226193f672cd54888d75dec803e2ab2a0b5c6c8c
[mesa.git] / src / mesa / state_tracker / st_manager.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 LunarG Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/extensions.h"
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/glthread.h"
33 #include "main/texobj.h"
34 #include "main/teximage.h"
35 #include "main/texstate.h"
36 #include "main/errors.h"
37 #include "main/framebuffer.h"
38 #include "main/fbobject.h"
39 #include "main/renderbuffer.h"
40 #include "main/version.h"
41 #include "util/hash_table.h"
42 #include "st_texture.h"
43
44 #include "st_context.h"
45 #include "st_debug.h"
46 #include "st_extensions.h"
47 #include "st_format.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_flush.h"
51 #include "st_manager.h"
52 #include "st_sampler_view.h"
53
54 #include "state_tracker/st_gl_api.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_screen.h"
58 #include "util/u_format.h"
59 #include "util/u_helpers.h"
60 #include "util/u_pointer.h"
61 #include "util/u_inlines.h"
62 #include "util/u_atomic.h"
63 #include "util/u_surface.h"
64 #include "util/list.h"
65
66 struct hash_table;
67 struct st_manager_private
68 {
69 struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */
70 simple_mtx_t st_mutex;
71 };
72
73
74 /**
75 * Map an attachment to a buffer index.
76 */
77 static inline gl_buffer_index
78 attachment_to_buffer_index(enum st_attachment_type statt)
79 {
80 gl_buffer_index index;
81
82 switch (statt) {
83 case ST_ATTACHMENT_FRONT_LEFT:
84 index = BUFFER_FRONT_LEFT;
85 break;
86 case ST_ATTACHMENT_BACK_LEFT:
87 index = BUFFER_BACK_LEFT;
88 break;
89 case ST_ATTACHMENT_FRONT_RIGHT:
90 index = BUFFER_FRONT_RIGHT;
91 break;
92 case ST_ATTACHMENT_BACK_RIGHT:
93 index = BUFFER_BACK_RIGHT;
94 break;
95 case ST_ATTACHMENT_DEPTH_STENCIL:
96 index = BUFFER_DEPTH;
97 break;
98 case ST_ATTACHMENT_ACCUM:
99 index = BUFFER_ACCUM;
100 break;
101 case ST_ATTACHMENT_SAMPLE:
102 default:
103 index = BUFFER_COUNT;
104 break;
105 }
106
107 return index;
108 }
109
110
111 /**
112 * Map a buffer index to an attachment.
113 */
114 static inline enum st_attachment_type
115 buffer_index_to_attachment(gl_buffer_index index)
116 {
117 enum st_attachment_type statt;
118
119 switch (index) {
120 case BUFFER_FRONT_LEFT:
121 statt = ST_ATTACHMENT_FRONT_LEFT;
122 break;
123 case BUFFER_BACK_LEFT:
124 statt = ST_ATTACHMENT_BACK_LEFT;
125 break;
126 case BUFFER_FRONT_RIGHT:
127 statt = ST_ATTACHMENT_FRONT_RIGHT;
128 break;
129 case BUFFER_BACK_RIGHT:
130 statt = ST_ATTACHMENT_BACK_RIGHT;
131 break;
132 case BUFFER_DEPTH:
133 statt = ST_ATTACHMENT_DEPTH_STENCIL;
134 break;
135 case BUFFER_ACCUM:
136 statt = ST_ATTACHMENT_ACCUM;
137 break;
138 default:
139 statt = ST_ATTACHMENT_INVALID;
140 break;
141 }
142
143 return statt;
144 }
145
146
147 /**
148 * Make sure a context picks up the latest cached state of the
149 * drawables it binds to.
150 */
151 static void
152 st_context_validate(struct st_context *st,
153 struct st_framebuffer *stdraw,
154 struct st_framebuffer *stread)
155 {
156 if (stdraw && stdraw->stamp != st->draw_stamp) {
157 st->dirty |= ST_NEW_FRAMEBUFFER;
158 _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
159 stdraw->Base.Width,
160 stdraw->Base.Height);
161 st->draw_stamp = stdraw->stamp;
162 }
163
164 if (stread && stread->stamp != st->read_stamp) {
165 if (stread != stdraw) {
166 st->dirty |= ST_NEW_FRAMEBUFFER;
167 _mesa_resize_framebuffer(st->ctx, &stread->Base,
168 stread->Base.Width,
169 stread->Base.Height);
170 }
171 st->read_stamp = stread->stamp;
172 }
173 }
174
175
176 void
177 st_set_ws_renderbuffer_surface(struct st_renderbuffer *strb,
178 struct pipe_surface *surf)
179 {
180 pipe_surface_reference(&strb->surface_srgb, NULL);
181 pipe_surface_reference(&strb->surface_linear, NULL);
182
183 if (util_format_is_srgb(surf->format))
184 pipe_surface_reference(&strb->surface_srgb, surf);
185 else
186 pipe_surface_reference(&strb->surface_linear, surf);
187
188 strb->surface = surf; /* just assign, don't ref */
189 pipe_resource_reference(&strb->texture, surf->texture);
190
191 strb->Base.Width = surf->width;
192 strb->Base.Height = surf->height;
193 }
194
195
196 /**
197 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
198 * The context is only used for creating pipe surfaces and for calling
199 * _mesa_resize_framebuffer().
