st/mesa: don't reference pipe_surface locally in PBO code
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/errors.h"
32 #include "main/fbobject.h"
33 #include "main/formats.h"
34 #include "main/format_utils.h"
35 #include "main/glformats.h"
36 #include "main/image.h"
37 #include "main/imports.h"
38 #include "main/macros.h"
39 #include "main/mipmap.h"
40 #include "main/pack.h"
41 #include "main/pbo.h"
42 #include "main/pixeltransfer.h"
43 #include "main/texcompress.h"
44 #include "main/texcompress_astc.h"
45 #include "main/texcompress_etc.h"
46 #include "main/texgetimage.h"
47 #include "main/teximage.h"
48 #include "main/texobj.h"
49 #include "main/texstore.h"
50
51 #include "state_tracker/st_debug.h"
52 #include "state_tracker/st_context.h"
53 #include "state_tracker/st_cb_bitmap.h"
54 #include "state_tracker/st_cb_fbo.h"
55 #include "state_tracker/st_cb_flush.h"
56 #include "state_tracker/st_cb_texture.h"
57 #include "state_tracker/st_cb_bufferobjects.h"
58 #include "state_tracker/st_cb_memoryobjects.h"
59 #include "state_tracker/st_format.h"
60 #include "state_tracker/st_pbo.h"
61 #include "state_tracker/st_texture.h"
62 #include "state_tracker/st_gen_mipmap.h"
63 #include "state_tracker/st_atom.h"
64 #include "state_tracker/st_sampler_view.h"
65
66 #include "pipe/p_context.h"
67 #include "pipe/p_defines.h"
68 #include "util/u_inlines.h"
69 #include "util/u_upload_mgr.h"
70 #include "pipe/p_shader_tokens.h"
71 #include "util/u_tile.h"
72 #include "util/u_format.h"
73 #include "util/u_surface.h"
74 #include "util/u_sampler.h"
75 #include "util/u_math.h"
76 #include "util/u_box.h"
77 #include "util/u_simple_shaders.h"
78 #include "cso_cache/cso_context.h"
79 #include "tgsi/tgsi_ureg.h"
80
81 #define DBG if (0) printf
82
83
84 enum pipe_texture_target
85 gl_target_to_pipe(GLenum target)
86 {
87 switch (target) {
88 case GL_TEXTURE_1D:
89 case GL_PROXY_TEXTURE_1D:
90 return PIPE_TEXTURE_1D;
91 case GL_TEXTURE_2D:
92 case GL_PROXY_TEXTURE_2D:
93 case GL_TEXTURE_EXTERNAL_OES:
94 case GL_TEXTURE_2D_MULTISAMPLE:
95 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
96 return PIPE_TEXTURE_2D;
97 case GL_TEXTURE_RECTANGLE_NV:
98 case GL_PROXY_TEXTURE_RECTANGLE_NV:
99 return PIPE_TEXTURE_RECT;
100 case GL_TEXTURE_3D:
101 case GL_PROXY_TEXTURE_3D:
102 return PIPE_TEXTURE_3D;
103 case GL_TEXTURE_CUBE_MAP_ARB:
104 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
105 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
106 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
107 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
108 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
109 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
110 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
111 return PIPE_TEXTURE_CUBE;
112 case GL_TEXTURE_1D_ARRAY_EXT:
113 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
114 return PIPE_TEXTURE_1D_ARRAY;
115 case GL_TEXTURE_2D_ARRAY_EXT:
116 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
117 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
118 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
119 return PIPE_TEXTURE_2D_ARRAY;
120 case GL_TEXTURE_BUFFER:
121 return PIPE_BUFFER;
122 case GL_TEXTURE_CUBE_MAP_ARRAY:
123 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
124 return PIPE_TEXTURE_CUBE_ARRAY;
125 default:
126 assert(0);
127 return 0;
128 }
129 }
130
131
132 /** called via ctx->Driver.NewTextureImage() */
133 static struct gl_texture_image *
134 st_NewTextureImage(struct gl_context * ctx)
135 {
136 DBG("%s\n", __func__);
137 (void) ctx;
138 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
139 }
140
141
142 /** called via ctx->Driver.DeleteTextureImage() */
143 static void
144 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
145 {
146 /* nothing special (yet) for st_texture_image */
147 _mesa_delete_texture_image(ctx, img);
148 }
149
150
151 /** called via ctx->Driver.NewTextureObject() */
152 static struct gl_texture_object *
153 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
154 {
155 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
156 if (!obj)
157 return NULL;
158
159 /* Pre-allocate a sampler views container to save a branch in the fast path. */
160 obj->sampler_views = calloc(1, sizeof(struct st_sampler_views) + sizeof(struct st_sampler_view));
161 if (!obj->sampler_views) {
162 free(obj);
163 return NULL;
164 }
165 obj->sampler_views->max = 1;
166
167 DBG("%s\n", __func__);
168 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
169
170 simple_mtx_init(&obj->validate_mutex, mtx_plain);
171 obj->needs_validation = true;
172
173 return &obj->base;
174 }
175
176 /** called via ctx->Driver.DeleteTextureObject() */
177 static void
178 st_DeleteTextureObject(struct gl_context *ctx,
179 struct gl_texture_object *texObj)
180 {
181 struct st_context *st = st_context(ctx);
182 struct st_texture_object *stObj = st_texture_object(texObj);
183
184 pipe_resource_reference(&stObj->pt, NULL);
185 st_texture_release_all_sampler_views(st, stObj);
186 st_texture_free_sampler_views(stObj);
187 simple_mtx_destroy(&stObj->validate_mutex);
188 _mesa_delete_texture_object(ctx, texObj);
189 }
190
191
192 /** called via ctx->Driver.FreeTextureImageBuffer() */
193 static void
194 st_FreeTextureImageBuffer(struct gl_context *ctx,
195 struct gl_texture_image *texImage)
196 {
197 struct st_context *st = st_context(ctx);
198 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
199 struct st_texture_image *stImage = st_texture_image(texImage);
200
201 DBG("%s\n", __func__);
202
203 if (stImage->pt) {
204 pipe_resource_reference(&stImage->pt, NULL);
205 }
206
207 free(stImage->transfer);
208 stImage->transfer = NULL;
209 stImage->num_transfers = 0;
210
211 if (stImage->compressed_data) {
212 free(stImage->compressed_data);
213 stImage->compressed_data = NULL;
214 }
215
216 /* if the texture image is being deallocated, the structure of the
217 * texture is changing so we'll likely need a new sampler view.
218 */
219 st_texture_release_all_sampler_views(st, stObj);
220 }
221
222 bool
223 st_compressed_format_fallback(struct st_context *st, mesa_format format)
224 {
225 if (format == MESA_FORMAT_ETC1_RGB8)
226 return !st->has_etc1;
227
228 if (_mesa_is_format_etc2(format))
229 return !st->has_etc2;
230
231 if (_mesa_is_format_astc_2d(format))
232 return !st->has_astc_2d_ldr;
233
234 return false;
235 }
236
237 static void
238 compressed_tex_fallback_allocate(struct st_context *st,
239 struct st_texture_image *stImage)
240 {
241 struct gl_texture_image *texImage = &stImage->base;
242
243 if (!st_compressed_format_fallback(st, texImage->TexFormat))
244 return;
245
246 if (stImage->compressed_data)
247 free(stImage->compressed_data);
248
249 unsigned data_size = _mesa_format_image_size(texImage->TexFormat,
250 texImage->Width2,
251 texImage->Height2,
252 texImage->Depth2);
253
254 stImage->compressed_data =
255 malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
256 }
257
258 /** called via ctx->Driver.MapTextureImage() */
259 static void
260 st_MapTextureImage(struct gl_context *ctx,
261 struct gl_texture_image *texImage,
262 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
263 GLbitfield mode,
264 GLubyte **mapOut, GLint *rowStrideOut)
265 {
266 struct st_context *st = st_context(ctx);
267 struct st_texture_image *stImage = st_texture_image(texImage);
268 GLubyte *map;
269 struct pipe_transfer *transfer;
270
271 /* Check for unexpected flags */
272 assert((mode & ~(GL_MAP_READ_BIT |
273 GL_MAP_WRITE_BIT |
274 GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
275
276 const enum pipe_transfer_usage transfer_flags =
277 st_access_flags_to_transfer_flags(mode, false);
278
279 map = st_texture_image_map(st, stImage, transfer_flags, x, y, slice, w, h, 1,
280 &transfer);
281 if (map) {
282 if (st_compressed_format_fallback(st, texImage->TexFormat)) {
283 /* Some compressed formats don't have to be supported by drivers,
284 * and st/mesa transparently handles decompression on upload (Unmap),
285 * so that drivers don't see the compressed formats.
286 *
287 * We store the compressed data (it's needed for glGetCompressedTex-
288 * Image and image copies in OES_copy_image).
289 */
290 unsigned z = transfer->box.z;
291 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
292
293 unsigned blk_w, blk_h;
294 _mesa_get_format_block_size(texImage->TexFormat, &blk_w, &blk_h);
295
296 unsigned y_blocks = DIV_ROUND_UP(texImage->Height2, blk_h);
297 unsigned stride = *rowStrideOut = itransfer->temp_stride =
298 _mesa_format_row_stride(texImage->TexFormat, texImage->Width2);
299 unsigned block_size = _mesa_get_format_bytes(texImage->TexFormat);
300
301 *mapOut = itransfer->temp_data =
302 stImage->compressed_data +
303 (z * y_blocks + (y / blk_h)) * stride +
304 (x / blk_w) * block_size;
305 itransfer->map = map;
306 }
307 else {
308 /* supported mapping */
309 *mapOut = map;
310 *rowStrideOut = transfer->stride;
311 }
312 }
313 else {
314 *mapOut = NULL;
315 *rowStrideOut = 0;
316 }
317 }
318
319
320 /** called via ctx->Driver.UnmapTextureImage() */
321 static void
322 st_UnmapTextureImage(struct gl_context *ctx,
323 struct gl_texture_image *texImage,
324 GLuint slice)
325 {
326 struct st_context *st = st_context(ctx);
327 struct st_texture_image *stImage = st_texture_image(texImage);
328
329 if (st_compressed_format_fallback(st, texImage->TexFormat)) {
330 /* Decompress the compressed image on upload if the driver doesn't
331 * support the compressed format. */
332 unsigned z = slice + stImage->base.Face;
333 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
334 struct pipe_transfer *transfer = itransfer->transfer;
335
336 assert(z == transfer->box.z);
337
338 if (transfer->usage & PIPE_TRANSFER_WRITE) {
339 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
340 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
341 itransfer->temp_data,
342 itransfer->temp_stride,
343 transfer->box.width, transfer->box.height);
344 } else if (_mesa_is_format_etc2(texImage->TexFormat)) {
345 bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
346 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
347 itransfer->temp_data, itransfer->temp_stride,
348 transfer->box.width, transfer->box.height,
349 texImage->TexFormat,
350 bgra);
351 } else if (_mesa_is_format_astc_2d(texImage->TexFormat)) {
352 _mesa_unpack_astc_2d_ldr(itransfer->map, transfer->stride,
353 itransfer->temp_data, itransfer->temp_stride,
354 transfer->box.width, transfer->box.height,
355 texImage->TexFormat);
356 } else {
357 unreachable("unexpected format for a compressed format fallback");
358 }
359 }
360
361 itransfer->temp_data = NULL;
362 itransfer->temp_stride = 0;
363 itransfer->map = 0;
364 }
365
366 st_texture_image_unmap(st, stImage, slice);
367 }
368
369
370 /**
371 * Return default texture resource binding bitmask for the given format.
372 */
373 static GLuint
374 default_bindings(struct st_context *st, enum pipe_format format)
375 {
376 struct pipe_screen *screen = st->pipe->screen;
377 const unsigned target = PIPE_TEXTURE_2D;
378 unsigned bindings;
379
380 if (util_format_is_depth_or_stencil(format))
381 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
382 else
383 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
384
385 if (screen->is_format_supported(screen, format, target, 0, 0, bindings))
386 return bindings;
387 else {
388 /* Try non-sRGB. */
389 format = util_format_linear(format);
390
391 if (screen->is_format_supported(screen, format, target, 0, 0, bindings))
392 return bindings;
393 else
394 return PIPE_BIND_SAMPLER_VIEW;
395 }
396 }
397
398
399 /**
400 * Given the size of a mipmap image, try to compute the size of the level=0
401 * mipmap image.
402 *
403 * Note that this isn't always accurate for odd-sized, non-POW textures.
404 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
405 *
406 * \return GL_TRUE for success, GL_FALSE for failure
407 */
408 static GLboolean
409 guess_base_level_size(GLenum target,
410 GLuint width, GLuint height, GLuint depth, GLuint level,
411 GLuint *width0, GLuint *height0, GLuint *depth0)
412 {
413 assert(width >= 1);
414 assert(height >= 1);
415 assert(depth >= 1);
416
417 if (level > 0) {
418 /* Guess the size of the base level.
419 * Depending on the image's size, we can't always make a guess here.
420 */
421 switch (target) {
422 case GL_TEXTURE_1D:
423 case GL_TEXTURE_1D_ARRAY:
424 width <<= level;
425 break;
426
427 case GL_TEXTURE_2D:
428 case GL_TEXTURE_2D_ARRAY:
429 /* We can't make a good guess here, because the base level dimensions
430 * can be non-square.
431 */
432 if (width == 1 || height == 1) {
433 return GL_FALSE;
434 }
435 width <<= level;
436 height <<= level;
437 break;
438
439 case GL_TEXTURE_CUBE_MAP:
440 case GL_TEXTURE_CUBE_MAP_ARRAY:
441 width <<= level;
442 height <<= level;
443 break;
444
445 case GL_TEXTURE_3D:
446 /* We can't make a good guess here, because the base level dimensions
447 * can be non-cube.
