st/mesa: reorder and document code in st_translate_vertex_program
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 * Brian Paul
31 */
32
33
34 #include "main/errors.h"
35 #include "main/imports.h"
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_to_nir.h"
41 #include "program/programopt.h"
42
43 #include "compiler/nir/nir.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_shader_tokens.h"
48 #include "draw/draw_context.h"
49 #include "tgsi/tgsi_dump.h"
50 #include "tgsi/tgsi_emulate.h"
51 #include "tgsi/tgsi_parse.h"
52 #include "tgsi/tgsi_ureg.h"
53
54 #include "st_debug.h"
55 #include "st_cb_bitmap.h"
56 #include "st_cb_drawpixels.h"
57 #include "st_context.h"
58 #include "st_tgsi_lower_depth_clamp.h"
59 #include "st_tgsi_lower_yuv.h"
60 #include "st_program.h"
61 #include "st_mesa_to_tgsi.h"
62 #include "st_atifs_to_tgsi.h"
63 #include "st_nir.h"
64 #include "st_shader_cache.h"
65 #include "cso_cache/cso_context.h"
66
67
68
69 static void
70 set_affected_state_flags(uint64_t *states,
71 struct gl_program *prog,
72 uint64_t new_constants,
73 uint64_t new_sampler_views,
74 uint64_t new_samplers,
75 uint64_t new_images,
76 uint64_t new_ubos,
77 uint64_t new_ssbos,
78 uint64_t new_atomics)
79 {
80 if (prog->Parameters->NumParameters)
81 *states |= new_constants;
82
83 if (prog->info.num_textures)
84 *states |= new_sampler_views | new_samplers;
85
86 if (prog->info.num_images)
87 *states |= new_images;
88
89 if (prog->info.num_ubos)
90 *states |= new_ubos;
91
92 if (prog->info.num_ssbos)
93 *states |= new_ssbos;
94
95 if (prog->info.num_abos)
96 *states |= new_atomics;
97 }
98
99 /**
100 * This determines which states will be updated when the shader is bound.
101 */
102 void
103 st_set_prog_affected_state_flags(struct gl_program *prog)
104 {
105 uint64_t *states;
106
107 switch (prog->info.stage) {
108 case MESA_SHADER_VERTEX:
109 states = &((struct st_vertex_program*)prog)->affected_states;
110
111 *states = ST_NEW_VS_STATE |
112 ST_NEW_RASTERIZER |
113 ST_NEW_VERTEX_ARRAYS;
114
115 set_affected_state_flags(states, prog,
116 ST_NEW_VS_CONSTANTS,
117 ST_NEW_VS_SAMPLER_VIEWS,
118 ST_NEW_VS_SAMPLERS,
119 ST_NEW_VS_IMAGES,
120 ST_NEW_VS_UBOS,
121 ST_NEW_VS_SSBOS,
122 ST_NEW_VS_ATOMICS);
123 break;
124
125 case MESA_SHADER_TESS_CTRL:
126 states = &(st_common_program(prog))->affected_states;
127
128 *states = ST_NEW_TCS_STATE;
129
130 set_affected_state_flags(states, prog,
131 ST_NEW_TCS_CONSTANTS,
132 ST_NEW_TCS_SAMPLER_VIEWS,
133 ST_NEW_TCS_SAMPLERS,
134 ST_NEW_TCS_IMAGES,
135 ST_NEW_TCS_UBOS,
136 ST_NEW_TCS_SSBOS,
137 ST_NEW_TCS_ATOMICS);
138 break;
139
140 case MESA_SHADER_TESS_EVAL:
141 states = &(st_common_program(prog))->affected_states;
142
143 *states = ST_NEW_TES_STATE |
144 ST_NEW_RASTERIZER;
145
146 set_affected_state_flags(states, prog,
147 ST_NEW_TES_CONSTANTS,
148 ST_NEW_TES_SAMPLER_VIEWS,
149 ST_NEW_TES_SAMPLERS,
150 ST_NEW_TES_IMAGES,
151 ST_NEW_TES_UBOS,
152 ST_NEW_TES_SSBOS,
153 ST_NEW_TES_ATOMICS);
154 break;
155
156 case MESA_SHADER_GEOMETRY:
157 states = &(st_common_program(prog))->affected_states;
158
159 *states = ST_NEW_GS_STATE |
160 ST_NEW_RASTERIZER;
161
162 set_affected_state_flags(states, prog,
163 ST_NEW_GS_CONSTANTS,
164 ST_NEW_GS_SAMPLER_VIEWS,
165 ST_NEW_GS_SAMPLERS,
166 ST_NEW_GS_IMAGES,
167 ST_NEW_GS_UBOS,
168 ST_NEW_GS_SSBOS,
169 ST_NEW_GS_ATOMICS);
170 break;
171
172 case MESA_SHADER_FRAGMENT:
173 states = &((struct st_fragment_program*)prog)->affected_states;
174
175 /* gl_FragCoord and glDrawPixels always use constants. */
176 *states = ST_NEW_FS_STATE |
177 ST_NEW_SAMPLE_SHADING |
178 ST_NEW_FS_CONSTANTS;
179
180 set_affected_state_flags(states, prog,
181 ST_NEW_FS_CONSTANTS,
182 ST_NEW_FS_SAMPLER_VIEWS,
183 ST_NEW_FS_SAMPLERS,
184 ST_NEW_FS_IMAGES,
185 ST_NEW_FS_UBOS,
186 ST_NEW_FS_SSBOS,
187 ST_NEW_FS_ATOMICS);
188 break;
189
190 case MESA_SHADER_COMPUTE:
191 states = &((struct st_common_program*)prog)->affected_states;
192
193 *states = ST_NEW_CS_STATE;
194
195 set_affected_state_flags(states, prog,
196 ST_NEW_CS_CONSTANTS,
197 ST_NEW_CS_SAMPLER_VIEWS,
198 ST_NEW_CS_SAMPLERS,
199 ST_NEW_CS_IMAGES,
200 ST_NEW_CS_UBOS,
201 ST_NEW_CS_SSBOS,
202 ST_NEW_CS_ATOMICS);
203 break;
204
205 default:
206 unreachable("unhandled shader stage");
207 }
208 }
209
210 static void
211 delete_ir(struct pipe_shader_state *ir)
212 {
213 if (ir->tokens) {
214 ureg_free_tokens(ir->tokens);
215 ir->tokens = NULL;
216 }
217
218 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
219 * it has resulted in the driver taking ownership of the NIR. Those
220 * callers should be NULLing out the nir field in any pipe_shader_state
221 * that might have this called in order to indicate that.