200 * (That should probably be rethought, since those surfaces become
201 * drawable state, not context state, and can be freed by another pipe
202 * context).
203 */
204 static void
205 st_framebuffer_validate(struct st_framebuffer *stfb,
206 struct st_context *st)
207 {
208 struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
209 uint width, height;
210 unsigned i;
211 bool changed = false;
212 int32_t new_stamp;
213
214 new_stamp = p_atomic_read(&stfb->iface->stamp);
215 if (stfb->iface_stamp == new_stamp)
216 return;
217
218 memset(textures, 0, stfb->num_statts * sizeof(textures[0]));
219
220 /* validate the fb */
221 do {
222 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
223 stfb->num_statts, textures))
224 return;
225
226 stfb->iface_stamp = new_stamp;
227 new_stamp = p_atomic_read(&stfb->iface->stamp);
228 } while(stfb->iface_stamp != new_stamp);
229
230 width = stfb->Base.Width;
231 height = stfb->Base.Height;
232
233 for (i = 0; i < stfb->num_statts; i++) {
234 struct st_renderbuffer *strb;
235 struct pipe_surface *ps, surf_tmpl;
236 gl_buffer_index idx;
237
238 if (!textures[i])
239 continue;
240
241 idx = attachment_to_buffer_index(stfb->statts[i]);
242 if (idx >= BUFFER_COUNT) {
243 pipe_resource_reference(&textures[i], NULL);
244 continue;
245 }
246
247 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
248 assert(strb);
249 if (strb->texture == textures[i]) {
250 pipe_resource_reference(&textures[i], NULL);
251 continue;
252 }
253
254 u_surface_default_template(&surf_tmpl, textures[i]);
255 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
256 if (ps) {
257 st_set_ws_renderbuffer_surface(strb, ps);
258 pipe_surface_reference(&ps, NULL);
259
260 changed = true;
261
262 width = strb->Base.Width;
263 height = strb->Base.Height;
264 }
265
266 pipe_resource_reference(&textures[i], NULL);
267 }
268
269 if (changed) {
270 ++stfb->stamp;
271 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
272 }
273 }
274
275
276 /**
277 * Update the attachments to validate by looping the existing renderbuffers.
278 */
279 static void
280 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
281 {
282 gl_buffer_index idx;
283
284 stfb->num_statts = 0;
285 for (idx = 0; idx < BUFFER_COUNT; idx++) {
286 struct st_renderbuffer *strb;
287 enum st_attachment_type statt;
288
289 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
290 if (!strb || strb->software)
291 continue;
292
293 statt = buffer_index_to_attachment(idx);
294 if (statt != ST_ATTACHMENT_INVALID &&
295 st_visual_have_buffers(stfb->iface->visual, 1 << statt))
296 stfb->statts[stfb->num_statts++] = statt;
297 }
298 stfb->stamp++;
299 }
300
301
302 /**
303 * Add a renderbuffer to the framebuffer. The framebuffer is one that
304 * corresponds to a window and is not a user-created FBO.
305 */
306 static bool
307 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
308 gl_buffer_index idx, bool prefer_srgb)
309 {
310 struct gl_renderbuffer *rb;
311 enum pipe_format format;
312 bool sw;
313
314 assert(_mesa_is_winsys_fbo(&stfb->Base));
315
316 /* do not distinguish depth/stencil buffers */
317 if (idx == BUFFER_STENCIL)
318 idx = BUFFER_DEPTH;
319
320 switch (idx) {
321 case BUFFER_DEPTH:
322 format = stfb->iface->visual->depth_stencil_format;
323 sw = false;
324 break;
325 case BUFFER_ACCUM:
326 format = stfb->iface->visual->accum_format;
327 sw = true;
328 break;
329 default:
330 format = stfb->iface->visual->color_format;
331 if (prefer_srgb)
332 format = util_format_srgb(format);
333 sw = false;
334 break;
335 }
336
337 if (format == PIPE_FORMAT_NONE)
338 return false;
339
340 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
341 if (!rb)
342 return false;
343
344 if (idx != BUFFER_DEPTH) {
345 _mesa_attach_and_own_rb(&stfb->Base, idx, rb);
346 return true;
347 }
348
349 bool rb_ownership_taken = false;
350 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
351 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb);
352 rb_ownership_taken = true;
353 }
354
355 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
356 if (rb_ownership_taken)
357 _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb);
358 else
359 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb);
360 }
361
362 return true;
363 }
364
365
366 /**
367 * Intialize a struct gl_config from a visual.
