1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/errors.h"
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_to_nir.h"
41 #include "program/programopt.h"
43 #include "compiler/nir/nir.h"
44 #include "compiler/nir/nir_serialize.h"
45 #include "draw/draw_context.h"
47 #include "pipe/p_context.h"
48 #include "pipe/p_defines.h"
49 #include "pipe/p_shader_tokens.h"
50 #include "draw/draw_context.h"
51 #include "tgsi/tgsi_dump.h"
52 #include "tgsi/tgsi_emulate.h"
53 #include "tgsi/tgsi_parse.h"
54 #include "tgsi/tgsi_ureg.h"
56 #include "util/u_memory.h"
59 #include "st_cb_bitmap.h"
60 #include "st_cb_drawpixels.h"
61 #include "st_context.h"
62 #include "st_tgsi_lower_depth_clamp.h"
63 #include "st_tgsi_lower_yuv.h"
64 #include "st_program.h"
65 #include "st_mesa_to_tgsi.h"
66 #include "st_atifs_to_tgsi.h"
68 #include "st_shader_cache.h"
70 #include "cso_cache/cso_context.h"
74 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
);
77 set_affected_state_flags(uint64_t *states
,
78 struct gl_program
*prog
,
79 uint64_t new_constants
,
80 uint64_t new_sampler_views
,
81 uint64_t new_samplers
,
87 if (prog
->Parameters
->NumParameters
)
88 *states
|= new_constants
;
90 if (prog
->info
.num_textures
)
91 *states
|= new_sampler_views
| new_samplers
;
93 if (prog
->info
.num_images
)
94 *states
|= new_images
;
96 if (prog
->info
.num_ubos
)
99 if (prog
->info
.num_ssbos
)
100 *states
|= new_ssbos
;
102 if (prog
->info
.num_abos
)
103 *states
|= new_atomics
;
107 * This determines which states will be updated when the shader is bound.
110 st_set_prog_affected_state_flags(struct gl_program
*prog
)
114 switch (prog
->info
.stage
) {
115 case MESA_SHADER_VERTEX
:
116 states
= &((struct st_program
*)prog
)->affected_states
;
118 *states
= ST_NEW_VS_STATE
|
120 ST_NEW_VERTEX_ARRAYS
;
122 set_affected_state_flags(states
, prog
,
124 ST_NEW_VS_SAMPLER_VIEWS
,
132 case MESA_SHADER_TESS_CTRL
:
133 states
= &(st_program(prog
))->affected_states
;
135 *states
= ST_NEW_TCS_STATE
;
137 set_affected_state_flags(states
, prog
,
138 ST_NEW_TCS_CONSTANTS
,
139 ST_NEW_TCS_SAMPLER_VIEWS
,
147 case MESA_SHADER_TESS_EVAL
:
148 states
= &(st_program(prog
))->affected_states
;
150 *states
= ST_NEW_TES_STATE
|
153 set_affected_state_flags(states
, prog
,
154 ST_NEW_TES_CONSTANTS
,
155 ST_NEW_TES_SAMPLER_VIEWS
,
163 case MESA_SHADER_GEOMETRY
:
164 states
= &(st_program(prog
))->affected_states
;
166 *states
= ST_NEW_GS_STATE
|
169 set_affected_state_flags(states
, prog
,
171 ST_NEW_GS_SAMPLER_VIEWS
,
179 case MESA_SHADER_FRAGMENT
:
180 states
= &((struct st_program
*)prog
)->affected_states
;
182 /* gl_FragCoord and glDrawPixels always use constants. */
183 *states
= ST_NEW_FS_STATE
|
184 ST_NEW_SAMPLE_SHADING
|
187 set_affected_state_flags(states
, prog
,
189 ST_NEW_FS_SAMPLER_VIEWS
,
197 case MESA_SHADER_COMPUTE
:
198 states
= &((struct st_program
*)prog
)->affected_states
;
200 *states
= ST_NEW_CS_STATE
;
202 set_affected_state_flags(states
, prog
,
204 ST_NEW_CS_SAMPLER_VIEWS
,
213 unreachable("unhandled shader stage");
219 * Delete a shader variant. Note the caller must unlink the variant from
223 delete_variant(struct st_context
*st
, struct st_variant
*v
, GLenum target
)
225 if (v
->driver_shader
) {
226 if (target
== GL_VERTEX_PROGRAM_ARB
&&
227 ((struct st_common_variant
*)v
)->key
.is_draw_shader
) {
229 draw_delete_vertex_shader(st
->draw
, v
->driver_shader
);
230 } else if (st
->has_shareable_shaders
|| v
->st
== st
) {
231 /* The shader's context matches the calling context, or we
235 case GL_VERTEX_PROGRAM_ARB
:
236 st
->pipe
->delete_vs_state(st
->pipe
, v
->driver_shader
);
238 case GL_TESS_CONTROL_PROGRAM_NV
:
239 st
->pipe
->delete_tcs_state(st
->pipe
, v
->driver_shader
);
241 case GL_TESS_EVALUATION_PROGRAM_NV
:
242 st
->pipe
->delete_tes_state(st
->pipe
, v
->driver_shader
);
244 case GL_GEOMETRY_PROGRAM_NV
:
245 st
->pipe
->delete_gs_state(st
->pipe
, v
->driver_shader
);
247 case GL_FRAGMENT_PROGRAM_ARB
:
248 st
->pipe
->delete_fs_state(st
->pipe
, v
->driver_shader
);
250 case GL_COMPUTE_PROGRAM_NV
:
251 st
->pipe
->delete_compute_state(st
->pipe
, v
->driver_shader
);
254 unreachable("bad shader type in delete_basic_variant");
257 /* We can't delete a shader with a context different from the one
258 * that created it. Add it to the creating context's zombie list.
260 enum pipe_shader_type type
=
261 pipe_shader_type_from_mesa(_mesa_program_enum_to_shader_stage(target
));
263 st_save_zombie_shader(v
->st
, type
, v
->driver_shader
);
271 st_unbind_program(struct st_context
*st
, struct st_program
*p
)
273 /* Unbind the shader in cso_context and re-bind in st/mesa. */
274 switch (p
->Base
.info
.stage
) {
275 case MESA_SHADER_VERTEX
:
276 cso_set_vertex_shader_handle(st
->cso_context
, NULL
);
277 st
->dirty
|= ST_NEW_VS_STATE
;
279 case MESA_SHADER_TESS_CTRL
:
280 cso_set_tessctrl_shader_handle(st
->cso_context
, NULL
);
281 st
->dirty
|= ST_NEW_TCS_STATE
;
283 case MESA_SHADER_TESS_EVAL
:
284 cso_set_tesseval_shader_handle(st
->cso_context
, NULL
);
285 st
->dirty
|= ST_NEW_TES_STATE
;
287 case MESA_SHADER_GEOMETRY
:
288 cso_set_geometry_shader_handle(st
->cso_context
, NULL
);
289 st
->dirty
|= ST_NEW_GS_STATE
;
291 case MESA_SHADER_FRAGMENT
:
292 cso_set_fragment_shader_handle(st
->cso_context
, NULL
);
293 st
->dirty
|= ST_NEW_FS_STATE
;
295 case MESA_SHADER_COMPUTE
:
296 cso_set_compute_shader_handle(st
->cso_context
, NULL
);
297 st
->dirty
|= ST_NEW_CS_STATE
;
300 unreachable("invalid shader type");
305 * Free all basic program variants.
