st/mesa: destroy only own program variants when program is released
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 * Brian Paul
31 */
32
33
34 #include "main/errors.h"
35
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_to_nir.h"
41 #include "program/programopt.h"
42
43 #include "compiler/nir/nir.h"
44 #include "compiler/nir/nir_serialize.h"
45 #include "draw/draw_context.h"
46
47 #include "pipe/p_context.h"
48 #include "pipe/p_defines.h"
49 #include "pipe/p_shader_tokens.h"
50 #include "draw/draw_context.h"
51 #include "tgsi/tgsi_dump.h"
52 #include "tgsi/tgsi_emulate.h"
53 #include "tgsi/tgsi_parse.h"
54 #include "tgsi/tgsi_ureg.h"
55
56 #include "util/u_memory.h"
57
58 #include "st_debug.h"
59 #include "st_cb_bitmap.h"
60 #include "st_cb_drawpixels.h"
61 #include "st_context.h"
62 #include "st_tgsi_lower_depth_clamp.h"
63 #include "st_tgsi_lower_yuv.h"
64 #include "st_program.h"
65 #include "st_mesa_to_tgsi.h"
66 #include "st_atifs_to_tgsi.h"
67 #include "st_nir.h"
68 #include "st_shader_cache.h"
69 #include "st_util.h"
70 #include "cso_cache/cso_context.h"
71
72
73 static void
74 destroy_program_variants(struct st_context *st, struct gl_program *target);
75
76 static void
77 set_affected_state_flags(uint64_t *states,
78 struct gl_program *prog,
79 uint64_t new_constants,
80 uint64_t new_sampler_views,
81 uint64_t new_samplers,
82 uint64_t new_images,
83 uint64_t new_ubos,
84 uint64_t new_ssbos,
85 uint64_t new_atomics)
86 {
87 if (prog->Parameters->NumParameters)
88 *states |= new_constants;
89
90 if (prog->info.num_textures)
91 *states |= new_sampler_views | new_samplers;
92
93 if (prog->info.num_images)
94 *states |= new_images;
95
96 if (prog->info.num_ubos)
97 *states |= new_ubos;
98
99 if (prog->info.num_ssbos)
100 *states |= new_ssbos;
101
102 if (prog->info.num_abos)
103 *states |= new_atomics;
104 }
105
106 /**
107 * This determines which states will be updated when the shader is bound.
108 */
109 void
110 st_set_prog_affected_state_flags(struct gl_program *prog)
111 {
112 uint64_t *states;
113
114 switch (prog->info.stage) {
115 case MESA_SHADER_VERTEX:
116 states = &((struct st_program*)prog)->affected_states;
117
118 *states = ST_NEW_VS_STATE |
119 ST_NEW_RASTERIZER |
120 ST_NEW_VERTEX_ARRAYS;
121
122 set_affected_state_flags(states, prog,
123 ST_NEW_VS_CONSTANTS,
124 ST_NEW_VS_SAMPLER_VIEWS,
125 ST_NEW_VS_SAMPLERS,
126 ST_NEW_VS_IMAGES,
127 ST_NEW_VS_UBOS,
128 ST_NEW_VS_SSBOS,
129 ST_NEW_VS_ATOMICS);
130 break;
131
132 case MESA_SHADER_TESS_CTRL:
133 states = &(st_program(prog))->affected_states;
134
135 *states = ST_NEW_TCS_STATE;
136
137 set_affected_state_flags(states, prog,
138 ST_NEW_TCS_CONSTANTS,
139 ST_NEW_TCS_SAMPLER_VIEWS,
140 ST_NEW_TCS_SAMPLERS,
141 ST_NEW_TCS_IMAGES,
142 ST_NEW_TCS_UBOS,
143 ST_NEW_TCS_SSBOS,
144 ST_NEW_TCS_ATOMICS);
145 break;
146
147 case MESA_SHADER_TESS_EVAL:
148 states = &(st_program(prog))->affected_states;
149
150 *states = ST_NEW_TES_STATE |
151 ST_NEW_RASTERIZER;
152
153 set_affected_state_flags(states, prog,
154 ST_NEW_TES_CONSTANTS,
155 ST_NEW_TES_SAMPLER_VIEWS,
156 ST_NEW_TES_SAMPLERS,
157 ST_NEW_TES_IMAGES,
158 ST_NEW_TES_UBOS,
159 ST_NEW_TES_SSBOS,
160 ST_NEW_TES_ATOMICS);
161 break;
162
163 case MESA_SHADER_GEOMETRY:
164 states = &(st_program(prog))->affected_states;
165
166 *states = ST_NEW_GS_STATE |
167 ST_NEW_RASTERIZER;
168
169 set_affected_state_flags(states, prog,
170 ST_NEW_GS_CONSTANTS,
171 ST_NEW_GS_SAMPLER_VIEWS,
172 ST_NEW_GS_SAMPLERS,
173 ST_NEW_GS_IMAGES,
174 ST_NEW_GS_UBOS,
175 ST_NEW_GS_SSBOS,
176 ST_NEW_GS_ATOMICS);
177 break;
178
179 case MESA_SHADER_FRAGMENT:
180 states = &((struct st_program*)prog)->affected_states;
181
182 /* gl_FragCoord and glDrawPixels always use constants. */
183 *states = ST_NEW_FS_STATE |
184 ST_NEW_SAMPLE_SHADING |
185 ST_NEW_FS_CONSTANTS;
186
187 set_affected_state_flags(states, prog,
188 ST_NEW_FS_CONSTANTS,
189 ST_NEW_FS_SAMPLER_VIEWS,
190 ST_NEW_FS_SAMPLERS,
191 ST_NEW_FS_IMAGES,
192 ST_NEW_FS_UBOS,
193 ST_NEW_FS_SSBOS,
194 ST_NEW_FS_ATOMICS);
195 break;
196
197 case MESA_SHADER_COMPUTE:
198 states = &((struct st_program*)prog)->affected_states;
199
200 *states = ST_NEW_CS_STATE;
201
202 set_affected_state_flags(states, prog,
203 ST_NEW_CS_CONSTANTS,
204 ST_NEW_CS_SAMPLER_VIEWS,
205 ST_NEW_CS_SAMPLERS,
206 ST_NEW_CS_IMAGES,
207 ST_NEW_CS_UBOS,
208 ST_NEW_CS_SSBOS,
209 ST_NEW_CS_ATOMICS);
210 break;
211
212 default:
213 unreachable("unhandled shader stage");
214 }
215 }
216
217
218 /**
219 * Delete a shader variant. Note the caller must unlink the variant from
220 * the linked list.
221 */
222 static void
223 delete_variant(struct st_context *st, struct st_variant *v, GLenum target)
224 {
225 if (v->driver_shader) {
226 if (target == GL_VERTEX_PROGRAM_ARB &&
227 ((struct st_common_variant*)v)->key.is_draw_shader) {
228 /* Draw shader. */
229 draw_delete_vertex_shader(st->draw, v->driver_shader);
230 } else if (st->has_shareable_shaders || v->st == st) {
231 /* The shader's context matches the calling context, or we
232 * don't care.
233 */
234 switch (target) {
235 case GL_VERTEX_PROGRAM_ARB:
236 st->pipe->delete_vs_state(st->pipe, v->driver_shader);
237 break;
238 case GL_TESS_CONTROL_PROGRAM_NV:
239 st->pipe->delete_tcs_state(st->pipe, v->driver_shader);
240 break;
241 case GL_TESS_EVALUATION_PROGRAM_NV:
242 st->pipe->delete_tes_state(st->pipe, v->driver_shader);
243 break;
244 case GL_GEOMETRY_PROGRAM_NV:
245 st->pipe->delete_gs_state(st->pipe, v->driver_shader);
246 break;
247 case GL_FRAGMENT_PROGRAM_ARB:
248 st->pipe->delete_fs_state(st->pipe, v->driver_shader);
249 break;
250 case GL_COMPUTE_PROGRAM_NV:
251 st->pipe->delete_compute_state(st->pipe, v->driver_shader);
252 break;
253 default:
254 unreachable("bad shader type in delete_basic_variant");
255 }
256 } else {
257 /* We can't delete a shader with a context different from the one
258 * that created it. Add it to the creating context's zombie list.