222 *
223 * GLSL IR and ARB programs will have set gl_program->nir to the same
224 * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
225 */
226 }
227
228 /**
229 * Delete a vertex program variant. Note the caller must unlink
230 * the variant from the linked list.
231 */
232 static void
233 delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
234 {
235 if (vpv->driver_shader) {
236 if (st->has_shareable_shaders || vpv->key.st == st) {
237 cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
238 } else {
239 st_save_zombie_shader(vpv->key.st, PIPE_SHADER_VERTEX,
240 vpv->driver_shader);
241 }
242 }
243
244 if (vpv->draw_shader)
245 draw_delete_vertex_shader( st->draw, vpv->draw_shader );
246
247 delete_ir(&vpv->tgsi);
248
249 free( vpv );
250 }
251
252
253
254 /**
255 * Clean out any old compilations:
256 */
257 void
258 st_release_vp_variants( struct st_context *st,
259 struct st_vertex_program *stvp )
260 {
261 struct st_vp_variant *vpv;
262
263 for (vpv = stvp->variants; vpv; ) {
264 struct st_vp_variant *next = vpv->next;
265 delete_vp_variant(st, vpv);
266 vpv = next;
267 }
268
269 stvp->variants = NULL;
270
271 delete_ir(&stvp->tgsi);
272 }
273
274
275
276 /**
277 * Delete a fragment program variant. Note the caller must unlink
278 * the variant from the linked list.
279 */
280 static void
281 delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
282 {
283 if (fpv->driver_shader) {
284 if (st->has_shareable_shaders || fpv->key.st == st) {
285 cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
286 } else {
287 st_save_zombie_shader(fpv->key.st, PIPE_SHADER_FRAGMENT,
288 fpv->driver_shader);
289 }
290 }
291
292 free(fpv);
293 }
294
295
296 /**
297 * Free all variants of a fragment program.
298 */
299 void
300 st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
301 {
302 struct st_fp_variant *fpv;
303
304 for (fpv = stfp->variants; fpv; ) {
305 struct st_fp_variant *next = fpv->next;
306 delete_fp_variant(st, fpv);
307 fpv = next;
308 }
309
310 stfp->variants = NULL;
311
312 delete_ir(&stfp->tgsi);
313 }
314
315
316 /**
317 * Delete a basic program variant. Note the caller must unlink
318 * the variant from the linked list.
319 */
320 static void
321 delete_basic_variant(struct st_context *st, struct st_basic_variant *v,
322 GLenum target)
323 {
324 if (v->driver_shader) {
325 if (st->has_shareable_shaders || v->key.st == st) {
326 /* The shader's context matches the calling context, or we
327 * don't care.
328 */
329 switch (target) {
330 case GL_TESS_CONTROL_PROGRAM_NV:
331 cso_delete_tessctrl_shader(st->cso_context, v->driver_shader);
332 break;
333 case GL_TESS_EVALUATION_PROGRAM_NV:
334 cso_delete_tesseval_shader(st->cso_context, v->driver_shader);
335 break;
336 case GL_GEOMETRY_PROGRAM_NV:
337 cso_delete_geometry_shader(st->cso_context, v->driver_shader);
338 break;
339 case GL_COMPUTE_PROGRAM_NV:
340 cso_delete_compute_shader(st->cso_context, v->driver_shader);
341 break;
342 default:
343 unreachable("bad shader type in delete_basic_variant");
344 }
345 } else {
346 /* We can't delete a shader with a context different from the one
347 * that created it. Add it to the creating context's zombie list.
348 */
349 enum pipe_shader_type type;
350 switch (target) {
351 case GL_TESS_CONTROL_PROGRAM_NV:
352 type = PIPE_SHADER_TESS_CTRL;
353 break;
354 case GL_TESS_EVALUATION_PROGRAM_NV:
355 type = PIPE_SHADER_TESS_EVAL;
356 break;
357 case GL_GEOMETRY_PROGRAM_NV:
358 type = PIPE_SHADER_GEOMETRY;
359 break;
360 default:
361 unreachable("");
362 }
363 st_save_zombie_shader(v->key.st, type, v->driver_shader);
364 }
365 }
366
367 free(v);
368 }
369
370
371 /**
372 * Free all basic program variants.
