fe03a4a587eb9a57b9fb2dea36b4fe1bc098a1b9
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 */
37
38
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
44
45 #include "compiler/glsl/ir_uniform.h"
46
47 #include "vbo/vbo.h"
48
49 #include "st_context.h"
50 #include "st_atom.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
54 #include "st_debug.h"
55 #include "st_draw.h"
56 #include "st_program.h"
57
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
67
68
69 /**
70 * Set the restart index.
71 */
72 static void
73 setup_primitive_restart(struct gl_context *ctx, struct pipe_draw_info *info)
74 {
75 if (ctx->Array._PrimitiveRestart) {
76 unsigned index_size = info->index_size;
77
78 info->restart_index =
79 _mesa_primitive_restart_index(ctx, index_size);
80
81 /* Enable primitive restart only when the restart index can have an
82 * effect. This is required for correctness in radeonsi VI support.
83 * Other hardware may also benefit from taking a faster, non-restart path
84 * when possible.
85 */
86 if (index_size == 4 || info->restart_index < (1 << (index_size * 8)))
87 info->primitive_restart = true;
88 }
89 }
90
91
92 /**
93 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
94 * the corresponding Gallium type.
95 */
96 static unsigned
97 translate_prim(const struct gl_context *ctx, unsigned prim)
98 {
99 /* GL prims should match Gallium prims, spot-check a few */
100 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
101 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
102 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
103 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
104
105 return prim;
106 }
107
108 static inline void
109 prepare_draw(struct st_context *st, struct gl_context *ctx)
110 {
111 /* Mesa core state should have been validated already */
112 assert(ctx->NewState == 0x0);
113
114 if (unlikely(!st->bitmap.cache.empty))
115 st_flush_bitmap_cache(st);
116
117 st_invalidate_readpix_cache(st);
118
119 /* Validate state. */
120 if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
121 st->gfx_shaders_may_be_dirty) {
122 st_validate_state(st, ST_PIPELINE_RENDER);
123 }
124 }
125
126 /**
127 * This function gets plugged into the VBO module and is called when
128 * we have something to render.
129 * Basically, translate the information into the format expected by gallium.
130 */
131 static void
132 st_draw_vbo(struct gl_context *ctx,
133 const struct _mesa_prim *prims,
134 GLuint nr_prims,
135 const struct _mesa_index_buffer *ib,
136 GLboolean index_bounds_valid,
137 GLuint min_index,
138 GLuint max_index,
139 struct gl_transform_feedback_object *tfb_vertcount,
140 unsigned stream,
141 struct gl_buffer_object *indirect)
142 {
143 struct st_context *st = st_context(ctx);
144 struct pipe_draw_info info;
145 unsigned i;
146 unsigned start = 0;
147
148 prepare_draw(st, ctx);
149
150 if (st->vertex_array_out_of_memory)
151 return;
152
153 /* Initialize pipe_draw_info. */
154 info.primitive_restart = false;
155 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
156 info.indirect = NULL;
157 info.count_from_stream_output = NULL;
158
159 if (ib) {
160 struct gl_buffer_object *bufobj = ib->obj;
161
162 /* Get index bounds for user buffers. */
163 if (!index_bounds_valid && st->draw_needs_minmax_index) {
164 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
165 nr_prims);
166 }
167
168 info.index_size = ib->index_size;
169 info.min_index = min_index;
170 info.max_index = max_index;
171
172 if (_mesa_is_bufferobj(bufobj)) {
173 /* indices are in a real VBO */
174 info.has_user_indices = false;
175 info.index.resource = st_buffer_object(bufobj)->buffer;
176 start = pointer_to_offset(ib->ptr) / info.index_size;
177 } else {
178 /* indices are in user space memory */
179 info.has_user_indices = true;
180 info.index.user = ib->ptr;
181 }
182
183 setup_primitive_restart(ctx, &info);
184 }
185 else {
186 info.index_size = 0;
187 info.has_user_indices = false;
188
189 /* Transform feedback drawing is always non-indexed. */
190 /* Set info.count_from_stream_output. */
191 if (tfb_vertcount) {
192 if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
193 return;
194 }
195 }
196
197 assert(!indirect);
198
199 /* do actual drawing */
200 for (i = 0; i < nr_prims; i++) {
201 info.mode = translate_prim(ctx, prims[i].mode);
202 info.start = start + prims[i].start;
203 info.count = prims[i].count;
204 info.start_instance = prims[i].base_instance;
205 info.instance_count = prims[i].num_instances;
206 info.index_bias = prims[i].basevertex;
207 info.drawid = prims[i].draw_id;
208 if (!ib) {
209 info.min_index = info.start;
210 info.max_index = info.start + info.count - 1;
211 }
212
213 if (ST_DEBUG & DEBUG_DRAW) {
214 debug_printf("st/draw: mode %s start %u count %u index_size %d\n",
215 u_prim_name(info.mode),
216 info.start,
217 info.count,
218 info.index_size);
219 }
220
221 /* Don't call u_trim_pipe_prim. Drivers should do it if they need it. */
222 cso_draw_vbo(st->cso_context, &info);
223 }
224 }
225
226 static void
227 st_indirect_draw_vbo(struct gl_context *ctx,
228 GLuint mode,
229 struct gl_buffer_object *indirect_data,
230 GLsizeiptr indirect_offset,
231 unsigned draw_count,
232 unsigned stride,
233 struct gl_buffer_object *indirect_params,
