Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "program/prog_uniform.h"
47
48 #include "vbo/vbo.h"
49
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_draw.h"
54 #include "st_program.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "util/u_format.h"
60 #include "util/u_prim.h"
61 #include "util/u_draw_quad.h"
62 #include "draw/draw_context.h"
63 #include "cso_cache/cso_context.h"
64
65
66 static GLuint double_types[4] = {
67 PIPE_FORMAT_R64_FLOAT,
68 PIPE_FORMAT_R64G64_FLOAT,
69 PIPE_FORMAT_R64G64B64_FLOAT,
70 PIPE_FORMAT_R64G64B64A64_FLOAT
71 };
72
73 static GLuint float_types[4] = {
74 PIPE_FORMAT_R32_FLOAT,
75 PIPE_FORMAT_R32G32_FLOAT,
76 PIPE_FORMAT_R32G32B32_FLOAT,
77 PIPE_FORMAT_R32G32B32A32_FLOAT
78 };
79
80 static GLuint half_float_types[4] = {
81 PIPE_FORMAT_R16_FLOAT,
82 PIPE_FORMAT_R16G16_FLOAT,
83 PIPE_FORMAT_R16G16B16_FLOAT,
84 PIPE_FORMAT_R16G16B16A16_FLOAT
85 };
86
87 static GLuint uint_types_norm[4] = {
88 PIPE_FORMAT_R32_UNORM,
89 PIPE_FORMAT_R32G32_UNORM,
90 PIPE_FORMAT_R32G32B32_UNORM,
91 PIPE_FORMAT_R32G32B32A32_UNORM
92 };
93
94 static GLuint uint_types_scale[4] = {
95 PIPE_FORMAT_R32_USCALED,
96 PIPE_FORMAT_R32G32_USCALED,
97 PIPE_FORMAT_R32G32B32_USCALED,
98 PIPE_FORMAT_R32G32B32A32_USCALED
99 };
100
101 static GLuint int_types_norm[4] = {
102 PIPE_FORMAT_R32_SNORM,
103 PIPE_FORMAT_R32G32_SNORM,
104 PIPE_FORMAT_R32G32B32_SNORM,
105 PIPE_FORMAT_R32G32B32A32_SNORM
106 };
107
108 static GLuint int_types_scale[4] = {
109 PIPE_FORMAT_R32_SSCALED,
110 PIPE_FORMAT_R32G32_SSCALED,
111 PIPE_FORMAT_R32G32B32_SSCALED,
112 PIPE_FORMAT_R32G32B32A32_SSCALED
113 };
114
115 static GLuint ushort_types_norm[4] = {
116 PIPE_FORMAT_R16_UNORM,
117 PIPE_FORMAT_R16G16_UNORM,
118 PIPE_FORMAT_R16G16B16_UNORM,
119 PIPE_FORMAT_R16G16B16A16_UNORM
120 };
121
122 static GLuint ushort_types_scale[4] = {
123 PIPE_FORMAT_R16_USCALED,
124 PIPE_FORMAT_R16G16_USCALED,
125 PIPE_FORMAT_R16G16B16_USCALED,
126 PIPE_FORMAT_R16G16B16A16_USCALED
127 };
128
129 static GLuint short_types_norm[4] = {
130 PIPE_FORMAT_R16_SNORM,
131 PIPE_FORMAT_R16G16_SNORM,
132 PIPE_FORMAT_R16G16B16_SNORM,
133 PIPE_FORMAT_R16G16B16A16_SNORM
134 };
135
136 static GLuint short_types_scale[4] = {
137 PIPE_FORMAT_R16_SSCALED,
138 PIPE_FORMAT_R16G16_SSCALED,
139 PIPE_FORMAT_R16G16B16_SSCALED,
140 PIPE_FORMAT_R16G16B16A16_SSCALED
141 };
142
143 static GLuint ubyte_types_norm[4] = {
144 PIPE_FORMAT_R8_UNORM,
145 PIPE_FORMAT_R8G8_UNORM,
146 PIPE_FORMAT_R8G8B8_UNORM,
147 PIPE_FORMAT_R8G8B8A8_UNORM
148 };
149
150 static GLuint ubyte_types_scale[4] = {
151 PIPE_FORMAT_R8_USCALED,
152 PIPE_FORMAT_R8G8_USCALED,
153 PIPE_FORMAT_R8G8B8_USCALED,
154 PIPE_FORMAT_R8G8B8A8_USCALED
155 };
156
157 static GLuint byte_types_norm[4] = {
158 PIPE_FORMAT_R8_SNORM,
159 PIPE_FORMAT_R8G8_SNORM,
160 PIPE_FORMAT_R8G8B8_SNORM,
161 PIPE_FORMAT_R8G8B8A8_SNORM
162 };
163
164 static GLuint byte_types_scale[4] = {
165 PIPE_FORMAT_R8_SSCALED,
166 PIPE_FORMAT_R8G8_SSCALED,
167 PIPE_FORMAT_R8G8B8_SSCALED,
168 PIPE_FORMAT_R8G8B8A8_SSCALED
169 };
170
171 static GLuint fixed_types[4] = {
