1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32 #include "main/texformat.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_format.h"
38 #include "util/u_gen_mipmap.h"
41 #include "st_context.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44 #include "st_inlines.h"
48 * one-time init for generate mipmap
49 * XXX Note: there may be other times we need no-op/simple state like this.
50 * In that case, some code refactoring would be good.
53 st_init_generate_mipmap(struct st_context
*st
)
55 st
->gen_mipmap
= util_create_gen_mipmap(st
->pipe
, st
->cso_context
);
60 st_destroy_generate_mipmap(struct st_context
*st
)
62 util_destroy_gen_mipmap(st
->gen_mipmap
);
63 st
->gen_mipmap
= NULL
;
68 * Generate mipmap levels using hardware rendering.
69 * \return TRUE if successful, FALSE if not possible
72 st_render_mipmap(struct st_context
*st
,
74 struct st_texture_object
*stObj
,
75 uint baseLevel
, uint lastLevel
)
77 struct pipe_context
*pipe
= st
->pipe
;
78 struct pipe_screen
*screen
= pipe
->screen
;
79 struct pipe_sampler_view
*psv
= st_get_texture_sampler_view(stObj
, pipe
);
80 const uint face
= _mesa_tex_target_to_face(target
);
82 assert(target
!= GL_TEXTURE_3D
); /* not done yet */
84 /* check if we can render in the texture's format */
85 if (!screen
->is_format_supported(screen
, psv
->format
, psv
->texture
->target
,
86 PIPE_BIND_RENDER_TARGET
, 0)) {
90 util_gen_mipmap(st
->gen_mipmap
, psv
, face
, baseLevel
, lastLevel
,
91 PIPE_TEX_FILTER_LINEAR
);
98 * Software fallback for generate mipmap levels.
101 fallback_generate_mipmap(GLcontext
*ctx
, GLenum target
,
102 struct gl_texture_object
*texObj
)
104 struct pipe_context
*pipe
= st_context(ctx
)->pipe
;
105 struct pipe_resource
*pt
= st_get_texobj_resource(texObj
);
106 const uint baseLevel
= texObj
->BaseLevel
;
107 const uint lastLevel
= pt
->last_level
;
108 const uint face
= _mesa_tex_target_to_face(target
), zslice
= 0;
113 if (ST_DEBUG
& DEBUG_FALLBACK
)
114 debug_printf("%s: fallback processing\n", __FUNCTION__
);
116 assert(target
!= GL_TEXTURE_3D
); /* not done yet */
118 _mesa_format_to_type_and_comps(texObj
->Image
[face
][baseLevel
]->TexFormat
,
121 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
122 const uint srcLevel
= dstLevel
- 1;
123 const uint srcWidth
= u_minify(pt
->width0
, srcLevel
);
124 const uint srcHeight
= u_minify(pt
->height0
, srcLevel
);
125 const uint srcDepth
= u_minify(pt
->depth0
, srcLevel
);
126 const uint dstWidth
= u_minify(pt
->width0
, dstLevel
);
127 const uint dstHeight
= u_minify(pt
->height0
, dstLevel
);
128 const uint dstDepth
= u_minify(pt
->depth0
, dstLevel
);
129 struct pipe_transfer
*srcTrans
, *dstTrans
;
130 const ubyte
*srcData
;
132 int srcStride
, dstStride
;
134 srcTrans
= st_cond_flush_get_tex_transfer(st_context(ctx
), pt
, face
,
136 PIPE_TRANSFER_READ
, 0, 0,
137 srcWidth
, srcHeight
);
140 dstTrans
= st_cond_flush_get_tex_transfer(st_context(ctx
), pt
, face
,
142 PIPE_TRANSFER_WRITE
, 0, 0,
143 dstWidth
, dstHeight
);
145 srcData
= (ubyte
*) pipe_transfer_map(pipe
, srcTrans
);
146 dstData
= (ubyte
*) pipe_transfer_map(pipe
, dstTrans
);
148 srcStride
= srcTrans
->stride
/ util_format_get_blocksize(srcTrans
->resource
->format
);
149 dstStride
= dstTrans
->stride
/ util_format_get_blocksize(dstTrans
->resource
->format
);
151 _mesa_generate_mipmap_level(target
, datatype
, comps
,
153 srcWidth
, srcHeight
, srcDepth
,
155 srcStride
, /* stride in texels */
156 dstWidth
, dstHeight
, dstDepth
,
158 dstStride
); /* stride in texels */
160 pipe_transfer_unmap(pipe
, srcTrans
);
161 pipe_transfer_unmap(pipe
, dstTrans
);
163 pipe
->transfer_destroy(pipe
, srcTrans
);
164 pipe
->transfer_destroy(pipe
, dstTrans
);
170 * Compute the expected number of mipmap levels in the texture given
171 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
172 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
173 * levels should be generated.
