Merge branch 'gallium-noblocks'
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #if FEATURE_convolve
31 #include "main/convolve.h"
32 #endif
33 #include "main/enums.h"
34 #include "main/formats.h"
35 #include "main/image.h"
36 #include "main/imports.h"
37 #include "main/macros.h"
38 #include "main/mipmap.h"
39 #include "main/pixel.h"
40 #include "main/texcompress.h"
41 #include "main/texfetch.h"
42 #include "main/texformat.h"
43 #include "main/texgetimage.h"
44 #include "main/teximage.h"
45 #include "main/texobj.h"
46 #include "main/texstore.h"
47
48 #include "state_tracker/st_debug.h"
49 #include "state_tracker/st_context.h"
50 #include "state_tracker/st_cb_fbo.h"
51 #include "state_tracker/st_cb_texture.h"
52 #include "state_tracker/st_format.h"
53 #include "state_tracker/st_public.h"
54 #include "state_tracker/st_texture.h"
55 #include "state_tracker/st_gen_mipmap.h"
56 #include "state_tracker/st_inlines.h"
57 #include "state_tracker/st_atom.h"
58
59 #include "pipe/p_context.h"
60 #include "pipe/p_defines.h"
61 #include "pipe/p_inlines.h"
62 #include "pipe/p_shader_tokens.h"
63 #include "util/u_tile.h"
64 #include "util/u_blit.h"
65 #include "util/u_surface.h"
66 #include "util/u_math.h"
67
68
69 #define DBG if (0) printf
70
71
72 static enum pipe_texture_target
73 gl_target_to_pipe(GLenum target)
74 {
75 switch (target) {
76 case GL_TEXTURE_1D:
77 return PIPE_TEXTURE_1D;
78
79 case GL_TEXTURE_2D:
80 case GL_TEXTURE_RECTANGLE_NV:
81 return PIPE_TEXTURE_2D;
82
83 case GL_TEXTURE_3D:
84 return PIPE_TEXTURE_3D;
85
86 case GL_TEXTURE_CUBE_MAP_ARB:
87 return PIPE_TEXTURE_CUBE;
88
89 default:
90 assert(0);
91 return 0;
92 }
93 }
94
95
96 /** called via ctx->Driver.NewTextureImage() */
97 static struct gl_texture_image *
98 st_NewTextureImage(GLcontext * ctx)
99 {
100 DBG("%s\n", __FUNCTION__);
101 (void) ctx;
102 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
103 }
104
105
106 /** called via ctx->Driver.NewTextureObject() */
107 static struct gl_texture_object *
108 st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
109 {
110 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
111
112 DBG("%s\n", __FUNCTION__);
113 _mesa_initialize_texture_object(&obj->base, name, target);
114
115 return &obj->base;
116 }
117
118 /** called via ctx->Driver.DeleteTextureImage() */
119 static void
120 st_DeleteTextureObject(GLcontext *ctx,
121 struct gl_texture_object *texObj)
122 {
123 struct st_texture_object *stObj = st_texture_object(texObj);
124 if (stObj->pt)
125 pipe_texture_reference(&stObj->pt, NULL);
126
127 _mesa_delete_texture_object(ctx, texObj);
128 }
129
130
131 /** called via ctx->Driver.FreeTexImageData() */
132 static void
133 st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
134 {
135 struct st_texture_image *stImage = st_texture_image(texImage);
136
137 DBG("%s\n", __FUNCTION__);
138
139 if (stImage->pt) {
140 pipe_texture_reference(&stImage->pt, NULL);
141 }
142
143 if (texImage->Data) {
144 _mesa_align_free(texImage->Data);
145 texImage->Data = NULL;
146 }
147 }
148
149
150 /**
151 * From linux kernel i386 header files, copes with odd sizes better
152 * than COPY_DWORDS would:
153 * XXX Put this in src/mesa/main/imports.h ???
154 */
155 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
156 static INLINE void *
157 __memcpy(void *to, const void *from, size_t n)
158 {
159 int d0, d1, d2;
160 __asm__ __volatile__("rep ; movsl\n\t"
161 "testb $2,%b4\n\t"
162 "je 1f\n\t"
163 "movsw\n"
164 "1:\ttestb $1,%b4\n\t"
165 "je 2f\n\t"
166 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
167 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
168 :"memory");
169 return (to);
170 }
171 #else
172 #define __memcpy(a,b,c) memcpy(a,b,c)
173 #endif
174
175
176 /**
177 * The system memcpy (at least on ubuntu 5.10) has problems copying
178 * to agp (writecombined) memory from a source which isn't 64-byte
179 * aligned - there is a 4x performance falloff.
180 *
181 * The x86 __memcpy is immune to this but is slightly slower
182 * (10%-ish) than the system memcpy.
183 *
184 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
185 * isn't much faster than x86_memcpy for agp copies.
186 *
187 * TODO: switch dynamically.
188 */
189 static void *
190 do_memcpy(void *dest, const void *src, size_t n)
191 {
192 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
193 return __memcpy(dest, src, n);
194 }
195 else
196 return memcpy(dest, src, n);
197 }
198
199
200 /**
201 * Return default texture usage bitmask for the given texture format.
202 */
203 static GLuint
204 default_usage(enum pipe_format fmt)
205 {
206 GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
207 if (pf_is_depth_stencil(fmt))
208 usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
209 else
210 usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
211 return usage;
212 }
213
214
215 /**
216 * Allocate a pipe_texture object for the given st_texture_object using
217 * the given st_texture_image to guess the mipmap size/levels.
218 *
219 * [comments...]
220 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
221 * 1).
222 *
223 * Otherwise, if max_level >= level >= min_level, create texture with
224 * space for images from min_level down to max_level.
225 *
226 * Otherwise, create texture with space for images from (level 0)..(1x1).
227 * Consider pruning this texture at a validation if the saving is worth it.
228 */
229 static void
230 guess_and_alloc_texture(struct st_context *st,
231 struct st_texture_object *stObj,
232 const struct st_texture_image *stImage)
233 {
234 GLuint firstLevel;
235 GLuint lastLevel;
236 GLuint width = stImage->base.Width2; /* size w/out border */
237 GLuint height = stImage->base.Height2;
238 GLuint depth = stImage->base.Depth2;
239 GLuint i, usage;
240 enum pipe_format fmt;
241
242 DBG("%s\n", __FUNCTION__);
243
244 assert(!stObj->pt);
245
246 if (stObj->pt &&
247 (GLint) stImage->level > stObj->base.BaseLevel &&
248 (stImage->base.Width == 1 ||
249 (stObj->base.Target != GL_TEXTURE_1D &&
250 stImage->base.Height == 1) ||
251 (stObj->base.Target == GL_TEXTURE_3D &&
252 stImage->base.Depth == 1)))
253 return;
254
255 /* If this image disrespects BaseLevel, allocate from level zero.
256 * Usually BaseLevel == 0, so it's unlikely to happen.
257 */
258 if ((GLint) stImage->level < stObj->base.BaseLevel)
259 firstLevel = 0;
260 else
261 firstLevel = stObj->base.BaseLevel;
262
263
264 /* Figure out image dimensions at start level.