172 PIPE_FORMAT_R32_FIXED,
173 PIPE_FORMAT_R32G32_FIXED,
174 PIPE_FORMAT_R32G32B32_FIXED,
175 PIPE_FORMAT_R32G32B32A32_FIXED
176 };
177
178
179
180 /**
181 * Return a PIPE_FORMAT_x for the given GL datatype and size.
182 */
183 GLuint
184 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
185 GLboolean normalized)
186 {
187 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
188 type == GL_FIXED || type == GL_HALF_FLOAT);
189 assert(size >= 1);
190 assert(size <= 4);
191 assert(format == GL_RGBA || format == GL_BGRA);
192
193 if (format == GL_BGRA) {
194 /* this is an odd-ball case */
195 assert(type == GL_UNSIGNED_BYTE);
196 assert(normalized);
197 return PIPE_FORMAT_B8G8R8A8_UNORM;
198 }
199
200 if (normalized) {
201 switch (type) {
202 case GL_DOUBLE: return double_types[size-1];
203 case GL_FLOAT: return float_types[size-1];
204 case GL_HALF_FLOAT: return half_float_types[size-1];
205 case GL_INT: return int_types_norm[size-1];
206 case GL_SHORT: return short_types_norm[size-1];
207 case GL_BYTE: return byte_types_norm[size-1];
208 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
209 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
210 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
211 case GL_FIXED: return fixed_types[size-1];
212 default: assert(0); return 0;
213 }
214 }
215 else {
216 switch (type) {
217 case GL_DOUBLE: return double_types[size-1];
218 case GL_FLOAT: return float_types[size-1];
219 case GL_HALF_FLOAT: return half_float_types[size-1];
220 case GL_INT: return int_types_scale[size-1];
221 case GL_SHORT: return short_types_scale[size-1];
222 case GL_BYTE: return byte_types_scale[size-1];
223 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
224 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
225 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
226 case GL_FIXED: return fixed_types[size-1];
227 default: assert(0); return 0;
228 }
229 }
230 return 0; /* silence compiler warning */
231 }
232
233
234
235
236
237 /**
238 * Examine the active arrays to determine if we have interleaved
239 * vertex arrays all living in one VBO, or all living in user space.
240 * \param userSpace returns whether the arrays are in user space.
241 */
242 static GLboolean
243 is_interleaved_arrays(const struct st_vertex_program *vp,
244 const struct st_vp_varient *vpv,
245 const struct gl_client_array **arrays,
246 GLboolean *userSpace)
247 {
248 GLuint attr;
249 const struct gl_buffer_object *firstBufObj = NULL;
250 GLint firstStride = -1;
251 GLuint num_client_arrays = 0;
252 const GLubyte *client_addr = NULL;
253
254 for (attr = 0; attr < vpv->num_inputs; attr++) {
255 const GLuint mesaAttr = vp->index_to_input[attr];
256 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
257 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
258
259 if (firstStride < 0) {
260 firstStride = stride;
261 }
262 else if (firstStride != stride) {
263 return GL_FALSE;
264 }
265
266 if (!bufObj || !bufObj->Name) {
267 num_client_arrays++;
268 /* Try to detect if the client-space arrays are
269 * "close" to each other.
