Move compiler.h and imports.h/c from src/mesa/main into src/util
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
39 #include "vbo/vbo.h"
40 #include "glapi/glapi.h"
41 #include "st_manager.h"
42 #include "st_context.h"
43 #include "st_debug.h"
44 #include "st_cb_bitmap.h"
45 #include "st_cb_blit.h"
46 #include "st_cb_bufferobjects.h"
47 #include "st_cb_clear.h"
48 #include "st_cb_compute.h"
49 #include "st_cb_condrender.h"
50 #include "st_cb_copyimage.h"
51 #include "st_cb_drawpixels.h"
52 #include "st_cb_rasterpos.h"
53 #include "st_cb_drawtex.h"
54 #include "st_cb_eglimage.h"
55 #include "st_cb_fbo.h"
56 #include "st_cb_feedback.h"
57 #include "st_cb_memoryobjects.h"
58 #include "st_cb_msaa.h"
59 #include "st_cb_perfmon.h"
60 #include "st_cb_perfquery.h"
61 #include "st_cb_program.h"
62 #include "st_cb_queryobj.h"
63 #include "st_cb_readpixels.h"
64 #include "st_cb_semaphoreobjects.h"
65 #include "st_cb_texture.h"
66 #include "st_cb_xformfb.h"
67 #include "st_cb_flush.h"
68 #include "st_cb_syncobj.h"
69 #include "st_cb_strings.h"
70 #include "st_cb_texturebarrier.h"
71 #include "st_cb_viewport.h"
72 #include "st_atom.h"
73 #include "st_draw.h"
74 #include "st_extensions.h"
75 #include "st_gen_mipmap.h"
76 #include "st_pbo.h"
77 #include "st_program.h"
78 #include "st_sampler_view.h"
79 #include "st_shader_cache.h"
80 #include "st_vdpau.h"
81 #include "st_texture.h"
82 #include "st_util.h"
83 #include "pipe/p_context.h"
84 #include "util/u_cpu_detect.h"
85 #include "util/u_inlines.h"
86 #include "util/u_upload_mgr.h"
87 #include "util/u_vbuf.h"
88 #include "cso_cache/cso_context.h"
89 #include "compiler/glsl/glsl_parser_extras.h"
90
91
92 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
93
94
95 /**
96 * Called via ctx->Driver.Enable()
97 */
98 static void
99 st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
100 {
101 struct st_context *st = st_context(ctx);
102
103 switch (cap) {
104 case GL_DEBUG_OUTPUT:
105 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
106 st_update_debug_callback(st);
107 break;
108 case GL_BLACKHOLE_RENDER_INTEL:
109 st->pipe->set_frontend_noop(st->pipe, ctx->IntelBlackholeRender);
110 break;
111 default:
112 break;
113 }
114 }
115
116
117 /**
118 * Called via ctx->Driver.QueryMemoryInfo()
119 */
120 static void
121 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
122 {
123 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
124 struct pipe_memory_info info;
125
126 assert(screen->query_memory_info);
127 if (!screen->query_memory_info)
128 return;
129
130 screen->query_memory_info(screen, &info);
131
132 out->total_device_memory = info.total_device_memory;
133 out->avail_device_memory = info.avail_device_memory;
134 out->total_staging_memory = info.total_staging_memory;
135 out->avail_staging_memory = info.avail_staging_memory;
136 out->device_memory_evicted = info.device_memory_evicted;
137 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
138 }
139
140
141 static uint64_t
142 st_get_active_states(struct gl_context *ctx)
143 {
144 struct st_program *vp =
145 st_program(ctx->VertexProgram._Current);
146 struct st_program *tcp =
147 st_program(ctx->TessCtrlProgram._Current);
148 struct st_program *tep =
149 st_program(ctx->TessEvalProgram._Current);
150 struct st_program *gp =
151 st_program(ctx->GeometryProgram._Current);
152 struct st_program *fp =
153 st_program(ctx->FragmentProgram._Current);
154 struct st_program *cp =
155 st_program(ctx->ComputeProgram._Current);
156 uint64_t active_shader_states = 0;
157
158 if (vp)
159 active_shader_states |= vp->affected_states;
160 if (tcp)
161 active_shader_states |= tcp->affected_states;
162 if (tep)
163 active_shader_states |= tep->affected_states;
164 if (gp)
165 active_shader_states |= gp->affected_states;
166 if (fp)
167 active_shader_states |= fp->affected_states;
168 if (cp)
169 active_shader_states |= cp->affected_states;
170
171 /* Mark non-shader-resource shader states as "always active". */
172 return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
173 }
174
175
176 void
177 st_invalidate_buffers(struct st_context *st)
178 {
179 st->dirty |= ST_NEW_BLEND |
180 ST_NEW_DSA |
181 ST_NEW_FB_STATE |
182 ST_NEW_SAMPLE_STATE |
183 ST_NEW_SAMPLE_SHADING |
184 ST_NEW_FS_STATE |
185 ST_NEW_POLY_STIPPLE |
186 ST_NEW_VIEWPORT |
187 ST_NEW_RASTERIZER |
188 ST_NEW_SCISSOR |
189 ST_NEW_WINDOW_RECTANGLES;
190 }
191
192
193 static inline bool
194 st_vp_uses_current_values(const struct gl_context *ctx)
195 {
196 const uint64_t inputs = ctx->VertexProgram._Current->info.inputs_read;
197 return _mesa_draw_current_bits(ctx) & inputs;
198 }
199
200
201 /**
202 * Called via ctx->Driver.UpdateState()
203 */
204 static void
205 st_invalidate_state(struct gl_context *ctx)
206 {
207 GLbitfield new_state = ctx->NewState;
208 struct st_context *st = st_context(ctx);
209
210 if (new_state & _NEW_BUFFERS) {
211 st_invalidate_buffers(st);
212 } else {
213 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
214 * check them when _NEW_BUFFERS isn't set.