265 */
266 for (i = stImage->level; i > firstLevel; i--) {
267 if (width != 1)
268 width <<= 1;
269 if (height != 1)
270 height <<= 1;
271 if (depth != 1)
272 depth <<= 1;
273 }
274
275 if (width == 0 || height == 0 || depth == 0) {
276 /* no texture needed */
277 return;
278 }
279
280 /* Guess a reasonable value for lastLevel. This is probably going
281 * to be wrong fairly often and might mean that we have to look at
282 * resizable buffers, or require that buffers implement lazy
283 * pagetable arrangements.
284 */
285 if ((stObj->base.MinFilter == GL_NEAREST ||
286 stObj->base.MinFilter == GL_LINEAR ||
287 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
288 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
289 !stObj->base.GenerateMipmap &&
290 stImage->level == firstLevel) {
291 /* only alloc space for a single mipmap level */
292 lastLevel = firstLevel;
293 }
294 else {
295 /* alloc space for a full mipmap */
296 GLuint l2width = util_logbase2(width);
297 GLuint l2height = util_logbase2(height);
298 GLuint l2depth = util_logbase2(depth);
299 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
300 }
301
302 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
303
304 usage = default_usage(fmt);
305
306 stObj->pt = st_texture_create(st,
307 gl_target_to_pipe(stObj->base.Target),
308 fmt,
309 lastLevel,
310 width,
311 height,
312 depth,
313 usage);
314
315 DBG("%s - success\n", __FUNCTION__);
316 }
317
318
319 /**
320 * Adjust pixel unpack params and image dimensions to strip off the
321 * texture border.
322 * Gallium doesn't support texture borders. They've seldem been used
323 * and seldom been implemented correctly anyway.
324 * \param unpackNew returns the new pixel unpack parameters
325 */
326 static void
327 strip_texture_border(GLint border,
328 GLint *width, GLint *height, GLint *depth,
329 const struct gl_pixelstore_attrib *unpack,
330 struct gl_pixelstore_attrib *unpackNew)
331 {
332 assert(border > 0); /* sanity check */
333
334 *unpackNew = *unpack;
335
336 if (unpackNew->RowLength == 0)
337 unpackNew->RowLength = *width;
338
339 if (depth && unpackNew->ImageHeight == 0)
340 unpackNew->ImageHeight = *height;
341
342 unpackNew->SkipPixels += border;
343 if (height)
344 unpackNew->SkipRows += border;
345 if (depth)
346 unpackNew->SkipImages += border;
347
348 assert(*width >= 3);
349 *width = *width - 2 * border;
350 if (height && *height >= 3)
351 *height = *height - 2 * border;
352 if (depth && *depth >= 3)
353 *depth = *depth - 2 * border;
354 }
355
356
357 /**
358 * Try to do texture compression via rendering. If the Gallium driver
359 * can render into a compressed surface this will allow us to do texture
360 * compression.
361 * \return GL_TRUE for success, GL_FALSE for failure
362 */
363 static GLboolean
364 compress_with_blit(GLcontext * ctx,
365 GLenum target, GLint level,
366 GLint xoffset, GLint yoffset, GLint zoffset,
367 GLint width, GLint height, GLint depth,
368 GLenum format, GLenum type, const void *pixels,
369 const struct gl_pixelstore_attrib *unpack,
370 struct gl_texture_image *texImage)
371 {
372 const GLuint dstImageOffsets[1] = {0};
373 struct st_texture_image *stImage = st_texture_image(texImage);
374 struct pipe_screen *screen = ctx->st->pipe->screen;
375 gl_format mesa_format;
376 struct pipe_texture templ;
377 struct pipe_texture *src_tex;
378 struct pipe_surface *dst_surface;
379 struct pipe_transfer *tex_xfer;
380 void *map;
381
382 if (!stImage->pt) {
383 /* XXX: Can this happen? Should we assert? */
384 return GL_FALSE;
385 }
386
387 /* get destination surface (in the compressed texture) */
388 dst_surface = screen->get_tex_surface(screen, stImage->pt,
389 stImage->face, stImage->level, 0,
390 PIPE_BUFFER_USAGE_GPU_WRITE);
391 if (!dst_surface) {
392 /* can't render into this format (or other problem) */
393 return GL_FALSE;
394 }
395
396 /* Choose format for the temporary RGBA texture image.
397 */
398 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
399 assert(mesa_format);
400 if (!mesa_format)
401 return GL_FALSE;
402
403 /* Create the temporary source texture
404 */
405 memset(&templ, 0, sizeof(templ));
406 templ.target = PIPE_TEXTURE_2D;
407 templ.format = st_mesa_format_to_pipe_format(mesa_format);
408 templ.width0 = width;
409 templ.height0 = height;
410 templ.depth0 = 1;
411 templ.last_level = 0;
412 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
413 src_tex = screen->texture_create(screen, &templ);
414
415 if (!src_tex)
416 return GL_FALSE;
417
418 /* Put user's tex data into the temporary texture
419 */
420 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
421 0, 0, 0, /* face, level are zero */
422 PIPE_TRANSFER_WRITE,
423 0, 0, width, height); /* x, y, w, h */
424 map = screen->transfer_map(screen, tex_xfer);
425
426 _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
427 map, /* dest ptr */
428 0, 0, 0, /* dest x/y/z offset */
429 tex_xfer->stride, /* dest row stride (bytes) */
430 dstImageOffsets, /* image offsets (for 3D only) */
431 width, height, 1, /* size */
432 format, type, /* source format/type */
433 pixels, /* source data */
434 unpack); /* source data packing */
435
436 screen->transfer_unmap(screen, tex_xfer);
437 screen->tex_transfer_destroy(tex_xfer);
438
439 /* copy / compress image */
440 util_blit_pixels_tex(ctx->st->blit,
441 src_tex, /* pipe_texture (src) */
442 0, 0, /* src x0, y0 */
443 width, height, /* src x1, y1 */
444 dst_surface, /* pipe_surface (dst) */
445 xoffset, yoffset, /* dst x0, y0 */
446 xoffset + width, /* dst x1 */
447 yoffset + height, /* dst y1 */
448 0.0, /* z */
449 PIPE_TEX_MIPFILTER_NEAREST);
450
451 pipe_surface_reference(&dst_surface, NULL);
452 pipe_texture_reference(&src_tex, NULL);
453
454 return GL_TRUE;
455 }
456
457
458 /**
459 * Do glTexImage1/2/3D().
460 */
461 static void
462 st_TexImage(GLcontext * ctx,
463 GLint dims,
464 GLenum target, GLint level,
465 GLint internalFormat,
466 GLint width, GLint height, GLint depth,
467 GLint border,
468 GLenum format, GLenum type, const void *pixels,
469 const struct gl_pixelstore_attrib *unpack,
470 struct gl_texture_object *texObj,
471 struct gl_texture_image *texImage,
472 GLsizei imageSize, GLboolean compressed_src)
473 {
474 struct pipe_screen *screen = ctx->st->pipe->screen;
475 struct st_texture_object *stObj = st_texture_object(texObj);
476 struct st_texture_image *stImage = st_texture_image(texImage);
477 GLint postConvWidth, postConvHeight;
478 GLint texelBytes, sizeInBytes;
479 GLuint dstRowStride = 0;
480 struct gl_pixelstore_attrib unpackNB;
481 enum pipe_transfer_usage transfer_usage = 0;
482
483 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
484 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
485
486 /* switch to "normal" */
487 if (stObj->surface_based) {
488 _mesa_clear_texture_object(ctx, texObj);
489 stObj->surface_based = GL_FALSE;
490 }
491
492 /* gallium does not support texture borders, strip it off */
493 if (border) {
494 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
495 unpack = &unpackNB;
496 texImage->Width = width;
497 texImage->Height = height;
498 texImage->Depth = depth;
499 texImage->Border = 0;
500 border = 0;
501 }
502
503 postConvWidth = width;
504 postConvHeight = height;
505
506 stImage->face = _mesa_tex_target_to_face(target);
507 stImage->level = level;
508
509 #if FEATURE_convolve
510 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
511 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
512 &postConvHeight);
513 }
514 #endif
515
516 _mesa_set_fetch_functions(texImage, dims);
517
518 if (_mesa_is_format_compressed(texImage->TexFormat)) {
519 /* must be a compressed format */
520 texelBytes = 0;
521 }
522 else {
523 texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
524
525 /* Minimum pitch of 32 bytes */
526 if (postConvWidth * texelBytes < 32) {
527 postConvWidth = 32 / texelBytes;
528 texImage->RowStride = postConvWidth;
529 }
530
531 /* we'll set RowStride elsewhere when the texture is a "mapped" state */
532 /*assert(texImage->RowStride == postConvWidth);*/
533 }
534
535 /* Release the reference to a potentially orphaned buffer.
