f052655efcee8d76ef5734eac9d8972dd634915d
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 * Brian Paul
31 */
32
33
34 #include "main/errors.h"
35
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_to_nir.h"
41 #include "program/programopt.h"
42
43 #include "compiler/nir/nir.h"
44 #include "compiler/nir/nir_serialize.h"
45 #include "draw/draw_context.h"
46
47 #include "pipe/p_context.h"
48 #include "pipe/p_defines.h"
49 #include "pipe/p_shader_tokens.h"
50 #include "draw/draw_context.h"
51 #include "tgsi/tgsi_dump.h"
52 #include "tgsi/tgsi_emulate.h"
53 #include "tgsi/tgsi_parse.h"
54 #include "tgsi/tgsi_ureg.h"
55
56 #include "util/u_memory.h"
57
58 #include "st_debug.h"
59 #include "st_cb_bitmap.h"
60 #include "st_cb_drawpixels.h"
61 #include "st_context.h"
62 #include "st_tgsi_lower_depth_clamp.h"
63 #include "st_tgsi_lower_yuv.h"
64 #include "st_program.h"
65 #include "st_mesa_to_tgsi.h"
66 #include "st_atifs_to_tgsi.h"
67 #include "st_nir.h"
68 #include "st_shader_cache.h"
69 #include "st_util.h"
70 #include "cso_cache/cso_context.h"
71
72
73 static void
74 destroy_program_variants(struct st_context *st, struct gl_program *target);
75
76 static void
77 set_affected_state_flags(uint64_t *states,
78 struct gl_program *prog,
79 uint64_t new_constants,
80 uint64_t new_sampler_views,
81 uint64_t new_samplers,
82 uint64_t new_images,
83 uint64_t new_ubos,
84 uint64_t new_ssbos,
85 uint64_t new_atomics)
86 {
87 if (prog->Parameters->NumParameters)
88 *states |= new_constants;
89
90 if (prog->info.num_textures)
91 *states |= new_sampler_views | new_samplers;
92
93 if (prog->info.num_images)
94 *states |= new_images;
95
96 if (prog->info.num_ubos)
97 *states |= new_ubos;
98
99 if (prog->info.num_ssbos)
100 *states |= new_ssbos;
101
102 if (prog->info.num_abos)
103 *states |= new_atomics;
104 }
105
106 /**
107 * This determines which states will be updated when the shader is bound.
108 */
109 void
110 st_set_prog_affected_state_flags(struct gl_program *prog)
111 {
112 uint64_t *states;
113
114 switch (prog->info.stage) {
115 case MESA_SHADER_VERTEX:
116 states = &((struct st_program*)prog)->affected_states;
117
118 *states = ST_NEW_VS_STATE |
119 ST_NEW_RASTERIZER |
120 ST_NEW_VERTEX_ARRAYS;
121
122 set_affected_state_flags(states, prog,
123 ST_NEW_VS_CONSTANTS,
124 ST_NEW_VS_SAMPLER_VIEWS,
125 ST_NEW_VS_SAMPLERS,
126 ST_NEW_VS_IMAGES,
127 ST_NEW_VS_UBOS,
128 ST_NEW_VS_SSBOS,
129 ST_NEW_VS_ATOMICS);
130 break;
131
132 case MESA_SHADER_TESS_CTRL:
133 states = &(st_program(prog))->affected_states;
134
135 *states = ST_NEW_TCS_STATE;
136
137 set_affected_state_flags(states, prog,
138 ST_NEW_TCS_CONSTANTS,
139 ST_NEW_TCS_SAMPLER_VIEWS,
140 ST_NEW_TCS_SAMPLERS,
141 ST_NEW_TCS_IMAGES,
142 ST_NEW_TCS_UBOS,
143 ST_NEW_TCS_SSBOS,
144 ST_NEW_TCS_ATOMICS);
145 break;
146
147 case MESA_SHADER_TESS_EVAL:
148 states = &(st_program(prog))->affected_states;
149
150 *states = ST_NEW_TES_STATE |
151 ST_NEW_RASTERIZER;
152
153 set_affected_state_flags(states, prog,
154 ST_NEW_TES_CONSTANTS,
155 ST_NEW_TES_SAMPLER_VIEWS,
156 ST_NEW_TES_SAMPLERS,
157 ST_NEW_TES_IMAGES,
158 ST_NEW_TES_UBOS,
159 ST_NEW_TES_SSBOS,
160 ST_NEW_TES_ATOMICS);
161 break;
162
163 case MESA_SHADER_GEOMETRY:
164 states = &(st_program(prog))->affected_states;
165
166 *states = ST_NEW_GS_STATE |
167 ST_NEW_RASTERIZER;
168
169 set_affected_state_flags(states, prog,
170 ST_NEW_GS_CONSTANTS,
171 ST_NEW_GS_SAMPLER_VIEWS,
172 ST_NEW_GS_SAMPLERS,
173 ST_NEW_GS_IMAGES,
174 ST_NEW_GS_UBOS,
175 ST_NEW_GS_SSBOS,
176 ST_NEW_GS_ATOMICS);
177 break;
178
179 case MESA_SHADER_FRAGMENT:
180 states = &((struct st_program*)prog)->affected_states;
181
182 /* gl_FragCoord and glDrawPixels always use constants. */
183 *states = ST_NEW_FS_STATE |
184 ST_NEW_SAMPLE_SHADING |
185 ST_NEW_FS_CONSTANTS;
186
187 set_affected_state_flags(states, prog,
188 ST_NEW_FS_CONSTANTS,
189 ST_NEW_FS_SAMPLER_VIEWS,
190 ST_NEW_FS_SAMPLERS,
191 ST_NEW_FS_IMAGES,
192 ST_NEW_FS_UBOS,
193 ST_NEW_FS_SSBOS,
194 ST_NEW_FS_ATOMICS);
195 break;
196
197 case MESA_SHADER_COMPUTE:
198 states = &((struct st_program*)prog)->affected_states;
199
200 *states = ST_NEW_CS_STATE;
201
202 set_affected_state_flags(states, prog,
203 ST_NEW_CS_CONSTANTS,
204 ST_NEW_CS_SAMPLER_VIEWS,
205 ST_NEW_CS_SAMPLERS,
206 ST_NEW_CS_IMAGES,
207 ST_NEW_CS_UBOS,
208 ST_NEW_CS_SSBOS,
209 ST_NEW_CS_ATOMICS);
210 break;
211
212 default:
213 unreachable("unhandled shader stage");
214 }
215 }
216
217
218 /**
219 * Delete a shader variant. Note the caller must unlink the variant from
220 * the linked list.
221 */
222 static void
223 delete_variant(struct st_context *st, struct st_variant *v, GLenum target)
224 {
225 if (v->driver_shader) {
226 if (target == GL_VERTEX_PROGRAM_ARB &&
227 ((struct st_common_variant*)v)->key.is_draw_shader) {
228 /* Draw shader. */
229 draw_delete_vertex_shader(st->draw, v->driver_shader);
230 } else if (st->has_shareable_shaders || v->st == st) {
231 /* The shader's context matches the calling context, or we
232 * don't care.
233 */
234 switch (target) {
235 case GL_VERTEX_PROGRAM_ARB:
236 st->pipe->delete_vs_state(st->pipe, v->driver_shader);
237 break;
238 case GL_TESS_CONTROL_PROGRAM_NV:
239 st->pipe->delete_tcs_state(st->pipe, v->driver_shader);
240 break;
241 case GL_TESS_EVALUATION_PROGRAM_NV:
242 st->pipe->delete_tes_state(st->pipe, v->driver_shader);
243 break;
244 case GL_GEOMETRY_PROGRAM_NV:
245 st->pipe->delete_gs_state(st->pipe, v->driver_shader);
246 break;
247 case GL_FRAGMENT_PROGRAM_ARB:
248 st->pipe->delete_fs_state(st->pipe, v->driver_shader);
249 break;
250 case GL_COMPUTE_PROGRAM_NV:
251 st->pipe->delete_compute_state(st->pipe, v->driver_shader);
252 break;
253 default:
254 unreachable("bad shader type in delete_basic_variant");
255 }
256 } else {
257 /* We can't delete a shader with a context different from the one
258 * that created it. Add it to the creating context's zombie list.