215 */
216 if (new_state & _NEW_PROGRAM)
217 st->dirty |= ST_NEW_RASTERIZER;
218
219 if (new_state & _NEW_FOG)
220 st->dirty |= ST_NEW_FS_STATE;
221
222 if (new_state & _NEW_FRAG_CLAMP) {
223 if (st->clamp_frag_color_in_shader)
224 st->dirty |= ST_NEW_FS_STATE;
225 else
226 st->dirty |= ST_NEW_RASTERIZER;
227 }
228 }
229
230 if (new_state & (_NEW_LIGHT |
231 _NEW_POINT))
232 st->dirty |= ST_NEW_RASTERIZER;
233
234 if ((new_state & _NEW_LIGHT) &&
235 (st->lower_flatshade || st->lower_two_sided_color))
236 st->dirty |= ST_NEW_FS_STATE;
237
238 if (new_state & _NEW_PROJECTION &&
239 st_user_clip_planes_enabled(ctx))
240 st->dirty |= ST_NEW_CLIP_STATE;
241
242 if (new_state & _NEW_PIXEL)
243 st->dirty |= ST_NEW_PIXEL_TRANSFER;
244
245 if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx))
246 st->dirty |= ST_NEW_VERTEX_ARRAYS;
247
248 if (st->clamp_frag_depth_in_shader && (new_state & _NEW_VIEWPORT)) {
249 if (ctx->GeometryProgram._Current)
250 st->dirty |= ST_NEW_GS_CONSTANTS;
251 else if (ctx->TessEvalProgram._Current)
252 st->dirty |= ST_NEW_TES_CONSTANTS;
253 else
254 st->dirty |= ST_NEW_VS_CONSTANTS;
255 st->dirty |= ST_NEW_FS_CONSTANTS;
256 }
257
258 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
259 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
260 st->dirty |= ST_NEW_VS_STATE;
261 if (st->ctx->API == API_OPENGL_COMPAT && ctx->Version >= 32) {
262 st->dirty |= ST_NEW_GS_STATE | ST_NEW_TES_STATE;
263 }
264 }
265
266 /* Which shaders are dirty will be determined manually. */
267 if (new_state & _NEW_PROGRAM) {
268 st->gfx_shaders_may_be_dirty = true;
269 st->compute_shader_may_be_dirty = true;
270 /* This will mask out unused shader resources. */
271 st->active_states = st_get_active_states(ctx);
272 }
273
274 if (new_state & _NEW_TEXTURE_OBJECT) {
275 st->dirty |= st->active_states &
276 (ST_NEW_SAMPLER_VIEWS |
277 ST_NEW_SAMPLERS |
278 ST_NEW_IMAGE_UNITS);
279 if (ctx->FragmentProgram._Current &&
280 ctx->FragmentProgram._Current->ExternalSamplersUsed) {
281 st->dirty |= ST_NEW_FS_STATE;
282 }
283 }
284 }
285
286
287 /*
288 * In some circumstances (such as running google-chrome) the state
289 * tracker may try to delete a resource view from a context different
290 * than when it was created. We don't want to do that.
291 *
292 * In that situation, st_texture_release_all_sampler_views() calls this
293 * function to transfer the sampler view reference to this context (expected
294 * to be the context which created the view.)