234 GLsizeiptr indirect_params_offset,
235 const struct _mesa_index_buffer *ib)
236 {
237 struct st_context *st = st_context(ctx);
238 struct pipe_draw_info info;
239 struct pipe_draw_indirect_info indirect;
240
241 assert(stride);
242 prepare_draw(st, ctx);
243
244 if (st->vertex_array_out_of_memory)
245 return;
246
247 memset(&indirect, 0, sizeof(indirect));
248 util_draw_init_info(&info);
249 info.start = 0; /* index offset / index size */
250
251 if (ib) {
252 struct gl_buffer_object *bufobj = ib->obj;
253
254 /* indices are always in a real VBO */
255 assert(_mesa_is_bufferobj(bufobj));
256
257 info.index_size = ib->index_size;
258 info.index.resource = st_buffer_object(bufobj)->buffer;
259 info.start = pointer_to_offset(ib->ptr) / info.index_size;
260
261 /* Primitive restart is not handled by the VBO module in this case. */
262 setup_primitive_restart(ctx, &info);
263 }
264
265 info.mode = translate_prim(ctx, mode);
266 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
267 info.indirect = &indirect;
268 indirect.buffer = st_buffer_object(indirect_data)->buffer;
269 indirect.offset = indirect_offset;
270
271 if (ST_DEBUG & DEBUG_DRAW) {
272 debug_printf("st/draw indirect: mode %s drawcount %d index_size %d\n",
273 u_prim_name(info.mode),
274 draw_count,
275 info.index_size);
276 }
277
278 if (!st->has_multi_draw_indirect) {
279 int i;
280
281 assert(!indirect_params);
282 indirect.draw_count = 1;
283 for (i = 0; i < draw_count; i++) {
284 info.drawid = i;
285 cso_draw_vbo(st->cso_context, &info);
286 indirect.offset += stride;
287 }
288 } else {
289 indirect.draw_count = draw_count;
290 indirect.stride = stride;
291 if (indirect_params) {
292 indirect.indirect_draw_count = st_buffer_object(indirect_params)->buffer;
293 indirect.indirect_draw_count_offset = indirect_params_offset;
294 }
295 cso_draw_vbo(st->cso_context, &info);
296 }
297 }
298
299
300 void
301 st_init_draw(struct st_context *st)
302 {
303 struct gl_context *ctx = st->ctx;
304
305 vbo_set_draw_func(ctx, st_draw_vbo);
306 vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
307 }
308
309
310 void
311 st_destroy_draw(struct st_context *st)
312 {
313 draw_destroy(st->draw);
314 }
315
316 /**
317 * Getter for the draw_context, so that initialization of it can happen only
318 * when needed (the TGSI exec machines take up quite a bit of memory).
319 */
320 struct draw_context *
321 st_get_draw_context(struct st_context *st)
322 {
323 if (!st->draw) {
324 st->draw = draw_create(st->pipe);
325 if (!st->draw) {
326 _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
327 return NULL;
328 }
329 }
330
331 /* Disable draw options that might convert points/lines to tris, etc.
332 * as that would foul-up feedback/selection mode.
333 */
334 draw_wide_line_threshold(st->draw, 1000.0f);
335 draw_wide_point_threshold(st->draw, 1000.0f);
336 draw_enable_line_stipple(st->draw, FALSE);
337 draw_enable_point_sprites(st->draw, FALSE);
338
339 return st->draw;
340 }
341
342 /**
343 * Draw a quad with given position, texcoords and color.
344 */
345 bool
346 st_draw_quad(struct st_context *st,
347 float x0, float y0, float x1, float y1, float z,
348 float s0, float t0, float s1, float t1,
349 const float *color,
350 unsigned num_instances)
351 {
352 struct pipe_vertex_buffer vb = {0};
353 struct st_util_vertex *verts;
354
355 vb.stride = sizeof(struct st_util_vertex);
356
357 u_upload_alloc(st->pipe->stream_uploader, 0,
358 4 * sizeof(struct st_util_vertex), 4,
359 &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
360 if (!vb.buffer.resource) {
361 return false;
362 }
363
364 /* lower-left */
365 verts[0].x = x0;
366 verts[0].y = y1;
367 verts[0].z = z;
368 verts[0].r = color[0];
369 verts[0].g = color[1];
370 verts[0].b = color[2];
371 verts[0].a = color[3];
372 verts[0].s = s0;
373 verts[0].t = t0;
374
375 /* lower-right */
376 verts[1].x = x1;
377 verts[1].y = y1;
378 verts[1].z = z;
379 verts[1].r = color[0];
380 verts[1].g = color[1];
381 verts[1].b = color[2];
382 verts[1].a = color[3];
383 verts[1].s = s1;
384 verts[1].t = t0;
385
386 /* upper-right */
387 verts[2].x = x1;
388 verts[2].y = y0;
389 verts[2].z = z;
390 verts[2].r = color[0];
391 verts[2].g = color[1];
392 verts[2].b = color[2];
393 verts[2].a = color[3];
394 verts[2].s = s1;
395 verts[2].t = t1;
396
397 /* upper-left */
398 verts[3].x = x0;
399 verts[3].y = y0;
400 verts[3].z = z;
401 verts[3].r = color[0];
402 verts[3].g = color[1];
403 verts[3].b = color[2];
404 verts[3].a = color[3];
405 verts[3].s = s0;
406 verts[3].t = t1;
407
408 u_upload_unmap(st->pipe->stream_uploader);
409
410 /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
411 * zero. If that ever changes we need to audit the calls to that function
412 * and make sure the slot number is used consistently everywhere.
413 */
414 assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
415
416 cso_set_vertex_buffers(st->cso_context,
417 cso_get_aux_vertex_buffer_slot(st->cso_context),
418 1, &vb);
419
420 if (num_instances > 1) {
421 cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
422 0, num_instances);
423 } else {
424 cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
425 }
426
427 pipe_resource_reference(&vb.buffer.resource, NULL);
428
429 return true;
430 }