448 */
449 if (width == 1 || height == 1 || depth == 1) {
450 return GL_FALSE;
451 }
452 width <<= level;
453 height <<= level;
454 depth <<= level;
455 break;
456
457 case GL_TEXTURE_RECTANGLE:
458 break;
459
460 default:
461 assert(0);
462 }
463 }
464
465 *width0 = width;
466 *height0 = height;
467 *depth0 = depth;
468
469 return GL_TRUE;
470 }
471
472
473 /**
474 * Try to determine whether we should allocate memory for a full texture
475 * mipmap. The problem is when we get a glTexImage(level=0) call, we
476 * can't immediately know if other mipmap levels are coming next. Here
477 * we try to guess whether to allocate memory for a mipmap or just the
478 * 0th level.
479 *
480 * If we guess incorrectly here we'll later reallocate the right amount of
481 * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
482 *
483 * \param stObj the texture object we're going to allocate memory for.
484 * \param stImage describes the incoming image which we need to store.
485 */
486 static boolean
487 allocate_full_mipmap(const struct st_texture_object *stObj,
488 const struct st_texture_image *stImage)
489 {
490 switch (stObj->base.Target) {
491 case GL_TEXTURE_RECTANGLE_NV:
492 case GL_TEXTURE_BUFFER:
493 case GL_TEXTURE_EXTERNAL_OES:
494 case GL_TEXTURE_2D_MULTISAMPLE:
495 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
496 /* these texture types cannot be mipmapped */
497 return FALSE;
498 }
499
500 if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
501 return TRUE;
502
503 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
504 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
505 /* depth/stencil textures are seldom mipmapped */
506 return FALSE;
507
508 if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
509 return FALSE;
510
511 if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
512 stObj->base.Sampler.MinFilter == GL_LINEAR)
513 /* not a mipmap minification filter */
514 return FALSE;
515
516 if (stObj->base.Target == GL_TEXTURE_3D)
517 /* 3D textures are seldom mipmapped */
518 return FALSE;
519
520 return TRUE;
521 }
522
523
524 /**
525 * Try to allocate a pipe_resource object for the given st_texture_object.
526 *
527 * We use the given st_texture_image as a clue to determine the size of the
528 * mipmap image at level=0.
529 *
530 * \return GL_TRUE for success, GL_FALSE if out of memory.
531 */
532 static GLboolean
533 guess_and_alloc_texture(struct st_context *st,
534 struct st_texture_object *stObj,
535 const struct st_texture_image *stImage)
536 {
537 const struct gl_texture_image *firstImage;
538 GLuint lastLevel, width, height, depth;
539 GLuint bindings;
540 unsigned ptWidth;
541 uint16_t ptHeight, ptDepth, ptLayers;
542 enum pipe_format fmt;
543 bool guessed_box = false;
544
545 DBG("%s\n", __func__);
546
547 assert(!stObj->pt);
548
549 /* If a base level image with compatible size exists, use that as our guess.
550 */
551 firstImage = _mesa_base_tex_image(&stObj->base);
552 if (firstImage &&
553 firstImage->Width2 > 0 &&
554 firstImage->Height2 > 0 &&
555 firstImage->Depth2 > 0 &&
556 guess_base_level_size(stObj->base.Target,
557 firstImage->Width2,
558 firstImage->Height2,
559 firstImage->Depth2,
560 firstImage->Level,
561 &width, &height, &depth)) {
562 if (stImage->base.Width2 == u_minify(width, stImage->base.Level) &&
563 stImage->base.Height2 == u_minify(height, stImage->base.Level) &&
564 stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
565 guessed_box = true;
566 }
567
568 if (!guessed_box)
569 guessed_box = guess_base_level_size(stObj->base.Target,
570 stImage->base.Width2,
571 stImage->base.Height2,
572 stImage->base.Depth2,
573 stImage->base.Level,
574 &width, &height, &depth);
575
576 if (!guessed_box) {
577 /* we can't determine the image size at level=0 */
578 /* this is not an out of memory error */
579 return GL_TRUE;
580 }
581
582 /* At this point, (width x height x depth) is the expected size of
583 * the level=0 mipmap image.
584 */
585
586 /* Guess a reasonable value for lastLevel. With OpenGL we have no
587 * idea how many mipmap levels will be in a texture until we start
588 * to render with it. Make an educated guess here but be prepared
589 * to re-allocating a texture buffer with space for more (or fewer)
590 * mipmap levels later.
591 */
592 if (allocate_full_mipmap(stObj, stImage)) {
593 /* alloc space for a full mipmap */
594 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
595 width, height, depth) - 1;
596 }
597 else {
598 /* only alloc space for a single mipmap level */
599 lastLevel = 0;
600 }
601
602 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
603
604 bindings = default_bindings(st, fmt);
605
606 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
607 width, height, depth,
608 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
609
610 stObj->pt = st_texture_create(st,
611 gl_target_to_pipe(stObj->base.Target),
612 fmt,
613 lastLevel,
614 ptWidth,
615 ptHeight,
616 ptDepth,
617 ptLayers, 0,
618 bindings);
619
620 stObj->lastLevel = lastLevel;
621
622 DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
623
624 return stObj->pt != NULL;
625 }
626
627
628 /**
629 * Called via ctx->Driver.AllocTextureImageBuffer().
630 * If the texture object/buffer already has space for the indicated image,
631 * we're done. Otherwise, allocate memory for the new texture image.
632 */
633 static GLboolean
634 st_AllocTextureImageBuffer(struct gl_context *ctx,
635 struct gl_texture_image *texImage)
636 {
637 struct st_context *st = st_context(ctx);
638 struct st_texture_image *stImage = st_texture_image(texImage);
639 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
640 const GLuint level = texImage->Level;
641 GLuint width = texImage->Width;
642 GLuint height = texImage->Height;
643 GLuint depth = texImage->Depth;
644
645 DBG("%s\n", __func__);
646
647 assert(!stImage->pt); /* xxx this might be wrong */
648
649 stObj->needs_validation = true;
650
651 compressed_tex_fallback_allocate(st, stImage);
652
653 /* Look if the parent texture object has space for this image */
654 if (stObj->pt &&
655 level <= stObj->pt->last_level &&
656 st_texture_match_image(st, stObj->pt, texImage)) {
657 /* this image will fit in the existing texture object's memory */
658 pipe_resource_reference(&stImage->pt, stObj->pt);
659 return GL_TRUE;
660 }
661
662 /* The parent texture object does not have space for this image */
663
664 pipe_resource_reference(&stObj->pt, NULL);
665 st_texture_release_all_sampler_views(st, stObj);
666
667 if (!guess_and_alloc_texture(st, stObj, stImage)) {
668 /* Probably out of memory.
669 * Try flushing any pending rendering, then retry.
670 */
671 st_finish(st);
672 if (!guess_and_alloc_texture(st, stObj, stImage)) {
673 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
674 return GL_FALSE;
675 }
676 }
677
678 if (stObj->pt &&
679 st_texture_match_image(st, stObj->pt, texImage)) {
680 /* The image will live in the object's mipmap memory */
681 pipe_resource_reference(&stImage->pt, stObj->pt);
682 assert(stImage->pt);
683 return GL_TRUE;
684 }
685 else {
686 /* Create a new, temporary texture/resource/buffer to hold this
687 * one texture image. Note that when we later access this image
688 * (either for mapping or copying) we'll want to always specify
689 * mipmap level=0, even if the image represents some other mipmap
690 * level.
691 */
692 enum pipe_format format =
693 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
694 GLuint bindings = default_bindings(st, format);
695 unsigned ptWidth;
696 uint16_t ptHeight, ptDepth, ptLayers;
697
698 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
699 width, height, depth,
700 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
701
702 stImage->pt = st_texture_create(st,
703 gl_target_to_pipe(stObj->base.Target),
704 format,
705 0, /* lastLevel */
706 ptWidth,
707 ptHeight,
708 ptDepth,
709 ptLayers, 0,
710 bindings);
711 return stImage->pt != NULL;
712 }
713 }
714
715
716 /**
717 * Preparation prior to glTexImage. Basically check the 'surface_based'
718 * field and switch to a "normal" tex image if necessary.
719 */
720 static void
721 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
722 GLenum format, GLenum type)
723 {
724 struct gl_texture_object *texObj = texImage->TexObject;
725 struct st_texture_object *stObj = st_texture_object(texObj);
726
727 /* switch to "normal" */
728 if (stObj->surface_based) {
729 const GLenum target = texObj->Target;
730 const GLuint level = texImage->Level;
731 mesa_format texFormat;
732
733 assert(!st_texture_image(texImage)->pt);
734 _mesa_clear_texture_object(ctx, texObj, texImage);
735 stObj->layer_override = 0;
736 stObj->level_override = 0;
737 pipe_resource_reference(&stObj->pt, NULL);
738
739 /* oops, need to init this image again */
740 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
741 texImage->InternalFormat, format,
742 type);
743
744 _mesa_init_teximage_fields(ctx, texImage,
745 texImage->Width, texImage->Height,
746 texImage->Depth, texImage->Border,
747 texImage->InternalFormat, texFormat);
748
749 stObj->surface_based = GL_FALSE;
750 }
751 }
752
753
754 /**
755 * Return a writemask for the gallium blit. The parameters can be base
756 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
757 */
758 unsigned
759 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
760 {
761 switch (dstFormat) {
762 case GL_DEPTH_STENCIL:
763 switch (srcFormat) {
764 case GL_DEPTH_STENCIL:
765 return PIPE_MASK_ZS;
766 case GL_DEPTH_COMPONENT:
767 return PIPE_MASK_Z;
768 case GL_STENCIL_INDEX:
769 return PIPE_MASK_S;
770 default:
771 assert(0);
772 return 0;
773 }
774
775 case GL_DEPTH_COMPONENT:
776 switch (srcFormat) {
777 case GL_DEPTH_STENCIL:
778 case GL_DEPTH_COMPONENT:
779 return PIPE_MASK_Z;
780 default:
781 assert(0);
782 return 0;
783 }
784
785 case GL_STENCIL_INDEX:
786 switch (srcFormat) {
787 case GL_STENCIL_INDEX:
788 return PIPE_MASK_S;
789 default:
790 assert(0);
791 return 0;
792 }
793
794 default:
795 return PIPE_MASK_RGBA;
796 }
797 }
798
799 /**
800 * Converts format to a format with the same components, types
801 * and sizes, but with the components in RGBA order.
