Merge branch '7.8'
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "shader/prog_uniform.h"
47
48 #include "vbo/vbo.h"
49
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_draw.h"
54 #include "st_program.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "util/u_format.h"
60 #include "cso_cache/cso_context.h"
61
62
63 static GLuint double_types[4] = {
64 PIPE_FORMAT_R64_FLOAT,
65 PIPE_FORMAT_R64G64_FLOAT,
66 PIPE_FORMAT_R64G64B64_FLOAT,
67 PIPE_FORMAT_R64G64B64A64_FLOAT
68 };
69
70 static GLuint float_types[4] = {
71 PIPE_FORMAT_R32_FLOAT,
72 PIPE_FORMAT_R32G32_FLOAT,
73 PIPE_FORMAT_R32G32B32_FLOAT,
74 PIPE_FORMAT_R32G32B32A32_FLOAT
75 };
76
77 static GLuint half_float_types[4] = {
78 PIPE_FORMAT_R16_FLOAT,
79 PIPE_FORMAT_R16G16_FLOAT,
80 PIPE_FORMAT_R16G16B16_FLOAT,
81 PIPE_FORMAT_R16G16B16A16_FLOAT
82 };
83
84 static GLuint uint_types_norm[4] = {
85 PIPE_FORMAT_R32_UNORM,
86 PIPE_FORMAT_R32G32_UNORM,
87 PIPE_FORMAT_R32G32B32_UNORM,
88 PIPE_FORMAT_R32G32B32A32_UNORM
89 };
90
91 static GLuint uint_types_scale[4] = {
92 PIPE_FORMAT_R32_USCALED,
93 PIPE_FORMAT_R32G32_USCALED,
94 PIPE_FORMAT_R32G32B32_USCALED,
95 PIPE_FORMAT_R32G32B32A32_USCALED
96 };
97
98 static GLuint int_types_norm[4] = {
99 PIPE_FORMAT_R32_SNORM,
100 PIPE_FORMAT_R32G32_SNORM,
101 PIPE_FORMAT_R32G32B32_SNORM,
102 PIPE_FORMAT_R32G32B32A32_SNORM
103 };
104
105 static GLuint int_types_scale[4] = {
106 PIPE_FORMAT_R32_SSCALED,
107 PIPE_FORMAT_R32G32_SSCALED,
108 PIPE_FORMAT_R32G32B32_SSCALED,
109 PIPE_FORMAT_R32G32B32A32_SSCALED
110 };
111
112 static GLuint ushort_types_norm[4] = {
113 PIPE_FORMAT_R16_UNORM,
114 PIPE_FORMAT_R16G16_UNORM,
115 PIPE_FORMAT_R16G16B16_UNORM,
116 PIPE_FORMAT_R16G16B16A16_UNORM
117 };
118
119 static GLuint ushort_types_scale[4] = {
120 PIPE_FORMAT_R16_USCALED,
121 PIPE_FORMAT_R16G16_USCALED,
122 PIPE_FORMAT_R16G16B16_USCALED,
123 PIPE_FORMAT_R16G16B16A16_USCALED
124 };
125
126 static GLuint short_types_norm[4] = {
127 PIPE_FORMAT_R16_SNORM,
128 PIPE_FORMAT_R16G16_SNORM,
129 PIPE_FORMAT_R16G16B16_SNORM,
130 PIPE_FORMAT_R16G16B16A16_SNORM
131 };
132
133 static GLuint short_types_scale[4] = {
134 PIPE_FORMAT_R16_SSCALED,
135 PIPE_FORMAT_R16G16_SSCALED,
136 PIPE_FORMAT_R16G16B16_SSCALED,
137 PIPE_FORMAT_R16G16B16A16_SSCALED
138 };
139
140 static GLuint ubyte_types_norm[4] = {
141 PIPE_FORMAT_R8_UNORM,
142 PIPE_FORMAT_R8G8_UNORM,
143 PIPE_FORMAT_R8G8B8_UNORM,
144 PIPE_FORMAT_R8G8B8A8_UNORM
145 };
146
147 static GLuint ubyte_types_scale[4] = {
148 PIPE_FORMAT_R8_USCALED,
149 PIPE_FORMAT_R8G8_USCALED,
150 PIPE_FORMAT_R8G8B8_USCALED,
151 PIPE_FORMAT_R8G8B8A8_USCALED
152 };
153
154 static GLuint byte_types_norm[4] = {
155 PIPE_FORMAT_R8_SNORM,
156 PIPE_FORMAT_R8G8_SNORM,
157 PIPE_FORMAT_R8G8B8_SNORM,
158 PIPE_FORMAT_R8G8B8A8_SNORM
159 };
160
161 static GLuint byte_types_scale[4] = {
162 PIPE_FORMAT_R8_SSCALED,
163 PIPE_FORMAT_R8G8_SSCALED,
164 PIPE_FORMAT_R8G8B8_SSCALED,
165 PIPE_FORMAT_R8G8B8A8_SSCALED
166 };
167
168 static GLuint fixed_types[4] = {
169 PIPE_FORMAT_R32_FIXED,
170 PIPE_FORMAT_R32G32_FIXED,