536 * Release any old malloced memory.
537 */
538 if (stImage->pt) {
539 pipe_texture_reference(&stImage->pt, NULL);
540 assert(!texImage->Data);
541 }
542 else if (texImage->Data) {
543 _mesa_align_free(texImage->Data);
544 }
545
546 if (width == 0 || height == 0 || depth == 0) {
547 /* stop after freeing old image */
548 return;
549 }
550
551 /* If this is the only mipmap level in the texture, could call
552 * bmBufferData with NULL data to free the old block and avoid
553 * waiting on any outstanding fences.
554 */
555 if (stObj->pt) {
556 if (stObj->teximage_realloc ||
557 level > (GLint) stObj->pt->last_level ||
558 (stObj->pt->last_level == level &&
559 stObj->pt->target != PIPE_TEXTURE_CUBE &&
560 !st_texture_match_image(stObj->pt, &stImage->base,
561 stImage->face, stImage->level))) {
562 DBG("release it\n");
563 pipe_texture_reference(&stObj->pt, NULL);
564 assert(!stObj->pt);
565 stObj->teximage_realloc = FALSE;
566 }
567 }
568
569 if (!stObj->pt) {
570 guess_and_alloc_texture(ctx->st, stObj, stImage);
571 if (!stObj->pt) {
572 /* Probably out of memory.
573 * Try flushing any pending rendering, then retry.
574 */
575 st_finish(ctx->st);
576 guess_and_alloc_texture(ctx->st, stObj, stImage);
577 if (!stObj->pt) {
578 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
579 return;
580 }
581 }
582 }
583
584 assert(!stImage->pt);
585
586 if (stObj->pt &&
587 st_texture_match_image(stObj->pt, &stImage->base,
588 stImage->face, stImage->level)) {
589
590 pipe_texture_reference(&stImage->pt, stObj->pt);
591 assert(stImage->pt);
592 }
593
594 if (!stImage->pt)
595 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
596
597 /* st_CopyTexImage calls this function with pixels == NULL, with
598 * the expectation that the texture will be set up but nothing
599 * more will be done. This is where those calls return:
600 */
601 if (compressed_src) {
602 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
603 unpack,
604 "glCompressedTexImage");
605 }
606 else {
607 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
608 format, type,
609 pixels, unpack, "glTexImage");
610 }
611
612 /* Note: we can't check for pixels==NULL until after we've allocated
613 * memory for the texture.
614 */
615
616 /* See if we can do texture compression with a blit/render.
617 */
618 if (!compressed_src &&
619 !ctx->Mesa_DXTn &&
620 _mesa_is_format_compressed(texImage->TexFormat) &&
621 screen->is_format_supported(screen,
622 stImage->pt->format,
623 stImage->pt->target,
624 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
625 if (!pixels)
626 goto done;
627
628 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
629 format, type, pixels, unpack, texImage)) {
630 goto done;
631 }
632 }
633
634 if (stImage->pt) {
635 if (format == GL_DEPTH_COMPONENT &&
636 pf_is_depth_and_stencil(stImage->pt->format))
637 transfer_usage = PIPE_TRANSFER_READ_WRITE;
638 else
639 transfer_usage = PIPE_TRANSFER_WRITE;
640
641 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
642 transfer_usage, 0, 0,
643 stImage->base.Width,
644 stImage->base.Height);
645 if(stImage->transfer)
646 dstRowStride = stImage->transfer->stride;
647 }
648 else {
649 /* Allocate regular memory and store the image there temporarily. */
650 if (_mesa_is_format_compressed(texImage->TexFormat)) {
651 sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
652 texImage->Width,
653 texImage->Height,
654 texImage->Depth);
655 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
656 assert(dims != 3);
657 }
658 else {
659 dstRowStride = postConvWidth * texelBytes;
660 sizeInBytes = depth * dstRowStride * postConvHeight;
661 }
662
663 texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
664 }
665
666 if (!texImage->Data) {
667 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
668 return;
669 }
670
671 if (!pixels)
672 goto done;
673
674 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
675 width, height, depth, width * texelBytes, dstRowStride);
676
677 /* Copy data. Would like to know when it's ok for us to eg. use
678 * the blitter to copy. Or, use the hardware to do the format
679 * conversion and copy:
680 */
681 if (compressed_src) {
682 memcpy(texImage->Data, pixels, imageSize);
683 }
684 else {
685 const GLuint srcImageStride =
686 _mesa_image_image_stride(unpack, width, height, format, type);
687 GLint i;
688 const GLubyte *src = (const GLubyte *) pixels;
689
690 for (i = 0; i < depth; i++) {
691 if (!_mesa_texstore(ctx, dims,
692 texImage->_BaseFormat,
693 texImage->TexFormat,
694 texImage->Data,
695 0, 0, 0, /* dstX/Y/Zoffset */
696 dstRowStride,
697 texImage->ImageOffsets,
698 width, height, 1,
699 format, type, src, unpack)) {
700 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
701 }
702
703 if (stImage->pt && i + 1 < depth) {
704 /* unmap this slice */
705 st_texture_image_unmap(ctx->st, stImage);
706 /* map next slice of 3D texture */
707 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
708 transfer_usage, 0, 0,
709 stImage->base.Width,
710 stImage->base.Height);
711 src += srcImageStride;
712 }
713 }
714 }
715
716 done:
717 _mesa_unmap_teximage_pbo(ctx, unpack);
718
719 if (stImage->pt && texImage->Data) {
720 st_texture_image_unmap(ctx->st, stImage);
721 texImage->Data = NULL;
722 }
723 }
724
725
726 static void
727 st_TexImage3D(GLcontext * ctx,
728 GLenum target, GLint level,
729 GLint internalFormat,
730 GLint width, GLint height, GLint depth,
731 GLint border,
732 GLenum format, GLenum type, const void *pixels,
733 const struct gl_pixelstore_attrib *unpack,
734 struct gl_texture_object *texObj,
735 struct gl_texture_image *texImage)
736 {
737 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
738 border, format, type, pixels, unpack, texObj, texImage,
739 0, GL_FALSE);
740 }
741
742
743 static void
744 st_TexImage2D(GLcontext * ctx,
745 GLenum target, GLint level,
746 GLint internalFormat,
747 GLint width, GLint height, GLint border,
748 GLenum format, GLenum type, const void *pixels,
749 const struct gl_pixelstore_attrib *unpack,
750 struct gl_texture_object *texObj,
751 struct gl_texture_image *texImage)
752 {
753 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
754 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
755 }
756
757
758 static void
759 st_TexImage1D(GLcontext * ctx,
760 GLenum target, GLint level,
761 GLint internalFormat,
762 GLint width, GLint border,
763 GLenum format, GLenum type, const void *pixels,
764 const struct gl_pixelstore_attrib *unpack,
765 struct gl_texture_object *texObj,
766 struct gl_texture_image *texImage)
767 {
768 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
769 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
770 }
771
772
773 static void
774 st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
775 GLint internalFormat,
776 GLint width, GLint height, GLint border,
777 GLsizei imageSize, const GLvoid *data,
778 struct gl_texture_object *texObj,
779 struct gl_texture_image *texImage)
780 {
781 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
782 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
783 }
784
785
786
787 /**
788 * glGetTexImage() helper: decompress a compressed texture by rendering
789 * a textured quad. Store the results in the user's buffer.