802 */
803 static enum pipe_format
804 unswizzle_format(enum pipe_format format)
805 {
806 switch (format)
807 {
808 case PIPE_FORMAT_B8G8R8A8_UNORM:
809 case PIPE_FORMAT_A8R8G8B8_UNORM:
810 case PIPE_FORMAT_A8B8G8R8_UNORM:
811 return PIPE_FORMAT_R8G8B8A8_UNORM;
812
813 case PIPE_FORMAT_B10G10R10A2_UNORM:
814 return PIPE_FORMAT_R10G10B10A2_UNORM;
815
816 case PIPE_FORMAT_B10G10R10A2_SNORM:
817 return PIPE_FORMAT_R10G10B10A2_SNORM;
818
819 case PIPE_FORMAT_B10G10R10A2_UINT:
820 return PIPE_FORMAT_R10G10B10A2_UINT;
821
822 default:
823 return format;
824 }
825 }
826
827 /**
828 * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
829 */
830 static enum pipe_format
831 alpha_to_red(enum pipe_format format)
832 {
833 switch (format)
834 {
835 case PIPE_FORMAT_A8_UNORM:
836 return PIPE_FORMAT_R8_UNORM;
837 case PIPE_FORMAT_A8_SNORM:
838 return PIPE_FORMAT_R8_SNORM;
839 case PIPE_FORMAT_A8_UINT:
840 return PIPE_FORMAT_R8_UINT;
841 case PIPE_FORMAT_A8_SINT:
842 return PIPE_FORMAT_R8_SINT;
843
844 case PIPE_FORMAT_A16_UNORM:
845 return PIPE_FORMAT_R16_UNORM;
846 case PIPE_FORMAT_A16_SNORM:
847 return PIPE_FORMAT_R16_SNORM;
848 case PIPE_FORMAT_A16_UINT:
849 return PIPE_FORMAT_R16_UINT;
850 case PIPE_FORMAT_A16_SINT:
851 return PIPE_FORMAT_R16_SINT;
852 case PIPE_FORMAT_A16_FLOAT:
853 return PIPE_FORMAT_R16_FLOAT;
854
855 case PIPE_FORMAT_A32_UINT:
856 return PIPE_FORMAT_R32_UINT;
857 case PIPE_FORMAT_A32_SINT:
858 return PIPE_FORMAT_R32_SINT;
859 case PIPE_FORMAT_A32_FLOAT:
860 return PIPE_FORMAT_R32_FLOAT;
861
862 default:
863 return format;
864 }
865 }
866
867 /**
868 * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
869 */
870 static enum pipe_format
871 red_alpha_to_red_green(enum pipe_format format)
872 {
873 switch (format)
874 {
875 case PIPE_FORMAT_R8A8_UNORM:
876 return PIPE_FORMAT_R8G8_UNORM;
877 case PIPE_FORMAT_R8A8_SNORM:
878 return PIPE_FORMAT_R8G8_SNORM;
879 case PIPE_FORMAT_R8A8_UINT:
880 return PIPE_FORMAT_R8G8_UINT;
881 case PIPE_FORMAT_R8A8_SINT:
882 return PIPE_FORMAT_R8G8_SINT;
883
884 case PIPE_FORMAT_R16A16_UNORM:
885 return PIPE_FORMAT_R16G16_UNORM;
886 case PIPE_FORMAT_R16A16_SNORM:
887 return PIPE_FORMAT_R16G16_SNORM;
888 case PIPE_FORMAT_R16A16_UINT:
889 return PIPE_FORMAT_R16G16_UINT;
890 case PIPE_FORMAT_R16A16_SINT:
891 return PIPE_FORMAT_R16G16_SINT;
892 case PIPE_FORMAT_R16A16_FLOAT:
893 return PIPE_FORMAT_R16G16_FLOAT;
894
895 case PIPE_FORMAT_R32A32_UINT:
896 return PIPE_FORMAT_R32G32_UINT;
897 case PIPE_FORMAT_R32A32_SINT:
898 return PIPE_FORMAT_R32G32_SINT;
899 case PIPE_FORMAT_R32A32_FLOAT:
900 return PIPE_FORMAT_R32G32_FLOAT;
901
902 default:
903 return format;
904 }
905 }
906
907 /**
908 * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
909 */
910 static enum pipe_format
911 luminance_alpha_to_red_green(enum pipe_format format)
912 {
913 switch (format)
914 {
915 case PIPE_FORMAT_L8A8_UNORM:
916 return PIPE_FORMAT_R8G8_UNORM;
917 case PIPE_FORMAT_L8A8_SNORM:
918 return PIPE_FORMAT_R8G8_SNORM;
919 case PIPE_FORMAT_L8A8_UINT:
920 return PIPE_FORMAT_R8G8_UINT;
921 case PIPE_FORMAT_L8A8_SINT:
922 return PIPE_FORMAT_R8G8_SINT;
923
924 case PIPE_FORMAT_L16A16_UNORM:
925 return PIPE_FORMAT_R16G16_UNORM;
926 case PIPE_FORMAT_L16A16_SNORM:
927 return PIPE_FORMAT_R16G16_SNORM;
928 case PIPE_FORMAT_L16A16_UINT:
929 return PIPE_FORMAT_R16G16_UINT;
930 case PIPE_FORMAT_L16A16_SINT:
931 return PIPE_FORMAT_R16G16_SINT;
932 case PIPE_FORMAT_L16A16_FLOAT:
933 return PIPE_FORMAT_R16G16_FLOAT;
934
935 case PIPE_FORMAT_L32A32_UINT:
936 return PIPE_FORMAT_R32G32_UINT;
937 case PIPE_FORMAT_L32A32_SINT:
938 return PIPE_FORMAT_R32G32_SINT;
939 case PIPE_FORMAT_L32A32_FLOAT:
940 return PIPE_FORMAT_R32G32_FLOAT;
941
942 default:
943 return format;
944 }
945 }
946
947 /**
948 * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
949 */
950 static bool
951 format_is_alpha(enum pipe_format format)
952 {
953 const struct util_format_description *desc = util_format_description(format);
954
955 if (desc->nr_channels == 1 &&
956 desc->swizzle[0] == PIPE_SWIZZLE_0 &&
957 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
958 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
959 desc->swizzle[3] == PIPE_SWIZZLE_X)
960 return true;
961
962 return false;
963 }
964
965 /**
966 * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
967 */
968 static bool
969 format_is_red(enum pipe_format format)
970 {
971 const struct util_format_description *desc = util_format_description(format);
972
973 if (desc->nr_channels == 1 &&
974 desc->swizzle[0] == PIPE_SWIZZLE_X &&
975 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
976 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
977 desc->swizzle[3] == PIPE_SWIZZLE_1)
978 return true;
979
980 return false;
981 }
982
983
984 /**
985 * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
986 */
987 static bool
988 format_is_luminance(enum pipe_format format)
989 {
990 const struct util_format_description *desc = util_format_description(format);
991
992 if (desc->nr_channels == 1 &&
993 desc->swizzle[0] == PIPE_SWIZZLE_X &&
994 desc->swizzle[1] == PIPE_SWIZZLE_X &&
995 desc->swizzle[2] == PIPE_SWIZZLE_X &&
996 desc->swizzle[3] == PIPE_SWIZZLE_1)
997 return true;
998
999 return false;
1000 }
1001
1002 /**
1003 * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
1004 */
1005 static bool
1006 format_is_red_alpha(enum pipe_format format)
1007 {
1008 const struct util_format_description *desc = util_format_description(format);
1009
1010 if (desc->nr_channels == 2 &&
1011 desc->swizzle[0] == PIPE_SWIZZLE_X &&
1012 desc->swizzle[1] == PIPE_SWIZZLE_0 &&
1013 desc->swizzle[2] == PIPE_SWIZZLE_0 &&
1014 desc->swizzle[3] == PIPE_SWIZZLE_Y)
1015 return true;
1016
1017 return false;
1018 }
1019
1020 static bool
1021 format_is_swizzled_rgba(enum pipe_format format)
1022 {
1023 const struct util_format_description *desc = util_format_description(format);
1024
1025 if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
1026 (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
1027 (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
1028 (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
1029 return false;
1030
1031 return true;
1032 }
1033
1034 struct format_table
1035 {
1036 unsigned char swizzle[4];
1037 enum pipe_format format;
1038 };
1039
1040 static const struct format_table table_8888_unorm[] = {
1041 { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
1042 { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
1043 { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
1044 { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
1045 };
1046
1047 static const struct format_table table_1010102_unorm[] = {
1048 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
1049 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
1050 };
1051
1052 static const struct format_table table_1010102_snorm[] = {
1053 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
1054 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
1055 };
1056
1057 static const struct format_table table_1010102_uint[] = {
1058 { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
1059 { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
1060 };
1061
1062 static enum pipe_format
1063 swizzle_format(enum pipe_format format, const int * const swizzle)
1064 {
1065 unsigned i;
1066
1067 switch (format) {
1068 case PIPE_FORMAT_R8G8B8A8_UNORM:
1069 case PIPE_FORMAT_B8G8R8A8_UNORM:
1070 case PIPE_FORMAT_A8R8G8B8_UNORM:
1071 case PIPE_FORMAT_A8B8G8R8_UNORM:
1072 for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
1073 if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
1074 swizzle[1] == table_8888_unorm[i].swizzle[1] &&
1075 swizzle[2] == table_8888_unorm[i].swizzle[2] &&
1076 swizzle[3] == table_8888_unorm[i].swizzle[3])
1077 return table_8888_unorm[i].format;
1078 }
1079 break;
1080
1081 case PIPE_FORMAT_R10G10B10A2_UNORM:
1082 case PIPE_FORMAT_B10G10R10A2_UNORM:
1083 for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
1084 if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
1085 swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
1086 swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
1087 swizzle[3] == table_1010102_unorm[i].swizzle[3])
1088 return table_1010102_unorm[i].format;
1089 }
1090 break;
1091
1092 case PIPE_FORMAT_R10G10B10A2_SNORM:
1093 case PIPE_FORMAT_B10G10R10A2_SNORM:
1094 for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
1095 if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
1096 swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
1097 swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
1098 swizzle[3] == table_1010102_snorm[i].swizzle[3])
1099 return table_1010102_snorm[i].format;
1100 }
1101 break;
1102
1103 case PIPE_FORMAT_R10G10B10A2_UINT:
1104 case PIPE_FORMAT_B10G10R10A2_UINT:
1105 for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
1106 if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
1107 swizzle[1] == table_1010102_uint[i].swizzle[1] &&
1108 swizzle[2] == table_1010102_uint[i].swizzle[2] &&
1109 swizzle[3] == table_1010102_uint[i].swizzle[3])
1110 return table_1010102_uint[i].format;
1111 }
1112 break;
1113
1114 default:
1115 break;
1116 }
1117
1118 return PIPE_FORMAT_NONE;
1119 }
1120
1121 static bool
1122 reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
1123 {
1124 enum pipe_format src = *src_format;
1125 enum pipe_format dst = *dst_format;
1126
1127 /* Note: dst_format has already been transformed from luminance/intensity
1128 * to red when this function is called. The source format will never
1129 * be an intensity format, because GL_INTENSITY is not a legal value
1130 * for the format parameter in glTex(Sub)Image(). */
1131
1132 if (format_is_alpha(src)) {
1133 if (!format_is_alpha(dst))
1134 return false;
1135
1136 src = alpha_to_red(src);
1137 dst = alpha_to_red(dst);
1138 } else if (format_is_luminance(src)) {
1139 if (!format_is_red(dst) && !format_is_red_alpha(dst))
1140 return false;
1141
1142 src = util_format_luminance_to_red(src);
1143 } else if (util_format_is_luminance_alpha(src)) {
1144 src = luminance_alpha_to_red_green(src);
1145
1146 if (format_is_red_alpha(dst)) {
1147 dst = red_alpha_to_red_green(dst);
1148 } else if (!format_is_red(dst))
1149 return false;
1150 } else if (format_is_swizzled_rgba(src)) {
1151 const struct util_format_description *src_desc = util_format_description(src);
1152 const struct util_format_description *dst_desc = util_format_description(dst);
1153 int swizzle[4];
1154 unsigned i;
1155
1156 /* Make sure the format is an RGBA and not an RGBX format */
1157 if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
1158 return false;
1159
1160 if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
1161 return false;
1162
1163 for (i = 0; i < 4; i++)
1164 swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
1165
1166 dst = swizzle_format(dst, swizzle);
1167 if (dst == PIPE_FORMAT_NONE)
1168 return false;
1169
1170 src = unswizzle_format(src);
1171 }
1172
1173 *src_format = src;
1174 *dst_format = dst;
1175 return true;
1176 }
1177
1178 static bool
1179 try_pbo_upload_common(struct gl_context *ctx,
1180 struct pipe_surface *surface,
1181 const struct st_pbo_addresses *addr,
1182 enum pipe_format src_format)
1183 {
1184 struct st_context *st = st_context(ctx);
1185 struct cso_context *cso = st->cso_context;
1186 struct pipe_context *pipe = st->pipe;
1187 bool success = false;
1188 void *fs;
1189
1190 fs = st_pbo_get_upload_fs(st, src_format, surface->format);
1191 if (!fs)
1192 return false;
1193
1194 cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
1195 CSO_BIT_VERTEX_ELEMENTS |
1196 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
1197 CSO_BIT_FRAMEBUFFER |
1198 CSO_BIT_VIEWPORT |
1199 CSO_BIT_BLEND |
1200 CSO_BIT_DEPTH_STENCIL_ALPHA |
1201 CSO_BIT_RASTERIZER |
1202 CSO_BIT_STREAM_OUTPUTS |
1203 CSO_BIT_PAUSE_QUERIES |
1204 CSO_BIT_SAMPLE_MASK |
1205 CSO_BIT_MIN_SAMPLES |
1206 CSO_BIT_RENDER_CONDITION |
1207 CSO_BITS_ALL_SHADERS));
1208 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1209
1210 cso_set_sample_mask(cso, ~0);
1211 cso_set_min_samples(cso, 1);
1212 cso_set_render_condition(cso, NULL, FALSE, 0);
1213
1214 /* Set up the sampler_view */
1215 {
1216 struct pipe_sampler_view templ;
1217 struct pipe_sampler_view *sampler_view;
1218
1219 memset(&templ, 0, sizeof(templ));
1220 templ.target = PIPE_BUFFER;
1221 templ.format = src_format;
1222 templ.u.buf.offset = addr->first_element * addr->bytes_per_pixel;
1223 templ.u.buf.size = (addr->last_element - addr->first_element + 1) *
1224 addr->bytes_per_pixel;
1225 templ.swizzle_r = PIPE_SWIZZLE_X;
1226 templ.swizzle_g = PIPE_SWIZZLE_Y;
1227 templ.swizzle_b = PIPE_SWIZZLE_Z;
1228 templ.swizzle_a = PIPE_SWIZZLE_W;
1229
1230 sampler_view = pipe->create_sampler_view(pipe, addr->buffer, &templ);
1231 if (sampler_view == NULL)
1232 goto fail;
1233
1234 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
1235
1236 pipe_sampler_view_reference(&sampler_view, NULL);
1237 }
1238
1239 /* Framebuffer_state */
1240 {
1241 struct pipe_framebuffer_state fb;
1242 memset(&fb, 0, sizeof(fb));
1243 fb.width = surface->width;
1244 fb.height = surface->height;
1245 fb.nr_cbufs = 1;
1246 fb.cbufs[0] = surface;
1247
1248 cso_set_framebuffer(cso, &fb);
1249 }
1250
1251 cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
1252
1253 /* Blend state */
1254 cso_set_blend(cso, &st->pbo.upload_blend);
1255
1256 /* Depth/stencil/alpha state */
1257 {
1258 struct pipe_depth_stencil_alpha_state dsa;
1259 memset(&dsa, 0, sizeof(dsa));
1260 cso_set_depth_stencil_alpha(cso, &dsa);
1261 }
1262
1263 /* Set up the fragment shader */
1264 cso_set_fragment_shader_handle(cso, fs);
1265
1266 success = st_pbo_draw(st, addr, surface->width, surface->height);
1267
1268 fail:
1269 cso_restore_state(cso);
1270 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
1271
1272 return success;
1273 }
1274
1275 static bool
1276 try_pbo_upload(struct gl_context *ctx, GLuint dims,
1277 struct gl_texture_image *texImage,
1278 GLenum format, GLenum type,
1279 enum pipe_format dst_format,
1280 GLint xoffset, GLint yoffset, GLint zoffset,
1281 GLint width, GLint height, GLint depth,
1282 const void *pixels,
1283 const struct gl_pixelstore_attrib *unpack)
1284 {
1285 struct st_context *st = st_context(ctx);
1286 struct st_texture_image *stImage = st_texture_image(texImage);
1287 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1288 struct pipe_resource *texture = stImage->pt;
1289 struct pipe_context *pipe = st->pipe;
1290 struct pipe_screen *screen = pipe->screen;
1291 struct pipe_surface *surface = NULL;
1292 struct st_pbo_addresses addr;
1293 enum pipe_format src_format;
1294 const struct util_format_description *desc;
1295 GLenum gl_target = texImage->TexObject->Target;
1296 bool success;
1297
1298 if (!st->pbo.upload_enabled)
1299 return false;
1300
1301 /* From now on, we need the gallium representation of dimensions. */
1302 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1303 depth = height;
1304 height = 1;
1305 zoffset = yoffset;
1306 yoffset = 0;
1307 }
1308
1309 if (depth != 1 && !st->pbo.layers)
1310 return false;
1311
1312 /* Choose the source format. Initially, we do so without checking driver
1313 * support at all because of the remapping we later perform and because
1314 * at least the Radeon driver actually supports some formats for texture
1315 * buffers which it doesn't support for regular textures. */
1316 src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
1317 if (!src_format) {
1318 return false;
1319 }
1320
1321 src_format = util_format_linear(src_format);
1322 desc = util_format_description(src_format);
1323
1324 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1325 return false;
1326
1327 if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
1328 return false;
1329
1330 if (st->pbo.rgba_only) {