259 */
260 enum pipe_shader_type type =
261 pipe_shader_type_from_mesa(_mesa_program_enum_to_shader_stage(target));
262
263 st_save_zombie_shader(v->st, type, v->driver_shader);
264 }
265 }
266
267 free(v);
268 }
269
270 static void
271 st_unbind_program(struct st_context *st, struct st_program *p)
272 {
273 /* Unbind the shader in cso_context and re-bind in st/mesa. */
274 switch (p->Base.info.stage) {
275 case MESA_SHADER_VERTEX:
276 cso_set_vertex_shader_handle(st->cso_context, NULL);
277 st->dirty |= ST_NEW_VS_STATE;
278 break;
279 case MESA_SHADER_TESS_CTRL:
280 cso_set_tessctrl_shader_handle(st->cso_context, NULL);
281 st->dirty |= ST_NEW_TCS_STATE;
282 break;
283 case MESA_SHADER_TESS_EVAL:
284 cso_set_tesseval_shader_handle(st->cso_context, NULL);
285 st->dirty |= ST_NEW_TES_STATE;
286 break;
287 case MESA_SHADER_GEOMETRY:
288 cso_set_geometry_shader_handle(st->cso_context, NULL);
289 st->dirty |= ST_NEW_GS_STATE;
290 break;
291 case MESA_SHADER_FRAGMENT:
292 cso_set_fragment_shader_handle(st->cso_context, NULL);
293 st->dirty |= ST_NEW_FS_STATE;
294 break;
295 case MESA_SHADER_COMPUTE:
296 cso_set_compute_shader_handle(st->cso_context, NULL);
297 st->dirty |= ST_NEW_CS_STATE;
298 break;
299 default:
300 unreachable("invalid shader type");
301 }
302 }
303
304 /**
305 * Free all basic program variants.
306 */
307 void
308 st_release_variants(struct st_context *st, struct st_program *p)
309 {
310 struct st_variant *v;
311
312 /* If we are releasing shaders, re-bind them, because we don't
313 * know which shaders are bound in the driver.
314 */
315 if (p->variants)
316 st_unbind_program(st, p);
317
318 for (v = p->variants; v; ) {
319 struct st_variant *next = v->next;
320 delete_variant(st, v, p->Base.Target);
321 v = next;
322 }
323
324 p->variants = NULL;
325
326 if (p->state.tokens) {
327 ureg_free_tokens(p->state.tokens);
328 p->state.tokens = NULL;
329 }
330
331 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
332 * it has resulted in the driver taking ownership of the NIR. Those
333 * callers should be NULLing out the nir field in any pipe_shader_state
334 * that might have this called in order to indicate that.
335 *
336 * GLSL IR and ARB programs will have set gl_program->nir to the same
337 * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
338 */
339 }
340
341 /**
342 * Free all basic program variants and unref program.
343 */
344 void
345 st_release_program(struct st_context *st, struct st_program **p)
346 {
347 if (!*p)
348 return;
349
350 destroy_program_variants(st, &((*p)->Base));
351 st_reference_prog(st, p, NULL);
352 }
353
354 void
355 st_finalize_nir_before_variants(struct nir_shader *nir)
356 {
357 NIR_PASS_V(nir, nir_opt_access);
358
359 NIR_PASS_V(nir, nir_split_var_copies);
360 NIR_PASS_V(nir, nir_lower_var_copies);
361 if (nir->options->lower_all_io_to_temps ||
362 nir->options->lower_all_io_to_elements ||
363 nir->info.stage == MESA_SHADER_VERTEX ||
364 nir->info.stage == MESA_SHADER_GEOMETRY) {
365 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
366 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
367 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, true);
368 }
369
370 st_nir_assign_vs_in_locations(nir);
371 }
372
373 /**
374 * Translate ARB (asm) program to NIR
375 */
376 static nir_shader *
377 st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
378 gl_shader_stage stage)
379 {
380 struct pipe_screen *screen = st->pipe->screen;
381 const struct gl_shader_compiler_options *options =
382 &st->ctx->Const.ShaderCompilerOptions[stage];
383
384 /* Translate to NIR */
385 nir_shader *nir = prog_to_nir(prog, options->NirOptions);
386 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
387 nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa");
388
389 NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, screen);
390 NIR_PASS_V(nir, nir_lower_system_values);
391 NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
392
393 /* Optimise NIR */
394 NIR_PASS_V(nir, nir_opt_constant_folding);
395 st_nir_opts(nir);
396 st_finalize_nir_before_variants(nir);
397
398 if (st->allow_st_finalize_nir_twice)
399 st_finalize_nir(st, prog, NULL, nir, true);
400
401 nir_validate_shader(nir, "after st/glsl finalize_nir");
402
403 return nir;
404 }
405
406 void
407 st_prepare_vertex_program(struct st_program *stp)
408 {
409 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
410
411 stvp->num_inputs = 0;
412 memset(stvp->input_to_index, ~0, sizeof(stvp->input_to_index));
413 memset(stvp->result_to_output, ~0, sizeof(stvp->result_to_output));
414
415 /* Determine number of inputs, the mappings between VERT_ATTRIB_x
416 * and TGSI generic input indexes, plus input attrib semantic info.
417 */
418 for (unsigned attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
419 if ((stp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
420 stvp->input_to_index[attr] = stvp->num_inputs;
421 stvp->index_to_input[stvp->num_inputs] = attr;
422 stvp->num_inputs++;
423
424 if ((stp->Base.DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
425 /* add placeholder for second part of a double attribute */
426 stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
427 stvp->num_inputs++;
428 }
429 }
430 }
431 /* pre-setup potentially unused edgeflag input */
432 stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
433 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
434
435 /* Compute mapping of vertex program outputs to slots. */
436 unsigned num_outputs = 0;
437 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
438 if (stp->Base.info.outputs_written & BITFIELD64_BIT(attr))
439 stvp->result_to_output[attr] = num_outputs++;
440 }
441 /* pre-setup potentially unused edgeflag output */
442 stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
443 }
444
445 void
446 st_translate_stream_output_info(struct gl_program *prog)
447 {
448 struct gl_transform_feedback_info *info = prog->sh.LinkedTransformFeedback;
449 if (!info)
450 return;
451
452 /* Determine the (default) output register mapping for each output. */
453 unsigned num_outputs = 0;
454 ubyte output_mapping[VARYING_SLOT_TESS_MAX];
455 memset(output_mapping, 0, sizeof(output_mapping));
456
457 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
458 if (prog->info.outputs_written & BITFIELD64_BIT(attr))
459 output_mapping[attr] = num_outputs++;
460 }
461
462 /* Translate stream output info. */
463 struct pipe_stream_output_info *so_info =
464 &((struct st_program*)prog)->state.stream_output;
465
466 for (unsigned i = 0; i < info->NumOutputs; i++) {
467 so_info->output[i].register_index =
468 output_mapping[info->Outputs[i].OutputRegister];
469 so_info->output[i].start_component = info->Outputs[i].ComponentOffset;
470 so_info->output[i].num_components = info->Outputs[i].NumComponents;
471 so_info->output[i].output_buffer = info->Outputs[i].OutputBuffer;
472 so_info->output[i].dst_offset = info->Outputs[i].DstOffset;
473 so_info->output[i].stream = info->Outputs[i].StreamId;
474 }
475
476 for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
477 so_info->stride[i] = info->Buffers[i].Stride;
478 }
479 so_info->num_outputs = info->NumOutputs;
480 }
481
482 /**
483 * Translate a vertex program.
484 */
485 bool
486 st_translate_vertex_program(struct st_context *st,
487 struct st_program *stp)
488 {
489 struct ureg_program *ureg;
490 enum pipe_error error;
491 unsigned num_outputs = 0;
492 unsigned attr;
493 ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
494 ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
495
496 if (stp->Base.arb.IsPositionInvariant)
497 _mesa_insert_mvp_code(st->ctx, &stp->Base);
498
499 /* ARB_vp: */
500 if (!stp->glsl_to_tgsi) {
501 _mesa_remove_output_reads(&stp->Base, PROGRAM_OUTPUT);
502
503 /* This determines which states will be updated when the assembly
504 * shader is bound.