308 st_release_variants(struct st_context
*st
, struct st_program
*p
)
310 struct st_variant
*v
;
312 /* If we are releasing shaders, re-bind them, because we don't
313 * know which shaders are bound in the driver.
316 st_unbind_program(st
, p
);
318 for (v
= p
->variants
; v
; ) {
319 struct st_variant
*next
= v
->next
;
320 delete_variant(st
, v
, p
->Base
.Target
);
326 if (p
->state
.tokens
) {
327 ureg_free_tokens(p
->state
.tokens
);
328 p
->state
.tokens
= NULL
;
331 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
332 * it has resulted in the driver taking ownership of the NIR. Those
333 * callers should be NULLing out the nir field in any pipe_shader_state
334 * that might have this called in order to indicate that.
336 * GLSL IR and ARB programs will have set gl_program->nir to the same
337 * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
342 * Free all basic program variants and unref program.
345 st_release_program(struct st_context
*st
, struct st_program
**p
)
350 destroy_program_variants(st
, &((*p
)->Base
));
351 st_reference_prog(st
, p
, NULL
);
355 st_finalize_nir_before_variants(struct nir_shader
*nir
)
357 NIR_PASS_V(nir
, nir_opt_access
);
359 NIR_PASS_V(nir
, nir_split_var_copies
);
360 NIR_PASS_V(nir
, nir_lower_var_copies
);
361 if (nir
->options
->lower_all_io_to_temps
||
362 nir
->options
->lower_all_io_to_elements
||
363 nir
->info
.stage
== MESA_SHADER_VERTEX
||
364 nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
365 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, false);
366 } else if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
367 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, true);
370 st_nir_assign_vs_in_locations(nir
);
374 * Translate ARB (asm) program to NIR
377 st_translate_prog_to_nir(struct st_context
*st
, struct gl_program
*prog
,
378 gl_shader_stage stage
)
380 struct pipe_screen
*screen
= st
->pipe
->screen
;
381 const struct gl_shader_compiler_options
*options
=
382 &st
->ctx
->Const
.ShaderCompilerOptions
[stage
];
384 /* Translate to NIR */
385 nir_shader
*nir
= prog_to_nir(prog
, options
->NirOptions
);
386 NIR_PASS_V(nir
, nir_lower_regs_to_ssa
); /* turn registers into SSA */
387 nir_validate_shader(nir
, "after st/ptn lower_regs_to_ssa");
389 NIR_PASS_V(nir
, st_nir_lower_wpos_ytransform
, prog
, screen
);
390 NIR_PASS_V(nir
, nir_lower_system_values
);
391 NIR_PASS_V(nir
, nir_lower_compute_system_values
, NULL
);
394 NIR_PASS_V(nir
, nir_opt_constant_folding
);
396 st_finalize_nir_before_variants(nir
);
398 if (st
->allow_st_finalize_nir_twice
)
399 st_finalize_nir(st
, prog
, NULL
, nir
, true);
401 nir_validate_shader(nir
, "after st/glsl finalize_nir");
407 st_prepare_vertex_program(struct st_program
*stp
)
409 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
411 stvp
->num_inputs
= 0;
412 memset(stvp
->input_to_index
, ~0, sizeof(stvp
->input_to_index
));
413 memset(stvp
->result_to_output
, ~0, sizeof(stvp
->result_to_output
));
415 /* Determine number of inputs, the mappings between VERT_ATTRIB_x
416 * and TGSI generic input indexes, plus input attrib semantic info.
418 for (unsigned attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
419 if ((stp
->Base
.info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
420 stvp
->input_to_index
[attr
] = stvp
->num_inputs
;
421 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
424 if ((stp
->Base
.DualSlotInputs
& BITFIELD64_BIT(attr
)) != 0) {
425 /* add placeholder for second part of a double attribute */
426 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
431 /* pre-setup potentially unused edgeflag input */
432 stvp
->input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
433 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
435 /* Compute mapping of vertex program outputs to slots. */
436 unsigned num_outputs
= 0;
437 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
438 if (stp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
))
439 stvp
->result_to_output
[attr
] = num_outputs
++;
441 /* pre-setup potentially unused edgeflag output */
442 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
446 st_translate_stream_output_info(struct gl_program
*prog
)
448 struct gl_transform_feedback_info
*info
= prog
->sh
.LinkedTransformFeedback
;
452 /* Determine the (default) output register mapping for each output. */
453 unsigned num_outputs
= 0;
454 ubyte output_mapping
[VARYING_SLOT_TESS_MAX
];
455 memset(output_mapping
, 0, sizeof(output_mapping
));
457 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
458 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
))
459 output_mapping
[attr
] = num_outputs
++;
462 /* Translate stream output info. */
463 struct pipe_stream_output_info
*so_info
=
464 &((struct st_program
*)prog
)->state
.stream_output
;
466 for (unsigned i
= 0; i
< info
->NumOutputs
; i
++) {
467 so_info
->output
[i
].register_index
=
468 output_mapping
[info
->Outputs
[i
].OutputRegister
];
469 so_info
->output
[i
].start_component
= info
->Outputs
[i
].ComponentOffset
;
470 so_info
->output
[i
].num_components
= info
->Outputs
[i
].NumComponents
;
471 so_info
->output
[i
].output_buffer
= info
->Outputs
[i
].OutputBuffer
;
472 so_info
->output
[i
].dst_offset
= info
->Outputs
[i
].DstOffset
;
473 so_info
->output
[i
].stream
= info
->Outputs
[i
].StreamId
;
476 for (unsigned i
= 0; i
< PIPE_MAX_SO_BUFFERS
; i
++) {
477 so_info
->stride
[i
] = info
->Buffers
[i
].Stride
;
479 so_info
->num_outputs
= info
->NumOutputs
;
483 * Translate a vertex program.
486 st_translate_vertex_program(struct st_context
*st
,
487 struct st_program
*stp
)
489 struct ureg_program
*ureg
;
490 enum pipe_error error
;
491 unsigned num_outputs
= 0;
493 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
494 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
496 if (stp
->Base
.arb
.IsPositionInvariant
)
497 _mesa_insert_mvp_code(st
->ctx
, &stp
->Base
);
500 if (!stp
->glsl_to_tgsi
) {
501 _mesa_remove_output_reads(&stp
->Base
, PROGRAM_OUTPUT
);
503 /* This determines which states will be updated when the assembly
506 stp
->affected_states
= ST_NEW_VS_STATE
|
508 ST_NEW_VERTEX_ARRAYS
;
510 if (stp
->Base
.Parameters
->NumParameters
)
511 stp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
513 /* Translate to NIR if preferred. */
514 if (st
->pipe
->screen
->get_shader_param(st
->pipe
->screen
,
516 PIPE_SHADER_CAP_PREFERRED_IR
)) {
517 assert(!stp
->glsl_to_tgsi
);
520 ralloc_free(stp
->Base
.nir
);
522 if (stp
->serialized_nir
) {
523 free(stp
->serialized_nir
);
524 stp
->serialized_nir
= NULL
;
527 stp
->state
.type
= PIPE_SHADER_IR_NIR
;
528 stp
->Base
.nir
= st_translate_prog_to_nir(st
, &stp
->Base
,
531 /* We must update stp->Base.info after translation and before
532 * st_prepare_vertex_program is called, because inputs_read
533 * may become outdated after NIR optimization passes.