1331 enum pipe_format orig_dst_format = dst_format;
1332
1333 if (!reinterpret_formats(&src_format, &dst_format)) {
1334 return false;
1335 }
1336
1337 if (dst_format != orig_dst_format &&
1338 !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
1339 0, PIPE_BIND_RENDER_TARGET)) {
1340 return false;
1341 }
1342 }
1343
1344 if (!src_format ||
1345 !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0, 0,
1346 PIPE_BIND_SAMPLER_VIEW)) {
1347 return false;
1348 }
1349
1350 /* Compute buffer addresses */
1351 addr.xoffset = xoffset;
1352 addr.yoffset = yoffset;
1353 addr.width = width;
1354 addr.height = height;
1355 addr.depth = depth;
1356 addr.bytes_per_pixel = desc->block.bits / 8;
1357
1358 if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels,
1359 &addr))
1360 return false;
1361
1362 /* Set up the surface */
1363 {
1364 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1365 unsigned max_layer = util_max_layer(texture, level);
1366
1367 zoffset += texImage->Face + texImage->TexObject->MinLayer;
1368
1369 struct pipe_surface templ;
1370 memset(&templ, 0, sizeof(templ));
1371 templ.format = dst_format;
1372 templ.u.tex.level = level;
1373 templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1374 templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1375
1376 surface = pipe->create_surface(pipe, texture, &templ);
1377 if (!surface)
1378 return false;
1379 }
1380
1381 success = try_pbo_upload_common(ctx, surface, &addr, src_format);
1382
1383 pipe_surface_reference(&surface, NULL);
1384
1385 return success;
1386 }
1387
1388
1389 static void
1390 st_TexSubImage(struct gl_context *ctx, GLuint dims,
1391 struct gl_texture_image *texImage,
1392 GLint xoffset, GLint yoffset, GLint zoffset,
1393 GLint width, GLint height, GLint depth,
1394 GLenum format, GLenum type, const void *pixels,
1395 const struct gl_pixelstore_attrib *unpack)
1396 {
1397 struct st_context *st = st_context(ctx);
1398 struct st_texture_image *stImage = st_texture_image(texImage);
1399 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1400 struct pipe_context *pipe = st->pipe;
1401 struct pipe_screen *screen = pipe->screen;
1402 struct pipe_resource *dst = stImage->pt;
1403 struct pipe_resource *src = NULL;
1404 struct pipe_resource src_templ;
1405 struct pipe_transfer *transfer;
1406 struct pipe_blit_info blit;
1407 enum pipe_format src_format, dst_format;
1408 mesa_format mesa_src_format;
1409 GLenum gl_target = texImage->TexObject->Target;
1410 unsigned bind;
1411 GLubyte *map;
1412 unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
1413 unsigned dst_level = 0;
1414 bool throttled = false;
1415
1416 st_flush_bitmap_cache(st);
1417 st_invalidate_readpix_cache(st);
1418
1419 if (stObj->pt == stImage->pt)
1420 dst_level = texImage->TexObject->MinLevel + texImage->Level;
1421
1422 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1423 !_mesa_is_format_astc_2d(texImage->TexFormat) &&
1424 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1425
1426 if (!dst)
1427 goto fallback;
1428
1429 /* Try texture_subdata, which should be the fastest memcpy path. */
1430 if (pixels &&
1431 !_mesa_is_bufferobj(unpack->BufferObj) &&
1432 _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
1433 texImage->TexFormat, format, type,
1434 unpack)) {
1435 struct pipe_box box;
1436 unsigned stride, layer_stride;
1437 void *data;
1438
1439 stride = _mesa_image_row_stride(unpack, width, format, type);
1440 layer_stride = _mesa_image_image_stride(unpack, width, height, format,
1441 type);
1442 data = _mesa_image_address(dims, unpack, pixels, width, height, format,
1443 type, 0, 0, 0);
1444
1445 /* Convert to Gallium coordinates. */
1446 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1447 zoffset = yoffset;
1448 yoffset = 0;
1449 depth = height;
1450 height = 1;
1451 layer_stride = stride;
1452 }
1453
1454 util_throttle_memory_usage(pipe, &st->throttle,
1455 width * height * depth *
1456 util_format_get_blocksize(dst->format));
1457
1458 u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
1459 pipe->texture_subdata(pipe, dst, dst_level, 0,
1460 &box, data, stride, layer_stride);
1461 return;
1462 }
1463
1464 if (!st->prefer_blit_based_texture_transfer) {
1465 goto fallback;
1466 }
1467
1468 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
1469 * blit implementation in some drivers. */
1470 if (format == GL_DEPTH_STENCIL) {
1471 goto fallback;
1472 }
1473
1474 /* If the base internal format and the texture format don't match,
1475 * we can't use blit-based TexSubImage. */
1476 if (texImage->_BaseFormat !=
1477 _mesa_get_format_base_format(texImage->TexFormat)) {
1478 goto fallback;
1479 }
1480
1481
1482 /* See if the destination format is supported. */
1483 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1484 bind = PIPE_BIND_DEPTH_STENCIL;
1485 else
1486 bind = PIPE_BIND_RENDER_TARGET;
1487
1488 /* For luminance and intensity, only the red channel is stored
1489 * in the destination. */
1490 dst_format = util_format_linear(dst->format);
1491 dst_format = util_format_luminance_to_red(dst_format);
1492 dst_format = util_format_intensity_to_red(dst_format);
1493
1494 if (!dst_format ||
1495 !screen->is_format_supported(screen, dst_format, dst->target,
1496 dst->nr_samples, dst->nr_storage_samples,
1497 bind)) {
1498 goto fallback;
1499 }
1500
1501 if (_mesa_is_bufferobj(unpack->BufferObj)) {
1502 if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
1503 xoffset, yoffset, zoffset,
1504 width, height, depth, pixels, unpack))
1505 return;
1506 }
1507
1508 /* See if the texture format already matches the format and type,
1509 * in which case the memcpy-based fast path will likely be used and
1510 * we don't have to blit. */
1511 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1512 type, unpack->SwapBytes, NULL)) {
1513 goto fallback;
1514 }
1515
1516 /* Choose the source format. */
1517 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
1518 format, type, unpack->SwapBytes);
1519 if (!src_format) {
1520 goto fallback;
1521 }
1522
1523 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
1524
1525 /* There is no reason to do this if we cannot use memcpy for the temporary
1526 * source texture at least. This also takes transfer ops into account,
1527 * etc. */
1528 if (!_mesa_texstore_can_use_memcpy(ctx,
1529 _mesa_get_format_base_format(mesa_src_format),
1530 mesa_src_format, format, type, unpack)) {
1531 goto fallback;
1532 }
1533
1534 /* TexSubImage only sets a single cubemap face. */
1535 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1536 gl_target = GL_TEXTURE_2D;
1537 }
1538 /* TexSubImage can specify subsets of cube map array faces
1539 * so we need to upload via 2D array instead */
1540 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
1541 gl_target = GL_TEXTURE_2D_ARRAY;
1542 }
1543
1544 /* Initialize the source texture description. */
1545 memset(&src_templ, 0, sizeof(src_templ));
1546 src_templ.target = gl_target_to_pipe(gl_target);
1547 src_templ.format = src_format;
1548 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
1549 src_templ.usage = PIPE_USAGE_STAGING;
1550
1551 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1552 &src_templ.width0, &src_templ.height0,
1553 &src_templ.depth0, &src_templ.array_size);
1554
1555 /* Check for NPOT texture support. */
1556 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
1557 (!util_is_power_of_two_or_zero(src_templ.width0) ||
1558 !util_is_power_of_two_or_zero(src_templ.height0) ||
1559 !util_is_power_of_two_or_zero(src_templ.depth0))) {
1560 goto fallback;
1561 }
1562
1563 util_throttle_memory_usage(pipe, &st->throttle,
1564 width * height * depth *
1565 util_format_get_blocksize(src_templ.format));
1566 throttled = true;
1567
1568 /* Create the source texture. */
1569 src = screen->resource_create(screen, &src_templ);
1570 if (!src) {
1571 goto fallback;
1572 }
1573
1574 /* Map source pixels. */
1575 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
1576 format, type, pixels, unpack,
1577 "glTexSubImage");
1578 if (!pixels) {
1579 /* This is a GL error. */
1580 pipe_resource_reference(&src, NULL);
1581 return;
1582 }
1583
1584 /* From now on, we need the gallium representation of dimensions. */
1585 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1586 zoffset = yoffset;
1587 yoffset = 0;
1588 depth = height;
1589 height = 1;
1590 }
1591
1592 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
1593 width, height, depth, &transfer);
1594 if (!map) {
1595 _mesa_unmap_teximage_pbo(ctx, unpack);
1596 pipe_resource_reference(&src, NULL);
1597 goto fallback;
1598 }
1599
1600 /* Upload pixels (just memcpy). */
1601 {
1602 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
1603 GLuint row, slice;
1604
1605 for (slice = 0; slice < (unsigned) depth; slice++) {
1606 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1607 /* 1D array textures.
1608 * We need to convert gallium coords to GL coords.
1609 */
1610 void *src = _mesa_image_address2d(unpack, pixels,
1611 width, depth, format,
1612 type, slice, 0);
1613 memcpy(map, src, bytesPerRow);
1614 }
1615 else {
1616 ubyte *slice_map = map;
1617
1618 for (row = 0; row < (unsigned) height; row++) {
1619 void *src = _mesa_image_address(dims, unpack, pixels,
1620 width, height, format,
1621 type, slice, row, 0);
1622 memcpy(slice_map, src, bytesPerRow);
1623 slice_map += transfer->stride;
1624 }
1625 }
1626 map += transfer->layer_stride;
1627 }
1628 }
1629
1630 pipe_transfer_unmap(pipe, transfer);
1631 _mesa_unmap_teximage_pbo(ctx, unpack);
1632
1633 /* Blit. */
1634 memset(&blit, 0, sizeof(blit));
1635 blit.src.resource = src;
1636 blit.src.level = 0;
1637 blit.src.format = src_format;
1638 blit.dst.resource = dst;
1639 blit.dst.level = dst_level;
1640 blit.dst.format = dst_format;
1641 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
1642 blit.dst.box.x = xoffset;
1643 blit.dst.box.y = yoffset;
1644 blit.dst.box.z = zoffset + dstz;
1645 blit.src.box.width = blit.dst.box.width = width;
1646 blit.src.box.height = blit.dst.box.height = height;
1647 blit.src.box.depth = blit.dst.box.depth = depth;
1648 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
1649 blit.filter = PIPE_TEX_FILTER_NEAREST;
1650 blit.scissor_enable = FALSE;
1651
1652 st->pipe->blit(st->pipe, &blit);
1653
1654 pipe_resource_reference(&src, NULL);
1655 return;
1656
1657 fallback:
1658 if (!throttled) {
1659 util_throttle_memory_usage(pipe, &st->throttle,
1660 width * height * depth *
1661 _mesa_get_format_bytes(texImage->TexFormat));
1662 }
1663 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
1664 width, height, depth, format, type, pixels,
1665 unpack);
1666 }
1667
1668 static void
1669 st_TexImage(struct gl_context * ctx, GLuint dims,
1670 struct gl_texture_image *texImage,
1671 GLenum format, GLenum type, const void *pixels,
1672 const struct gl_pixelstore_attrib *unpack)
1673 {
1674 assert(dims == 1 || dims == 2 || dims == 3);
1675
1676 prep_teximage(ctx, texImage, format, type);
1677
1678 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1679 return;
1680
1681 /* allocate storage for texture data */
1682 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1683 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1684 return;
1685 }
1686
1687 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
1688 texImage->Width, texImage->Height, texImage->Depth,
1689 format, type, pixels, unpack);
1690 }
1691
1692
1693 static void
1694 st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
1695 struct gl_texture_image *texImage,
1696 GLint x, GLint y, GLint z,
1697 GLsizei w, GLsizei h, GLsizei d,
1698 GLenum format, GLsizei imageSize, const void *data)
1699 {
1700 struct st_context *st = st_context(ctx);
1701 struct st_texture_image *stImage = st_texture_image(texImage);
1702 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1703 struct pipe_resource *texture = stImage->pt;
1704 struct pipe_context *pipe = st->pipe;
1705 struct pipe_screen *screen = pipe->screen;
1706 struct pipe_resource *dst = stImage->pt;
1707 struct pipe_surface *surface = NULL;
1708 struct compressed_pixelstore store;
1709 struct st_pbo_addresses addr;
1710 enum pipe_format copy_format;
1711 unsigned bw, bh;
1712 intptr_t buf_offset;
1713 bool success = false;
1714
1715 /* Check basic pre-conditions for PBO upload */
1716 if (!st->prefer_blit_based_texture_transfer) {
1717 goto fallback;
1718 }
1719
1720 if (!_mesa_is_bufferobj(ctx->Unpack.BufferObj))
1721 goto fallback;
1722
1723 if (st_compressed_format_fallback(st, texImage->TexFormat))
1724 goto fallback;
1725
1726 if (!dst) {
1727 goto fallback;
1728 }
1729
1730 if (!st->pbo.upload_enabled ||
1731 !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
1732 goto fallback;
1733 }
1734
1735 /* Choose the pipe format for the upload. */
1736 addr.bytes_per_pixel = util_format_get_blocksize(dst->format);
1737 bw = util_format_get_blockwidth(dst->format);
1738 bh = util_format_get_blockheight(dst->format);
1739
1740 switch (addr.bytes_per_pixel) {
1741 case 8:
1742 copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
1743 break;
1744 case 16:
1745 copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
1746 break;
1747 default:
1748 goto fallback;
1749 }
1750
1751 if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0, 0,
1752 PIPE_BIND_SAMPLER_VIEW)) {
1753 goto fallback;
1754 }
1755
1756 if (!screen->is_format_supported(screen, copy_format, dst->target,
1757 dst->nr_samples, dst->nr_storage_samples,
1758 PIPE_BIND_RENDER_TARGET)) {
1759 goto fallback;
1760 }
1761
1762 /* Interpret the pixelstore settings. */
1763 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
1764 &ctx->Unpack, &store);
1765 assert(store.CopyBytesPerRow % addr.bytes_per_pixel == 0);
1766 assert(store.SkipBytes % addr.bytes_per_pixel == 0);
1767
1768 /* Compute the offset into the buffer */
1769 buf_offset = (intptr_t)data + store.SkipBytes;
1770
1771 if (buf_offset % addr.bytes_per_pixel) {
1772 goto fallback;
1773 }
1774
1775 buf_offset = buf_offset / addr.bytes_per_pixel;
1776
1777 addr.xoffset = x / bw;
1778 addr.yoffset = y / bh;
1779 addr.width = store.CopyBytesPerRow / addr.bytes_per_pixel;
1780 addr.height = store.CopyRowsPerSlice;
1781 addr.depth = d;
1782 addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
1783 addr.image_height = store.TotalRowsPerSlice;
1784
1785 if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
1786 buf_offset, &addr))
1787 goto fallback;
1788
1789 /* Set up the surface. */
1790 {
1791 unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
1792 unsigned max_layer = util_max_layer(texture, level);
1793
1794 z += texImage->Face + texImage->TexObject->MinLayer;
1795
1796 struct pipe_surface templ;
1797 memset(&templ, 0, sizeof(templ));
1798 templ.format = copy_format;
1799 templ.u.tex.level = level;
1800 templ.u.tex.first_layer = MIN2(z, max_layer);
1801 templ.u.tex.last_layer = MIN2(z + d - 1, max_layer);
1802
1803 surface = pipe->create_surface(pipe, texture, &templ);
1804 if (!surface)
1805 goto fallback;
1806 }
1807
1808 success = try_pbo_upload_common(ctx, surface, &addr, copy_format);
1809
1810 pipe_surface_reference(&surface, NULL);
1811
1812 if (success)
1813 return;
1814
1815 fallback:
1816 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
1817 x, y, z, w, h, d,
1818 format, imageSize, data);
1819 }
1820
1821 static void
1822 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
1823 struct gl_texture_image *texImage,
1824 GLsizei imageSize, const void *data)
1825 {
1826 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
1827
1828 /* only 2D and 3D compressed images are supported at this time */
1829 if (dims == 1) {
1830 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
1831 return;
1832 }
1833
1834 /* This is pretty simple, because unlike the general texstore path we don't
1835 * have to worry about the usual image unpacking or image transfer
1836 * operations.