505 */
506 stp->affected_states = ST_NEW_VS_STATE |
507 ST_NEW_RASTERIZER |
508 ST_NEW_VERTEX_ARRAYS;
509
510 if (stp->Base.Parameters->NumParameters)
511 stp->affected_states |= ST_NEW_VS_CONSTANTS;
512
513 /* Translate to NIR if preferred. */
514 if (PIPE_SHADER_IR_NIR ==
515 st->pipe->screen->get_shader_param(st->pipe->screen,
516 PIPE_SHADER_VERTEX,
517 PIPE_SHADER_CAP_PREFERRED_IR)) {
518 assert(!stp->glsl_to_tgsi);
519
520 if (stp->Base.nir)
521 ralloc_free(stp->Base.nir);
522
523 if (stp->serialized_nir) {
524 free(stp->serialized_nir);
525 stp->serialized_nir = NULL;
526 }
527
528 stp->state.type = PIPE_SHADER_IR_NIR;
529 stp->Base.nir = st_translate_prog_to_nir(st, &stp->Base,
530 MESA_SHADER_VERTEX);
531
532 /* We must update stp->Base.info after translation and before
533 * st_prepare_vertex_program is called, because inputs_read
534 * may become outdated after NIR optimization passes.
535 *
536 * For ffvp/ARB_vp inputs_read is populated based
537 * on declared attributes without taking their usage into
538 * consideration. When creating shader variants we expect
539 * that their inputs_read would match the base ones for
540 * input mapping to work properly.
541 */
542 nir_shader_gather_info(stp->Base.nir,
543 nir_shader_get_entrypoint(stp->Base.nir));
544 st_nir_assign_vs_in_locations(stp->Base.nir);
545 stp->Base.info = stp->Base.nir->info;
546
547 /* For st_draw_feedback, we need to generate TGSI too if draw doesn't
548 * use LLVM.
549 */
550 /* TODO: Draw can't handle lowered IO. */
551 if (draw_has_llvm() && !stp->Base.info.io_lowered) {
552 st_prepare_vertex_program(stp);
553 return true;
554 }
555 }
556 }
557
558 st_prepare_vertex_program(stp);
559
560 /* Get semantic names and indices. */
561 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
562 if (stp->Base.info.outputs_written & BITFIELD64_BIT(attr)) {
563 unsigned slot = num_outputs++;
564 unsigned semantic_name, semantic_index;
565 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
566 &semantic_name, &semantic_index);
567 output_semantic_name[slot] = semantic_name;
568 output_semantic_index[slot] = semantic_index;
569 }
570 }
571 /* pre-setup potentially unused edgeflag output */
572 output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
573 output_semantic_index[num_outputs] = 0;
574
575 ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
576 if (ureg == NULL)
577 return false;
578
579 ureg_setup_shader_info(ureg, &stp->Base.info);
580
581 if (ST_DEBUG & DEBUG_MESA) {
582 _mesa_print_program(&stp->Base);
583 _mesa_print_program_parameters(st->ctx, &stp->Base);
584 debug_printf("\n");
585 }
586
587 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
588
589 if (stp->glsl_to_tgsi) {
590 error = st_translate_program(st->ctx,
591 PIPE_SHADER_VERTEX,
592 ureg,
593 stp->glsl_to_tgsi,
594 &stp->Base,
595 /* inputs */
596 stvp->num_inputs,
597 stvp->input_to_index,
598 NULL, /* inputSlotToAttr */
599 NULL, /* input semantic name */
600 NULL, /* input semantic index */
601 NULL, /* interp mode */
602 /* outputs */
603 num_outputs,
604 stvp->result_to_output,
605 output_semantic_name,
606 output_semantic_index);
607
608 st_translate_stream_output_info(&stp->Base);
609
610 free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
611 } else
612 error = st_translate_mesa_program(st->ctx,
613 PIPE_SHADER_VERTEX,
614 ureg,
615 &stp->Base,
616 /* inputs */
617 stvp->num_inputs,
618 stvp->input_to_index,
619 NULL, /* input semantic name */
620 NULL, /* input semantic index */
621 NULL,
622 /* outputs */
623 num_outputs,
624 stvp->result_to_output,
625 output_semantic_name,
626 output_semantic_index);
627
628 if (error) {
629 debug_printf("%s: failed to translate Mesa program:\n", __func__);
630 _mesa_print_program(&stp->Base);
631 debug_assert(0);
632 return false;
633 }
634
635 stp->state.tokens = ureg_get_tokens(ureg, NULL);
636 ureg_destroy(ureg);
637
638 if (stp->glsl_to_tgsi) {
639 stp->glsl_to_tgsi = NULL;
640 st_store_ir_in_disk_cache(st, &stp->Base, false);
641 }
642
643 return stp->state.tokens != NULL;
644 }
645
646 static struct nir_shader *
647 get_nir_shader(struct st_context *st, struct st_program *stp)
648 {
649 if (stp->Base.nir) {
650 nir_shader *nir = stp->Base.nir;
651
652 /* The first shader variant takes ownership of NIR, so that there is
653 * no cloning. Additional shader variants are always generated from
654 * serialized NIR to save memory.
655 */
656 stp->Base.nir = NULL;
657 assert(stp->serialized_nir && stp->serialized_nir_size);
658 return nir;
659 }
660
661 struct blob_reader blob_reader;
662 const struct nir_shader_compiler_options *options =
663 st->ctx->Const.ShaderCompilerOptions[stp->Base.info.stage].NirOptions;
664
665 blob_reader_init(&blob_reader, stp->serialized_nir, stp->serialized_nir_size);
666 return nir_deserialize(NULL, options, &blob_reader);
667 }
668
669 static void
670 lower_ucp(struct st_context *st,
671 struct nir_shader *nir,
672 unsigned ucp_enables,
673 struct gl_program_parameter_list *params)
674 {
675 if (nir->info.outputs_written & VARYING_BIT_CLIP_DIST0)
676 NIR_PASS_V(nir, nir_lower_clip_disable, ucp_enables);
677 else {
678 struct pipe_screen *screen = st->pipe->screen;
679 bool can_compact = screen->get_param(screen,
680 PIPE_CAP_NIR_COMPACT_ARRAYS);
681 bool use_eye = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL;
682
683 gl_state_index16 clipplane_state[MAX_CLIP_PLANES][STATE_LENGTH];
684 for (int i = 0; i < MAX_CLIP_PLANES; ++i) {
685 if (use_eye) {
686 clipplane_state[i][0] = STATE_CLIPPLANE;
687 clipplane_state[i][1] = i;
688 } else {
689 clipplane_state[i][0] = STATE_INTERNAL;
690 clipplane_state[i][1] = STATE_CLIP_INTERNAL;
691 clipplane_state[i][2] = i;
692 }
693 _mesa_add_state_reference(params, clipplane_state[i]);
694 }
695
696 if (nir->info.stage == MESA_SHADER_VERTEX) {
697 NIR_PASS_V(nir, nir_lower_clip_vs, ucp_enables,
698 true, can_compact, clipplane_state);
699 } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
700 NIR_PASS_V(nir, nir_lower_clip_gs, ucp_enables,
701 can_compact, clipplane_state);
702 }
703
704 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
705 nir_shader_get_entrypoint(nir), true, false);
706 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
707 }
708 }
709
710 static const gl_state_index16 depth_range_state[STATE_LENGTH] =
711 { STATE_DEPTH_RANGE };
712
713 static struct st_common_variant *
714 st_create_vp_variant(struct st_context *st,
715 struct st_program *stvp,
716 const struct st_common_variant_key *key)
717 {
718 struct st_common_variant *vpv = CALLOC_STRUCT(st_common_variant);
719 struct pipe_context *pipe = st->pipe;
720 struct pipe_shader_state state = {0};
721
722 static const gl_state_index16 point_size_state[STATE_LENGTH] =
723 { STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED, 0 };
724 struct gl_program_parameter_list *params = stvp->Base.Parameters;
725
726 vpv->key = *key;
727
728 state.stream_output = stvp->state.stream_output;
729
730 if (stvp->state.type == PIPE_SHADER_IR_NIR &&
731 (!key->is_draw_shader ||
732 /* TODO: Draw can't handle lowered IO. */
733 (draw_has_llvm() && !stvp->Base.info.io_lowered))) {
734 bool finalize = false;
735
736 state.type = PIPE_SHADER_IR_NIR;
737 state.ir.nir = get_nir_shader(st, stvp);
738 if (key->clamp_color) {
739 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
740 finalize = true;
741 }
742 if (key->passthrough_edgeflags) {
743 NIR_PASS_V(state.ir.nir, nir_lower_passthrough_edgeflags);
744 finalize = true;
745 }
746
747 if (key->lower_point_size) {
748 _mesa_add_state_reference(params, point_size_state);
749 NIR_PASS_V(state.ir.nir, nir_lower_point_size_mov,
750 point_size_state);
751 finalize = true;
752 }
753
754 if (key->lower_ucp) {
755 lower_ucp(st, state.ir.nir, key->lower_ucp, params);
756 finalize = true;
757 }
758
759 if (finalize || !st->allow_st_finalize_nir_twice) {
760 st_finalize_nir(st, &stvp->Base, stvp->shader_program, state.ir.nir,
761 true);
762
763 /* Some of the lowering above may have introduced new varyings */
764 nir_shader_gather_info(state.ir.nir,
765 nir_shader_get_entrypoint(state.ir.nir));
766 }
767
768 if (ST_DEBUG & DEBUG_PRINT_IR)
769 nir_print_shader(state.ir.nir, stderr);
770
771 if (key->is_draw_shader)
772 vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
773 else
774 vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
775
776 return vpv;
777 }
778
779 state.type = PIPE_SHADER_IR_TGSI;
780 state.tokens = tgsi_dup_tokens(stvp->state.tokens);
781
782 /* Emulate features. */
783 if (key->clamp_color || key->passthrough_edgeflags) {
784 const struct tgsi_token *tokens;
785 unsigned flags =
786 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
787 (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
788
789 tokens = tgsi_emulate(state.tokens, flags);
790
791 if (tokens) {
792 tgsi_free_tokens(state.tokens);
793 state.tokens = tokens;
794 } else {
795 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
796 }
797 }
798
799 if (key->lower_depth_clamp) {
800 unsigned depth_range_const =
801 _mesa_add_state_reference(params, depth_range_state);
802
803 const struct tgsi_token *tokens;
804 tokens = st_tgsi_lower_depth_clamp(state.tokens, depth_range_const,
805 key->clip_negative_one_to_one);
806 if (tokens != state.tokens)
807 tgsi_free_tokens(state.tokens);
808 state.tokens = tokens;
809 }
810
811 if (ST_DEBUG & DEBUG_PRINT_IR)
812 tgsi_dump(state.tokens, 0);
813
814 if (key->is_draw_shader)
815 vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
816 else
817 vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
818
819 if (state.tokens) {
820 tgsi_free_tokens(state.tokens);
821 }
822
823 return vpv;
824 }
825
826
827 /**
828 * Find/create a vertex program variant.