373 */
374 void
375 st_release_basic_variants(struct st_context *st, struct st_common_program *p)
376 {
377 struct st_basic_variant *v;
378
379 for (v = p->variants; v; ) {
380 struct st_basic_variant *next = v->next;
381 delete_basic_variant(st, v, p->Base.Target);
382 v = next;
383 }
384
385 p->variants = NULL;
386 delete_ir(&p->tgsi);
387 }
388
389
390 /**
391 * Translate ARB (asm) program to NIR
392 */
393 static nir_shader *
394 st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
395 gl_shader_stage stage)
396 {
397 const struct gl_shader_compiler_options *options =
398 &st->ctx->Const.ShaderCompilerOptions[stage];
399
400 /* Translate to NIR */
401 nir_shader *nir = prog_to_nir(prog, options->NirOptions);
402 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
403 nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa");
404
405 NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, st->pipe->screen);
406 NIR_PASS_V(nir, nir_lower_system_values);
407
408 /* Optimise NIR */
409 NIR_PASS_V(nir, nir_opt_constant_folding);
410 st_nir_opts(nir);
411 nir_validate_shader(nir, "after st/ptn NIR opts");
412
413 return nir;
414 }
415
416 void
417 st_prepare_vertex_program(struct st_vertex_program *stvp)
418 {
419 stvp->num_inputs = 0;
420 memset(stvp->input_to_index, ~0, sizeof(stvp->input_to_index));
421 memset(stvp->result_to_output, ~0, sizeof(stvp->result_to_output));
422
423 /* Determine number of inputs, the mappings between VERT_ATTRIB_x
424 * and TGSI generic input indexes, plus input attrib semantic info.
425 */
426 for (unsigned attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
427 if ((stvp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
428 stvp->input_to_index[attr] = stvp->num_inputs;
429 stvp->index_to_input[stvp->num_inputs] = attr;
430 stvp->num_inputs++;
431
432 if ((stvp->Base.DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
433 /* add placeholder for second part of a double attribute */
434 stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
435 stvp->num_inputs++;
436 }
437 }
438 }
439 /* pre-setup potentially unused edgeflag input */
440 stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
441 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
442
443 /* Compute mapping of vertex program outputs to slots. */
444 unsigned num_outputs = 0;
445 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
446 if (stvp->Base.info.outputs_written & BITFIELD64_BIT(attr))
447 stvp->result_to_output[attr] = num_outputs++;
448 }
449 /* pre-setup potentially unused edgeflag output */
450 stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
451 }
452
453 void
454 st_translate_stream_output_info(struct gl_program *prog)
455 {
456 struct gl_transform_feedback_info *info = prog->sh.LinkedTransformFeedback;
457 if (!info)
458 return;
459
460 /* Determine the (default) output register mapping for each output. */
461 unsigned num_outputs = 0;
462 ubyte output_mapping[VARYING_SLOT_TESS_MAX];
463 memset(output_mapping, 0, sizeof(output_mapping));
464
465 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
466 if (prog->info.outputs_written & BITFIELD64_BIT(attr))
467 output_mapping[attr] = num_outputs++;
468 }
469
470 /* Translate stream output info. */
471 struct pipe_stream_output_info *so_info = NULL;
472 if (prog->info.stage == MESA_SHADER_VERTEX)
473 so_info = &((struct st_vertex_program*)prog)->tgsi.stream_output;
474 else
475 so_info = &((struct st_common_program*)prog)->tgsi.stream_output;
476
477 for (unsigned i = 0; i < info->NumOutputs; i++) {
478 so_info->output[i].register_index =
479 output_mapping[info->Outputs[i].OutputRegister];
480 so_info->output[i].start_component = info->Outputs[i].ComponentOffset;
481 so_info->output[i].num_components = info->Outputs[i].NumComponents;
482 so_info->output[i].output_buffer = info->Outputs[i].OutputBuffer;
483 so_info->output[i].dst_offset = info->Outputs[i].DstOffset;
484 so_info->output[i].stream = info->Outputs[i].StreamId;
485 }
486
487 for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
488 so_info->stride[i] = info->Buffers[i].Stride;
489 }
490 so_info->num_outputs = info->NumOutputs;
491 }
492
493 /**
494 * Translate a vertex program.
495 */
496 bool
497 st_translate_vertex_program(struct st_context *st,
498 struct st_vertex_program *stvp)
499 {
500 struct ureg_program *ureg;
501 enum pipe_error error;
502 unsigned num_outputs = 0;
503 unsigned attr;
504 ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
505 ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
506
507 if (stvp->Base.arb.IsPositionInvariant)
508 _mesa_insert_mvp_code(st->ctx, &stvp->Base);
509
510 st_prepare_vertex_program(stvp);
511
512 /* ARB_vp: */
513 if (!stvp->glsl_to_tgsi) {
514 _mesa_remove_output_reads(&stvp->Base, PROGRAM_OUTPUT);
515
516 /* This determines which states will be updated when the assembly
517 * shader is bound.