1837 */
1838 assert(texImage);
1839 assert(texImage->Width > 0);
1840 assert(texImage->Height > 0);
1841 assert(texImage->Depth > 0);
1842
1843 /* allocate storage for texture data */
1844 if (!st_AllocTextureImageBuffer(ctx, texImage)) {
1845 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
1846 return;
1847 }
1848
1849 st_CompressedTexSubImage(ctx, dims, texImage,
1850 0, 0, 0,
1851 texImage->Width, texImage->Height, texImage->Depth,
1852 texImage->TexFormat,
1853 imageSize, data);
1854 }
1855
1856
1857
1858
1859 /**
1860 * Called via ctx->Driver.GetTexSubImage()
1861 *
1862 * This uses a blit to copy the texture to a texture format which matches
1863 * the format and type combo and then a fast read-back is done using memcpy.
1864 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
1865 * a format which matches the swizzling.
1866 *
1867 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
1868 *
1869 * NOTE: Drivers usually do a blit to convert between tiled and linear
1870 * texture layouts during texture uploads/downloads, so the blit
1871 * we do here should be free in such cases.
1872 */
1873 static void
1874 st_GetTexSubImage(struct gl_context * ctx,
1875 GLint xoffset, GLint yoffset, GLint zoffset,
1876 GLsizei width, GLsizei height, GLint depth,
1877 GLenum format, GLenum type, void * pixels,
1878 struct gl_texture_image *texImage)
1879 {
1880 struct st_context *st = st_context(ctx);
1881 struct pipe_context *pipe = st->pipe;
1882 struct pipe_screen *screen = pipe->screen;
1883 struct st_texture_image *stImage = st_texture_image(texImage);
1884 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1885 struct pipe_resource *src = stObj->pt;
1886 struct pipe_resource *dst = NULL;
1887 struct pipe_resource dst_templ;
1888 enum pipe_format dst_format, src_format;
1889 mesa_format mesa_format;
1890 GLenum gl_target = texImage->TexObject->Target;
1891 enum pipe_texture_target pipe_target;
1892 unsigned dims;
1893 struct pipe_blit_info blit;
1894 unsigned bind;
1895 struct pipe_transfer *tex_xfer;
1896 ubyte *map = NULL;
1897 boolean done = FALSE;
1898
1899 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1900 !_mesa_is_format_astc_2d(texImage->TexFormat) &&
1901 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1902
1903 st_flush_bitmap_cache(st);
1904
1905 if (!st->prefer_blit_based_texture_transfer &&
1906 !_mesa_is_format_compressed(texImage->TexFormat)) {
1907 /* Try to avoid the fallback if we're doing texture decompression here */
1908 goto fallback;
1909 }
1910
1911 /* Handle non-finalized textures. */
1912 if (!stImage->pt || stImage->pt != stObj->pt || !src) {
1913 goto fallback;
1914 }
1915
1916 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
1917 * due to an incomplete stencil blit implementation in some drivers. */
1918 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
1919 goto fallback;
1920 }
1921
1922 /* If the base internal format and the texture format don't match, we have
1923 * to fall back to _mesa_GetTexImage_sw. */
1924 if (texImage->_BaseFormat !=
1925 _mesa_get_format_base_format(texImage->TexFormat)) {
1926 goto fallback;
1927 }
1928
1929 /* See if the texture format already matches the format and type,
1930 * in which case the memcpy-based fast path will be used. */
1931 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
1932 type, ctx->Pack.SwapBytes, NULL)) {
1933 goto fallback;
1934 }
1935
1936 /* Convert the source format to what is expected by GetTexImage
1937 * and see if it's supported.
1938 *
1939 * This only applies to glGetTexImage:
1940 * - Luminance must be returned as (L,0,0,1).
1941 * - Luminance alpha must be returned as (L,0,0,A).
1942 * - Intensity must be returned as (I,0,0,1)
1943 */
1944 if (stObj->surface_based)
1945 src_format = util_format_linear(stObj->surface_format);
1946 else
1947 src_format = util_format_linear(src->format);
1948 src_format = util_format_luminance_to_red(src_format);
1949 src_format = util_format_intensity_to_red(src_format);
1950
1951 if (!src_format ||
1952 !screen->is_format_supported(screen, src_format, src->target,
1953 src->nr_samples, src->nr_storage_samples,
1954 PIPE_BIND_SAMPLER_VIEW)) {
1955 goto fallback;
1956 }
1957
1958 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
1959 bind = PIPE_BIND_DEPTH_STENCIL;
1960 else
1961 bind = PIPE_BIND_RENDER_TARGET;
1962
1963 /* GetTexImage only returns a single face for cubemaps. */
1964 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1965 gl_target = GL_TEXTURE_2D;
1966 }
1967 pipe_target = gl_target_to_pipe(gl_target);
1968
1969 /* Choose the destination format by finding the best match
1970 * for the format+type combo. */
1971 dst_format = st_choose_matching_format(st, bind, format, type,
1972 ctx->Pack.SwapBytes);
1973
1974 if (dst_format == PIPE_FORMAT_NONE) {
1975 GLenum dst_glformat;
1976
1977 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1978 * where decompression with a blit is always preferred. */
1979 if (!util_format_is_compressed(src->format)) {
1980 goto fallback;
1981 }
1982
1983 /* Set the appropriate format for the decompressed texture.
1984 * Luminance and sRGB formats shouldn't appear here.*/
1985 switch (src_format) {
1986 case PIPE_FORMAT_DXT1_RGB:
1987 case PIPE_FORMAT_DXT1_RGBA:
1988 case PIPE_FORMAT_DXT3_RGBA:
1989 case PIPE_FORMAT_DXT5_RGBA:
1990 case PIPE_FORMAT_RGTC1_UNORM:
1991 case PIPE_FORMAT_RGTC2_UNORM:
1992 case PIPE_FORMAT_ETC1_RGB8:
1993 case PIPE_FORMAT_ETC2_RGB8:
1994 case PIPE_FORMAT_ETC2_RGB8A1:
1995 case PIPE_FORMAT_ETC2_RGBA8:
1996 case PIPE_FORMAT_ASTC_4x4:
1997 case PIPE_FORMAT_ASTC_5x4:
1998 case PIPE_FORMAT_ASTC_5x5:
1999 case PIPE_FORMAT_ASTC_6x5:
2000 case PIPE_FORMAT_ASTC_6x6:
2001 case PIPE_FORMAT_ASTC_8x5:
2002 case PIPE_FORMAT_ASTC_8x6:
2003 case PIPE_FORMAT_ASTC_8x8:
2004 case PIPE_FORMAT_ASTC_10x5:
2005 case PIPE_FORMAT_ASTC_10x6:
2006 case PIPE_FORMAT_ASTC_10x8:
2007 case PIPE_FORMAT_ASTC_10x10:
2008 case PIPE_FORMAT_ASTC_12x10:
2009 case PIPE_FORMAT_ASTC_12x12:
2010 case PIPE_FORMAT_BPTC_RGBA_UNORM:
2011 dst_glformat = GL_RGBA8;
2012 break;
2013 case PIPE_FORMAT_RGTC1_SNORM:
2014 case PIPE_FORMAT_RGTC2_SNORM:
2015 if (!ctx->Extensions.EXT_texture_snorm)
2016 goto fallback;
2017 dst_glformat = GL_RGBA8_SNORM;
2018 break;
2019 case PIPE_FORMAT_BPTC_RGB_FLOAT:
2020 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
2021 if (!ctx->Extensions.ARB_texture_float)
2022 goto fallback;
2023 dst_glformat = GL_RGBA32F;
2024 break;
2025 case PIPE_FORMAT_ETC2_R11_UNORM:
2026 if (!screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
2027 pipe_target, 0, 0, bind))
2028 goto fallback;
2029 dst_glformat = GL_R16;
2030 break;
2031 case PIPE_FORMAT_ETC2_R11_SNORM:
2032 if (!screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
2033 pipe_target, 0, 0, bind))
2034 goto fallback;
2035 dst_glformat = GL_R16_SNORM;
2036 break;
2037 case PIPE_FORMAT_ETC2_RG11_UNORM:
2038 if (!screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
2039 pipe_target, 0, 0, bind))
2040 goto fallback;
2041 dst_glformat = GL_RG16;
2042 break;
2043 case PIPE_FORMAT_ETC2_RG11_SNORM:
2044 if (!screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
2045 pipe_target, 0, 0, bind))
2046 goto fallback;
2047 dst_glformat = GL_RG16_SNORM;
2048 break;
2049 default:
2050 assert(0);
2051 goto fallback;
2052 }
2053
2054 dst_format = st_choose_format(st, dst_glformat, format, type,
2055 pipe_target, 0, 0, bind, FALSE);
2056
2057 if (dst_format == PIPE_FORMAT_NONE) {
2058 /* unable to get an rgba format!?! */
2059 goto fallback;
2060 }
2061 }
2062
2063 /* create the destination texture of size (width X height X depth) */
2064 memset(&dst_templ, 0, sizeof(dst_templ));
2065 dst_templ.target = pipe_target;
2066 dst_templ.format = dst_format;
2067 dst_templ.bind = bind;
2068 dst_templ.usage = PIPE_USAGE_STAGING;
2069
2070 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
2071 &dst_templ.width0, &dst_templ.height0,
2072 &dst_templ.depth0, &dst_templ.array_size);
2073
2074 dst = screen->resource_create(screen, &dst_templ);
2075 if (!dst) {
2076 goto fallback;
2077 }
2078
2079 /* From now on, we need the gallium representation of dimensions. */
2080 if (gl_target == GL_TEXTURE_1D_ARRAY) {
2081 zoffset = yoffset;
2082 yoffset = 0;
2083 depth = height;
2084 height = 1;
2085 }
2086
2087 assert(texImage->Face == 0 ||
2088 texImage->TexObject->MinLayer == 0 ||
2089 zoffset == 0);
2090
2091 memset(&blit, 0, sizeof(blit));
2092 blit.src.resource = src;
2093 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
2094 blit.src.format = src_format;
2095 blit.dst.resource = dst;
2096 blit.dst.level = 0;
2097 blit.dst.format = dst->format;
2098 blit.src.box.x = xoffset;
2099 blit.dst.box.x = 0;
2100 blit.src.box.y = yoffset;
2101 blit.dst.box.y = 0;
2102 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
2103 blit.dst.box.z = 0;
2104 blit.src.box.width = blit.dst.box.width = width;
2105 blit.src.box.height = blit.dst.box.height = height;
2106 blit.src.box.depth = blit.dst.box.depth = depth;
2107 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
2108 blit.filter = PIPE_TEX_FILTER_NEAREST;
2109 blit.scissor_enable = FALSE;
2110
2111 /* blit/render/decompress */
2112 st->pipe->blit(st->pipe, &blit);
2113
2114 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
2115
2116 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
2117 0, 0, 0, width, height, depth, &tex_xfer);
2118 if (!map) {
2119 goto end;
2120 }
2121
2122 mesa_format = st_pipe_format_to_mesa_format(dst_format);
2123 dims = _mesa_get_texture_dimensions(gl_target);
2124
2125 /* copy/pack data into user buffer */
2126 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
2127 ctx->Pack.SwapBytes, NULL)) {
2128 /* memcpy */
2129 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
2130 GLuint row, slice;
2131
2132 for (slice = 0; slice < depth; slice++) {
2133 ubyte *slice_map = map;
2134
2135 for (row = 0; row < height; row++) {
2136 void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
2137 width, height, format, type,
2138 slice, row, 0);
2139
2140 memcpy(dest, slice_map, bytesPerRow);
2141
2142 slice_map += tex_xfer->stride;
2143 }
2144
2145 map += tex_xfer->layer_stride;
2146 }
2147 }
2148 else {
2149 /* format translation via floats */
2150 GLuint slice;
2151 GLfloat *rgba;
2152 uint32_t dstMesaFormat;
2153 int dstStride, srcStride;
2154
2155 assert(util_format_is_compressed(src->format));
2156
2157 rgba = malloc(width * height * 4 * sizeof(GLfloat));
2158 if (!rgba) {
2159 goto end;
2160 }
2161
2162 if (ST_DEBUG & DEBUG_FALLBACK)
2163 debug_printf("%s: fallback format translation\n", __func__);
2164
2165 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
2166 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
2167 srcStride = 4 * width * sizeof(GLfloat);
2168 for (slice = 0; slice < depth; slice++) {
2169 void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
2170 width, height, format, type,
2171 slice, 0, 0);
2172
2173 /* get float[4] rgba row from surface */
2174 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, height,
2175 dst_format, rgba);
2176
2177 _mesa_format_convert(dest, dstMesaFormat, dstStride,
2178 rgba, RGBA32_FLOAT, srcStride,
2179 width, height, NULL);
2180
2181 /* Handle byte swapping if required */
2182 if (ctx->Pack.SwapBytes) {
2183 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
2184 width, height, dest, dest);
2185 }
2186
2187 map += tex_xfer->layer_stride;
2188 }
2189
2190 free(rgba);
2191 }
2192 done = TRUE;
2193
2194 end:
2195 if (map)
2196 pipe_transfer_unmap(pipe, tex_xfer);
2197
2198 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
2199 pipe_resource_reference(&dst, NULL);
2200
2201 fallback:
2202 if (!done) {
2203 _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
2204 width, height, depth,
2205 format, type, pixels, texImage);
2206 }
2207 }
2208
2209
2210 /**
2211 * Do a CopyTexSubImage operation using a read transfer from the source,
2212 * a write transfer to the destination and get_tile()/put_tile() to access
2213 * the pixels/texels.