829 */
830 struct st_common_variant *
831 st_get_vp_variant(struct st_context *st,
832 struct st_program *stp,
833 const struct st_common_variant_key *key)
834 {
835 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
836 struct st_common_variant *vpv;
837
838 /* Search for existing variant */
839 for (vpv = st_common_variant(stp->variants); vpv;
840 vpv = st_common_variant(vpv->base.next)) {
841 if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
842 break;
843 }
844 }
845
846 if (!vpv) {
847 /* create now */
848 vpv = st_create_vp_variant(st, stp, key);
849 if (vpv) {
850 vpv->base.st = key->st;
851
852 unsigned num_inputs = stvp->num_inputs + key->passthrough_edgeflags;
853 for (unsigned index = 0; index < num_inputs; ++index) {
854 unsigned attr = stvp->index_to_input[index];
855 if (attr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
856 continue;
857 vpv->vert_attrib_mask |= 1u << attr;
858 }
859
860 /* insert into list */
861 vpv->base.next = stp->variants;
862 stp->variants = &vpv->base;
863 }
864 }
865
866 return vpv;
867 }
868
869
870 /**
871 * Translate a Mesa fragment shader into a TGSI shader.
872 */
873 bool
874 st_translate_fragment_program(struct st_context *st,
875 struct st_program *stfp)
876 {
877 /* Non-GLSL programs: */
878 if (!stfp->glsl_to_tgsi) {
879 _mesa_remove_output_reads(&stfp->Base, PROGRAM_OUTPUT);
880 if (st->ctx->Const.GLSLFragCoordIsSysVal)
881 _mesa_program_fragment_position_to_sysval(&stfp->Base);
882
883 /* This determines which states will be updated when the assembly
884 * shader is bound.
885 *
886 * fragment.position and glDrawPixels always use constants.
887 */
888 stfp->affected_states = ST_NEW_FS_STATE |
889 ST_NEW_SAMPLE_SHADING |
890 ST_NEW_FS_CONSTANTS;
891
892 if (stfp->ati_fs) {
893 /* Just set them for ATI_fs unconditionally. */
894 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
895 ST_NEW_FS_SAMPLERS;
896 } else {
897 /* ARB_fp */
898 if (stfp->Base.SamplersUsed)
899 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
900 ST_NEW_FS_SAMPLERS;
901 }
902
903 /* Translate to NIR. */
904 if (!stfp->ati_fs &&
905 PIPE_SHADER_IR_NIR ==
906 st->pipe->screen->get_shader_param(st->pipe->screen,
907 PIPE_SHADER_FRAGMENT,
908 PIPE_SHADER_CAP_PREFERRED_IR)) {
909 nir_shader *nir =
910 st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT);
911
912 if (stfp->Base.nir)
913 ralloc_free(stfp->Base.nir);
914 if (stfp->serialized_nir) {
915 free(stfp->serialized_nir);
916 stfp->serialized_nir = NULL;
917 }
918 stfp->state.type = PIPE_SHADER_IR_NIR;
919 stfp->Base.nir = nir;
920 return true;
921 }
922 }
923
924 ubyte outputMapping[2 * FRAG_RESULT_MAX];
925 ubyte inputMapping[VARYING_SLOT_MAX];
926 ubyte inputSlotToAttr[VARYING_SLOT_MAX];
927 ubyte interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
928 GLuint attr;
929 GLbitfield64 inputsRead;
930 struct ureg_program *ureg;
931
932 GLboolean write_all = GL_FALSE;
933
934 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
935 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
936 uint fs_num_inputs = 0;
937
938 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
939 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
940 uint fs_num_outputs = 0;
941
942 memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
943
944 /*
945 * Convert Mesa program inputs to TGSI input register semantics.
946 */
947 inputsRead = stfp->Base.info.inputs_read;
948 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
949 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
950 const GLuint slot = fs_num_inputs++;
951
952 inputMapping[attr] = slot;
953 inputSlotToAttr[slot] = attr;
954
955 switch (attr) {
956 case VARYING_SLOT_POS:
957 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
958 input_semantic_index[slot] = 0;
959 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
960 break;
961 case VARYING_SLOT_COL0:
962 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
963 input_semantic_index[slot] = 0;
964 interpMode[slot] = stfp->glsl_to_tgsi ?
965 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
966 break;
967 case VARYING_SLOT_COL1:
968 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
969 input_semantic_index[slot] = 1;
970 interpMode[slot] = stfp->glsl_to_tgsi ?
971 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
972 break;
973 case VARYING_SLOT_FOGC:
974 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
975 input_semantic_index[slot] = 0;
976 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
977 break;
978 case VARYING_SLOT_FACE:
979 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
980 input_semantic_index[slot] = 0;
981 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
982 break;
983 case VARYING_SLOT_PRIMITIVE_ID:
984 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
985 input_semantic_index[slot] = 0;
986 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
987 break;
988 case VARYING_SLOT_LAYER:
989 input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
990 input_semantic_index[slot] = 0;
991 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
992 break;
993 case VARYING_SLOT_VIEWPORT:
994 input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
995 input_semantic_index[slot] = 0;
996 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
997 break;
998 case VARYING_SLOT_CLIP_DIST0:
999 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1000 input_semantic_index[slot] = 0;
1001 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
1002 break;
1003 case VARYING_SLOT_CLIP_DIST1:
1004 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1005 input_semantic_index[slot] = 1;
1006 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
1007 break;
1008 case VARYING_SLOT_CULL_DIST0:
1009 case VARYING_SLOT_CULL_DIST1:
1010 /* these should have been lowered by GLSL */
1011 assert(0);
1012 break;
1013 /* In most cases, there is nothing special about these
1014 * inputs, so adopt a convention to use the generic
1015 * semantic name and the mesa VARYING_SLOT_ number as the
1016 * index.
1017 *
1018 * All that is required is that the vertex shader labels
1019 * its own outputs similarly, and that the vertex shader
1020 * generates at least every output required by the
1021 * fragment shader plus fixed-function hardware (such as
1022 * BFC).
