1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
35 * Keith Whitwell <keithw@vmware.com>
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
45 #include "compiler/glsl/ir_uniform.h"
49 #include "st_context.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
56 #include "st_program.h"
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
70 * This is very similar to vbo_all_varyings_in_vbos() but we are
71 * only interested in per-vertex data. See bug 38626.
74 all_varyings_in_vbos(const struct gl_vertex_array
*arrays
[])
78 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
79 if (arrays
[i
]->StrideB
&&
80 !arrays
[i
]->InstanceDivisor
&&
81 !_mesa_is_bufferobj(arrays
[i
]->BufferObj
))
89 * Set the restart index.
92 setup_primitive_restart(struct gl_context
*ctx
, struct pipe_draw_info
*info
)
94 if (ctx
->Array
._PrimitiveRestart
) {
95 unsigned index_size
= info
->index_size
;
98 _mesa_primitive_restart_index(ctx
, index_size
);
100 /* Enable primitive restart only when the restart index can have an
101 * effect. This is required for correctness in radeonsi VI support.
102 * Other hardware may also benefit from taking a faster, non-restart path
105 if (index_size
== 4 || info
->restart_index
< (1 << (index_size
* 8)))
106 info
->primitive_restart
= true;
112 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
113 * the corresponding Gallium type.
116 translate_prim(const struct gl_context
*ctx
, unsigned prim
)
118 /* GL prims should match Gallium prims, spot-check a few */
119 STATIC_ASSERT(GL_POINTS
== PIPE_PRIM_POINTS
);
120 STATIC_ASSERT(GL_QUADS
== PIPE_PRIM_QUADS
);
121 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY
== PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
);
122 STATIC_ASSERT(GL_PATCHES
== PIPE_PRIM_PATCHES
);
129 * This function gets plugged into the VBO module and is called when
130 * we have something to render.
131 * Basically, translate the information into the format expected by gallium.
134 st_draw_vbo(struct gl_context
*ctx
,
135 const struct _mesa_prim
*prims
,
137 const struct _mesa_index_buffer
*ib
,
138 GLboolean index_bounds_valid
,
141 struct gl_transform_feedback_object
*tfb_vertcount
,
143 struct gl_buffer_object
*indirect
)
145 struct st_context
*st
= st_context(ctx
);
146 struct pipe_draw_info info
;
147 const struct gl_vertex_array
**arrays
= ctx
->Array
._DrawArrays
;
151 /* Mesa core state should have been validated already */
152 assert(ctx
->NewState
== 0x0);
154 if (unlikely(!st
->bitmap
.cache
.empty
))
155 st_flush_bitmap_cache(st
);
157 st_invalidate_readpix_cache(st
);
159 /* Validate state. */
160 if ((st
->dirty
| ctx
->NewDriverState
) & ST_PIPELINE_RENDER_STATE_MASK
||
161 st
->gfx_shaders_may_be_dirty
) {
162 st_validate_state(st
, ST_PIPELINE_RENDER
);
165 if (st
->vertex_array_out_of_memory
) {
169 util_draw_init_info(&info
);
172 struct gl_buffer_object
*bufobj
= ib
->obj
;
174 /* Get index bounds for user buffers. */
175 if (!index_bounds_valid
)
176 if (!all_varyings_in_vbos(arrays
))
177 vbo_get_minmax_indices(ctx
, prims
, ib
, &min_index
, &max_index
,
180 info
.index_size
= ib
->index_size
;
181 info
.min_index
= min_index
;
182 info
.max_index
= max_index
;
184 if (_mesa_is_bufferobj(bufobj
)) {
185 /* indices are in a real VBO */
186 info
.index
.resource
= st_buffer_object(bufobj
)->buffer
;
187 start
= pointer_to_offset(ib
->ptr
) / info
.index_size
;
189 /* indices are in user space memory */
190 info
.has_user_indices
= true;
191 info
.index
.user
= ib
->ptr
;
194 setup_primitive_restart(ctx
, &info
);
197 /* Transform feedback drawing is always non-indexed. */
198 /* Set info.count_from_stream_output. */
200 if (!st_transform_feedback_draw_init(tfb_vertcount
, stream
, &info
))
207 /* do actual drawing */
208 for (i
= 0; i
< nr_prims
; i
++) {
209 info
.mode
= translate_prim(ctx
, prims
[i
].mode
);
210 info
.start
= start
+ prims
[i
].start
;
211 info
.count
= prims
[i
].count
;
212 info
.start_instance
= prims
[i
].base_instance
;
213 info
.instance_count
= prims
[i
].num_instances
;
214 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
215 info
.index_bias
= prims
[i
].basevertex
;
216 info
.drawid
= prims
[i
].draw_id
;
218 info
.min_index
= info
.start
;
219 info
.max_index
= info
.start
+ info
.count
- 1;
222 if (ST_DEBUG
& DEBUG_DRAW
) {
223 debug_printf("st/draw: mode %s start %u count %u index_size %d\n",
224 u_prim_name(info
.mode
),
230 /* Don't call u_trim_pipe_prim. Drivers should do it if they need it. */
231 cso_draw_vbo(st
->cso_context
, &info
);
236 st_indirect_draw_vbo(struct gl_context
*ctx
,
238 struct gl_buffer_object
*indirect_data
,
239 GLsizeiptr indirect_offset
,
242 struct gl_buffer_object
