1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/errors.h"
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_to_nir.h"
41 #include "program/programopt.h"
43 #include "compiler/nir/nir.h"
44 #include "compiler/nir/nir_serialize.h"
45 #include "draw/draw_context.h"
47 #include "pipe/p_context.h"
48 #include "pipe/p_defines.h"
49 #include "pipe/p_shader_tokens.h"
50 #include "draw/draw_context.h"
51 #include "tgsi/tgsi_dump.h"
52 #include "tgsi/tgsi_emulate.h"
53 #include "tgsi/tgsi_parse.h"
54 #include "tgsi/tgsi_ureg.h"
56 #include "util/u_memory.h"
59 #include "st_cb_bitmap.h"
60 #include "st_cb_drawpixels.h"
61 #include "st_context.h"
62 #include "st_tgsi_lower_depth_clamp.h"
63 #include "st_tgsi_lower_yuv.h"
64 #include "st_program.h"
65 #include "st_mesa_to_tgsi.h"
66 #include "st_atifs_to_tgsi.h"
68 #include "st_shader_cache.h"
70 #include "cso_cache/cso_context.h"
74 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
);
77 set_affected_state_flags(uint64_t *states
,
78 struct gl_program
*prog
,
79 uint64_t new_constants
,
80 uint64_t new_sampler_views
,
81 uint64_t new_samplers
,
87 if (prog
->Parameters
->NumParameters
)
88 *states
|= new_constants
;
90 if (prog
->info
.num_textures
)
91 *states
|= new_sampler_views
| new_samplers
;
93 if (prog
->info
.num_images
)
94 *states
|= new_images
;
96 if (prog
->info
.num_ubos
)
99 if (prog
->info
.num_ssbos
)
100 *states
|= new_ssbos
;
102 if (prog
->info
.num_abos
)
103 *states
|= new_atomics
;
107 * This determines which states will be updated when the shader is bound.
110 st_set_prog_affected_state_flags(struct gl_program
*prog
)
114 switch (prog
->info
.stage
) {
115 case MESA_SHADER_VERTEX
:
116 states
= &((struct st_program
*)prog
)->affected_states
;
118 *states
= ST_NEW_VS_STATE
|
120 ST_NEW_VERTEX_ARRAYS
;
122 set_affected_state_flags(states
, prog
,
124 ST_NEW_VS_SAMPLER_VIEWS
,
132 case MESA_SHADER_TESS_CTRL
:
133 states
= &(st_program(prog
))->affected_states
;
135 *states
= ST_NEW_TCS_STATE
;
137 set_affected_state_flags(states
, prog
,
138 ST_NEW_TCS_CONSTANTS
,
139 ST_NEW_TCS_SAMPLER_VIEWS
,
147 case MESA_SHADER_TESS_EVAL
:
148 states
= &(st_program(prog
))->affected_states
;
150 *states
= ST_NEW_TES_STATE
|
153 set_affected_state_flags(states
, prog
,
154 ST_NEW_TES_CONSTANTS
,
155 ST_NEW_TES_SAMPLER_VIEWS
,
163 case MESA_SHADER_GEOMETRY
:
164 states
= &(st_program(prog
))->affected_states
;
166 *states
= ST_NEW_GS_STATE
|
169 set_affected_state_flags(states
, prog
,
171 ST_NEW_GS_SAMPLER_VIEWS
,
179 case MESA_SHADER_FRAGMENT
:
180 states
= &((struct st_program
*)prog
)->affected_states
;
182 /* gl_FragCoord and glDrawPixels always use constants. */
183 *states
= ST_NEW_FS_STATE
|
184 ST_NEW_SAMPLE_SHADING
|
187 set_affected_state_flags(states
, prog
,
189 ST_NEW_FS_SAMPLER_VIEWS
,
197 case MESA_SHADER_COMPUTE
:
198 states
= &((struct st_program
*)prog
)->affected_states
;
200 *states
= ST_NEW_CS_STATE
;
202 set_affected_state_flags(states
, prog
,
204 ST_NEW_CS_SAMPLER_VIEWS
,
213 unreachable("unhandled shader stage");
219 * Delete a shader variant. Note the caller must unlink the variant from
223 delete_variant(struct st_context
*st
, struct st_variant
*v
, GLenum target
)
225 if (v
->driver_shader
) {
226 if (target
== GL_VERTEX_PROGRAM_ARB
&&
227 ((struct st_common_variant
*)v
)->key
.is_draw_shader
) {
229 draw_delete_vertex_shader(st
->draw
, v
->driver_shader
);
230 } else if (st
->has_shareable_shaders
|| v
->st
== st
) {
231 /* The shader's context matches the calling context, or we
235 case GL_VERTEX_PROGRAM_ARB
:
236 st
->pipe
->delete_vs_state(st
->pipe
, v
->driver_shader
);
238 case GL_TESS_CONTROL_PROGRAM_NV
:
239 st
->pipe
->delete_tcs_state(st
->pipe
, v
->driver_shader
);
241 case GL_TESS_EVALUATION_PROGRAM_NV
:
242 st
->pipe
->delete_tes_state(st
->pipe
, v
->driver_shader
);
244 case GL_GEOMETRY_PROGRAM_NV
:
245 st
->pipe
->delete_gs_state(st
->pipe
, v
->driver_shader
);
247 case GL_FRAGMENT_PROGRAM_ARB
:
248 st
->pipe
->delete_fs_state(st
->pipe
, v
->driver_shader
);
250 case GL_COMPUTE_PROGRAM_NV
:
251 st
->pipe
->delete_compute_state(st
->pipe
, v
->driver_shader
);
254 unreachable("bad shader type in delete_basic_variant");
257 /* We can't delete a shader with a context different from the one
258 * that created it. Add it to the creating context's zombie list.
260 enum pipe_shader_type type
=
261 pipe_shader_type_from_mesa(_mesa_program_enum_to_shader_stage(target
));
263 st_save_zombie_shader(v
->st
, type
, v
->driver_shader
);
271 st_unbind_program(struct st_context
*st
, struct st_program
*p
)
273 /* Unbind the shader in cso_context and re-bind in st/mesa. */
274 switch (p
->Base
.info
.stage
) {
275 case MESA_SHADER_VERTEX
:
276 cso_set_vertex_shader_handle(st
->cso_context
, NULL
);
277 st
->dirty
|= ST_NEW_VS_STATE
;
279 case MESA_SHADER_TESS_CTRL
:
280 cso_set_tessctrl_shader_handle(st
->cso_context
, NULL
);
281 st
->dirty
|= ST_NEW_TCS_STATE
;
283 case MESA_SHADER_TESS_EVAL
:
284 cso_set_tesseval_shader_handle(st
->cso_context
, NULL
);
285 st
->dirty
|= ST_NEW_TES_STATE
;
287 case MESA_SHADER_GEOMETRY
:
288 cso_set_geometry_shader_handle(st
->cso_context
, NULL
);
289 st
->dirty
|= ST_NEW_GS_STATE
;
291 case MESA_SHADER_FRAGMENT
:
292 cso_set_fragment_shader_handle(st
->cso_context
, NULL
);
293 st
->dirty
|= ST_NEW_FS_STATE
;
295 case MESA_SHADER_COMPUTE
:
296 cso_set_compute_shader_handle(st
->cso_context
, NULL
);
297 st
->dirty
|= ST_NEW_CS_STATE
;
300 unreachable("invalid shader type");
305 * Free all basic program variants.