518 */
519 stvp->affected_states = ST_NEW_VS_STATE |
520 ST_NEW_RASTERIZER |
521 ST_NEW_VERTEX_ARRAYS;
522
523 if (stvp->Base.Parameters->NumParameters)
524 stvp->affected_states |= ST_NEW_VS_CONSTANTS;
525
526 /* No samplers are allowed in ARB_vp. */
527 }
528
529 /* Get semantic names and indices. */
530 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
531 if (stvp->Base.info.outputs_written & BITFIELD64_BIT(attr)) {
532 unsigned slot = num_outputs++;
533 unsigned semantic_name, semantic_index;
534 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
535 &semantic_name, &semantic_index);
536 output_semantic_name[slot] = semantic_name;
537 output_semantic_index[slot] = semantic_index;
538 }
539 }
540 /* pre-setup potentially unused edgeflag output */
541 output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
542 output_semantic_index[num_outputs] = 0;
543
544 ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
545 if (ureg == NULL)
546 return false;
547
548 if (stvp->Base.info.clip_distance_array_size)
549 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
550 stvp->Base.info.clip_distance_array_size);
551 if (stvp->Base.info.cull_distance_array_size)
552 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
553 stvp->Base.info.cull_distance_array_size);
554
555 if (ST_DEBUG & DEBUG_MESA) {
556 _mesa_print_program(&stvp->Base);
557 _mesa_print_program_parameters(st->ctx, &stvp->Base);
558 debug_printf("\n");
559 }
560
561 if (stvp->glsl_to_tgsi) {
562 error = st_translate_program(st->ctx,
563 PIPE_SHADER_VERTEX,
564 ureg,
565 stvp->glsl_to_tgsi,
566 &stvp->Base,
567 /* inputs */
568 stvp->num_inputs,
569 stvp->input_to_index,
570 NULL, /* inputSlotToAttr */
571 NULL, /* input semantic name */
572 NULL, /* input semantic index */
573 NULL, /* interp mode */
574 /* outputs */
575 num_outputs,
576 stvp->result_to_output,
577 output_semantic_name,
578 output_semantic_index);
579
580 st_translate_stream_output_info(&stvp->Base);
581
582 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
583 } else
584 error = st_translate_mesa_program(st->ctx,
585 PIPE_SHADER_VERTEX,
586 ureg,
587 &stvp->Base,
588 /* inputs */
589 stvp->num_inputs,
590 stvp->input_to_index,
591 NULL, /* input semantic name */
592 NULL, /* input semantic index */
593 NULL,
594 /* outputs */
595 num_outputs,
596 stvp->result_to_output,
597 output_semantic_name,
598 output_semantic_index);
599
600 if (error) {
601 debug_printf("%s: failed to translate Mesa program:\n", __func__);
602 _mesa_print_program(&stvp->Base);
603 debug_assert(0);
604 return false;
605 }
606
607 stvp->tgsi.tokens = ureg_get_tokens(ureg, &stvp->num_tgsi_tokens);
608 ureg_destroy(ureg);
609
610 if (stvp->glsl_to_tgsi) {
611 stvp->glsl_to_tgsi = NULL;
612 st_store_ir_in_disk_cache(st, &stvp->Base, false);
613 }
614
615 /* Translate to NIR.
616 *
617 * This must be done after the translation to TGSI is done, because
618 * we'll pass the NIR shader to the driver and the TGSI version to
619 * the draw module for the select/feedback/rasterpos code.
620 */
621 if (st->pipe->screen->get_shader_param(st->pipe->screen,
622 PIPE_SHADER_VERTEX,
623 PIPE_SHADER_CAP_PREFERRED_IR)) {
624 assert(!stvp->glsl_to_tgsi);
625
626 nir_shader *nir =
627 st_translate_prog_to_nir(st, &stvp->Base, MESA_SHADER_VERTEX);
628
629 if (stvp->tgsi.ir.nir)
630 ralloc_free(stvp->tgsi.ir.nir);
631 stvp->tgsi.type = PIPE_SHADER_IR_NIR;
632 stvp->tgsi.ir.nir = nir;
633 stvp->Base.nir = nir;
634 return true;
635 }
636
637 return stvp->tgsi.tokens != NULL;
638 }
639
640 static const gl_state_index16 depth_range_state[STATE_LENGTH] =
641 { STATE_DEPTH_RANGE };
642
643 static struct st_vp_variant *
644 st_create_vp_variant(struct st_context *st,
645 struct st_vertex_program *stvp,
646 const struct st_vp_variant_key *key)
647 {
648 struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
649 struct pipe_context *pipe = st->pipe;
650 struct gl_program_parameter_list *params = stvp->Base.Parameters;
651
652 vpv->key = *key;
653 vpv->tgsi.stream_output = stvp->tgsi.stream_output;
654 vpv->num_inputs = stvp->num_inputs;
655
656 /* When generating a NIR program, we usually don't have TGSI tokens.
657 * However, we do create them for ARB_vertex_program / fixed-function VS
658 * programs which we may need to use with the draw module for legacy
659 * feedback/select emulation. If they exist, copy them.
660 */
661 if (stvp->tgsi.tokens)
662 vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
663
664 if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) {
665 vpv->tgsi.type = PIPE_SHADER_IR_NIR;
666 vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
667 if (key->clamp_color)
668 NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_clamp_color_outputs);
669 if (key->passthrough_edgeflags) {
670 NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_passthrough_edgeflags);
671 vpv->num_inputs++;
672 }
673
674 st_finalize_nir(st, &stvp->Base, stvp->shader_program,
675 vpv->tgsi.ir.nir);
676
677 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
678 /* driver takes ownership of IR: */
679 vpv->tgsi.ir.nir = NULL;
680 return vpv;
681 }
682
683 /* Emulate features. */
684 if (key->clamp_color || key->passthrough_edgeflags) {
685 const struct tgsi_token *tokens;
686 unsigned flags =
687 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
688 (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
689
690 tokens = tgsi_emulate(vpv->tgsi.tokens, flags);
691
692 if (tokens) {
693 tgsi_free_tokens(vpv->tgsi.tokens);
694 vpv->tgsi.tokens = tokens;
695
696 if (key->passthrough_edgeflags)
697 vpv->num_inputs++;
698 } else
699 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
700 }
701
702 if (key->lower_depth_clamp) {
703 unsigned depth_range_const =
704 _mesa_add_state_reference(params, depth_range_state);
705
706 const struct tgsi_token *tokens;
707 tokens = st_tgsi_lower_depth_clamp(vpv->tgsi.tokens, depth_range_const,
708 key->clip_negative_one_to_one);
709 if (tokens != vpv->tgsi.tokens)
710 tgsi_free_tokens(vpv->tgsi.tokens);
711 vpv->tgsi.tokens = tokens;
712 }
713
714 if (ST_DEBUG & DEBUG_TGSI) {
715 tgsi_dump(vpv->tgsi.tokens, 0);
716 debug_printf("\n");
717 }
718
719 vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
720 return vpv;
721 }
722
723
724 /**
725 * Find/create a vertex program variant.