171 PIPE_FORMAT_R32G32B32_FIXED,
172 PIPE_FORMAT_R32G32B32A32_FIXED
173 };
174
175
176
177 /**
178 * Return a PIPE_FORMAT_x for the given GL datatype and size.
179 */
180 GLuint
181 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
182 GLboolean normalized)
183 {
184 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
185 type == GL_FIXED || type == GL_HALF_FLOAT);
186 assert(size >= 1);
187 assert(size <= 4);
188 assert(format == GL_RGBA || format == GL_BGRA);
189
190 if (format == GL_BGRA) {
191 /* this is an odd-ball case */
192 assert(type == GL_UNSIGNED_BYTE);
193 assert(normalized);
194 return PIPE_FORMAT_B8G8R8A8_UNORM;
195 }
196
197 if (normalized) {
198 switch (type) {
199 case GL_DOUBLE: return double_types[size-1];
200 case GL_FLOAT: return float_types[size-1];
201 case GL_HALF_FLOAT: return half_float_types[size-1];
202 case GL_INT: return int_types_norm[size-1];
203 case GL_SHORT: return short_types_norm[size-1];
204 case GL_BYTE: return byte_types_norm[size-1];
205 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
206 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
207 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
208 case GL_FIXED: return fixed_types[size-1];
209 default: assert(0); return 0;
210 }
211 }
212 else {
213 switch (type) {
214 case GL_DOUBLE: return double_types[size-1];
215 case GL_FLOAT: return float_types[size-1];
216 case GL_HALF_FLOAT: return half_float_types[size-1];
217 case GL_INT: return int_types_scale[size-1];
218 case GL_SHORT: return short_types_scale[size-1];
219 case GL_BYTE: return byte_types_scale[size-1];
220 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
221 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
222 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
223 case GL_FIXED: return fixed_types[size-1];
224 default: assert(0); return 0;
225 }
226 }
227 return 0; /* silence compiler warning */
228 }
229
230
231
232
233
234 /**
235 * Examine the active arrays to determine if we have interleaved
236 * vertex arrays all living in one VBO, or all living in user space.
237 * \param userSpace returns whether the arrays are in user space.
238 */
239 static GLboolean
240 is_interleaved_arrays(const struct st_vertex_program *vp,
241 const struct st_vp_varient *vpv,
242 const struct gl_client_array **arrays,
243 GLboolean *userSpace)
244 {
245 GLuint attr;
246 const struct gl_buffer_object *firstBufObj = NULL;
247 GLint firstStride = -1;
248 GLuint num_client_arrays = 0;
249 const GLubyte *client_addr = NULL;
250
251 for (attr = 0; attr < vpv->num_inputs; attr++) {
252 const GLuint mesaAttr = vp->index_to_input[attr];
253 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
254 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
255
256 if (firstStride < 0) {
257 firstStride = stride;
258 }
259 else if (firstStride != stride) {
260 return GL_FALSE;
261 }
262
263 if (!bufObj || !bufObj->Name) {
264 num_client_arrays++;
265 /* Try to detect if the client-space arrays are
266 * "close" to each other.