1023 *
1024 * However, some drivers may need us to identify the PNTC and TEXi
1025 * varyings if, for example, their capability to replace them with
1026 * sprite coordinates is limited.
1027 */
1028 case VARYING_SLOT_PNTC:
1029 if (st->needs_texcoord_semantic) {
1030 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
1031 input_semantic_index[slot] = 0;
1032 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
1033 break;
1034 }
1035 /* fall through */
1036 case VARYING_SLOT_TEX0:
1037 case VARYING_SLOT_TEX1:
1038 case VARYING_SLOT_TEX2:
1039 case VARYING_SLOT_TEX3:
1040 case VARYING_SLOT_TEX4:
1041 case VARYING_SLOT_TEX5:
1042 case VARYING_SLOT_TEX6:
1043 case VARYING_SLOT_TEX7:
1044 if (st->needs_texcoord_semantic) {
1045 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1046 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1047 interpMode[slot] = stfp->glsl_to_tgsi ?
1048 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
1049 break;
1050 }
1051 /* fall through */
1052 case VARYING_SLOT_VAR0:
1053 default:
1054 /* Semantic indices should be zero-based because drivers may choose
1055 * to assign a fixed slot determined by that index.
1056 * This is useful because ARB_separate_shader_objects uses location
1057 * qualifiers for linkage, and if the semantic index corresponds to
1058 * these locations, linkage passes in the driver become unecessary.
1059 *
1060 * If needs_texcoord_semantic is true, no semantic indices will be
1061 * consumed for the TEXi varyings, and we can base the locations of
1062 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
1063 */
1064 assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
1065 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1066 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1067 input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
1068 if (attr == VARYING_SLOT_PNTC)
1069 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
1070 else {
1071 interpMode[slot] = stfp->glsl_to_tgsi ?
1072 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
1073 }
1074 break;
1075 }
1076 }
1077 else {
1078 inputMapping[attr] = -1;
1079 }
1080 }
1081
1082 /*
1083 * Semantics and mapping for outputs
1084 */
1085 GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
1086
1087 /* if z is written, emit that first */
1088 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
1089 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
1090 fs_output_semantic_index[fs_num_outputs] = 0;
1091 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
1092 fs_num_outputs++;
1093 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
1094 }
1095
1096 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
1097 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
1098 fs_output_semantic_index[fs_num_outputs] = 0;
1099 outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
1100 fs_num_outputs++;
1101 outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
1102 }
1103
1104 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
1105 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
1106 fs_output_semantic_index[fs_num_outputs] = 0;
1107 outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
1108 fs_num_outputs++;
1109 outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
1110 }
1111
1112 /* handle remaining outputs (color) */
1113 for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
1114 const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
1115 stfp->Base.SecondaryOutputsWritten;
1116 const unsigned loc = attr % FRAG_RESULT_MAX;
1117
1118 if (written & BITFIELD64_BIT(loc)) {
1119 switch (loc) {
1120 case FRAG_RESULT_DEPTH:
1121 case FRAG_RESULT_STENCIL:
1122 case FRAG_RESULT_SAMPLE_MASK:
1123 /* handled above */
1124 assert(0);
1125 break;
1126 case FRAG_RESULT_COLOR:
1127 write_all = GL_TRUE; /* fallthrough */
1128 default: {
1129 int index;
1130 assert(loc == FRAG_RESULT_COLOR ||
1131 (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
1132
1133 index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
1134
1135 if (attr >= FRAG_RESULT_MAX) {
1136 /* Secondary color for dual source blending. */
1137 assert(index == 0);
1138 index++;
1139 }
1140
1141 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
1142 fs_output_semantic_index[fs_num_outputs] = index;
1143 outputMapping[attr] = fs_num_outputs;
1144 break;
1145 }
1146 }
1147
1148 fs_num_outputs++;
1149 }
1150 }
1151
1152 ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
1153 if (ureg == NULL)
1154 return false;
1155
1156 ureg_setup_shader_info(ureg, &stfp->Base.info);
1157
1158 if (ST_DEBUG & DEBUG_MESA) {
1159 _mesa_print_program(&stfp->Base);
1160 _mesa_print_program_parameters(st->ctx, &stfp->Base);
1161 debug_printf("\n");
1162 }
1163 if (write_all == GL_TRUE)
1164 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
1165
1166 if (stfp->glsl_to_tgsi) {
1167 st_translate_program(st->ctx,
1168 PIPE_SHADER_FRAGMENT,
1169 ureg,
1170 stfp->glsl_to_tgsi,
1171 &stfp->Base,
1172 /* inputs */
1173 fs_num_inputs,
1174 inputMapping,
1175 inputSlotToAttr,
1176 input_semantic_name,
1177 input_semantic_index,
1178 interpMode,
1179 /* outputs */
1180 fs_num_outputs,
1181 outputMapping,
1182 fs_output_semantic_name,
1183 fs_output_semantic_index);
1184
1185 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
1186 } else if (stfp->ati_fs)
1187 st_translate_atifs_program(ureg,
1188 stfp->ati_fs,
1189 &stfp->Base,
1190 /* inputs */
1191 fs_num_inputs,
1192 inputMapping,
1193 input_semantic_name,
1194 input_semantic_index,
1195 interpMode,
1196 /* outputs */
1197 fs_num_outputs,
1198 outputMapping,
1199 fs_output_semantic_name,
1200 fs_output_semantic_index);
1201 else
1202 st_translate_mesa_program(st->ctx,
1203 PIPE_SHADER_FRAGMENT,
1204 ureg,
1205 &stfp->Base,
1206 /* inputs */
1207 fs_num_inputs,
1208 inputMapping,
1209 input_semantic_name,
1210 input_semantic_index,
1211 interpMode,
1212 /* outputs */
1213 fs_num_outputs,
1214 outputMapping,
1215 fs_output_semantic_name,
1216 fs_output_semantic_index);
1217
1218 stfp->state.tokens = ureg_get_tokens(ureg, NULL);
1219 ureg_destroy(ureg);
1220
1221 if (stfp->glsl_to_tgsi) {
1222 stfp->glsl_to_tgsi = NULL;
1223 st_store_ir_in_disk_cache(st, &stfp->Base, false);
1224 }
1225
1226 return stfp->state.tokens != NULL;
1227 }
1228
1229 static struct st_fp_variant *
1230 st_create_fp_variant(struct st_context *st,
1231 struct st_program *stfp,
1232 const struct st_fp_variant_key *key)
1233 {
1234 struct pipe_context *pipe = st->pipe;
1235 struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
1236 struct pipe_shader_state state = {0};
1237 struct gl_program_parameter_list *params = stfp->Base.Parameters;
1238 static const gl_state_index16 texcoord_state[STATE_LENGTH] =
1239 { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
1240 static const gl_state_index16 scale_state[STATE_LENGTH] =
1241 { STATE_INTERNAL, STATE_PT_SCALE };
1242 static const gl_state_index16 bias_state[STATE_LENGTH] =
1243 { STATE_INTERNAL, STATE_PT_BIAS };
1244 static const gl_state_index16 alpha_ref_state[STATE_LENGTH] =
1245 { STATE_INTERNAL, STATE_ALPHA_REF };
1246
1247 if (!variant)
1248 return NULL;
1249
1250 if (stfp->state.type == PIPE_SHADER_IR_NIR) {
1251 bool finalize = false;
1252
1253 state.type = PIPE_SHADER_IR_NIR;
1254 state.ir.nir = get_nir_shader(st, stfp);
1255
1256 if (key->clamp_color) {
1257 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
1258 finalize = true;
1259 }
1260
1261 if (key->lower_flatshade) {
1262 NIR_PASS_V(state.ir.nir, nir_lower_flatshade);
1263 finalize = true;
1264 }
1265
1266 if (key->lower_alpha_func != COMPARE_FUNC_NEVER) {
1267 _mesa_add_state_reference(params, alpha_ref_state);
1268 NIR_PASS_V(state.ir.nir, nir_lower_alpha_test, key->lower_alpha_func,
1269 false, alpha_ref_state);
1270 finalize = true;
1271 }
1272
1273 if (key->lower_two_sided_color) {
1274 bool face_sysval = st->ctx->Const.GLSLFrontFacingIsSysVal;
1275 NIR_PASS_V(state.ir.nir, nir_lower_two_sided_color, face_sysval);
1276 finalize = true;
1277 }
1278