259 */
260 enum pipe_shader_type type =
261 pipe_shader_type_from_mesa(_mesa_program_enum_to_shader_stage(target));
262
263 st_save_zombie_shader(v->st, type, v->driver_shader);
264 }
265 }
266
267 free(v);
268 }
269
270 static void
271 st_unbind_program(struct st_context *st, struct st_program *p)
272 {
273 /* Unbind the shader in cso_context and re-bind in st/mesa. */
274 switch (p->Base.info.stage) {
275 case MESA_SHADER_VERTEX:
276 cso_set_vertex_shader_handle(st->cso_context, NULL);
277 st->dirty |= ST_NEW_VS_STATE;
278 break;
279 case MESA_SHADER_TESS_CTRL:
280 cso_set_tessctrl_shader_handle(st->cso_context, NULL);
281 st->dirty |= ST_NEW_TCS_STATE;
282 break;
283 case MESA_SHADER_TESS_EVAL:
284 cso_set_tesseval_shader_handle(st->cso_context, NULL);
285 st->dirty |= ST_NEW_TES_STATE;
286 break;
287 case MESA_SHADER_GEOMETRY:
288 cso_set_geometry_shader_handle(st->cso_context, NULL);
289 st->dirty |= ST_NEW_GS_STATE;
290 break;
291 case MESA_SHADER_FRAGMENT:
292 cso_set_fragment_shader_handle(st->cso_context, NULL);
293 st->dirty |= ST_NEW_FS_STATE;
294 break;
295 case MESA_SHADER_COMPUTE:
296 cso_set_compute_shader_handle(st->cso_context, NULL);
297 st->dirty |= ST_NEW_CS_STATE;
298 break;
299 default:
300 unreachable("invalid shader type");
301 }
302 }
303
304 /**
305 * Free all basic program variants.
306 */
307 void
308 st_release_variants(struct st_context *st, struct st_program *p)
309 {
310 struct st_variant *v;
311
312 /* If we are releasing shaders, re-bind them, because we don't
313 * know which shaders are bound in the driver.
314 */
315 if (p->variants)
316 st_unbind_program(st, p);
317
318 for (v = p->variants; v; ) {
319 struct st_variant *next = v->next;
320 delete_variant(st, v, p->Base.Target);
321 v = next;
322 }
323
324 p->variants = NULL;
325
326 if (p->state.tokens) {
327 ureg_free_tokens(p->state.tokens);
328 p->state.tokens = NULL;
329 }
330
331 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
332 * it has resulted in the driver taking ownership of the NIR. Those
333 * callers should be NULLing out the nir field in any pipe_shader_state
334 * that might have this called in order to indicate that.
335 *
336 * GLSL IR and ARB programs will have set gl_program->nir to the same
337 * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
338 */
339 }
340
341 /**
342 * Free all basic program variants and unref program.
343 */
344 void
345 st_release_program(struct st_context *st, struct st_program **p)
346 {
347 if (!*p)
348 return;
349
350 destroy_program_variants(st, &((*p)->Base));
351 st_reference_prog(st, p, NULL);
352 }
353
354 void
355 st_finalize_nir_before_variants(struct nir_shader *nir)
356 {
357 NIR_PASS_V(nir, nir_opt_access);
358
359 NIR_PASS_V(nir, nir_split_var_copies);
360 NIR_PASS_V(nir, nir_lower_var_copies);
361 if (nir->options->lower_all_io_to_temps ||
362 nir->options->lower_all_io_to_elements ||
363 nir->info.stage == MESA_SHADER_VERTEX ||
364 nir->info.stage == MESA_SHADER_GEOMETRY) {
365 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
366 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
367 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, true);
368 }
369
370 st_nir_assign_vs_in_locations(nir);
371 }
372
373 /**
374 * Translate ARB (asm) program to NIR
375 */
376 static nir_shader *
377 st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
378 gl_shader_stage stage)
379 {
380 struct pipe_screen *screen = st->pipe->screen;
381 const struct gl_shader_compiler_options *options =
382 &st->ctx->Const.ShaderCompilerOptions[stage];
383
384 /* Translate to NIR */
385 nir_shader *nir = prog_to_nir(prog, options->NirOptions);
386 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
387 nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa");
388
389 NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, screen);
390 NIR_PASS_V(nir, nir_lower_system_values);
391
392 /* Optimise NIR */
393 NIR_PASS_V(nir, nir_opt_constant_folding);
394 st_nir_opts(nir);
395 st_finalize_nir_before_variants(nir);
396
397 if (st->allow_st_finalize_nir_twice)
398 st_finalize_nir(st, prog, NULL, nir, true);
399
400 nir_validate_shader(nir, "after st/glsl finalize_nir");
401
402 return nir;
403 }
404
405 void
406 st_prepare_vertex_program(struct st_program *stp)
407 {
408 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
409
410 stvp->num_inputs = 0;
411 memset(stvp->input_to_index, ~0, sizeof(stvp->input_to_index));
412 memset(stvp->result_to_output, ~0, sizeof(stvp->result_to_output));
413
414 /* Determine number of inputs, the mappings between VERT_ATTRIB_x
415 * and TGSI generic input indexes, plus input attrib semantic info.
416 */
417 for (unsigned attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
418 if ((stp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
419 stvp->input_to_index[attr] = stvp->num_inputs;
420 stvp->index_to_input[stvp->num_inputs] = attr;
421 stvp->num_inputs++;
422
423 if ((stp->Base.DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
424 /* add placeholder for second part of a double attribute */
425 stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
426 stvp->num_inputs++;
427 }
428 }
429 }
430 /* pre-setup potentially unused edgeflag input */
431 stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
432 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
433
434 /* Compute mapping of vertex program outputs to slots. */
435 unsigned num_outputs = 0;
436 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
437 if (stp->Base.info.outputs_written & BITFIELD64_BIT(attr))
438 stvp->result_to_output[attr] = num_outputs++;
439 }
440 /* pre-setup potentially unused edgeflag output */
441 stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
442 }
443
444 void
445 st_translate_stream_output_info(struct gl_program *prog)
446 {
447 struct gl_transform_feedback_info *info = prog->sh.LinkedTransformFeedback;
448 if (!info)
449 return;
450
451 /* Determine the (default) output register mapping for each output. */
452 unsigned num_outputs = 0;
453 ubyte output_mapping[VARYING_SLOT_TESS_MAX];
454 memset(output_mapping, 0, sizeof(output_mapping));
455
456 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
457 if (prog->info.outputs_written & BITFIELD64_BIT(attr))
458 output_mapping[attr] = num_outputs++;
459 }
460
461 /* Translate stream output info. */
462 struct pipe_stream_output_info *so_info =
463 &((struct st_program*)prog)->state.stream_output;
464
465 for (unsigned i = 0; i < info->NumOutputs; i++) {
466 so_info->output[i].register_index =
467 output_mapping[info->Outputs[i].OutputRegister];
468 so_info->output[i].start_component = info->Outputs[i].ComponentOffset;
469 so_info->output[i].num_components = info->Outputs[i].NumComponents;
470 so_info->output[i].output_buffer = info->Outputs[i].OutputBuffer;
471 so_info->output[i].dst_offset = info->Outputs[i].DstOffset;
472 so_info->output[i].stream = info->Outputs[i].StreamId;
473 }
474
475 for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
476 so_info->stride[i] = info->Buffers[i].Stride;
477 }
478 so_info->num_outputs = info->NumOutputs;
479 }
480
481 /**
482 * Translate a vertex program.
483 */
484 bool
485 st_translate_vertex_program(struct st_context *st,
486 struct st_program *stp)
487 {
488 struct ureg_program *ureg;
489 enum pipe_error error;
490 unsigned num_outputs = 0;
491 unsigned attr;
492 ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
493 ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
494
495 if (stp->Base.arb.IsPositionInvariant)
496 _mesa_insert_mvp_code(st->ctx, &stp->Base);
497
498 /* ARB_vp: */
499 if (!stp->glsl_to_tgsi) {
500 _mesa_remove_output_reads(&stp->Base, PROGRAM_OUTPUT);
501
502 /* This determines which states will be updated when the assembly
503 * shader is bound.