267 */
268 if (!client_addr) {
269 client_addr = arrays[mesaAttr]->Ptr;
270 }
271 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
272 /* arrays start too far apart */
273 return GL_FALSE;
274 }
275 }
276 else if (!firstBufObj) {
277 firstBufObj = bufObj;
278 }
279 else if (bufObj != firstBufObj) {
280 return GL_FALSE;
281 }
282 }
283
284 *userSpace = (num_client_arrays == vpv->num_inputs);
285 /* debug_printf("user space: %s (%d arrays, %d inputs)\n",
286 (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */
287
288 return GL_TRUE;
289 }
290
291
292 /**
293 * Compute the memory range occupied by the arrays.
294 */
295 static void
296 get_arrays_bounds(const struct st_vertex_program *vp,
297 const struct st_vp_varient *vpv,
298 const struct gl_client_array **arrays,
299 GLuint max_index,
300 const GLubyte **low, const GLubyte **high)
301 {
302 const GLubyte *low_addr = NULL;
303 const GLubyte *high_addr = NULL;
304 GLuint attr;
305
306 /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */
307
308 for (attr = 0; attr < vpv->num_inputs; attr++) {
309 const GLuint mesaAttr = vp->index_to_input[attr];
310 const GLint stride = arrays[mesaAttr]->StrideB;
311 const GLubyte *start = arrays[mesaAttr]->Ptr;
312 const unsigned sz = (arrays[mesaAttr]->Size *
313 _mesa_sizeof_type(arrays[mesaAttr]->Type));
314 const GLubyte *end = start + (max_index * stride) + sz;
315
316 /* debug_printf("attr %u: stride %d size %u start %p end %p\n",
317 attr, stride, sz, start, end); */
318
319 if (attr == 0) {
320 low_addr = start;
321 high_addr = end;
322 }
323 else {
324 low_addr = MIN2(low_addr, start);
325 high_addr = MAX2(high_addr, end);
326 }
327 }
328
329 *low = low_addr;
330 *high = high_addr;
331 }
332
333
334 /**
335 * Set up for drawing interleaved arrays that all live in one VBO
336 * or all live in user space.
337 * \param vbuffer returns vertex buffer info
338 * \param velements returns vertex element info
339 */
340 static void
341 setup_interleaved_attribs(GLcontext *ctx,
342 const struct st_vertex_program *vp,
343 const struct st_vp_varient *vpv,
344 const struct gl_client_array **arrays,
345 GLuint max_index,
346 GLboolean userSpace,
347 struct pipe_vertex_buffer *vbuffer,
348 struct pipe_vertex_element velements[])
349 {
350 struct st_context *st = st_context(ctx);
351 struct pipe_context *pipe = st->pipe;
352 GLuint attr;
353 const GLubyte *offset0 = NULL;
354
355 for (attr = 0; attr < vpv->num_inputs; attr++) {
356 const GLuint mesaAttr = vp->index_to_input[attr];
357 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
358 struct st_buffer_object *stobj = st_buffer_object(bufobj);
359 GLsizei stride = arrays[mesaAttr]->StrideB;
360
361 /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
362
363 if (attr == 0) {
364 const GLubyte *low, *high;
365
366 get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
367 /* debug_printf("buffer range: %p %p range %d max index %u\n",
368 low, high, high - low, max_index); */
369
370 offset0 = low;
371 if (userSpace) {
372 vbuffer->buffer =
373 pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
374 PIPE_BIND_VERTEX_BUFFER);
375 vbuffer->buffer_offset = 0;
376 }
377 else {
378 vbuffer->buffer = NULL;
379 pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
380 vbuffer->buffer_offset = pointer_to_offset(low);
381 }
382 vbuffer->stride = stride; /* in bytes */
383 vbuffer->max_index = max_index;
384 }
385
386 velements[attr].src_offset =
387 (unsigned) (arrays[mesaAttr]->Ptr - offset0);
388 velements[attr].instance_divisor = 0;
389 velements[attr].vertex_buffer_index = 0;
390 velements[attr].src_format =
391 st_pipe_vertex_format(arrays[mesaAttr]->Type,
392 arrays[mesaAttr]->Size,
393 arrays[mesaAttr]->Format,
394 arrays[mesaAttr]->Normalized);
395 assert(velements[attr].src_format);
396 }
397 }
398
399
400 /**
401 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
402 * vertex attribute.