295 */
296 void
297 st_save_zombie_sampler_view(struct st_context *st,
298 struct pipe_sampler_view *view)
299 {
300 struct st_zombie_sampler_view_node *entry;
301
302 assert(view->context == st->pipe);
303
304 entry = MALLOC_STRUCT(st_zombie_sampler_view_node);
305 if (!entry)
306 return;
307
308 entry->view = view;
309
310 /* We need a mutex since this function may be called from one thread
311 * while free_zombie_resource_views() is called from another.
312 */
313 simple_mtx_lock(&st->zombie_sampler_views.mutex);
314 list_addtail(&entry->node, &st->zombie_sampler_views.list.node);
315 simple_mtx_unlock(&st->zombie_sampler_views.mutex);
316 }
317
318
319 /*
320 * Since OpenGL shaders may be shared among contexts, we can wind up
321 * with variants of a shader created with different contexts.
322 * When we go to destroy a gallium shader, we want to free it with the
323 * same context that it was created with, unless the driver reports
324 * PIPE_CAP_SHAREABLE_SHADERS = TRUE.
325 */
326 void
327 st_save_zombie_shader(struct st_context *st,
328 enum pipe_shader_type type,
329 struct pipe_shader_state *shader)
330 {
331 struct st_zombie_shader_node *entry;
332
333 /* we shouldn't be here if the driver supports shareable shaders */
334 assert(!st->has_shareable_shaders);
335
336 entry = MALLOC_STRUCT(st_zombie_shader_node);
337 if (!entry)
338 return;
339
340 entry->shader = shader;
341 entry->type = type;
342
343 /* We need a mutex since this function may be called from one thread
344 * while free_zombie_shaders() is called from another.
345 */
346 simple_mtx_lock(&st->zombie_shaders.mutex);
347 list_addtail(&entry->node, &st->zombie_shaders.list.node);
348 simple_mtx_unlock(&st->zombie_shaders.mutex);
349 }
350
351
352 /*
353 * Free any zombie sampler views that may be attached to this context.
354 */
355 static void
356 free_zombie_sampler_views(struct st_context *st)
357 {
358 struct st_zombie_sampler_view_node *entry, *next;
359
360 if (list_is_empty(&st->zombie_sampler_views.list.node)) {
361 return;
362 }
363
364 simple_mtx_lock(&st->zombie_sampler_views.mutex);
365
366 LIST_FOR_EACH_ENTRY_SAFE(entry, next,
367 &st->zombie_sampler_views.list.node, node) {
368 list_del(&entry->node); // remove this entry from the list
369
370 assert(entry->view->context == st->pipe);
371 pipe_sampler_view_reference(&entry->view, NULL);
372
373 free(entry);
374 }
375
376 assert(list_is_empty(&st->zombie_sampler_views.list.node));
377
378 simple_mtx_unlock(&st->zombie_sampler_views.mutex);
379 }
380
381
382 /*
383 * Free any zombie shaders that may be attached to this context.
384 */
385 static void
386 free_zombie_shaders(struct st_context *st)
387 {
388 struct st_zombie_shader_node *entry, *next;
389
390 if (list_is_empty(&st->zombie_shaders.list.node)) {
391 return;
392 }
393
394 simple_mtx_lock(&st->zombie_shaders.mutex);
395
396 LIST_FOR_EACH_ENTRY_SAFE(entry, next,
397 &st->zombie_shaders.list.node, node) {
398 list_del(&entry->node); // remove this entry from the list
399
400 switch (entry->type) {
401 case PIPE_SHADER_VERTEX:
402 st->pipe->delete_vs_state(st->pipe, entry->shader);
403 break;
404 case PIPE_SHADER_FRAGMENT:
405 st->pipe->delete_fs_state(st->pipe, entry->shader);
406 break;
407 case PIPE_SHADER_GEOMETRY:
408 st->pipe->delete_gs_state(st->pipe, entry->shader);
409 break;
410 case PIPE_SHADER_TESS_CTRL:
411 st->pipe->delete_tcs_state(st->pipe, entry->shader);
412 break;
413 case PIPE_SHADER_TESS_EVAL:
414 st->pipe->delete_tes_state(st->pipe, entry->shader);
415 break;
416 case PIPE_SHADER_COMPUTE:
417 st->pipe->delete_compute_state(st->pipe, entry->shader);
418 break;
419 default:
420 unreachable("invalid shader type in free_zombie_shaders()");
421 }
422 free(entry);
423 }
424
425 assert(list_is_empty(&st->zombie_shaders.list.node));
426
427 simple_mtx_unlock(&st->zombie_shaders.mutex);
428 }
429
430
431 /*
432 * This function is called periodically to free any zombie objects
433 * which are attached to this context.