504 */
505 stp->affected_states = ST_NEW_VS_STATE |
506 ST_NEW_RASTERIZER |
507 ST_NEW_VERTEX_ARRAYS;
508
509 if (stp->Base.Parameters->NumParameters)
510 stp->affected_states |= ST_NEW_VS_CONSTANTS;
511
512 /* Translate to NIR if preferred. */
513 if (st->pipe->screen->get_shader_param(st->pipe->screen,
514 PIPE_SHADER_VERTEX,
515 PIPE_SHADER_CAP_PREFERRED_IR)) {
516 assert(!stp->glsl_to_tgsi);
517
518 if (stp->Base.nir)
519 ralloc_free(stp->Base.nir);
520
521 if (stp->serialized_nir) {
522 free(stp->serialized_nir);
523 stp->serialized_nir = NULL;
524 }
525
526 stp->state.type = PIPE_SHADER_IR_NIR;
527 stp->Base.nir = st_translate_prog_to_nir(st, &stp->Base,
528 MESA_SHADER_VERTEX);
529
530 /* We must update stp->Base.info after translation and before
531 * st_prepare_vertex_program is called, because inputs_read
532 * may become outdated after NIR optimization passes.
533 *
534 * For ffvp/ARB_vp inputs_read is populated based
535 * on declared attributes without taking their usage into
536 * consideration. When creating shader variants we expect
537 * that their inputs_read would match the base ones for
538 * input mapping to work properly.
539 */
540 nir_shader_gather_info(stp->Base.nir,
541 nir_shader_get_entrypoint(stp->Base.nir));
542 st_nir_assign_vs_in_locations(stp->Base.nir);
543 stp->Base.info = stp->Base.nir->info;
544
545 /* For st_draw_feedback, we need to generate TGSI too if draw doesn't
546 * use LLVM.
547 */
548 if (draw_has_llvm()) {
549 st_prepare_vertex_program(stp);
550 return true;
551 }
552 }
553 }
554
555 st_prepare_vertex_program(stp);
556
557 /* Get semantic names and indices. */
558 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
559 if (stp->Base.info.outputs_written & BITFIELD64_BIT(attr)) {
560 unsigned slot = num_outputs++;
561 unsigned semantic_name, semantic_index;
562 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
563 &semantic_name, &semantic_index);
564 output_semantic_name[slot] = semantic_name;
565 output_semantic_index[slot] = semantic_index;
566 }
567 }
568 /* pre-setup potentially unused edgeflag output */
569 output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
570 output_semantic_index[num_outputs] = 0;
571
572 ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
573 if (ureg == NULL)
574 return false;
575
576 if (stp->Base.info.clip_distance_array_size)
577 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
578 stp->Base.info.clip_distance_array_size);
579 if (stp->Base.info.cull_distance_array_size)
580 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
581 stp->Base.info.cull_distance_array_size);
582
583 if (ST_DEBUG & DEBUG_MESA) {
584 _mesa_print_program(&stp->Base);
585 _mesa_print_program_parameters(st->ctx, &stp->Base);
586 debug_printf("\n");
587 }
588
589 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
590
591 if (stp->glsl_to_tgsi) {
592 error = st_translate_program(st->ctx,
593 PIPE_SHADER_VERTEX,
594 ureg,
595 stp->glsl_to_tgsi,
596 &stp->Base,
597 /* inputs */
598 stvp->num_inputs,
599 stvp->input_to_index,
600 NULL, /* inputSlotToAttr */
601 NULL, /* input semantic name */
602 NULL, /* input semantic index */
603 NULL, /* interp mode */
604 /* outputs */
605 num_outputs,
606 stvp->result_to_output,
607 output_semantic_name,
608 output_semantic_index);
609
610 st_translate_stream_output_info(&stp->Base);
611
612 free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
613 } else
614 error = st_translate_mesa_program(st->ctx,
615 PIPE_SHADER_VERTEX,
616 ureg,
617 &stp->Base,
618 /* inputs */
619 stvp->num_inputs,
620 stvp->input_to_index,
621 NULL, /* input semantic name */
622 NULL, /* input semantic index */
623 NULL,
624 /* outputs */
625 num_outputs,
626 stvp->result_to_output,
627 output_semantic_name,
628 output_semantic_index);
629
630 if (error) {
631 debug_printf("%s: failed to translate Mesa program:\n", __func__);
632 _mesa_print_program(&stp->Base);
633 debug_assert(0);
634 return false;
635 }
636
637 stp->state.tokens = ureg_get_tokens(ureg, NULL);
638 ureg_destroy(ureg);
639
640 if (stp->glsl_to_tgsi) {
641 stp->glsl_to_tgsi = NULL;
642 st_store_ir_in_disk_cache(st, &stp->Base, false);
643 }
644
645 return stp->state.tokens != NULL;
646 }
647
648 static struct nir_shader *
649 get_nir_shader(struct st_context *st, struct st_program *stp)
650 {
651 if (stp->Base.nir) {
652 nir_shader *nir = stp->Base.nir;
653
654 /* The first shader variant takes ownership of NIR, so that there is
655 * no cloning. Additional shader variants are always generated from
656 * serialized NIR to save memory.
657 */
658 stp->Base.nir = NULL;
659 assert(stp->serialized_nir && stp->serialized_nir_size);
660 return nir;
661 }
662
663 struct blob_reader blob_reader;
664 const struct nir_shader_compiler_options *options =
665 st->ctx->Const.ShaderCompilerOptions[stp->Base.info.stage].NirOptions;
666
667 blob_reader_init(&blob_reader, stp->serialized_nir, stp->serialized_nir_size);
668 return nir_deserialize(NULL, options, &blob_reader);
669 }
670
671 static const gl_state_index16 depth_range_state[STATE_LENGTH] =
672 { STATE_DEPTH_RANGE };
673
674 static struct st_common_variant *
675 st_create_vp_variant(struct st_context *st,
676 struct st_program *stvp,
677 const struct st_common_variant_key *key)
678 {
679 struct st_common_variant *vpv = CALLOC_STRUCT(st_common_variant);
680 struct pipe_context *pipe = st->pipe;
681 struct pipe_screen *screen = pipe->screen;
682 struct pipe_shader_state state = {0};
683
684 static const gl_state_index16 point_size_state[STATE_LENGTH] =
685 { STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED, 0 };
686 struct gl_program_parameter_list *params = stvp->Base.Parameters;
687
688 vpv->key = *key;
689
690 state.stream_output = stvp->state.stream_output;
691
692 if (stvp->state.type == PIPE_SHADER_IR_NIR &&
693 (!key->is_draw_shader || draw_has_llvm())) {
694 bool finalize = false;
695
696 state.type = PIPE_SHADER_IR_NIR;
697 state.ir.nir = get_nir_shader(st, stvp);
698 if (key->clamp_color) {
699 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
700 finalize = true;
701 }
702 if (key->passthrough_edgeflags) {
703 NIR_PASS_V(state.ir.nir, nir_lower_passthrough_edgeflags);
704 finalize = true;
705 }
706
707 if (key->lower_point_size) {
708 _mesa_add_state_reference(params, point_size_state);
709 NIR_PASS_V(state.ir.nir, nir_lower_point_size_mov,
710 point_size_state);
711 finalize = true;
712 }
713
714 if (key->lower_ucp) {
715 bool can_compact = screen->get_param(screen,
716 PIPE_CAP_NIR_COMPACT_ARRAYS);
717
718 bool use_eye = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL;
719 gl_state_index16 clipplane_state[MAX_CLIP_PLANES][STATE_LENGTH];
720 for (int i = 0; i < MAX_CLIP_PLANES; ++i) {
721 if (use_eye) {
722 clipplane_state[i][0] = STATE_CLIPPLANE;
723 clipplane_state[i][1] = i;
724 } else {
725 clipplane_state[i][0] = STATE_INTERNAL;
726 clipplane_state[i][1] = STATE_CLIP_INTERNAL;
727 clipplane_state[i][2] = i;
728 }
729 _mesa_add_state_reference(params, clipplane_state[i]);
730 }
731
732 NIR_PASS_V(state.ir.nir, nir_lower_clip_vs, key->lower_ucp,
733 true, can_compact, clipplane_state);
734 NIR_PASS_V(state.ir.nir, nir_lower_io_to_temporaries,
735 nir_shader_get_entrypoint(state.ir.nir), true, false);
736 NIR_PASS_V(state.ir.nir, nir_lower_global_vars_to_local);
737 finalize = true;
738 }
739
740 if (finalize || !st->allow_st_finalize_nir_twice) {
741 st_finalize_nir(st, &stvp->Base, stvp->shader_program, state.ir.nir,
742 true);
743
744 /* Some of the lowering above may have introduced new varyings */
745 nir_shader_gather_info(state.ir.nir,
746 nir_shader_get_entrypoint(state.ir.nir));
747 }
748
749 if (ST_DEBUG & DEBUG_PRINT_IR)
750 nir_print_shader(state.ir.nir, stderr);
751
752 if (key->is_draw_shader)
753 vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
754 else
755 vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
756
757 return vpv;
758 }
759
760 state.type = PIPE_SHADER_IR_TGSI;
761 state.tokens = tgsi_dup_tokens(stvp->state.tokens);
762
763 /* Emulate features. */
764 if (key->clamp_color || key->passthrough_edgeflags) {
765 const struct tgsi_token *tokens;
766 unsigned flags =
767 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
768 (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
769
770 tokens = tgsi_emulate(state.tokens, flags);
771
772 if (tokens) {
773 tgsi_free_tokens(state.tokens);
774 state.tokens = tokens;
775 } else {
776 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
777 }
778 }
779
780 if (key->lower_depth_clamp) {
781 unsigned depth_range_const =
782 _mesa_add_state_reference(params, depth_range_state);
783
784 const struct tgsi_token *tokens;
785 tokens = st_tgsi_lower_depth_clamp(state.tokens, depth_range_const,
786 key->clip_negative_one_to_one);
787 if (tokens != state.tokens)
788 tgsi_free_tokens(state.tokens);
789 state.tokens = tokens;
790 }
791
792 if (ST_DEBUG & DEBUG_PRINT_IR)
793 tgsi_dump(state.tokens, 0);
794
795 if (key->is_draw_shader)
796 vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
797 else
798 vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
799
800 if (state.tokens) {
801 tgsi_free_tokens(state.tokens);
802 }
803
804 return vpv;
805 }
806
807
808 /**
809 * Find/create a vertex program variant.