2214 *
2215 * Note: srcY=0=TOP of renderbuffer
2216 */
2217 static void
2218 fallback_copy_texsubimage(struct gl_context *ctx,
2219 struct st_renderbuffer *strb,
2220 struct st_texture_image *stImage,
2221 GLenum baseFormat,
2222 GLint destX, GLint destY, GLint slice,
2223 GLint srcX, GLint srcY,
2224 GLsizei width, GLsizei height)
2225 {
2226 struct st_context *st = st_context(ctx);
2227 struct pipe_context *pipe = st->pipe;
2228 struct pipe_transfer *src_trans;
2229 GLubyte *texDest;
2230 enum pipe_transfer_usage transfer_usage;
2231 void *map;
2232 unsigned dst_width = width;
2233 unsigned dst_height = height;
2234 unsigned dst_depth = 1;
2235 struct pipe_transfer *transfer;
2236
2237 if (ST_DEBUG & DEBUG_FALLBACK)
2238 debug_printf("%s: fallback processing\n", __func__);
2239
2240 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2241 srcY = strb->Base.Height - srcY - height;
2242 }
2243
2244 map = pipe_transfer_map(pipe,
2245 strb->texture,
2246 strb->surface->u.tex.level,
2247 strb->surface->u.tex.first_layer,
2248 PIPE_TRANSFER_READ,
2249 srcX, srcY,
2250 width, height, &src_trans);
2251
2252 if ((baseFormat == GL_DEPTH_COMPONENT ||
2253 baseFormat == GL_DEPTH_STENCIL) &&
2254 util_format_is_depth_and_stencil(stImage->pt->format))
2255 transfer_usage = PIPE_TRANSFER_READ_WRITE;
2256 else
2257 transfer_usage = PIPE_TRANSFER_WRITE;
2258
2259 texDest = st_texture_image_map(st, stImage, transfer_usage,
2260 destX, destY, slice,
2261 dst_width, dst_height, dst_depth,
2262 &transfer);
2263
2264 if (baseFormat == GL_DEPTH_COMPONENT ||
2265 baseFormat == GL_DEPTH_STENCIL) {
2266 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
2267 ctx->Pixel.DepthBias != 0.0F);
2268 GLint row, yStep;
2269 uint *data;
2270
2271 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2272 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2273 srcY = height - 1;
2274 yStep = -1;
2275 }
2276 else {
2277 srcY = 0;
2278 yStep = 1;
2279 }
2280
2281 data = malloc(width * sizeof(uint));
2282
2283 if (data) {
2284 /* To avoid a large temp memory allocation, do copy row by row */
2285 for (row = 0; row < height; row++, srcY += yStep) {
2286 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
2287 if (scaleOrBias) {
2288 _mesa_scale_and_bias_depth_uint(ctx, width, data);
2289 }
2290
2291 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2292 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
2293 0, 0, width, 1, data);
2294 }
2295 else {
2296 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
2297 }
2298 }
2299 }
2300 else {
2301 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2302 }
2303
2304 free(data);
2305 }
2306 else {
2307 /* RGBA format */
2308 GLfloat *tempSrc =
2309 malloc(width * height * 4 * sizeof(GLfloat));
2310
2311 if (tempSrc && texDest) {
2312 const GLint dims = 2;
2313 GLint dstRowStride;
2314 struct gl_texture_image *texImage = &stImage->base;
2315 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
2316
2317 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2318 unpack.Invert = GL_TRUE;
2319 }
2320
2321 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2322 dstRowStride = transfer->layer_stride;
2323 }
2324 else {
2325 dstRowStride = transfer->stride;
2326 }
2327
2328 /* get float/RGBA image from framebuffer */
2329 /* XXX this usually involves a lot of int/float conversion.
2330 * try to avoid that someday.
2331 */
2332 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
2333 util_format_linear(strb->texture->format),
2334 tempSrc);
2335
2336 /* Store into texture memory.
2337 * Note that this does some special things such as pixel transfer
2338 * ops and format conversion. In particular, if the dest tex format
2339 * is actually RGBA but the user created the texture as GL_RGB we
2340 * need to fill-in/override the alpha channel with 1.0.
2341 */
2342 _mesa_texstore(ctx, dims,
2343 texImage->_BaseFormat,
2344 texImage->TexFormat,
2345 dstRowStride,
2346 &texDest,
2347 width, height, 1,
2348 GL_RGBA, GL_FLOAT, tempSrc, /* src */
2349 &unpack);
2350 }
2351 else {
2352 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
2353 }
2354
2355 free(tempSrc);
2356 }
2357
2358 st_texture_image_unmap(st, stImage, slice);
2359 pipe->transfer_unmap(pipe, src_trans);
2360 }
2361
2362 static bool
2363 st_can_copyteximage_using_blit(const struct gl_texture_image *texImage,
2364 const struct gl_renderbuffer *rb)
2365 {
2366 GLenum tex_baseformat = _mesa_get_format_base_format(texImage->TexFormat);
2367
2368 /* We don't blit to a teximage where the GL base format doesn't match the
2369 * texture's chosen format, except in the case of a GL_RGB texture
2370 * represented with GL_RGBA (where the alpha channel is just being
2371 * dropped).
2372 */
2373 if (texImage->_BaseFormat != tex_baseformat &&
2374 ((texImage->_BaseFormat != GL_RGB || tex_baseformat != GL_RGBA))) {
2375 return false;
2376 }
2377
2378 /* We can't blit from a RB where the GL base format doesn't match the RB's
2379 * chosen format (for example, GL RGB or ALPHA with rb->Format of an RGBA
2380 * type, because the other channels will be undefined).
2381 */
2382 if (rb->_BaseFormat != _mesa_get_format_base_format(rb->Format))
2383 return false;
2384
2385 return true;
2386 }
2387
2388 /**
2389 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2390 * Note that the region to copy has already been clipped so we know we
2391 * won't read from outside the source renderbuffer's bounds.
2392 *
2393 * Note: srcY=0=Bottom of renderbuffer (GL convention)
2394 */
2395 static void
2396 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2397 struct gl_texture_image *texImage,
2398 GLint destX, GLint destY, GLint slice,
2399 struct gl_renderbuffer *rb,
2400 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
2401 {
2402 struct st_texture_image *stImage = st_texture_image(texImage);
2403 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2404 struct st_renderbuffer *strb = st_renderbuffer(rb);
2405 struct st_context *st = st_context(ctx);
2406 struct pipe_context *pipe = st->pipe;
2407 struct pipe_screen *screen = pipe->screen;
2408 struct pipe_blit_info blit;
2409 enum pipe_format dst_format;
2410 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
2411 unsigned bind;
2412 GLint srcY0, srcY1;
2413
2414 st_flush_bitmap_cache(st);
2415 st_invalidate_readpix_cache(st);
2416
2417 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2418 !_mesa_is_format_astc_2d(texImage->TexFormat) &&
2419 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2420
2421 if (!strb || !strb->surface || !stImage->pt) {
2422 debug_printf("%s: null strb or stImage\n", __func__);
2423 return;
2424 }
2425
2426 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
2427 texImage->TexFormat)) {
2428 goto fallback;
2429 }
2430
2431 if (!st_can_copyteximage_using_blit(texImage, rb)) {
2432 goto fallback;
2433 }
2434
2435 /* Choose the destination format to match the TexImage behavior. */
2436 dst_format = util_format_linear(stImage->pt->format);
2437 dst_format = util_format_luminance_to_red(dst_format);
2438 dst_format = util_format_intensity_to_red(dst_format);
2439
2440 /* See if the destination format is supported. */
2441 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
2442 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
2443 bind = PIPE_BIND_DEPTH_STENCIL;
2444 }
2445 else {
2446 bind = PIPE_BIND_RENDER_TARGET;
2447 }
2448
2449 if (!dst_format ||
2450 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
2451 stImage->pt->nr_samples,
2452 stImage->pt->nr_storage_samples, bind)) {
2453 goto fallback;
2454 }
2455
2456 /* Y flipping for the main framebuffer. */
2457 if (do_flip) {
2458 srcY1 = strb->Base.Height - srcY - height;
2459 srcY0 = srcY1 + height;
2460 }
2461 else {
2462 srcY0 = srcY;
2463 srcY1 = srcY0 + height;
2464 }
2465
2466 /* Blit the texture.
2467 * This supports flipping, format conversions, and downsampling.
2468 */
2469 memset(&blit, 0, sizeof(blit));
2470 blit.src.resource = strb->texture;
2471 blit.src.format = util_format_linear(strb->surface->format);
2472 blit.src.level = strb->surface->u.tex.level;
2473 blit.src.box.x = srcX;
2474 blit.src.box.y = srcY0;
2475 blit.src.box.z = strb->surface->u.tex.first_layer;
2476 blit.src.box.width = width;
2477 blit.src.box.height = srcY1 - srcY0;
2478 blit.src.box.depth = 1;
2479 blit.dst.resource = stImage->pt;
2480 blit.dst.format = dst_format;
2481 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
2482 blit.dst.box.x = destX;
2483 blit.dst.box.y = destY;
2484 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
2485 blit.dst.box.width = width;
2486 blit.dst.box.height = height;
2487 blit.dst.box.depth = 1;
2488 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
2489 blit.filter = PIPE_TEX_FILTER_NEAREST;
2490 pipe->blit(pipe, &blit);
2491 return;
2492
2493 fallback:
2494 /* software fallback */
2495 fallback_copy_texsubimage(ctx,
2496 strb, stImage, texImage->_BaseFormat,
2497 destX, destY, slice,
2498 srcX, srcY, width, height);
2499 }
2500
2501
2502 /**
2503 * Copy image data from stImage into the texture object 'stObj' at level
2504 * 'dstLevel'.
