st/mesa: change st_pbo_create_upload_fs to st_pbo_get_upload_fs
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/format_utils.h"
34 #include "main/glformats.h"
35 #include "main/image.h"
36 #include "main/imports.h"
37 #include "main/macros.h"
38 #include "main/mipmap.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/pixeltransfer.h"
42 #include "main/texcompress.h"
43 #include "main/texcompress_etc.h"
44 #include "main/texgetimage.h"
45 #include "main/teximage.h"
46 #include "main/texobj.h"
47 #include "main/texstore.h"
48
49 #include "state_tracker/st_debug.h"
50 #include "state_tracker/st_context.h"
51 #include "state_tracker/st_cb_bitmap.h"
52 #include "state_tracker/st_cb_fbo.h"
53 #include "state_tracker/st_cb_flush.h"
54 #include "state_tracker/st_cb_texture.h"
55 #include "state_tracker/st_cb_bufferobjects.h"
56 #include "state_tracker/st_format.h"
57 #include "state_tracker/st_pbo.h"
58 #include "state_tracker/st_texture.h"
59 #include "state_tracker/st_gen_mipmap.h"
60 #include "state_tracker/st_atom.h"
61 #include "state_tracker/st_sampler_view.h"
62
63 #include "pipe/p_context.h"
64 #include "pipe/p_defines.h"
65 #include "util/u_inlines.h"
66 #include "util/u_upload_mgr.h"
67 #include "pipe/p_shader_tokens.h"
68 #include "util/u_tile.h"
69 #include "util/u_format.h"
70 #include "util/u_surface.h"
71 #include "util/u_sampler.h"
72 #include "util/u_math.h"
73 #include "util/u_box.h"
74 #include "util/u_simple_shaders.h"
75 #include "cso_cache/cso_context.h"
76 #include "tgsi/tgsi_ureg.h"
77
78 #define DBG if (0) printf
79
80
81 enum pipe_texture_target
82 gl_target_to_pipe(GLenum target)
83 {
84 switch (target) {
85 case GL_TEXTURE_1D:
86 case GL_PROXY_TEXTURE_1D:
87 return PIPE_TEXTURE_1D;
88 case GL_TEXTURE_2D:
89 case GL_PROXY_TEXTURE_2D:
90 case GL_TEXTURE_EXTERNAL_OES:
91 case GL_TEXTURE_2D_MULTISAMPLE:
92 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
93 return PIPE_TEXTURE_2D;
94 case GL_TEXTURE_RECTANGLE_NV:
95 case GL_PROXY_TEXTURE_RECTANGLE_NV:
96 return PIPE_TEXTURE_RECT;
97 case GL_TEXTURE_3D:
98 case GL_PROXY_TEXTURE_3D:
99 return PIPE_TEXTURE_3D;
100 case GL_TEXTURE_CUBE_MAP_ARB:
101 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
102 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
103 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
104 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
105 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
106 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
107 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
108 return PIPE_TEXTURE_CUBE;
109 case GL_TEXTURE_1D_ARRAY_EXT:
110 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
111 return PIPE_TEXTURE_1D_ARRAY;
112 case GL_TEXTURE_2D_ARRAY_EXT:
113 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
114 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
115 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
116 return PIPE_TEXTURE_2D_ARRAY;
117 case GL_TEXTURE_BUFFER:
118 return PIPE_BUFFER;
119 case GL_TEXTURE_CUBE_MAP_ARRAY:
120 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
121 return PIPE_TEXTURE_CUBE_ARRAY;
122 default:
123 assert(0);
124 return 0;
125 }
126 }
127
128
129 /** called via ctx->Driver.NewTextureImage() */
130 static struct gl_texture_image *
131 st_NewTextureImage(struct gl_context * ctx)
132 {
133 DBG("%s\n", __func__);
134 (void) ctx;
135 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
136 }
137
138
139 /** called via ctx->Driver.DeleteTextureImage() */
140 static void
141 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
142 {
143 /* nothing special (yet) for st_texture_image */
144 _mesa_delete_texture_image(ctx, img);
145 }
146
147
148 /** called via ctx->Driver.NewTextureObject() */
149 static struct gl_texture_object *
150 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
151 {
152 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
153
154 DBG("%s\n", __func__);
155 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
156
157 return &obj->base;
158 }
159
160 /** called via ctx->Driver.DeleteTextureObject() */
161 static void
162 st_DeleteTextureObject(struct gl_context *ctx,
163 struct gl_texture_object *texObj)
164 {
165 struct st_context *st = st_context(ctx);
166 struct st_texture_object *stObj = st_texture_object(texObj);
167
168 pipe_resource_reference(&stObj->pt, NULL);
169 st_texture_release_all_sampler_views(st, stObj);
170 st_texture_free_sampler_views(stObj);
171 _mesa_delete_texture_object(ctx, texObj);
172 }
173
174
175 /** called via ctx->Driver.FreeTextureImageBuffer() */
176 static void
177 st_FreeTextureImageBuffer(struct gl_context *ctx,
178 struct gl_texture_image *texImage)
179 {
180 struct st_context *st = st_context(ctx);
181 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
182 struct st_texture_image *stImage = st_texture_image(texImage);
183
184 DBG("%s\n", __func__);
185
186 if (stImage->pt) {
187 pipe_resource_reference(&stImage->pt, NULL);
188 }
189
190 free(stImage->transfer);
191 stImage->transfer = NULL;
192 stImage->num_transfers = 0;
193
194 if (stImage->etc_data) {
195 free(stImage->etc_data);
196 stImage->etc_data = NULL;
197 }
198
199 /* if the texture image is being deallocated, the structure of the
200 * texture is changing so we'll likely need a new sampler view.
201 */
202 st_texture_release_all_sampler_views(st, stObj);
203 }
204
205 bool
206 st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage)
207 {
208 return (_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
209 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1);
210 }
211
212 static void
213 etc_fallback_allocate(struct st_context *st, struct st_texture_image *stImage)
214 {
215 struct gl_texture_image *texImage = &stImage->base;
216
217 if (!st_etc_fallback(st, texImage))
218 return;
219
220 if (stImage->etc_data)
221 free(stImage->etc_data);
222
223 unsigned data_size = _mesa_format_image_size(texImage->TexFormat,
224 texImage->Width2,
225 texImage->Height2,
226 texImage->Depth2);
227
228 stImage->etc_data =
229 malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
230 }
231
232 /** called via ctx->Driver.MapTextureImage() */
233 static void
234 st_MapTextureImage(struct gl_context *ctx,
235 struct gl_texture_image *texImage,
236 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
237 GLbitfield mode,
238 GLubyte **mapOut, GLint *rowStrideOut)
239 {
240 struct st_context *st = st_context(ctx);
241 struct st_texture_image *stImage = st_texture_image(texImage);
242 unsigned pipeMode;
243 GLubyte *map;
244 struct pipe_transfer *transfer;
245
246 pipeMode = 0x0;
247 if (mode & GL_MAP_READ_BIT)
248 pipeMode |= PIPE_TRANSFER_READ;
249 if (mode & GL_MAP_WRITE_BIT)
250 pipeMode |= PIPE_TRANSFER_WRITE;
251 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
252 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
253
254 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
255 &transfer);
256 if (map) {
257 if (st_etc_fallback(st, texImage)) {
258 /* ETC isn't supported by all gallium drivers, where it's represented
259 * by uncompressed formats. We store the compressed data (as it's
260 * needed for image copies in OES_copy_image), and decompress as
261 * necessary in Unmap.
262 *
263 * Note: all ETC1/ETC2 formats have 4x4 block sizes.
264 */
265 unsigned z = transfer->box.z;
266 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
267
268 unsigned bytes = _mesa_get_format_bytes(texImage->TexFormat);
269 unsigned stride = *rowStrideOut = itransfer->temp_stride =
270 _mesa_format_row_stride(texImage->TexFormat, texImage->Width2);
271 *mapOut = itransfer->temp_data =
272 stImage->etc_data + ((x / 4) * bytes + (y / 4) * stride) +
273 z * stride * texImage->Height2 / 4;
274 itransfer->map = map;
275 }
276 else {
277 /* supported mapping */
278 *mapOut = map;
279 *rowStrideOut = transfer->stride;
280 }
281 }
282 else {
283 *mapOut = NULL;
284 *rowStrideOut = 0;
285 }
286 }
287
288
289 /** called via ctx->Driver.UnmapTextureImage() */
290 static void
291 st_UnmapTextureImage(struct gl_context *ctx,
292 struct gl_texture_image *texImage,
293 GLuint slice)
294 {
295 struct st_context *st = st_context(ctx);
296 struct st_texture_image *stImage = st_texture_image(texImage);
297
298 if (st_etc_fallback(st, texImage)) {
299 /* Decompress the ETC texture to the mapped one. */
300 unsigned z = slice + stImage->base.Face;
301 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
302 struct pipe_transfer *transfer = itransfer->transfer;
303
304 assert(z == transfer->box.z);
305
306 if (transfer->usage & PIPE_TRANSFER_WRITE) {
307 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
308 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
309 itransfer->temp_data,
310 itransfer->temp_stride,
311 transfer->box.width, transfer->box.height);
312 }
313 else {
314 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
315 itransfer->temp_data, itransfer->temp_stride,
316 transfer->box.width, transfer->box.height,
317 texImage->TexFormat);
318 }
319 }
320
321 itransfer->temp_data = NULL;
322 itransfer->temp_stride = 0;
323 itransfer->map = 0;
324 }
325
326 st_texture_image_unmap(st, stImage, slice);
327 }
328
329
330 /**
331 * Return default texture resource binding bitmask for the given format.
332 */
333 static GLuint
334 default_bindings(struct st_context *st, enum pipe_format format)
335 {
336 struct pipe_screen *screen = st->pipe->screen;
337 const unsigned target = PIPE_TEXTURE_2D;
338 unsigned bindings;
339
340 if (util_format_is_depth_or_stencil(format))
341 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
342 else
343 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
344
345 if (screen->is_format_supported(screen, format, target, 0, bindings))
346 return bindings;
347 else {
348 /* Try non-sRGB. */
349 format = util_format_linear(format);
350
351 if (screen->is_format_supported(screen, format, target, 0, bindings))
352 return bindings;
353 else
354 return PIPE_BIND_SAMPLER_VIEW;
355 }
356 }
357
358
359 /**
360 * Given the size of a mipmap image, try to compute the size of the level=0
361 * mipmap image.
362 *
363 * Note that this isn't always accurate for odd-sized, non-POW textures.
364 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
365 *
366 * \return GL_TRUE for success, GL_FALSE for failure
367 */
368 static GLboolean
369 guess_base_level_size(GLenum target,
370 GLuint width, GLuint height, GLuint depth, GLuint level,
371 GLuint *width0, GLuint *height0, GLuint *depth0)
372 {
373 assert(width >= 1);
374 assert(height >= 1);
375 assert(depth >= 1);
376
377 if (level > 0) {
378 /* Guess the size of the base level.
379 * Depending on the image's size, we can't always make a guess here.
380 */
381 switch (target) {
382 case GL_TEXTURE_1D:
383 case GL_TEXTURE_1D_ARRAY:
384 width <<= level;
385 break;
386
387 case GL_TEXTURE_2D:
388 case GL_TEXTURE_2D_ARRAY:
389 /* We can't make a good guess here, because the base level dimensions
390 * can be non-square.
391 */
392 if (width == 1 || height == 1) {
393 return GL_FALSE;
394 }
395 width <<= level;
396 height <<= level;
397 break;
398
399 case GL_TEXTURE_CUBE_MAP:
400 case GL_TEXTURE_CUBE_MAP_ARRAY:
401 width <<= level;
402 height <<= level;
403 break;
404
405 case GL_TEXTURE_3D:
406 /* We can't make a good guess here, because the base level dimensions
407 * can be non-cube.
