s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "program/prog_cache.h"
37 #include "vbo/vbo.h"
38 #include "glapi/glapi.h"
39 #include "st_context.h"
40 #include "st_debug.h"
41 #include "st_cb_bitmap.h"
42 #include "st_cb_blit.h"
43 #include "st_cb_bufferobjects.h"
44 #include "st_cb_clear.h"
45 #include "st_cb_condrender.h"
46 #include "st_cb_drawpixels.h"
47 #include "st_cb_rasterpos.h"
48 #include "st_cb_drawtex.h"
49 #include "st_cb_eglimage.h"
50 #include "st_cb_fbo.h"
51 #include "st_cb_feedback.h"
52 #include "st_cb_msaa.h"
53 #include "st_cb_program.h"
54 #include "st_cb_queryobj.h"
55 #include "st_cb_readpixels.h"
56 #include "st_cb_texture.h"
57 #include "st_cb_xformfb.h"
58 #include "st_cb_flush.h"
59 #include "st_cb_syncobj.h"
60 #include "st_cb_strings.h"
61 #include "st_cb_texturebarrier.h"
62 #include "st_cb_viewport.h"
63 #include "st_atom.h"
64 #include "st_draw.h"
65 #include "st_extensions.h"
66 #include "st_gen_mipmap.h"
67 #include "st_program.h"
68 #include "st_vdpau.h"
69 #include "pipe/p_context.h"
70 #include "util/u_inlines.h"
71 #include "util/u_upload_mgr.h"
72 #include "cso_cache/cso_context.h"
73
74
75 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
76
77
78 /**
79 * Called via ctx->Driver.UpdateState()
80 */
81 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
82 {
83 struct st_context *st = st_context(ctx);
84
85 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
86 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
87 new_state &= ~_NEW_FRAG_CLAMP;
88 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
89 }
90
91 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
92 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
93 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
94 }
95
96 st->dirty.mesa |= new_state;
97 st->dirty.st |= ST_NEW_MESA;
98
99 /* This is the only core Mesa module we depend upon.
100 * No longer use swrast, swsetup, tnl.
101 */
102 _vbo_InvalidateState(ctx, new_state);
103 }
104
105 static struct st_context *
106 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
107 const struct st_config_options *options)
108 {
109 struct pipe_screen *screen = pipe->screen;
110 uint i;
111 struct st_context *st = ST_CALLOC_STRUCT( st_context );
112
113 st->options = *options;
114
115 ctx->st = st;
116
117 st->ctx = ctx;
118 st->pipe = pipe;
119
120 /* XXX: this is one-off, per-screen init: */
121 st_debug_init();
122
123 /* state tracker needs the VBO module */
124 _vbo_CreateContext(ctx);
125
126 st->dirty.mesa = ~0;
127 st->dirty.st = ~0;
128
129 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
130 * glClear, etc.
131 */
132 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
133
134 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
135 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
136 PIPE_BIND_INDEX_BUFFER);
137 }
138
139 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
140 unsigned alignment =
141 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
142
143 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
144 PIPE_BIND_CONSTANT_BUFFER);
145 }
146
147 st->cso_context = cso_create_context(pipe);
148
149 st_init_atoms( st );
150 st_init_bitmap(st);
151 st_init_clear(st);
152 st_init_draw( st );
153 st_init_generate_mipmap(st);
154
155 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
156 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
157 st->internal_target = PIPE_TEXTURE_2D;
158 else
159 st->internal_target = PIPE_TEXTURE_RECT;
160
161 /* Vertex element objects used for drawing rectangles for glBitmap,
162 * glDrawPixels, glClear, etc.
163 */
164 for (i = 0; i < Elements(st->velems_util_draw); i++) {
165 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
166 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
167 st->velems_util_draw[i].instance_divisor = 0;
168 st->velems_util_draw[i].vertex_buffer_index =
169 cso_get_aux_vertex_buffer_slot(st->cso_context);
170 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
171 }
172
173 /* we want all vertex data to be placed in buffer objects */
174 vbo_use_buffer_objects(ctx);
175
176
177 /* make sure that no VBOs are left mapped when we're drawing. */
178 vbo_always_unmap_buffers(ctx);
179
180 /* Need these flags:
181 */
182 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
183
184 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
185
186 st->pixel_xfer.cache = _mesa_new_program_cache();
187
188 st->has_stencil_export =
189 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
190 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
191 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
192 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
193
194 st->needs_texcoord_semantic =
195 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
196 st->apply_texture_swizzle_to_border_color =
197 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
198 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
199 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
200
201 /* GL limits and extensions */
202 st_init_limits(st);
203 st_init_extensions(st);
204
205 _mesa_compute_version(ctx);
206
207 _mesa_initialize_dispatch_tables(ctx);
208 _mesa_initialize_vbo_vtxfmt(ctx);
209
210 return st;
211 }
212
213 static void st_init_driver_flags(struct gl_driver_flags *f)
214 {
215 f->NewArray = ST_NEW_VERTEX_ARRAYS;
216 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
217 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
218 }
219
220 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
221 const struct gl_config *visual,
222 struct st_context *share,
223 const struct st_config_options *options)
224 {
225 struct gl_context *ctx;
226 struct gl_context *shareCtx = share ? share->ctx : NULL;
227 struct dd_function_table funcs;
228
229 memset(&funcs, 0, sizeof(funcs));
230 st_init_driver_functions(&funcs);
231
232 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
233 if (!ctx) {
234 return NULL;
235 }
236
237 st_init_driver_flags(&ctx->DriverFlags);
238
239 /* XXX: need a capability bit in gallium to query if the pipe
240 * driver prefers DP4 or MUL/MAD for vertex transformation.