535 * For ffvp/ARB_vp inputs_read is populated based
536 * on declared attributes without taking their usage into
537 * consideration. When creating shader variants we expect
538 * that their inputs_read would match the base ones for
539 * input mapping to work properly.
541 nir_shader_gather_info(stp
->Base
.nir
,
542 nir_shader_get_entrypoint(stp
->Base
.nir
));
543 st_nir_assign_vs_in_locations(stp
->Base
.nir
);
544 stp
->Base
.info
= stp
->Base
.nir
->info
;
546 /* For st_draw_feedback, we need to generate TGSI too if draw doesn't
549 /* TODO: Draw can't handle lowered IO. */
550 if (draw_has_llvm() && !stp
->Base
.info
.io_lowered
) {
551 st_prepare_vertex_program(stp
);
557 st_prepare_vertex_program(stp
);
559 /* Get semantic names and indices. */
560 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
561 if (stp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
)) {
562 unsigned slot
= num_outputs
++;
563 unsigned semantic_name
, semantic_index
;
564 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
565 &semantic_name
, &semantic_index
);
566 output_semantic_name
[slot
] = semantic_name
;
567 output_semantic_index
[slot
] = semantic_index
;
570 /* pre-setup potentially unused edgeflag output */
571 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
572 output_semantic_index
[num_outputs
] = 0;
574 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
578 if (stp
->Base
.info
.clip_distance_array_size
)
579 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
580 stp
->Base
.info
.clip_distance_array_size
);
581 if (stp
->Base
.info
.cull_distance_array_size
)
582 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
583 stp
->Base
.info
.cull_distance_array_size
);
585 if (ST_DEBUG
& DEBUG_MESA
) {
586 _mesa_print_program(&stp
->Base
);
587 _mesa_print_program_parameters(st
->ctx
, &stp
->Base
);
591 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
593 if (stp
->glsl_to_tgsi
) {
594 error
= st_translate_program(st
->ctx
,
601 stvp
->input_to_index
,
602 NULL
, /* inputSlotToAttr */
603 NULL
, /* input semantic name */
604 NULL
, /* input semantic index */
605 NULL
, /* interp mode */
608 stvp
->result_to_output
,
609 output_semantic_name
,
610 output_semantic_index
);
612 st_translate_stream_output_info(&stp
->Base
);
614 free_glsl_to_tgsi_visitor(stp
->glsl_to_tgsi
);
616 error
= st_translate_mesa_program(st
->ctx
,
622 stvp
->input_to_index
,
623 NULL
, /* input semantic name */
624 NULL
, /* input semantic index */
628 stvp
->result_to_output
,
629 output_semantic_name
,
630 output_semantic_index
);
633 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
634 _mesa_print_program(&stp
->Base
);
639 stp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
642 if (stp
->glsl_to_tgsi
) {
643 stp
->glsl_to_tgsi
= NULL
;
644 st_store_ir_in_disk_cache(st
, &stp
->Base
, false);
647 return stp
->state
.tokens
!= NULL
;
650 static struct nir_shader
*
651 get_nir_shader(struct st_context
*st
, struct st_program
*stp
)
654 nir_shader
*nir
= stp
->Base
.nir
;
656 /* The first shader variant takes ownership of NIR, so that there is
657 * no cloning. Additional shader variants are always generated from
658 * serialized NIR to save memory.
660 stp
->Base
.nir
= NULL
;
661 assert(stp
->serialized_nir
&& stp
->serialized_nir_size
);
665 struct blob_reader blob_reader
;
666 const struct nir_shader_compiler_options
*options
=
667 st
->ctx
->Const
.ShaderCompilerOptions
[stp
->Base
.info
.stage
].NirOptions
;
669 blob_reader_init(&blob_reader
, stp
->serialized_nir
, stp
->serialized_nir_size
);
670 return nir_deserialize(NULL
, options
, &blob_reader
);
674 lower_ucp(struct st_context
*st
,
675 struct nir_shader
*nir
,
676 unsigned ucp_enables
,
677 struct gl_program_parameter_list
*params
)
679 if (nir
->info
.outputs_written
& VARYING_BIT_CLIP_DIST0
)
680 NIR_PASS_V(nir
, nir_lower_clip_disable
, ucp_enables
);
682 struct pipe_screen
*screen
= st
->pipe
->screen
;
683 bool can_compact
= screen
->get_param(screen
,
684 PIPE_CAP_NIR_COMPACT_ARRAYS
);
685 bool use_eye
= st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
] != NULL
;
687 gl_state_index16 clipplane_state
[MAX_CLIP_PLANES
][STATE_LENGTH
];
688 for (int i
= 0; i
< MAX_CLIP_PLANES
; ++i
) {
690 clipplane_state
[i
][0] = STATE_CLIPPLANE
;
691 clipplane_state
[i
][1] = i
;
693 clipplane_state
[i
][0] = STATE_INTERNAL
;
694 clipplane_state
[i
][1] = STATE_CLIP_INTERNAL
;
695 clipplane_state
[i
][2] = i
;
697 _mesa_add_state_reference(params
, clipplane_state
[i
]);
700 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
701 NIR_PASS_V(nir
, nir_lower_clip_vs
, ucp_enables
,
702 true, can_compact
, clipplane_state
);
703 } else if (nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
704 NIR_PASS_V(nir
, nir_lower_clip_gs
, ucp_enables
,
705 can_compact
, clipplane_state
);
708 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
709 nir_shader_get_entrypoint(nir
), true, false);
710 NIR_PASS_V(nir
, nir_lower_global_vars_to_local
);
714 static const gl_state_index16 depth_range_state
[STATE_LENGTH
] =
715 { STATE_DEPTH_RANGE
};
717 static struct st_common_variant
*
718 st_create_vp_variant(struct st_context
*st
,
719 struct st_program
*stvp
,
720 const struct st_common_variant_key
*key
)
722 struct st_common_variant
*vpv
= CALLOC_STRUCT(st_common_variant
);
723 struct pipe_context
*pipe
= st
->pipe
;
724 struct pipe_shader_state state
= {0};
726 static const gl_state_index16 point_size_state
[STATE_LENGTH
] =
727 { STATE_INTERNAL
, STATE_POINT_SIZE_CLAMPED
, 0 };
728 struct gl_program_parameter_list
*params
= stvp
->Base
.Parameters
;
732 state
.stream_output
= stvp
->state
.stream_output
;
734 if (stvp
->state
.type
== PIPE_SHADER_IR_NIR
&&
735 (!key
->is_draw_shader
||
736 /* TODO: Draw can't handle lowered IO. */
737 (draw_has_llvm() && !stvp
->Base
.info
.io_lowered
))) {
738 bool finalize
= false;
740 state
.type
= PIPE_SHADER_IR_NIR
;
741 state
.ir
.nir
= get_nir_shader(st
, stvp
);
742 if (key
->clamp_color
) {
743 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
746 if (key
->passthrough_edgeflags
) {
747 NIR_PASS_V(state
.ir
.nir
, nir_lower_passthrough_edgeflags
);
751 if (key
->lower_point_size
) {
752 _mesa_add_state_reference(params
, point_size_state
);
753 NIR_PASS_V(state
.ir
.nir
, nir_lower_point_size_mov
,
758 if (key
->lower_ucp
) {
759 lower_ucp(st
, state
.ir
.nir
, key
->lower_ucp
, params
);
763 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
764 st_finalize_nir(st
, &stvp
->Base
, stvp
->shader_program
, state
.ir
.nir
,
767 /* Some of the lowering above may have introduced new varyings */
768 nir_shader_gather_info(state
.ir
.nir
,
769 nir_shader_get_entrypoint(state
.ir
.nir
));
772 if (ST_DEBUG
& DEBUG_PRINT_IR
)
773 nir_print_shader(state
.ir
.nir
, stderr
);
775 if (key
->is_draw_shader
)
776 vpv
->base
.driver_shader
= draw_create_vertex_shader(st
->draw
, &state
);
778 vpv
->base
.driver_shader
= pipe
->create_vs_state(pipe
, &state
);
783 state
.type
= PIPE_SHADER_IR_TGSI
;
784 state
.tokens
= tgsi_dup_tokens(stvp
->state
.tokens
);
786 /* Emulate features. */
787 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
788 const struct tgsi_token
*tokens
;
790 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
791 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
793 tokens
= tgsi_emulate(state
.tokens
, flags
);
796 tgsi_free_tokens(state
.tokens
);
797 state
.tokens
= tokens
;
799 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
803 if (key
->lower_depth_clamp
) {
804 unsigned depth_range_const
=
805 _mesa_add_state_reference(params
, depth_range_state
);
807 const struct tgsi_token
*tokens
;
808 tokens
= st_tgsi_lower_depth_clamp(state
.tokens
, depth_range_const
,
809 key
->clip_negative_one_to_one
);
810 if (tokens
!= state
.tokens
)
811 tgsi_free_tokens(state
.tokens
);
812 state
.tokens
= tokens
;
815 if (ST_DEBUG
& DEBUG_PRINT_IR
)
816 tgsi_dump(state
.tokens
, 0);
818 if (key
->is_draw_shader
)
819 vpv
->base
.driver_shader
= draw_create_vertex_shader(st
->draw
, &state
);
821 vpv
->base
.driver_shader
= pipe
->create_vs_state(pipe
, &state
);
824 tgsi_free_tokens(state
.tokens
);
832 * Find/create a vertex program variant.