790 */
791 static void
792 decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
793 GLenum format, GLenum type, GLvoid *pixels,
794 struct gl_texture_object *texObj,
795 struct gl_texture_image *texImage)
796 {
797 struct pipe_screen *screen = ctx->st->pipe->screen;
798 struct st_texture_image *stImage = st_texture_image(texImage);
799 const GLuint width = texImage->Width;
800 const GLuint height = texImage->Height;
801 struct pipe_surface *dst_surface;
802 struct pipe_texture *dst_texture;
803 struct pipe_transfer *tex_xfer;
804
805 /* create temp / dest surface */
806 if (!util_create_rgba_surface(screen, width, height,
807 &dst_texture, &dst_surface)) {
808 _mesa_problem(ctx, "util_create_rgba_surface() failed "
809 "in decompress_with_blit()");
810 return;
811 }
812
813 /* blit/render/decompress */
814 util_blit_pixels_tex(ctx->st->blit,
815 stImage->pt, /* pipe_texture (src) */
816 0, 0, /* src x0, y0 */
817 width, height, /* src x1, y1 */
818 dst_surface, /* pipe_surface (dst) */
819 0, 0, /* dst x0, y0 */
820 width, height, /* dst x1, y1 */
821 0.0, /* z */
822 PIPE_TEX_MIPFILTER_NEAREST);
823
824 /* map the dst_surface so we can read from it */
825 tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
826 dst_texture, 0, 0, 0,
827 PIPE_TRANSFER_READ,
828 0, 0, width, height);
829
830 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
831
832 /* copy/pack data into user buffer */
833 if (st_equal_formats(stImage->pt->format, format, type)) {
834 /* memcpy */
835 const uint bytesPerRow = width * pf_get_blocksize(stImage->pt->format);
836 ubyte *map = screen->transfer_map(screen, tex_xfer);
837 GLuint row;
838 for (row = 0; row < height; row++) {
839 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
840 height, format, type, row, 0);
841 memcpy(dest, map, bytesPerRow);
842 map += tex_xfer->stride;
843 }
844 screen->transfer_unmap(screen, tex_xfer);
845 }
846 else {
847 /* format translation via floats */
848 GLuint row;
849 for (row = 0; row < height; row++) {
850 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
851 GLfloat rgba[4 * MAX_WIDTH];
852 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
853 height, format, type, row, 0);
854
855 if (ST_DEBUG & DEBUG_FALLBACK)
856 debug_printf("%s: fallback format translation\n", __FUNCTION__);
857
858 /* get float[4] rgba row from surface */
859 pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
860
861 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
862 type, dest, &ctx->Pack, transferOps);
863 }
864 }
865
866 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
867
868 /* destroy the temp / dest surface */
869 util_destroy_rgba_surface(dst_texture, dst_surface);
870 }
871
872
873
874 /**
875 * Need to map texture image into memory before copying image data,
876 * then unmap it.
877 */
878 static void
879 st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
880 GLenum format, GLenum type, GLvoid * pixels,
881 struct gl_texture_object *texObj,
882 struct gl_texture_image *texImage, GLboolean compressed_dst)
883 {
884 struct st_texture_image *stImage = st_texture_image(texImage);
885 const GLuint dstImageStride =
886 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
887 format, type);
888 GLuint depth, i;
889 GLubyte *dest;
890
891 if (stImage->pt &&
892 pf_is_compressed(stImage->pt->format) &&
893 !compressed_dst) {
894 /* Need to decompress the texture.
895 * We'll do this by rendering a textured quad.
896 * Note that we only expect RGBA formats (no Z/depth formats).
897 */
898 decompress_with_blit(ctx, target, level, format, type, pixels,
899 texObj, texImage);
900 return;
901 }
902
903 /* Map */
904 if (stImage->pt) {
905 /* Image is stored in hardware format in a buffer managed by the
906 * kernel. Need to explicitly map and unmap it.
907 */
908 unsigned face = _mesa_tex_target_to_face(target);
909
910 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
911 PIPE_TRANSFER_READ);
912
913 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
914 PIPE_TRANSFER_READ, 0, 0,
915 stImage->base.Width,
916 stImage->base.Height);
917 texImage->RowStride = stImage->transfer->stride / pf_get_blocksize(stImage->pt->format);
918 }
919 else {
920 /* Otherwise, the image should actually be stored in
921 * texImage->Data. This is pretty confusing for
922 * everybody, I'd much prefer to separate the two functions of
923 * texImage->Data - storage for texture images in main memory
924 * and access (ie mappings) of images. In other words, we'd
925 * create a new texImage->Map field and leave Data simply for
926 * storage.
927 */
928 assert(texImage->Data);
929 }
930
931 depth = texImage->Depth;
932 texImage->Depth = 1;
933
934 dest = (GLubyte *) pixels;
935
936 for (i = 0; i < depth; i++) {
937 if (compressed_dst) {
938 _mesa_get_compressed_teximage(ctx, target, level, dest,
939 texObj, texImage);
940 }
941 else {
942 _mesa_get_teximage(ctx, target, level, format, type, dest,
943 texObj, texImage);
944 }
945
946 if (stImage->pt && i + 1 < depth) {
947 /* unmap this slice */
948 st_texture_image_unmap(ctx->st, stImage);
949 /* map next slice of 3D texture */
950 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
951 PIPE_TRANSFER_READ, 0, 0,
952 stImage->base.Width,
953 stImage->base.Height);
954 dest += dstImageStride;
955 }
956 }
957
958 texImage->Depth = depth;
959
960 /* Unmap */
961 if (stImage->pt) {
962 st_texture_image_unmap(ctx->st, stImage);
963 texImage->Data = NULL;
964 }
965 }
966
967
968 static void
969 st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
970 GLenum format, GLenum type, GLvoid * pixels,
971 struct gl_texture_object *texObj,
972 struct gl_texture_image *texImage)
973 {
974 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
975 GL_FALSE);
976 }
977
978
979 static void
980 st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
981 GLvoid *pixels,
982 struct gl_texture_object *texObj,
983 struct gl_texture_image *texImage)
984 {
985 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
986 GL_TRUE);
987 }
988
989
990
991 static void
992 st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
993 GLint xoffset, GLint yoffset, GLint zoffset,
994 GLint width, GLint height, GLint depth,
995 GLenum format, GLenum type, const void *pixels,
996 const struct gl_pixelstore_attrib *packing,
997 struct gl_texture_object *texObj,
998 struct gl_texture_image *texImage)
999 {
1000 struct pipe_screen *screen = ctx->st->pipe->screen;
1001 struct st_texture_image *stImage = st_texture_image(texImage);
1002 GLuint dstRowStride;
1003 const GLuint srcImageStride =
1004 _mesa_image_image_stride(packing, width, height, format, type);
1005 GLint i;
1006 const GLubyte *src;
1007 /* init to silence warning only: */
1008 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1009
1010 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1011 _mesa_lookup_enum_by_nr(target),
1012 level, xoffset, yoffset, width, height);
1013
1014 pixels =
1015 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1016 type, pixels, packing, "glTexSubImage2D");
1017 if (!pixels)
1018 return;
1019
1020 /* See if we can do texture compression with a blit/render.