368 */
369 static void
370 st_visual_to_context_mode(const struct st_visual *visual,
371 struct gl_config *mode)
372 {
373 memset(mode, 0, sizeof(*mode));
374
375 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
376 mode->doubleBufferMode = GL_TRUE;
377
378 if (st_visual_have_buffers(visual,
379 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
380 mode->stereoMode = GL_TRUE;
381
382 if (visual->color_format != PIPE_FORMAT_NONE) {
383 mode->redBits =
384 util_format_get_component_bits(visual->color_format,
385 UTIL_FORMAT_COLORSPACE_RGB, 0);
386 mode->greenBits =
387 util_format_get_component_bits(visual->color_format,
388 UTIL_FORMAT_COLORSPACE_RGB, 1);
389 mode->blueBits =
390 util_format_get_component_bits(visual->color_format,
391 UTIL_FORMAT_COLORSPACE_RGB, 2);
392 mode->alphaBits =
393 util_format_get_component_bits(visual->color_format,
394 UTIL_FORMAT_COLORSPACE_RGB, 3);
395
396 mode->rgbBits = mode->redBits +
397 mode->greenBits + mode->blueBits + mode->alphaBits;
398 mode->sRGBCapable = util_format_is_srgb(visual->color_format);
399 }
400
401 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
402 mode->depthBits =
403 util_format_get_component_bits(visual->depth_stencil_format,
404 UTIL_FORMAT_COLORSPACE_ZS, 0);
405 mode->stencilBits =
406 util_format_get_component_bits(visual->depth_stencil_format,
407 UTIL_FORMAT_COLORSPACE_ZS, 1);
408 }
409
410 if (visual->accum_format != PIPE_FORMAT_NONE) {
411 mode->accumRedBits =
412 util_format_get_component_bits(visual->accum_format,
413 UTIL_FORMAT_COLORSPACE_RGB, 0);
414 mode->accumGreenBits =
415 util_format_get_component_bits(visual->accum_format,
416 UTIL_FORMAT_COLORSPACE_RGB, 1);
417 mode->accumBlueBits =
418 util_format_get_component_bits(visual->accum_format,
419 UTIL_FORMAT_COLORSPACE_RGB, 2);
420 mode->accumAlphaBits =
421 util_format_get_component_bits(visual->accum_format,
422 UTIL_FORMAT_COLORSPACE_RGB, 3);
423 }
424
425 if (visual->samples > 1) {
426 mode->sampleBuffers = 1;
427 mode->samples = visual->samples;
428 }
429 }
430
431
432 /**
433 * Create a framebuffer from a manager interface.
434 */
435 static struct st_framebuffer *
436 st_framebuffer_create(struct st_context *st,
437 struct st_framebuffer_iface *stfbi)
438 {
439 struct st_framebuffer *stfb;
440 struct gl_config mode;
441 gl_buffer_index idx;
442 bool prefer_srgb = false;
443
444 if (!stfbi)
445 return NULL;
446
447 stfb = CALLOC_STRUCT(st_framebuffer);
448 if (!stfb)
449 return NULL;
450
451 st_visual_to_context_mode(stfbi->visual, &mode);
452
453 /*
454 * For desktop GL, sRGB framebuffer write is controlled by both the
455 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should
456 * advertise the capability when the pipe driver (and core Mesa) supports
457 * it so that applications can enable sRGB write when they want to.
458 *
459 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When
460 * the attribute is GLX_TRUE, it tells the st manager to pick a color
461 * format such that util_format_srgb(visual->color_format) can be supported
462 * by the pipe driver. We still need to advertise the capability here.
463 *
464 * For GLES, however, sRGB framebuffer write is initially only controlled
465 * by the capability of the framebuffer, with GL_EXT_sRGB_write_control
466 * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is
467 * still enabled by default since this is the behaviour when
468 * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control
469 * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this
470 * is also expressed by using the same extension flag
471 */
472 if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) {
473 struct pipe_screen *screen = st->pipe->screen;
474 const enum pipe_format srgb_format =
475 util_format_srgb(stfbi->visual->color_format);
476
477 if (srgb_format != PIPE_FORMAT_NONE &&
478 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
479 screen->is_format_supported(screen, srgb_format,
480 PIPE_TEXTURE_2D, stfbi->visual->samples,
481 stfbi->visual->samples,
482 (PIPE_BIND_DISPLAY_TARGET |
483 PIPE_BIND_RENDER_TARGET))) {
484 mode.sRGBCapable = GL_TRUE;
485 /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not
486 * create renderbuffers with an sRGB format derived from the
487 * visual->color_format, but we still want sRGB for desktop GL.