834 struct st_common_variant
*
835 st_get_vp_variant(struct st_context
*st
,
836 struct st_program
*stp
,
837 const struct st_common_variant_key
*key
)
839 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
840 struct st_common_variant
*vpv
;
842 /* Search for existing variant */
843 for (vpv
= st_common_variant(stp
->variants
); vpv
;
844 vpv
= st_common_variant(vpv
->base
.next
)) {
845 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
852 vpv
= st_create_vp_variant(st
, stp
, key
);
854 vpv
->base
.st
= key
->st
;
856 unsigned num_inputs
= stvp
->num_inputs
+ key
->passthrough_edgeflags
;
857 for (unsigned index
= 0; index
< num_inputs
; ++index
) {
858 unsigned attr
= stvp
->index_to_input
[index
];
859 if (attr
== ST_DOUBLE_ATTRIB_PLACEHOLDER
)
861 vpv
->vert_attrib_mask
|= 1u << attr
;
864 /* insert into list */
865 vpv
->base
.next
= stp
->variants
;
866 stp
->variants
= &vpv
->base
;
875 * Translate a Mesa fragment shader into a TGSI shader.
878 st_translate_fragment_program(struct st_context
*st
,
879 struct st_program
*stfp
)
881 /* Non-GLSL programs: */
882 if (!stfp
->glsl_to_tgsi
) {
883 _mesa_remove_output_reads(&stfp
->Base
, PROGRAM_OUTPUT
);
884 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
885 _mesa_program_fragment_position_to_sysval(&stfp
->Base
);
887 /* This determines which states will be updated when the assembly
890 * fragment.position and glDrawPixels always use constants.
892 stfp
->affected_states
= ST_NEW_FS_STATE
|
893 ST_NEW_SAMPLE_SHADING
|
897 /* Just set them for ATI_fs unconditionally. */
898 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
902 if (stfp
->Base
.SamplersUsed
)
903 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
907 /* Translate to NIR. */
909 st
->pipe
->screen
->get_shader_param(st
->pipe
->screen
,
910 PIPE_SHADER_FRAGMENT
,
911 PIPE_SHADER_CAP_PREFERRED_IR
)) {
913 st_translate_prog_to_nir(st
, &stfp
->Base
, MESA_SHADER_FRAGMENT
);
916 ralloc_free(stfp
->Base
.nir
);
917 if (stfp
->serialized_nir
) {
918 free(stfp
->serialized_nir
);
919 stfp
->serialized_nir
= NULL
;
921 stfp
->state
.type
= PIPE_SHADER_IR_NIR
;
922 stfp
->Base
.nir
= nir
;
927 ubyte outputMapping
[2 * FRAG_RESULT_MAX
];
928 ubyte inputMapping
[VARYING_SLOT_MAX
];
929 ubyte inputSlotToAttr
[VARYING_SLOT_MAX
];
930 ubyte interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
932 GLbitfield64 inputsRead
;
933 struct ureg_program
*ureg
;
935 GLboolean write_all
= GL_FALSE
;
937 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
938 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
939 uint fs_num_inputs
= 0;
941 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
942 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
943 uint fs_num_outputs
= 0;
945 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
948 * Convert Mesa program inputs to TGSI input register semantics.
950 inputsRead
= stfp
->Base
.info
.inputs_read
;
951 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
952 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
953 const GLuint slot
= fs_num_inputs
++;
955 inputMapping
[attr
] = slot
;
956 inputSlotToAttr
[slot
] = attr
;
959 case VARYING_SLOT_POS
:
960 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
961 input_semantic_index
[slot
] = 0;
962 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
964 case VARYING_SLOT_COL0
:
965 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
966 input_semantic_index
[slot
] = 0;
967 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
968 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
970 case VARYING_SLOT_COL1
:
971 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
972 input_semantic_index
[slot
] = 1;
973 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
974 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
976 case VARYING_SLOT_FOGC
:
977 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
978 input_semantic_index
[slot
] = 0;
979 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
981 case VARYING_SLOT_FACE
:
982 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
983 input_semantic_index
[slot
] = 0;
984 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
986 case VARYING_SLOT_PRIMITIVE_ID
:
987 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
988 input_semantic_index
[slot
] = 0;
989 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
991 case VARYING_SLOT_LAYER
:
992 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
993 input_semantic_index
[slot
] = 0;
994 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
996 case VARYING_SLOT_VIEWPORT
:
997 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
998 input_semantic_index
[slot
] = 0;
999 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
1001 case VARYING_SLOT_CLIP_DIST0
:
1002 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1003 input_semantic_index
[slot
] = 0;
1004 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
1006 case VARYING_SLOT_CLIP_DIST1
:
1007 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1008 input_semantic_index
[slot
] = 1;
1009 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
1011 case VARYING_SLOT_CULL_DIST0
:
1012 case VARYING_SLOT_CULL_DIST1
:
1013 /* these should have been lowered by GLSL */
1016 /* In most cases, there is nothing special about these
1017 * inputs, so adopt a convention to use the generic
1018 * semantic name and the mesa VARYING_SLOT_ number as the
1021 * All that is required is that the vertex shader labels
1022 * its own outputs similarly, and that the vertex shader
1023 * generates at least every output required by the
1024 * fragment shader plus fixed-function hardware (such as
1027 * However, some drivers may need us to identify the PNTC and TEXi
1028 * varyings if, for example, their capability to replace them with
1029 * sprite coordinates is limited.