434 */
435 void
436 st_context_free_zombie_objects(struct st_context *st)
437 {
438 free_zombie_sampler_views(st);
439 free_zombie_shaders(st);
440 }
441
442
443 static void
444 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
445 {
446 uint i;
447
448 st_destroy_atoms(st);
449 st_destroy_draw(st);
450 st_destroy_clear(st);
451 st_destroy_bitmap(st);
452 st_destroy_drawpix(st);
453 st_destroy_drawtex(st);
454 st_destroy_perfmon(st);
455 st_destroy_pbo_helpers(st);
456 st_destroy_bound_texture_handles(st);
457 st_destroy_bound_image_handles(st);
458
459 for (i = 0; i < ARRAY_SIZE(st->state.frag_sampler_views); i++) {
460 pipe_sampler_view_reference(&st->state.vert_sampler_views[i], NULL);
461 pipe_sampler_view_reference(&st->state.frag_sampler_views[i], NULL);
462 }
463
464 /* free glReadPixels cache data */
465 st_invalidate_readpix_cache(st);
466 util_throttle_deinit(st->pipe->screen, &st->throttle);
467
468 cso_destroy_context(st->cso_context);
469
470 if (st->pipe && destroy_pipe)
471 st->pipe->destroy(st->pipe);
472
473 free(st);
474 }
475
476
477 static void
478 st_init_driver_flags(struct st_context *st)
479 {
480 struct gl_driver_flags *f = &st->ctx->DriverFlags;
481
482 f->NewArray = ST_NEW_VERTEX_ARRAYS;
483 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
484 f->NewTileRasterOrder = ST_NEW_RASTERIZER;
485 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
486 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
487
488 /* Shader resources */
489 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
490 if (st->has_hw_atomics)
491 f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
492 else
493 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
494 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
495 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
496
497 f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
498 f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
499 f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
500 f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
501 f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
502 f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
503
504 f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
505 f->NewFramebufferSRGB = ST_NEW_FB_STATE;
506 f->NewScissorRect = ST_NEW_SCISSOR;
507 f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
508
509 if (st->lower_alpha_test)
510 f->NewAlphaTest = ST_NEW_FS_STATE;
511 else
512 f->NewAlphaTest = ST_NEW_DSA;
513
514 f->NewBlend = ST_NEW_BLEND;
515 f->NewBlendColor = ST_NEW_BLEND_COLOR;
516 f->NewColorMask = ST_NEW_BLEND;
517 f->NewDepth = ST_NEW_DSA;
518 f->NewLogicOp = ST_NEW_BLEND;
519 f->NewStencil = ST_NEW_DSA;
520 f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
521 ST_NEW_SAMPLE_STATE | ST_NEW_SAMPLE_SHADING;
522 f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
523 f->NewSampleMask = ST_NEW_SAMPLE_STATE;
524 f->NewSampleLocations = ST_NEW_SAMPLE_STATE;
525 f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
526
527 /* This depends on what the gallium driver wants. */
528 if (st->force_persample_in_shader) {
529 f->NewMultisampleEnable |= ST_NEW_FS_STATE;
530 f->NewSampleShading |= ST_NEW_FS_STATE;
531 } else {
532 f->NewSampleShading |= ST_NEW_RASTERIZER;
533 }
534
535 f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
536 f->NewClipPlane = ST_NEW_CLIP_STATE;
537
538 if (st->clamp_frag_depth_in_shader) {
539 f->NewClipControl |= ST_NEW_VS_STATE | ST_NEW_GS_STATE |
540 ST_NEW_TES_STATE;
541
542 f->NewDepthClamp = ST_NEW_FS_STATE | ST_NEW_VS_STATE |
543 ST_NEW_GS_STATE | ST_NEW_TES_STATE;
544 } else {
545 f->NewDepthClamp = ST_NEW_RASTERIZER;
546 }
547
548 if (st->lower_ucp)
549 f->NewClipPlaneEnable = ST_NEW_VS_STATE;
550 else
551 f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
552
553 f->NewLineState = ST_NEW_RASTERIZER;
554 f->NewPolygonState = ST_NEW_RASTERIZER;
555 f->NewPolygonStipple = ST_NEW_POLY_STIPPLE;
556 f->NewViewport = ST_NEW_VIEWPORT;
557 f->NewNvConservativeRasterization = ST_NEW_RASTERIZER;
558 f->NewNvConservativeRasterizationParams = ST_NEW_RASTERIZER;
559 f->NewIntelConservativeRasterization = ST_NEW_RASTERIZER;
560 }
561
562
563 static struct st_context *
564 st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
565 const struct st_config_options *options, bool no_error)
566 {
567 struct pipe_screen *screen = pipe->screen;
568 uint i;
569 struct st_context *st = ST_CALLOC_STRUCT( st_context);
570
571 st->options = *options;
572
573 ctx->st = st;
574
575 st->ctx = ctx;
576 st->pipe = pipe;
577 st->dirty = ST_ALL_STATES_MASK;
578
579 st->can_bind_const_buffer_as_vertex =
580 screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
581
582 /* st/mesa always uploads zero-stride vertex attribs, and other user
583 * vertex buffers are only possible with a compatibility profile.