2505 */
2506 static void
2507 copy_image_data_to_texture(struct st_context *st,
2508 struct st_texture_object *stObj,
2509 GLuint dstLevel,
2510 struct st_texture_image *stImage)
2511 {
2512 /* debug checks */
2513 {
2514 const struct gl_texture_image MAYBE_UNUSED *dstImage =
2515 stObj->base.Image[stImage->base.Face][dstLevel];
2516 assert(dstImage);
2517 assert(dstImage->Width == stImage->base.Width);
2518 assert(dstImage->Height == stImage->base.Height);
2519 assert(dstImage->Depth == stImage->base.Depth);
2520 }
2521
2522 if (stImage->pt) {
2523 /* Copy potentially with the blitter:
2524 */
2525 GLuint src_level;
2526 if (stImage->pt->last_level == 0)
2527 src_level = 0;
2528 else
2529 src_level = stImage->base.Level;
2530
2531 assert(src_level <= stImage->pt->last_level);
2532 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
2533 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
2534 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
2535 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
2536 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
2537 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
2538
2539 st_texture_image_copy(st->pipe,
2540 stObj->pt, dstLevel, /* dest texture, level */
2541 stImage->pt, src_level, /* src texture, level */
2542 stImage->base.Face);
2543
2544 pipe_resource_reference(&stImage->pt, NULL);
2545 }
2546 pipe_resource_reference(&stImage->pt, stObj->pt);
2547 }
2548
2549
2550 /**
2551 * Called during state validation. When this function is finished,
2552 * the texture object should be ready for rendering.
2553 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2554 */
2555 GLboolean
2556 st_finalize_texture(struct gl_context *ctx,
2557 struct pipe_context *pipe,
2558 struct gl_texture_object *tObj,
2559 GLuint cubeMapFace)
2560 {
2561 struct st_context *st = st_context(ctx);
2562 struct st_texture_object *stObj = st_texture_object(tObj);
2563 const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
2564 GLuint face;
2565 const struct st_texture_image *firstImage;
2566 enum pipe_format firstImageFormat;
2567 unsigned ptWidth;
2568 uint16_t ptHeight, ptDepth, ptLayers, ptNumSamples;
2569
2570 if (tObj->Immutable)
2571 return GL_TRUE;
2572
2573 if (tObj->_MipmapComplete)
2574 stObj->lastLevel = stObj->base._MaxLevel;
2575 else if (tObj->_BaseComplete)
2576 stObj->lastLevel = stObj->base.BaseLevel;
2577
2578 /* Skip the loop over images in the common case of no images having
2579 * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
2580 * haven't looked at, then we do need to look at those new images.
2581 */
2582 if (!stObj->needs_validation &&
2583 stObj->base.BaseLevel >= stObj->validated_first_level &&
2584 stObj->lastLevel <= stObj->validated_last_level) {
2585 return GL_TRUE;
2586 }
2587
2588 /* If this texture comes from a window system, there is nothing else to do. */
2589 if (stObj->surface_based) {
2590 return GL_TRUE;
2591 }
2592
2593 firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]);
2594 assert(firstImage);
2595
2596 /* If both firstImage and stObj point to a texture which can contain
2597 * all active images, favour firstImage. Note that because of the
2598 * completeness requirement, we know that the image dimensions
2599 * will match.
2600 */
2601 if (firstImage->pt &&
2602 firstImage->pt != stObj->pt &&
2603 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
2604 pipe_resource_reference(&stObj->pt, firstImage->pt);
2605 st_texture_release_all_sampler_views(st, stObj);
2606 }
2607
2608 /* Find gallium format for the Mesa texture */
2609 firstImageFormat =
2610 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
2611
2612 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
2613 {
2614 unsigned width;
2615 uint16_t height, depth;
2616
2617 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
2618 firstImage->base.Width2,
2619 firstImage->base.Height2,
2620 firstImage->base.Depth2,
2621 &width, &height, &depth, &ptLayers);
2622
2623 /* If we previously allocated a pipe texture and its sizes are
2624 * compatible, use them.
2625 */
2626 if (stObj->pt &&
2627 u_minify(stObj->pt->width0, firstImage->base.Level) == width &&
2628 u_minify(stObj->pt->height0, firstImage->base.Level) == height &&
2629 u_minify(stObj->pt->depth0, firstImage->base.Level) == depth) {
2630 ptWidth = stObj->pt->width0;
2631 ptHeight = stObj->pt->height0;
2632 ptDepth = stObj->pt->depth0;
2633 } else {
2634 /* Otherwise, compute a new level=0 size that is compatible with the
2635 * base level image.
2636 */
2637 ptWidth = width > 1 ? width << firstImage->base.Level : 1;
2638 ptHeight = height > 1 ? height << firstImage->base.Level : 1;
2639 ptDepth = depth > 1 ? depth << firstImage->base.Level : 1;
2640
2641 /* If the base level image is 1x1x1, we still need to ensure that the
2642 * resulting pipe texture ends up with the required number of levels
2643 * in total.
2644 */
2645 if (ptWidth == 1 && ptHeight == 1 && ptDepth == 1) {
2646 ptWidth <<= firstImage->base.Level;
2647
2648 if (stObj->base.Target == GL_TEXTURE_CUBE_MAP ||
2649 stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY)
2650 ptHeight = ptWidth;
2651 }
2652
2653 /* At this point, the texture may be incomplete (mismatched cube
2654 * face sizes, for example). If that's the case, give up, but
2655 * don't return GL_FALSE as that would raise an incorrect
2656 * GL_OUT_OF_MEMORY error. See Piglit fbo-incomplete-texture-03 test.
2657 */
2658 if (!stObj->base._BaseComplete) {
2659 _mesa_test_texobj_completeness(ctx, &stObj->base);
2660 if (!stObj->base._BaseComplete) {
2661 return TRUE;
2662 }
2663 }
2664 }
2665
2666 ptNumSamples = firstImage->base.NumSamples;
2667 }
2668
2669 /* If we already have a gallium texture, check that it matches the texture
2670 * object's format, target, size, num_levels, etc.
2671 */
2672 if (stObj->pt) {
2673 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
2674 stObj->pt->format != firstImageFormat ||
2675 stObj->pt->last_level < stObj->lastLevel ||
2676 stObj->pt->width0 != ptWidth ||
2677 stObj->pt->height0 != ptHeight ||
2678 stObj->pt->depth0 != ptDepth ||
2679 stObj->pt->nr_samples != ptNumSamples ||
2680 stObj->pt->array_size != ptLayers)
2681 {
2682 /* The gallium texture does not match the Mesa texture so delete the
2683 * gallium texture now. We'll make a new one below.
2684 */
2685 pipe_resource_reference(&stObj->pt, NULL);
2686 st_texture_release_all_sampler_views(st, stObj);
2687 st->dirty |= ST_NEW_FRAMEBUFFER;
2688 }
2689 }
2690
2691 /* May need to create a new gallium texture:
2692 */
2693 if (!stObj->pt) {
2694 GLuint bindings = default_bindings(st, firstImageFormat);
2695
2696 stObj->pt = st_texture_create(st,
2697 gl_target_to_pipe(stObj->base.Target),
2698 firstImageFormat,
2699 stObj->lastLevel,
2700 ptWidth,
2701 ptHeight,
2702 ptDepth,
2703 ptLayers, ptNumSamples,
2704 bindings);
2705
2706 if (!stObj->pt) {
2707 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
2708 return GL_FALSE;
2709 }
2710 }
2711
2712 /* Pull in any images not in the object's texture:
2713 */
2714 for (face = 0; face < nr_faces; face++) {
2715 GLuint level;
2716 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
2717 struct st_texture_image *stImage =
2718 st_texture_image(stObj->base.Image[face][level]);
2719
2720 /* Need to import images in main memory or held in other textures.
2721 */
2722 if (stImage && stObj->pt != stImage->pt) {
2723 GLuint height;
2724 GLuint depth;
2725
2726 if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
2727 height = u_minify(ptHeight, level);
2728 else
2729 height = ptLayers;
2730
2731 if (stObj->base.Target == GL_TEXTURE_3D)
2732 depth = u_minify(ptDepth, level);
2733 else if (stObj->base.Target == GL_TEXTURE_CUBE_MAP)
2734 depth = 1;
2735 else
2736 depth = ptLayers;
2737
2738 if (level == 0 ||
2739 (stImage->base.Width == u_minify(ptWidth, level) &&
2740 stImage->base.Height == height &&
2741 stImage->base.Depth == depth)) {
2742 /* src image fits expected dest mipmap level size */
2743 copy_image_data_to_texture(st, stObj, level, stImage);
2744 }
2745 }
2746 }
2747 }
2748
2749 stObj->validated_first_level = stObj->base.BaseLevel;
2750 stObj->validated_last_level = stObj->lastLevel;
2751 stObj->needs_validation = false;
2752
2753 return GL_TRUE;
2754 }
2755
2756 /**
2757 * Allocate a new pipe_resource object
2758 * width0, height0, depth0 are the dimensions of the level 0 image
2759 * (the highest resolution). last_level indicates how many mipmap levels
2760 * to allocate storage for. For non-mipmapped textures, this will be zero.
2761 */
2762 static struct pipe_resource *
2763 st_texture_create_from_memory(struct st_context *st,
2764 struct st_memory_object *memObj,
2765 GLuint64 offset,
2766 enum pipe_texture_target target,
2767 enum pipe_format format,
2768 GLuint last_level,
2769 GLuint width0,
2770 GLuint height0,
2771 GLuint depth0,
2772 GLuint layers,
2773 GLuint nr_samples,
2774 GLuint bind )
2775 {
2776 struct pipe_resource pt, *newtex;
2777 struct pipe_screen *screen = st->pipe->screen;
2778
2779 assert(target < PIPE_MAX_TEXTURE_TYPES);
2780 assert(width0 > 0);
2781 assert(height0 > 0);
2782 assert(depth0 > 0);
2783 if (target == PIPE_TEXTURE_CUBE)
2784 assert(layers == 6);
2785
2786 DBG("%s target %d format %s last_level %d\n", __func__,
2787 (int) target, util_format_name(format), last_level);
2788
2789 assert(format);
2790 assert(screen->is_format_supported(screen, format, target, 0, 0,
2791 PIPE_BIND_SAMPLER_VIEW));
2792
2793 memset(&pt, 0, sizeof(pt));
2794 pt.target = target;
2795 pt.format = format;
2796 pt.last_level = last_level;
2797 pt.width0 = width0;
2798 pt.height0 = height0;
2799 pt.depth0 = depth0;
2800 pt.array_size = layers;
2801 pt.usage = PIPE_USAGE_DEFAULT;
2802 pt.bind = bind;
2803 /* only set this for OpenGL textures, not renderbuffers */
2804 pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
2805 pt.nr_samples = nr_samples;
2806 pt.nr_storage_samples = nr_samples;
2807
2808 newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset);
2809
2810 assert(!newtex || pipe_is_referenced(&newtex->reference));
2811
2812 return newtex;
2813 }
2814
2815 /**
2816 * Allocate texture memory for a whole mipmap stack.
2817 * Note: for multisample textures if the requested sample count is not
2818 * supported, we search for the next higher supported sample count.
2819 */
2820 static GLboolean
2821 st_texture_storage(struct gl_context *ctx,
2822 struct gl_texture_object *texObj,
2823 GLsizei levels, GLsizei width,
2824 GLsizei height, GLsizei depth,
2825 struct gl_memory_object *memObj,
2826 GLuint64 offset)
2827 {
2828 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
2829 struct gl_texture_image *texImage = texObj->Image[0][0];
2830 struct st_context *st = st_context(ctx);
2831 struct st_texture_object *stObj = st_texture_object(texObj);
2832 struct st_memory_object *smObj = st_memory_object(memObj);
2833 struct pipe_screen *screen = st->pipe->screen;
2834 unsigned ptWidth, bindings;
2835 uint16_t ptHeight, ptDepth, ptLayers;
2836 enum pipe_format fmt;
2837 GLint level;
2838 GLuint num_samples = texImage->NumSamples;
2839
2840 assert(levels > 0);
2841
2842 stObj->lastLevel = levels - 1;
2843
2844 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
2845
2846 bindings = default_bindings(st, fmt);
2847
2848 if (num_samples > 0) {
2849 /* Find msaa sample count which is actually supported. For example,
2850 * if the user requests 1x but only 4x or 8x msaa is supported, we'll
2851 * choose 4x here.
2852 */
2853 enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target);
2854 boolean found = FALSE;
2855
2856 if (ctx->Const.MaxSamples > 1 && num_samples == 1) {
2857 /* don't try num_samples = 1 with drivers that support real msaa */
2858 num_samples = 2;
2859 }
2860
2861 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
2862 if (screen->is_format_supported(screen, fmt, ptarget,
2863 num_samples, num_samples,
2864 PIPE_BIND_SAMPLER_VIEW)) {
2865 /* Update the sample count in gl_texture_image as well. */
2866 texImage->NumSamples = num_samples;
2867 found = TRUE;
2868 break;
2869 }
2870 }
2871
2872 if (!found) {
2873 return GL_FALSE;
2874 }
2875 }
2876
2877 st_gl_texture_dims_to_pipe_dims(texObj->Target,
2878 width, height, depth,
2879 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
2880
2881 if (smObj) {
2882 stObj->pt = st_texture_create_from_memory(st,
2883 smObj,
2884 offset,
2885 gl_target_to_pipe(texObj->Target),
2886 fmt,
2887 levels - 1,
2888 ptWidth,
2889 ptHeight,
2890 ptDepth,
2891 ptLayers, num_samples,
2892 bindings);
2893 }
2894 else {
2895 stObj->pt = st_texture_create(st,
2896 gl_target_to_pipe(texObj->Target),
2897 fmt,
2898 levels - 1,
2899 ptWidth,
2900 ptHeight,
2901 ptDepth,
2902 ptLayers, num_samples,
2903 bindings);
2904 }
2905
2906 if (!stObj->pt)
2907 return GL_FALSE;
2908
2909 /* Set image resource pointers */
2910 for (level = 0; level < levels; level++) {
2911 GLuint face;
2912 for (face = 0; face < numFaces; face++) {
2913 struct st_texture_image *stImage =
2914 st_texture_image(texObj->Image[face][level]);
2915 pipe_resource_reference(&stImage->pt, stObj->pt);
2916
2917 compressed_tex_fallback_allocate(st, stImage);
2918 }
2919 }
2920
2921 /* The texture is in a validated state, so no need to check later. */
2922 stObj->needs_validation = false;
2923 stObj->validated_first_level = 0;
2924 stObj->validated_last_level = levels - 1;
2925
2926 return GL_TRUE;
2927 }
2928
2929 /**
2930 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
2931 * for a whole mipmap stack.
