Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mipmap.h"
32 #include "main/teximage.h"
33 #include "main/texformat.h"
34
35 #include "shader/prog_instruction.h"
36
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "util/u_gen_mipmap.h"
41
42 #include "cso_cache/cso_cache.h"
43 #include "cso_cache/cso_context.h"
44
45 #include "st_debug.h"
46 #include "st_context.h"
47 #include "st_draw.h"
48 #include "st_gen_mipmap.h"
49 #include "st_program.h"
50 #include "st_texture.h"
51 #include "st_cb_texture.h"
52 #include "st_inlines.h"
53
54
55 /**
56 * one-time init for generate mipmap
57 * XXX Note: there may be other times we need no-op/simple state like this.
58 * In that case, some code refactoring would be good.
59 */
60 void
61 st_init_generate_mipmap(struct st_context *st)
62 {
63 st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
64 }
65
66
67 void
68 st_destroy_generate_mipmap(struct st_context *st)
69 {
70 util_destroy_gen_mipmap(st->gen_mipmap);
71 st->gen_mipmap = NULL;
72 }
73
74
75 /**
76 * Generate mipmap levels using hardware rendering.
77 * \return TRUE if successful, FALSE if not possible
78 */
79 static boolean
80 st_render_mipmap(struct st_context *st,
81 GLenum target,
82 struct pipe_texture *pt,
83 uint baseLevel, uint lastLevel)
84 {
85 struct pipe_context *pipe = st->pipe;
86 struct pipe_screen *screen = pipe->screen;
87 const uint face = _mesa_tex_target_to_face(target);
88
89 assert(target != GL_TEXTURE_3D); /* not done yet */
90
91 /* check if we can render in the texture's format */
92 if (!screen->is_format_supported(screen, pt->format, pt->target,
93 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
94 return FALSE;
95 }
96
97 util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel,
98 PIPE_TEX_FILTER_LINEAR);
99
100 return TRUE;
101 }
102
103
104 static void
105 fallback_generate_mipmap(GLcontext *ctx, GLenum target,
106 struct gl_texture_object *texObj)
107 {
108 struct pipe_context *pipe = ctx->st->pipe;
109 struct pipe_screen *screen = pipe->screen;
110 struct pipe_texture *pt = st_get_texobj_texture(texObj);
111 const uint baseLevel = texObj->BaseLevel;
112 const uint lastLevel = pt->last_level;
113 const uint face = _mesa_tex_target_to_face(target), zslice = 0;
114 uint dstLevel;
115 GLenum datatype;
116 GLuint comps;
117
118 if (ST_DEBUG & DEBUG_FALLBACK)
119 debug_printf("%s: fallback processing\n", __FUNCTION__);
120
121 assert(target != GL_TEXTURE_3D); /* not done yet */
122
123 _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
124 &datatype, &comps);
125
126 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
127 const uint srcLevel = dstLevel - 1;
128 struct pipe_transfer *srcTrans, *dstTrans;
129 const ubyte *srcData;
130 ubyte *dstData;
131 int srcStride, dstStride;
132
133 srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
134 srcLevel, zslice,
135 PIPE_TRANSFER_READ, 0, 0,
136 pt->width[srcLevel],
137 pt->height[srcLevel]);
138
139 dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
140 dstLevel, zslice,
141 PIPE_TRANSFER_WRITE, 0, 0,
142 pt->width[dstLevel],
143 pt->height[dstLevel]);
144
145 srcData = (ubyte *) screen->transfer_map(screen, srcTrans);
146 dstData = (ubyte *) screen->transfer_map(screen, dstTrans);
147
148 srcStride = srcTrans->stride / srcTrans->block.size;
149 dstStride = dstTrans->stride / dstTrans->block.size;
150
151 _mesa_generate_mipmap_level(target, datatype, comps,
152 0 /*border*/,
153 pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel],
154 srcData,
155 srcStride, /* stride in texels */
156 pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel],
157 dstData,
158 dstStride); /* stride in texels */
159
160 screen->transfer_unmap(screen, srcTrans);
161 screen->transfer_unmap(screen, dstTrans);
162
163 screen->tex_transfer_destroy(srcTrans);
164 screen->tex_transfer_destroy(dstTrans);
165 }
166 }
167
168
169 /**
170 * Compute the expected number of mipmap levels in the texture given
171 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
172 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
173 * level should be generated.