584 * So tell the u_vbuf module that user VBOs are not possible with the Core
585 * profile, so that u_vbuf is bypassed completely if there is nothing else
586 * to do.
587 */
588 unsigned cso_flags =
589 ctx->API == API_OPENGL_CORE ? CSO_NO_USER_VERTEX_BUFFERS : 0;
590 st->cso_context = cso_create_context(pipe, cso_flags);
591
592 st_init_atoms(st);
593 st_init_clear(st);
594 st_init_pbo_helpers(st);
595
596 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
597 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
598 st->internal_target = PIPE_TEXTURE_2D;
599 else
600 st->internal_target = PIPE_TEXTURE_RECT;
601
602 /* Setup vertex element info for 'struct st_util_vertex'.
603 */
604 {
605 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
606
607 memset(&st->util_velems, 0, sizeof(st->util_velems));
608 st->util_velems.velems[0].src_offset = 0;
609 st->util_velems.velems[0].vertex_buffer_index = 0;
610 st->util_velems.velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
611 st->util_velems.velems[1].src_offset = 3 * sizeof(float);
612 st->util_velems.velems[1].vertex_buffer_index = 0;
613 st->util_velems.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
614 st->util_velems.velems[2].src_offset = 7 * sizeof(float);
615 st->util_velems.velems[2].vertex_buffer_index = 0;
616 st->util_velems.velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
617 }
618
619 /* Need these flags:
620 */
621 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
622 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
623
624 if (no_error)
625 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
626
627 ctx->Const.PackedDriverUniformStorage =
628 screen->get_param(screen, PIPE_CAP_PACKED_UNIFORMS);
629
630 ctx->Const.BitmapUsesRed =
631 screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
632 PIPE_TEXTURE_2D, 0, 0,
633 PIPE_BIND_SAMPLER_VIEW);
634
635 st->has_stencil_export =
636 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
637 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
638 PIPE_TEXTURE_2D, 0, 0,
639 PIPE_BIND_SAMPLER_VIEW);
640 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
641 PIPE_TEXTURE_2D, 0, 0,
642 PIPE_BIND_SAMPLER_VIEW);
643 st->has_astc_2d_ldr =
644 screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB,
645 PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
646 st->has_astc_5x5_ldr =
647 screen->is_format_supported(screen, PIPE_FORMAT_ASTC_5x5_SRGB,
648 PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
649 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
650 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
651 st->force_persample_in_shader =
652 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
653 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
654 st->has_shareable_shaders = screen->get_param(screen,
655 PIPE_CAP_SHAREABLE_SHADERS);
656 st->needs_texcoord_semantic =
657 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
658 st->apply_texture_swizzle_to_border_color =
659 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
660 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
661 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
662 st->has_time_elapsed =
663 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
664 st->has_half_float_packing =
665 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
666 st->has_multi_draw_indirect =
667 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
668 st->has_single_pipe_stat =
669 screen->get_param(screen, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE);
670 st->has_indep_blend_func =
671 screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC);
672 st->needs_rgb_dst_alpha_override =
673 screen->get_param(screen, PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND);
674 st->lower_flatshade =
675 !screen->get_param(screen, PIPE_CAP_FLATSHADE);
676 st->lower_alpha_test =
677 !screen->get_param(screen, PIPE_CAP_ALPHA_TEST);
678 st->lower_point_size =
679 !screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED);
680 st->lower_two_sided_color =
681 !screen->get_param(screen, PIPE_CAP_TWO_SIDED_COLOR);
682 st->lower_ucp =
683 !screen->get_param(screen, PIPE_CAP_CLIP_PLANES);
684 st->allow_st_finalize_nir_twice = screen->finalize_nir != NULL;
685
686 st->has_hw_atomics =
687 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