726 */
727 struct st_vp_variant *
728 st_get_vp_variant(struct st_context *st,
729 struct st_vertex_program *stvp,
730 const struct st_vp_variant_key *key)
731 {
732 struct st_vp_variant *vpv;
733
734 /* Search for existing variant */
735 for (vpv = stvp->variants; vpv; vpv = vpv->next) {
736 if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
737 break;
738 }
739 }
740
741 if (!vpv) {
742 /* create now */
743 vpv = st_create_vp_variant(st, stvp, key);
744 if (vpv) {
745 for (unsigned index = 0; index < vpv->num_inputs; ++index) {
746 unsigned attr = stvp->index_to_input[index];
747 if (attr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
748 continue;
749 vpv->vert_attrib_mask |= 1u << attr;
750 }
751
752 /* insert into list */
753 vpv->next = stvp->variants;
754 stvp->variants = vpv;
755 }
756 }
757
758 return vpv;
759 }
760
761
762 /**
763 * Translate a Mesa fragment shader into a TGSI shader.
764 */
765 bool
766 st_translate_fragment_program(struct st_context *st,
767 struct st_fragment_program *stfp)
768 {
769 /* Non-GLSL programs: */
770 if (!stfp->glsl_to_tgsi) {
771 _mesa_remove_output_reads(&stfp->Base, PROGRAM_OUTPUT);
772 if (st->ctx->Const.GLSLFragCoordIsSysVal)
773 _mesa_program_fragment_position_to_sysval(&stfp->Base);
774
775 /* This determines which states will be updated when the assembly
776 * shader is bound.
777 *
778 * fragment.position and glDrawPixels always use constants.
779 */
780 stfp->affected_states = ST_NEW_FS_STATE |
781 ST_NEW_SAMPLE_SHADING |
782 ST_NEW_FS_CONSTANTS;
783
784 if (stfp->ati_fs) {
785 /* Just set them for ATI_fs unconditionally. */
786 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
787 ST_NEW_FS_SAMPLERS;
788 } else {
789 /* ARB_fp */
790 if (stfp->Base.SamplersUsed)
791 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
792 ST_NEW_FS_SAMPLERS;
793 }
794
795 /* Translate to NIR. */
796 if (!stfp->ati_fs &&
797 st->pipe->screen->get_shader_param(st->pipe->screen,
798 PIPE_SHADER_FRAGMENT,
799 PIPE_SHADER_CAP_PREFERRED_IR)) {
800 nir_shader *nir =
801 st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT);
802
803 if (stfp->tgsi.ir.nir)
804 ralloc_free(stfp->tgsi.ir.nir);
805 stfp->tgsi.type = PIPE_SHADER_IR_NIR;
806 stfp->tgsi.ir.nir = nir;
807 stfp->Base.nir = nir;
808 return true;
809 }
810 }
811
812 ubyte outputMapping[2 * FRAG_RESULT_MAX];
813 ubyte inputMapping[VARYING_SLOT_MAX];
814 ubyte inputSlotToAttr[VARYING_SLOT_MAX];
815 ubyte interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
816 GLuint attr;
817 GLbitfield64 inputsRead;
818 struct ureg_program *ureg;
819
820 GLboolean write_all = GL_FALSE;
821
822 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
823 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
824 uint fs_num_inputs = 0;
825
826 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
827 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
828 uint fs_num_outputs = 0;
829
830 memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
831
832 /*
833 * Convert Mesa program inputs to TGSI input register semantics.
834 */
835 inputsRead = stfp->Base.info.inputs_read;
836 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
837 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
838 const GLuint slot = fs_num_inputs++;
839
840 inputMapping[attr] = slot;
841 inputSlotToAttr[slot] = attr;
842
843 switch (attr) {
844 case VARYING_SLOT_POS:
845 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
846 input_semantic_index[slot] = 0;
847 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
848 break;
849 case VARYING_SLOT_COL0:
850 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
851 input_semantic_index[slot] = 0;
852 interpMode[slot] = stfp->glsl_to_tgsi ?
853 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
854 break;
855 case VARYING_SLOT_COL1:
856 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
857 input_semantic_index[slot] = 1;
858 interpMode[slot] = stfp->glsl_to_tgsi ?
859 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
860 break;
861 case VARYING_SLOT_FOGC:
862 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
863 input_semantic_index[slot] = 0;
864 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
865 break;
866 case VARYING_SLOT_FACE:
867 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
868 input_semantic_index[slot] = 0;
869 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
870 break;
871 case VARYING_SLOT_PRIMITIVE_ID:
872 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
873 input_semantic_index[slot] = 0;
874 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
875 break;
876 case VARYING_SLOT_LAYER:
877 input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
878 input_semantic_index[slot] = 0;
879 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
880 break;
881 case VARYING_SLOT_VIEWPORT:
882 input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
883 input_semantic_index[slot] = 0;
884 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
885 break;
886 case VARYING_SLOT_CLIP_DIST0:
887 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
888 input_semantic_index[slot] = 0;
889 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
890 break;
891 case VARYING_SLOT_CLIP_DIST1:
892 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
893 input_semantic_index[slot] = 1;
894 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
895 break;
896 case VARYING_SLOT_CULL_DIST0:
897 case VARYING_SLOT_CULL_DIST1:
898 /* these should have been lowered by GLSL */
899 assert(0);
900 break;
901 /* In most cases, there is nothing special about these
902 * inputs, so adopt a convention to use the generic
903 * semantic name and the mesa VARYING_SLOT_ number as the
904 * index.
905 *
906 * All that is required is that the vertex shader labels
907 * its own outputs similarly, and that the vertex shader
908 * generates at least every output required by the
909 * fragment shader plus fixed-function hardware (such as
910 * BFC).
911 *
912 * However, some drivers may need us to identify the PNTC and TEXi
913 * varyings if, for example, their capability to replace them with
914 * sprite coordinates is limited.