174 */
175 static GLuint
176 compute_num_levels(GLcontext *ctx,
177 struct gl_texture_object *texObj,
178 GLenum target)
179 {
180 if (target == GL_TEXTURE_RECTANGLE_ARB) {
181 return 1;
182 }
183 else {
184 const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1;
185 const struct gl_texture_image *baseImage =
186 _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
187 GLuint size, numLevels;
188
189 size = MAX2(baseImage->Width2, baseImage->Height2);
190 size = MAX2(size, baseImage->Depth2);
191
192 numLevels = 0;
193
194 while (size > 0) {
195 numLevels++;
196 size >>= 1;
197 }
198
199 numLevels = MIN2(numLevels, maxLevels);
200
201 return numLevels;
202 }
203 }
204
205
206 void
207 st_generate_mipmap(GLcontext *ctx, GLenum target,
208 struct gl_texture_object *texObj)
209 {
210 struct st_context *st = ctx->st;
211 struct pipe_texture *pt = st_get_texobj_texture(texObj);
212 const uint baseLevel = texObj->BaseLevel;
213 uint lastLevel;
214 uint dstLevel;
215
216 if (!pt)
217 return;
218
219 /* find expected last mipmap level */
220 lastLevel = compute_num_levels(ctx, texObj, target) - 1;
221
222 if (pt->last_level < lastLevel) {
223 /* The current gallium texture doesn't have space for all the
224 * mipmap levels we need to generate. So allocate a new texture.
225 */
226 struct st_texture_object *stObj = st_texture_object(texObj);
227 struct pipe_texture *oldTex = stObj->pt;
228 GLboolean needFlush;
229
230 /* create new texture with space for more levels */
231 stObj->pt = st_texture_create(st,
232 oldTex->target,
233 oldTex->format,
234 lastLevel,
235 oldTex->width[0],
236 oldTex->height[0],
237 oldTex->depth[0],
238 oldTex->tex_usage);
239
240 /* The texture isn't in a "complete" state yet so set the expected
241 * lastLevel here, since it won't get done in st_finalize_texture().
242 */
243 stObj->lastLevel = lastLevel;
244
245 /* This will copy the old texture's base image into the new texture
246 * which we just allocated.
247 */
248 st_finalize_texture(ctx, st->pipe, texObj, &needFlush);
249
250 /* release the old tex (will likely be freed too) */
251 pipe_texture_reference(&oldTex, NULL);
252
253 pt = stObj->pt;
254 }
255
256 assert(lastLevel <= pt->last_level);
257
258 /* Recall that the Mesa BaseLevel image is stored in the gallium
259 * texture's level[0] position. So pass baseLevel=0 here.
260 */
261 if (!st_render_mipmap(st, target, pt, 0, lastLevel)) {
262 fallback_generate_mipmap(ctx, target, texObj);
263 }
264
265 /* Fill in the Mesa gl_texture_image fields */
266 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
267 const uint srcLevel = dstLevel - 1;
268 const struct gl_texture_image *srcImage
269 = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
270 struct gl_texture_image *dstImage;
271 struct st_texture_image *stImage;
272 uint dstWidth = pt->width[dstLevel];
273 uint dstHeight = pt->height[dstLevel];
274 uint dstDepth = pt->depth[dstLevel];
275 uint border = srcImage->Border;
276
277 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
278 if (!dstImage) {
279 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
280 return;
281 }
282
283 /* Free old image data */
284 if (dstImage->Data)
285 ctx->Driver.FreeTexImageData(ctx, dstImage);
286
287 /* initialize new image */
288 _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
289 dstDepth, border, srcImage->InternalFormat);
290
291 dstImage->TexFormat = srcImage->TexFormat;
292
293 stImage = (struct st_texture_image *) dstImage;
294 pipe_texture_reference(&stImage->pt, pt);
295 }
296 }