488 */
489 prefer_srgb = _mesa_is_desktop_gl(st->ctx);
490 }
491 }
492
493 _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
494
495 stfb->iface = stfbi;
496 stfb->iface_ID = stfbi->ID;
497 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
498
499 /* add the color buffer */
500 idx = stfb->Base._ColorDrawBufferIndexes[0];
501 if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) {
502 free(stfb);
503 return NULL;
504 }
505
506 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false);
507 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false);
508
509 stfb->stamp = 0;
510 st_framebuffer_update_attachments(stfb);
511
512 return stfb;
513 }
514
515
516 /**
517 * Reference a framebuffer.
518 */
519 void
520 st_framebuffer_reference(struct st_framebuffer **ptr,
521 struct st_framebuffer *stfb)
522 {
523 struct gl_framebuffer *fb = &stfb->Base;
524 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
525 }
526
527
528 static uint32_t
529 st_framebuffer_iface_hash(const void *key)
530 {
531 return (uintptr_t)key;
532 }
533
534
535 static bool
536 st_framebuffer_iface_equal(const void *a, const void *b)
537 {
538 return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b;
539 }
540
541
542 static bool
543 st_framebuffer_iface_lookup(struct st_manager *smapi,
544 const struct st_framebuffer_iface *stfbi)
545 {
546 struct st_manager_private *smPriv =
547 (struct st_manager_private *)smapi->st_manager_private;
548 struct hash_entry *entry;
549
550 assert(smPriv);
551 assert(smPriv->stfbi_ht);
552
553 simple_mtx_lock(&smPriv->st_mutex);
554 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
555 simple_mtx_unlock(&smPriv->st_mutex);
556
557 return entry != NULL;
558 }
559
560
561 static bool
562 st_framebuffer_iface_insert(struct st_manager *smapi,
563 struct st_framebuffer_iface *stfbi)
564 {
565 struct st_manager_private *smPriv =
566 (struct st_manager_private *)smapi->st_manager_private;
567 struct hash_entry *entry;
568
569 assert(smPriv);
570 assert(smPriv->stfbi_ht);
571
572 simple_mtx_lock(&smPriv->st_mutex);
573 entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi);
574 simple_mtx_unlock(&smPriv->st_mutex);
575
576 return entry != NULL;
577 }
578
579
580 static void
581 st_framebuffer_iface_remove(struct st_manager *smapi,
582 struct st_framebuffer_iface *stfbi)
583 {
584 struct st_manager_private *smPriv =
585 (struct st_manager_private *)smapi->st_manager_private;
586 struct hash_entry *entry;
587
588 if (!smPriv || !smPriv->stfbi_ht)
589 return;
590
591 simple_mtx_lock(&smPriv->st_mutex);
592 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
593 if (!entry)
594 goto unlock;
595
596 _mesa_hash_table_remove(smPriv->stfbi_ht, entry);
597
598 unlock:
599 simple_mtx_unlock(&smPriv->st_mutex);
600 }
601
602
603 /**
604 * The framebuffer interface object is no longer valid.
605 * Remove the object from the framebuffer interface hash table.
606 */
607 static void
608 st_api_destroy_drawable(struct st_api *stapi,
609 struct st_framebuffer_iface *stfbi)
610 {
611 if (!stfbi)
612 return;
613
614 st_framebuffer_iface_remove(stfbi->state_manager, stfbi);
615 }
616
617
618 /**
619 * Purge the winsys buffers list to remove any references to
620 * non-existing framebuffer interface objects.
621 */
622 static void
623 st_framebuffers_purge(struct st_context *st)
624 {
625 struct st_context_iface *st_iface = &st->iface;
626 struct st_manager *smapi = st_iface->state_manager;
627 struct st_framebuffer *stfb, *next;
628
629 assert(smapi);
630
631 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
632 struct st_framebuffer_iface *stfbi = stfb->iface;
633
634 assert(stfbi);
635
636 /**
637 * If the corresponding framebuffer interface object no longer exists,
638 * remove the framebuffer object from the context's winsys buffers list,
639 * and unreference the framebuffer object, so its resources can be
640 * deleted.
641 */
642 if (!st_framebuffer_iface_lookup(smapi, stfbi)) {
643 LIST_DEL(&stfb->head);
644 st_framebuffer_reference(&stfb, NULL);
645 }
646 }
647 }
648
649
650 static void
651 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
652 struct pipe_fence_handle **fence)
653 {
654 struct st_context *st = (struct st_context *) stctxi;
655 unsigned pipe_flags = 0;
656
657 if (flags & ST_FLUSH_END_OF_FRAME)
658 pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
659 if (flags & ST_FLUSH_FENCE_FD)
660 pipe_flags |= PIPE_FLUSH_FENCE_FD;
661
662 FLUSH_VERTICES(st->ctx, 0);
663 FLUSH_CURRENT(st->ctx, 0);
664 st_flush(st, fence, pipe_flags);
665
666 if ((flags & ST_FLUSH_WAIT) && fence && *fence) {
667 st->pipe->screen->fence_finish(st->pipe->screen, NULL, *fence,
668 PIPE_TIMEOUT_INFINITE);
669 st->pipe->screen->fence_reference(st->pipe->screen, fence, NULL);
670 }
671
672 if (flags & ST_FLUSH_FRONT)
673 st_manager_flush_frontbuffer(st);
674
675 /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
676 * st_manager_validate_framebuffers to notice that.