1021 */
1022 if (!ctx->Mesa_DXTn &&
1023 _mesa_is_format_compressed(texImage->TexFormat) &&
1024 screen->is_format_supported(screen,
1025 stImage->pt->format,
1026 stImage->pt->target,
1027 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1028 if (compress_with_blit(ctx, target, level,
1029 xoffset, yoffset, zoffset,
1030 width, height, depth,
1031 format, type, pixels, packing, texImage)) {
1032 goto done;
1033 }
1034 }
1035
1036 /* Map buffer if necessary. Need to lock to prevent other contexts
1037 * from uploading the buffer under us.
1038 */
1039 if (stImage->pt) {
1040 unsigned face = _mesa_tex_target_to_face(target);
1041
1042 if (format == GL_DEPTH_COMPONENT &&
1043 pf_is_depth_and_stencil(stImage->pt->format))
1044 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1045 else
1046 transfer_usage = PIPE_TRANSFER_WRITE;
1047
1048 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1049 transfer_usage);
1050 texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1051 transfer_usage,
1052 xoffset, yoffset,
1053 width, height);
1054 }
1055
1056 if (!texImage->Data) {
1057 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1058 goto done;
1059 }
1060
1061 src = (const GLubyte *) pixels;
1062 dstRowStride = stImage->transfer->stride;
1063
1064 for (i = 0; i < depth; i++) {
1065 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1066 texImage->TexFormat,
1067 texImage->Data,
1068 0, 0, 0,
1069 dstRowStride,
1070 texImage->ImageOffsets,
1071 width, height, 1,
1072 format, type, src, packing)) {
1073 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1074 }
1075
1076 if (stImage->pt && i + 1 < depth) {
1077 /* unmap this slice */
1078 st_texture_image_unmap(ctx->st, stImage);
1079 /* map next slice of 3D texture */
1080 texImage->Data = st_texture_image_map(ctx->st, stImage,
1081 zoffset + i + 1,
1082 transfer_usage,
1083 xoffset, yoffset,
1084 width, height);
1085 src += srcImageStride;
1086 }
1087 }
1088
1089 done:
1090 _mesa_unmap_teximage_pbo(ctx, packing);
1091
1092 if (stImage->pt) {
1093 st_texture_image_unmap(ctx->st, stImage);
1094 texImage->Data = NULL;
1095 }
1096 }
1097
1098
1099
1100 static void
1101 st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1102 GLint xoffset, GLint yoffset, GLint zoffset,
1103 GLsizei width, GLsizei height, GLsizei depth,
1104 GLenum format, GLenum type, const GLvoid *pixels,
1105 const struct gl_pixelstore_attrib *packing,
1106 struct gl_texture_object *texObj,
1107 struct gl_texture_image *texImage)
1108 {
1109 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1110 width, height, depth, format, type,
1111 pixels, packing, texObj, texImage);
1112 }
1113
1114
1115 static void
1116 st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1117 GLint xoffset, GLint yoffset,
1118 GLsizei width, GLsizei height,
1119 GLenum format, GLenum type, const GLvoid * pixels,
1120 const struct gl_pixelstore_attrib *packing,
1121 struct gl_texture_object *texObj,
1122 struct gl_texture_image *texImage)
1123 {
1124 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1125 width, height, 1, format, type,
1126 pixels, packing, texObj, texImage);
1127 }
1128
1129
1130 static void
1131 st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1132 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1133 const GLvoid * pixels,
1134 const struct gl_pixelstore_attrib *packing,
1135 struct gl_texture_object *texObj,
1136 struct gl_texture_image *texImage)
1137 {
1138 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1139 format, type, pixels, packing, texObj, texImage);
1140 }
1141
1142
1143 static void
1144 st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1145 GLint xoffset, GLsizei width,
1146 GLenum format,
1147 GLsizei imageSize, const GLvoid *data,
1148 struct gl_texture_object *texObj,
1149 struct gl_texture_image *texImage)
1150 {
1151 assert(0);
1152 }
1153
1154
1155 static void
1156 st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1157 GLint xoffset, GLint yoffset,
1158 GLsizei width, GLint height,
1159 GLenum format,
1160 GLsizei imageSize, const GLvoid *data,
1161 struct gl_texture_object *texObj,
1162 struct gl_texture_image *texImage)
1163 {
1164 struct st_texture_image *stImage = st_texture_image(texImage);
1165 int srcBlockStride;
1166 int dstBlockStride;
1167 int y;
1168 enum pipe_format pformat= stImage->pt->format;
1169
1170 if (stImage->pt) {
1171 unsigned face = _mesa_tex_target_to_face(target);
1172
1173 st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1174 PIPE_TRANSFER_WRITE);
1175 texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1176 PIPE_TRANSFER_WRITE,
1177 xoffset, yoffset,
1178 width, height);
1179
1180 srcBlockStride = pf_get_stride(pformat, width);
1181 dstBlockStride = stImage->transfer->stride;
1182 } else {
1183 assert(stImage->pt);
1184 /* TODO find good values for block and strides */
1185 /* TODO also adjust texImage->data for yoffset/xoffset */
1186 return;
1187 }
1188
1189 if (!texImage->Data) {
1190 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1191 return;
1192 }
1193
1194 assert(xoffset % pf_get_blockwidth(pformat) == 0);
1195 assert(yoffset % pf_get_blockheight(pformat) == 0);
1196 assert(width % pf_get_blockwidth(pformat) == 0);
1197 assert(height % pf_get_blockheight(pformat) == 0);
1198
1199 for (y = 0; y < height; y += pf_get_blockheight(pformat)) {
1200 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1201 const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(pformat, y);
1202 char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(pformat, y);
1203 memcpy(dst, src, pf_get_stride(pformat, width));
1204 }
1205
1206 if (stImage->pt) {
1207 st_texture_image_unmap(ctx->st, stImage);
1208 texImage->Data = NULL;
1209 }
1210 }
1211
1212
1213 static void
1214 st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1215 GLint xoffset, GLint yoffset, GLint zoffset,
1216 GLsizei width, GLint height, GLint depth,
1217 GLenum format,
1218 GLsizei imageSize, const GLvoid *data,
1219 struct gl_texture_object *texObj,
1220 struct gl_texture_image *texImage)
1221 {
1222 assert(0);
1223 }
1224
1225
1226
1227 /**
1228 * Do a CopyTexSubImage operation using a read transfer from the source,
1229 * a write transfer to the destination and get_tile()/put_tile() to access
1230 * the pixels/texels.