*indirect_params
,
243 GLsizeiptr indirect_params_offset
,
244 const struct _mesa_index_buffer
*ib
)
246 struct st_context
*st
= st_context(ctx
);
247 struct pipe_draw_info info
;
248 struct pipe_draw_indirect_info indirect
;
250 /* Mesa core state should have been validated already */
251 assert(ctx
->NewState
== 0x0);
254 st_invalidate_readpix_cache(st
);
256 /* Validate state. */
257 if ((st
->dirty
| ctx
->NewDriverState
) & ST_PIPELINE_RENDER_STATE_MASK
||
258 st
->gfx_shaders_may_be_dirty
) {
259 st_validate_state(st
, ST_PIPELINE_RENDER
);
262 if (st
->vertex_array_out_of_memory
) {
266 memset(&indirect
, 0, sizeof(indirect
));
267 util_draw_init_info(&info
);
268 info
.start
= 0; /* index offset / index size */
271 struct gl_buffer_object
*bufobj
= ib
->obj
;
273 /* indices are always in a real VBO */
274 assert(_mesa_is_bufferobj(bufobj
));
276 info
.index_size
= ib
->index_size
;
277 info
.index
.resource
= st_buffer_object(bufobj
)->buffer
;
278 info
.start
= pointer_to_offset(ib
->ptr
) / info
.index_size
;
280 /* Primitive restart is not handled by the VBO module in this case. */
281 setup_primitive_restart(ctx
, &info
);
284 info
.mode
= translate_prim(ctx
, mode
);
285 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
286 info
.indirect
= &indirect
;
287 indirect
.buffer
= st_buffer_object(indirect_data
)->buffer
;
288 indirect
.offset
= indirect_offset
;
290 if (ST_DEBUG
& DEBUG_DRAW
) {
291 debug_printf("st/draw indirect: mode %s drawcount %d index_size %d\n",
292 u_prim_name(info
.mode
),
297 if (!st
->has_multi_draw_indirect
) {
300 assert(!indirect_params
);
301 indirect
.draw_count
= 1;
302 for (i
= 0; i
< draw_count
; i
++) {
304 cso_draw_vbo(st
->cso_context
, &info
);
305 indirect
.offset
+= stride
;
308 indirect
.draw_count
= draw_count
;
309 indirect
.stride
= stride
;
310 if (indirect_params
) {
311 indirect
.indirect_draw_count
= st_buffer_object(indirect_params
)->buffer
;
312 indirect
.indirect_draw_count_offset
= indirect_params_offset
;
314 cso_draw_vbo(st
->cso_context
, &info
);
320 st_init_draw(struct st_context
*st
)
322 struct gl_context
*ctx
= st
->ctx
;
324 vbo_set_draw_func(ctx
, st_draw_vbo
);
325 vbo_set_indirect_draw_func(ctx
, st_indirect_draw_vbo
);
330 st_destroy_draw(struct st_context
*st
)
332 draw_destroy(st
->draw
);
336 * Getter for the draw_context, so that initialization of it can happen only
337 * when needed (the TGSI exec machines take up quite a bit of memory).
339 struct draw_context
*
340 st_get_draw_context(struct st_context
*st
)
343 st
->draw
= draw_create(st
->pipe
);
345 _mesa_error(st
->ctx
, GL_OUT_OF_MEMORY
, "feedback fallback allocation");
350 /* Disable draw options that might convert points/lines to tris, etc.
351 * as that would foul-up feedback/selection mode.
353 draw_wide_line_threshold(st
->draw
, 1000.0f
);
354 draw_wide_point_threshold(st
->draw
, 1000.0f
);
355 draw_enable_line_stipple(st
->draw
, FALSE
);
356 draw_enable_point_sprites(st
->draw
, FALSE
);
362 * Draw a quad with given position, texcoords and color.
365 st_draw_quad(struct st_context
*st
,
366 float x0
, float y0
, float x1
, float y1
, float z
,
367 float s0
, float t0
, float s1
, float t1
,
369 unsigned num_instances
)
371 struct pipe_vertex_buffer vb
= {0};
372 struct st_util_vertex
*verts
;
374 vb
.stride
= sizeof(struct st_util_vertex
);
376 u_upload_alloc(st
->pipe
->stream_uploader
, 0,
377 4 * sizeof(struct st_util_vertex
), 4,
378 &vb
.buffer_offset
, &vb
.buffer
.resource
, (void **) &verts
);
379 if (!vb
.buffer
.resource
) {
387 verts
[0].r
= color
[0];
388 verts
[0].g
= color
[1];
389 verts
[0].b
= color
[2];
390 verts
[0].a
= color
[3];
398 verts
[1].r
= color
[0];
399 verts
[1].g
= color
[1];
400 verts
[1].b
= color
[2];
401 verts
[1].a
= color
[3];
409 verts
[2].r
= color
[0];
410 verts
[2].g
= color
[1];
411 verts
[2].b
= color
[2];
412 verts
[2].a
= color
[3];
420 verts
[3].r
= color
[0];
421 verts
[3].g
= color
[1];
422 verts
[3].b
= color
[2];
423 verts
[3].a
= color
[3];
427 u_upload_unmap(st
->pipe
->stream_uploader
);
429 /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
430 * zero. If that ever changes we need to audit the calls to that function
431 * and make sure the slot number is used consistently everywhere.
433 assert(cso_get_aux_vertex_buffer_slot(st
->cso_context
) == 0);
435 cso_set_vertex_buffers(st
->cso_context
,
436 cso_get_aux_vertex_buffer_slot(st
->cso_context
),
439 if (num_instances
> 1) {
440 cso_draw_arrays_instanced(st
->cso_context
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4,
443 cso_draw_arrays(st
->cso_context
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4);
446 pipe_resource_reference(&vb
.buffer
.resource
, NULL
);