408 */
409 if (width == 1 || height == 1 || depth == 1) {
410 return GL_FALSE;
411 }
412 width <<= level;
413 height <<= level;
414 depth <<= level;
415 break;
416
417 case GL_TEXTURE_RECTANGLE:
418 break;
419
420 default:
421 assert(0);
422 }
423 }
424
425 *width0 = width;
426 *height0 = height;
427 *depth0 = depth;
428
429 return GL_TRUE;
430 }
431
432
433 /**
434 * Try to determine whether we should allocate memory for a full texture
435 * mipmap. The problem is when we get a glTexImage(level=0) call, we
436 * can't immediately know if other mipmap levels are coming next. Here
437 * we try to guess whether to allocate memory for a mipmap or just the
438 * 0th level.
439 *
440 * If we guess incorrectly here we'll later reallocate the right amount of
441 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
442 *
443 * \param stObj the texture object we're going to allocate memory for.
444 * \param stImage describes the incoming image which we need to store.
445 */
446 static boolean
447 allocate_full_mipmap(const struct st_texture_object *stObj,
448 const struct st_texture_image *stImage)
449 {
450 switch (stObj->base.Target) {
451 case GL_TEXTURE_RECTANGLE_NV:
452 case GL_TEXTURE_BUFFER:
453 case GL_TEXTURE_EXTERNAL_OES:
454 case GL_TEXTURE_2D_MULTISAMPLE:
455 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
456 /* these texture types cannot be mipmapped */
457 return FALSE;
458 }
459
460 if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
461 return TRUE;
462
463 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
464 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
465 /* depth/stencil textures are seldom mipmapped */
466 return FALSE;
467
468 if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
469 return FALSE;
470
471 if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
472 stObj->base.Sampler.MinFilter == GL_LINEAR)
473 /* not a mipmap minification filter */
474 return FALSE;
475
476 if (stObj->base.Target == GL_TEXTURE_3D)
477 /* 3D textures are seldom mipmapped */
478 return FALSE;
479
480 return TRUE;
481 }
482
483
484 /**
485 * Try to allocate a pipe_resource object for the given st_texture_object.
486 *
487 * We use the given st_texture_image as a clue to determine the size of the
488 * mipmap image at level=0.
489 *
490 * \return GL_TRUE for success, GL_FALSE if out of memory.
491 */
492 static GLboolean
493 guess_and_alloc_texture(struct st_context *st,
494 struct st_texture_object *stObj,
495 const struct st_texture_image *stImage)
496 {
497 const struct gl_texture_image *firstImage;
498 GLuint lastLevel, width, height, depth;
499 GLuint bindings;
500 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
501 enum pipe_format fmt;
502 bool guessed_box = false;
503
504 DBG("%s\n", __func__);
505
506 assert(!stObj->pt);
507
508 /* If a base level image with compatible size exists, use that as our guess.
509 */
510 firstImage = _mesa_base_tex_image(&stObj->base);
511 if (firstImage &&
512 firstImage->Width2 > 0 &&
513 firstImage->Height2 > 0 &&
514 firstImage->Depth2 > 0 &&
515 guess_base_level_size(stObj->base.Target,
516 firstImage->Width2,
517 firstImage->Height2,
518 firstImage->Depth2,
519 firstImage->Level,
520 &width, &height, &depth)) {
521 if (stImage->base.Width2 == u_minify(width, stImage->base.Level) &&
522 stImage->base.Height2 == u_minify(height, stImage->base.Level) &&
523 stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
524 guessed_box = true;
525 }
526
527 if (!guessed_box)
528 guessed_box = guess_base_level_size(stObj->base.Target,
529 stImage->base.Width2,
530 stImage->base.Height2,
531 stImage->base.Depth2,
532 stImage->base.Level,
533 &width, &height, &depth);
534
535 if (!guessed_box) {
536 /* we can't determine the image size at level=0 */
537 /* this is not an out of memory error */
538 return GL_TRUE;
539 }
540
541 /* At this point, (width x height x depth) is the expected size of
542 * the level=0 mipmap image.
543 */
544
545 /* Guess a reasonable value for lastLevel. With OpenGL we have no
546 * idea how many mipmap levels will be in a texture until we start
547 * to render with it. Make an educated guess here but be prepared
548 * to re-allocating a texture buffer with space for more (or fewer)
549 * mipmap levels later.
550 */
551 if (allocate_full_mipmap(stObj, stImage)) {
552 /* alloc space for a full mipmap */
553 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
554 width, height, depth) - 1;
555 }
556 else {
557 /* only alloc space for a single mipmap level */
558 lastLevel = 0;
559 }
560
561 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
562
563 bindings = default_bindings(st, fmt);
564
565 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
566 width, height, depth,
567 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
568
569 stObj->pt = st_texture_create(st,
570 gl_target_to_pipe(stObj->base.Target),
571 fmt,
572 lastLevel,
573 ptWidth,
574 ptHeight,
575 ptDepth,
576 ptLayers, 0,
577 bindings);
578
579 stObj->lastLevel = lastLevel;
580
581 DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
582
583 return stObj->pt != NULL;
584 }
585
586
587 /**
588 * Called via ctx->Driver.AllocTextureImageBuffer().
589 * If the texture object/buffer already has space for the indicated image,
590 * we're done. Otherwise, allocate memory for the new texture image.
591 */
592 static GLboolean
593 st_AllocTextureImageBuffer(struct gl_context *ctx,
594 struct gl_texture_image *texImage)
595 {
596 struct st_context *st = st_context(ctx);
597 struct st_texture_image *stImage = st_texture_image(texImage);
598 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
599 const GLuint level = texImage->Level;
600 GLuint width = texImage->Width;
601 GLuint height = texImage->Height;
602 GLuint depth = texImage->Depth;
603
604 DBG("%s\n", __func__);
605
606 assert(!stImage->pt); /* xxx this might be wrong */
607
608 etc_fallback_allocate(st, stImage);
609
610 /* Look if the parent texture object has space for this image */
611 if (stObj->pt &&
612 level <= stObj->pt->last_level &&
613 st_texture_match_image(st, stObj->pt, texImage)) {
614 /* this image will fit in the existing texture object's memory */
615 pipe_resource_reference(&stImage->pt, stObj->pt);
616 return GL_TRUE;
617 }
618
619 /* The parent texture object does not have space for this image */
620
621 pipe_resource_reference(&stObj->pt, NULL);
622 st_texture_release_all_sampler_views(st, stObj);
623
624 if (!guess_and_alloc_texture(st, stObj, stImage)) {
625 /* Probably out of memory.
626 * Try flushing any pending rendering, then retry.
627 */
628 st_finish(st);
629 if (!guess_and_alloc_texture(st, stObj, stImage)) {
630 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
631 return GL_FALSE;
632 }
633 }
634
635 if (stObj->pt &&
636 st_texture_match_image(st, stObj->pt, texImage)) {
637 /* The image will live in the object's mipmap memory */
638 pipe_resource_reference(&stImage->pt, stObj->pt);
639 assert(stImage->pt);
640 return GL_TRUE;
641 }
642 else {
643 /* Create a new, temporary texture/resource/buffer to hold this
644 * one texture image. Note that when we later access this image
645 * (either for mapping or copying) we'll want to always specify
646 * mipmap level=0, even if the image represents some other mipmap
647 * level.
648 */
649 enum pipe_format format =
650 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
651 GLuint bindings = default_bindings(st, format);
652 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
653
654 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
655 width, height, depth,
656 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
657
658 stImage->pt = st_texture_create(st,
659 gl_target_to_pipe(stObj->base.Target),
660 format,
661 0, /* lastLevel */
662 ptWidth,
663 ptHeight,
664 ptDepth,
665 ptLayers, 0,
666 bindings);
667 return stImage->pt != NULL;
668 }
669 }
670
671
672 /**
673 * Preparation prior to glTexImage. Basically check the 'surface_based'
674 * field and switch to a "normal" tex image if necessary.
675 */
676 static void
677 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
678 GLenum format, GLenum type)
679 {
680 struct gl_texture_object *texObj = texImage->TexObject;
681 struct st_texture_object *stObj = st_texture_object(texObj);
682
683 /* switch to "normal" */
684 if (stObj->surface_based) {
685 const GLenum target = texObj->Target;
686 const GLuint level = texImage->Level;
687 mesa_format texFormat;
688
689 _mesa_clear_texture_object(ctx, texObj);
690 pipe_resource_reference(&stObj->pt, NULL);
691
692 /* oops, need to init this image again */
693 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
694 texImage->InternalFormat, format,
695 type);
696
697 _mesa_init_teximage_fields(ctx, texImage,
698 texImage->Width, texImage->Height,
699 texImage->Depth, texImage->Border,
700 texImage->InternalFormat, texFormat);
701
702 stObj->surface_based = GL_FALSE;
703 }
704 }
705
706
707 /**
708 * Return a writemask for the gallium blit. The parameters can be base
709 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
710 */
711 unsigned
712 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
713 {
714 switch (dstFormat) {
715 case GL_DEPTH_STENCIL:
716 switch (srcFormat) {
717 case GL_DEPTH_STENCIL:
718 return PIPE_MASK_ZS;
719 case GL_DEPTH_COMPONENT:
720 return PIPE_MASK_Z;
721 case GL_STENCIL_INDEX:
722 return PIPE_MASK_S;
723 default:
724 assert(0);
725 return 0;
726 }
727
728 case GL_DEPTH_COMPONENT:
729 switch (srcFormat) {
730 case GL_DEPTH_STENCIL:
731 case GL_DEPTH_COMPONENT:
732 return PIPE_MASK_Z;
733 default:
734 assert(0);
735 return 0;
736 }
737
738 case GL_STENCIL_INDEX:
739 switch (srcFormat) {
740 case GL_STENCIL_INDEX:
741 return PIPE_MASK_S;
742 default:
743 assert(0);
744 return 0;
745 }
746
747 default:
748 return PIPE_MASK_RGBA;
749 }
750 }
751
752 /**
753 * Converts format to a format with the same components, types
754 * and sizes, but with the components in RGBA order.