308 st_release_variants(struct st_context
*st
, struct st_program
*p
)
310 struct st_variant
*v
;
312 /* If we are releasing shaders, re-bind them, because we don't
313 * know which shaders are bound in the driver.
316 st_unbind_program(st
, p
);
318 for (v
= p
->variants
; v
; ) {
319 struct st_variant
*next
= v
->next
;
320 delete_variant(st
, v
, p
->Base
.Target
);
326 if (p
->state
.tokens
) {
327 ureg_free_tokens(p
->state
.tokens
);
328 p
->state
.tokens
= NULL
;
331 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
332 * it has resulted in the driver taking ownership of the NIR. Those
333 * callers should be NULLing out the nir field in any pipe_shader_state
334 * that might have this called in order to indicate that.
336 * GLSL IR and ARB programs will have set gl_program->nir to the same
337 * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
342 * Free all basic program variants and unref program.
345 st_release_program(struct st_context
*st
, struct st_program
**p
)
350 destroy_program_variants(st
, &((*p
)->Base
));
351 st_reference_prog(st
, p
, NULL
);
355 st_finalize_nir_before_variants(struct nir_shader
*nir
)
357 NIR_PASS_V(nir
, nir_opt_access
);
359 NIR_PASS_V(nir
, nir_split_var_copies
);
360 NIR_PASS_V(nir
, nir_lower_var_copies
);
361 if (nir
->options
->lower_all_io_to_temps
||
362 nir
->options
->lower_all_io_to_elements
||
363 nir
->info
.stage
== MESA_SHADER_VERTEX
||
364 nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
365 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, false);
366 } else if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
367 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, true);
370 st_nir_assign_vs_in_locations(nir
);
374 * Translate ARB (asm) program to NIR
377 st_translate_prog_to_nir(struct st_context
*st
, struct gl_program
*prog
,
378 gl_shader_stage stage
)
380 struct pipe_screen
*screen
= st
->pipe
->screen
;
381 const struct gl_shader_compiler_options
*options
=
382 &st
->ctx
->Const
.ShaderCompilerOptions
[stage
];
384 /* Translate to NIR */
385 nir_shader
*nir
= prog_to_nir(prog
, options
->NirOptions
);
386 NIR_PASS_V(nir
, nir_lower_regs_to_ssa
); /* turn registers into SSA */
387 nir_validate_shader(nir
, "after st/ptn lower_regs_to_ssa");
389 NIR_PASS_V(nir
, st_nir_lower_wpos_ytransform
, prog
, screen
);
390 NIR_PASS_V(nir
, nir_lower_system_values
);
391 NIR_PASS_V(nir
, nir_lower_compute_system_values
, NULL
);
394 NIR_PASS_V(nir
, nir_opt_constant_folding
);
396 st_finalize_nir_before_variants(nir
);
398 if (st
->allow_st_finalize_nir_twice
)
399 st_finalize_nir(st
, prog
, NULL
, nir
, true);
401 nir_validate_shader(nir
, "after st/glsl finalize_nir");
407 st_prepare_vertex_program(struct st_program
*stp
)
409 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
411 stvp
->num_inputs
= 0;
412 memset(stvp
->input_to_index
, ~0, sizeof(stvp
->input_to_index
));
413 memset(stvp
->result_to_output
, ~0, sizeof(stvp
->result_to_output
));
415 /* Determine number of inputs, the mappings between VERT_ATTRIB_x
416 * and TGSI generic input indexes, plus input attrib semantic info.
418 for (unsigned attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
419 if ((stp
->Base
.info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
420 stvp
->input_to_index
[attr
] = stvp
->num_inputs
;
421 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
424 if ((stp
->Base
.DualSlotInputs
& BITFIELD64_BIT(attr
)) != 0) {
425 /* add placeholder for second part of a double attribute */
426 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
431 /* pre-setup potentially unused edgeflag input */
432 stvp
->input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
433 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
435 /* Compute mapping of vertex program outputs to slots. */
436 unsigned num_outputs
= 0;
437 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
438 if (stp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
))
439 stvp
->result_to_output
[attr
] = num_outputs
++;
441 /* pre-setup potentially unused edgeflag output */
442 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
446 st_translate_stream_output_info(struct gl_program
*prog
)
448 struct gl_transform_feedback_info
*info
= prog
->sh
.LinkedTransformFeedback
;
452 /* Determine the (default) output register mapping for each output. */
453 unsigned num_outputs
= 0;
454 ubyte output_mapping
[VARYING_SLOT_TESS_MAX
];
455 memset(output_mapping
, 0, sizeof(output_mapping
));
457 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
458 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
))
459 output_mapping
[attr
] = num_outputs
++;
462 /* Translate stream output info. */
463 struct pipe_stream_output_info
*so_info
=
464 &((struct st_program
*)prog
)->state
.stream_output
;
466 for (unsigned i
= 0; i
< info
->NumOutputs
; i
++) {
467 so_info
->output
[i
].register_index
=
468 output_mapping
[info
->Outputs
[i
].OutputRegister
];
469 so_info
->output
[i
].start_component
= info
->Outputs
[i
].ComponentOffset
;
470 so_info
->output
[i
].num_components
= info
->Outputs
[i
].NumComponents
;
471 so_info
->output
[i
].output_buffer
= info
->Outputs
[i
].OutputBuffer
;
472 so_info
->output
[i
].dst_offset
= info
->Outputs
[i
].DstOffset
;
473 so_info
->output
[i
].stream
= info
->Outputs
[i
].StreamId
;
476 for (unsigned i
= 0; i
< PIPE_MAX_SO_BUFFERS
; i
++) {
477 so_info
->stride
[i
] = info
->Buffers
[i
].Stride
;
479 so_info
->num_outputs
= info
->NumOutputs
;
483 * Translate a vertex program.
486 st_translate_vertex_program(struct st_context
*st
,
487 struct st_program
*stp
)
489 struct ureg_program
*ureg
;
490 enum pipe_error error
;
491 unsigned num_outputs
= 0;
493 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
494 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
496 if (stp
->Base
.arb
.IsPositionInvariant
)
497 _mesa_insert_mvp_code(st
->ctx
, &stp
->Base
);
500 if (!stp
->glsl_to_tgsi
) {
501 _mesa_remove_output_reads(&stp
->Base
, PROGRAM_OUTPUT
);
503 /* This determines which states will be updated when the assembly
506 stp
->affected_states
= ST_NEW_VS_STATE
|
508 ST_NEW_VERTEX_ARRAYS
;
510 if (stp
->Base
.Parameters
->NumParameters
)
511 stp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
513 /* Translate to NIR if preferred. */
514 if (PIPE_SHADER_IR_NIR
==
515 st
->pipe
->screen
->get_shader_param(st
->pipe
->screen
,
517 PIPE_SHADER_CAP_PREFERRED_IR
)) {
518 assert(!stp
->glsl_to_tgsi
);
521 ralloc_free(stp
->Base
.nir
);
523 if (stp
->serialized_nir
) {
524 free(stp
->serialized_nir
);
525 stp
->serialized_nir
= NULL
;
528 stp
->state
.type
= PIPE_SHADER_IR_NIR
;
529 stp
->Base
.nir
= st_translate_prog_to_nir(st
, &stp
->Base
,
532 /* We must update stp->Base.info after translation and before
533 * st_prepare_vertex_program is called, because inputs_read
534 * may become outdated after NIR optimization passes.