677 *
678 * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
679 * draw call, which will invoke st_manager_validate_framebuffers, but it
680 * won't dirty states if there is no change.
681 */
682 if (flags & ST_FLUSH_END_OF_FRAME)
683 st->gfx_shaders_may_be_dirty = true;
684 }
685
686 static bool
687 st_context_teximage(struct st_context_iface *stctxi,
688 enum st_texture_type tex_type,
689 int level, enum pipe_format pipe_format,
690 struct pipe_resource *tex, bool mipmap)
691 {
692 struct st_context *st = (struct st_context *) stctxi;
693 struct gl_context *ctx = st->ctx;
694 struct gl_texture_object *texObj;
695 struct gl_texture_image *texImage;
696 struct st_texture_object *stObj;
697 struct st_texture_image *stImage;
698 GLenum internalFormat;
699 GLuint width, height, depth;
700 GLenum target;
701
702 switch (tex_type) {
703 case ST_TEXTURE_1D:
704 target = GL_TEXTURE_1D;
705 break;
706 case ST_TEXTURE_2D:
707 target = GL_TEXTURE_2D;
708 break;
709 case ST_TEXTURE_3D:
710 target = GL_TEXTURE_3D;
711 break;
712 case ST_TEXTURE_RECT:
713 target = GL_TEXTURE_RECTANGLE_ARB;
714 break;
715 default:
716 return FALSE;
717 }
718
719 texObj = _mesa_get_current_tex_object(ctx, target);
720
721 _mesa_lock_texture(ctx, texObj);
722
723 stObj = st_texture_object(texObj);
724 /* switch to surface based */
725 if (!stObj->surface_based) {
726 _mesa_clear_texture_object(ctx, texObj, NULL);
727 stObj->surface_based = GL_TRUE;
728 }
729
730 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
731 stImage = st_texture_image(texImage);
732 if (tex) {
733 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
734
735 if (util_format_has_alpha(tex->format))
736 internalFormat = GL_RGBA;
737 else
738 internalFormat = GL_RGB;
739
740 _mesa_init_teximage_fields(ctx, texImage,
741 tex->width0, tex->height0, 1, 0,
742 internalFormat, texFormat);
743
744 width = tex->width0;
745 height = tex->height0;
746 depth = tex->depth0;
747
748 /* grow the image size until we hit level = 0 */
749 while (level > 0) {
750 if (width != 1)
751 width <<= 1;
752 if (height != 1)
753 height <<= 1;
754 if (depth != 1)
755 depth <<= 1;
756 level--;
757 }
758 }
759 else {
760 _mesa_clear_texture_image(ctx, texImage);
761 width = height = depth = 0;
762 }
763
764 pipe_resource_reference(&stObj->pt, tex);
765 st_texture_release_all_sampler_views(st, stObj);
766 pipe_resource_reference(&stImage->pt, tex);
767 stObj->surface_format = pipe_format;
768
769 stObj->needs_validation = true;
770
771 _mesa_dirty_texobj(ctx, texObj);
772 _mesa_unlock_texture(ctx, texObj);
773
774 return true;
775 }
776
777
778 static void
779 st_context_copy(struct st_context_iface *stctxi,
780 struct st_context_iface *stsrci, unsigned mask)
781 {
782 struct st_context *st = (struct st_context *) stctxi;
783 struct st_context *src = (struct st_context *) stsrci;
784
785 _mesa_copy_context(src->ctx, st->ctx, mask);
786 }
787
788
789 static bool
790 st_context_share(struct st_context_iface *stctxi,
791 struct st_context_iface *stsrci)
792 {
793 struct st_context *st = (struct st_context *) stctxi;
794 struct st_context *src = (struct st_context *) stsrci;
795
796 return _mesa_share_state(st->ctx, src->ctx);
797 }
798
799
800 static void
801 st_context_destroy(struct st_context_iface *stctxi)
802 {
803 struct st_context *st = (struct st_context *) stctxi;
804 st_destroy_context(st);
805 }
806
807
808 static void
809 st_start_thread(struct st_context_iface *stctxi)
810 {
811 struct st_context *st = (struct st_context *) stctxi;
812
813 _mesa_glthread_init(st->ctx);
814
815 /* Pin all driver threads to one L3 cache for optimal performance
816 * on AMD Zen. This is only done if glthread is enabled.
817 *
818 * If glthread is disabled, st_draw.c re-pins driver threads regularly
819 * based on the location of the app thread.