403 * \param vbuffer returns vertex buffer info
404 * \param velements returns vertex element info
405 */
406 static void
407 setup_non_interleaved_attribs(GLcontext *ctx,
408 const struct st_vertex_program *vp,
409 const struct st_vp_varient *vpv,
410 const struct gl_client_array **arrays,
411 GLuint max_index,
412 GLboolean *userSpace,
413 struct pipe_vertex_buffer vbuffer[],
414 struct pipe_vertex_element velements[])
415 {
416 struct st_context *st = st_context(ctx);
417 struct pipe_context *pipe = st->pipe;
418 GLuint attr;
419
420 for (attr = 0; attr < vpv->num_inputs; attr++) {
421 const GLuint mesaAttr = vp->index_to_input[attr];
422 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
423 GLsizei stride = arrays[mesaAttr]->StrideB;
424
425 *userSpace = GL_FALSE;
426
427 if (bufobj && bufobj->Name) {
428 /* Attribute data is in a VBO.
429 * Recall that for VBOs, the gl_client_array->Ptr field is
430 * really an offset from the start of the VBO, not a pointer.
431 */
432 struct st_buffer_object *stobj = st_buffer_object(bufobj);
433 assert(stobj->buffer);
434 /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
435
436 vbuffer[attr].buffer = NULL;
437 pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
438 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
439 velements[attr].src_offset = 0;
440 }
441 else {
442 /* attribute data is in user-space memory, not a VBO */
443 uint bytes;
444 /*printf("user-space array %d stride %d\n", attr, stride);*/
445
446 *userSpace = GL_TRUE;
447
448 /* wrap user data */
449 if (arrays[mesaAttr]->Ptr) {
450 /* user's vertex array */
451 if (arrays[mesaAttr]->StrideB) {
452 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
453 }
454 else {
455 bytes = arrays[mesaAttr]->Size
456 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
457 }
458 vbuffer[attr].buffer =
459 pipe_user_buffer_create(pipe->screen,
460 (void *) arrays[mesaAttr]->Ptr, bytes,
461 PIPE_BIND_VERTEX_BUFFER);
462 }
463 else {
464 /* no array, use ctx->Current.Attrib[] value */
465 bytes = sizeof(ctx->Current.Attrib[0]);
466 vbuffer[attr].buffer =
467 pipe_user_buffer_create(pipe->screen,
468 (void *) ctx->Current.Attrib[mesaAttr],
469 bytes,
470 PIPE_BIND_VERTEX_BUFFER);
471 stride = 0;
472 }
473
474 vbuffer[attr].buffer_offset = 0;
475 velements[attr].src_offset = 0;
476 }
477
478 assert(velements[attr].src_offset <= 2048); /* 11-bit field */
479
480 /* common-case setup */
481 vbuffer[attr].stride = stride; /* in bytes */
482 vbuffer[attr].max_index = max_index;
483 velements[attr].instance_divisor = 0;
484 velements[attr].vertex_buffer_index = attr;
485 velements[attr].src_format
486 = st_pipe_vertex_format(arrays[mesaAttr]->Type,
487 arrays[mesaAttr]->Size,
488 arrays[mesaAttr]->Format,
489 arrays[mesaAttr]->Normalized);
490 assert(velements[attr].src_format);
491 }
492 }
493
494
495
496 /**
497 * Prior to drawing, check that any uniforms referenced by the
498 * current shader have been set. If a uniform has not been set,
499 * issue a warning.