688 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
689 ? true : false;
690
691 util_throttle_init(&st->throttle,
692 screen->get_param(screen,
693 PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));
694
695 /* GL limits and extensions */
696 st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
697 st_init_extensions(pipe->screen, &ctx->Const,
698 &ctx->Extensions, &st->options, ctx->API);
699
700 /* FIXME: add support for geometry and tessellation shaders for
701 * lower_point_size
702 */
703 assert(!ctx->Extensions.OES_geometry_shader || !st->lower_point_size);
704 assert(!ctx->Extensions.ARB_tessellation_shader || !st->lower_point_size);
705
706 /* FIXME: add support for geometry and tessellation shaders for
707 * lower_ucp
708 */
709 assert(!ctx->Extensions.OES_geometry_shader || !st->lower_ucp);
710 assert(!ctx->Extensions.ARB_tessellation_shader || !st->lower_ucp);
711
712 if (st_have_perfmon(st)) {
713 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
714 }
715
716 if (st_have_perfquery(st)) {
717 ctx->Extensions.INTEL_performance_query = GL_TRUE;
718 }
719
720 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
721 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
722 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
723 st->clamp_vert_color_in_shader = GL_TRUE;
724 }
725
726 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
727 st->clamp_frag_color_in_shader = GL_TRUE;
728 }
729
730 /* For drivers which cannot do color clamping, it's better to just
731 * disable ARB_color_buffer_float in the core profile, because
732 * the clamping is deprecated there anyway. */
733 if (ctx->API == API_OPENGL_CORE &&
734 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
735 st->clamp_vert_color_in_shader = GL_FALSE;
736 st->clamp_frag_color_in_shader = GL_FALSE;
737 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
738 }
739 }
740
741 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE) == 2)
742 st->clamp_frag_depth_in_shader = true;
743
744 /* called after _mesa_create_context/_mesa_init_point, fix default user
745 * settable max point size up
746 */
747 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
748 ctx->Const.MaxPointSizeAA);
749 /* For vertex shaders, make sure not to emit saturate when SM 3.0
750 * is not supported
751 */
752 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
753 !screen->get_param(screen, PIPE_CAP_VERTEX_SHADER_SATURATE);
754
755 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_position_always_invariant;
756
757 enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
758 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
759 PIPE_SHADER_CAP_PREFERRED_IR);
760 ctx->Const.UseNIRGLSLLinker = preferred_ir == PIPE_SHADER_IR_NIR;
761
762 if (ctx->Const.GLSLVersion < 400) {
763 for (i = 0; i < MESA_SHADER_STAGES; i++)
764 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
765 }
766
767 /* Set which shader types can be compiled at link time. */
768 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
769 st->has_shareable_shaders &&
770 !st->clamp_frag_depth_in_shader &&
771 !st->clamp_vert_color_in_shader &&
772 !st->lower_point_size &&
773 !st->lower_ucp;
774
775 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
776 st->has_shareable_shaders &&
777 !st->lower_flatshade &&
778 !st->lower_alpha_test &&
779 !st->clamp_frag_color_in_shader &&
780 !st->clamp_frag_depth_in_shader &&
781 !st->force_persample_in_shader &&
782 !st->lower_two_sided_color;
783
784 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
785 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] =
786 st->has_shareable_shaders &&
787 !st->clamp_frag_depth_in_shader &&
788 !st->clamp_vert_color_in_shader;
789 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] =
790 st->has_shareable_shaders &&
791 !st->clamp_frag_depth_in_shader &&
792 !st->clamp_vert_color_in_shader;
793 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
794
795 st->bitmap.cache.empty = true;
796
797 _mesa_override_extensions(ctx);
798 _mesa_compute_version(ctx);
799
800 if (ctx->Version == 0) {
801 /* This can happen when a core profile was requested, but the driver
802 * does not support some features of GL 3.1 or later.
803 */
804 st_destroy_context_priv(st, false);
805 return NULL;
806 }
807
808 /* This must be done after extensions are initialized to enable persistent
809 * mappings immediately.