820 */
821 struct glthread_state *glthread = st->ctx->GLThread;
822 if (glthread && st->pipe->set_context_param) {
823 util_pin_driver_threads_to_random_L3(st->pipe, &glthread->queue.threads[0]);
824 }
825 }
826
827
828 static void
829 st_thread_finish(struct st_context_iface *stctxi)
830 {
831 struct st_context *st = (struct st_context *) stctxi;
832
833 _mesa_glthread_finish(st->ctx);
834 }
835
836
837 static void
838 st_manager_destroy(struct st_manager *smapi)
839 {
840 struct st_manager_private *smPriv = smapi->st_manager_private;
841
842 if (smPriv && smPriv->stfbi_ht) {
843 _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL);
844 simple_mtx_destroy(&smPriv->st_mutex);
845 free(smPriv);
846 smapi->st_manager_private = NULL;
847 }
848 }
849
850
851 static struct st_context_iface *
852 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
853 const struct st_context_attribs *attribs,
854 enum st_context_error *error,
855 struct st_context_iface *shared_stctxi)
856 {
857 struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
858 struct st_context *st;
859 struct pipe_context *pipe;
860 struct gl_config* mode_ptr;
861 struct gl_config mode;
862 gl_api api;
863 bool no_error = false;
864 unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED;
865
866 if (!(stapi->profile_mask & (1 << attribs->profile)))
867 return NULL;
868
869 switch (attribs->profile) {
870 case ST_PROFILE_DEFAULT:
871 api = API_OPENGL_COMPAT;
872 break;
873 case ST_PROFILE_OPENGL_ES1:
874 api = API_OPENGLES;
875 break;
876 case ST_PROFILE_OPENGL_ES2:
877 api = API_OPENGLES2;
878 break;
879 case ST_PROFILE_OPENGL_CORE:
880 api = API_OPENGL_CORE;
881 break;
882 default:
883 *error = ST_CONTEXT_ERROR_BAD_API;
884 return NULL;
885 }
886
887 /* Create a hash table for the framebuffer interface objects
888 * if it has not been created for this st manager.
889 */
890 if (smapi->st_manager_private == NULL) {
891 struct st_manager_private *smPriv;
892
893 smPriv = CALLOC_STRUCT(st_manager_private);
894 simple_mtx_init(&smPriv->st_mutex, mtx_plain);
895 smPriv->stfbi_ht = _mesa_hash_table_create(NULL,
896 st_framebuffer_iface_hash,
897 st_framebuffer_iface_equal);
898 smapi->st_manager_private = smPriv;
899 smapi->destroy = st_manager_destroy;
900 }
901
902 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
903 ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS;
904
905 if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR)
906 no_error = true;
907
908 if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY)
909 ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY;
910 else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY)
911 ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY;
912
913 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED)
914 ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET;
915
916 pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags);
917 if (!pipe) {
918 *error = ST_CONTEXT_ERROR_NO_MEMORY;
919 return NULL;
920 }
921
922 st_visual_to_context_mode(&attribs->visual, &mode);
923
924 if (attribs->visual.no_config)
925 mode_ptr = NULL;
926 else
927 mode_ptr = &mode;
928
929 st = st_create_context(api, pipe, mode_ptr, shared_ctx,
930 &attribs->options, no_error);
931 if (!st) {
932 *error = ST_CONTEXT_ERROR_NO_MEMORY;
933 pipe->destroy(pipe);
934 return NULL;
935 }
936
937 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) {
938 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
939 *error = ST_CONTEXT_ERROR_NO_MEMORY;
940 return NULL;
941 }
942
943 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
944 }
945
946 if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
947 st_update_debug_callback(st);
948 }
949
950 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
951 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
952 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) {
953 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
954 st->ctx->Const.RobustAccess = GL_TRUE;
955 }
956 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) {
957 st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB;
958 st_install_device_reset_callback(st);
959 }
960
961 if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE)
962 st->ctx->Const.ContextReleaseBehavior = GL_NONE;
963
964 /* need to perform version check */
965 if (attribs->major > 1 || attribs->minor > 0) {
966 /* Is the actual version less than the requested version?
967 */
968 if (st->ctx->Version < attribs->major * 10U + attribs->minor) {
969 *error = ST_CONTEXT_ERROR_BAD_VERSION;
970 st_destroy_context(st);
971 return NULL;
972 }
973 }
974
975 st->invalidate_on_gl_viewport =
976 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
977
978 st->iface.destroy = st_context_destroy;
979 st->iface.flush = st_context_flush;
980 st->iface.teximage = st_context_teximage;
981 st->iface.copy = st_context_copy;
982 st->iface.share = st_context_share;
983 st->iface.start_thread = st_start_thread;
984 st->iface.thread_finish = st_thread_finish;
985 st->iface.st_context_private = (void *) smapi;
986 st->iface.cso_context = st->cso_context;
987 st->iface.pipe = st->pipe;
988 st->iface.state_manager = smapi;
989
990 *error = ST_CONTEXT_SUCCESS;
991 return &st->iface;
992 }
993
994
995 static struct st_context_iface *
996 st_api_get_current(struct st_api *stapi)
997 {
998 GET_CURRENT_CONTEXT(ctx);
999 struct st_context *st = ctx ? ctx->st : NULL;
1000
1001 return st ? &st->iface : NULL;
1002 }
1003
1004
1005 static struct st_framebuffer *
1006 st_framebuffer_reuse_or_create(struct st_context *st,
1007 struct gl_framebuffer *fb,
1008 struct st_framebuffer_iface *stfbi)
1009 {
1010 struct st_framebuffer *cur = NULL, *stfb = NULL;
1011
1012 if (!stfbi)
1013 return NULL;
1014
1015 /* Check if there is already a framebuffer object for the specified
1016 * framebuffer interface in this context. If there is one, use it.