1279 if (key->persample_shading) {
1280 nir_shader *shader = state.ir.nir;
1281 nir_foreach_shader_in_variable(var, shader)
1282 var->data.sample = true;
1283 finalize = true;
1284 }
1285
1286 assert(!(key->bitmap && key->drawpixels));
1287
1288 /* glBitmap */
1289 if (key->bitmap) {
1290 nir_lower_bitmap_options options = {0};
1291
1292 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1293 options.sampler = variant->bitmap_sampler;
1294 options.swizzle_xxxx = st->bitmap.tex_format == PIPE_FORMAT_R8_UNORM;
1295
1296 NIR_PASS_V(state.ir.nir, nir_lower_bitmap, &options);
1297 finalize = true;
1298 }
1299
1300 /* glDrawPixels (color only) */
1301 if (key->drawpixels) {
1302 nir_lower_drawpixels_options options = {{0}};
1303 unsigned samplers_used = stfp->Base.SamplersUsed;
1304
1305 /* Find the first unused slot. */
1306 variant->drawpix_sampler = ffs(~samplers_used) - 1;
1307 options.drawpix_sampler = variant->drawpix_sampler;
1308 samplers_used |= (1 << variant->drawpix_sampler);
1309
1310 options.pixel_maps = key->pixelMaps;
1311 if (key->pixelMaps) {
1312 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1313 options.pixelmap_sampler = variant->pixelmap_sampler;
1314 }
1315
1316 options.scale_and_bias = key->scaleAndBias;
1317 if (key->scaleAndBias) {
1318 _mesa_add_state_reference(params, scale_state);
1319 memcpy(options.scale_state_tokens, scale_state,
1320 sizeof(options.scale_state_tokens));
1321 _mesa_add_state_reference(params, bias_state);
1322 memcpy(options.bias_state_tokens, bias_state,
1323 sizeof(options.bias_state_tokens));
1324 }
1325
1326 _mesa_add_state_reference(params, texcoord_state);
1327 memcpy(options.texcoord_state_tokens, texcoord_state,
1328 sizeof(options.texcoord_state_tokens));
1329
1330 NIR_PASS_V(state.ir.nir, nir_lower_drawpixels, &options);
1331 finalize = true;
1332 }
1333
1334 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1335 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv ||
1336 key->external.lower_ayuv || key->external.lower_xyuv)) {
1337
1338 st_nir_lower_samplers(pipe->screen, state.ir.nir,
1339 stfp->shader_program, &stfp->Base);
1340
1341 nir_lower_tex_options options = {0};
1342 options.lower_y_uv_external = key->external.lower_nv12;
1343 options.lower_y_u_v_external = key->external.lower_iyuv;
1344 options.lower_xy_uxvx_external = key->external.lower_xy_uxvx;
1345 options.lower_yx_xuxv_external = key->external.lower_yx_xuxv;
1346 options.lower_ayuv_external = key->external.lower_ayuv;
1347 options.lower_xyuv_external = key->external.lower_xyuv;
1348 NIR_PASS_V(state.ir.nir, nir_lower_tex, &options);
1349 finalize = true;
1350 }
1351
1352 if (finalize || !st->allow_st_finalize_nir_twice) {
1353 st_finalize_nir(st, &stfp->Base, stfp->shader_program, state.ir.nir,
1354 false);
1355 }
1356
1357 /* This pass needs to happen *after* nir_lower_sampler */
1358 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1359 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv ||
1360 key->external.lower_ayuv || key->external.lower_xyuv)) {
1361 NIR_PASS_V(state.ir.nir, st_nir_lower_tex_src_plane,
1362 ~stfp->Base.SamplersUsed,
1363 key->external.lower_nv12 || key->external.lower_xy_uxvx ||
1364 key->external.lower_yx_xuxv,
1365 key->external.lower_iyuv);
1366 finalize = true;
1367 }
1368
1369 if (finalize || !st->allow_st_finalize_nir_twice) {
1370 /* Some of the lowering above may have introduced new varyings */
1371 nir_shader_gather_info(state.ir.nir,
1372 nir_shader_get_entrypoint(state.ir.nir));
1373
1374 struct pipe_screen *screen = pipe->screen;
1375 if (screen->finalize_nir)
1376 screen->finalize_nir(screen, state.ir.nir, false);
1377 }
1378
1379 if (ST_DEBUG & DEBUG_PRINT_IR)
1380 nir_print_shader(state.ir.nir, stderr);
1381
1382 variant->base.driver_shader = pipe->create_fs_state(pipe, &state);
1383 variant->key = *key;
1384
1385 return variant;
1386 }
1387
1388 state.tokens = stfp->state.tokens;
1389
1390 assert(!(key->bitmap && key->drawpixels));
1391
1392 /* Fix texture targets and add fog for ATI_fs */
1393 if (stfp->ati_fs) {
1394 const struct tgsi_token *tokens = st_fixup_atifs(state.tokens, key);
1395
1396 if (tokens)
1397 state.tokens = tokens;
1398 else
1399 fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
1400 }
1401
1402 /* Emulate features. */
1403 if (key->clamp_color || key->persample_shading) {
1404 const struct tgsi_token *tokens;
1405 unsigned flags =
1406 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
1407 (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
1408
1409 tokens = tgsi_emulate(state.tokens, flags);
1410
1411 if (tokens) {
1412 if (state.tokens != stfp->state.tokens)
1413 tgsi_free_tokens(state.tokens);
1414 state.tokens = tokens;
1415 } else
1416 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
1417 }
1418
1419 /* glBitmap */
1420 if (key->bitmap) {
1421 const struct tgsi_token *tokens;
1422
1423 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1424
1425 tokens = st_get_bitmap_shader(state.tokens,
1426 st->internal_target,
1427 variant->bitmap_sampler,
1428 st->needs_texcoord_semantic,
1429 st->bitmap.tex_format ==
1430 PIPE_FORMAT_R8_UNORM);
1431
1432 if (tokens) {
1433 if (state.tokens != stfp->state.tokens)
1434 tgsi_free_tokens(state.tokens);
1435 state.tokens = tokens;
1436 } else
1437 fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
1438 }
1439
1440 /* glDrawPixels (color only) */
1441 if (key->drawpixels) {
1442 const struct tgsi_token *tokens;
1443 unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
1444
1445 /* Find the first unused slot. */
1446 variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1447
1448 if (key->pixelMaps) {
1449 unsigned samplers_used = stfp->Base.SamplersUsed |
1450 (1 << variant->drawpix_sampler);
1451
1452 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1453 }
1454
1455 if (key->scaleAndBias) {
1456 scale_const = _mesa_add_state_reference(params, scale_state);
1457 bias_const = _mesa_add_state_reference(params, bias_state);
1458 }
1459
1460 texcoord_const = _mesa_add_state_reference(params, texcoord_state);
1461
1462 tokens = st_get_drawpix_shader(state.tokens,
1463 st->needs_texcoord_semantic,
1464 key->scaleAndBias, scale_const,
1465 bias_const, key->pixelMaps,
1466 variant->drawpix_sampler,
1467 variant->pixelmap_sampler,
1468 texcoord_const, st->internal_target);
1469
1470 if (tokens) {
1471 if (state.tokens != stfp->state.tokens)
1472 tgsi_free_tokens(state.tokens);
1473 state.tokens = tokens;
1474 } else
1475 fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
1476 }
1477
1478 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1479 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv)) {
1480 const struct tgsi_token *tokens;
1481
1482 /* samplers inserted would conflict, but this should be unpossible: */
1483 assert(!(key->bitmap || key->drawpixels));
1484
1485 tokens = st_tgsi_lower_yuv(state.tokens,
1486 ~stfp->Base.SamplersUsed,
1487 key->external.lower_nv12 ||
1488 key->external.lower_xy_uxvx ||
1489 key->external.lower_yx_xuxv,
1490 key->external.lower_iyuv);
1491 if (tokens) {
1492 if (state.tokens != stfp->state.tokens)
1493 tgsi_free_tokens(state.tokens);
1494 state.tokens = tokens;
1495 } else {
1496 fprintf(stderr, "mesa: cannot create a shader for samplerExternalOES\n");
1497 }
1498 }
1499
1500 if (key->lower_depth_clamp) {
1501 unsigned depth_range_const = _mesa_add_state_reference(params, depth_range_state);
1502
1503 const struct tgsi_token *tokens;
1504 tokens = st_tgsi_lower_depth_clamp_fs(state.tokens, depth_range_const);
1505 if (state.tokens != stfp->state.tokens)
1506 tgsi_free_tokens(state.tokens);
1507 state.tokens = tokens;
1508 }
1509
1510 if (ST_DEBUG & DEBUG_PRINT_IR)
1511 tgsi_dump(state.tokens, 0);
1512
1513 /* fill in variant */
1514 variant->base.driver_shader = pipe->create_fs_state(pipe, &state);
1515 variant->key = *key;
1516
1517 if (state.tokens != stfp->state.tokens)
1518 tgsi_free_tokens(state.tokens);
1519 return variant;
1520 }
1521
1522 /**
1523 * Translate fragment program if needed.