1231 *
1232 * Note: srcY=0=TOP of renderbuffer
1233 */
1234 static void
1235 fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1236 struct st_renderbuffer *strb,
1237 struct st_texture_image *stImage,
1238 GLenum baseFormat,
1239 GLint destX, GLint destY, GLint destZ,
1240 GLint srcX, GLint srcY,
1241 GLsizei width, GLsizei height)
1242 {
1243 struct pipe_context *pipe = ctx->st->pipe;
1244 struct pipe_screen *screen = pipe->screen;
1245 struct pipe_transfer *src_trans;
1246 GLvoid *texDest;
1247 enum pipe_transfer_usage transfer_usage;
1248
1249 if (ST_DEBUG & DEBUG_FALLBACK)
1250 debug_printf("%s: fallback processing\n", __FUNCTION__);
1251
1252 assert(width <= MAX_WIDTH);
1253
1254 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1255 srcY = strb->Base.Height - srcY - height;
1256 }
1257
1258 src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1259 strb->texture,
1260 0, 0, 0,
1261 PIPE_TRANSFER_READ,
1262 srcX, srcY,
1263 width, height);
1264
1265 if ((baseFormat == GL_DEPTH_COMPONENT ||
1266 baseFormat == GL_DEPTH_STENCIL) &&
1267 pf_is_depth_and_stencil(stImage->pt->format))
1268 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1269 else
1270 transfer_usage = PIPE_TRANSFER_WRITE;
1271
1272 st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1273 transfer_usage);
1274
1275 texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1276 destX, destY, width, height);
1277
1278 if (baseFormat == GL_DEPTH_COMPONENT ||
1279 baseFormat == GL_DEPTH_STENCIL) {
1280 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1281 ctx->Pixel.DepthBias != 0.0F);
1282 GLint row, yStep;
1283
1284 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1285 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1286 srcY = height - 1;
1287 yStep = -1;
1288 }
1289 else {
1290 srcY = 0;
1291 yStep = 1;
1292 }
1293
1294 /* To avoid a large temp memory allocation, do copy row by row */
1295 for (row = 0; row < height; row++, srcY += yStep) {
1296 uint data[MAX_WIDTH];
1297 pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
1298 if (scaleOrBias) {
1299 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1300 }
1301 pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
1302 }
1303 }
1304 else {
1305 /* RGBA format */
1306 GLfloat *tempSrc =
1307 (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1308
1309 if (tempSrc && texDest) {
1310 const GLint dims = 2;
1311 const GLint dstRowStride = stImage->transfer->stride;
1312 struct gl_texture_image *texImage = &stImage->base;
1313 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1314
1315 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1316 unpack.Invert = GL_TRUE;
1317 }
1318
1319 /* get float/RGBA image from framebuffer */
1320 /* XXX this usually involves a lot of int/float conversion.
1321 * try to avoid that someday.
1322 */
1323 pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
1324
1325 /* Store into texture memory.
1326 * Note that this does some special things such as pixel transfer
1327 * ops and format conversion. In particular, if the dest tex format
1328 * is actually RGBA but the user created the texture as GL_RGB we
1329 * need to fill-in/override the alpha channel with 1.0.
1330 */
1331 _mesa_texstore(ctx, dims,
1332 texImage->_BaseFormat,
1333 texImage->TexFormat,
1334 texDest,
1335 0, 0, 0,
1336 dstRowStride,
1337 texImage->ImageOffsets,
1338 width, height, 1,
1339 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1340 &unpack);
1341 }
1342 else {
1343 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1344 }
1345
1346 if (tempSrc)
1347 _mesa_free(tempSrc);
1348 }
1349
1350 st_texture_image_unmap(ctx->st, stImage);
1351 screen->tex_transfer_destroy(src_trans);
1352 }
1353
1354
1355 static unsigned
1356 compatible_src_dst_formats(const struct gl_renderbuffer *src,
1357 const struct gl_texture_image *dst)
1358 {
1359 const GLenum srcFormat = _mesa_get_format_base_format(src->Format);
1360 const GLenum dstLogicalFormat = _mesa_get_format_base_format(dst->TexFormat);
1361
1362 if (srcFormat == dstLogicalFormat) {
1363 /* This is the same as matching_base_formats, which should
1364 * always pass, as it did previously.
1365 */
1366 return TGSI_WRITEMASK_XYZW;
1367 }
1368 else if (srcFormat == GL_RGBA &&
1369 dstLogicalFormat == GL_RGB) {
1370 /* Add a single special case to cope with RGBA->RGB transfers,
1371 * setting A to 1.0 to cope with situations where the RGB
1372 * destination is actually stored as RGBA.
1373 */
1374 return TGSI_WRITEMASK_XYZ; /* A ==> 1.0 */
1375 }
1376 else {
1377 if (ST_DEBUG & DEBUG_FALLBACK)
1378 debug_printf("%s failed for src %s, dst %s\n",
1379 __FUNCTION__,
1380 _mesa_lookup_enum_by_nr(srcFormat),
1381 _mesa_lookup_enum_by_nr(dstLogicalFormat));
1382
1383 /* Otherwise fail.
1384 */
1385 return 0;
1386 }
1387 }
1388
1389
1390
1391 /**
1392 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1393 * Note that the region to copy has already been clipped so we know we
1394 * won't read from outside the source renderbuffer's bounds.
1395 *
1396 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1397 */
1398 static void
1399 st_copy_texsubimage(GLcontext *ctx,
1400 GLenum target, GLint level,
1401 GLint destX, GLint destY, GLint destZ,
1402 GLint srcX, GLint srcY,
1403 GLsizei width, GLsizei height)
1404 {
1405 struct gl_texture_unit *texUnit =
1406 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1407 struct gl_texture_object *texObj =
1408 _mesa_select_tex_object(ctx, texUnit, target);
1409 struct gl_texture_image *texImage =
1410 _mesa_select_tex_image(ctx, texObj, target, level);
1411 struct st_texture_image *stImage = st_texture_image(texImage);
1412 const GLenum texBaseFormat = texImage->_BaseFormat;
1413 struct gl_framebuffer *fb = ctx->ReadBuffer;
1414 struct st_renderbuffer *strb;
1415 struct pipe_context *pipe = ctx->st->pipe;
1416 struct pipe_screen *screen = pipe->screen;
1417 enum pipe_format dest_format, src_format;
1418 GLboolean use_fallback = GL_TRUE;
1419 GLboolean matching_base_formats;
1420 GLuint format_writemask;
1421 struct pipe_surface *dest_surface = NULL;
1422 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1423
1424 /* any rendering in progress must flushed before we grab the fb image */
1425 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1426
1427 /* make sure finalize_textures has been called?
1428 */
1429 if (0) st_validate_state(ctx->st);
1430
1431 /* determine if copying depth or color data */
1432 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1433 texBaseFormat == GL_DEPTH_STENCIL) {
1434 strb = st_renderbuffer(fb->_DepthBuffer);
1435 }
1436 else {
1437 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1438 strb = st_renderbuffer(fb->_ColorReadBuffer);
1439 }
1440
1441 if (!strb || !strb->surface || !stImage->pt) {
1442 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1443 return;
1444 }
1445
1446 if (srcX < 0) {
1447 width -= -srcX;
1448 destX += -srcX;
1449 srcX = 0;
1450 }
1451
1452 if (srcY < 0) {
1453 height -= -srcY;
1454 destY += -srcY;
1455 srcY = 0;
1456 }
1457
1458 if (destX < 0) {
1459 width -= -destX;
1460 srcX += -destX;
1461 destX = 0;
1462 }
1463
1464 if (destY < 0) {
1465 height -= -destY;
1466 srcY += -destY;
1467 destY = 0;
1468 }
1469
1470 if (width < 0 || height < 0)
1471 return;
1472
1473
1474 assert(strb);
1475 assert(strb->surface);
1476 assert(stImage->pt);
1477
1478 src_format = strb->surface->format;
1479 dest_format = stImage->pt->format;
1480
1481 /*
1482 * Determine if the src framebuffer and dest texture have the same
1483 * base format. We need this to detect a case such as the framebuffer
1484 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1485 * texture format stores RGBA we need to set A=1 (overriding the
1486 * framebuffer's alpha values). We can't do that with the blit or
1487 * textured-quad paths.