810 */
811 struct st_common_variant *
812 st_get_vp_variant(struct st_context *st,
813 struct st_program *stp,
814 const struct st_common_variant_key *key)
815 {
816 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
817 struct st_common_variant *vpv;
818
819 /* Search for existing variant */
820 for (vpv = st_common_variant(stp->variants); vpv;
821 vpv = st_common_variant(vpv->base.next)) {
822 if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
823 break;
824 }
825 }
826
827 if (!vpv) {
828 /* create now */
829 vpv = st_create_vp_variant(st, stp, key);
830 if (vpv) {
831 vpv->base.st = key->st;
832
833 unsigned num_inputs = stvp->num_inputs + key->passthrough_edgeflags;
834 for (unsigned index = 0; index < num_inputs; ++index) {
835 unsigned attr = stvp->index_to_input[index];
836 if (attr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
837 continue;
838 vpv->vert_attrib_mask |= 1u << attr;
839 }
840
841 /* insert into list */
842 vpv->base.next = stp->variants;
843 stp->variants = &vpv->base;
844 }
845 }
846
847 return vpv;
848 }
849
850
851 /**
852 * Translate a Mesa fragment shader into a TGSI shader.
853 */
854 bool
855 st_translate_fragment_program(struct st_context *st,
856 struct st_program *stfp)
857 {
858 /* Non-GLSL programs: */
859 if (!stfp->glsl_to_tgsi) {
860 _mesa_remove_output_reads(&stfp->Base, PROGRAM_OUTPUT);
861 if (st->ctx->Const.GLSLFragCoordIsSysVal)
862 _mesa_program_fragment_position_to_sysval(&stfp->Base);
863
864 /* This determines which states will be updated when the assembly
865 * shader is bound.
866 *
867 * fragment.position and glDrawPixels always use constants.
868 */
869 stfp->affected_states = ST_NEW_FS_STATE |
870 ST_NEW_SAMPLE_SHADING |
871 ST_NEW_FS_CONSTANTS;
872
873 if (stfp->ati_fs) {
874 /* Just set them for ATI_fs unconditionally. */
875 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
876 ST_NEW_FS_SAMPLERS;
877 } else {
878 /* ARB_fp */
879 if (stfp->Base.SamplersUsed)
880 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
881 ST_NEW_FS_SAMPLERS;
882 }
883
884 /* Translate to NIR. */
885 if (!stfp->ati_fs &&
886 st->pipe->screen->get_shader_param(st->pipe->screen,
887 PIPE_SHADER_FRAGMENT,
888 PIPE_SHADER_CAP_PREFERRED_IR)) {
889 nir_shader *nir =
890 st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT);
891
892 if (stfp->Base.nir)
893 ralloc_free(stfp->Base.nir);
894 if (stfp->serialized_nir) {
895 free(stfp->serialized_nir);
896 stfp->serialized_nir = NULL;
897 }
898 stfp->state.type = PIPE_SHADER_IR_NIR;
899 stfp->Base.nir = nir;
900 return true;
901 }
902 }
903
904 ubyte outputMapping[2 * FRAG_RESULT_MAX];
905 ubyte inputMapping[VARYING_SLOT_MAX];
906 ubyte inputSlotToAttr[VARYING_SLOT_MAX];
907 ubyte interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
908 GLuint attr;
909 GLbitfield64 inputsRead;
910 struct ureg_program *ureg;
911
912 GLboolean write_all = GL_FALSE;
913
914 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
915 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
916 uint fs_num_inputs = 0;
917
918 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
919 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
920 uint fs_num_outputs = 0;
921
922 memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
923
924 /*
925 * Convert Mesa program inputs to TGSI input register semantics.
926 */
927 inputsRead = stfp->Base.info.inputs_read;
928 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
929 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
930 const GLuint slot = fs_num_inputs++;
931
932 inputMapping[attr] = slot;
933 inputSlotToAttr[slot] = attr;
934
935 switch (attr) {
936 case VARYING_SLOT_POS:
937 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
938 input_semantic_index[slot] = 0;
939 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
940 break;
941 case VARYING_SLOT_COL0:
942 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
943 input_semantic_index[slot] = 0;
944 interpMode[slot] = stfp->glsl_to_tgsi ?
945 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
946 break;
947 case VARYING_SLOT_COL1:
948 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
949 input_semantic_index[slot] = 1;
950 interpMode[slot] = stfp->glsl_to_tgsi ?
951 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
952 break;
953 case VARYING_SLOT_FOGC:
954 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
955 input_semantic_index[slot] = 0;
956 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
957 break;
958 case VARYING_SLOT_FACE:
959 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
960 input_semantic_index[slot] = 0;
961 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
962 break;
963 case VARYING_SLOT_PRIMITIVE_ID:
964 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
965 input_semantic_index[slot] = 0;
966 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
967 break;
968 case VARYING_SLOT_LAYER:
969 input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
970 input_semantic_index[slot] = 0;
971 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
972 break;
973 case VARYING_SLOT_VIEWPORT:
974 input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
975 input_semantic_index[slot] = 0;
976 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
977 break;
978 case VARYING_SLOT_CLIP_DIST0:
979 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
980 input_semantic_index[slot] = 0;
981 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
982 break;
983 case VARYING_SLOT_CLIP_DIST1:
984 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
985 input_semantic_index[slot] = 1;
986 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
987 break;
988 case VARYING_SLOT_CULL_DIST0:
989 case VARYING_SLOT_CULL_DIST1:
990 /* these should have been lowered by GLSL */
991 assert(0);
992 break;
993 /* In most cases, there is nothing special about these
994 * inputs, so adopt a convention to use the generic
995 * semantic name and the mesa VARYING_SLOT_ number as the
996 * index.
997 *
998 * All that is required is that the vertex shader labels
999 * its own outputs similarly, and that the vertex shader
1000 * generates at least every output required by the
1001 * fragment shader plus fixed-function hardware (such as
1002 * BFC).
1003 *
1004 * However, some drivers may need us to identify the PNTC and TEXi
1005 * varyings if, for example, their capability to replace them with
1006 * sprite coordinates is limited.
1007 */
1008 case VARYING_SLOT_PNTC:
1009 if (st->needs_texcoord_semantic) {
1010 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
1011 input_semantic_index[slot] = 0;
1012 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
1013 break;
1014 }
1015 /* fall through */
1016 case VARYING_SLOT_TEX0:
1017 case VARYING_SLOT_TEX1:
1018 case VARYING_SLOT_TEX2:
1019 case VARYING_SLOT_TEX3:
1020 case VARYING_SLOT_TEX4:
1021 case VARYING_SLOT_TEX5:
1022 case VARYING_SLOT_TEX6:
1023 case VARYING_SLOT_TEX7:
1024 if (st->needs_texcoord_semantic) {
1025 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1026 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1027 interpMode[slot] = stfp->glsl_to_tgsi ?
1028 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
1029 break;
1030 }
1031 /* fall through */
1032 case VARYING_SLOT_VAR0:
1033 default:
1034 /* Semantic indices should be zero-based because drivers may choose
1035 * to assign a fixed slot determined by that index.