536 * For ffvp/ARB_vp inputs_read is populated based
537 * on declared attributes without taking their usage into
538 * consideration. When creating shader variants we expect
539 * that their inputs_read would match the base ones for
540 * input mapping to work properly.
542 nir_shader_gather_info(stp
->Base
.nir
,
543 nir_shader_get_entrypoint(stp
->Base
.nir
));
544 st_nir_assign_vs_in_locations(stp
->Base
.nir
);
545 stp
->Base
.info
= stp
->Base
.nir
->info
;
547 /* For st_draw_feedback, we need to generate TGSI too if draw doesn't
550 /* TODO: Draw can't handle lowered IO. */
551 if (draw_has_llvm() && !stp
->Base
.info
.io_lowered
) {
552 st_prepare_vertex_program(stp
);
558 st_prepare_vertex_program(stp
);
560 /* Get semantic names and indices. */
561 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
562 if (stp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
)) {
563 unsigned slot
= num_outputs
++;
564 unsigned semantic_name
, semantic_index
;
565 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
566 &semantic_name
, &semantic_index
);
567 output_semantic_name
[slot
] = semantic_name
;
568 output_semantic_index
[slot
] = semantic_index
;
571 /* pre-setup potentially unused edgeflag output */
572 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
573 output_semantic_index
[num_outputs
] = 0;
575 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
579 if (stp
->Base
.info
.clip_distance_array_size
)
580 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
581 stp
->Base
.info
.clip_distance_array_size
);
582 if (stp
->Base
.info
.cull_distance_array_size
)
583 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
584 stp
->Base
.info
.cull_distance_array_size
);
586 if (ST_DEBUG
& DEBUG_MESA
) {
587 _mesa_print_program(&stp
->Base
);
588 _mesa_print_program_parameters(st
->ctx
, &stp
->Base
);
592 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
594 if (stp
->glsl_to_tgsi
) {
595 error
= st_translate_program(st
->ctx
,
602 stvp
->input_to_index
,
603 NULL
, /* inputSlotToAttr */
604 NULL
, /* input semantic name */
605 NULL
, /* input semantic index */
606 NULL
, /* interp mode */
609 stvp
->result_to_output
,
610 output_semantic_name
,
611 output_semantic_index
);
613 st_translate_stream_output_info(&stp
->Base
);
615 free_glsl_to_tgsi_visitor(stp
->glsl_to_tgsi
);
617 error
= st_translate_mesa_program(st
->ctx
,
623 stvp
->input_to_index
,
624 NULL
, /* input semantic name */
625 NULL
, /* input semantic index */
629 stvp
->result_to_output
,
630 output_semantic_name
,
631 output_semantic_index
);
634 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
635 _mesa_print_program(&stp
->Base
);
640 stp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
643 if (stp
->glsl_to_tgsi
) {
644 stp
->glsl_to_tgsi
= NULL
;
645 st_store_ir_in_disk_cache(st
, &stp
->Base
, false);
648 return stp
->state
.tokens
!= NULL
;
651 static struct nir_shader
*
652 get_nir_shader(struct st_context
*st
, struct st_program
*stp
)
655 nir_shader
*nir
= stp
->Base
.nir
;
657 /* The first shader variant takes ownership of NIR, so that there is
658 * no cloning. Additional shader variants are always generated from
659 * serialized NIR to save memory.
661 stp
->Base
.nir
= NULL
;
662 assert(stp
->serialized_nir
&& stp
->serialized_nir_size
);
666 struct blob_reader blob_reader
;
667 const struct nir_shader_compiler_options
*options
=
668 st
->ctx
->Const
.ShaderCompilerOptions
[stp
->Base
.info
.stage
].NirOptions
;
670 blob_reader_init(&blob_reader
, stp
->serialized_nir
, stp
->serialized_nir_size
);
671 return nir_deserialize(NULL
, options
, &blob_reader
);
675 lower_ucp(struct st_context
*st
,
676 struct nir_shader
*nir
,
677 unsigned ucp_enables
,
678 struct gl_program_parameter_list
*params
)
680 if (nir
->info
.outputs_written
& VARYING_BIT_CLIP_DIST0
)
681 NIR_PASS_V(nir
, nir_lower_clip_disable
, ucp_enables
);
683 struct pipe_screen
*screen
= st
->pipe
->screen
;
684 bool can_compact
= screen
->get_param(screen
,
685 PIPE_CAP_NIR_COMPACT_ARRAYS
);
686 bool use_eye
= st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
] != NULL
;
688 gl_state_index16 clipplane_state
[MAX_CLIP_PLANES
][STATE_LENGTH
];
689 for (int i
= 0; i
< MAX_CLIP_PLANES
; ++i
) {
691 clipplane_state
[i
][0] = STATE_CLIPPLANE
;
692 clipplane_state
[i
][1] = i
;
694 clipplane_state
[i
][0] = STATE_INTERNAL
;
695 clipplane_state
[i
][1] = STATE_CLIP_INTERNAL
;
696 clipplane_state
[i
][2] = i
;
698 _mesa_add_state_reference(params
, clipplane_state
[i
]);
701 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
702 NIR_PASS_V(nir
, nir_lower_clip_vs
, ucp_enables
,
703 true, can_compact
, clipplane_state
);
704 } else if (nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
705 NIR_PASS_V(nir
, nir_lower_clip_gs
, ucp_enables
,
706 can_compact
, clipplane_state
);
709 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
710 nir_shader_get_entrypoint(nir
), true, false);
711 NIR_PASS_V(nir
, nir_lower_global_vars_to_local
);
715 static const gl_state_index16 depth_range_state
[STATE_LENGTH
] =
716 { STATE_DEPTH_RANGE
};
718 static struct st_common_variant
*
719 st_create_vp_variant(struct st_context
*st
,
720 struct st_program
*stvp
,
721 const struct st_common_variant_key
*key
)
723 struct st_common_variant
*vpv
= CALLOC_STRUCT(st_common_variant
);
724 struct pipe_context
*pipe
= st
->pipe
;
725 struct pipe_shader_state state
= {0};
727 static const gl_state_index16 point_size_state
[STATE_LENGTH
] =
728 { STATE_INTERNAL
, STATE_POINT_SIZE_CLAMPED
, 0 };
729 struct gl_program_parameter_list
*params
= stvp
->Base
.Parameters
;
733 state
.stream_output
= stvp
->state
.stream_output
;
735 if (stvp
->state
.type
== PIPE_SHADER_IR_NIR
&&
736 (!key
->is_draw_shader
||
737 /* TODO: Draw can't handle lowered IO. */
738 (draw_has_llvm() && !stvp
->Base
.info
.io_lowered
))) {
739 bool finalize
= false;
741 state
.type
= PIPE_SHADER_IR_NIR
;
742 state
.ir
.nir
= get_nir_shader(st
, stvp
);
743 if (key
->clamp_color
) {
744 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
747 if (key
->passthrough_edgeflags
) {
748 NIR_PASS_V(state
.ir
.nir
, nir_lower_passthrough_edgeflags
);
752 if (key
->lower_point_size
) {
753 _mesa_add_state_reference(params
, point_size_state
);
754 NIR_PASS_V(state
.ir
.nir
, nir_lower_point_size_mov
,
759 if (key
->lower_ucp
) {
760 lower_ucp(st
, state
.ir
.nir
, key
->lower_ucp
, params
);
764 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
765 st_finalize_nir(st
, &stvp
->Base
, stvp
->shader_program
, state
.ir
.nir
,
768 /* Some of the lowering above may have introduced new varyings */
769 nir_shader_gather_info(state
.ir
.nir
,
770 nir_shader_get_entrypoint(state
.ir
.nir
));
773 if (ST_DEBUG
& DEBUG_PRINT_IR
)
774 nir_print_shader(state
.ir
.nir
, stderr
);
776 if (key
->is_draw_shader
)
777 vpv
->base
.driver_shader
= draw_create_vertex_shader(st
->draw
, &state
);
779 vpv
->base
.driver_shader
= pipe
->create_vs_state(pipe
, &state
);
784 state
.type
= PIPE_SHADER_IR_TGSI
;
785 state
.tokens
= tgsi_dup_tokens(stvp
->state
.tokens
);
787 /* Emulate features. */
788 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
789 const struct tgsi_token
*tokens
;
791 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
792 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
794 tokens
= tgsi_emulate(state
.tokens
, flags
);
797 tgsi_free_tokens(state
.tokens
);
798 state
.tokens
= tokens
;
800 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
804 if (key
->lower_depth_clamp
) {
805 unsigned depth_range_const
=
806 _mesa_add_state_reference(params
, depth_range_state
);
808 const struct tgsi_token
*tokens
;
809 tokens
= st_tgsi_lower_depth_clamp(state
.tokens
, depth_range_const
,
810 key
->clip_negative_one_to_one
);
811 if (tokens
!= state
.tokens
)
812 tgsi_free_tokens(state
.tokens
);
813 state
.tokens
= tokens
;
816 if (ST_DEBUG
& DEBUG_PRINT_IR
)
817 tgsi_dump(state
.tokens
, 0);
819 if (key
->is_draw_shader
)
820 vpv
->base
.driver_shader
= draw_create_vertex_shader(st
->draw
, &state
);
822 vpv
->base
.driver_shader
= pipe
->create_vs_state(pipe
, &state
);
825 tgsi_free_tokens(state
.tokens
);
833 * Find/create a vertex program variant.