810 */
811 _vbo_CreateContext(ctx, true);
812
813 _mesa_initialize_dispatch_tables(ctx);
814 _mesa_initialize_vbo_vtxfmt(ctx);
815 st_init_driver_flags(st);
816
817 /* Initialize context's winsys buffers list */
818 list_inithead(&st->winsys_buffers);
819
820 list_inithead(&st->zombie_sampler_views.list.node);
821 simple_mtx_init(&st->zombie_sampler_views.mutex, mtx_plain);
822 list_inithead(&st->zombie_shaders.list.node);
823 simple_mtx_init(&st->zombie_shaders.mutex, mtx_plain);
824
825 return st;
826 }
827
828
829 static void
830 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
831 {
832 struct st_context *st = ctx->st;
833 st->pipe->emit_string_marker(st->pipe, string, len);
834 }
835
836
837 static void
838 st_set_background_context(struct gl_context *ctx,
839 struct util_queue_monitoring *queue_info)
840 {
841 struct st_context *st = ctx->st;
842 struct st_manager *smapi =
843 (struct st_manager *) st->iface.st_context_private;
844
845 assert(smapi->set_background_context);
846 smapi->set_background_context(&st->iface, queue_info);
847 }
848
849
850 static void
851 st_get_device_uuid(struct gl_context *ctx, char *uuid)
852 {
853 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
854
855 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
856 memset(uuid, 0, GL_UUID_SIZE_EXT);
857 screen->get_device_uuid(screen, uuid);
858 }
859
860
861 static void
862 st_get_driver_uuid(struct gl_context *ctx, char *uuid)
863 {
864 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
865
866 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
867 memset(uuid, 0, GL_UUID_SIZE_EXT);
868 screen->get_driver_uuid(screen, uuid);
869 }
870
871
872 static void
873 st_init_driver_functions(struct pipe_screen *screen,
874 struct dd_function_table *functions)
875 {
876 _mesa_init_sampler_object_functions(functions);
877
878 st_init_draw_functions(functions);
879 st_init_blit_functions(functions);
880 st_init_bufferobject_functions(screen, functions);
881 st_init_clear_functions(functions);
882 st_init_bitmap_functions(functions);
883 st_init_copy_image_functions(functions);
884 st_init_drawpixels_functions(functions);
885 st_init_rasterpos_functions(functions);
886
887 st_init_drawtex_functions(functions);
888
889 st_init_eglimage_functions(functions);
890
891 st_init_fbo_functions(functions);
892 st_init_feedback_functions(functions);
893 st_init_memoryobject_functions(functions);
894 st_init_msaa_functions(functions);
895 st_init_perfmon_functions(functions);
896 st_init_perfquery_functions(functions);
897 st_init_program_functions(functions);
898 st_init_query_functions(functions);
899 st_init_cond_render_functions(functions);
900 st_init_readpixels_functions(functions);
901 st_init_semaphoreobject_functions(functions);
902 st_init_texture_functions(functions);
903 st_init_texture_barrier_functions(functions);
904 st_init_flush_functions(screen, functions);
905 st_init_string_functions(functions);
906 st_init_viewport_functions(functions);
907 st_init_compute_functions(functions);
908
909 st_init_xformfb_functions(functions);
910 st_init_syncobj_functions(functions);
911
912 st_init_vdpau_functions(functions);
913
914 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
915 functions->EmitStringMarker = st_emit_string_marker;
916
917 functions->Enable = st_Enable;
918 functions->UpdateState = st_invalidate_state;
919 functions->QueryMemoryInfo = st_query_memory_info;
920 functions->SetBackgroundContext = st_set_background_context;
921 functions->GetDriverUuid = st_get_driver_uuid;
922 functions->GetDeviceUuid = st_get_device_uuid;
923
924 /* GL_ARB_get_program_binary */
925 functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1;
926
927 enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
928 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
929 PIPE_SHADER_CAP_PREFERRED_IR);
930 if (preferred_ir == PIPE_SHADER_IR_NIR) {
931 functions->ShaderCacheSerializeDriverBlob = st_serialise_nir_program;
932 functions->ProgramBinarySerializeDriverBlob =
933 st_serialise_nir_program_binary;
934 functions->ProgramBinaryDeserializeDriverBlob =
935 st_deserialise_nir_program;
936 } else {
937 functions->ShaderCacheSerializeDriverBlob = st_serialise_tgsi_program;
938 functions->ProgramBinarySerializeDriverBlob =
939 st_serialise_tgsi_program_binary;
940 functions->ProgramBinaryDeserializeDriverBlob =
941 st_deserialise_tgsi_program;
942 }
943 }
944
945
946 struct st_context *
947 st_create_context(gl_api api, struct pipe_context *pipe,
948 const struct gl_config *visual,
949 struct st_context *share,
950 const struct st_config_options *options,
951 bool no_error)
952 {
953 struct gl_context *ctx;
954 struct gl_context *shareCtx = share ? share->ctx : NULL;
955 struct dd_function_table funcs;
956 struct st_context *st;
957
958 util_cpu_detect();
959
960 memset(&funcs, 0, sizeof(funcs));
961 st_init_driver_functions(pipe->screen, &funcs);
962
963 ctx = calloc(1, sizeof(struct gl_context));
964 if (!ctx)
965 return NULL;
966
967 if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
968 free(ctx);
969 return NULL;
970 }
971
972 st_debug_init();
973
974 if (pipe->screen->get_disk_shader_cache)
975 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
976
977 /* XXX: need a capability bit in gallium to query if the pipe
978 * driver prefers DP4 or MUL/MAD for vertex transformation.