755 */
756 static enum pipe_format
757 unswizzle_format(enum pipe_format format)
758 {
759 switch (format)
760 {
761 case PIPE_FORMAT_B8G8R8A8_UNORM:
762 case PIPE_FORMAT_A8R8G8B8_UNORM:
763 case PIPE_FORMAT_A8B8G8R8_UNORM:
764 return PIPE_FORMAT_R8G8B8A8_UNORM;
765
766 case PIPE_FORMAT_B10G10R10A2_UNORM:
767 return PIPE_FORMAT_R10G10B10A2_UNORM;
768
769 case PIPE_FORMAT_B10G10R10A2_SNORM:
770 return PIPE_FORMAT_R10G10B10A2_SNORM;
771
772 case PIPE_FORMAT_B10G10R10A2_UINT:
773 return PIPE_FORMAT_R10G10B10A2_UINT;
774
775 default:
776 return format;
777 }
778 }
779
780 /**
781 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
782 */
783 static enum pipe_format
784 alpha_to_red(enum pipe_format format)
785 {
786 switch (format)
787 {
788 case PIPE_FORMAT_A8_UNORM:
789 return PIPE_FORMAT_R8_UNORM;
790 case PIPE_FORMAT_A8_SNORM:
791 return PIPE_FORMAT_R8_SNORM;
792 case PIPE_FORMAT_A8_UINT:
793 return PIPE_FORMAT_R8_UINT;
794 case PIPE_FORMAT_A8_SINT:
795 return PIPE_FORMAT_R8_SINT;
796
797 case PIPE_FORMAT_A16_UNORM:
798 return PIPE_FORMAT_R16_UNORM;
799 case PIPE_FORMAT_A16_SNORM:
800 return PIPE_FORMAT_R16_SNORM;
801 case PIPE_FORMAT_A16_UINT:
802 return PIPE_FORMAT_R16_UINT;
803 case PIPE_FORMAT_A16_SINT:
804 return PIPE_FORMAT_R16_SINT;
805 case PIPE_FORMAT_A16_FLOAT:
806 return PIPE_FORMAT_R16_FLOAT;
807
808 case PIPE_FORMAT_A32_UINT:
809 return PIPE_FORMAT_R32_UINT;
810 case PIPE_FORMAT_A32_SINT:
811 return PIPE_FORMAT_R32_SINT;
812 case PIPE_FORMAT_A32_FLOAT:
813 return PIPE_FORMAT_R32_FLOAT;
814
815 default:
816 return format;
817 }
818 }
819
820 /**
821 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
822 */
823 static enum pipe_format
824 red_alpha_to_red_green(enum pipe_format format)
825 {
826 switch (format)
827 {
828 case PIPE_FORMAT_R8A8_UNORM:
829 return PIPE_FORMAT_R8G8_UNORM;
830 case PIPE_FORMAT_R8A8_SNORM:
831 return PIPE_FORMAT_R8G8_SNORM;
832 case PIPE_FORMAT_R8A8_UINT:
833 return PIPE_FORMAT_R8G8_UINT;
834 case PIPE_FORMAT_R8A8_SINT:
835 return PIPE_FORMAT_R8G8_SINT;
836
837 case PIPE_FORMAT_R16A16_UNORM:
838 return PIPE_FORMAT_R16G16_UNORM;
839 case PIPE_FORMAT_R16A16_SNORM:
840 return PIPE_FORMAT_R16G16_SNORM;
841 case PIPE_FORMAT_R16A16_UINT:
842 return PIPE_FORMAT_R16G16_UINT;
843 case PIPE_FORMAT_R16A16_SINT:
844 return PIPE_FORMAT_R16G16_SINT;
845 case PIPE_FORMAT_R16A16_FLOAT:
846 return PIPE_FORMAT_R16G16_FLOAT;
847
848 case PIPE_FORMAT_R32A32_UINT:
849 return PIPE_FORMAT_R32G32_UINT;
850 case PIPE_FORMAT_R32A32_SINT:
851 return PIPE_FORMAT_R32G32_SINT;
852 case PIPE_FORMAT_R32A32_FLOAT:
853 return PIPE_FORMAT_R32G32_FLOAT;
854
855 default:
856 return format;
857 }
858 }
859
860 /**
861 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
862 */
863 static enum pipe_format
864 luminance_alpha_to_red_green(enum pipe_format format)
865 {
866 switch (format)
867 {
868 case PIPE_FORMAT_L8A8_UNORM:
869 return PIPE_FORMAT_R8G8_UNORM;
870 case PIPE_FORMAT_L8A8_SNORM:
871 return PIPE_FORMAT_R8G8_SNORM;
872 case PIPE_FORMAT_L8A8_UINT:
873 return PIPE_FORMAT_R8G8_UINT;
874 case PIPE_FORMAT_L8A8_SINT:
875 return PIPE_FORMAT_R8G8_SINT;
876
877 case PIPE_FORMAT_L16A16_UNORM:
878 return PIPE_FORMAT_R16G16_UNORM;
879 case PIPE_FORMAT_L16A16_SNORM:
880 return PIPE_FORMAT_R16G16_SNORM;
881 case PIPE_FORMAT_L16A16_UINT:
882 return PIPE_FORMAT_R16G16_UINT;
883 case PIPE_FORMAT_L16A16_SINT:
884 return PIPE_FORMAT_R16G16_SINT;
885 case PIPE_FORMAT_L16A16_FLOAT:
886 return PIPE_FORMAT_R16G16_FLOAT;
887
888 case PIPE_FORMAT_L32A32_UINT:
889 return PIPE_FORMAT_R32G32_UINT;
890 case PIPE_FORMAT_L32A32_SINT:
891 return PIPE_FORMAT_R32G32_SINT;
892 case PIPE_FORMAT_L32A32_FLOAT:
893 return PIPE_FORMAT_R32G32_FLOAT;
894
895 default:
896 return format;
897 }
898 }
899
900 /**
901 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
902 */
903 static bool
904 format_is_alpha(enum pipe_format format)
905 {
906 const struct util_format_description *desc = util_format_description(format);
907
908 if (desc->nr_channels == 1 &&
909 desc->swizzle[0] == PIPE_SWIZZLE_0 &&
910 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
911 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
912 desc->swizzle[3] == PIPE_SWIZZLE_X)
913 return true;
914
915 return false;
916 }
917
918 /**
919 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
920 */
921 static bool
922 format_is_red(enum pipe_format format)
923 {
924 const struct util_format_description *desc = util_format_description(format);
925
926 if (desc->nr_channels == 1 &&
927 desc->swizzle[0] == PIPE_SWIZZLE_X &&
928 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
929 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
930 desc->swizzle[3] == PIPE_SWIZZLE_1)
931 return true;
932
933 return false;
934 }
935
936
937 /**
938 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
939 */
940 static bool
941 format_is_luminance(enum pipe_format format)
942 {
943 const struct util_format_description *desc = util_format_description(format);
944
945 if (desc->nr_channels == 1 &&
946 desc->swizzle[0] == PIPE_SWIZZLE_X &&
947 desc->swizzle[1] == PIPE_SWIZZLE_X &&
948 desc->swizzle[2] == PIPE_SWIZZLE_X &&
949 desc->swizzle[3] == PIPE_SWIZZLE_1)
950 return true;
951
952 return false;
953 }
954
955 /**
956 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
957 */
958 static bool
959 format_is_red_alpha(enum pipe_format format)
960 {
961 const struct util_format_description *desc = util_format_description(format);
962
963 if (desc->nr_channels == 2 &&
964 desc->swizzle[0] == PIPE_SWIZZLE_X &&
965 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
966 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
967 desc->swizzle[3] == PIPE_SWIZZLE_Y)
968 return true;
969
970 return false;
971 }
972
973 static bool
974 format_is_swizzled_rgba(enum pipe_format format)
975 {
976 const struct util_format_description *desc = util_format_description(format);
977
978 if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
979 (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
980 (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
981 (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
982 return false;
983
984 return true;
985 }
986
987 struct format_table
988 {
989 unsigned char swizzle[4];
990 enum pipe_format format;
991 };
992
993 static const struct format_table table_8888_unorm[] = {
994 { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
995 { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
996 { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
997 { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
998 };
999
1000 static const struct format_table table_1010102_unorm[] = {
1001 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
1002 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
1003 };
1004
1005 static const struct format_table table_1010102_snorm[] = {
1006 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
1007 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
1008 };
1009
1010 static const struct format_table table_1010102_uint[] = {
1011 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
1012 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
1013 };
1014
1015 static enum pipe_format
1016 swizzle_format(enum pipe_format format, const int * const swizzle)
1017 {
1018 unsigned i;
1019
1020 switch (format) {
1021 case PIPE_FORMAT_R8G8B8A8_UNORM:
1022 case PIPE_FORMAT_B8G8R8A8_UNORM:
1023 case PIPE_FORMAT_A8R8G8B8_UNORM:
1024 case PIPE_FORMAT_A8B8G8R8_UNORM:
1025 for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
1026 if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
1027 swizzle[1] == table_8888_unorm[i].swizzle[1] &&
1028 swizzle[2] == table_8888_unorm[i].swizzle[2] &&
1029 swizzle[3] == table_8888_unorm[i].swizzle[3])
1030 return table_8888_unorm[i].format;
1031 }
1032 break;
1033
1034 case PIPE_FORMAT_R10G10B10A2_UNORM:
1035 case PIPE_FORMAT_B10G10R10A2_UNORM:
1036 for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
1037 if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
1038 swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
1039 swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
1040 swizzle[3] == table_1010102_unorm[i].swizzle[3])
1041 return table_1010102_unorm[i].format;
1042 }
1043 break;
1044
1045 case PIPE_FORMAT_R10G10B10A2_SNORM:
1046 case PIPE_FORMAT_B10G10R10A2_SNORM:
1047 for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
1048 if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
1049 swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
1050 swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
1051 swizzle[3] == table_1010102_snorm[i].swizzle[3])
1052 return table_1010102_snorm[i].format;
1053 }
1054 break;
1055
1056 case PIPE_FORMAT_R10G10B10A2_UINT:
1057 case PIPE_FORMAT_B10G10R10A2_UINT:
1058 for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
1059 if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
1060 swizzle[1] == table_1010102_uint[i].swizzle[1] &&
1061 swizzle[2] == table_1010102_uint[i].swizzle[2] &&
1062 swizzle[3] == table_1010102_uint[i].swizzle[3])
1063 return table_1010102_uint[i].format;
1064 }
1065 break;
1066
1067 default:
1068 break;
1069 }
1070
1071 return PIPE_FORMAT_NONE;
1072 }
1073
1074 static bool
1075 reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
1076 {
1077 enum pipe_format src = *src_format;
1078 enum pipe_format dst = *dst_format;
1079
1080 /* Note: dst_format has already been transformed from luminance/intensity
1081 * to red when this function is called. The source format will never
1082 * be an intensity format, because GL_INTENSITY is not a legal value
1083 * for the format parameter in glTex(Sub)Image(). */
1084
1085 if (format_is_alpha(src)) {
1086 if (!format_is_alpha(dst))
1087 return false;
1088
1089 src = alpha_to_red(src);
1090 dst = alpha_to_red(dst);
1091 } else if (format_is_luminance(src)) {
1092 if (!format_is_red(dst) && !format_is_red_alpha(dst))
1093 return false;
1094
1095 src = util_format_luminance_to_red(src);
1096 } else if (util_format_is_luminance_alpha(src)) {
1097 src = luminance_alpha_to_red_green(src);
1098
1099 if (format_is_red_alpha(dst)) {
1100 dst = red_alpha_to_red_green(dst);
1101 } else if (!format_is_red(dst))
1102 return false;
1103 } else if (format_is_swizzled_rgba(src)) {
1104 const struct util_format_description *src_desc = util_format_description(src);
1105 const struct util_format_description *dst_desc = util_format_description(dst);
1106 int swizzle[4];
1107 unsigned i;
1108
1109 /* Make sure the format is an RGBA and not an RGBX format */
1110 if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
1111 return false;
1112
1113 if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
1114 return false;
1115
1116 for (i = 0; i < 4; i++)
1117 swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
1118
1119 dst = swizzle_format(dst, swizzle);
1120 if (dst == PIPE_FORMAT_NONE)
1121 return false;
1122
1123 src = unswizzle_format(src);
1124 }
1125
1126 *src_format = src;
1127 *dst_format = dst;
1128 return true;
1129 }
1130
1131 static bool
1132 try_pbo_upload_common(struct gl_context *ctx,
1133 struct pipe_surface *surface,
1134 const struct st_pbo_addresses *addr,
1135 enum pipe_format src_format)
1136 {
1137 struct st_context *st = st_context(ctx);
1138 struct cso_context *cso = st->cso_context;
1139 struct pipe_context *pipe = st->pipe;
1140 bool success = false;
1141 void *fs;
1142
1143 fs = st_pbo_get_upload_fs(st);
1144 if (!fs)
1145 return false;
1146
1147 cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
1148 CSO_BIT_FRAGMENT_SAMPLERS |
1149 CSO_BIT_VERTEX_ELEMENTS |
1150 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
1151 CSO_BIT_FRAMEBUFFER |
1152 CSO_BIT_VIEWPORT |
1153 CSO_BIT_BLEND |
1154 CSO_BIT_DEPTH_STENCIL_ALPHA |
1155 CSO_BIT_RASTERIZER |
1156 CSO_BIT_STREAM_OUTPUTS |
1157 CSO_BIT_PAUSE_QUERIES |
1158 CSO_BITS_ALL_SHADERS));
1159 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1160
1161
1162 /* Set up the sampler_view */
1163 {
1164 struct pipe_sampler_view templ;
1165 struct pipe_sampler_view *sampler_view;
1166 struct pipe_sampler_state sampler = {0};