1031 case VARYING_SLOT_PNTC
:
1032 if (st
->needs_texcoord_semantic
) {
1033 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
1034 input_semantic_index
[slot
] = 0;
1035 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
1039 case VARYING_SLOT_TEX0
:
1040 case VARYING_SLOT_TEX1
:
1041 case VARYING_SLOT_TEX2
:
1042 case VARYING_SLOT_TEX3
:
1043 case VARYING_SLOT_TEX4
:
1044 case VARYING_SLOT_TEX5
:
1045 case VARYING_SLOT_TEX6
:
1046 case VARYING_SLOT_TEX7
:
1047 if (st
->needs_texcoord_semantic
) {
1048 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
1049 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
1050 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
1051 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
1055 case VARYING_SLOT_VAR0
:
1057 /* Semantic indices should be zero-based because drivers may choose
1058 * to assign a fixed slot determined by that index.
1059 * This is useful because ARB_separate_shader_objects uses location
1060 * qualifiers for linkage, and if the semantic index corresponds to
1061 * these locations, linkage passes in the driver become unecessary.
1063 * If needs_texcoord_semantic is true, no semantic indices will be
1064 * consumed for the TEXi varyings, and we can base the locations of
1065 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
1067 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
1068 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
1069 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
1070 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
1071 if (attr
== VARYING_SLOT_PNTC
)
1072 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
1074 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
1075 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
1081 inputMapping
[attr
] = -1;
1086 * Semantics and mapping for outputs
1088 GLbitfield64 outputsWritten
= stfp
->Base
.info
.outputs_written
;
1090 /* if z is written, emit that first */
1091 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
1092 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
1093 fs_output_semantic_index
[fs_num_outputs
] = 0;
1094 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
1096 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
1099 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
1100 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
1101 fs_output_semantic_index
[fs_num_outputs
] = 0;
1102 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
1104 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
1107 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
1108 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
1109 fs_output_semantic_index
[fs_num_outputs
] = 0;
1110 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
1112 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
1115 /* handle remaining outputs (color) */
1116 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
1117 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
1118 stfp
->Base
.SecondaryOutputsWritten
;
1119 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
1121 if (written
& BITFIELD64_BIT(loc
)) {
1123 case FRAG_RESULT_DEPTH
:
1124 case FRAG_RESULT_STENCIL
:
1125 case FRAG_RESULT_SAMPLE_MASK
:
1129 case FRAG_RESULT_COLOR
:
1130 write_all
= GL_TRUE
; /* fallthrough */
1133 assert(loc
== FRAG_RESULT_COLOR
||
1134 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
1136 index
= (loc
== FRAG_RESULT_COLOR
) ? 0 : (loc
- FRAG_RESULT_DATA0
);
1138 if (attr
>= FRAG_RESULT_MAX
) {
1139 /* Secondary color for dual source blending. */
1144 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
1145 fs_output_semantic_index
[fs_num_outputs
] = index
;
1146 outputMapping
[attr
] = fs_num_outputs
;
1155 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
1159 if (ST_DEBUG
& DEBUG_MESA
) {
1160 _mesa_print_program(&stfp
->Base
);
1161 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
);
1164 if (write_all
== GL_TRUE
)
1165 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
1167 if (stfp
->Base
.info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
1168 switch (stfp
->Base
.info
.fs
.depth_layout
) {
1169 case FRAG_DEPTH_LAYOUT_ANY
:
1170 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1171 TGSI_FS_DEPTH_LAYOUT_ANY
);
1173 case FRAG_DEPTH_LAYOUT_GREATER
:
1174 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1175 TGSI_FS_DEPTH_LAYOUT_GREATER
);
1177 case FRAG_DEPTH_LAYOUT_LESS
:
1178 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1179 TGSI_FS_DEPTH_LAYOUT_LESS
);
1181 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
1182 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1183 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
1190 if (stfp
->glsl_to_tgsi
) {
1191 st_translate_program(st
->ctx
,
1192 PIPE_SHADER_FRAGMENT
,
1200 input_semantic_name
,
1201 input_semantic_index
,
1206 fs_output_semantic_name
,
1207 fs_output_semantic_index
);
1209 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
1210 } else if (stfp
->ati_fs
)
1211 st_translate_atifs_program(ureg
,
1217 input_semantic_name
,
1218 input_semantic_index
,
1223 fs_output_semantic_name
,
1224 fs_output_semantic_index
);
1226 st_translate_mesa_program(st
->ctx
,
1227 PIPE_SHADER_FRAGMENT
,
1233 input_semantic_name
,
1234 input_semantic_index
,
1239 fs_output_semantic_name
,
1240 fs_output_semantic_index
);
1242 stfp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
1245 if (stfp
->glsl_to_tgsi
) {
1246 stfp
->glsl_to_tgsi
= NULL
;
1247 st_store_ir_in_disk_cache(st
, &stfp
->Base
, false);
1250 return stfp
->state
.tokens
!= NULL
;
1253 static struct st_fp_variant
*
1254 st_create_fp_variant(struct st_context
*st
,
1255 struct st_program
*stfp
,
1256 const struct st_fp_variant_key
*key
)
1258 struct pipe_context
*pipe
= st
->pipe
;
1259 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
1260 struct pipe_shader_state state
= {0};
1261 struct gl_program_parameter_list
*params
= stfp
->Base
.Parameters
;
1262 static const gl_state_index16 texcoord_state
[STATE_LENGTH
] =
1263 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
1264 static const gl_state_index16 scale_state
[STATE_LENGTH
] =
1265 { STATE_INTERNAL
, STATE_PT_SCALE
};
1266 static const gl_state_index16 bias_state
[STATE_LENGTH
] =
1267 { STATE_INTERNAL
, STATE_PT_BIAS
};
1268 static const gl_state_index16 alpha_ref_state
[STATE_LENGTH
] =
1269 { STATE_INTERNAL
, STATE_ALPHA_REF
};
1274 if (stfp
->state
.type
== PIPE_SHADER_IR_NIR
) {
1275 bool finalize
= false;
1277 state
.type
= PIPE_SHADER_IR_NIR
;
1278 state
.ir
.nir
= get_nir_shader(st
, stfp
);
1280 if (key
->clamp_color
) {
1281 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
1285 if (key
->lower_flatshade
) {
1286 NIR_PASS_V(state
.ir
.nir
, nir_lower_flatshade
);
1290 if (key
->lower_alpha_func
!= COMPARE_FUNC_NEVER
) {
1291 _mesa_add_state_reference(params
, alpha_ref_state
);
1292 NIR_PASS_V(state
.ir
.nir
, nir_lower_alpha_test
, key
->lower_alpha_func
,
1293 false, alpha_ref_state
);
1297 if (key
->lower_two_sided_color
) {
1298 bool face_sysval
= st
->ctx
->Const
.GLSLFrontFacingIsSysVal
;
1299 NIR_PASS_V(state
.ir
.nir
, nir_lower_two_sided_color
, face_sysval
);
1303 if (key
->persample_shading
) {
1304 nir_shader
*shader
= state
.ir
.nir
;
1305 nir_foreach_shader_in_variable(var
, shader
)
1306 var
->data