500 */
501 static void
502 check_uniforms(GLcontext *ctx)
503 {
504 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
505 if (shProg && shProg->LinkStatus) {
506 GLuint i;
507 for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
508 const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
509 if (!u->Initialized) {
510 _mesa_warning(ctx,
511 "Using shader with uninitialized uniform: %s",
512 u->Name);
513 }
514 }
515 }
516 }
517
518
519 static unsigned translate_prim( GLcontext *ctx,
520 unsigned prim )
521 {
522 /* Avoid quadstrips if it's easy to do so:
523 */
524 if (prim == GL_QUAD_STRIP &&
525 ctx->Light.ShadeModel != GL_FLAT &&
526 ctx->Polygon.FrontMode == GL_FILL &&
527 ctx->Polygon.BackMode == GL_FILL)
528 prim = GL_TRIANGLE_STRIP;
529
530 return prim;
531 }
532
533 /**
534 * This function gets plugged into the VBO module and is called when
535 * we have something to render.
536 * Basically, translate the information into the format expected by gallium.
537 */
538 void
539 st_draw_vbo(GLcontext *ctx,
540 const struct gl_client_array **arrays,
541 const struct _mesa_prim *prims,
542 GLuint nr_prims,
543 const struct _mesa_index_buffer *ib,
544 GLboolean index_bounds_valid,
545 GLuint min_index,
546 GLuint max_index)
547 {
548 struct st_context *st = st_context(ctx);
549 struct pipe_context *pipe = st->pipe;
550 const struct st_vertex_program *vp;
551 const struct st_vp_varient *vpv;
552 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
553 GLuint attr;
554 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
555 unsigned num_vbuffers, num_velements;
556 GLboolean userSpace = GL_FALSE;
557 GLboolean vertDataEdgeFlags;
558
559 /* Mesa core state should have been validated already */
560 assert(ctx->NewState == 0x0);
561
562 /* Gallium probably doesn't want this in some cases. */
563 if (!index_bounds_valid)
564 if (!vbo_all_varyings_in_vbos(arrays))
565 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
566
567 /* sanity check for pointer arithmetic below */
568 assert(sizeof(arrays[0]->Ptr[0]) == 1);
569
570 vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
571 arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
572 if (vertDataEdgeFlags != st->vertdata_edgeflags) {
573 st->vertdata_edgeflags = vertDataEdgeFlags;
574 st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
575 }
576
577 st_validate_state(st);
578
579 /* must get these after state validation! */
580 vp = st->vp;
581 vpv = st->vp_varient;
582
583 #if 0
584 if (MESA_VERBOSE & VERBOSE_GLSL) {
585 check_uniforms(ctx);
586 }
587 #else
588 (void) check_uniforms;
589 #endif
590
591 memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
592 /*
593 * Setup the vbuffer[] and velements[] arrays.
