
1834 stObj->lastLevel,
1835 firstImage->base.Width2,
1836 firstImage->base.Height2,
1837 firstImage->base.Depth2,
1838 usage);
1839
1840 if (!stObj->pt) {
1841 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1842 return GL_FALSE;
1843 }
1844 }
1845
1846 /* Pull in any images not in the object's texture:
1847 */
1848 for (face = 0; face < nr_faces; face++) {
1849 GLuint level;
1850 for (level = 0; level <= stObj->lastLevel; level++) {
1851 struct st_texture_image *stImage =
1852 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1853
1854 /* Need to import images in main memory or held in other textures.
1855 */
1856 if (stImage && stObj->pt != stImage->pt) {
1857 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1858 *needFlush = GL_TRUE;
1859 }
1860 }
1861 }
1862
1863 return GL_TRUE;
1864 }
1865
1866
1867 /**
1868 * Returns pointer to a default/dummy texture.
1869 * This is typically used when the current shader has tex/sample instructions
1870 * but the user has not provided a (any) texture(s).
1871 */
1872 struct gl_texture_object *
1873 st_get_default_texture(struct st_context *st)
1874 {
1875 if (!st->default_texture) {
1876 static const GLenum target = GL_TEXTURE_2D;
1877 GLubyte pixels[16][16][4];
1878 struct gl_texture_object *texObj;
1879 struct gl_texture_image *texImg;
1880 GLuint i, j;
1881
1882 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1883 * when attempting to sample incomplete textures.
1884 */
1885 for (i = 0; i < 16; i++) {
1886 for (j = 0; j < 16; j++) {
1887 pixels[i][j][0] = 0;
1888 pixels[i][j][1] = 0;
1889 pixels[i][j][2] = 0;
1890 pixels[i][j][3] = 255;
1891 }
1892 }
1893
1894 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1895
1896 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1897
1898 _mesa_init_teximage_fields(st->ctx, target, texImg,
1899 16, 16, 1, 0, /* w, h, d, border */
1900 GL_RGBA);
1901
1902 st_TexImage(st->ctx, 2, target,
1903 0, GL_RGBA, /* level, intformat */
1904 16, 16, 1, 0, /* w, h, d, border */
1905 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1906 &st->ctx->DefaultPacking,
1907 texObj, texImg,
1908 0, 0);
1909
1910 texObj->MinFilter = GL_NEAREST;
1911 texObj->MagFilter = GL_NEAREST;
1912 texObj->_Complete = GL_TRUE;
1913
1914 st->default_texture = texObj;
1915 }
1916 return st->default_texture;
1917 }
1918
1919
1920 void
1921 st_init_texture_functions(struct dd_function_table *functions)
1922 {
1923 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1924 functions->TexImage1D = st_TexImage1D;
1925 functions->TexImage2D = st_TexImage2D;
1926 functions->TexImage3D = st_TexImage3D;
1927 functions->TexSubImage1D = st_TexSubImage1D;
1928 functions->TexSubImage2D = st_TexSubImage2D;
1929 functions->TexSubImage3D = st_TexSubImage3D;
1930 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1931 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1932 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1933 functions->CopyTexImage1D = st_CopyTexImage1D;
1934 functions->CopyTexImage2D = st_CopyTexImage2D;
1935 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1936 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1937 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1938 functions->GenerateMipmap = st_generate_mipmap;
1939
1940 functions->GetTexImage = st_GetTexImage;
1941
1942 /* compressed texture functions */
1943 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1944 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1945 functions->CompressedTextureSize = _mesa_compressed_texture_size;
1946
1947 functions->NewTextureObject = st_NewTextureObject;
1948 functions->NewTextureImage = st_NewTextureImage;
1949 functions->DeleteTexture = st_DeleteTextureObject;
1950 functions->FreeTexImageData = st_FreeTextureImageData;
1951 functions->UpdateTexturePalette = 0;
1952
1953 functions->TextureMemCpy = do_memcpy;
1954
1955 /* XXX Temporary until we can query pipe's texture sizes */
1956 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1957 }