1036 * This is useful because ARB_separate_shader_objects uses location
1037 * qualifiers for linkage, and if the semantic index corresponds to
1038 * these locations, linkage passes in the driver become unecessary.
1039 *
1040 * If needs_texcoord_semantic is true, no semantic indices will be
1041 * consumed for the TEXi varyings, and we can base the locations of
1042 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
1043 */
1044 assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
1045 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1046 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1047 input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
1048 if (attr == VARYING_SLOT_PNTC)
1049 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
1050 else {
1051 interpMode[slot] = stfp->glsl_to_tgsi ?
1052 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
1053 }
1054 break;
1055 }
1056 }
1057 else {
1058 inputMapping[attr] = -1;
1059 }
1060 }
1061
1062 /*
1063 * Semantics and mapping for outputs
1064 */
1065 GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
1066
1067 /* if z is written, emit that first */
1068 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
1069 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
1070 fs_output_semantic_index[fs_num_outputs] = 0;
1071 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
1072 fs_num_outputs++;
1073 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
1074 }
1075
1076 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
1077 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
1078 fs_output_semantic_index[fs_num_outputs] = 0;
1079 outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
1080 fs_num_outputs++;
1081 outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
1082 }
1083
1084 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
1085 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
1086 fs_output_semantic_index[fs_num_outputs] = 0;
1087 outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
1088 fs_num_outputs++;
1089 outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
1090 }
1091
1092 /* handle remaining outputs (color) */
1093 for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
1094 const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
1095 stfp->Base.SecondaryOutputsWritten;
1096 const unsigned loc = attr % FRAG_RESULT_MAX;
1097
1098 if (written & BITFIELD64_BIT(loc)) {
1099 switch (loc) {
1100 case FRAG_RESULT_DEPTH:
1101 case FRAG_RESULT_STENCIL:
1102 case FRAG_RESULT_SAMPLE_MASK:
1103 /* handled above */
1104 assert(0);
1105 break;
1106 case FRAG_RESULT_COLOR:
1107 write_all = GL_TRUE; /* fallthrough */
1108 default: {
1109 int index;
1110 assert(loc == FRAG_RESULT_COLOR ||
1111 (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
1112
1113 index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
1114
1115 if (attr >= FRAG_RESULT_MAX) {
1116 /* Secondary color for dual source blending. */
1117 assert(index == 0);
1118 index++;
1119 }
1120
1121 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
1122 fs_output_semantic_index[fs_num_outputs] = index;
1123 outputMapping[attr] = fs_num_outputs;
1124 break;
1125 }
1126 }
1127
1128 fs_num_outputs++;
1129 }
1130 }
1131
1132 ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
1133 if (ureg == NULL)
1134 return false;
1135
1136 if (ST_DEBUG & DEBUG_MESA) {
1137 _mesa_print_program(&stfp->Base);
1138 _mesa_print_program_parameters(st->ctx, &stfp->Base);
1139 debug_printf("\n");
1140 }
1141 if (write_all == GL_TRUE)
1142 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
1143
1144 if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
1145 switch (stfp->Base.info.fs.depth_layout) {
1146 case FRAG_DEPTH_LAYOUT_ANY:
1147 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1148 TGSI_FS_DEPTH_LAYOUT_ANY);
1149 break;
1150 case FRAG_DEPTH_LAYOUT_GREATER:
1151 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1152 TGSI_FS_DEPTH_LAYOUT_GREATER);
1153 break;
1154 case FRAG_DEPTH_LAYOUT_LESS:
1155 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1156 TGSI_FS_DEPTH_LAYOUT_LESS);
1157 break;
1158 case FRAG_DEPTH_LAYOUT_UNCHANGED:
1159 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1160 TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
1161 break;
1162 default:
1163 assert(0);
1164 }
1165 }
1166
1167 if (stfp->glsl_to_tgsi) {
1168 st_translate_program(st->ctx,
1169 PIPE_SHADER_FRAGMENT,
1170 ureg,
1171 stfp->glsl_to_tgsi,
1172 &stfp->Base,
1173 /* inputs */
1174 fs_num_inputs,
1175 inputMapping,
1176 inputSlotToAttr,
1177 input_semantic_name,
1178 input_semantic_index,
1179 interpMode,
1180 /* outputs */
1181 fs_num_outputs,
1182 outputMapping,
1183 fs_output_semantic_name,
1184 fs_output_semantic_index);
1185
1186 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
1187 } else if (stfp->ati_fs)
1188 st_translate_atifs_program(ureg,
1189 stfp->ati_fs,
1190 &stfp->Base,
1191 /* inputs */
1192 fs_num_inputs,
1193 inputMapping,
1194 input_semantic_name,
1195 input_semantic_index,
1196 interpMode,
1197 /* outputs */
1198 fs_num_outputs,
1199 outputMapping,
1200 fs_output_semantic_name,
1201 fs_output_semantic_index);
1202 else
1203 st_translate_mesa_program(st->ctx,
1204 PIPE_SHADER_FRAGMENT,
1205 ureg,
1206 &stfp->Base,
1207 /* inputs */
1208 fs_num_inputs,
1209 inputMapping,
1210 input_semantic_name,
1211 input_semantic_index,
1212 interpMode,
1213 /* outputs */
1214 fs_num_outputs,
1215 outputMapping,
1216 fs_output_semantic_name,
1217 fs_output_semantic_index);
1218
1219 stfp->state.tokens = ureg_get_tokens(ureg, NULL);
1220 ureg_destroy(ureg);
1221
1222 if (stfp->glsl_to_tgsi) {
1223 stfp->glsl_to_tgsi = NULL;
1224 st_store_ir_in_disk_cache(st, &stfp->Base, false);
1225 }
1226
1227 return stfp->state.tokens != NULL;
1228 }
1229
1230 static struct st_fp_variant *
1231 st_create_fp_variant(struct st_context *st,
1232 struct st_program *stfp,
1233 const struct st_fp_variant_key *key)
1234 {
1235 struct pipe_context *pipe = st->pipe;
1236 struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
1237 struct pipe_shader_state state = {0};
1238 struct gl_program_parameter_list *params = stfp->Base.Parameters;
1239 static const gl_state_index16 texcoord_state[STATE_LENGTH] =
1240 { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
1241 static const gl_state_index16 scale_state[STATE_LENGTH] =
1242 { STATE_INTERNAL, STATE_PT_SCALE };
1243 static const gl_state_index16 bias_state[STATE_LENGTH] =
1244 { STATE_INTERNAL, STATE_PT_BIAS };
1245 static const gl_state_index16 alpha_ref_state[STATE_LENGTH] =
1246 { STATE_INTERNAL, STATE_ALPHA_REF };
1247
1248 if (!variant)
1249 return NULL;
1250
1251 if (stfp->state.type == PIPE_SHADER_IR_NIR) {
1252 bool finalize = false;
1253
1254 state.type = PIPE_SHADER_IR_NIR;
1255 state.ir.nir = get_nir_shader(st, stfp);
1256
1257 if (key->clamp_color) {
1258 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
1259 finalize = true;
1260 }
1261
1262 if (key->lower_flatshade) {
1263 NIR_PASS_V(state.ir.nir, nir_lower_flatshade);
1264 finalize = true;
1265 }
1266
1267 if (key->lower_alpha_func != COMPARE_FUNC_NEVER) {
1268 _mesa_add_state_reference(params, alpha_ref_state);
1269 NIR_PASS_V(state.ir.nir, nir_lower_alpha_test, key->lower_alpha_func,
1270 false, alpha_ref_state);
1271 finalize = true;
1272 }
1273
1274 if (key->lower_two_sided_color) {
1275 NIR_PASS_V(state.ir.nir, nir_lower_two_sided_color);
1276 finalize = true;
1277 }
1278
1279 if (key->persample_shading) {
1280 nir_shader *shader = state.ir.nir;
1281 nir_foreach_variable(var, &shader->inputs)
1282 var->data.sample = true;
1283 finalize = true;
1284 }
1285
1286 assert(!(key->bitmap && key->drawpixels));
1287
1288 /* glBitmap */
1289 if (key->bitmap) {