915 */
916 case VARYING_SLOT_PNTC:
917 if (st->needs_texcoord_semantic) {
918 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
919 input_semantic_index[slot] = 0;
920 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
921 break;
922 }
923 /* fall through */
924 case VARYING_SLOT_TEX0:
925 case VARYING_SLOT_TEX1:
926 case VARYING_SLOT_TEX2:
927 case VARYING_SLOT_TEX3:
928 case VARYING_SLOT_TEX4:
929 case VARYING_SLOT_TEX5:
930 case VARYING_SLOT_TEX6:
931 case VARYING_SLOT_TEX7:
932 if (st->needs_texcoord_semantic) {
933 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
934 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
935 interpMode[slot] = stfp->glsl_to_tgsi ?
936 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
937 break;
938 }
939 /* fall through */
940 case VARYING_SLOT_VAR0:
941 default:
942 /* Semantic indices should be zero-based because drivers may choose
943 * to assign a fixed slot determined by that index.
944 * This is useful because ARB_separate_shader_objects uses location
945 * qualifiers for linkage, and if the semantic index corresponds to
946 * these locations, linkage passes in the driver become unecessary.
947 *
948 * If needs_texcoord_semantic is true, no semantic indices will be
949 * consumed for the TEXi varyings, and we can base the locations of
950 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
951 */
952 assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
953 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
954 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
955 input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
956 if (attr == VARYING_SLOT_PNTC)
957 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
958 else {
959 interpMode[slot] = stfp->glsl_to_tgsi ?
960 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
961 }
962 break;
963 }
964 }
965 else {
966 inputMapping[attr] = -1;
967 }
968 }
969
970 /*
971 * Semantics and mapping for outputs
972 */
973 GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
974
975 /* if z is written, emit that first */
976 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
977 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
978 fs_output_semantic_index[fs_num_outputs] = 0;
979 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
980 fs_num_outputs++;
981 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
982 }
983
984 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
985 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
986 fs_output_semantic_index[fs_num_outputs] = 0;
987 outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
988 fs_num_outputs++;
989 outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
990 }
991
992 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
993 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
994 fs_output_semantic_index[fs_num_outputs] = 0;
995 outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
996 fs_num_outputs++;
997 outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
998 }
999
1000 /* handle remaining outputs (color) */
1001 for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
1002 const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
1003 stfp->Base.SecondaryOutputsWritten;
1004 const unsigned loc = attr % FRAG_RESULT_MAX;
1005
1006 if (written & BITFIELD64_BIT(loc)) {
1007 switch (loc) {
1008 case FRAG_RESULT_DEPTH:
1009 case FRAG_RESULT_STENCIL:
1010 case FRAG_RESULT_SAMPLE_MASK:
1011 /* handled above */
1012 assert(0);
1013 break;
1014 case FRAG_RESULT_COLOR:
1015 write_all = GL_TRUE; /* fallthrough */
1016 default: {
1017 int index;
1018 assert(loc == FRAG_RESULT_COLOR ||
1019 (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
1020
1021 index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
1022
1023 if (attr >= FRAG_RESULT_MAX) {
1024 /* Secondary color for dual source blending. */
1025 assert(index == 0);
1026 index++;
1027 }
1028
1029 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
1030 fs_output_semantic_index[fs_num_outputs] = index;
1031 outputMapping[attr] = fs_num_outputs;
1032 break;
1033 }
1034 }
1035
1036 fs_num_outputs++;
1037 }
1038 }
1039
1040 ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
1041 if (ureg == NULL)
1042 return false;
1043
1044 if (ST_DEBUG & DEBUG_MESA) {
1045 _mesa_print_program(&stfp->Base);
1046 _mesa_print_program_parameters(st->ctx, &stfp->Base);
1047 debug_printf("\n");
1048 }
1049 if (write_all == GL_TRUE)
1050 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
1051
1052 if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
1053 switch (stfp->Base.info.fs.depth_layout) {
1054 case FRAG_DEPTH_LAYOUT_ANY:
1055 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1056 TGSI_FS_DEPTH_LAYOUT_ANY);
1057 break;
1058 case FRAG_DEPTH_LAYOUT_GREATER:
1059 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1060 TGSI_FS_DEPTH_LAYOUT_GREATER);
1061 break;
1062 case FRAG_DEPTH_LAYOUT_LESS:
1063 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1064 TGSI_FS_DEPTH_LAYOUT_LESS);
1065 break;
1066 case FRAG_DEPTH_LAYOUT_UNCHANGED:
1067 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1068 TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
1069 break;
1070 default:
1071 assert(0);
1072 }
1073 }
1074
1075 if (stfp->glsl_to_tgsi) {
1076 st_translate_program(st->ctx,
1077 PIPE_SHADER_FRAGMENT,
1078 ureg,
1079 stfp->glsl_to_tgsi,