979 */
980 if (debug_get_option_mesa_mvp_dp4())
981 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
982
983 st = st_create_context_priv(ctx, pipe, options, no_error);
984 if (!st) {
985 _mesa_destroy_context(ctx);
986 }
987
988 return st;
989 }
990
991
992 /**
993 * When we destroy a context, we must examine all texture objects to
994 * find/release any sampler views created by that context.
995 *
996 * This callback is called per-texture object. It releases all the
997 * texture's sampler views which belong to the context.
998 */
999 static void
1000 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
1001 {
1002 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
1003 struct st_context *st = (struct st_context *) userData;
1004
1005 st_texture_release_context_sampler_view(st, st_texture_object(texObj));
1006 }
1007
1008 static void
1009 destroy_framebuffer_attachment_sampler_cb(GLuint id, void *data, void *userData)
1010 {
1011 struct gl_framebuffer* glfb = (struct gl_framebuffer*) data;
1012 struct st_context *st = (struct st_context *) userData;
1013
1014 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
1015 struct gl_renderbuffer_attachment *att = &glfb->Attachment[i];
1016 if (att->Texture) {
1017 st_texture_release_context_sampler_view(st, st_texture_object(att->Texture));
1018 }
1019 }
1020 }
1021
1022 void
1023 st_destroy_context(struct st_context *st)
1024 {
1025 struct gl_context *ctx = st->ctx;
1026 struct st_framebuffer *stfb, *next;
1027 struct gl_framebuffer *save_drawbuffer;
1028 struct gl_framebuffer *save_readbuffer;
1029
1030 /* Save the current context and draw/read buffers*/
1031 GET_CURRENT_CONTEXT(save_ctx);
1032 if (save_ctx) {
1033 save_drawbuffer = save_ctx->WinSysDrawBuffer;
1034 save_readbuffer = save_ctx->WinSysReadBuffer;
1035 } else {
1036 save_drawbuffer = save_readbuffer = NULL;
1037 }
1038
1039 /*
1040 * We need to bind the context we're deleting so that
1041 * _mesa_reference_texobj_() uses this context when deleting textures.
1042 * Similarly for framebuffer objects, etc.
1043 */
1044 _mesa_make_current(ctx, NULL, NULL);
1045
1046 /* This must be called first so that glthread has a chance to finish */
1047 _mesa_glthread_destroy(ctx);
1048
1049 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
1050
1051 /* For the fallback textures, free any sampler views belonging to this
1052 * context.
1053 */
1054 for (unsigned i = 0; i < NUM_TEXTURE_TARGETS; i++) {
1055 struct st_texture_object *stObj =
1056 st_texture_object(ctx->Shared->FallbackTex[i]);
1057 if (stObj) {
1058 st_texture_release_context_sampler_view(st, stObj);
1059 }
1060 }
1061
1062 st_context_free_zombie_objects(st);
1063
1064 simple_mtx_destroy(&st->zombie_sampler_views.mutex);
1065 simple_mtx_destroy(&st->zombie_shaders.mutex);
1066
1067 st_reference_prog(st, &st->fp, NULL);
1068 st_reference_prog(st, &st->gp, NULL);
1069 st_reference_prog(st, &st->vp, NULL);
1070 st_reference_prog(st, &st->tcp, NULL);
1071 st_reference_prog(st, &st->tep, NULL);
1072 st_reference_prog(st, &st->cp, NULL);
1073
1074 /* release framebuffer in the winsys buffers list */
1075 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
1076 st_framebuffer_reference(&stfb, NULL);
1077 }
1078
1079 _mesa_HashWalk(ctx->Shared->FrameBuffers, destroy_framebuffer_attachment_sampler_cb, st);
1080
1081 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
1082 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
1083
1084 _vbo_DestroyContext(ctx);
1085
1086 st_destroy_program_variants(st);
1087
1088 _mesa_free_context_data(ctx);
1089
1090 /* This will free the st_context too, so 'st' must not be accessed
1091 * afterwards. */
1092 st_destroy_context_priv(st, true);
1093 st = NULL;
1094
1095 free(ctx);
1096
1097 if (save_ctx == ctx) {
1098 /* unbind the context we just deleted */
1099 _mesa_make_current(NULL, NULL, NULL);
1100 } else {
1101 /* Restore the current context and draw/read buffers (may be NULL) */
1102 _mesa_make_current(save_ctx, save_drawbuffer, save_readbuffer);
1103 }
1104 }