2932 */
2933 static GLboolean
2934 st_AllocTextureStorage(struct gl_context *ctx,
2935 struct gl_texture_object *texObj,
2936 GLsizei levels, GLsizei width,
2937 GLsizei height, GLsizei depth)
2938 {
2939 return st_texture_storage(ctx, texObj, levels,
2940 width, height, depth,
2941 NULL, 0);
2942 }
2943
2944
2945 static GLboolean
2946 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
2947 GLuint numLevels, GLint level,
2948 mesa_format format, GLuint numSamples,
2949 GLint width, GLint height, GLint depth)
2950 {
2951 struct st_context *st = st_context(ctx);
2952 struct pipe_context *pipe = st->pipe;
2953
2954 if (width == 0 || height == 0 || depth == 0) {
2955 /* zero-sized images are legal, and always fit! */
2956 return GL_TRUE;
2957 }
2958
2959 if (pipe->screen->can_create_resource) {
2960 /* Ask the gallium driver if the texture is too large */
2961 struct gl_texture_object *texObj =
2962 _mesa_get_current_tex_object(ctx, target);
2963 struct pipe_resource pt;
2964
2965 /* Setup the pipe_resource object
2966 */
2967 memset(&pt, 0, sizeof(pt));
2968
2969 pt.target = gl_target_to_pipe(target);
2970 pt.format = st_mesa_format_to_pipe_format(st, format);
2971 pt.nr_samples = numSamples;
2972 pt.nr_storage_samples = numSamples;
2973
2974 st_gl_texture_dims_to_pipe_dims(target,
2975 width, height, depth,
2976 &pt.width0, &pt.height0,
2977 &pt.depth0, &pt.array_size);
2978
2979 if (numLevels > 0) {
2980 /* For immutable textures we know the final number of mip levels */
2981 pt.last_level = numLevels - 1;
2982 }
2983 else if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
2984 texObj->Sampler.MinFilter == GL_NEAREST)) {
2985 /* assume just one mipmap level */
2986 pt.last_level = 0;
2987 }
2988 else {
2989 /* assume a full set of mipmaps */
2990 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
2991 }
2992
2993 return pipe->screen->can_create_resource(pipe->screen, &pt);
2994 }
2995 else {
2996 /* Use core Mesa fallback */
2997 return _mesa_test_proxy_teximage(ctx, target, numLevels, level, format,
2998 numSamples, width, height, depth);
2999 }
3000 }
3001
3002 static GLboolean
3003 st_TextureView(struct gl_context *ctx,
3004 struct gl_texture_object *texObj,
3005 struct gl_texture_object *origTexObj)
3006 {
3007 struct st_context *st = st_context(ctx);
3008 struct st_texture_object *orig = st_texture_object(origTexObj);
3009 struct st_texture_object *tex = st_texture_object(texObj);
3010 struct gl_texture_image *image = texObj->Image[0][0];
3011
3012 const int numFaces = _mesa_num_tex_faces(texObj->Target);
3013 const int numLevels = texObj->NumLevels;
3014
3015 int face;
3016 int level;
3017
3018 pipe_resource_reference(&tex->pt, orig->pt);
3019
3020 /* Set image resource pointers */
3021 for (level = 0; level < numLevels; level++) {
3022 for (face = 0; face < numFaces; face++) {
3023 struct st_texture_image *stImage =
3024 st_texture_image(texObj->Image[face][level]);
3025 pipe_resource_reference(&stImage->pt, tex->pt);
3026 }
3027 }
3028
3029 tex->surface_based = GL_TRUE;
3030 tex->surface_format =
3031 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
3032
3033 tex->lastLevel = numLevels - 1;
3034
3035 /* free texture sampler views. They need to be recreated when we
3036 * change the texture view parameters.
3037 */
3038 st_texture_release_all_sampler_views(st, tex);
3039
3040 /* The texture is in a validated state, so no need to check later. */
3041 tex->needs_validation = false;
3042 tex->validated_first_level = 0;
3043 tex->validated_last_level = numLevels - 1;
3044
3045 return GL_TRUE;
3046 }
3047
3048
3049 /**
3050 * Find the mipmap level in 'pt' which matches the level described by
3051 * 'texImage'.
3052 */
3053 static unsigned
3054 find_mipmap_level(const struct gl_texture_image *texImage,
3055 const struct pipe_resource *pt)
3056 {
3057 const GLenum target = texImage->TexObject->Target;
3058 GLint texWidth = texImage->Width;
3059 GLint texHeight = texImage->Height;
3060 GLint texDepth = texImage->Depth;
3061 unsigned level, w;
3062 uint16_t h, d, layers;
3063
3064 st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth,
3065 &w, &h, &d, &layers);
3066
3067 for (level = 0; level <= pt->last_level; level++) {
3068 if (u_minify(pt->width0, level) == w &&
3069 u_minify(pt->height0, level) == h &&
3070 u_minify(pt->depth0, level) == d) {
3071 return level;
3072 }
3073 }
3074
3075 /* If we get here, there must be some sort of inconsistency between
3076 * the Mesa texture object/images and the gallium resource.
3077 */
3078 debug_printf("Inconsistent textures in find_mipmap_level()\n");
3079
3080 return texImage->Level;
3081 }
3082
3083
3084 static void
3085 st_ClearTexSubImage(struct gl_context *ctx,
3086 struct gl_texture_image *texImage,
3087 GLint xoffset, GLint yoffset, GLint zoffset,
3088 GLsizei width, GLsizei height, GLsizei depth,
3089 const void *clearValue)
3090 {
3091 static const char zeros[16] = {0};
3092 struct gl_texture_object *texObj = texImage->TexObject;
3093 struct st_texture_image *stImage = st_texture_image(texImage);
3094 struct pipe_resource *pt = stImage->pt;
3095 struct st_context *st = st_context(ctx);
3096 struct pipe_context *pipe = st->pipe;
3097 unsigned level;
3098 struct pipe_box box;
3099
3100 if (!pt)
3101 return;
3102
3103 st_flush_bitmap_cache(st);
3104 st_invalidate_readpix_cache(st);
3105
3106 u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
3107 width, height, depth, &box);
3108 if (texObj->Immutable) {
3109 /* The texture object has to be consistent (no "loose", per-image
3110 * gallium resources). If this texture is a view into another
3111 * texture, we have to apply the MinLevel/Layer offsets. If this is
3112 * not a texture view, the offsets will be zero.
3113 */
3114 assert(stImage->pt == st_texture_object(texObj)->pt);
3115 level = texImage->Level + texObj->MinLevel;
3116 box.z += texObj->MinLayer;
3117 }
3118 else {
3119 /* Texture level sizes may be inconsistent. We my have "loose",
3120 * per-image gallium resources. The texImage->Level may not match
3121 * the gallium resource texture level.
3122 */
3123 level = find_mipmap_level(texImage, pt);
3124 }
3125
3126 assert(level <= pt->last_level);
3127
3128 pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
3129 }
3130
3131
3132 /**
3133 * Called via the glTexParam*() function, but only when some texture object
3134 * state has actually changed.
3135 */
3136 static void
3137 st_TexParameter(struct gl_context *ctx,
3138 struct gl_texture_object *texObj, GLenum pname)
3139 {
3140 struct st_context *st = st_context(ctx);
3141 struct st_texture_object *stObj = st_texture_object(texObj);
3142
3143 switch (pname) {
3144 case GL_TEXTURE_BASE_LEVEL:
3145 case GL_TEXTURE_MAX_LEVEL:
3146 case GL_DEPTH_TEXTURE_MODE:
3147 case GL_DEPTH_STENCIL_TEXTURE_MODE:
3148 case GL_TEXTURE_SRGB_DECODE_EXT:
3149 case GL_TEXTURE_SWIZZLE_R:
3150 case GL_TEXTURE_SWIZZLE_G:
3151 case GL_TEXTURE_SWIZZLE_B:
3152 case GL_TEXTURE_SWIZZLE_A:
3153 case GL_TEXTURE_SWIZZLE_RGBA:
3154 case GL_TEXTURE_BUFFER_SIZE:
3155 case GL_TEXTURE_BUFFER_OFFSET:
3156 /* changing any of these texture parameters means we must create
3157 * new sampler views.
3158 */
3159 st_texture_release_all_sampler_views(st, stObj);
3160 break;
3161 default:
3162 ; /* nothing */
3163 }
3164 }
3165
3166 static GLboolean
3167 st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
3168 struct gl_texture_object *texObj,
3169 struct gl_memory_object *memObj,
3170 GLsizei levels, GLsizei width,
3171 GLsizei height, GLsizei depth,
3172 GLuint64 offset)
3173 {
3174 return st_texture_storage(ctx, texObj, levels,
3175 width, height, depth,
3176 memObj, offset);
3177 }
3178
3179 static GLuint64
3180 st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
3181 struct gl_sampler_object *sampObj)
3182 {
3183 struct st_context *st = st_context(ctx);
3184 struct st_texture_object *stObj = st_texture_object(texObj);
3185 struct pipe_context *pipe = st->pipe;
3186 struct pipe_sampler_view *view;
3187 struct pipe_sampler_state sampler = {0};
3188
3189 if (texObj->Target != GL_TEXTURE_BUFFER) {
3190 if (!st_finalize_texture(ctx, pipe, texObj, 0))
3191 return 0;
3192
3193 st_convert_sampler(st, texObj, sampObj, 0, &sampler);
3194
3195 /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
3196 view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0, true);
3197 } else {
3198 view = st_get_buffer_sampler_view_from_stobj(st, stObj);
3199 }
3200
3201 return pipe->create_texture_handle(pipe, view, &sampler);
3202 }
3203
3204
3205 static void
3206 st_DeleteTextureHandle(struct gl_context *ctx, GLuint64 handle)
3207 {
3208 struct st_context *st = st_context(ctx);
3209 struct pipe_context *pipe = st->pipe;
3210
3211 pipe->delete_texture_handle(pipe, handle);
3212 }
3213
3214
3215 static void
3216 st_MakeTextureHandleResident(struct gl_context *ctx, GLuint64 handle,
3217 bool resident)
3218 {
3219 struct st_context *st = st_context(ctx);
3220 struct pipe_context *pipe = st->pipe;
3221
3222 pipe->make_texture_handle_resident(pipe, handle, resident);
3223 }
3224
3225
3226 static GLuint64
3227 st_NewImageHandle(struct gl_context *ctx, struct gl_image_unit *imgObj)
3228 {
3229 struct st_context *st = st_context(ctx);
3230 struct pipe_context *pipe = st->pipe;
3231 struct pipe_image_view image;
3232
3233 st_convert_image(st, imgObj, &image, GL_READ_WRITE);
3234
3235 return pipe->create_image_handle(pipe, &image);
3236 }
3237
3238
3239 static void
3240 st_DeleteImageHandle(struct gl_context *ctx, GLuint64 handle)
3241 {
3242 struct st_context *st = st_context(ctx);
3243 struct pipe_context *pipe = st->pipe;
3244
3245 pipe->delete_image_handle(pipe, handle);
3246 }
3247
3248
3249 static void
3250 st_MakeImageHandleResident(struct gl_context *ctx, GLuint64 handle,
3251 GLenum access, bool resident)
3252 {
3253 struct st_context *st = st_context(ctx);
3254 struct pipe_context *pipe = st->pipe;
3255
3256 pipe->make_image_handle_resident(pipe, handle, access, resident);
3257 }
3258
3259
3260 void
3261 st_init_texture_functions(struct dd_function_table *functions)
3262 {
3263 functions->ChooseTextureFormat = st_ChooseTextureFormat;
3264 functions->QueryInternalFormat = st_QueryInternalFormat;
3265 functions->TexImage = st_TexImage;
3266 functions->TexSubImage = st_TexSubImage;
3267 functions->CompressedTexSubImage = st_CompressedTexSubImage;
3268 functions->CopyTexSubImage = st_CopyTexSubImage;
3269 functions->GenerateMipmap = st_generate_mipmap;
3270
3271 functions->GetTexSubImage = st_GetTexSubImage;
3272
3273 /* compressed texture functions */
3274 functions->CompressedTexImage = st_CompressedTexImage;
3275
3276 functions->NewTextureObject = st_NewTextureObject;
3277 functions->NewTextureImage = st_NewTextureImage;
3278 functions->DeleteTextureImage = st_DeleteTextureImage;
3279 functions->DeleteTexture = st_DeleteTextureObject;
3280 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
3281 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
3282 functions->MapTextureImage = st_MapTextureImage;
3283 functions->UnmapTextureImage = st_UnmapTextureImage;
3284
3285 /* XXX Temporary until we can query pipe's texture sizes */
3286 functions->TestProxyTexImage = st_TestProxyTexImage;
3287
3288 functions->AllocTextureStorage = st_AllocTextureStorage;
3289 functions->TextureView = st_TextureView;
3290 functions->ClearTexSubImage = st_ClearTexSubImage;
3291
3292 functions->TexParameter = st_TexParameter;
3293
3294 /* bindless functions */
3295 functions->NewTextureHandle = st_NewTextureHandle;
3296 functions->DeleteTextureHandle = st_DeleteTextureHandle;
3297 functions->MakeTextureHandleResident = st_MakeTextureHandleResident;
3298 functions->NewImageHandle = st_NewImageHandle;
3299 functions->DeleteImageHandle = st_DeleteImageHandle;
3300 functions->MakeImageHandleResident = st_MakeImageHandleResident;
3301
3302 /* external object functions */
3303 functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject;
3304 }