1167 const struct pipe_sampler_state *samplers[1] = {&sampler};
1168
1169 memset(&templ, 0, sizeof(templ));
1170 templ.target = PIPE_BUFFER;
1171 templ.format = src_format;
1172 templ.u.buf.offset = addr->first_element * addr->bytes_per_pixel;
1173 templ.u.buf.size = (addr->last_element - addr->first_element + 1) *
1174 addr->bytes_per_pixel;
1175 templ.swizzle_r = PIPE_SWIZZLE_X;
1176 templ.swizzle_g = PIPE_SWIZZLE_Y;
1177 templ.swizzle_b = PIPE_SWIZZLE_Z;
1178 templ.swizzle_a = PIPE_SWIZZLE_W;
1179
1180 sampler_view = pipe->create_sampler_view(pipe, addr->buffer, &templ);
1181 if (sampler_view == NULL)
1182 goto fail;
1183
1184 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
1185
1186 pipe_sampler_view_reference(&sampler_view, NULL);
1187
1188 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
1189 }
1190
1191 /* Framebuffer_state */
1192 {
1193 struct pipe_framebuffer_state fb;
1194 memset(&fb, 0, sizeof(fb));
1195 fb.width = surface->width;
1196 fb.height = surface->height;
1197 fb.nr_cbufs = 1;
1198 pipe_surface_reference(&fb.cbufs[0], surface);
1199
1200 cso_set_framebuffer(cso, &fb);
1201
1202 pipe_surface_reference(&fb.cbufs[0], NULL);
1203 }
1204
1205 cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
1206
1207 /* Blend state */
1208 cso_set_blend(cso, &st->pbo.upload_blend);
1209
1210 /* Depth/stencil/alpha state */
1211 {
1212 struct pipe_depth_stencil_alpha_state dsa;
1213 memset(&dsa, 0, sizeof(dsa));
1214 cso_set_depth_stencil_alpha(cso, &dsa);
1215 }
1216
1217 /* Set up the fragment shader */
1218 cso_set_fragment_shader_handle(cso, fs);
1219
1220 success = st_pbo_draw(st, addr, surface->width, surface->height);
1221
1222 fail:
1223 cso_restore_state(cso);
1224 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1225
1226 return success;
1227 }
1228
1229 static bool
1230 try_pbo_upload(struct gl_context *ctx, GLuint dims,
1231 struct gl_texture_image *texImage,
1232 GLenum format, GLenum type,
1233 enum pipe_format dst_format,
1234 GLint xoffset, GLint yoffset, GLint zoffset,
1235 GLint width, GLint height, GLint depth,
1236 const void *pixels,
1237 const struct gl_pixelstore_attrib *unpack)
1238 {
1239 struct st_context *st = st_context(ctx);
1240 struct st_texture_image *stImage = st_texture_image(texImage);
1241 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1242 struct pipe_resource *texture = stImage->pt;
1243 struct pipe_context *pipe = st->pipe;
1244 struct pipe_screen *screen = pipe->screen;
1245 struct pipe_surface *surface = NULL;
1246 struct st_pbo_addresses addr;
1247 enum pipe_format src_format;
1248 const struct util_format_description *desc;
1249 GLenum gl_target = texImage->TexObject->Target;
1250 bool success;
1251
1252 if (!st->pbo.upload_enabled)
1253 return false;
1254
1255 /* From now on, we need the gallium representation of dimensions. */
1256 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1257 depth = height;
1258 height = 1;
1259 zoffset = yoffset;
1260 yoffset = 0;
1261 }
1262
1263 if (depth != 1 && !st->pbo.layers)
1264 return false;
1265
1266 /* Choose the source format. Initially, we do so without checking driver
1267 * support at all because of the remapping we later perform and because
1268 * at least the Radeon driver actually supports some formats for texture
1269 * buffers which it doesn't support for regular textures. */
1270 src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
1271 if (!src_format) {
1272 return false;
1273 }
1274
1275 src_format = util_format_linear(src_format);
1276 desc = util_format_description(src_format);
1277
1278 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1279 return false;
1280
1281 if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
1282 return false;
1283
1284 if (st->pbo.rgba_only) {
1285 enum pipe_format orig_dst_format = dst_format;
1286
1287 if (!reinterpret_formats(&src_format, &dst_format)) {
1288 return false;
1289 }
1290
1291 if (dst_format != orig_dst_format &&
1292 !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
1293 PIPE_BIND_RENDER_TARGET)) {
1294 return false;
1295 }
1296 }
1297
1298 if (!src_format ||
1299 !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0,
1300 PIPE_BIND_SAMPLER_VIEW)) {
1301 return false;
1302 }
1303
1304 /* Compute buffer addresses */
1305 addr.xoffset = xoffset;
1306 addr.yoffset = yoffset;
1307 addr.width = width;
1308 addr.height = height;
1309 addr.depth = depth;
1310 addr.bytes_per_pixel = desc->block.bits / 8;
1311
1312 if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels,
1313 &addr))
1314 return false;
1315
1316 /* Set up the surface */
1317 {
1318 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1319 unsigned max_layer = util_max_layer(texture, level);
1320
1321 zoffset += texImage->Face + texImage->TexObject->MinLayer;
1322
1323 struct pipe_surface templ;
1324 memset(&templ, 0, sizeof(templ));
1325 templ.format = dst_format;
1326 templ.u.tex.level = level;
1327 templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1328 templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1329
1330 surface = pipe->create_surface(pipe, texture, &templ);
1331 if (!surface)
1332 return false;
1333 }
1334
1335 success = try_pbo_upload_common(ctx, surface, &addr, src_format);
1336
1337 pipe_surface_reference(&surface, NULL);
1338
1339 return success;
1340 }
1341
1342 static void
1343 st_TexSubImage(struct gl_context *ctx, GLuint dims,
1344 struct gl_texture_image *texImage,
1345 GLint xoffset, GLint yoffset, GLint zoffset,
1346 GLint width, GLint height, GLint depth,
1347 GLenum format, GLenum type, const void *pixels,
1348 const struct gl_pixelstore_attrib *unpack)
1349 {
1350 struct st_context *st = st_context(ctx);
1351 struct st_texture_image *stImage = st_texture_image(texImage);
1352 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1353 struct pipe_context *pipe = st->pipe;
1354 struct pipe_screen *screen = pipe->screen;
1355 struct pipe_resource *dst = stImage->pt;
1356 struct pipe_resource *src = NULL;
1357 struct pipe_resource src_templ;
1358 struct pipe_transfer *transfer;
1359 struct pipe_blit_info blit;
1360 enum pipe_format src_format, dst_format;
1361 mesa_format mesa_src_format;
1362 GLenum gl_target = texImage->TexObject->Target;
1363 unsigned bind;
1364 GLubyte *map;
1365 unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
1366 unsigned dst_level = 0;
1367
1368 st_flush_bitmap_cache(st);
1369 st_invalidate_readpix_cache(st);
1370
1371 if (stObj->pt == stImage->pt)
1372 dst_level = texImage->TexObject->MinLevel + texImage->Level;
1373
1374 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1375 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1376
1377 if (!dst)
1378 goto fallback;
1379
1380 /* Try texture_subdata, which should be the fastest memcpy path. */
1381 if (pixels &&
1382 !_mesa_is_bufferobj(unpack->BufferObj) &&
1383 _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
1384 texImage->TexFormat, format, type,
1385 unpack)) {
1386 struct pipe_box box;
1387 unsigned stride, layer_stride;
1388 void *data;
1389
1390 stride = _mesa_image_row_stride(unpack, width, format, type);
1391 layer_stride = _mesa_image_image_stride(unpack, width, height, format,
1392 type);
1393 data = _mesa_image_address(dims, unpack, pixels, width, height, format,
1394 type, 0, 0, 0);
1395
1396 /* Convert to Gallium coordinates. */
1397 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1398 zoffset = yoffset;
1399 yoffset = 0;
1400 depth = height;
1401 height = 1;
1402 layer_stride = stride;
1403 }
1404
1405 u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
1406 pipe->texture_subdata(pipe, dst, dst_level, 0,
1407 &box, data, stride, layer_stride);
1408 return;
1409 }
1410
1411 if (!st->prefer_blit_based_texture_transfer) {
1412 goto fallback;
1413 }
1414
1415 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
1416 * blit implementation in some drivers. */
1417 if (format == GL_DEPTH_STENCIL) {
1418 goto fallback;
1419 }
1420
1421 /* If the base internal format and the texture format don't match,
1422 * we can't use blit-based TexSubImage. */
1423 if (texImage->_BaseFormat !=
1424 _mesa_get_format_base_format(texImage->TexFormat)) {
1425 goto fallback;
1426 }
1427
1428
1429 /* See if the destination format is supported. */
1430 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1431 bind = PIPE_BIND_DEPTH_STENCIL;
1432 else
1433 bind = PIPE_BIND_RENDER_TARGET;
1434
1435 /* For luminance and intensity, only the red channel is stored
1436 * in the destination. */
1437 dst_format = util_format_linear(dst->format);
1438 dst_format = util_format_luminance_to_red(dst_format);
1439 dst_format = util_format_intensity_to_red(dst_format);
1440
1441 if (!dst_format ||
1442 !screen->is_format_supported(screen, dst_format, dst->target,
1443 dst->nr_samples, bind)) {
1444 goto fallback;
1445 }
1446
1447 if (_mesa_is_bufferobj(unpack->BufferObj)) {
1448 if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
1449 xoffset, yoffset, zoffset,
1450 width, height, depth, pixels, unpack))
1451 return;
1452 }
1453
1454 /* See if the texture format already matches the format and type,
1455 * in which case the memcpy-based fast path will likely be used and
1456 * we don't have to blit. */
1457 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1458 type, unpack->SwapBytes, NULL)) {
1459 goto fallback;
1460 }
1461
1462 /* Choose the source format. */
1463 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
1464 format, type, unpack->SwapBytes);
1465 if (!src_format) {
1466 goto fallback;
1467 }
1468
1469 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
1470
1471 /* There is no reason to do this if we cannot use memcpy for the temporary
1472 * source texture at least. This also takes transfer ops into account,
1473 * etc. */
1474 if (!_mesa_texstore_can_use_memcpy(ctx,
1475 _mesa_get_format_base_format(mesa_src_format),
1476 mesa_src_format, format, type, unpack)) {
1477 goto fallback;
1478 }
1479
1480 /* TexSubImage only sets a single cubemap face. */
1481 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1482 gl_target = GL_TEXTURE_2D;
1483 }
1484 /* TexSubImage can specify subsets of cube map array faces
1485 * so we need to upload via 2D array instead */
1486 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
1487 gl_target = GL_TEXTURE_2D_ARRAY;
1488 }
1489
1490 /* Initialize the source texture description. */
1491 memset(&src_templ, 0, sizeof(src_templ));
1492 src_templ.target = gl_target_to_pipe(gl_target);
1493 src_templ.format = src_format;
1494 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
1495 src_templ.usage = PIPE_USAGE_STAGING;
1496
1497 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1498 &src_templ.width0, &src_templ.height0,
1499 &src_templ.depth0, &src_templ.array_size);
1500
1501 /* Check for NPOT texture support. */
1502 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
1503 (!util_is_power_of_two(src_templ.width0) ||
1504 !util_is_power_of_two(src_templ.height0) ||
1505 !util_is_power_of_two(src_templ.depth0))) {
1506 goto fallback;
1507 }
1508
1509 /* Create the source texture. */
1510 src = screen->resource_create(screen, &src_templ);
1511 if (!src) {
1512 goto fallback;
1513 }
1514
1515 /* Map source pixels. */
1516 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
1517 format, type, pixels, unpack,
1518 "glTexSubImage");
1519 if (!pixels) {
1520 /* This is a GL error. */
1521 pipe_resource_reference(&src, NULL);
1522 return;
1523 }
1524
1525 /* From now on, we need the gallium representation of dimensions. */
1526 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1527 zoffset = yoffset;
1528 yoffset = 0;
1529 depth = height;
1530 height = 1;
1531 }
1532
1533 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
1534 width, height, depth, &transfer);
1535 if (!map) {
1536 _mesa_unmap_teximage_pbo(ctx, unpack);
1537 pipe_resource_reference(&src, NULL);
1538 goto fallback;
1539 }
1540
1541 /* Upload pixels (just memcpy). */
1542 {
1543 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
1544 GLuint row, slice;
1545
1546 for (slice = 0; slice < (unsigned) depth; slice++) {
1547 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1548 /* 1D array textures.