1290 nir_lower_bitmap_options options = {0};
1291
1292 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1293 options.sampler = variant->bitmap_sampler;
1294 options.swizzle_xxxx = st->bitmap.tex_format == PIPE_FORMAT_R8_UNORM;
1295
1296 NIR_PASS_V(state.ir.nir, nir_lower_bitmap, &options);
1297 finalize = true;
1298 }
1299
1300 /* glDrawPixels (color only) */
1301 if (key->drawpixels) {
1302 nir_lower_drawpixels_options options = {{0}};
1303 unsigned samplers_used = stfp->Base.SamplersUsed;
1304
1305 /* Find the first unused slot. */
1306 variant->drawpix_sampler = ffs(~samplers_used) - 1;
1307 options.drawpix_sampler = variant->drawpix_sampler;
1308 samplers_used |= (1 << variant->drawpix_sampler);
1309
1310 options.pixel_maps = key->pixelMaps;
1311 if (key->pixelMaps) {
1312 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1313 options.pixelmap_sampler = variant->pixelmap_sampler;
1314 }
1315
1316 options.scale_and_bias = key->scaleAndBias;
1317 if (key->scaleAndBias) {
1318 _mesa_add_state_reference(params, scale_state);
1319 memcpy(options.scale_state_tokens, scale_state,
1320 sizeof(options.scale_state_tokens));
1321 _mesa_add_state_reference(params, bias_state);
1322 memcpy(options.bias_state_tokens, bias_state,
1323 sizeof(options.bias_state_tokens));
1324 }
1325
1326 _mesa_add_state_reference(params, texcoord_state);
1327 memcpy(options.texcoord_state_tokens, texcoord_state,
1328 sizeof(options.texcoord_state_tokens));
1329
1330 NIR_PASS_V(state.ir.nir, nir_lower_drawpixels, &options);
1331 finalize = true;
1332 }
1333
1334 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1335 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv ||
1336 key->external.lower_ayuv || key->external.lower_xyuv)) {
1337
1338 st_nir_lower_samplers(pipe->screen, state.ir.nir,
1339 stfp->shader_program, &stfp->Base);
1340
1341 nir_lower_tex_options options = {0};
1342 options.lower_y_uv_external = key->external.lower_nv12;
1343 options.lower_y_u_v_external = key->external.lower_iyuv;
1344 options.lower_xy_uxvx_external = key->external.lower_xy_uxvx;
1345 options.lower_yx_xuxv_external = key->external.lower_yx_xuxv;
1346 options.lower_ayuv_external = key->external.lower_ayuv;
1347 options.lower_xyuv_external = key->external.lower_xyuv;
1348 NIR_PASS_V(state.ir.nir, nir_lower_tex, &options);
1349 finalize = true;
1350 }
1351
1352 if (finalize || !st->allow_st_finalize_nir_twice) {
1353 st_finalize_nir(st, &stfp->Base, stfp->shader_program, state.ir.nir,
1354 false);
1355 }
1356
1357 /* This pass needs to happen *after* nir_lower_sampler */
1358 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1359 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv ||
1360 key->external.lower_ayuv || key->external.lower_xyuv)) {
1361 NIR_PASS_V(state.ir.nir, st_nir_lower_tex_src_plane,
1362 ~stfp->Base.SamplersUsed,
1363 key->external.lower_nv12 || key->external.lower_xy_uxvx ||
1364 key->external.lower_yx_xuxv,
1365 key->external.lower_iyuv);
1366 finalize = true;
1367 }
1368
1369 if (finalize || !st->allow_st_finalize_nir_twice) {
1370 /* Some of the lowering above may have introduced new varyings */
1371 nir_shader_gather_info(state.ir.nir,
1372 nir_shader_get_entrypoint(state.ir.nir));
1373
1374 struct pipe_screen *screen = pipe->screen;
1375 if (screen->finalize_nir)
1376 screen->finalize_nir(screen, state.ir.nir, false);
1377 }
1378
1379 if (ST_DEBUG & DEBUG_PRINT_IR)
1380 nir_print_shader(state.ir.nir, stderr);
1381
1382 variant->base.driver_shader = pipe->create_fs_state(pipe, &state);
1383 variant->key = *key;
1384
1385 return variant;
1386 }
1387
1388 state.tokens = stfp->state.tokens;
1389
1390 assert(!(key->bitmap && key->drawpixels));
1391
1392 /* Fix texture targets and add fog for ATI_fs */
1393 if (stfp->ati_fs) {
1394 const struct tgsi_token *tokens = st_fixup_atifs(state.tokens, key);
1395
1396 if (tokens)
1397 state.tokens = tokens;
1398 else
1399 fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
1400 }
1401
1402 /* Emulate features. */
1403 if (key->clamp_color || key->persample_shading) {
1404 const struct tgsi_token *tokens;
1405 unsigned flags =
1406 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
1407 (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
1408
1409 tokens = tgsi_emulate(state.tokens, flags);
1410
1411 if (tokens) {
1412 if (state.tokens != stfp->state.tokens)
1413 tgsi_free_tokens(state.tokens);
1414 state.tokens = tokens;
1415 } else
1416 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
1417 }
1418
1419 /* glBitmap */
1420 if (key->bitmap) {
1421 const struct tgsi_token *tokens;
1422
1423 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1424
1425 tokens = st_get_bitmap_shader(state.tokens,
1426 st->internal_target,
1427 variant->bitmap_sampler,
1428 st->needs_texcoord_semantic,
1429 st->bitmap.tex_format ==
1430 PIPE_FORMAT_R8_UNORM);
1431
1432 if (tokens) {
1433 if (state.tokens != stfp->state.tokens)
1434 tgsi_free_tokens(state.tokens);
1435 state.tokens = tokens;
1436 } else
1437 fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
1438 }
1439
1440 /* glDrawPixels (color only) */
1441 if (key->drawpixels) {
1442 const struct tgsi_token *tokens;
1443 unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
1444
1445 /* Find the first unused slot. */
1446 variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1447
1448 if (key->pixelMaps) {
1449 unsigned samplers_used = stfp->Base.SamplersUsed |
1450 (1 << variant->drawpix_sampler);
1451
1452 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1453 }
1454
1455 if (key->scaleAndBias) {
1456 scale_const = _mesa_add_state_reference(params, scale_state);
1457 bias_const = _mesa_add_state_reference(params, bias_state);
1458 }
1459
1460 texcoord_const = _mesa_add_state_reference(params, texcoord_state);
1461
1462 tokens = st_get_drawpix_shader(state.tokens,
1463 st->needs_texcoord_semantic,
1464 key->scaleAndBias, scale_const,
1465 bias_const, key->pixelMaps,
1466 variant->drawpix_sampler,
1467 variant->pixelmap_sampler,
1468 texcoord_const, st->internal_target);
1469
1470 if (tokens) {
1471 if (state.tokens != stfp->state.tokens)
1472 tgsi_free_tokens(state.tokens);
1473 state.tokens = tokens;
1474 } else
1475 fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
1476 }
1477
1478 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1479 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv)) {
1480 const struct tgsi_token *tokens;
1481
1482 /* samplers inserted would conflict, but this should be unpossible: */
1483 assert(!(key->bitmap || key->drawpixels));
1484
1485 tokens = st_tgsi_lower_yuv(state.tokens,
1486 ~stfp->Base.SamplersUsed,
1487 key->external.lower_nv12 ||
1488 key->external.lower_xy_uxvx ||
1489 key->external.lower_yx_xuxv,
1490 key->external.lower_iyuv);
1491 if (tokens) {
1492 if (state.tokens != stfp->state.tokens)
1493 tgsi_free_tokens(state.tokens);
1494 state.tokens = tokens;
1495 } else {
1496 fprintf(stderr, "mesa: cannot create a shader for samplerExternalOES\n");
1497 }
1498 }
1499
1500 if (key->lower_depth_clamp) {
1501 unsigned depth_range_const = _mesa_add_state_reference(params, depth_range_state);
1502
1503 const struct tgsi_token *tokens;
1504 tokens = st_tgsi_lower_depth_clamp_fs(state.tokens, depth_range_const);
1505 if (state.tokens != stfp->state.tokens)
1506 tgsi_free_tokens(state.tokens);
1507 state.tokens = tokens;
1508 }
1509
1510 if (ST_DEBUG & DEBUG_PRINT_IR)
1511 tgsi_dump(state.tokens, 0);
1512
1513 /* fill in variant */
1514 variant->base.driver_shader = pipe->create_fs_state(pipe, &state);
1515 variant->key = *key;
1516
1517 if (state.tokens != stfp->state.tokens)
1518 tgsi_free_tokens(state.tokens);
1519 return variant;
1520 }
1521
1522 /**
1523 * Translate fragment program if needed.