241 */
242 if (debug_get_option_mesa_mvp_dp4())
243 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE;
244
245 return st_create_context_priv(ctx, pipe, options);
246 }
247
248
249 static void st_destroy_context_priv( struct st_context *st )
250 {
251 uint shader, i;
252
253 st_destroy_atoms( st );
254 st_destroy_draw( st );
255 st_destroy_generate_mipmap(st);
256 st_destroy_clear(st);
257 st_destroy_bitmap(st);
258 st_destroy_drawpix(st);
259 st_destroy_drawtex(st);
260
261 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
262 for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
263 pipe_sampler_view_release(st->pipe,
264 &st->state.sampler_views[shader][i]);
265 }
266 }
267
268 if (st->default_texture) {
269 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
270 st->default_texture = NULL;
271 }
272
273 u_upload_destroy(st->uploader);
274 if (st->indexbuf_uploader) {
275 u_upload_destroy(st->indexbuf_uploader);
276 }
277 if (st->constbuf_uploader) {
278 u_upload_destroy(st->constbuf_uploader);
279 }
280 free( st );
281 }
282
283
284 void st_destroy_context( struct st_context *st )
285 {
286 struct pipe_context *pipe = st->pipe;
287 struct cso_context *cso = st->cso_context;
288 struct gl_context *ctx = st->ctx;
289 GLuint i;
290
291 /* need to unbind and destroy CSO objects before anything else */
292 cso_release_all(st->cso_context);
293
294 st_reference_fragprog(st, &st->fp, NULL);
295 st_reference_vertprog(st, &st->vp, NULL);
296
297 /* release framebuffer surfaces */
298 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
299 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
300 }
301 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
302
303 pipe->set_index_buffer(pipe, NULL);
304
305 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
306 pipe->set_constant_buffer(pipe, i, 0, NULL);
307 }
308
309 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
310
311 _vbo_DestroyContext(st->ctx);
312
313 st_destroy_program_variants(st);
314
315 _mesa_free_context_data(ctx);
316
317 /* This will free the st_context too, so 'st' must not be accessed
318 * afterwards. */
319 st_destroy_context_priv(st);
320 st = NULL;
321
322 cso_destroy_context(cso);
323
324 pipe->destroy( pipe );
325
326 free(ctx);
327 }
328
329
330 void st_init_driver_functions(struct dd_function_table *functions)
331 {
332 _mesa_init_shader_object_functions(functions);
333 _mesa_init_sampler_object_functions(functions);
334
335 functions->Accum = _mesa_accum;
336
337 st_init_blit_functions(functions);
338 st_init_bufferobject_functions(functions);
339 st_init_clear_functions(functions);
340 st_init_bitmap_functions(functions);
341 st_init_drawpixels_functions(functions);
342 st_init_rasterpos_functions(functions);
343
344 st_init_drawtex_functions(functions);
345
346 st_init_eglimage_functions(functions);
347
348 st_init_fbo_functions(functions);
349 st_init_feedback_functions(functions);
350 st_init_msaa_functions(functions);
351 st_init_program_functions(functions);
352 st_init_query_functions(functions);
353 st_init_cond_render_functions(functions);
354 st_init_readpixels_functions(functions);
355 st_init_texture_functions(functions);
356 st_init_texture_barrier_functions(functions);
357 st_init_flush_functions(functions);
358 st_init_string_functions(functions);
359 st_init_viewport_functions(functions);
360
361 st_init_xformfb_functions(functions);
362 st_init_syncobj_functions(functions);
363
364 st_init_vdpau_functions(functions);
365
366 functions->UpdateState = st_invalidate_state;
367 }