835 struct st_common_variant
*
836 st_get_vp_variant(struct st_context
*st
,
837 struct st_program
*stp
,
838 const struct st_common_variant_key
*key
)
840 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
841 struct st_common_variant
*vpv
;
843 /* Search for existing variant */
844 for (vpv
= st_common_variant(stp
->variants
); vpv
;
845 vpv
= st_common_variant(vpv
->base
.next
)) {
846 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
853 vpv
= st_create_vp_variant(st
, stp
, key
);
855 vpv
->base
.st
= key
->st
;
857 unsigned num_inputs
= stvp
->num_inputs
+ key
->passthrough_edgeflags
;
858 for (unsigned index
= 0; index
< num_inputs
; ++index
) {
859 unsigned attr
= stvp
->index_to_input
[index
];
860 if (attr
== ST_DOUBLE_ATTRIB_PLACEHOLDER
)
862 vpv
->vert_attrib_mask
|= 1u << attr
;
865 /* insert into list */
866 vpv
->base
.next
= stp
->variants
;
867 stp
->variants
= &vpv
->base
;
876 * Translate a Mesa fragment shader into a TGSI shader.
879 st_translate_fragment_program(struct st_context
*st
,
880 struct st_program
*stfp
)
882 /* Non-GLSL programs: */
883 if (!stfp
->glsl_to_tgsi
) {
884 _mesa_remove_output_reads(&stfp
->Base
, PROGRAM_OUTPUT
);
885 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
886 _mesa_program_fragment_position_to_sysval(&stfp
->Base
);
888 /* This determines which states will be updated when the assembly
891 * fragment.position and glDrawPixels always use constants.
893 stfp
->affected_states
= ST_NEW_FS_STATE
|
894 ST_NEW_SAMPLE_SHADING
|
898 /* Just set them for ATI_fs unconditionally. */
899 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
903 if (stfp
->Base
.SamplersUsed
)
904 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
908 /* Translate to NIR. */
910 PIPE_SHADER_IR_NIR
==
911 st
->pipe
->screen
->get_shader_param(st
->pipe
->screen
,
912 PIPE_SHADER_FRAGMENT
,
913 PIPE_SHADER_CAP_PREFERRED_IR
)) {
915 st_translate_prog_to_nir(st
, &stfp
->Base
, MESA_SHADER_FRAGMENT
);
918 ralloc_free(stfp
->Base
.nir
);
919 if (stfp
->serialized_nir
) {
920 free(stfp
->serialized_nir
);
921 stfp
->serialized_nir
= NULL
;
923 stfp
->state
.type
= PIPE_SHADER_IR_NIR
;
924 stfp
->Base
.nir
= nir
;
929 ubyte outputMapping
[2 * FRAG_RESULT_MAX
];
930 ubyte inputMapping
[VARYING_SLOT_MAX
];
931 ubyte inputSlotToAttr
[VARYING_SLOT_MAX
];
932 ubyte interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
934 GLbitfield64 inputsRead
;
935 struct ureg_program
*ureg
;
937 GLboolean write_all
= GL_FALSE
;
939 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
940 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
941 uint fs_num_inputs
= 0;
943 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
944 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
945 uint fs_num_outputs
= 0;
947 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
950 * Convert Mesa program inputs to TGSI input register semantics.
952 inputsRead
= stfp
->Base
.info
.inputs_read
;
953 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
954 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
955 const GLuint slot
= fs_num_inputs
++;
957 inputMapping
[attr
] = slot
;
958 inputSlotToAttr
[slot
] = attr
;
961 case VARYING_SLOT_POS
:
962 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
963 input_semantic_index
[slot
] = 0;
964 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
966 case VARYING_SLOT_COL0
:
967 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
968 input_semantic_index
[slot
] = 0;
969 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
970 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
972 case VARYING_SLOT_COL1
:
973 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
974 input_semantic_index
[slot
] = 1;
975 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
976 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
978 case VARYING_SLOT_FOGC
:
979 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
980 input_semantic_index
[slot
] = 0;
981 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
983 case VARYING_SLOT_FACE
:
984 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
985 input_semantic_index
[slot
] = 0;
986 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
988 case VARYING_SLOT_PRIMITIVE_ID
:
989 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
990 input_semantic_index
[slot
] = 0;
991 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
993 case VARYING_SLOT_LAYER
:
994 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
995 input_semantic_index
[slot
] = 0;
996 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
998 case VARYING_SLOT_VIEWPORT
:
999 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
1000 input_semantic_index
[slot
] = 0;
1001 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
1003 case VARYING_SLOT_CLIP_DIST0
:
1004 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1005 input_semantic_index
[slot
] = 0;
1006 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
1008 case VARYING_SLOT_CLIP_DIST1
:
1009 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
1010 input_semantic_index
[slot
] = 1;
1011 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
1013 case VARYING_SLOT_CULL_DIST0
:
1014 case VARYING_SLOT_CULL_DIST1
:
1015 /* these should have been lowered by GLSL */
1018 /* In most cases, there is nothing special about these
1019 * inputs, so adopt a convention to use the generic
1020 * semantic name and the mesa VARYING_SLOT_ number as the
1023 * All that is required is that the vertex shader labels
1024 * its own outputs similarly, and that the vertex shader
1025 * generates at least every output required by the
1026 * fragment shader plus fixed-function hardware (such as
1029 * However, some drivers may need us to identify the PNTC and TEXi
1030 * varyings if, for example, their capability to replace them with
1031 * sprite coordinates is limited.