1017 */
1018 LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) {
1019 if (cur->iface_ID == stfbi->ID) {
1020 st_framebuffer_reference(&stfb, cur);
1021 break;
1022 }
1023 }
1024
1025 /* If there is not already a framebuffer object, create one */
1026 if (stfb == NULL) {
1027 cur = st_framebuffer_create(st, stfbi);
1028
1029 if (cur) {
1030 /* add the referenced framebuffer interface object to
1031 * the framebuffer interface object hash table.
1032 */
1033 if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) {
1034 st_framebuffer_reference(&cur, NULL);
1035 return NULL;
1036 }
1037
1038 /* add to the context's winsys buffers list */
1039 list_add(&cur->head, &st->winsys_buffers);
1040
1041 st_framebuffer_reference(&stfb, cur);
1042 }
1043 }
1044
1045 return stfb;
1046 }
1047
1048
1049 static bool
1050 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
1051 struct st_framebuffer_iface *stdrawi,
1052 struct st_framebuffer_iface *streadi)
1053 {
1054 struct st_context *st = (struct st_context *) stctxi;
1055 struct st_framebuffer *stdraw, *stread;
1056 bool ret;
1057
1058 if (st) {
1059 /* reuse or create the draw fb */
1060 stdraw = st_framebuffer_reuse_or_create(st,
1061 st->ctx->WinSysDrawBuffer, stdrawi);
1062 if (streadi != stdrawi) {
1063 /* do the same for the read fb */
1064 stread = st_framebuffer_reuse_or_create(st,
1065 st->ctx->WinSysReadBuffer, streadi);
1066 }
1067 else {
1068 stread = NULL;
1069 /* reuse the draw fb for the read fb */
1070 if (stdraw)
1071 st_framebuffer_reference(&stread, stdraw);
1072 }
1073
1074 if (stdraw && stread) {
1075 st_framebuffer_validate(stdraw, st);
1076 if (stread != stdraw)
1077 st_framebuffer_validate(stread, st);
1078
1079 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
1080
1081 st->draw_stamp = stdraw->stamp - 1;
1082 st->read_stamp = stread->stamp - 1;
1083 st_context_validate(st, stdraw, stread);
1084 }
1085 else {
1086 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
1087 ret = _mesa_make_current(st->ctx, incomplete, incomplete);
1088 }
1089
1090 st_framebuffer_reference(&stdraw, NULL);
1091 st_framebuffer_reference(&stread, NULL);
1092
1093 /* Purge the context's winsys_buffers list in case any
1094 * of the referenced drawables no longer exist.
1095 */
1096 st_framebuffers_purge(st);
1097 }
1098 else {
1099 GET_CURRENT_CONTEXT(ctx);
1100
1101 if (ctx) {
1102 /* Before releasing the context, release its associated
1103 * winsys buffers first. Then purge the context's winsys buffers list
1104 * to free the resources of any winsys buffers that no longer have
1105 * an existing drawable.
1106 */
1107 ret = _mesa_make_current(ctx, NULL, NULL);
1108 st_framebuffers_purge(ctx->st);
1109 }
1110
1111 ret = _mesa_make_current(NULL, NULL, NULL);
1112 }
1113
1114 return ret;
1115 }
1116
1117
1118 static void
1119 st_api_destroy(struct st_api *stapi)
1120 {
1121 }
1122
1123
1124 /**
1125 * Flush the front buffer if the current context renders to the front buffer.
1126 */
1127 void
1128 st_manager_flush_frontbuffer(struct st_context *st)
1129 {
1130 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
1131 struct st_renderbuffer *strb = NULL;
1132
1133 if (!stfb)
1134 return;
1135
1136 /* If the context uses a doublebuffered visual, but the buffer is
1137 * single-buffered, guess that it's a pbuffer, which doesn't need
1138 * flushing.
1139 */
1140 if (st->ctx->Visual.doubleBufferMode &&
1141 !stfb->Base.Visual.doubleBufferMode)
1142 return;
1143
1144 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].
1145 Renderbuffer);
1146
1147 /* Do we have a front color buffer and has it been drawn to since last
1148 * frontbuffer flush?