1488 */
1489 matching_base_formats =
1490 (_mesa_get_format_base_format(strb->Base.Format) ==
1491 _mesa_get_format_base_format(texImage->TexFormat));
1492 format_writemask = compatible_src_dst_formats(&strb->Base, texImage);
1493
1494 if (ctx->_ImageTransferState == 0x0) {
1495
1496 if (pipe->surface_copy &&
1497 matching_base_formats &&
1498 src_format == dest_format &&
1499 !do_flip)
1500 {
1501 /* use surface_copy() / blit */
1502
1503 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1504 stImage->face, stImage->level,
1505 destZ,
1506 PIPE_BUFFER_USAGE_GPU_WRITE);
1507
1508 /* for surface_copy(), y=0=top, always */
1509 pipe->surface_copy(pipe,
1510 /* dest */
1511 dest_surface,
1512 destX, destY,
1513 /* src */
1514 strb->surface,
1515 srcX, srcY,
1516 /* size */
1517 width, height);
1518 use_fallback = GL_FALSE;
1519 }
1520 else if (format_writemask &&
1521 texBaseFormat != GL_DEPTH_COMPONENT &&
1522 texBaseFormat != GL_DEPTH_STENCIL &&
1523 screen->is_format_supported(screen, src_format,
1524 PIPE_TEXTURE_2D,
1525 PIPE_TEXTURE_USAGE_SAMPLER,
1526 0) &&
1527 screen->is_format_supported(screen, dest_format,
1528 PIPE_TEXTURE_2D,
1529 PIPE_TEXTURE_USAGE_RENDER_TARGET,
1530 0)) {
1531 /* draw textured quad to do the copy */
1532 GLint srcY0, srcY1;
1533
1534 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1535 stImage->face, stImage->level,
1536 destZ,
1537 PIPE_BUFFER_USAGE_GPU_WRITE);
1538
1539 if (do_flip) {
1540 srcY1 = strb->Base.Height - srcY - height;
1541 srcY0 = srcY1 + height;
1542 }
1543 else {
1544 srcY0 = srcY;
1545 srcY1 = srcY0 + height;
1546 }
1547 util_blit_pixels_writemask(ctx->st->blit,
1548 strb->surface,
1549 srcX, srcY0,
1550 srcX + width, srcY1,
1551 dest_surface,
1552 destX, destY,
1553 destX + width, destY + height,
1554 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1555 format_writemask);
1556 use_fallback = GL_FALSE;
1557 }
1558
1559 if (dest_surface)
1560 pipe_surface_reference(&dest_surface, NULL);
1561 }
1562
1563 if (use_fallback) {
1564 /* software fallback */
1565 fallback_copy_texsubimage(ctx, target, level,
1566 strb, stImage, texBaseFormat,
1567 destX, destY, destZ,
1568 srcX, srcY, width, height);
1569 }
1570 }
1571
1572
1573
1574 static void
1575 st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1576 GLenum internalFormat,
1577 GLint x, GLint y, GLsizei width, GLint border)
1578 {
1579 struct gl_texture_unit *texUnit =
1580 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1581 struct gl_texture_object *texObj =
1582 _mesa_select_tex_object(ctx, texUnit, target);
1583 struct gl_texture_image *texImage =
1584 _mesa_select_tex_image(ctx, texObj, target, level);
1585
1586 /* Setup or redefine the texture object, texture and texture
1587 * image. Don't populate yet.
1588 */
1589 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1590 width, border,
1591 GL_RGBA, CHAN_TYPE, NULL,
1592 &ctx->DefaultPacking, texObj, texImage);
1593
1594 st_copy_texsubimage(ctx, target, level,
1595 0, 0, 0, /* destX,Y,Z */
1596 x, y, width, 1); /* src X, Y, size */
1597 }
1598
1599
1600 static void
1601 st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1602 GLenum internalFormat,
1603 GLint x, GLint y, GLsizei width, GLsizei height,
1604 GLint border)
1605 {
1606 struct gl_texture_unit *texUnit =
1607 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1608 struct gl_texture_object *texObj =
1609 _mesa_select_tex_object(ctx, texUnit, target);
1610 struct gl_texture_image *texImage =
1611 _mesa_select_tex_image(ctx, texObj, target, level);
1612
1613 /* Setup or redefine the texture object, texture and texture
1614 * image. Don't populate yet.
1615 */
1616 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1617 width, height, border,
1618 GL_RGBA, CHAN_TYPE, NULL,
1619 &ctx->DefaultPacking, texObj, texImage);
1620
1621 st_copy_texsubimage(ctx, target, level,
1622 0, 0, 0, /* destX,Y,Z */
1623 x, y, width, height); /* src X, Y, size */
1624 }
1625
1626
1627 static void
1628 st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1629 GLint xoffset, GLint x, GLint y, GLsizei width)
1630 {
1631 const GLint yoffset = 0, zoffset = 0;
1632 const GLsizei height = 1;
1633 st_copy_texsubimage(ctx, target, level,
1634 xoffset, yoffset, zoffset, /* destX,Y,Z */
1635 x, y, width, height); /* src X, Y, size */
1636 }
1637
1638
1639 static void
1640 st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1641 GLint xoffset, GLint yoffset,
1642 GLint x, GLint y, GLsizei width, GLsizei height)
1643 {
1644 const GLint zoffset = 0;
1645 st_copy_texsubimage(ctx, target, level,
1646 xoffset, yoffset, zoffset, /* destX,Y,Z */
1647 x, y, width, height); /* src X, Y, size */
1648 }
1649
1650
1651 static void
1652 st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1653 GLint xoffset, GLint yoffset, GLint zoffset,
1654 GLint x, GLint y, GLsizei width, GLsizei height)
1655 {
1656 st_copy_texsubimage(ctx, target, level,
1657 xoffset, yoffset, zoffset, /* destX,Y,Z */
1658 x, y, width, height); /* src X, Y, size */
1659 }
1660
1661
1662 static void
1663 copy_image_data_to_texture(struct st_context *st,
1664 struct st_texture_object *stObj,
1665 GLuint dstLevel,
1666 struct st_texture_image *stImage)
1667 {
1668 if (stImage->pt) {
1669 /* Copy potentially with the blitter:
1670 */
1671 st_texture_image_copy(st->pipe,
1672 stObj->pt, dstLevel, /* dest texture, level */
1673 stImage->pt, /* src texture */
1674 stImage->face
1675 );
1676
1677 pipe_texture_reference(&stImage->pt, NULL);
1678 }
1679 else if (stImage->base.Data) {
1680 /* More straightforward upload.