176 compute_num_levels(GLcontext
*ctx
,
177 struct gl_texture_object
*texObj
,
180 if (target
== GL_TEXTURE_RECTANGLE_ARB
) {
184 const GLuint maxLevels
= texObj
->MaxLevel
- texObj
->BaseLevel
+ 1;
185 const struct gl_texture_image
*baseImage
=
186 _mesa_get_tex_image(ctx
, texObj
, target
, texObj
->BaseLevel
);
187 GLuint size
, numLevels
;
189 size
= MAX2(baseImage
->Width2
, baseImage
->Height2
);
190 size
= MAX2(size
, baseImage
->Depth2
);
199 numLevels
= MIN2(numLevels
, maxLevels
);
207 * Called via ctx->Driver.GenerateMipmap().
210 st_generate_mipmap(GLcontext
*ctx
, GLenum target
,
211 struct gl_texture_object
*texObj
)
213 struct st_context
*st
= st_context(ctx
);
214 struct st_texture_object
*stObj
= st_texture_object(texObj
);
215 struct pipe_resource
*pt
= st_get_texobj_resource(texObj
);
216 const uint baseLevel
= texObj
->BaseLevel
;
223 /* find expected last mipmap level */
224 lastLevel
= compute_num_levels(ctx
, texObj
, target
) - 1;
229 if (pt
->last_level
< lastLevel
) {
230 /* The current gallium texture doesn't have space for all the
231 * mipmap levels we need to generate. So allocate a new texture.
233 struct pipe_resource
*oldTex
= stObj
->pt
;
236 /* create new texture with space for more levels */
237 stObj
->pt
= st_texture_create(st
,
246 /* The texture isn't in a "complete" state yet so set the expected
247 * lastLevel here, since it won't get done in st_finalize_texture().
249 stObj
->lastLevel
= lastLevel
;
251 /* This will copy the old texture's base image into the new texture
252 * which we just allocated.
254 st_finalize_texture(ctx
, st
->pipe
, texObj
, &needFlush
);
256 /* release the old tex (will likely be freed too) */
257 pipe_resource_reference(&oldTex
, NULL
);
258 pipe_sampler_view_reference(&stObj
->sampler_view
, NULL
);
263 assert(lastLevel
<= pt
->last_level
);
265 /* Recall that the Mesa BaseLevel image is stored in the gallium
266 * texture's level[0] position. So pass baseLevel=0 here.
268 if (!st_render_mipmap(st
, target
, stObj
, 0, lastLevel
)) {
269 fallback_generate_mipmap(ctx
, target
, texObj
);
272 /* Fill in the Mesa gl_texture_image fields */
273 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
274 const uint srcLevel
= dstLevel
- 1;
275 const struct gl_texture_image
*srcImage
276 = _mesa_get_tex_image(ctx
, texObj
, target
, srcLevel
);
277 struct gl_texture_image
*dstImage
;
278 struct st_texture_image
*stImage
;
279 uint dstWidth
= u_minify(pt
->width0
, dstLevel
);
280 uint dstHeight
= u_minify(pt
->height0
, dstLevel
);
281 uint dstDepth
= u_minify(pt
->depth0
, dstLevel
);
282 uint border
= srcImage
->Border
;
284 dstImage
= _mesa_get_tex_image(ctx
, texObj
, target
, dstLevel
);
286 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "generating mipmaps");
290 /* Free old image data */
292 ctx
->Driver
.FreeTexImageData(ctx
, dstImage
);
294 /* initialize new image */
295 _mesa_init_teximage_fields(ctx
, target
, dstImage
, dstWidth
, dstHeight
,
296 dstDepth
, border
, srcImage
->InternalFormat
);
298 dstImage
->TexFormat
= srcImage
->TexFormat
;
300 stImage
= (struct st_texture_image
*) dstImage
;
301 pipe_resource_reference(&stImage
->pt
, pt
);