1033 case VARYING_SLOT_PNTC
:
1034 if (st
->needs_texcoord_semantic
) {
1035 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
1036 input_semantic_index
[slot
] = 0;
1037 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
1041 case VARYING_SLOT_TEX0
:
1042 case VARYING_SLOT_TEX1
:
1043 case VARYING_SLOT_TEX2
:
1044 case VARYING_SLOT_TEX3
:
1045 case VARYING_SLOT_TEX4
:
1046 case VARYING_SLOT_TEX5
:
1047 case VARYING_SLOT_TEX6
:
1048 case VARYING_SLOT_TEX7
:
1049 if (st
->needs_texcoord_semantic
) {
1050 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
1051 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
1052 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
1053 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
1057 case VARYING_SLOT_VAR0
:
1059 /* Semantic indices should be zero-based because drivers may choose
1060 * to assign a fixed slot determined by that index.
1061 * This is useful because ARB_separate_shader_objects uses location
1062 * qualifiers for linkage, and if the semantic index corresponds to
1063 * these locations, linkage passes in the driver become unecessary.
1065 * If needs_texcoord_semantic is true, no semantic indices will be
1066 * consumed for the TEXi varyings, and we can base the locations of
1067 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
1069 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
1070 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
1071 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
1072 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
1073 if (attr
== VARYING_SLOT_PNTC
)
1074 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
1076 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
1077 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
1083 inputMapping
[attr
] = -1;
1088 * Semantics and mapping for outputs
1090 GLbitfield64 outputsWritten
= stfp
->Base
.info
.outputs_written
;
1092 /* if z is written, emit that first */
1093 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
1094 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
1095 fs_output_semantic_index
[fs_num_outputs
] = 0;
1096 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
1098 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
1101 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
1102 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
1103 fs_output_semantic_index
[fs_num_outputs
] = 0;
1104 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
1106 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
1109 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
1110 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
1111 fs_output_semantic_index
[fs_num_outputs
] = 0;
1112 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
1114 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
1117 /* handle remaining outputs (color) */
1118 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
1119 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
1120 stfp
->Base
.SecondaryOutputsWritten
;
1121 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
1123 if (written
& BITFIELD64_BIT(loc
)) {
1125 case FRAG_RESULT_DEPTH
:
1126 case FRAG_RESULT_STENCIL
:
1127 case FRAG_RESULT_SAMPLE_MASK
:
1131 case FRAG_RESULT_COLOR
:
1132 write_all
= GL_TRUE
; /* fallthrough */
1135 assert(loc
== FRAG_RESULT_COLOR
||
1136 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
1138 index
= (loc
== FRAG_RESULT_COLOR
) ? 0 : (loc
- FRAG_RESULT_DATA0
);
1140 if (attr
>= FRAG_RESULT_MAX
) {
1141 /* Secondary color for dual source blending. */
1146 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
1147 fs_output_semantic_index
[fs_num_outputs
] = index
;
1148 outputMapping
[attr
] = fs_num_outputs
;
1157 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
1161 if (ST_DEBUG
& DEBUG_MESA
) {
1162 _mesa_print_program(&stfp
->Base
);
1163 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
);
1166 if (write_all
== GL_TRUE
)
1167 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
1169 if (stfp
->Base
.info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
1170 switch (stfp
->Base
.info
.fs
.depth_layout
) {
1171 case FRAG_DEPTH_LAYOUT_ANY
:
1172 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1173 TGSI_FS_DEPTH_LAYOUT_ANY
);
1175 case FRAG_DEPTH_LAYOUT_GREATER
:
1176 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1177 TGSI_FS_DEPTH_LAYOUT_GREATER
);
1179 case FRAG_DEPTH_LAYOUT_LESS
:
1180 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1181 TGSI_FS_DEPTH_LAYOUT_LESS
);
1183 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
1184 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1185 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
1192 if (stfp
->glsl_to_tgsi
) {
1193 st_translate_program(st
->ctx
,
1194 PIPE_SHADER_FRAGMENT
,
1202 input_semantic_name
,
1203 input_semantic_index
,
1208 fs_output_semantic_name
,
1209 fs_output_semantic_index
);
1211 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
1212 } else if (stfp
->ati_fs
)
1213 st_translate_atifs_program(ureg
,
1219 input_semantic_name
,
1220 input_semantic_index
,
1225 fs_output_semantic_name
,
1226 fs_output_semantic_index
);
1228 st_translate_mesa_program(st
->ctx
,
1229 PIPE_SHADER_FRAGMENT
,
1235 input_semantic_name
,
1236 input_semantic_index
,
1241 fs_output_semantic_name
,
1242 fs_output_semantic_index
);
1244 stfp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
1247 if (stfp
->glsl_to_tgsi
) {
1248 stfp
->glsl_to_tgsi
= NULL
;
1249 st_store_ir_in_disk_cache(st
, &stfp
->Base
, false);
1252 return stfp
->state
.tokens
!= NULL
;
1255 static struct st_fp_variant
*
1256 st_create_fp_variant(struct st_context
*st
,
1257 struct st_program
*stfp
,
1258 const struct st_fp_variant_key
*key
)
1260 struct pipe_context
*pipe
= st
->pipe
;
1261 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
1262 struct pipe_shader_state state
= {0};
1263 struct gl_program_parameter_list
*params
= stfp
->Base
.Parameters
;
1264 static const gl_state_index16 texcoord_state
[STATE_LENGTH
] =
1265 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
1266 static const gl_state_index16 scale_state
[STATE_LENGTH
] =
1267 { STATE_INTERNAL
, STATE_PT_SCALE
};
1268 static const gl_state_index16 bias_state
[STATE_LENGTH
] =
1269 { STATE_INTERNAL
, STATE_PT_BIAS
};
1270 static const gl_state_index16 alpha_ref_state
[STATE_LENGTH
] =
1271 { STATE_INTERNAL
, STATE_ALPHA_REF
};
1276 if (stfp
->state
.type
== PIPE_SHADER_IR_NIR
) {
1277 bool finalize
= false;
1279 state
.type
= PIPE_SHADER_IR_NIR
;
1280 state
.ir
.nir
= get_nir_shader(st
, stfp
);
1282 if (key
->clamp_color
) {
1283 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
1287 if (key
->lower_flatshade
) {
1288 NIR_PASS_V(state
.ir
.nir
, nir_lower_flatshade
);
1292 if (key
->lower_alpha_func
!= COMPARE_FUNC_NEVER
) {
1293 _mesa_add_state_reference(params
, alpha_ref_state
);
1294 NIR_PASS_V(state
.ir
.nir
, nir_lower_alpha_test
, key
->lower_alpha_func
,
1295 false, alpha_ref_state
);
1299 if (key
->lower_two_sided_color
) {
1300 bool face_sysval
= st
->ctx
->Const
.GLSLFrontFacingIsSysVal
;
1301 NIR_PASS_V(state
.ir
.nir
, nir_lower_two_sided_color
, face_sysval
);
1305 if (key
->persample_shading
) {
1306 nir_shader
*shader
= state
.ir
.nir
;
1307 nir_foreach_shader_in_variable(var
, shader
)
1308 var
->data