1681 */
1682
1683 st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1684 PIPE_TRANSFER_WRITE);
1685
1686
1687 st_texture_image_data(st,
1688 stObj->pt,
1689 stImage->face,
1690 dstLevel,
1691 stImage->base.Data,
1692 stImage->base.RowStride *
1693 pf_get_blocksize(stObj->pt->format),
1694 stImage->base.RowStride *
1695 stImage->base.Height *
1696 pf_get_blocksize(stObj->pt->format));
1697 _mesa_align_free(stImage->base.Data);
1698 stImage->base.Data = NULL;
1699 }
1700
1701 pipe_texture_reference(&stImage->pt, stObj->pt);
1702 }
1703
1704
1705 /**
1706 * Called during state validation. When this function is finished,
1707 * the texture object should be ready for rendering.
1708 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1709 */
1710 GLboolean
1711 st_finalize_texture(GLcontext *ctx,
1712 struct pipe_context *pipe,
1713 struct gl_texture_object *tObj,
1714 GLboolean *needFlush)
1715 {
1716 struct st_texture_object *stObj = st_texture_object(tObj);
1717 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1718 GLuint blockSize, face;
1719 struct st_texture_image *firstImage;
1720
1721 *needFlush = GL_FALSE;
1722
1723 if (stObj->base._Complete) {
1724 /* The texture is complete and we know exactly how many mipmap levels
1725 * are present/needed. This is conditional because we may be called
1726 * from the st_generate_mipmap() function when the texture object is
1727 * incomplete. In that case, we'll have set stObj->lastLevel before
1728 * we get here.
1729 */
1730 if (stObj->base.MinFilter == GL_LINEAR ||
1731 stObj->base.MinFilter == GL_NEAREST)
1732 stObj->lastLevel = stObj->base.BaseLevel;
1733 else
1734 stObj->lastLevel = stObj->base._MaxLevel - stObj->base.BaseLevel;
1735 }
1736
1737 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1738
1739 /* If both firstImage and stObj point to a texture which can contain
1740 * all active images, favour firstImage. Note that because of the
1741 * completeness requirement, we know that the image dimensions
1742 * will match.
1743 */
1744 if (firstImage->pt &&
1745 firstImage->pt != stObj->pt &&
1746 firstImage->pt->last_level >= stObj->lastLevel) {
1747 pipe_texture_reference(&stObj->pt, firstImage->pt);
1748 }
1749
1750 /* bytes per pixel block (blocks are usually 1x1) */
1751 blockSize = _mesa_get_format_bytes(firstImage->base.TexFormat);
1752
1753 /* If we already have a gallium texture, check that it matches the texture
1754 * object's format, target, size, num_levels, etc.
1755 */
1756 if (stObj->pt) {
1757 const enum pipe_format fmt =
1758 st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1759 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1760 stObj->pt->format != fmt ||
1761 stObj->pt->last_level < stObj->lastLevel ||
1762 stObj->pt->width0 != firstImage->base.Width2 ||
1763 stObj->pt->height0 != firstImage->base.Height2 ||
1764 stObj->pt->depth0 != firstImage->base.Depth2)
1765 {
1766 pipe_texture_reference(&stObj->pt, NULL);
1767 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1768 }
1769 }
1770
1771 /* May need to create a new gallium texture:
1772 */
1773 if (!stObj->pt) {
1774 const enum pipe_format fmt =
1775 st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1776 GLuint usage = default_usage(fmt);
1777
1778 stObj->pt = st_texture_create(ctx->st,
1779 gl_target_to_pipe(stObj->base.Target),
1780 fmt,
1781 stObj->lastLevel,
1782 firstImage->base.Width2,
1783 firstImage->base.Height2,
1784 firstImage->base.Depth2,
1785 usage);
1786
1787 if (!stObj->pt) {
1788 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1789 return GL_FALSE;
1790 }
1791 }
1792
1793 /* Pull in any images not in the object's texture:
1794 */
1795 for (face = 0; face < nr_faces; face++) {
1796 GLuint level;
1797 for (level = 0; level <= stObj->lastLevel; level++) {
1798 struct st_texture_image *stImage =
1799 st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1800
1801 /* Need to import images in main memory or held in other textures.
1802 */
1803 if (stImage && stObj->pt != stImage->pt) {
1804 copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1805 *needFlush = GL_TRUE;
1806 }
1807 }
1808 }
1809
1810 return GL_TRUE;
1811 }
1812
1813
1814 /**
1815 * Returns pointer to a default/dummy texture.
1816 * This is typically used when the current shader has tex/sample instructions
1817 * but the user has not provided a (any) texture(s).
1818 */
1819 struct gl_texture_object *
1820 st_get_default_texture(struct st_context *st)
1821 {
1822 if (!st->default_texture) {
1823 static const GLenum target = GL_TEXTURE_2D;
1824 GLubyte pixels[16][16][4];
1825 struct gl_texture_object *texObj;
1826 struct gl_texture_image *texImg;
1827 GLuint i, j;
1828
1829 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1830 * when attempting to sample incomplete textures.
1831 */
1832 for (i = 0; i < 16; i++) {
1833 for (j = 0; j < 16; j++) {
1834 pixels[i][j][0] = 0;
1835 pixels[i][j][1] = 0;
1836 pixels[i][j][2] = 0;
1837 pixels[i][j][3] = 255;
1838 }
1839 }
1840
1841 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1842
1843 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1844
1845 _mesa_init_teximage_fields(st->ctx, target, texImg,
1846 16, 16, 1, 0, /* w, h, d, border */
1847 GL_RGBA);
1848
1849 st_TexImage(st->ctx, 2, target,
1850 0, GL_RGBA, /* level, intformat */
1851 16, 16, 1, 0, /* w, h, d, border */
1852 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1853 &st->ctx->DefaultPacking,
1854 texObj, texImg,
1855 0, 0);
1856
1857 texObj->MinFilter = GL_NEAREST;
1858 texObj->MagFilter = GL_NEAREST;
1859 texObj->_Complete = GL_TRUE;
1860
1861 st->default_texture = texObj;
1862 }
1863 return st->default_texture;
1864 }
1865
1866
1867 void
1868 st_init_texture_functions(struct dd_function_table *functions)
1869 {
1870 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1871 functions->TexImage1D = st_TexImage1D;
1872 functions->TexImage2D = st_TexImage2D;
1873 functions->TexImage3D = st_TexImage3D;
1874 functions->TexSubImage1D = st_TexSubImage1D;
1875 functions->TexSubImage2D = st_TexSubImage2D;
1876 functions->TexSubImage3D = st_TexSubImage3D;
1877 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1878 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1879 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1880 functions->CopyTexImage1D = st_CopyTexImage1D;
1881 functions->CopyTexImage2D = st_CopyTexImage2D;
1882 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1883 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1884 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1885 functions->GenerateMipmap = st_generate_mipmap;
1886
1887 functions->GetTexImage = st_GetTexImage;
1888
1889 /* compressed texture functions */
1890 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1891 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1892
1893 functions->NewTextureObject = st_NewTextureObject;
1894 functions->NewTextureImage = st_NewTextureImage;
1895 functions->DeleteTexture = st_DeleteTextureObject;
1896 functions->FreeTexImageData = st_FreeTextureImageData;
1897 functions->UpdateTexturePalette = 0;
1898
1899 functions->TextureMemCpy = do_memcpy;
1900
1901 /* XXX Temporary until we can query pipe's texture sizes */
1902 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1903 }