1080 &stfp->Base,
1081 /* inputs */
1082 fs_num_inputs,
1083 inputMapping,
1084 inputSlotToAttr,
1085 input_semantic_name,
1086 input_semantic_index,
1087 interpMode,
1088 /* outputs */
1089 fs_num_outputs,
1090 outputMapping,
1091 fs_output_semantic_name,
1092 fs_output_semantic_index);
1093
1094 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
1095 } else if (stfp->ati_fs)
1096 st_translate_atifs_program(ureg,
1097 stfp->ati_fs,
1098 &stfp->Base,
1099 /* inputs */
1100 fs_num_inputs,
1101 inputMapping,
1102 input_semantic_name,
1103 input_semantic_index,
1104 interpMode,
1105 /* outputs */
1106 fs_num_outputs,
1107 outputMapping,
1108 fs_output_semantic_name,
1109 fs_output_semantic_index);
1110 else
1111 st_translate_mesa_program(st->ctx,
1112 PIPE_SHADER_FRAGMENT,
1113 ureg,
1114 &stfp->Base,
1115 /* inputs */
1116 fs_num_inputs,
1117 inputMapping,
1118 input_semantic_name,
1119 input_semantic_index,
1120 interpMode,
1121 /* outputs */
1122 fs_num_outputs,
1123 outputMapping,
1124 fs_output_semantic_name,
1125 fs_output_semantic_index);
1126
1127 stfp->tgsi.tokens = ureg_get_tokens(ureg, &stfp->num_tgsi_tokens);
1128 ureg_destroy(ureg);
1129
1130 if (stfp->glsl_to_tgsi) {
1131 stfp->glsl_to_tgsi = NULL;
1132 st_store_ir_in_disk_cache(st, &stfp->Base, false);
1133 }
1134
1135 return stfp->tgsi.tokens != NULL;
1136 }
1137
1138 static struct st_fp_variant *
1139 st_create_fp_variant(struct st_context *st,
1140 struct st_fragment_program *stfp,
1141 const struct st_fp_variant_key *key)
1142 {
1143 struct pipe_context *pipe = st->pipe;
1144 struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
1145 struct pipe_shader_state tgsi = {0};
1146 struct gl_program_parameter_list *params = stfp->Base.Parameters;
1147 static const gl_state_index16 texcoord_state[STATE_LENGTH] =
1148 { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
1149 static const gl_state_index16 scale_state[STATE_LENGTH] =
1150 { STATE_INTERNAL, STATE_PT_SCALE };
1151 static const gl_state_index16 bias_state[STATE_LENGTH] =
1152 { STATE_INTERNAL, STATE_PT_BIAS };
1153
1154 if (!variant)
1155 return NULL;
1156
1157 if (stfp->tgsi.type == PIPE_SHADER_IR_NIR) {
1158 tgsi.type = PIPE_SHADER_IR_NIR;
1159 tgsi.ir.nir = nir_shader_clone(NULL, stfp->tgsi.ir.nir);
1160
1161 if (key->clamp_color)
1162 NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
1163
1164 if (key->persample_shading) {
1165 nir_shader *shader = tgsi.ir.nir;
1166 nir_foreach_variable(var, &shader->inputs)
1167 var->data.sample = true;
1168 }
1169
1170 assert(!(key->bitmap && key->drawpixels));
1171
1172 /* glBitmap */
1173 if (key->bitmap) {
1174 nir_lower_bitmap_options options = {0};
1175
1176 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1177 options.sampler = variant->bitmap_sampler;
1178 options.swizzle_xxxx = st->bitmap.tex_format == PIPE_FORMAT_R8_UNORM;
1179
1180 NIR_PASS_V(tgsi.ir.nir, nir_lower_bitmap, &options);
1181 }
1182
1183 /* glDrawPixels (color only) */
1184 if (key->drawpixels) {
1185 nir_lower_drawpixels_options options = {{0}};
1186 unsigned samplers_used = stfp->Base.SamplersUsed;
1187
1188 /* Find the first unused slot. */
1189 variant->drawpix_sampler = ffs(~samplers_used) - 1;
1190 options.drawpix_sampler = variant->drawpix_sampler;
1191 samplers_used |= (1 << variant->drawpix_sampler);
1192
1193 options.pixel_maps = key->pixelMaps;
1194 if (key->pixelMaps) {
1195 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1196 options.pixelmap_sampler = variant->pixelmap_sampler;
1197 }
1198
1199 options.scale_and_bias = key->scaleAndBias;
1200 if (key->scaleAndBias) {
1201 _mesa_add_state_reference(params, scale_state);
1202 memcpy(options.scale_state_tokens, scale_state,
1203 sizeof(options.scale_state_tokens));
1204 _mesa_add_state_reference(params, bias_state);
1205 memcpy(options.bias_state_tokens, bias_state,
1206 sizeof(options.bias_state_tokens));
1207 }
1208
1209 _mesa_add_state_reference(params, texcoord_state);
1210 memcpy(options.texcoord_state_tokens, texcoord_state,
1211 sizeof(options.texcoord_state_tokens));
1212
1213 NIR_PASS_V(tgsi.ir.nir, nir_lower_drawpixels, &options);
1214 }
1215
1216 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1217 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv ||
1218 key->external.lower_ayuv || key->external.lower_xyuv)) {
1219 nir_lower_tex_options options = {0};
1220 options.lower_y_uv_external = key->external.lower_nv12;
1221 options.lower_y_u_v_external = key->external.lower_iyuv;
1222 options.lower_xy_uxvx_external = key->external.lower_xy_uxvx;
1223 options.lower_yx_xuxv_external = key->external.lower_yx_xuxv;
1224 options.lower_ayuv_external = key->external.lower_ayuv;
1225 options.lower_xyuv_external = key->external.lower_xyuv;
1226 NIR_PASS_V(tgsi.ir.nir, nir_lower_tex, &options);
1227 }
1228
1229 st_finalize_nir(st, &stfp->Base, stfp->shader_program, tgsi.ir.nir);
1230
1231 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1232 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv)) {
1233 /* This pass needs to happen *after* nir_lower_sampler */
1234 NIR_PASS_V(tgsi.ir.nir, st_nir_lower_tex_src_plane,
1235 ~stfp->Base.SamplersUsed,
1236 key->external.lower_nv12 || key->external.lower_xy_uxvx ||
1237 key->external.lower_yx_xuxv,
1238 key->external.lower_iyuv);
1239 }
1240
1241 /* Some of the lowering above may have introduced new varyings */