.sample
= true;
1312 assert(!(key
->bitmap
&& key
->drawpixels
));
1316 nir_lower_bitmap_options options
= {0};
1318 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1319 options
.sampler
= variant
->bitmap_sampler
;
1320 options
.swizzle_xxxx
= st
->bitmap
.tex_format
== PIPE_FORMAT_R8_UNORM
;
1322 NIR_PASS_V(state
.ir
.nir
, nir_lower_bitmap
, &options
);
1326 /* glDrawPixels (color only) */
1327 if (key
->drawpixels
) {
1328 nir_lower_drawpixels_options options
= {{0}};
1329 unsigned samplers_used
= stfp
->Base
.SamplersUsed
;
1331 /* Find the first unused slot. */
1332 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1333 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1334 samplers_used
|= (1 << variant
->drawpix_sampler
);
1336 options
.pixel_maps
= key
->pixelMaps
;
1337 if (key
->pixelMaps
) {
1338 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1339 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1342 options
.scale_and_bias
= key
->scaleAndBias
;
1343 if (key
->scaleAndBias
) {
1344 _mesa_add_state_reference(params
, scale_state
);
1345 memcpy(options
.scale_state_tokens
, scale_state
,
1346 sizeof(options
.scale_state_tokens
));
1347 _mesa_add_state_reference(params
, bias_state
);
1348 memcpy(options
.bias_state_tokens
, bias_state
,
1349 sizeof(options
.bias_state_tokens
));
1352 _mesa_add_state_reference(params
, texcoord_state
);
1353 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1354 sizeof(options
.texcoord_state_tokens
));
1356 NIR_PASS_V(state
.ir
.nir
, nir_lower_drawpixels
, &options
);
1360 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1361 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
||
1362 key
->external
.lower_ayuv
|| key
->external
.lower_xyuv
)) {
1364 st_nir_lower_samplers(pipe
->screen
, state
.ir
.nir
,
1365 stfp
->shader_program
, &stfp
->Base
);
1367 nir_lower_tex_options options
= {0};
1368 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1369 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1370 options
.lower_xy_uxvx_external
= key
->external
.lower_xy_uxvx
;
1371 options
.lower_yx_xuxv_external
= key
->external
.lower_yx_xuxv
;
1372 options
.lower_ayuv_external
= key
->external
.lower_ayuv
;
1373 options
.lower_xyuv_external
= key
->external
.lower_xyuv
;
1374 NIR_PASS_V(state
.ir
.nir
, nir_lower_tex
, &options
);
1378 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1379 st_finalize_nir(st
, &stfp
->Base
, stfp
->shader_program
, state
.ir
.nir
,
1383 /* This pass needs to happen *after* nir_lower_sampler */
1384 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1385 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
||
1386 key
->external
.lower_ayuv
|| key
->external
.lower_xyuv
)) {
1387 NIR_PASS_V(state
.ir
.nir
, st_nir_lower_tex_src_plane
,
1388 ~stfp
->Base
.SamplersUsed
,
1389 key
->external
.lower_nv12
|| key
->external
.lower_xy_uxvx
||
1390 key
->external
.lower_yx_xuxv
,
1391 key
->external
.lower_iyuv
);
1395 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1396 /* Some of the lowering above may have introduced new varyings */
1397 nir_shader_gather_info(state
.ir
.nir
,
1398 nir_shader_get_entrypoint(state
.ir
.nir
));
1400 struct pipe_screen
*screen
= pipe
->screen
;
1401 if (screen
->finalize_nir
)
1402 screen
->finalize_nir(screen
, state
.ir
.nir
, false);
1405 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1406 nir_print_shader(state
.ir
.nir
, stderr
);
1408 variant
->base
.driver_shader
= pipe
->create_fs_state(pipe
, &state
);
1409 variant
->key
= *key
;
1414 state
.tokens
= stfp
->state
.tokens
;
1416 assert(!(key
->bitmap
&& key
->drawpixels
));
1418 /* Fix texture targets and add fog for ATI_fs */
1420 const struct tgsi_token
*tokens
= st_fixup_atifs(state
.tokens
, key
);
1423 state
.tokens
= tokens
;
1425 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1428 /* Emulate features. */
1429 if (key
->clamp_color
|| key
->persample_shading
) {
1430 const struct tgsi_token
*tokens
;
1432 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1433 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1435 tokens
= tgsi_emulate(state
.tokens
, flags
);
1438 if (state
.tokens
!= stfp
->state
.tokens
)
1439 tgsi_free_tokens(state
.tokens
);
1440 state
.tokens
= tokens
;
1442 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1447 const struct tgsi_token
*tokens
;
1449 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1451 tokens
= st_get_bitmap_shader(state
.tokens
,
1452 st
->internal_target
,
1453 variant
->bitmap_sampler
,
1454 st
->needs_texcoord_semantic
,
1455 st
->bitmap
.tex_format
==
1456 PIPE_FORMAT_R8_UNORM
);
1459 if (state
.tokens
!= stfp
->state
.tokens
)
1460 tgsi_free_tokens(state
.tokens
);
1461 state
.tokens
= tokens
;
1463 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1466 /* glDrawPixels (color only) */
1467 if (key
->drawpixels
) {
1468 const struct tgsi_token
*tokens
;
1469 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1471 /* Find the first unused slot. */
1472 variant
->drawpix_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1474 if (key
->pixelMaps
) {
1475 unsigned samplers_used
= stfp
->Base
.SamplersUsed
|
1476 (1 << variant
->drawpix_sampler
);
1478 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1481 if (key
->scaleAndBias
) {
1482 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1483 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1486 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1488 tokens
= st_get_drawpix_shader(state
.tokens
,
1489 st
->needs_texcoord_semantic
,
1490 key
->scaleAndBias
, scale_const
,
1491 bias_const
, key
->pixelMaps
,
1492 variant
->drawpix_sampler
,
1493 variant
->pixelmap_sampler
,
1494 texcoord_const
, st
->internal_target
);
1497 if (state
.tokens
!= stfp
->state
.tokens
)
1498 tgsi_free_tokens(state
.tokens
);
1499 state
.tokens
= tokens
;
1501 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1504 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1505 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
)) {
1506 const struct tgsi_token
*tokens
;
1508 /* samplers inserted would conflict, but this should be unpossible: */
1509 assert(!(key
->bitmap
|| key
->drawpixels
));
1511 tokens
= st_tgsi_lower_yuv(state
.tokens
,
1512 ~stfp
->Base
.SamplersUsed
,
1513 key
->external
.lower_nv12
||
1514 key
->external
.lower_xy_uxvx
||
1515 key
->external
.lower_yx_xuxv
,
1516 key
->external
.lower_iyuv
);
1518 if (state
.tokens
!= stfp
->state
.tokens
)
1519 tgsi_free_tokens(state
.tokens
);
1520 state
.tokens
= tokens
;
1522 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1526 if (key
->lower_depth_clamp
) {
1527 unsigned depth_range_const
= _mesa_add_state_reference(params
, depth_range_state
);
1529 const struct tgsi_token
*tokens
;
1530 tokens
= st_tgsi_lower_depth_clamp_fs(state
.tokens
, depth_range_const
);
1531 if (state
.tokens
!= stfp
->state
.tokens
)
1532 tgsi_free_tokens(state
.tokens
);
1533 state
.tokens
= tokens
;
1536 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1537 tgsi_dump(state
.tokens
, 0);
1539 /* fill in variant */
1540 variant
->base
.driver_shader
= pipe
->create_fs_state(pipe
, &state
);
1541 variant
->key
= *key
;
1543 if (state
.tokens
!= stfp
->state
.tokens
)
1544 tgsi_free_tokens(state
.tokens
);
1549 * Translate fragment program if needed.