.sample
= true;
1310 assert(!(key
->bitmap
&& key
->drawpixels
));
1314 nir_lower_bitmap_options options
= {0};
1316 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1317 options
.sampler
= variant
->bitmap_sampler
;
1318 options
.swizzle_xxxx
= st
->bitmap
.tex_format
== PIPE_FORMAT_R8_UNORM
;
1320 NIR_PASS_V(state
.ir
.nir
, nir_lower_bitmap
, &options
);
1324 /* glDrawPixels (color only) */
1325 if (key
->drawpixels
) {
1326 nir_lower_drawpixels_options options
= {{0}};
1327 unsigned samplers_used
= stfp
->Base
.SamplersUsed
;
1329 /* Find the first unused slot. */
1330 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1331 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1332 samplers_used
|= (1 << variant
->drawpix_sampler
);
1334 options
.pixel_maps
= key
->pixelMaps
;
1335 if (key
->pixelMaps
) {
1336 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1337 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1340 options
.scale_and_bias
= key
->scaleAndBias
;
1341 if (key
->scaleAndBias
) {
1342 _mesa_add_state_reference(params
, scale_state
);
1343 memcpy(options
.scale_state_tokens
, scale_state
,
1344 sizeof(options
.scale_state_tokens
));
1345 _mesa_add_state_reference(params
, bias_state
);
1346 memcpy(options
.bias_state_tokens
, bias_state
,
1347 sizeof(options
.bias_state_tokens
));
1350 _mesa_add_state_reference(params
, texcoord_state
);
1351 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1352 sizeof(options
.texcoord_state_tokens
));
1354 NIR_PASS_V(state
.ir
.nir
, nir_lower_drawpixels
, &options
);
1358 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1359 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
||
1360 key
->external
.lower_ayuv
|| key
->external
.lower_xyuv
)) {
1362 st_nir_lower_samplers(pipe
->screen
, state
.ir
.nir
,
1363 stfp
->shader_program
, &stfp
->Base
);
1365 nir_lower_tex_options options
= {0};
1366 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1367 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1368 options
.lower_xy_uxvx_external
= key
->external
.lower_xy_uxvx
;
1369 options
.lower_yx_xuxv_external
= key
->external
.lower_yx_xuxv
;
1370 options
.lower_ayuv_external
= key
->external
.lower_ayuv
;
1371 options
.lower_xyuv_external
= key
->external
.lower_xyuv
;
1372 NIR_PASS_V(state
.ir
.nir
, nir_lower_tex
, &options
);
1376 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1377 st_finalize_nir(st
, &stfp
->Base
, stfp
->shader_program
, state
.ir
.nir
,
1381 /* This pass needs to happen *after* nir_lower_sampler */
1382 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1383 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
||
1384 key
->external
.lower_ayuv
|| key
->external
.lower_xyuv
)) {
1385 NIR_PASS_V(state
.ir
.nir
, st_nir_lower_tex_src_plane
,
1386 ~stfp
->Base
.SamplersUsed
,
1387 key
->external
.lower_nv12
|| key
->external
.lower_xy_uxvx
||
1388 key
->external
.lower_yx_xuxv
,
1389 key
->external
.lower_iyuv
);
1393 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1394 /* Some of the lowering above may have introduced new varyings */
1395 nir_shader_gather_info(state
.ir
.nir
,
1396 nir_shader_get_entrypoint(state
.ir
.nir
));
1398 struct pipe_screen
*screen
= pipe
->screen
;
1399 if (screen
->finalize_nir
)
1400 screen
->finalize_nir(screen
, state
.ir
.nir
, false);
1403 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1404 nir_print_shader(state
.ir
.nir
, stderr
);
1406 variant
->base
.driver_shader
= pipe
->create_fs_state(pipe
, &state
);
1407 variant
->key
= *key
;
1412 state
.tokens
= stfp
->state
.tokens
;
1414 assert(!(key
->bitmap
&& key
->drawpixels
));
1416 /* Fix texture targets and add fog for ATI_fs */
1418 const struct tgsi_token
*tokens
= st_fixup_atifs(state
.tokens
, key
);
1421 state
.tokens
= tokens
;
1423 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1426 /* Emulate features. */
1427 if (key
->clamp_color
|| key
->persample_shading
) {
1428 const struct tgsi_token
*tokens
;
1430 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1431 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1433 tokens
= tgsi_emulate(state
.tokens
, flags
);
1436 if (state
.tokens
!= stfp
->state
.tokens
)
1437 tgsi_free_tokens(state
.tokens
);
1438 state
.tokens
= tokens
;
1440 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1445 const struct tgsi_token
*tokens
;
1447 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1449 tokens
= st_get_bitmap_shader(state
.tokens
,
1450 st
->internal_target
,
1451 variant
->bitmap_sampler
,
1452 st
->needs_texcoord_semantic
,
1453 st
->bitmap
.tex_format
==
1454 PIPE_FORMAT_R8_UNORM
);
1457 if (state
.tokens
!= stfp
->state
.tokens
)
1458 tgsi_free_tokens(state
.tokens
);
1459 state
.tokens
= tokens
;
1461 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1464 /* glDrawPixels (color only) */
1465 if (key
->drawpixels
) {
1466 const struct tgsi_token
*tokens
;
1467 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1469 /* Find the first unused slot. */
1470 variant
->drawpix_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1472 if (key
->pixelMaps
) {
1473 unsigned samplers_used
= stfp
->Base
.SamplersUsed
|
1474 (1 << variant
->drawpix_sampler
);
1476 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1479 if (key
->scaleAndBias
) {
1480 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1481 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1484 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1486 tokens
= st_get_drawpix_shader(state
.tokens
,
1487 st
->needs_texcoord_semantic
,
1488 key
->scaleAndBias
, scale_const
,
1489 bias_const
, key
->pixelMaps
,
1490 variant
->drawpix_sampler
,
1491 variant
->pixelmap_sampler
,
1492 texcoord_const
, st
->internal_target
);
1495 if (state
.tokens
!= stfp
->state
.tokens
)
1496 tgsi_free_tokens(state
.tokens
);
1497 state
.tokens
= tokens
;
1499 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1502 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1503 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
)) {
1504 const struct tgsi_token
*tokens
;
1506 /* samplers inserted would conflict, but this should be unpossible: */
1507 assert(!(key
->bitmap
|| key
->drawpixels
));
1509 tokens
= st_tgsi_lower_yuv(state
.tokens
,
1510 ~stfp
->Base
.SamplersUsed
,
1511 key
->external
.lower_nv12
||
1512 key
->external
.lower_xy_uxvx
||
1513 key
->external
.lower_yx_xuxv
,
1514 key
->external
.lower_iyuv
);
1516 if (state
.tokens
!= stfp
->state
.tokens
)
1517 tgsi_free_tokens(state
.tokens
);
1518 state
.tokens
= tokens
;
1520 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1524 if (key
->lower_depth_clamp
) {
1525 unsigned depth_range_const
= _mesa_add_state_reference(params
, depth_range_state
);
1527 const struct tgsi_token
*tokens
;
1528 tokens
= st_tgsi_lower_depth_clamp_fs(state
.tokens
, depth_range_const
);
1529 if (state
.tokens
!= stfp
->state
.tokens
)
1530 tgsi_free_tokens(state
.tokens
);
1531 state
.tokens
= tokens
;
1534 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1535 tgsi_dump(state
.tokens
, 0);
1537 /* fill in variant */
1538 variant
->base
.driver_shader
= pipe
->create_fs_state(pipe
, &state
);
1539 variant
->key
= *key
;
1541 if (state
.tokens
!= stfp
->state
.tokens
)
1542 tgsi_free_tokens(state
.tokens
);
1547 * Translate fragment program if needed.