1549 * We need to convert gallium coords to GL coords.
1550 */
1551 void *src = _mesa_image_address2d(unpack, pixels,
1552 width, depth, format,
1553 type, slice, 0);
1554 memcpy(map, src, bytesPerRow);
1555 }
1556 else {
1557 ubyte *slice_map = map;
1558
1559 for (row = 0; row < (unsigned) height; row++) {
1560 void *src = _mesa_image_address(dims, unpack, pixels,
1561 width, height, format,
1562 type, slice, row, 0);
1563 memcpy(slice_map, src, bytesPerRow);
1564 slice_map += transfer->stride;
1565 }
1566 }
1567 map += transfer->layer_stride;
1568 }
1569 }
1570
1571 pipe_transfer_unmap(pipe, transfer);
1572 _mesa_unmap_teximage_pbo(ctx, unpack);
1573
1574 /* Blit. */
1575 memset(&blit, 0, sizeof(blit));
1576 blit.src.resource = src;
1577 blit.src.level = 0;
1578 blit.src.format = src_format;
1579 blit.dst.resource = dst;
1580 blit.dst.level = dst_level;
1581 blit.dst.format = dst_format;
1582 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
1583 blit.dst.box.x = xoffset;
1584 blit.dst.box.y = yoffset;
1585 blit.dst.box.z = zoffset + dstz;
1586 blit.src.box.width = blit.dst.box.width = width;
1587 blit.src.box.height = blit.dst.box.height = height;
1588 blit.src.box.depth = blit.dst.box.depth = depth;
1589 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
1590 blit.filter = PIPE_TEX_FILTER_NEAREST;
1591 blit.scissor_enable = FALSE;
1592
1593 st->pipe->blit(st->pipe, &blit);
1594
1595 pipe_resource_reference(&src, NULL);
1596 return;
1597
1598 fallback:
1599 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
1600 width, height, depth, format, type, pixels,
1601 unpack);
1602 }
1603
1604 static void
1605 st_TexImage(struct gl_context * ctx, GLuint dims,
1606 struct gl_texture_image *texImage,
1607 GLenum format, GLenum type, const void *pixels,
1608 const struct gl_pixelstore_attrib *unpack)
1609 {
1610 assert(dims == 1 || dims == 2 || dims == 3);
1611
1612 prep_teximage(ctx, texImage, format, type);
1613
1614 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1615 return;
1616
1617 /* allocate storage for texture data */
1618 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1619 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1620 return;
1621 }
1622
1623 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
1624 texImage->Width, texImage->Height, texImage->Depth,
1625 format, type, pixels, unpack);
1626 }
1627
1628
1629 static void
1630 st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
1631 struct gl_texture_image *texImage,
1632 GLint x, GLint y, GLint z,
1633 GLsizei w, GLsizei h, GLsizei d,
1634 GLenum format, GLsizei imageSize, const void *data)
1635 {
1636 struct st_context *st = st_context(ctx);
1637 struct st_texture_image *stImage = st_texture_image(texImage);
1638 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1639 struct pipe_resource *texture = stImage->pt;
1640 struct pipe_context *pipe = st->pipe;
1641 struct pipe_screen *screen = pipe->screen;
1642 struct pipe_resource *dst = stImage->pt;
1643 struct pipe_surface *surface = NULL;
1644 struct compressed_pixelstore store;
1645 struct st_pbo_addresses addr;
1646 enum pipe_format copy_format;
1647 unsigned bw, bh;
1648 intptr_t buf_offset;
1649 bool success = false;
1650
1651 /* Check basic pre-conditions for PBO upload */
1652 if (!st->prefer_blit_based_texture_transfer) {
1653 goto fallback;
1654 }
1655
1656 if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
1657 goto fallback;
1658
1659 if (st_etc_fallback(st, texImage)) {
1660 /* ETC isn't supported and is represented by uncompressed formats. */
1661 goto fallback;
1662 }
1663
1664 if (!dst) {
1665 goto fallback;
1666 }
1667
1668 if (!st->pbo.upload_enabled ||
1669 !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
1670 goto fallback;
1671 }
1672
1673 /* Choose the pipe format for the upload. */
1674 addr.bytes_per_pixel = util_format_get_blocksize(dst->format);
1675 bw = util_format_get_blockwidth(dst->format);
1676 bh = util_format_get_blockheight(dst->format);
1677
1678 switch (addr.bytes_per_pixel) {
1679 case 8:
1680 copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
1681 break;
1682 case 16:
1683 copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
1684 break;
1685 default:
1686 goto fallback;
1687 }
1688
1689 if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0,
1690 PIPE_BIND_SAMPLER_VIEW)) {
1691 goto fallback;
1692 }
1693
1694 if (!screen->is_format_supported(screen, copy_format, dst->target,
1695 dst->nr_samples, PIPE_BIND_RENDER_TARGET)) {
1696 goto fallback;
1697 }
1698
1699 /* Interpret the pixelstore settings. */
1700 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
1701 &ctx->Unpack, &store);
1702 assert(store.CopyBytesPerRow % addr.bytes_per_pixel == 0);
1703 assert(store.SkipBytes % addr.bytes_per_pixel == 0);
1704
1705 /* Compute the offset into the buffer */
1706 buf_offset = (intptr_t)data + store.SkipBytes;
1707
1708 if (buf_offset % addr.bytes_per_pixel) {
1709 goto fallback;
1710 }
1711
1712 buf_offset = buf_offset / addr.bytes_per_pixel;
1713
1714 addr.xoffset = x / bw;
1715 addr.yoffset = y / bh;
1716 addr.width = store.CopyBytesPerRow / addr.bytes_per_pixel;
1717 addr.height = store.CopyRowsPerSlice;
1718 addr.depth = d;
1719 addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
1720 addr.image_height = store.TotalRowsPerSlice;
1721
1722 if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
1723 buf_offset, &addr))
1724 goto fallback;
1725
1726 /* Set up the surface. */
1727 {
1728 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1729 unsigned max_layer = util_max_layer(texture, level);
1730
1731 z += texImage->Face + texImage->TexObject->MinLayer;
1732
1733 struct pipe_surface templ;
1734 memset(&templ, 0, sizeof(templ));
1735 templ.format = copy_format;
1736 templ.u.tex.level = level;
1737 templ.u.tex.first_layer = MIN2(z, max_layer);
1738 templ.u.tex.last_layer = MIN2(z + d - 1, max_layer);
1739
1740 surface = pipe->create_surface(pipe, texture, &templ);
1741 if (!surface)
1742 goto fallback;
1743 }
1744
1745 success = try_pbo_upload_common(ctx, surface, &addr, copy_format);
1746
1747 pipe_surface_reference(&surface, NULL);
1748
1749 if (success)
1750 return;
1751
1752 fallback:
1753 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
1754 x, y, z, w, h, d,
1755 format, imageSize, data);
1756 }
1757
1758 static void
1759 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
1760 struct gl_texture_image *texImage,
1761 GLsizei imageSize, const void *data)
1762 {
1763 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
1764
1765 /* only 2D and 3D compressed images are supported at this time */
1766 if (dims == 1) {
1767 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
1768 return;
1769 }
1770
1771 /* This is pretty simple, because unlike the general texstore path we don't
1772 * have to worry about the usual image unpacking or image transfer
1773 * operations.
1774 */
1775 assert(texImage);
1776 assert(texImage->Width > 0);
1777 assert(texImage->Height > 0);
1778 assert(texImage->Depth > 0);
1779
1780 /* allocate storage for texture data */
1781 if (!st_AllocTextureImageBuffer(ctx, texImage)) {
1782 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
1783 return;
1784 }
1785
1786 st_CompressedTexSubImage(ctx, dims, texImage,
1787 0, 0, 0,
1788 texImage->Width, texImage->Height, texImage->Depth,
1789 texImage->TexFormat,
1790 imageSize, data);
1791 }
1792
1793
1794
1795
1796 /**
1797 * Called via ctx->Driver.GetTexSubImage()
1798 *
1799 * This uses a blit to copy the texture to a texture format which matches
1800 * the format and type combo and then a fast read-back is done using memcpy.
1801 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
1802 * a format which matches the swizzling.
1803 *
1804 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
1805 *
1806 * NOTE: Drivers usually do a blit to convert between tiled and linear
1807 * texture layouts during texture uploads/downloads, so the blit
1808 * we do here should be free in such cases.
1809 */
1810 static void
1811 st_GetTexSubImage(struct gl_context * ctx,
1812 GLint xoffset, GLint yoffset, GLint zoffset,
1813 GLsizei width, GLsizei height, GLint depth,
1814 GLenum format, GLenum type, void * pixels,
1815 struct gl_texture_image *texImage)
1816 {
1817 struct st_context *st = st_context(ctx);
1818 struct pipe_context *pipe = st->pipe;
1819 struct pipe_screen *screen = pipe->screen;
1820 struct st_texture_image *stImage = st_texture_image(texImage);
1821 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1822 struct pipe_resource *src = stObj->pt;
1823 struct pipe_resource *dst = NULL;
1824 struct pipe_resource dst_templ;
1825 enum pipe_format dst_format, src_format;
1826 mesa_format mesa_format;
1827 GLenum gl_target = texImage->TexObject->Target;
1828 enum pipe_texture_target pipe_target;
1829 struct pipe_blit_info blit;
1830 unsigned bind;
1831 struct pipe_transfer *tex_xfer;
1832 ubyte *map = NULL;
1833 boolean done = FALSE;
1834
1835 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1836 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1837
1838 st_flush_bitmap_cache(st);
1839
1840 if (!st->prefer_blit_based_texture_transfer &&
1841 !_mesa_is_format_compressed(texImage->TexFormat)) {
1842 /* Try to avoid the fallback if we're doing texture decompression here */
1843 goto fallback;
1844 }
1845
1846 /* Handle non-finalized textures. */
1847 if (!stImage->pt || stImage->pt != stObj->pt || !src) {
1848 goto fallback;
1849 }
1850
1851 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
1852 * due to an incomplete stencil blit implementation in some drivers. */
1853 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
1854 goto fallback;
1855 }
1856
1857 /* If the base internal format and the texture format don't match, we have
1858 * to fall back to _mesa_GetTexImage_sw. */
1859 if (texImage->_BaseFormat !=
1860 _mesa_get_format_base_format(texImage->TexFormat)) {
1861 goto fallback;
1862 }
1863
1864 /* See if the texture format already matches the format and type,
1865 * in which case the memcpy-based fast path will be used. */
1866 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1867 type, ctx->Pack.SwapBytes, NULL)) {
1868 goto fallback;
1869 }
1870
1871 /* Convert the source format to what is expected by GetTexImage
1872 * and see if it's supported.