1524 */
1525 struct st_fp_variant *
1526 st_get_fp_variant(struct st_context *st,
1527 struct st_program *stfp,
1528 const struct st_fp_variant_key *key)
1529 {
1530 struct st_fp_variant *fpv;
1531
1532 /* Search for existing variant */
1533 for (fpv = st_fp_variant(stfp->variants); fpv;
1534 fpv = st_fp_variant(fpv->base.next)) {
1535 if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
1536 break;
1537 }
1538 }
1539
1540 if (!fpv) {
1541 /* create new */
1542 fpv = st_create_fp_variant(st, stfp, key);
1543 if (fpv) {
1544 fpv->base.st = key->st;
1545
1546 if (key->bitmap || key->drawpixels) {
1547 /* Regular variants should always come before the
1548 * bitmap & drawpixels variants, (unless there
1549 * are no regular variants) so that
1550 * st_update_fp can take a fast path when
1551 * shader_has_one_variant is set.
1552 */
1553 if (!stfp->variants) {
1554 stfp->variants = &fpv->base;
1555 } else {
1556 /* insert into list after the first one */
1557 fpv->base.next = stfp->variants->next;
1558 stfp->variants->next = &fpv->base;
1559 }
1560 } else {
1561 /* insert into list */
1562 fpv->base.next = stfp->variants;
1563 stfp->variants = &fpv->base;
1564 }
1565 }
1566 }
1567
1568 return fpv;
1569 }
1570
1571 /**
1572 * Translate a program. This is common code for geometry and tessellation
1573 * shaders.
1574 */
1575 bool
1576 st_translate_common_program(struct st_context *st,
1577 struct st_program *stp)
1578 {
1579 struct gl_program *prog = &stp->Base;
1580 enum pipe_shader_type stage =
1581 pipe_shader_type_from_mesa(stp->Base.info.stage);
1582 struct ureg_program *ureg = ureg_create_with_screen(stage, st->pipe->screen);
1583
1584 if (ureg == NULL)
1585 return false;
1586
1587 ureg_setup_shader_info(ureg, &stp->Base.info);
1588
1589 ubyte inputSlotToAttr[VARYING_SLOT_TESS_MAX];
1590 ubyte inputMapping[VARYING_SLOT_TESS_MAX];
1591 ubyte outputMapping[VARYING_SLOT_TESS_MAX];
1592 GLuint attr;
1593
1594 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
1595 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
1596 uint num_inputs = 0;
1597
1598 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
1599 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
1600 uint num_outputs = 0;
1601
1602 GLint i;
1603
1604 memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
1605 memset(inputMapping, 0, sizeof(inputMapping));
1606 memset(outputMapping, 0, sizeof(outputMapping));
1607 memset(&stp->state, 0, sizeof(stp->state));
1608
1609 /*
1610 * Convert Mesa program inputs to TGSI input register semantics.
1611 */
1612 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1613 if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) == 0)
1614 continue;
1615
1616 unsigned slot = num_inputs++;
1617
1618 inputMapping[attr] = slot;
1619 inputSlotToAttr[slot] = attr;
1620
1621 unsigned semantic_name, semantic_index;
1622 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1623 &semantic_name, &semantic_index);
1624 input_semantic_name[slot] = semantic_name;
1625 input_semantic_index[slot] = semantic_index;
1626 }
1627
1628 /* Also add patch inputs. */
1629 for (attr = 0; attr < 32; attr++) {
1630 if (prog->info.patch_inputs_read & (1u << attr)) {
1631 GLuint slot = num_inputs++;
1632 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1633
1634 inputMapping[patch_attr] = slot;
1635 inputSlotToAttr[slot] = patch_attr;
1636 input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1637 input_semantic_index[slot] = attr;
1638 }
1639 }
1640
1641 /* initialize output semantics to defaults */
1642 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
1643 output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
1644 output_semantic_index[i] = 0;
1645 }
1646
1647 /*
1648 * Determine number of outputs, the (default) output register
1649 * mapping and the semantic information for each output.
1650 */
1651 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1652 if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
1653 GLuint slot = num_outputs++;
1654
1655 outputMapping[attr] = slot;
1656
1657 unsigned semantic_name, semantic_index;
1658 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1659 &semantic_name, &semantic_index);
1660 output_semantic_name[slot] = semantic_name;
1661 output_semantic_index[slot] = semantic_index;
1662 }
1663 }
1664
1665 /* Also add patch outputs. */
1666 for (attr = 0; attr < 32; attr++) {
1667 if (prog->info.patch_outputs_written & (1u << attr)) {
1668 GLuint slot = num_outputs++;
1669 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1670
1671 outputMapping[patch_attr] = slot;
1672 output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1673 output_semantic_index[slot] = attr;
1674 }
1675 }
1676
1677 st_translate_program(st->ctx,
1678 stage,
1679 ureg,
1680 stp->glsl_to_tgsi,
1681 prog,
1682 /* inputs */
1683 num_inputs,
1684 inputMapping,
1685 inputSlotToAttr,
1686 input_semantic_name,
1687 input_semantic_index,
1688 NULL,
1689 /* outputs */
1690 num_outputs,
1691 outputMapping,
1692 output_semantic_name,
1693 output_semantic_index);
1694
1695 stp->state.tokens = ureg_get_tokens(ureg, NULL);
1696
1697 ureg_destroy(ureg);
1698
1699 st_translate_stream_output_info(prog);
1700
1701 st_store_ir_in_disk_cache(st, prog, false);
1702
1703 if (ST_DEBUG & DEBUG_PRINT_IR && ST_DEBUG & DEBUG_MESA)
1704 _mesa_print_program(prog);
1705
1706 free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
1707 stp->glsl_to_tgsi = NULL;
1708 return true;
1709 }
1710
1711
1712 /**
1713 * Get/create a basic program variant.