1149 */
1150 if (strb && strb->defined) {
1151 stfb->iface->flush_front(&st->iface, stfb->iface,
1152 ST_ATTACHMENT_FRONT_LEFT);
1153 strb->defined = GL_FALSE;
1154
1155 /* Trigger an update of strb->defined on next draw */
1156 st->dirty |= ST_NEW_FB_STATE;
1157 }
1158 }
1159
1160
1161 /**
1162 * Re-validate the framebuffers.
1163 */
1164 void
1165 st_manager_validate_framebuffers(struct st_context *st)
1166 {
1167 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
1168 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
1169
1170 if (stdraw)
1171 st_framebuffer_validate(stdraw, st);
1172 if (stread && stread != stdraw)
1173 st_framebuffer_validate(stread, st);
1174
1175 st_context_validate(st, stdraw, stread);
1176 }
1177
1178
1179 /**
1180 * Flush any outstanding swapbuffers on the current draw framebuffer.
1181 */
1182 void
1183 st_manager_flush_swapbuffers(void)
1184 {
1185 GET_CURRENT_CONTEXT(ctx);
1186 struct st_context *st = (ctx) ? ctx->st : NULL;
1187 struct st_framebuffer *stfb;
1188
1189 if (!st)
1190 return;
1191
1192 stfb = st_ws_framebuffer(ctx->DrawBuffer);
1193 if (!stfb || !stfb->iface->flush_swapbuffers)
1194 return;
1195
1196 stfb->iface->flush_swapbuffers(&st->iface, stfb->iface);
1197 }
1198
1199
1200 /**
1201 * Add a color renderbuffer on demand. The FBO must correspond to a window,
1202 * not a user-created FBO.
1203 */
1204 bool
1205 st_manager_add_color_renderbuffer(struct st_context *st,
1206 struct gl_framebuffer *fb,
1207 gl_buffer_index idx)
1208 {
1209 struct st_framebuffer *stfb = st_ws_framebuffer(fb);
1210
1211 /* FBO */
1212 if (!stfb)
1213 return false;
1214
1215 assert(_mesa_is_winsys_fbo(fb));
1216
1217 if (stfb->Base.Attachment[idx].Renderbuffer)
1218 return true;
1219
1220 switch (idx) {
1221 case BUFFER_FRONT_LEFT:
1222 case BUFFER_BACK_LEFT:
1223 case BUFFER_FRONT_RIGHT:
1224 case BUFFER_BACK_RIGHT:
1225 break;
1226 default:
1227 return false;
1228 }
1229
1230 if (!st_framebuffer_add_renderbuffer(stfb, idx,
1231 stfb->Base.Visual.sRGBCapable))
1232 return false;
1233
1234 st_framebuffer_update_attachments(stfb);
1235
1236 /*
1237 * Force a call to the state tracker manager to validate the
1238 * new renderbuffer. It might be that there is a window system
1239 * renderbuffer available.
1240 */
1241 if (stfb->iface)
1242 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
1243
1244 st_invalidate_buffers(st);
1245
1246 return true;
1247 }
1248
1249
1250 static unsigned
1251 get_version(struct pipe_screen *screen,
1252 struct st_config_options *options, gl_api api)
1253 {
1254 struct gl_constants consts = {0};
1255 struct gl_extensions extensions = {0};
1256 GLuint version;
1257
1258 if (_mesa_override_gl_version_contextless(&consts, &api, &version)) {
1259 return version;
1260 }
1261
1262 _mesa_init_constants(&consts, api);
1263 _mesa_init_extensions(&extensions);
1264
1265 st_init_limits(screen, &consts, &extensions);
1266 st_init_extensions(screen, &consts, &extensions, options, api);
1267
1268 return _mesa_get_version(&extensions, &consts, api);
1269 }
1270
1271
1272 static void
1273 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
1274 struct st_config_options *options,
1275 int *gl_core_version,
1276 int *gl_compat_version,
1277 int *gl_es1_version,
1278 int *gl_es2_version)
1279 {
1280 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
1281 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
1282 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
1283 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
1284 }
1285
1286
1287 static const struct st_api st_gl_api = {
1288 .name = "Mesa " PACKAGE_VERSION,
1289 .api = ST_API_OPENGL,
1290 .profile_mask = ST_PROFILE_DEFAULT_MASK |
1291 ST_PROFILE_OPENGL_CORE_MASK |
1292 ST_PROFILE_OPENGL_ES1_MASK |
1293 ST_PROFILE_OPENGL_ES2_MASK |
1294 0,
1295 .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK,
1296 .destroy = st_api_destroy,
1297 .query_versions = st_api_query_versions,
1298 .create_context = st_api_create_context,
1299 .make_current = st_api_make_current,
1300 .get_current = st_api_get_current,
1301 .destroy_drawable = st_api_destroy_drawable,
1302 };
1303
1304
1305 struct st_api *
1306 st_gl_api_create(void)
1307 {
1308 return (struct st_api *) &st_gl_api;
1309 }