1549 struct st_fp_variant
*
1550 st_get_fp_variant(struct st_context
*st
,
1551 struct st_program
*stfp
,
1552 const struct st_fp_variant_key
*key
)
1554 struct st_fp_variant
*fpv
;
1556 /* Search for existing variant */
1557 for (fpv
= st_fp_variant(stfp
->variants
); fpv
;
1558 fpv
= st_fp_variant(fpv
->base
.next
)) {
1559 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1566 fpv
= st_create_fp_variant(st
, stfp
, key
);
1568 fpv
->base
.st
= key
->st
;
1570 if (key
->bitmap
|| key
->drawpixels
) {
1571 /* Regular variants should always come before the
1572 * bitmap & drawpixels variants, (unless there
1573 * are no regular variants) so that
1574 * st_update_fp can take a fast path when
1575 * shader_has_one_variant is set.
1577 if (!stfp
->variants
) {
1578 stfp
->variants
= &fpv
->base
;
1580 /* insert into list after the first one */
1581 fpv
->base
.next
= stfp
->variants
->next
;
1582 stfp
->variants
->next
= &fpv
->base
;
1585 /* insert into list */
1586 fpv
->base
.next
= stfp
->variants
;
1587 stfp
->variants
= &fpv
->base
;
1596 * Translate a program. This is common code for geometry and tessellation
1600 st_translate_common_program(struct st_context
*st
,
1601 struct st_program
*stp
)
1603 struct gl_program
*prog
= &stp
->Base
;
1604 enum pipe_shader_type stage
=
1605 pipe_shader_type_from_mesa(stp
->Base
.info
.stage
);
1606 struct ureg_program
*ureg
= ureg_create_with_screen(stage
, st
->pipe
->screen
);
1612 case PIPE_SHADER_TESS_CTRL
:
1613 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1614 stp
->Base
.info
.tess
.tcs_vertices_out
);
1617 case PIPE_SHADER_TESS_EVAL
:
1618 if (stp
->Base
.info
.tess
.primitive_mode
== GL_ISOLINES
)
1619 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1621 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
,
1622 stp
->Base
.info
.tess
.primitive_mode
);
1624 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
1625 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
1626 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1627 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
1628 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1630 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1631 (stp
->Base
.info
.tess
.spacing
+ 1) % 3);
1633 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1634 !stp
->Base
.info
.tess
.ccw
);
1635 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
,
1636 stp
->Base
.info
.tess
.point_mode
);
1639 case PIPE_SHADER_GEOMETRY
:
1640 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
,
1641 stp
->Base
.info
.gs
.input_primitive
);
1642 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
,
1643 stp
->Base
.info
.gs
.output_primitive
);
1644 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1645 stp
->Base
.info
.gs
.vertices_out
);
1646 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
,
1647 stp
->Base
.info
.gs
.invocations
);
1654 ubyte inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1655 ubyte inputMapping
[VARYING_SLOT_TESS_MAX
];
1656 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1659 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1660 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1661 uint num_inputs
= 0;
1663 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1664 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1665 uint num_outputs
= 0;
1669 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1670 memset(inputMapping
, 0, sizeof(inputMapping
));
1671 memset(outputMapping
, 0, sizeof(outputMapping
));
1672 memset(&stp
->state
, 0, sizeof(stp
->state
));
1674 if (prog
->info
.clip_distance_array_size
)
1675 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1676 prog
->info
.clip_distance_array_size
);
1677 if (prog
->info
.cull_distance_array_size
)
1678 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1679 prog
->info
.cull_distance_array_size
);
1682 * Convert Mesa program inputs to TGSI input register semantics.
1684 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1685 if ((prog
->info
.inputs_read
& BITFIELD64_BIT(attr
)) == 0)
1688 unsigned slot
= num_inputs
++;
1690 inputMapping
[attr
] = slot
;
1691 inputSlotToAttr
[slot
] = attr
;
1693 unsigned semantic_name
, semantic_index
;
1694 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1695 &semantic_name
, &semantic_index
);
1696 input_semantic_name
[slot
] = semantic_name
;
1697 input_semantic_index
[slot
] = semantic_index
;
1700 /* Also add patch inputs. */
1701 for (attr
= 0; attr
< 32; attr
++) {
1702 if (prog
->info
.patch_inputs_read
& (1u << attr
)) {
1703 GLuint slot
= num_inputs
++;
1704 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1706 inputMapping
[patch_attr
] = slot
;
1707 inputSlotToAttr
[slot
] = patch_attr
;
1708 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1709 input_semantic_index
[slot
] = attr
;
1713 /* initialize output semantics to defaults */
1714 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1715 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1716 output_semantic_index
[i
] = 0;
1720 * Determine number of outputs, the (default) output register
1721 * mapping and the semantic information for each output.
1723 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1724 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1725 GLuint slot
= num_outputs
++;
1727 outputMapping
[attr
] = slot
;
1729 unsigned semantic_name
, semantic_index
;
1730 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1731 &semantic_name
, &semantic_index
);
1732 output_semantic_name
[slot
] = semantic_name
;
1733 output_semantic_index
[slot
] = semantic_index
;
1737 /* Also add patch outputs. */
1738 for (attr
= 0; attr
< 32; attr
++) {
1739 if (prog
->info
.patch_outputs_written
& (1u << attr
)) {
1740 GLuint slot
= num_outputs
++;
1741 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1743 outputMapping
[patch_attr
] = slot
;
1744 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1745 output_semantic_index
[slot
] = attr
;
1749 st_translate_program(st
->ctx
,
1758 input_semantic_name
,
1759 input_semantic_index
,
1764 output_semantic_name
,
1765 output_semantic_index
);
1767 stp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
1771 st_translate_stream_output_info(prog
);
1773 st_store_ir_in_disk_cache(st
, prog
, false);
1775 if (ST_DEBUG
& DEBUG_PRINT_IR
&& ST_DEBUG
& DEBUG_MESA
)
1776 _mesa_print_program(prog
);
1778 free_glsl_to_tgsi_visitor(stp
->glsl_to_tgsi
);
1779 stp
->glsl_to_tgsi
= NULL
;
1785 * Get/create a basic program variant.