1524 */
1525 struct st_fp_variant *
1526 st_get_fp_variant(struct st_context *st,
1527 struct st_program *stfp,
1528 const struct st_fp_variant_key *key)
1529 {
1530 struct st_fp_variant *fpv;
1531
1532 /* Search for existing variant */
1533 for (fpv = st_fp_variant(stfp->variants); fpv;
1534 fpv = st_fp_variant(fpv->base.next)) {
1535 if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
1536 break;
1537 }
1538 }
1539
1540 if (!fpv) {
1541 /* create new */
1542 fpv = st_create_fp_variant(st, stfp, key);
1543 if (fpv) {
1544 fpv->base.st = key->st;
1545
1546 if (key->bitmap || key->drawpixels) {
1547 /* Regular variants should always come before the
1548 * bitmap & drawpixels variants, (unless there
1549 * are no regular variants) so that
1550 * st_update_fp can take a fast path when
1551 * shader_has_one_variant is set.
1552 */
1553 if (!stfp->variants) {
1554 stfp->variants = &fpv->base;
1555 } else {
1556 /* insert into list after the first one */
1557 fpv->base.next = stfp->variants->next;
1558 stfp->variants->next = &fpv->base;
1559 }
1560 } else {
1561 /* insert into list */
1562 fpv->base.next = stfp->variants;
1563 stfp->variants = &fpv->base;
1564 }
1565 }
1566 }
1567
1568 return fpv;
1569 }
1570
1571 /**
1572 * Translate a program. This is common code for geometry and tessellation
1573 * shaders.
1574 */
1575 bool
1576 st_translate_common_program(struct st_context *st,
1577 struct st_program *stp)
1578 {
1579 struct gl_program *prog = &stp->Base;
1580 enum pipe_shader_type stage =
1581 pipe_shader_type_from_mesa(stp->Base.info.stage);
1582 struct ureg_program *ureg = ureg_create_with_screen(stage, st->pipe->screen);
1583
1584 if (ureg == NULL)
1585 return false;
1586
1587 switch (stage) {
1588 case PIPE_SHADER_TESS_CTRL:
1589 ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
1590 stp->Base.info.tess.tcs_vertices_out);
1591 break;
1592
1593 case PIPE_SHADER_TESS_EVAL:
1594 if (stp->Base.info.tess.primitive_mode == GL_ISOLINES)
1595 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
1596 else
1597 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
1598 stp->Base.info.tess.primitive_mode);
1599
1600 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
1601 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
1602 PIPE_TESS_SPACING_FRACTIONAL_ODD);
1603 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
1604 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
1605
1606 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1607 (stp->Base.info.tess.spacing + 1) % 3);
1608
1609 ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
1610 !stp->Base.info.tess.ccw);
1611 ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
1612 stp->Base.info.tess.point_mode);
1613 break;
1614
1615 case PIPE_SHADER_GEOMETRY:
1616 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
1617 stp->Base.info.gs.input_primitive);
1618 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
1619 stp->Base.info.gs.output_primitive);
1620 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
1621 stp->Base.info.gs.vertices_out);
1622 ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS,
1623 stp->Base.info.gs.invocations);
1624 break;
1625
1626 default:
1627 break;
1628 }
1629
1630 ubyte inputSlotToAttr[VARYING_SLOT_TESS_MAX];
1631 ubyte inputMapping[VARYING_SLOT_TESS_MAX];
1632 ubyte outputMapping[VARYING_SLOT_TESS_MAX];
1633 GLuint attr;
1634
1635 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
1636 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
1637 uint num_inputs = 0;
1638
1639 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
1640 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
1641 uint num_outputs = 0;
1642
1643 GLint i;
1644
1645 memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
1646 memset(inputMapping, 0, sizeof(inputMapping));
1647 memset(outputMapping, 0, sizeof(outputMapping));
1648 memset(&stp->state, 0, sizeof(stp->state));
1649
1650 if (prog->info.clip_distance_array_size)
1651 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
1652 prog->info.clip_distance_array_size);
1653 if (prog->info.cull_distance_array_size)
1654 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
1655 prog->info.cull_distance_array_size);
1656
1657 /*
1658 * Convert Mesa program inputs to TGSI input register semantics.
1659 */
1660 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1661 if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) == 0)
1662 continue;
1663
1664 unsigned slot = num_inputs++;
1665
1666 inputMapping[attr] = slot;
1667 inputSlotToAttr[slot] = attr;
1668
1669 unsigned semantic_name, semantic_index;
1670 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1671 &semantic_name, &semantic_index);
1672 input_semantic_name[slot] = semantic_name;
1673 input_semantic_index[slot] = semantic_index;
1674 }
1675
1676 /* Also add patch inputs. */
1677 for (attr = 0; attr < 32; attr++) {
1678 if (prog->info.patch_inputs_read & (1u << attr)) {
1679 GLuint slot = num_inputs++;
1680 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1681
1682 inputMapping[patch_attr] = slot;
1683 inputSlotToAttr[slot] = patch_attr;
1684 input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1685 input_semantic_index[slot] = attr;
1686 }
1687 }
1688
1689 /* initialize output semantics to defaults */
1690 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
1691 output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
1692 output_semantic_index[i] = 0;
1693 }
1694
1695 /*
1696 * Determine number of outputs, the (default) output register
1697 * mapping and the semantic information for each output.
1698 */
1699 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1700 if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
1701 GLuint slot = num_outputs++;
1702
1703 outputMapping[attr] = slot;
1704
1705 unsigned semantic_name, semantic_index;
1706 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1707 &semantic_name, &semantic_index);
1708 output_semantic_name[slot] = semantic_name;
1709 output_semantic_index[slot] = semantic_index;
1710 }
1711 }
1712
1713 /* Also add patch outputs. */
1714 for (attr = 0; attr < 32; attr++) {
1715 if (prog->info.patch_outputs_written & (1u << attr)) {
1716 GLuint slot = num_outputs++;
1717 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1718
1719 outputMapping[patch_attr] = slot;
1720 output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1721 output_semantic_index[slot] = attr;
1722 }
1723 }
1724
1725 st_translate_program(st->ctx,
1726 stage,
1727 ureg,
1728 stp->glsl_to_tgsi,
1729 prog,
1730 /* inputs */
1731 num_inputs,
1732 inputMapping,
1733 inputSlotToAttr,
1734 input_semantic_name,
1735 input_semantic_index,
1736 NULL,
1737 /* outputs */
1738 num_outputs,
1739 outputMapping,
1740 output_semantic_name,
1741 output_semantic_index);
1742
1743 stp->state.tokens = ureg_get_tokens(ureg, NULL);
1744
1745 ureg_destroy(ureg);
1746
1747 st_translate_stream_output_info(prog);
1748
1749 st_store_ir_in_disk_cache(st, prog, false);
1750
1751 if (ST_DEBUG & DEBUG_PRINT_IR && ST_DEBUG & DEBUG_MESA)
1752 _mesa_print_program(prog);
1753
1754 free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
1755 stp->glsl_to_tgsi = NULL;
1756 return true;
1757 }
1758
1759
1760 /**
1761 * Get/create a basic program variant.