1873 *
1874 * This only applies to glGetTexImage:
1875 * - Luminance must be returned as (L,0,0,1).
1876 * - Luminance alpha must be returned as (L,0,0,A).
1877 * - Intensity must be returned as (I,0,0,1)
1878 */
1879 if (stObj->surface_based)
1880 src_format = util_format_linear(stObj->surface_format);
1881 else
1882 src_format = util_format_linear(src->format);
1883 src_format = util_format_luminance_to_red(src_format);
1884 src_format = util_format_intensity_to_red(src_format);
1885
1886 if (!src_format ||
1887 !screen->is_format_supported(screen, src_format, src->target,
1888 src->nr_samples,
1889 PIPE_BIND_SAMPLER_VIEW)) {
1890 goto fallback;
1891 }
1892
1893 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1894 bind = PIPE_BIND_DEPTH_STENCIL;
1895 else
1896 bind = PIPE_BIND_RENDER_TARGET;
1897
1898 /* GetTexImage only returns a single face for cubemaps. */
1899 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1900 gl_target = GL_TEXTURE_2D;
1901 }
1902 pipe_target = gl_target_to_pipe(gl_target);
1903
1904 /* Choose the destination format by finding the best match
1905 * for the format+type combo. */
1906 dst_format = st_choose_matching_format(st, bind, format, type,
1907 ctx->Pack.SwapBytes);
1908
1909 if (dst_format == PIPE_FORMAT_NONE) {
1910 GLenum dst_glformat;
1911
1912 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1913 * where decompression with a blit is always preferred. */
1914 if (!util_format_is_compressed(src->format)) {
1915 goto fallback;
1916 }
1917
1918 /* Set the appropriate format for the decompressed texture.
1919 * Luminance and sRGB formats shouldn't appear here.*/
1920 switch (src_format) {
1921 case PIPE_FORMAT_DXT1_RGB:
1922 case PIPE_FORMAT_DXT1_RGBA:
1923 case PIPE_FORMAT_DXT3_RGBA:
1924 case PIPE_FORMAT_DXT5_RGBA:
1925 case PIPE_FORMAT_RGTC1_UNORM:
1926 case PIPE_FORMAT_RGTC2_UNORM:
1927 case PIPE_FORMAT_ETC1_RGB8:
1928 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1929 dst_glformat = GL_RGBA8;
1930 break;
1931 case PIPE_FORMAT_RGTC1_SNORM:
1932 case PIPE_FORMAT_RGTC2_SNORM:
1933 if (!ctx->Extensions.EXT_texture_snorm)
1934 goto fallback;
1935 dst_glformat = GL_RGBA8_SNORM;
1936 break;
1937 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1938 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1939 if (!ctx->Extensions.ARB_texture_float)
1940 goto fallback;
1941 dst_glformat = GL_RGBA32F;
1942 break;
1943 default:
1944 assert(0);
1945 goto fallback;
1946 }
1947
1948 dst_format = st_choose_format(st, dst_glformat, format, type,
1949 pipe_target, 0, bind, FALSE);
1950
1951 if (dst_format == PIPE_FORMAT_NONE) {
1952 /* unable to get an rgba format!?! */
1953 goto fallback;
1954 }
1955 }
1956
1957 /* create the destination texture of size (width X height X depth) */
1958 memset(&dst_templ, 0, sizeof(dst_templ));
1959 dst_templ.target = pipe_target;
1960 dst_templ.format = dst_format;
1961 dst_templ.bind = bind;
1962 dst_templ.usage = PIPE_USAGE_STAGING;
1963
1964 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1965 &dst_templ.width0, &dst_templ.height0,
1966 &dst_templ.depth0, &dst_templ.array_size);
1967
1968 dst = screen->resource_create(screen, &dst_templ);
1969 if (!dst) {
1970 goto fallback;
1971 }
1972
1973 /* From now on, we need the gallium representation of dimensions. */
1974 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1975 zoffset = yoffset;
1976 yoffset = 0;
1977 depth = height;
1978 height = 1;
1979 }
1980
1981 assert(texImage->Face == 0 ||
1982 texImage->TexObject->MinLayer == 0 ||
1983 zoffset == 0);
1984
1985 memset(&blit, 0, sizeof(blit));
1986 blit.src.resource = src;
1987 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
1988 blit.src.format = src_format;
1989 blit.dst.resource = dst;
1990 blit.dst.level = 0;
1991 blit.dst.format = dst->format;
1992 blit.src.box.x = xoffset;
1993 blit.dst.box.x = 0;
1994 blit.src.box.y = yoffset;
1995 blit.dst.box.y = 0;
1996 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
1997 blit.dst.box.z = 0;
1998 blit.src.box.width = blit.dst.box.width = width;
1999 blit.src.box.height = blit.dst.box.height = height;
2000 blit.src.box.depth = blit.dst.box.depth = depth;
2001 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
2002 blit.filter = PIPE_TEX_FILTER_NEAREST;
2003 blit.scissor_enable = FALSE;
2004
2005 /* blit/render/decompress */
2006 st->pipe->blit(st->pipe, &blit);
2007
2008 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
2009
2010 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
2011 0, 0, 0, width, height, depth, &tex_xfer);
2012 if (!map) {
2013 goto end;
2014 }
2015
2016 mesa_format = st_pipe_format_to_mesa_format(dst_format);
2017
2018 /* copy/pack data into user buffer */
2019 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
2020 ctx->Pack.SwapBytes, NULL)) {
2021 /* memcpy */
2022 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
2023 GLuint row, slice;
2024
2025 for (slice = 0; slice < depth; slice++) {
2026 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2027 /* 1D array textures.
2028 * We need to convert gallium coords to GL coords.
2029 */
2030 void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2031 width, depth, format,
2032 type, 0, slice, 0);
2033 memcpy(dest, map, bytesPerRow);
2034 }
2035 else {
2036 ubyte *slice_map = map;
2037
2038 for (row = 0; row < height; row++) {
2039 void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2040 width, height, format,
2041 type, slice, row, 0);
2042 memcpy(dest, slice_map, bytesPerRow);
2043 slice_map += tex_xfer->stride;
2044 }
2045 }
2046 map += tex_xfer->layer_stride;
2047 }
2048 }
2049 else {
2050 /* format translation via floats */
2051 GLuint row, slice;
2052 GLfloat *rgba;
2053 uint32_t dstMesaFormat;
2054 int dstStride, srcStride;
2055
2056 assert(util_format_is_compressed(src->format));
2057
2058 rgba = malloc(width * 4 * sizeof(GLfloat));
2059 if (!rgba) {
2060 goto end;
2061 }
2062
2063 if (ST_DEBUG & DEBUG_FALLBACK)
2064 debug_printf("%s: fallback format translation\n", __func__);
2065
2066 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
2067 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
2068 srcStride = 4 * width * sizeof(GLfloat);
2069 for (slice = 0; slice < depth; slice++) {
2070 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2071 /* 1D array textures.
2072 * We need to convert gallium coords to GL coords.
2073 */
2074 void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2075 width, depth, format,
2076 type, 0, slice, 0);
2077
2078 /* get float[4] rgba row from surface */
2079 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
2080 dst_format, rgba);
2081
2082 _mesa_format_convert(dest, dstMesaFormat, dstStride,
2083 rgba, RGBA32_FLOAT, srcStride,
2084 width, 1, NULL);
2085 }
2086 else {
2087 for (row = 0; row < height; row++) {
2088 void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
2089 width, height, format,
2090 type, slice, row, 0);
2091
2092 /* get float[4] rgba row from surface */
2093 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
2094 dst_format, rgba);
2095
2096 _mesa_format_convert(dest, dstMesaFormat, dstStride,
2097 rgba, RGBA32_FLOAT, srcStride,
2098 width, 1, NULL);
2099 }
2100 }
2101 map += tex_xfer->layer_stride;
2102 }
2103
2104 free(rgba);
2105 }
2106 done = TRUE;
2107
2108 end:
2109 if (map)
2110 pipe_transfer_unmap(pipe, tex_xfer);
2111
2112 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
2113 pipe_resource_reference(&dst, NULL);
2114
2115 fallback:
2116 if (!done) {
2117 _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
2118 width, height, depth,
2119 format, type, pixels, texImage);
2120 }
2121 }
2122
2123
2124 /**
2125 * Do a CopyTexSubImage operation using a read transfer from the source,
2126 * a write transfer to the destination and get_tile()/put_tile() to access
2127 * the pixels/texels.
2128 *
2129 * Note: srcY=0=TOP of renderbuffer
2130 */
2131 static void
2132 fallback_copy_texsubimage(struct gl_context *ctx,
2133 struct st_renderbuffer *strb,
2134 struct st_texture_image *stImage,
2135 GLenum baseFormat,
2136 GLint destX, GLint destY, GLint slice,
2137 GLint srcX, GLint srcY,
2138 GLsizei width, GLsizei height)
2139 {
2140 struct st_context *st = st_context(ctx);
2141 struct pipe_context *pipe = st->pipe;
2142 struct pipe_transfer *src_trans;
2143 GLubyte *texDest;
2144 enum pipe_transfer_usage transfer_usage;
2145 void *map;
2146 unsigned dst_width = width;
2147 unsigned dst_height = height;
2148 unsigned dst_depth = 1;
2149 struct pipe_transfer *transfer;
2150
2151 if (ST_DEBUG & DEBUG_FALLBACK)
2152 debug_printf("%s: fallback processing\n", __func__);
2153
2154 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2155 srcY = strb->Base.Height - srcY - height;
2156 }
2157
2158 map = pipe_transfer_map(pipe,
2159 strb->texture,
2160 strb->surface->u.tex.level,
2161 strb->surface->u.tex.first_layer,
2162 PIPE_TRANSFER_READ,
2163 srcX, srcY,
2164 width, height, &src_trans);
2165
2166 if ((baseFormat == GL_DEPTH_COMPONENT ||
2167 baseFormat == GL_DEPTH_STENCIL) &&
2168 util_format_is_depth_and_stencil(stImage->pt->format))
2169 transfer_usage = PIPE_TRANSFER_READ_WRITE;
2170 else
2171 transfer_usage = PIPE_TRANSFER_WRITE;
2172
2173 texDest = st_texture_image_map(st, stImage, transfer_usage,
2174 destX, destY, slice,
2175 dst_width, dst_height, dst_depth,
2176 &transfer);
2177
2178 if (baseFormat == GL_DEPTH_COMPONENT ||
2179 baseFormat == GL_DEPTH_STENCIL) {
2180 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
2181 ctx->Pixel.DepthBias != 0.0F);
2182 GLint row, yStep;
2183 uint *data;
2184
2185 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2186 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2187 srcY = height - 1;
2188 yStep = -1;
2189 }
2190 else {
2191 srcY = 0;
2192 yStep = 1;
2193 }
2194
2195 data = malloc(width * sizeof(uint));
2196
2197 if (data) {
2198 /* To avoid a large temp memory allocation, do copy row by row */
2199 for (row = 0; row < height; row++, srcY += yStep) {
2200 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
2201 if (scaleOrBias) {
2202 _mesa_scale_and_bias_depth_uint(ctx, width, data);
2203 }
2204
2205 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2206 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
2207 0, 0, width, 1, data);
2208 }
2209 else {
2210 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
2211 }
2212 }
2213 }
2214 else {
2215 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2216 }
2217
2218 free(data);
2219 }
2220 else {
2221 /* RGBA format */
2222 GLfloat *tempSrc =
2223 malloc(width * height * 4 * sizeof(GLfloat));
2224
2225 if (tempSrc && texDest) {
2226 const GLint dims = 2;
2227 GLint dstRowStride;
2228 struct gl_texture_image *texImage = &stImage->base;
2229 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
2230
2231 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2232 unpack.Invert = GL_TRUE;
2233 }
2234
2235 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2236 dstRowStride = transfer->layer_stride;
2237 }
2238 else {
2239 dstRowStride = transfer->stride;
2240 }
2241
2242 /* get float/RGBA image from framebuffer */
2243 /* XXX this usually involves a lot of int/float conversion.