594 */
595 if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
596 /*printf("Draw interleaved\n");*/
597 setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
598 vbuffer, velements);
599 num_vbuffers = 1;
600 num_velements = vpv->num_inputs;
601 if (num_velements == 0)
602 num_vbuffers = 0;
603 }
604 else {
605 /*printf("Draw non-interleaved\n");*/
606 setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
607 &userSpace, vbuffer, velements);
608 num_vbuffers = vpv->num_inputs;
609 num_velements = vpv->num_inputs;
610 }
611
612 #if 0
613 {
614 GLuint i;
615 for (i = 0; i < num_vbuffers; i++) {
616 printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
617 printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
618 printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
619 printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
620 }
621 for (i = 0; i < num_velements; i++) {
622 printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
623 printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
624 printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
625 }
626 }
627 #endif
628
629 pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
630 cso_set_vertex_elements(st->cso_context, num_velements, velements);
631
632 if (num_vbuffers == 0 || num_velements == 0)
633 return;
634
635 /* do actual drawing */
636 if (ib) {
637 /* indexed primitive */
638 struct gl_buffer_object *bufobj = ib->obj;
639 struct pipe_resource *indexBuf = NULL;
640 unsigned indexSize, indexOffset, i;
641 unsigned prim;
642
643 switch (ib->type) {
644 case GL_UNSIGNED_INT:
645 indexSize = 4;
646 break;
647 case GL_UNSIGNED_SHORT:
648 indexSize = 2;
649 break;
650 case GL_UNSIGNED_BYTE:
651 indexSize = 1;
652 break;
653 default:
654 assert(0);
655 return;
656 }
657
658 /* get/create the index buffer object */
659 if (bufobj && bufobj->Name) {
660 /* elements/indexes are in a real VBO */
661 struct st_buffer_object *stobj = st_buffer_object(bufobj);
662 pipe_resource_reference(&indexBuf, stobj->buffer);
663 indexOffset = pointer_to_offset(ib->ptr) / indexSize;
664 }
665 else {
666 /* element/indicies are in user space memory */
667 indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
668 ib->count * indexSize,
669 PIPE_BIND_INDEX_BUFFER);
670 indexOffset = 0;
671 }
672
673 /* draw */
674 if (pipe->draw_range_elements && min_index != ~0 && max_index != ~0) {
675 /* XXX: exercise temporary path to pass min/max directly
676 * through to driver & draw module. These interfaces still
677 * need a bit of work...
678 */
679 for (i = 0; i < nr_prims; i++) {
680 prim = translate_prim( ctx, prims[i].mode );
681
682 pipe->draw_range_elements(pipe, indexBuf, indexSize, 0,
683 min_index, max_index, prim,
684 prims[i].start + indexOffset, prims[i].count);
685 }
686 }
687 else {
688 for (i = 0; i < nr_prims; i++) {
689 prim = translate_prim( ctx, prims[i].mode );
690
691 if (prims[i].num_instances == 1) {
692 pipe->draw_elements(pipe, indexBuf, indexSize, 0, prim,
693 prims[i].start + indexOffset,
694 prims[i].count);
695 }
696 else {
697 pipe->draw_elements_instanced(pipe, indexBuf, indexSize, 0, prim,
698 prims[i].start + indexOffset,
699 prims[i].count,
700 0, prims[i].num_instances);
701 }
702 }
703 }
704
705 pipe_resource_reference(&indexBuf, NULL);
706 }
707 else {
708 /* non-indexed */
709 GLuint i;
710 GLuint prim;
711
712 for (i = 0; i < nr_prims; i++) {
713 prim = translate_prim( ctx, prims[i].mode );
714
715 if (prims[i].num_instances == 1) {
716 pipe->draw_arrays(pipe, prim, prims[i].start, prims[i].count);
717 }
718 else {
719 pipe->draw_arrays_instanced(pipe, prim, prims[i].start,
720 prims[i].count,
721 0, prims[i].num_instances);
722 }
723 }
724 }
725
726 /* unreference buffers (frees wrapped user-space buffer objects) */
727 for (attr = 0; attr < num_vbuffers; attr++) {
728 pipe_resource_reference(&vbuffer[attr].buffer, NULL);
729 assert(!vbuffer[attr].buffer);
730 }
731
732 if (userSpace)
733 {
734 pipe->set_vertex_buffers(pipe, 0, NULL);
735 }
736 }
737
738
739 void st_init_draw( struct st_context *st )
740 {
741 GLcontext *ctx = st->ctx;
742
743 vbo_set_draw_func(ctx, st_draw_vbo);
744 }
745
746
747 void st_destroy_draw( struct st_context *st )
748 {
749 }
750
751