1551 struct st_fp_variant
*
1552 st_get_fp_variant(struct st_context
*st
,
1553 struct st_program
*stfp
,
1554 const struct st_fp_variant_key
*key
)
1556 struct st_fp_variant
*fpv
;
1558 /* Search for existing variant */
1559 for (fpv
= st_fp_variant(stfp
->variants
); fpv
;
1560 fpv
= st_fp_variant(fpv
->base
.next
)) {
1561 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1568 fpv
= st_create_fp_variant(st
, stfp
, key
);
1570 fpv
->base
.st
= key
->st
;
1572 if (key
->bitmap
|| key
->drawpixels
) {
1573 /* Regular variants should always come before the
1574 * bitmap & drawpixels variants, (unless there
1575 * are no regular variants) so that
1576 * st_update_fp can take a fast path when
1577 * shader_has_one_variant is set.
1579 if (!stfp
->variants
) {
1580 stfp
->variants
= &fpv
->base
;
1582 /* insert into list after the first one */
1583 fpv
->base
.next
= stfp
->variants
->next
;
1584 stfp
->variants
->next
= &fpv
->base
;
1587 /* insert into list */
1588 fpv
->base
.next
= stfp
->variants
;
1589 stfp
->variants
= &fpv
->base
;
1598 * Translate a program. This is common code for geometry and tessellation
1602 st_translate_common_program(struct st_context
*st
,
1603 struct st_program
*stp
)
1605 struct gl_program
*prog
= &stp
->Base
;
1606 enum pipe_shader_type stage
=
1607 pipe_shader_type_from_mesa(stp
->Base
.info
.stage
);
1608 struct ureg_program
*ureg
= ureg_create_with_screen(stage
, st
->pipe
->screen
);
1614 case PIPE_SHADER_TESS_CTRL
:
1615 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1616 stp
->Base
.info
.tess
.tcs_vertices_out
);
1619 case PIPE_SHADER_TESS_EVAL
:
1620 if (stp
->Base
.info
.tess
.primitive_mode
== GL_ISOLINES
)
1621 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1623 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
,
1624 stp
->Base
.info
.tess
.primitive_mode
);
1626 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
1627 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
1628 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1629 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
1630 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1632 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1633 (stp
->Base
.info
.tess
.spacing
+ 1) % 3);
1635 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1636 !stp
->Base
.info
.tess
.ccw
);
1637 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
,
1638 stp
->Base
.info
.tess
.point_mode
);
1641 case PIPE_SHADER_GEOMETRY
:
1642 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
,
1643 stp
->Base
.info
.gs
.input_primitive
);
1644 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
,
1645 stp
->Base
.info
.gs
.output_primitive
);
1646 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1647 stp
->Base
.info
.gs
.vertices_out
);
1648 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
,
1649 stp
->Base
.info
.gs
.invocations
);
1656 ubyte inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1657 ubyte inputMapping
[VARYING_SLOT_TESS_MAX
];
1658 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1661 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1662 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1663 uint num_inputs
= 0;
1665 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1666 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1667 uint num_outputs
= 0;
1671 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1672 memset(inputMapping
, 0, sizeof(inputMapping
));
1673 memset(outputMapping
, 0, sizeof(outputMapping
));
1674 memset(&stp
->state
, 0, sizeof(stp
->state
));
1676 if (prog
->info
.clip_distance_array_size
)
1677 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1678 prog
->info
.clip_distance_array_size
);
1679 if (prog
->info
.cull_distance_array_size
)
1680 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1681 prog
->info
.cull_distance_array_size
);
1684 * Convert Mesa program inputs to TGSI input register semantics.
1686 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1687 if ((prog
->info
.inputs_read
& BITFIELD64_BIT(attr
)) == 0)
1690 unsigned slot
= num_inputs
++;
1692 inputMapping
[attr
] = slot
;
1693 inputSlotToAttr
[slot
] = attr
;
1695 unsigned semantic_name
, semantic_index
;
1696 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1697 &semantic_name
, &semantic_index
);
1698 input_semantic_name
[slot
] = semantic_name
;
1699 input_semantic_index
[slot
] = semantic_index
;
1702 /* Also add patch inputs. */
1703 for (attr
= 0; attr
< 32; attr
++) {
1704 if (prog
->info
.patch_inputs_read
& (1u << attr
)) {
1705 GLuint slot
= num_inputs
++;
1706 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1708 inputMapping
[patch_attr
] = slot
;
1709 inputSlotToAttr
[slot
] = patch_attr
;
1710 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1711 input_semantic_index
[slot
] = attr
;
1715 /* initialize output semantics to defaults */
1716 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1717 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1718 output_semantic_index
[i
] = 0;
1722 * Determine number of outputs, the (default) output register
1723 * mapping and the semantic information for each output.
1725 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1726 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1727 GLuint slot
= num_outputs
++;
1729 outputMapping
[attr
] = slot
;
1731 unsigned semantic_name
, semantic_index
;
1732 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1733 &semantic_name
, &semantic_index
);
1734 output_semantic_name
[slot
] = semantic_name
;
1735 output_semantic_index
[slot
] = semantic_index
;
1739 /* Also add patch outputs. */
1740 for (attr
= 0; attr
< 32; attr
++) {
1741 if (prog
->info
.patch_outputs_written
& (1u << attr
)) {
1742 GLuint slot
= num_outputs
++;
1743 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1745 outputMapping
[patch_attr
] = slot
;
1746 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1747 output_semantic_index
[slot
] = attr
;
1751 st_translate_program(st
->ctx
,
1760 input_semantic_name
,
1761 input_semantic_index
,
1766 output_semantic_name
,
1767 output_semantic_index
);
1769 stp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
1773 st_translate_stream_output_info(prog
);
1775 st_store_ir_in_disk_cache(st
, prog
, false);
1777 if (ST_DEBUG
& DEBUG_PRINT_IR
&& ST_DEBUG
& DEBUG_MESA
)
1778 _mesa_print_program(prog
);
1780 free_glsl_to_tgsi_visitor(stp
->glsl_to_tgsi
);
1781 stp
->glsl_to_tgsi
= NULL
;
1787 * Get/create a basic program variant.