270 */
271 if (!client_addr) {
272 client_addr = arrays[mesaAttr]->Ptr;
273 }
274 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
275 /* arrays start too far apart */
276 return GL_FALSE;
277 }
278 }
279 else if (!firstBufObj) {
280 firstBufObj = bufObj;
281 }
282 else if (bufObj != firstBufObj) {
283 return GL_FALSE;
284 }
285 }
286
287 *userSpace = (num_client_arrays == vpv->num_inputs);
288 /* debug_printf("user space: %s (%d arrays, %d inputs)\n",
289 (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */
290
291 return GL_TRUE;
292 }
293
294
295 /**
296 * Compute the memory range occupied by the arrays.
297 */
298 static void
299 get_arrays_bounds(const struct st_vertex_program *vp,
300 const struct st_vp_varient *vpv,
301 const struct gl_client_array **arrays,
302 GLuint max_index,
303 const GLubyte **low, const GLubyte **high)
304 {
305 const GLubyte *low_addr = NULL;
306 const GLubyte *high_addr = NULL;
307 GLuint attr;
308
309 /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */
310
311 for (attr = 0; attr < vpv->num_inputs; attr++) {
312 const GLuint mesaAttr = vp->index_to_input[attr];
313 const GLint stride = arrays[mesaAttr]->StrideB;
314 const GLubyte *start = arrays[mesaAttr]->Ptr;
315 const unsigned sz = (arrays[mesaAttr]->Size *
316 _mesa_sizeof_type(arrays[mesaAttr]->Type));
317 const GLubyte *end = start + (max_index * stride) + sz;
318
319 /* debug_printf("attr %u: stride %d size %u start %p end %p\n",
320 attr, stride, sz, start, end); */
321
322 if (attr == 0) {
323 low_addr = start;
324 high_addr = end;
325 }
326 else {
327 low_addr = MIN2(low_addr, start);
328 high_addr = MAX2(high_addr, end);
329 }
330 }
331
332 *low = low_addr;
333 *high = high_addr;
334 }
335
336
337 /**
338 * Set up for drawing interleaved arrays that all live in one VBO
339 * or all live in user space.
340 * \param vbuffer returns vertex buffer info
341 * \param velements returns vertex element info
342 */
343 static void
344 setup_interleaved_attribs(GLcontext *ctx,
345 const struct st_vertex_program *vp,
346 const struct st_vp_varient *vpv,
347 const struct gl_client_array **arrays,
348 GLuint max_index,
349 GLboolean userSpace,
350 struct pipe_vertex_buffer *vbuffer,
351 struct pipe_vertex_element velements[])
352 {
353 struct st_context *st = st_context(ctx);
354 struct pipe_context *pipe = st->pipe;
355 GLuint attr;
356 const GLubyte *offset0 = NULL;
357
358 for (attr = 0; attr < vpv->num_inputs; attr++) {
359 const GLuint mesaAttr = vp->index_to_input[attr];
360 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
361 struct st_buffer_object *stobj = st_buffer_object(bufobj);
362 GLsizei stride = arrays[mesaAttr]->StrideB;
363
364 /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
365
366 if (attr == 0) {
367 const GLubyte *low, *high;
368
369 get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
370 /* debug_printf("buffer range: %p %p range %d max index %u\n",
371 low, high, high - low, max_index); */
372
373 offset0 = low;
374 if (userSpace) {
375 vbuffer->buffer =
376 pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
377 PIPE_BIND_VERTEX_BUFFER);
378 vbuffer->buffer_offset = 0;
379 }
380 else {
381 vbuffer->buffer = NULL;
382 pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
383 vbuffer->buffer_offset = pointer_to_offset(low);
384 }
385 vbuffer->stride = stride; /* in bytes */
386 vbuffer->max_index = max_index;
387 }
388
389 velements[attr].src_offset =
390 (unsigned) (arrays[mesaAttr]->Ptr - offset0);
391 velements[attr].instance_divisor = 0;
392 velements[attr].vertex_buffer_index = 0;
393 velements[attr].src_format =
394 st_pipe_vertex_format(arrays[mesaAttr]->Type,
395 arrays[mesaAttr]->Size,
396 arrays[mesaAttr]->Format,
397 arrays[mesaAttr]->Normalized);
398 assert(velements[attr].src_format);
399 }
400 }
401
402
403 /**
404 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
405 * vertex attribute.