2244 * try to avoid that someday.
2245 */
2246 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
2247 util_format_linear(strb->texture->format),
2248 tempSrc);
2249
2250 /* Store into texture memory.
2251 * Note that this does some special things such as pixel transfer
2252 * ops and format conversion. In particular, if the dest tex format
2253 * is actually RGBA but the user created the texture as GL_RGB we
2254 * need to fill-in/override the alpha channel with 1.0.
2255 */
2256 _mesa_texstore(ctx, dims,
2257 texImage->_BaseFormat,
2258 texImage->TexFormat,
2259 dstRowStride,
2260 &texDest,
2261 width, height, 1,
2262 GL_RGBA, GL_FLOAT, tempSrc, /* src */
2263 &unpack);
2264 }
2265 else {
2266 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
2267 }
2268
2269 free(tempSrc);
2270 }
2271
2272 st_texture_image_unmap(st, stImage, slice);
2273 pipe->transfer_unmap(pipe, src_trans);
2274 }
2275
2276
2277 /**
2278 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2279 * Note that the region to copy has already been clipped so we know we
2280 * won't read from outside the source renderbuffer's bounds.
2281 *
2282 * Note: srcY=0=Bottom of renderbuffer (GL convention)
2283 */
2284 static void
2285 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2286 struct gl_texture_image *texImage,
2287 GLint destX, GLint destY, GLint slice,
2288 struct gl_renderbuffer *rb,
2289 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
2290 {
2291 struct st_texture_image *stImage = st_texture_image(texImage);
2292 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2293 struct st_renderbuffer *strb = st_renderbuffer(rb);
2294 struct st_context *st = st_context(ctx);
2295 struct pipe_context *pipe = st->pipe;
2296 struct pipe_screen *screen = pipe->screen;
2297 struct pipe_blit_info blit;
2298 enum pipe_format dst_format;
2299 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
2300 unsigned bind;
2301 GLint srcY0, srcY1;
2302
2303 st_flush_bitmap_cache(st);
2304 st_invalidate_readpix_cache(st);
2305
2306 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2307 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2308
2309 if (!strb || !strb->surface || !stImage->pt) {
2310 debug_printf("%s: null strb or stImage\n", __func__);
2311 return;
2312 }
2313
2314 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
2315 texImage->TexFormat)) {
2316 goto fallback;
2317 }
2318
2319 /* The base internal format must match the mesa format, so make sure
2320 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
2321 */
2322 if (texImage->_BaseFormat !=
2323 _mesa_get_format_base_format(texImage->TexFormat) ||
2324 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
2325 goto fallback;
2326 }
2327
2328 /* Choose the destination format to match the TexImage behavior. */
2329 dst_format = util_format_linear(stImage->pt->format);
2330 dst_format = util_format_luminance_to_red(dst_format);
2331 dst_format = util_format_intensity_to_red(dst_format);
2332
2333 /* See if the destination format is supported. */
2334 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
2335 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
2336 bind = PIPE_BIND_DEPTH_STENCIL;
2337 }
2338 else {
2339 bind = PIPE_BIND_RENDER_TARGET;
2340 }
2341
2342 if (!dst_format ||
2343 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
2344 stImage->pt->nr_samples, bind)) {
2345 goto fallback;
2346 }
2347
2348 /* Y flipping for the main framebuffer. */
2349 if (do_flip) {
2350 srcY1 = strb->Base.Height - srcY - height;
2351 srcY0 = srcY1 + height;
2352 }
2353 else {
2354 srcY0 = srcY;
2355 srcY1 = srcY0 + height;
2356 }
2357
2358 /* Blit the texture.
2359 * This supports flipping, format conversions, and downsampling.
2360 */
2361 memset(&blit, 0, sizeof(blit));
2362 blit.src.resource = strb->texture;
2363 blit.src.format = util_format_linear(strb->surface->format);
2364 blit.src.level = strb->surface->u.tex.level;
2365 blit.src.box.x = srcX;
2366 blit.src.box.y = srcY0;
2367 blit.src.box.z = strb->surface->u.tex.first_layer;
2368 blit.src.box.width = width;
2369 blit.src.box.height = srcY1 - srcY0;
2370 blit.src.box.depth = 1;
2371 blit.dst.resource = stImage->pt;
2372 blit.dst.format = dst_format;
2373 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
2374 blit.dst.box.x = destX;
2375 blit.dst.box.y = destY;
2376 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
2377 blit.dst.box.width = width;
2378 blit.dst.box.height = height;
2379 blit.dst.box.depth = 1;
2380 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
2381 blit.filter = PIPE_TEX_FILTER_NEAREST;
2382 pipe->blit(pipe, &blit);
2383 return;
2384
2385 fallback:
2386 /* software fallback */
2387 fallback_copy_texsubimage(ctx,
2388 strb, stImage, texImage->_BaseFormat,
2389 destX, destY, slice,
2390 srcX, srcY, width, height);
2391 }
2392
2393
2394 /**
2395 * Copy image data from stImage into the texture object 'stObj' at level
2396 * 'dstLevel'.
2397 */
2398 static void
2399 copy_image_data_to_texture(struct st_context *st,
2400 struct st_texture_object *stObj,
2401 GLuint dstLevel,
2402 struct st_texture_image *stImage)
2403 {
2404 /* debug checks */
2405 {
2406 const struct gl_texture_image *dstImage =
2407 stObj->base.Image[stImage->base.Face][dstLevel];
2408 assert(dstImage);
2409 assert(dstImage->Width == stImage->base.Width);
2410 assert(dstImage->Height == stImage->base.Height);
2411 assert(dstImage->Depth == stImage->base.Depth);
2412 }
2413
2414 if (stImage->pt) {
2415 /* Copy potentially with the blitter:
2416 */
2417 GLuint src_level;
2418 if (stImage->pt->last_level == 0)
2419 src_level = 0;
2420 else
2421 src_level = stImage->base.Level;
2422
2423 assert(src_level <= stImage->pt->last_level);
2424 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
2425 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
2426 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
2427 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
2428 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
2429 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
2430
2431 st_texture_image_copy(st->pipe,
2432 stObj->pt, dstLevel, /* dest texture, level */
2433 stImage->pt, src_level, /* src texture, level */
2434 stImage->base.Face);
2435
2436 pipe_resource_reference(&stImage->pt, NULL);
2437 }
2438 pipe_resource_reference(&stImage->pt, stObj->pt);
2439 }
2440
2441
2442 /**
2443 * Called during state validation. When this function is finished,
2444 * the texture object should be ready for rendering.
2445 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2446 */
2447 GLboolean
2448 st_finalize_texture(struct gl_context *ctx,
2449 struct pipe_context *pipe,
2450 struct gl_texture_object *tObj)
2451 {
2452 struct st_context *st = st_context(ctx);
2453 struct st_texture_object *stObj = st_texture_object(tObj);
2454 const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
2455 GLuint face;
2456 const struct st_texture_image *firstImage;
2457 enum pipe_format firstImageFormat;
2458 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
2459
2460 if (tObj->Immutable)
2461 return GL_TRUE;
2462
2463 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
2464 /* The texture is complete and we know exactly how many mipmap levels
2465 * are present/needed. This is conditional because we may be called
2466 * from the st_generate_mipmap() function when the texture object is
2467 * incomplete. In that case, we'll have set stObj->lastLevel before
2468 * we get here.
2469 */
2470 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
2471 stObj->base.Sampler.MinFilter == GL_NEAREST)
2472 stObj->lastLevel = stObj->base.BaseLevel;
2473 else
2474 stObj->lastLevel = stObj->base._MaxLevel;
2475 }
2476
2477 if (tObj->Target == GL_TEXTURE_BUFFER) {
2478 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
2479
2480 if (!st_obj) {
2481 pipe_resource_reference(&stObj->pt, NULL);
2482 st_texture_release_all_sampler_views(st, stObj);
2483 return GL_TRUE;
2484 }
2485
2486 if (st_obj->buffer != stObj->pt) {
2487 pipe_resource_reference(&stObj->pt, st_obj->buffer);
2488 st_texture_release_all_sampler_views(st, stObj);
2489 }
2490 return GL_TRUE;
2491
2492 }
2493
2494 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
2495 assert(firstImage);
2496
2497 /* If both firstImage and stObj point to a texture which can contain
2498 * all active images, favour firstImage. Note that because of the
2499 * completeness requirement, we know that the image dimensions
2500 * will match.
2501 */
2502 if (firstImage->pt &&
2503 firstImage->pt != stObj->pt &&
2504 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
2505 pipe_resource_reference(&stObj->pt, firstImage->pt);
2506 st_texture_release_all_sampler_views(st, stObj);
2507 }
2508
2509 /* If this texture comes from a window system, there is nothing else to do. */
2510 if (stObj->surface_based) {
2511 return GL_TRUE;
2512 }
2513
2514 /* Find gallium format for the Mesa texture */
2515 firstImageFormat =
2516 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
2517
2518 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
2519 {
2520 GLuint width, height, depth;
2521
2522 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
2523 firstImage->base.Width2,
2524 firstImage->base.Height2,
2525 firstImage->base.Depth2,
2526 &width, &height, &depth, &ptLayers);
2527
2528 /* If we previously allocated a pipe texture and its sizes are
2529 * compatible, use them.
2530 */
2531 if (stObj->pt &&
2532 u_minify(stObj->pt->width0, firstImage->base.Level) == width &&
2533 u_minify(stObj->pt->height0, firstImage->base.Level) == height &&
2534 u_minify(stObj->pt->depth0, firstImage->base.Level) == depth) {
2535 ptWidth = stObj->pt->width0;
2536 ptHeight = stObj->pt->height0;
2537 ptDepth = stObj->pt->depth0;
2538 } else {
2539 /* Otherwise, compute a new level=0 size that is compatible with the
2540 * base level image.
2541 */
2542 ptWidth = width > 1 ? width << firstImage->base.Level : 1;
2543 ptHeight = height > 1 ? height << firstImage->base.Level : 1;
2544 ptDepth = depth > 1 ? depth << firstImage->base.Level : 1;
2545
2546 /* If the base level image is 1x1x1, we still need to ensure that the
2547 * resulting pipe texture ends up with the required number of levels
2548 * in total.
2549 */
2550 if (ptWidth == 1 && ptHeight == 1 && ptDepth == 1) {
2551 ptWidth <<= firstImage->base.Level;
2552
2553 if (stObj->base.Target == GL_TEXTURE_CUBE_MAP ||
2554 stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY)
2555 ptHeight = ptWidth;
2556 }
2557 }
2558
2559 ptNumSamples = firstImage->base.NumSamples;
2560 }
2561
2562 /* If we already have a gallium texture, check that it matches the texture
2563 * object's format, target, size, num_levels, etc.
2564 */
2565 if (stObj->pt) {
2566 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
2567 stObj->pt->format != firstImageFormat ||
2568 stObj->pt->last_level < stObj->lastLevel ||
2569 stObj->pt->width0 != ptWidth ||
2570 stObj->pt->height0 != ptHeight ||
2571 stObj->pt->depth0 != ptDepth ||
2572 stObj->pt->nr_samples != ptNumSamples ||
2573 stObj->pt->array_size != ptLayers)
2574 {
2575 /* The gallium texture does not match the Mesa texture so delete the
2576 * gallium texture now. We'll make a new one below.