1788 st_get_common_variant(struct st_context
*st
,
1789 struct st_program
*prog
,
1790 const struct st_common_variant_key
*key
)
1792 struct pipe_context
*pipe
= st
->pipe
;
1793 struct st_variant
*v
;
1794 struct pipe_shader_state state
= {0};
1795 struct gl_program_parameter_list
*params
= prog
->Base
.Parameters
;
1797 /* Search for existing variant */
1798 for (v
= prog
->variants
; v
; v
= v
->next
) {
1799 if (memcmp(&st_common_variant(v
)->key
, key
, sizeof(*key
)) == 0)
1805 v
= (struct st_variant
*)CALLOC_STRUCT(st_common_variant
);
1807 if (prog
->state
.type
== PIPE_SHADER_IR_NIR
) {
1808 bool finalize
= false;
1810 state
.type
= PIPE_SHADER_IR_NIR
;
1811 state
.ir
.nir
= get_nir_shader(st
, prog
);
1813 if (key
->clamp_color
) {
1814 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
1818 if (key
->lower_ucp
) {
1819 lower_ucp(st
, state
.ir
.nir
, key
->lower_ucp
, params
);
1823 state
.stream_output
= prog
->state
.stream_output
;
1825 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1826 st_finalize_nir(st
, &prog
->Base
, prog
->shader_program
,
1827 state
.ir
.nir
, true);
1830 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1831 nir_print_shader(state
.ir
.nir
, stderr
);
1833 if (key
->lower_depth_clamp
) {
1834 struct gl_program_parameter_list
*params
= prog
->Base
.Parameters
;
1836 unsigned depth_range_const
=
1837 _mesa_add_state_reference(params
, depth_range_state
);
1839 const struct tgsi_token
*tokens
;
1841 st_tgsi_lower_depth_clamp(prog
->state
.tokens
,
1843 key
->clip_negative_one_to_one
);
1845 if (tokens
!= prog
->state
.tokens
)
1846 tgsi_free_tokens(prog
->state
.tokens
);
1848 prog
->state
.tokens
= tokens
;
1850 state
= prog
->state
;
1852 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1853 tgsi_dump(state
.tokens
, 0);
1855 /* fill in new variant */
1856 switch (prog
->Base
.info
.stage
) {
1857 case MESA_SHADER_TESS_CTRL
:
1858 v
->driver_shader
= pipe
->create_tcs_state(pipe
, &state
);
1860 case MESA_SHADER_TESS_EVAL
:
1861 v
->driver_shader
= pipe
->create_tes_state(pipe
, &state
);
1863 case MESA_SHADER_GEOMETRY
:
1864 v
->driver_shader
= pipe
->create_gs_state(pipe
, &state
);
1866 case MESA_SHADER_COMPUTE
: {
1867 struct pipe_compute_state cs
= {0};
1868 cs
.ir_type
= state
.type
;
1869 cs
.req_local_mem
= prog
->Base
.info
.cs
.shared_size
;
1871 if (state
.type
== PIPE_SHADER_IR_NIR
)
1872 cs
.prog
= state
.ir
.nir
;
1874 cs
.prog
= state
.tokens
;
1876 v
->driver_shader
= pipe
->create_compute_state(pipe
, &cs
);
1880 assert(!"unhandled shader type");
1885 st_common_variant(v
)->key
= *key
;
1888 /* insert into list */
1889 v
->next
= prog
->variants
;
1899 * Vert/Geom/Frag programs have per-context variants. Free all the
1900 * variants attached to the given program which match the given context.
1903 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1905 if (!target
|| target
== &_mesa_DummyProgram
)
1908 struct st_program
*p
= st_program(target
);
1909 struct st_variant
*v
, **prevPtr
= &p
->variants
;
1910 bool unbound
= false;
1912 for (v
= p
->variants
; v
; ) {
1913 struct st_variant
*next
= v
->next
;
1916 st_unbind_program(st
, p
);
1920 /* unlink from list */
1922 /* destroy this variant */
1923 delete_variant(st
, v
, target
->Target
);
1934 * Callback for _mesa_HashWalk. Free all the shader's program variants
1935 * which match the given context.
1938 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1940 struct st_context
*st
= (struct st_context
*) userData
;
1941 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1943 switch (shader
->Type
) {
1944 case GL_SHADER_PROGRAM_MESA
:
1946 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1949 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1950 if (shProg
->_LinkedShaders
[i
])
1951 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1955 case GL_VERTEX_SHADER
:
1956 case GL_FRAGMENT_SHADER
:
1957 case GL_GEOMETRY_SHADER
:
1958 case GL_TESS_CONTROL_SHADER
:
1959 case GL_TESS_EVALUATION_SHADER
:
1960 case GL_COMPUTE_SHADER
:
1969 * Callback for _mesa_HashWalk. Free all the program variants which match
1970 * the given context.
1973 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1975 struct st_context
*st
= (struct st_context
*) userData
;
1976 struct gl_program
*program
= (struct gl_program
*) data
;
1977 destroy_program_variants(st
, program
);
1982 * Walk over all shaders and programs to delete any variants which
1983 * belong to the given context.
1984 * This is called during context tear-down.
1987 st_destroy_program_variants(struct st_context
*st
)
1989 /* If shaders can be shared with other contexts, the last context will
1990 * call DeleteProgram on all shaders, releasing everything.
1992 if (st
->has_shareable_shaders
)
1995 /* ARB vert/frag program */
1996 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1997 destroy_program_variants_cb
, st
);
1999 /* GLSL vert/frag/geom shaders */
2000 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
2001 destroy_shader_program_variants_cb
, st
);
2006 * Compile one shader variant.
2009 st_precompile_shader_variant(struct st_context
*st
,
2010 struct gl_program
*prog
)
2012 switch (prog
->Target
) {
2013 case GL_VERTEX_PROGRAM_ARB
: {
2014 struct st_program
*p
= (struct st_program
*)prog
;
2015 struct st_common_variant_key key
;
2017 memset(&key
, 0, sizeof(key
));
2019 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2020 st_get_vp_variant(st
, p
, &key
);
2024 case GL_FRAGMENT_PROGRAM_ARB
: {
2025 struct st_program
*p
= (struct st_program
*)prog
;
2026 struct st_fp_variant_key key
;
2028 memset(&key
, 0, sizeof(key
));
2030 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2031 st_get_fp_variant(st
, p
, &key
);
2035 case GL_TESS_CONTROL_PROGRAM_NV
:
2036 case GL_TESS_EVALUATION_PROGRAM_NV
:
2037 case GL_GEOMETRY_PROGRAM_NV
:
2038 case GL_COMPUTE_PROGRAM_NV
: {
2039 struct st_program
*p
= st_program(prog
);
2040 struct st_common_variant_key key
;
2042 memset(&key
, 0, sizeof(key
));
2044 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2045 st_get_common_variant(st
, p
, &key
);
2055 st_serialize_nir(struct st_program
*stp
)
2057 if (!stp
->serialized_nir
) {
2062 nir_serialize(&blob
, stp
->Base
.nir
, false);
2063 blob_finish_get_buffer(&blob
, &stp
->serialized_nir
, &size
);
2064 stp
->serialized_nir_size
= size
;
2069 st_finalize_program(struct st_context
*st
, struct gl_program
*prog
)
2071 if (st
->current_program
[prog
->info
.stage
] == prog
) {
2072 if (prog
->info
.stage
== MESA_SHADER_VERTEX
)
2073 st
->dirty
|= ST_NEW_VERTEX_PROGRAM(st
, (struct st_program
*)prog
);
2075 st
->dirty
|= ((struct st_program
*)prog
)->affected_states
;
2079 nir_sweep(prog
->nir
);
2081 /* This is only needed for ARB_vp/fp programs and when the disk cache
2082 * is disabled. If the disk cache is enabled, GLSL programs are
2083 * serialized in write_nir_to_cache.
2085 st_serialize_nir(st_program(prog
));
2088 /* Create Gallium shaders now instead of on demand. */
2089 if (ST_DEBUG
& DEBUG_PRECOMPILE
||
2090 st
->shader_has_one_variant
[prog
->info
.stage
])
2091 st_precompile_shader_variant(st
, prog
);