1762 */
1763 struct st_variant *
1764 st_get_common_variant(struct st_context *st,
1765 struct st_program *prog,
1766 const struct st_common_variant_key *key)
1767 {
1768 struct pipe_context *pipe = st->pipe;
1769 struct st_variant *v;
1770 struct pipe_shader_state state = {0};
1771
1772 /* Search for existing variant */
1773 for (v = prog->variants; v; v = v->next) {
1774 if (memcmp(&st_common_variant(v)->key, key, sizeof(*key)) == 0)
1775 break;
1776 }
1777
1778 if (!v) {
1779 /* create new */
1780 v = (struct st_variant*)CALLOC_STRUCT(st_common_variant);
1781 if (v) {
1782 if (prog->state.type == PIPE_SHADER_IR_NIR) {
1783 bool finalize = false;
1784
1785 state.type = PIPE_SHADER_IR_NIR;
1786 state.ir.nir = get_nir_shader(st, prog);
1787
1788 if (key->clamp_color) {
1789 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
1790 finalize = true;
1791 }
1792
1793 state.stream_output = prog->state.stream_output;
1794
1795 if (finalize || !st->allow_st_finalize_nir_twice) {
1796 st_finalize_nir(st, &prog->Base, prog->shader_program,
1797 state.ir.nir, true);
1798 }
1799
1800 if (ST_DEBUG & DEBUG_PRINT_IR)
1801 nir_print_shader(state.ir.nir, stderr);
1802 } else {
1803 if (key->lower_depth_clamp) {
1804 struct gl_program_parameter_list *params = prog->Base.Parameters;
1805
1806 unsigned depth_range_const =
1807 _mesa_add_state_reference(params, depth_range_state);
1808
1809 const struct tgsi_token *tokens;
1810 tokens =
1811 st_tgsi_lower_depth_clamp(prog->state.tokens,
1812 depth_range_const,
1813 key->clip_negative_one_to_one);
1814
1815 if (tokens != prog->state.tokens)
1816 tgsi_free_tokens(prog->state.tokens);
1817
1818 prog->state.tokens = tokens;
1819 }
1820 state = prog->state;
1821
1822 if (ST_DEBUG & DEBUG_PRINT_IR)
1823 tgsi_dump(state.tokens, 0);
1824 }
1825 /* fill in new variant */
1826 switch (prog->Base.info.stage) {
1827 case MESA_SHADER_TESS_CTRL:
1828 v->driver_shader = pipe->create_tcs_state(pipe, &state);
1829 break;
1830 case MESA_SHADER_TESS_EVAL:
1831 v->driver_shader = pipe->create_tes_state(pipe, &state);
1832 break;
1833 case MESA_SHADER_GEOMETRY:
1834 v->driver_shader = pipe->create_gs_state(pipe, &state);
1835 break;
1836 case MESA_SHADER_COMPUTE: {
1837 struct pipe_compute_state cs = {0};
1838 cs.ir_type = state.type;
1839 cs.req_local_mem = prog->Base.info.cs.shared_size;
1840
1841 if (state.type == PIPE_SHADER_IR_NIR)
1842 cs.prog = state.ir.nir;
1843 else
1844 cs.prog = state.tokens;
1845
1846 v->driver_shader = pipe->create_compute_state(pipe, &cs);
1847 break;
1848 }
1849 default:
1850 assert(!"unhandled shader type");
1851 free(v);
1852 return NULL;
1853 }
1854
1855 st_common_variant(v)->key = *key;
1856 v->st = key->st;
1857
1858 /* insert into list */
1859 v->next = prog->variants;
1860 prog->variants = v;
1861 }
1862 }
1863
1864 return v;
1865 }
1866
1867
1868 /**
1869 * Vert/Geom/Frag programs have per-context variants. Free all the
1870 * variants attached to the given program which match the given context.
1871 */
1872 static void
1873 destroy_program_variants(struct st_context *st, struct gl_program *target)
1874 {
1875 if (!target || target == &_mesa_DummyProgram)
1876 return;
1877
1878 struct st_program *p = st_program(target);
1879 struct st_variant *v, **prevPtr = &p->variants;
1880 bool unbound = false;
1881
1882 for (v = p->variants; v; ) {
1883 struct st_variant *next = v->next;
1884 if (v->st == st) {
1885 if (!unbound) {
1886 st_unbind_program(st, p);
1887 unbound = true;
1888 }
1889
1890 /* unlink from list */
1891 *prevPtr = next;
1892 /* destroy this variant */
1893 delete_variant(st, v, target->Target);
1894 }
1895 else {
1896 prevPtr = &v->next;
1897 }
1898 v = next;
1899 }
1900 }
1901
1902
1903 /**
1904 * Callback for _mesa_HashWalk. Free all the shader's program variants
1905 * which match the given context.
1906 */
1907 static void
1908 destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
1909 {
1910 struct st_context *st = (struct st_context *) userData;
1911 struct gl_shader *shader = (struct gl_shader *) data;
1912
1913 switch (shader->Type) {
1914 case GL_SHADER_PROGRAM_MESA:
1915 {
1916 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
1917 GLuint i;
1918
1919 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
1920 if (shProg->_LinkedShaders[i])
1921 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
1922 }
1923 }
1924 break;
1925 case GL_VERTEX_SHADER:
1926 case GL_FRAGMENT_SHADER:
1927 case GL_GEOMETRY_SHADER:
1928 case GL_TESS_CONTROL_SHADER:
1929 case GL_TESS_EVALUATION_SHADER:
1930 case GL_COMPUTE_SHADER:
1931 break;
1932 default:
1933 assert(0);
1934 }
1935 }
1936
1937
1938 /**
1939 * Callback for _mesa_HashWalk. Free all the program variants which match
1940 * the given context.
1941 */
1942 static void
1943 destroy_program_variants_cb(GLuint key, void *data, void *userData)
1944 {
1945 struct st_context *st = (struct st_context *) userData;
1946 struct gl_program *program = (struct gl_program *) data;
1947 destroy_program_variants(st, program);
1948 }
1949
1950
1951 /**
1952 * Walk over all shaders and programs to delete any variants which
1953 * belong to the given context.
1954 * This is called during context tear-down.
1955 */
1956 void
1957 st_destroy_program_variants(struct st_context *st)
1958 {
1959 /* If shaders can be shared with other contexts, the last context will
1960 * call DeleteProgram on all shaders, releasing everything.
1961 */
1962 if (st->has_shareable_shaders)
1963 return;
1964
1965 /* ARB vert/frag program */
1966 _mesa_HashWalk(st->ctx->Shared->Programs,
1967 destroy_program_variants_cb, st);
1968
1969 /* GLSL vert/frag/geom shaders */
1970 _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
1971 destroy_shader_program_variants_cb, st);
1972 }
1973
1974
1975 /**
1976 * Compile one shader variant.
1977 */
1978 static void
1979 st_precompile_shader_variant(struct st_context *st,
1980 struct gl_program *prog)
1981 {
1982 switch (prog->Target) {
1983 case GL_VERTEX_PROGRAM_ARB: {
1984 struct st_program *p = (struct st_program *)prog;
1985 struct st_common_variant_key key;
1986
1987 memset(&key, 0, sizeof(key));
1988
1989 key.st = st->has_shareable_shaders ? NULL : st;
1990 st_get_vp_variant(st, p, &key);
1991 break;
1992 }
1993
1994 case GL_FRAGMENT_PROGRAM_ARB: {
1995 struct st_program *p = (struct st_program *)prog;
1996 struct st_fp_variant_key key;
1997
1998 memset(&key, 0, sizeof(key));
1999
2000 key.st = st->has_shareable_shaders ? NULL : st;
2001 st_get_fp_variant(st, p, &key);
2002 break;
2003 }
2004
2005 case GL_TESS_CONTROL_PROGRAM_NV:
2006 case GL_TESS_EVALUATION_PROGRAM_NV:
2007 case GL_GEOMETRY_PROGRAM_NV:
2008 case GL_COMPUTE_PROGRAM_NV: {
2009 struct st_program *p = st_program(prog);
2010 struct st_common_variant_key key;
2011
2012 memset(&key, 0, sizeof(key));
2013
2014 key.st = st->has_shareable_shaders ? NULL : st;
2015 st_get_common_variant(st, p, &key);
2016 break;
2017 }
2018
2019 default:
2020 assert(0);
2021 }
2022 }
2023
2024 void
2025 st_serialize_nir(struct st_program *stp)
2026 {
2027 if (!stp->serialized_nir) {
2028 struct blob blob;
2029 size_t size;
2030
2031 blob_init(&blob);
2032 nir_serialize(&blob, stp->Base.nir, false);
2033 blob_finish_get_buffer(&blob, &stp->serialized_nir, &size);
2034 stp->serialized_nir_size = size;
2035 }
2036 }
2037
2038 void
2039 st_finalize_program(struct st_context *st, struct gl_program *prog)
2040 {
2041 if (st->current_program[prog->info.stage] == prog) {
2042 if (prog->info.stage == MESA_SHADER_VERTEX)
2043 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, (struct st_program *)prog);
2044 else
2045 st->dirty |= ((struct st_program *)prog)->affected_states;
2046 }
2047
2048 if (prog->nir) {
2049 nir_sweep(prog->nir);
2050
2051 /* This is only needed for ARB_vp/fp programs and when the disk cache
2052 * is disabled. If the disk cache is enabled, GLSL programs are
2053 * serialized in write_nir_to_cache.
2054 */
2055 st_serialize_nir(st_program(prog));
2056 }
2057
2058 /* Create Gallium shaders now instead of on demand. */
2059 if (ST_DEBUG & DEBUG_PRECOMPILE ||
2060 st->shader_has_one_variant[prog->info.stage])
2061 st_precompile_shader_variant(st, prog);
2062 }