1714 */
1715 struct st_variant *
1716 st_get_common_variant(struct st_context *st,
1717 struct st_program *prog,
1718 const struct st_common_variant_key *key)
1719 {
1720 struct pipe_context *pipe = st->pipe;
1721 struct st_variant *v;
1722 struct pipe_shader_state state = {0};
1723 struct gl_program_parameter_list *params = prog->Base.Parameters;
1724
1725 /* Search for existing variant */
1726 for (v = prog->variants; v; v = v->next) {
1727 if (memcmp(&st_common_variant(v)->key, key, sizeof(*key)) == 0)
1728 break;
1729 }
1730
1731 if (!v) {
1732 /* create new */
1733 v = (struct st_variant*)CALLOC_STRUCT(st_common_variant);
1734 if (v) {
1735 if (prog->state.type == PIPE_SHADER_IR_NIR) {
1736 bool finalize = false;
1737
1738 state.type = PIPE_SHADER_IR_NIR;
1739 state.ir.nir = get_nir_shader(st, prog);
1740
1741 if (key->clamp_color) {
1742 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
1743 finalize = true;
1744 }
1745
1746 if (key->lower_ucp) {
1747 lower_ucp(st, state.ir.nir, key->lower_ucp, params);
1748 finalize = true;
1749 }
1750
1751 state.stream_output = prog->state.stream_output;
1752
1753 if (finalize || !st->allow_st_finalize_nir_twice) {
1754 st_finalize_nir(st, &prog->Base, prog->shader_program,
1755 state.ir.nir, true);
1756 }
1757
1758 if (ST_DEBUG & DEBUG_PRINT_IR)
1759 nir_print_shader(state.ir.nir, stderr);
1760 } else {
1761 if (key->lower_depth_clamp) {
1762 struct gl_program_parameter_list *params = prog->Base.Parameters;
1763
1764 unsigned depth_range_const =
1765 _mesa_add_state_reference(params, depth_range_state);
1766
1767 const struct tgsi_token *tokens;
1768 tokens =
1769 st_tgsi_lower_depth_clamp(prog->state.tokens,
1770 depth_range_const,
1771 key->clip_negative_one_to_one);
1772
1773 if (tokens != prog->state.tokens)
1774 tgsi_free_tokens(prog->state.tokens);
1775
1776 prog->state.tokens = tokens;
1777 }
1778 state = prog->state;
1779
1780 if (ST_DEBUG & DEBUG_PRINT_IR)
1781 tgsi_dump(state.tokens, 0);
1782 }
1783 /* fill in new variant */
1784 switch (prog->Base.info.stage) {
1785 case MESA_SHADER_TESS_CTRL:
1786 v->driver_shader = pipe->create_tcs_state(pipe, &state);
1787 break;
1788 case MESA_SHADER_TESS_EVAL:
1789 v->driver_shader = pipe->create_tes_state(pipe, &state);
1790 break;
1791 case MESA_SHADER_GEOMETRY:
1792 v->driver_shader = pipe->create_gs_state(pipe, &state);
1793 break;
1794 case MESA_SHADER_COMPUTE: {
1795 struct pipe_compute_state cs = {0};
1796 cs.ir_type = state.type;
1797 cs.req_local_mem = prog->Base.info.cs.shared_size;
1798
1799 if (state.type == PIPE_SHADER_IR_NIR)
1800 cs.prog = state.ir.nir;
1801 else
1802 cs.prog = state.tokens;
1803
1804 v->driver_shader = pipe->create_compute_state(pipe, &cs);
1805 break;
1806 }
1807 default:
1808 assert(!"unhandled shader type");
1809 free(v);
1810 return NULL;
1811 }
1812
1813 st_common_variant(v)->key = *key;
1814 v->st = key->st;
1815
1816 /* insert into list */
1817 v->next = prog->variants;
1818 prog->variants = v;
1819 }
1820 }
1821
1822 return v;
1823 }
1824
1825
1826 /**
1827 * Vert/Geom/Frag programs have per-context variants. Free all the
1828 * variants attached to the given program which match the given context.
1829 */
1830 static void
1831 destroy_program_variants(struct st_context *st, struct gl_program *target)
1832 {
1833 if (!target || target == &_mesa_DummyProgram)
1834 return;
1835
1836 struct st_program *p = st_program(target);
1837 struct st_variant *v, **prevPtr = &p->variants;
1838 bool unbound = false;
1839
1840 for (v = p->variants; v; ) {
1841 struct st_variant *next = v->next;
1842 if (v->st == st) {
1843 if (!unbound) {
1844 st_unbind_program(st, p);
1845 unbound = true;
1846 }
1847
1848 /* unlink from list */
1849 *prevPtr = next;
1850 /* destroy this variant */
1851 delete_variant(st, v, target->Target);
1852 }
1853 else {
1854 prevPtr = &v->next;
1855 }
1856 v = next;
1857 }
1858 }
1859
1860
1861 /**
1862 * Callback for _mesa_HashWalk. Free all the shader's program variants
1863 * which match the given context.
1864 */
1865 static void
1866 destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
1867 {
1868 struct st_context *st = (struct st_context *) userData;
1869 struct gl_shader *shader = (struct gl_shader *) data;
1870
1871 switch (shader->Type) {
1872 case GL_SHADER_PROGRAM_MESA:
1873 {
1874 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
1875 GLuint i;
1876
1877 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
1878 if (shProg->_LinkedShaders[i])
1879 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
1880 }
1881 }
1882 break;
1883 case GL_VERTEX_SHADER:
1884 case GL_FRAGMENT_SHADER:
1885 case GL_GEOMETRY_SHADER:
1886 case GL_TESS_CONTROL_SHADER:
1887 case GL_TESS_EVALUATION_SHADER:
1888 case GL_COMPUTE_SHADER:
1889 break;
1890 default:
1891 assert(0);
1892 }
1893 }
1894
1895
1896 /**
1897 * Callback for _mesa_HashWalk. Free all the program variants which match
1898 * the given context.
1899 */
1900 static void
1901 destroy_program_variants_cb(GLuint key, void *data, void *userData)
1902 {
1903 struct st_context *st = (struct st_context *) userData;
1904 struct gl_program *program = (struct gl_program *) data;
1905 destroy_program_variants(st, program);
1906 }
1907
1908
1909 /**
1910 * Walk over all shaders and programs to delete any variants which
1911 * belong to the given context.
1912 * This is called during context tear-down.
1913 */
1914 void
1915 st_destroy_program_variants(struct st_context *st)
1916 {
1917 /* If shaders can be shared with other contexts, the last context will
1918 * call DeleteProgram on all shaders, releasing everything.
1919 */
1920 if (st->has_shareable_shaders)
1921 return;
1922
1923 /* ARB vert/frag program */
1924 _mesa_HashWalk(st->ctx->Shared->Programs,
1925 destroy_program_variants_cb, st);
1926
1927 /* GLSL vert/frag/geom shaders */
1928 _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
1929 destroy_shader_program_variants_cb, st);
1930 }
1931
1932
1933 /**
1934 * Compile one shader variant.
1935 */
1936 static void
1937 st_precompile_shader_variant(struct st_context *st,
1938 struct gl_program *prog)
1939 {
1940 switch (prog->Target) {
1941 case GL_VERTEX_PROGRAM_ARB: {
1942 struct st_program *p = (struct st_program *)prog;
1943 struct st_common_variant_key key;
1944
1945 memset(&key, 0, sizeof(key));
1946
1947 key.st = st->has_shareable_shaders ? NULL : st;
1948 st_get_vp_variant(st, p, &key);
1949 break;
1950 }
1951
1952 case GL_FRAGMENT_PROGRAM_ARB: {
1953 struct st_program *p = (struct st_program *)prog;
1954 struct st_fp_variant_key key;
1955
1956 memset(&key, 0, sizeof(key));
1957
1958 key.st = st->has_shareable_shaders ? NULL : st;
1959 st_get_fp_variant(st, p, &key);
1960 break;
1961 }
1962
1963 case GL_TESS_CONTROL_PROGRAM_NV:
1964 case GL_TESS_EVALUATION_PROGRAM_NV:
1965 case GL_GEOMETRY_PROGRAM_NV:
1966 case GL_COMPUTE_PROGRAM_NV: {
1967 struct st_program *p = st_program(prog);
1968 struct st_common_variant_key key;
1969
1970 memset(&key, 0, sizeof(key));
1971
1972 key.st = st->has_shareable_shaders ? NULL : st;
1973 st_get_common_variant(st, p, &key);
1974 break;
1975 }
1976
1977 default:
1978 assert(0);
1979 }
1980 }
1981
1982 void
1983 st_serialize_nir(struct st_program *stp)
1984 {
1985 if (!stp->serialized_nir) {
1986 struct blob blob;
1987 size_t size;
1988
1989 blob_init(&blob);
1990 nir_serialize(&blob, stp->Base.nir, false);
1991 blob_finish_get_buffer(&blob, &stp->serialized_nir, &size);
1992 stp->serialized_nir_size = size;
1993 }
1994 }
1995
1996 void
1997 st_finalize_program(struct st_context *st, struct gl_program *prog)
1998 {
1999 if (st->current_program[prog->info.stage] == prog) {
2000 if (prog->info.stage == MESA_SHADER_VERTEX)
2001 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, (struct st_program *)prog);
2002 else
2003 st->dirty |= ((struct st_program *)prog)->affected_states;
2004 }
2005
2006 if (prog->nir) {
2007 nir_sweep(prog->nir);
2008
2009 /* This is only needed for ARB_vp/fp programs and when the disk cache
2010 * is disabled. If the disk cache is enabled, GLSL programs are
2011 * serialized in write_nir_to_cache.
2012 */
2013 st_serialize_nir(st_program(prog));
2014 }
2015
2016 /* Create Gallium shaders now instead of on demand. */
2017 if (ST_DEBUG & DEBUG_PRECOMPILE ||
2018 st->shader_has_one_variant[prog->info.stage])
2019 st_precompile_shader_variant(st, prog);
2020 }