1790 st_get_common_variant(struct st_context
*st
,
1791 struct st_program
*prog
,
1792 const struct st_common_variant_key
*key
)
1794 struct pipe_context
*pipe
= st
->pipe
;
1795 struct st_variant
*v
;
1796 struct pipe_shader_state state
= {0};
1797 struct gl_program_parameter_list
*params
= prog
->Base
.Parameters
;
1799 /* Search for existing variant */
1800 for (v
= prog
->variants
; v
; v
= v
->next
) {
1801 if (memcmp(&st_common_variant(v
)->key
, key
, sizeof(*key
)) == 0)
1807 v
= (struct st_variant
*)CALLOC_STRUCT(st_common_variant
);
1809 if (prog
->state
.type
== PIPE_SHADER_IR_NIR
) {
1810 bool finalize
= false;
1812 state
.type
= PIPE_SHADER_IR_NIR
;
1813 state
.ir
.nir
= get_nir_shader(st
, prog
);
1815 if (key
->clamp_color
) {
1816 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
1820 if (key
->lower_ucp
) {
1821 lower_ucp(st
, state
.ir
.nir
, key
->lower_ucp
, params
);
1825 state
.stream_output
= prog
->state
.stream_output
;
1827 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1828 st_finalize_nir(st
, &prog
->Base
, prog
->shader_program
,
1829 state
.ir
.nir
, true);
1832 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1833 nir_print_shader(state
.ir
.nir
, stderr
);
1835 if (key
->lower_depth_clamp
) {
1836 struct gl_program_parameter_list
*params
= prog
->Base
.Parameters
;
1838 unsigned depth_range_const
=
1839 _mesa_add_state_reference(params
, depth_range_state
);
1841 const struct tgsi_token
*tokens
;
1843 st_tgsi_lower_depth_clamp(prog
->state
.tokens
,
1845 key
->clip_negative_one_to_one
);
1847 if (tokens
!= prog
->state
.tokens
)
1848 tgsi_free_tokens(prog
->state
.tokens
);
1850 prog
->state
.tokens
= tokens
;
1852 state
= prog
->state
;
1854 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1855 tgsi_dump(state
.tokens
, 0);
1857 /* fill in new variant */
1858 switch (prog
->Base
.info
.stage
) {
1859 case MESA_SHADER_TESS_CTRL
:
1860 v
->driver_shader
= pipe
->create_tcs_state(pipe
, &state
);
1862 case MESA_SHADER_TESS_EVAL
:
1863 v
->driver_shader
= pipe
->create_tes_state(pipe
, &state
);
1865 case MESA_SHADER_GEOMETRY
:
1866 v
->driver_shader
= pipe
->create_gs_state(pipe
, &state
);
1868 case MESA_SHADER_COMPUTE
: {
1869 struct pipe_compute_state cs
= {0};
1870 cs
.ir_type
= state
.type
;
1871 cs
.req_local_mem
= prog
->Base
.info
.cs
.shared_size
;
1873 if (state
.type
== PIPE_SHADER_IR_NIR
)
1874 cs
.prog
= state
.ir
.nir
;
1876 cs
.prog
= state
.tokens
;
1878 v
->driver_shader
= pipe
->create_compute_state(pipe
, &cs
);
1882 assert(!"unhandled shader type");
1887 st_common_variant(v
)->key
= *key
;
1890 /* insert into list */
1891 v
->next
= prog
->variants
;
1901 * Vert/Geom/Frag programs have per-context variants. Free all the
1902 * variants attached to the given program which match the given context.
1905 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1907 if (!target
|| target
== &_mesa_DummyProgram
)
1910 struct st_program
*p
= st_program(target
);
1911 struct st_variant
*v
, **prevPtr
= &p
->variants
;
1912 bool unbound
= false;
1914 for (v
= p
->variants
; v
; ) {
1915 struct st_variant
*next
= v
->next
;
1918 st_unbind_program(st
, p
);
1922 /* unlink from list */
1924 /* destroy this variant */
1925 delete_variant(st
, v
, target
->Target
);
1936 * Callback for _mesa_HashWalk. Free all the shader's program variants
1937 * which match the given context.
1940 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1942 struct st_context
*st
= (struct st_context
*) userData
;
1943 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1945 switch (shader
->Type
) {
1946 case GL_SHADER_PROGRAM_MESA
:
1948 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1951 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1952 if (shProg
->_LinkedShaders
[i
])
1953 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1957 case GL_VERTEX_SHADER
:
1958 case GL_FRAGMENT_SHADER
:
1959 case GL_GEOMETRY_SHADER
:
1960 case GL_TESS_CONTROL_SHADER
:
1961 case GL_TESS_EVALUATION_SHADER
:
1962 case GL_COMPUTE_SHADER
:
1971 * Callback for _mesa_HashWalk. Free all the program variants which match
1972 * the given context.
1975 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1977 struct st_context
*st
= (struct st_context
*) userData
;
1978 struct gl_program
*program
= (struct gl_program
*) data
;
1979 destroy_program_variants(st
, program
);
1984 * Walk over all shaders and programs to delete any variants which
1985 * belong to the given context.
1986 * This is called during context tear-down.
1989 st_destroy_program_variants(struct st_context
*st
)
1991 /* If shaders can be shared with other contexts, the last context will
1992 * call DeleteProgram on all shaders, releasing everything.
1994 if (st
->has_shareable_shaders
)
1997 /* ARB vert/frag program */
1998 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1999 destroy_program_variants_cb
, st
);
2001 /* GLSL vert/frag/geom shaders */
2002 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
2003 destroy_shader_program_variants_cb
, st
);
2008 * Compile one shader variant.
2011 st_precompile_shader_variant(struct st_context
*st
,
2012 struct gl_program
*prog
)
2014 switch (prog
->Target
) {
2015 case GL_VERTEX_PROGRAM_ARB
: {
2016 struct st_program
*p
= (struct st_program
*)prog
;
2017 struct st_common_variant_key key
;
2019 memset(&key
, 0, sizeof(key
));
2021 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2022 st_get_vp_variant(st
, p
, &key
);
2026 case GL_FRAGMENT_PROGRAM_ARB
: {
2027 struct st_program
*p
= (struct st_program
*)prog
;
2028 struct st_fp_variant_key key
;
2030 memset(&key
, 0, sizeof(key
));
2032 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2033 st_get_fp_variant(st
, p
, &key
);
2037 case GL_TESS_CONTROL_PROGRAM_NV
:
2038 case GL_TESS_EVALUATION_PROGRAM_NV
:
2039 case GL_GEOMETRY_PROGRAM_NV
:
2040 case GL_COMPUTE_PROGRAM_NV
: {
2041 struct st_program
*p
= st_program(prog
);
2042 struct st_common_variant_key key
;
2044 memset(&key
, 0, sizeof(key
));
2046 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
2047 st_get_common_variant(st
, p
, &key
);
2057 st_serialize_nir(struct st_program
*stp
)
2059 if (!stp
->serialized_nir
) {
2064 nir_serialize(&blob
, stp
->Base
.nir
, false);
2065 blob_finish_get_buffer(&blob
, &stp
->serialized_nir
, &size
);
2066 stp
->serialized_nir_size
= size
;
2071 st_finalize_program(struct st_context
*st
, struct gl_program
*prog
)
2073 if (st
->current_program
[prog
->info
.stage
] == prog
) {
2074 if (prog
->info
.stage
== MESA_SHADER_VERTEX
)
2075 st
->dirty
|= ST_NEW_VERTEX_PROGRAM(st
, (struct st_program
*)prog
);
2077 st
->dirty
|= ((struct st_program
*)prog
)->affected_states
;
2081 nir_sweep(prog
->nir
);
2083 /* This is only needed for ARB_vp/fp programs and when the disk cache
2084 * is disabled. If the disk cache is enabled, GLSL programs are
2085 * serialized in write_nir_to_cache.
2087 st_serialize_nir(st_program(prog
));
2090 /* Create Gallium shaders now instead of on demand. */
2091 if (ST_DEBUG
& DEBUG_PRECOMPILE
||
2092 st
->shader_has_one_variant
[prog
->info
.stage
])
2093 st_precompile_shader_variant(st
, prog
);