406 * \param vbuffer returns vertex buffer info
407 * \param velements returns vertex element info
408 */
409 static void
410 setup_non_interleaved_attribs(GLcontext *ctx,
411 const struct st_vertex_program *vp,
412 const struct st_vp_varient *vpv,
413 const struct gl_client_array **arrays,
414 GLuint max_index,
415 GLboolean *userSpace,
416 struct pipe_vertex_buffer vbuffer[],
417 struct pipe_vertex_element velements[])
418 {
419 struct st_context *st = st_context(ctx);
420 struct pipe_context *pipe = st->pipe;
421 GLuint attr;
422
423 for (attr = 0; attr < vpv->num_inputs; attr++) {
424 const GLuint mesaAttr = vp->index_to_input[attr];
425 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
426 GLsizei stride = arrays[mesaAttr]->StrideB;
427
428 *userSpace = GL_FALSE;
429
430 if (bufobj && bufobj->Name) {
431 /* Attribute data is in a VBO.
432 * Recall that for VBOs, the gl_client_array->Ptr field is
433 * really an offset from the start of the VBO, not a pointer.
434 */
435 struct st_buffer_object *stobj = st_buffer_object(bufobj);
436 assert(stobj->buffer);
437 /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
438
439 vbuffer[attr].buffer = NULL;
440 pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
441 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
442 velements[attr].src_offset = 0;
443 }
444 else {
445 /* attribute data is in user-space memory, not a VBO */
446 uint bytes;
447 /*printf("user-space array %d stride %d\n", attr, stride);*/
448
449 *userSpace = GL_TRUE;
450
451 /* wrap user data */
452 if (arrays[mesaAttr]->Ptr) {
453 /* user's vertex array */
454 if (arrays[mesaAttr]->StrideB) {
455 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
456 }
457 else {
458 bytes = arrays[mesaAttr]->Size
459 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
460 }
461 vbuffer[attr].buffer =
462 pipe_user_buffer_create(pipe->screen,
463 (void *) arrays[mesaAttr]->Ptr, bytes,
464 PIPE_BIND_VERTEX_BUFFER);
465 }
466 else {
467 /* no array, use ctx->Current.Attrib[] value */
468 bytes = sizeof(ctx->Current.Attrib[0]);
469 vbuffer[attr].buffer =
470 pipe_user_buffer_create(pipe->screen,
471 (void *) ctx->Current.Attrib[mesaAttr],
472 bytes,
473 PIPE_BIND_VERTEX_BUFFER);
474 stride = 0;
475 }
476
477 vbuffer[attr].buffer_offset = 0;
478 velements[attr].src_offset = 0;
479 }
480
481 assert(velements[attr].src_offset <= 2048); /* 11-bit field */
482
483 /* common-case setup */
484 vbuffer[attr].stride = stride; /* in bytes */
485 vbuffer[attr].max_index = max_index;
486 velements[attr].instance_divisor = 0;
487 velements[attr].vertex_buffer_index = attr;
488 velements[attr].src_format
489 = st_pipe_vertex_format(arrays[mesaAttr]->Type,
490 arrays[mesaAttr]->Size,
491 arrays[mesaAttr]->Format,
492 arrays[mesaAttr]->Normalized);
493 assert(velements[attr].src_format);
494 }
495 }
496
497
498 static void
499 setup_index_buffer(GLcontext *ctx,
500 const struct _mesa_index_buffer *ib,
501 struct pipe_index_buffer *ibuffer)
502 {
503 struct st_context *st = st_context(ctx);
504 struct pipe_context *pipe = st->pipe;
505
506 memset(ibuffer, 0, sizeof(*ibuffer));
507 if (ib) {
508 struct gl_buffer_object *bufobj = ib->obj;
509
510 switch (ib->type) {
511 case GL_UNSIGNED_INT:
512 ibuffer->index_size = 4;
513 break;
514 case GL_UNSIGNED_SHORT:
515 ibuffer->index_size = 2;
516 break;
517 case GL_UNSIGNED_BYTE:
518 ibuffer->index_size = 1;
519 break;
520 default:
521 assert(0);
522 return;
523 }
524
525 /* get/create the index buffer object */
526 if (bufobj && bufobj->Name) {
527 /* elements/indexes are in a real VBO */
528 struct st_buffer_object *stobj = st_buffer_object(bufobj);
529 pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