2577 */
2578 pipe_resource_reference(&stObj->pt, NULL);
2579 st_texture_release_all_sampler_views(st, stObj);
2580 st->dirty |= ST_NEW_FRAMEBUFFER;
2581 }
2582 }
2583
2584 /* May need to create a new gallium texture:
2585 */
2586 if (!stObj->pt) {
2587 GLuint bindings = default_bindings(st, firstImageFormat);
2588
2589 stObj->pt = st_texture_create(st,
2590 gl_target_to_pipe(stObj->base.Target),
2591 firstImageFormat,
2592 stObj->lastLevel,
2593 ptWidth,
2594 ptHeight,
2595 ptDepth,
2596 ptLayers, ptNumSamples,
2597 bindings);
2598
2599 if (!stObj->pt) {
2600 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
2601 return GL_FALSE;
2602 }
2603 }
2604
2605 /* Pull in any images not in the object's texture:
2606 */
2607 for (face = 0; face < nr_faces; face++) {
2608 GLuint level;
2609 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
2610 struct st_texture_image *stImage =
2611 st_texture_image(stObj->base.Image[face][level]);
2612
2613 /* Need to import images in main memory or held in other textures.
2614 */
2615 if (stImage && stObj->pt != stImage->pt) {
2616 GLuint height;
2617 GLuint depth;
2618
2619 if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
2620 height = u_minify(ptHeight, level);
2621 else
2622 height = ptLayers;
2623
2624 if (stObj->base.Target == GL_TEXTURE_3D)
2625 depth = u_minify(ptDepth, level);
2626 else if (stObj->base.Target == GL_TEXTURE_CUBE_MAP)
2627 depth = 1;
2628 else
2629 depth = ptLayers;
2630
2631 if (level == 0 ||
2632 (stImage->base.Width == u_minify(ptWidth, level) &&
2633 stImage->base.Height == height &&
2634 stImage->base.Depth == depth)) {
2635 /* src image fits expected dest mipmap level size */
2636 copy_image_data_to_texture(st, stObj, level, stImage);
2637 }
2638 }
2639 }
2640 }
2641
2642 return GL_TRUE;
2643 }
2644
2645
2646 /**
2647 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
2648 * for a whole mipmap stack.
2649 */
2650 static GLboolean
2651 st_AllocTextureStorage(struct gl_context *ctx,
2652 struct gl_texture_object *texObj,
2653 GLsizei levels, GLsizei width,
2654 GLsizei height, GLsizei depth)
2655 {
2656 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
2657 struct gl_texture_image *texImage = texObj->Image[0][0];
2658 struct st_context *st = st_context(ctx);
2659 struct st_texture_object *stObj = st_texture_object(texObj);
2660 struct pipe_screen *screen = st->pipe->screen;
2661 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
2662 enum pipe_format fmt;
2663 GLint level;
2664 GLuint num_samples = texImage->NumSamples;
2665
2666 assert(levels > 0);
2667
2668 stObj->lastLevel = levels - 1;
2669
2670 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
2671
2672 bindings = default_bindings(st, fmt);
2673
2674 /* Raise the sample count if the requested one is unsupported. */
2675 if (num_samples > 1) {
2676 boolean found = FALSE;
2677
2678 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
2679 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
2680 num_samples,
2681 PIPE_BIND_SAMPLER_VIEW)) {
2682 /* Update the sample count in gl_texture_image as well. */
2683 texImage->NumSamples = num_samples;
2684 found = TRUE;
2685 break;
2686 }
2687 }
2688
2689 if (!found) {
2690 return GL_FALSE;
2691 }
2692 }
2693
2694 st_gl_texture_dims_to_pipe_dims(texObj->Target,
2695 width, height, depth,
2696 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2697
2698 stObj->pt = st_texture_create(st,
2699 gl_target_to_pipe(texObj->Target),
2700 fmt,
2701 levels - 1,
2702 ptWidth,
2703 ptHeight,
2704 ptDepth,
2705 ptLayers, num_samples,
2706 bindings);
2707 if (!stObj->pt)
2708 return GL_FALSE;
2709
2710 /* Set image resource pointers */
2711 for (level = 0; level < levels; level++) {
2712 GLuint face;
2713 for (face = 0; face < numFaces; face++) {
2714 struct st_texture_image *stImage =
2715 st_texture_image(texObj->Image[face][level]);
2716 pipe_resource_reference(&stImage->pt, stObj->pt);
2717
2718 etc_fallback_allocate(st, stImage);
2719 }
2720 }
2721
2722 return GL_TRUE;
2723 }
2724
2725
2726 static GLboolean
2727 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
2728 GLuint numLevels, GLint level,
2729 mesa_format format, GLuint numSamples,
2730 GLint width, GLint height, GLint depth)
2731 {
2732 struct st_context *st = st_context(ctx);
2733 struct pipe_context *pipe = st->pipe;
2734
2735 if (width == 0 || height == 0 || depth == 0) {
2736 /* zero-sized images are legal, and always fit! */
2737 return GL_TRUE;
2738 }
2739
2740 if (pipe->screen->can_create_resource) {
2741 /* Ask the gallium driver if the texture is too large */
2742 struct gl_texture_object *texObj =
2743 _mesa_get_current_tex_object(ctx, target);
2744 struct pipe_resource pt;
2745
2746 /* Setup the pipe_resource object
2747 */
2748 memset(&pt, 0, sizeof(pt));
2749
2750 pt.target = gl_target_to_pipe(target);
2751 pt.format = st_mesa_format_to_pipe_format(st, format);
2752 pt.nr_samples = numSamples;
2753
2754 st_gl_texture_dims_to_pipe_dims(target,
2755 width, height, depth,
2756 &pt.width0, &pt.height0,
2757 &pt.depth0, &pt.array_size);
2758
2759 if (numLevels > 0) {
2760 /* For immutable textures we know the final number of mip levels */
2761 pt.last_level = numLevels - 1;
2762 }
2763 else if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
2764 texObj->Sampler.MinFilter == GL_NEAREST)) {
2765 /* assume just one mipmap level */
2766 pt.last_level = 0;
2767 }
2768 else {
2769 /* assume a full set of mipmaps */
2770 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
2771 }
2772
2773 return pipe->screen->can_create_resource(pipe->screen, &pt);
2774 }
2775 else {
2776 /* Use core Mesa fallback */
2777 return _mesa_test_proxy_teximage(ctx, target, numLevels, level, format,
2778 numSamples, width, height, depth);
2779 }
2780 }
2781
2782 static GLboolean
2783 st_TextureView(struct gl_context *ctx,
2784 struct gl_texture_object *texObj,
2785 struct gl_texture_object *origTexObj)
2786 {
2787 struct st_context *st = st_context(ctx);
2788 struct st_texture_object *orig = st_texture_object(origTexObj);
2789 struct st_texture_object *tex = st_texture_object(texObj);
2790 struct gl_texture_image *image = texObj->Image[0][0];
2791
2792 const int numFaces = _mesa_num_tex_faces(texObj->Target);
2793 const int numLevels = texObj->NumLevels;
2794
2795 int face;
2796 int level;
2797
2798 pipe_resource_reference(&tex->pt, orig->pt);
2799
2800 /* Set image resource pointers */
2801 for (level = 0; level < numLevels; level++) {
2802 for (face = 0; face < numFaces; face++) {
2803 struct st_texture_image *stImage =
2804 st_texture_image(texObj->Image[face][level]);
2805 pipe_resource_reference(&stImage->pt, tex->pt);
2806 }
2807 }
2808
2809 tex->surface_based = GL_TRUE;
2810 tex->surface_format =
2811 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
2812
2813 tex->lastLevel = numLevels - 1;
2814
2815 /* free texture sampler views. They need to be recreated when we
2816 * change the texture view parameters.
2817 */
2818 st_texture_release_all_sampler_views(st, tex);
2819
2820 return GL_TRUE;
2821 }
2822
2823 static void
2824 st_ClearTexSubImage(struct gl_context *ctx,
2825 struct gl_texture_image *texImage,
2826 GLint xoffset, GLint yoffset, GLint zoffset,
2827 GLsizei width, GLsizei height, GLsizei depth,
2828 const void *clearValue)
2829 {
2830 static const char zeros[16] = {0};
2831 struct st_texture_image *stImage = st_texture_image(texImage);
2832 struct pipe_resource *pt = stImage->pt;
2833 struct st_context *st = st_context(ctx);
2834 struct pipe_context *pipe = st->pipe;
2835 unsigned level = texImage->Level;
2836 struct pipe_box box;
2837
2838 if (!pt)
2839 return;
2840
2841 st_flush_bitmap_cache(st);
2842 st_invalidate_readpix_cache(st);
2843
2844 u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
2845 width, height, depth, &box);
2846 if (texImage->TexObject->Immutable) {
2847 level += texImage->TexObject->MinLevel;
2848 box.z += texImage->TexObject->MinLayer;
2849 }
2850
2851 pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
2852 }
2853
2854
2855 /**
2856 * Called via the glTexParam*() function, but only when some texture object
2857 * state has actually changed.
2858 */
2859 static void
2860 st_TexParameter(struct gl_context *ctx,
2861 struct gl_texture_object *texObj, GLenum pname)
2862 {
2863 struct st_context *st = st_context(ctx);
2864 struct st_texture_object *stObj = st_texture_object(texObj);
2865
2866 switch (pname) {
2867 case GL_TEXTURE_BASE_LEVEL:
2868 case GL_TEXTURE_MAX_LEVEL:
2869 case GL_DEPTH_TEXTURE_MODE:
2870 case GL_DEPTH_STENCIL_TEXTURE_MODE:
2871 case GL_TEXTURE_SRGB_DECODE_EXT:
2872 case GL_TEXTURE_SWIZZLE_R:
2873 case GL_TEXTURE_SWIZZLE_G:
2874 case GL_TEXTURE_SWIZZLE_B:
2875 case GL_TEXTURE_SWIZZLE_A:
2876 case GL_TEXTURE_SWIZZLE_RGBA:
2877 case GL_TEXTURE_BUFFER_SIZE:
2878 case GL_TEXTURE_BUFFER_OFFSET:
2879 /* changing any of these texture parameters means we must create
2880 * new sampler views.
2881 */
2882 st_texture_release_all_sampler_views(st, stObj);
2883 break;
2884 default:
2885 ; /* nothing */
2886 }
2887 }
2888
2889
2890 void
2891 st_init_texture_functions(struct dd_function_table *functions)
2892 {
2893 functions->ChooseTextureFormat = st_ChooseTextureFormat;
2894 functions->QueryInternalFormat = st_QueryInternalFormat;
2895 functions->TexImage = st_TexImage;
2896 functions->TexSubImage = st_TexSubImage;
2897 functions->CompressedTexSubImage = st_CompressedTexSubImage;
2898 functions->CopyTexSubImage = st_CopyTexSubImage;
2899 functions->GenerateMipmap = st_generate_mipmap;
2900
2901 functions->GetTexSubImage = st_GetTexSubImage;
2902
2903 /* compressed texture functions */
2904 functions->CompressedTexImage = st_CompressedTexImage;
2905 functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
2906
2907 functions->NewTextureObject = st_NewTextureObject;
2908 functions->NewTextureImage = st_NewTextureImage;
2909 functions->DeleteTextureImage = st_DeleteTextureImage;
2910 functions->DeleteTexture = st_DeleteTextureObject;
2911 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
2912 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
2913 functions->MapTextureImage = st_MapTextureImage;
2914 functions->UnmapTextureImage = st_UnmapTextureImage;
2915
2916 /* XXX Temporary until we can query pipe's texture sizes */
2917 functions->TestProxyTexImage = st_TestProxyTexImage;
2918
2919 functions->AllocTextureStorage = st_AllocTextureStorage;
2920 functions->TextureView = st_TextureView;
2921 functions->ClearTexSubImage = st_ClearTexSubImage;
2922
2923 functions->TexParameter = st_TexParameter;
2924 }