530 ibuffer->offset = pointer_to_offset(ib->ptr);
531 }
532 else {
533 /* element/indicies are in user space memory */
534 ibuffer->buffer =
535 pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
536 ib->count * ibuffer->index_size,
537 PIPE_BIND_INDEX_BUFFER);
538 }
539 }
540 }
541
542 /**
543 * Prior to drawing, check that any uniforms referenced by the
544 * current shader have been set. If a uniform has not been set,
545 * issue a warning.
546 */
547 static void
548 check_uniforms(GLcontext *ctx)
549 {
550 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
551 if (shProg && shProg->LinkStatus) {
552 GLuint i;
553 for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
554 const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
555 if (!u->Initialized) {
556 _mesa_warning(ctx,
557 "Using shader with uninitialized uniform: %s",
558 u->Name);
559 }
560 }
561 }
562 }
563
564
565 /**
566 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
567 * the corresponding Gallium type.
568 */
569 static unsigned
570 translate_prim(const GLcontext *ctx, unsigned prim)
571 {
572 /* GL prims should match Gallium prims, spot-check a few */
573 assert(GL_POINTS == PIPE_PRIM_POINTS);
574 assert(GL_QUADS == PIPE_PRIM_QUADS);
575 assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
576
577 /* Avoid quadstrips if it's easy to do so:
578 * Note: it's imporant to do the correct trimming if we change the prim type!
579 * We do that wherever this function is called.
580 */
581 if (prim == GL_QUAD_STRIP &&
582 ctx->Light.ShadeModel != GL_FLAT &&
583 ctx->Polygon.FrontMode == GL_FILL &&
584 ctx->Polygon.BackMode == GL_FILL)
585 prim = GL_TRIANGLE_STRIP;
586
587 return prim;
588 }
589
590
591
592 /**
593 * This function gets plugged into the VBO module and is called when
594 * we have something to render.
595 * Basically, translate the information into the format expected by gallium.
596 */
597 void
598 st_draw_vbo(GLcontext *ctx,
599 const struct gl_client_array **arrays,
600 const struct _mesa_prim *prims,
601 GLuint nr_prims,
602 const struct _mesa_index_buffer *ib,
603 GLboolean index_bounds_valid,
604 GLuint min_index,
605 GLuint max_index)
606 {
607 struct st_context *st = st_context(ctx);
608 struct pipe_context *pipe = st->pipe;
609 const struct st_vertex_program *vp;
610 const struct st_vp_varient *vpv;
611 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
612 GLuint attr;
613 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
614 unsigned num_vbuffers, num_velements;
615 struct pipe_index_buffer ibuffer;
616 GLboolean userSpace = GL_FALSE;
617 GLboolean vertDataEdgeFlags;
618 struct pipe_draw_info info;
619 unsigned i;
620
621 /* Mesa core state should have been validated already */
622 assert(ctx->NewState == 0x0);
623
624 /* Gallium probably doesn't want this in some cases. */
625 if (!index_bounds_valid)
626 if (!vbo_all_varyings_in_vbos(arrays))
627 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
628
629 /* sanity check for pointer arithmetic below */
630 assert(sizeof(arrays[0]->Ptr[0]) == 1);
631
632 vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
633 arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
634 if (vertDataEdgeFlags != st->vertdata_edgeflags) {
635 st->vertdata_edgeflags = vertDataEdgeFlags;
636 st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
637 }
638
639 st_validate_state(st);
640
641 /* must get these after state validation! */
642 vp = st->vp;
643 vpv = st->vp_varient;
644
645 #if 0
646 if (MESA_VERBOSE & VERBOSE_GLSL) {
647 check_uniforms(ctx);
648 }
649 #else
650 (void) check_uniforms;
651 #endif
652
653 memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
654 /*
655 * Setup the vbuffer[] and velements[] arrays.
656 */
657 if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
658 /*printf("Draw interleaved\n");*/
659 setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
660 vbuffer, velements);
661 num_vbuffers = 1;
662 num_velements = vpv->num_inputs;
663 if (num_velements == 0)
664 num_vbuffers = 0;
665 }
666 else {
667 /*printf("Draw non-interleaved\n");*/
668 setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
669 &userSpace, vbuffer, velements);
670 num_vbuffers = vpv->num_inputs;
671 num_velements = vpv->num_inputs;
672 }
673
674 #if 0
675 {
676 GLuint i;
677 for (i = 0; i < num_vbuffers; i++) {
678 printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
679 printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
680 printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
681 printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
682 }
683 for (i = 0; i < num_velements; i++) {
684 printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
685 printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
686 printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
687 }
688 }
689 #endif
690
691 pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
692 cso_set_vertex_elements(st->cso_context, num_velements, velements);
693
694 setup_index_buffer(ctx, ib, &ibuffer);
695 pipe->set_index_buffer(pipe, &ibuffer);
696
697 util_draw_init_info(&info);
698 if (ib) {
699 info.indexed = TRUE;
700 if (min_index != ~0 && max_index != ~0) {
701 info.min_index = min_index;
702 info.max_index = max_index;
703 }
704 }
705
706 /* do actual drawing */
707 for (i = 0; i < nr_prims; i++) {
708 info.mode = translate_prim( ctx, prims[i].mode );
709 info.start = prims[i].start;
710 info.count = prims[i].count;
711 info.instance_count = prims[i].num_instances;
712 info.index_bias = prims[i].basevertex;
713 if (!ib) {
714 info.min_index = info.start;
715 info.max_index = info.start + info.count - 1;
716 }
717
718 if (u_trim_pipe_prim(info.mode, &info.count))
719 pipe->draw_vbo(pipe, &info);
720 }
721
722 pipe_resource_reference(&ibuffer.buffer, NULL);
723
724 /* unreference buffers (frees wrapped user-space buffer objects) */
725 for (attr = 0; attr < num_vbuffers; attr++) {
726 pipe_resource_reference(&vbuffer[attr].buffer, NULL);
727 assert(!vbuffer[attr].buffer);
728 }
729
730 if (userSpace)
731 {
732 pipe->set_vertex_buffers(pipe, 0, NULL);
733 }
734 }
735
736
737 void st_init_draw( struct st_context *st )
738 {
739 GLcontext *ctx = st->ctx;
740
741 vbo_set_draw_func(ctx, st_draw_vbo);
742
743 #if FEATURE_feedback || FEATURE_rastpos
744 st->draw = draw_create(st->pipe); /* for selection/feedback */
745
746 /* Disable draw options that might convert points/lines to tris, etc.
747 * as that would foul-up feedback/selection mode.
748 */
749 draw_wide_line_threshold(st->draw, 1000.0f);
750 draw_wide_point_threshold(st->draw, 1000.0f);
751 draw_enable_line_stipple(st->draw, FALSE);
752 draw_enable_point_sprites(st->draw, FALSE);
753 #endif
754 }
755
756
757 void st_destroy_draw( struct st_context *st )
758 {
759 #if FEATURE_feedback || FEATURE_rastpos
760 draw_destroy(st->draw);
761 #endif
762 }
763
764