1242 nir_shader_gather_info(tgsi.ir.nir,
1243 nir_shader_get_entrypoint(tgsi.ir.nir));
1244
1245 variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
1246 variant->key = *key;
1247
1248 return variant;
1249 }
1250
1251 tgsi.tokens = stfp->tgsi.tokens;
1252
1253 assert(!(key->bitmap && key->drawpixels));
1254
1255 /* Fix texture targets and add fog for ATI_fs */
1256 if (stfp->ati_fs) {
1257 const struct tgsi_token *tokens = st_fixup_atifs(tgsi.tokens, key);
1258
1259 if (tokens)
1260 tgsi.tokens = tokens;
1261 else
1262 fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
1263 }
1264
1265 /* Emulate features. */
1266 if (key->clamp_color || key->persample_shading) {
1267 const struct tgsi_token *tokens;
1268 unsigned flags =
1269 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
1270 (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
1271
1272 tokens = tgsi_emulate(tgsi.tokens, flags);
1273
1274 if (tokens) {
1275 if (tgsi.tokens != stfp->tgsi.tokens)
1276 tgsi_free_tokens(tgsi.tokens);
1277 tgsi.tokens = tokens;
1278 } else
1279 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
1280 }
1281
1282 /* glBitmap */
1283 if (key->bitmap) {
1284 const struct tgsi_token *tokens;
1285
1286 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1287
1288 tokens = st_get_bitmap_shader(tgsi.tokens,
1289 st->internal_target,
1290 variant->bitmap_sampler,
1291 st->needs_texcoord_semantic,
1292 st->bitmap.tex_format ==
1293 PIPE_FORMAT_R8_UNORM);
1294
1295 if (tokens) {
1296 if (tgsi.tokens != stfp->tgsi.tokens)
1297 tgsi_free_tokens(tgsi.tokens);
1298 tgsi.tokens = tokens;
1299 } else
1300 fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
1301 }
1302
1303 /* glDrawPixels (color only) */
1304 if (key->drawpixels) {
1305 const struct tgsi_token *tokens;
1306 unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
1307
1308 /* Find the first unused slot. */
1309 variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1310
1311 if (key->pixelMaps) {
1312 unsigned samplers_used = stfp->Base.SamplersUsed |
1313 (1 << variant->drawpix_sampler);
1314
1315 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1316 }
1317
1318 if (key->scaleAndBias) {
1319 scale_const = _mesa_add_state_reference(params, scale_state);
1320 bias_const = _mesa_add_state_reference(params, bias_state);
1321 }
1322
1323 texcoord_const = _mesa_add_state_reference(params, texcoord_state);
1324
1325 tokens = st_get_drawpix_shader(tgsi.tokens,
1326 st->needs_texcoord_semantic,
1327 key->scaleAndBias, scale_const,
1328 bias_const, key->pixelMaps,
1329 variant->drawpix_sampler,
1330 variant->pixelmap_sampler,
1331 texcoord_const, st->internal_target);
1332
1333 if (tokens) {
1334 if (tgsi.tokens != stfp->tgsi.tokens)
1335 tgsi_free_tokens(tgsi.tokens);
1336 tgsi.tokens = tokens;
1337 } else
1338 fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
1339 }
1340
1341 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1342 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv)) {
1343 const struct tgsi_token *tokens;
1344
1345 /* samplers inserted would conflict, but this should be unpossible: */
1346 assert(!(key->bitmap || key->drawpixels));
1347
1348 tokens = st_tgsi_lower_yuv(tgsi.tokens,
1349 ~stfp->Base.SamplersUsed,
1350 key->external.lower_nv12 ||
1351 key->external.lower_xy_uxvx ||
1352 key->external.lower_yx_xuxv,
1353 key->external.lower_iyuv);
1354 if (tokens) {
1355 if (tgsi.tokens != stfp->tgsi.tokens)
1356 tgsi_free_tokens(tgsi.tokens);
1357 tgsi.tokens = tokens;
1358 } else {
1359 fprintf(stderr, "mesa: cannot create a shader for samplerExternalOES\n");
1360 }
1361 }
1362
1363 if (key->lower_depth_clamp) {
1364 unsigned depth_range_const = _mesa_add_state_reference(params, depth_range_state);
1365
1366 const struct tgsi_token *tokens;
1367 tokens = st_tgsi_lower_depth_clamp_fs(tgsi.tokens, depth_range_const);
1368 if (tgsi.tokens != stfp->tgsi.tokens)
1369 tgsi_free_tokens(tgsi.tokens);
1370 tgsi.tokens = tokens;
1371 }
1372
1373 if (ST_DEBUG & DEBUG_TGSI) {
1374 tgsi_dump(tgsi.tokens, 0);
1375 debug_printf("\n");
1376 }
1377
1378 /* fill in variant */
1379 variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
1380 variant->key = *key;
1381
1382 if (tgsi.tokens != stfp->tgsi.tokens)
1383 tgsi_free_tokens(tgsi.tokens);
1384 return variant;
1385 }
1386
1387 /**
1388 * Translate fragment program if needed.
1389 */
1390 struct st_fp_variant *
1391 st_get_fp_variant(struct st_context *st,
1392 struct st_fragment_program *stfp,
1393 const struct st_fp_variant_key *key)
1394 {
1395 struct st_fp_variant *fpv;
1396
1397 /* Search for existing variant */
1398 for (fpv = stfp->variants; fpv; fpv = fpv->next) {
1399 if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
1400 break;
1401 }
1402 }
1403
1404 if (!fpv) {
1405 /* create new */
1406 fpv = st_create_fp_variant(st, stfp, key);
1407 if (fpv) {
1408 if (key->bitmap || key->drawpixels) {
1409 /* Regular variants should always come before the
1410 * bitmap & drawpixels variants, (unless there
1411 * are no regular variants) so that
1412 * st_update_fp can take a fast path when
1413 * shader_has_one_variant is set.
1414 */
1415 if (!stfp->variants) {
1416 stfp->variants = fpv;
1417 } else {
1418 /* insert into list after the first one */
1419 fpv->next = stfp->variants->next;
1420 stfp->variants->next = fpv;
1421 }
1422 } else {
1423 /* insert into list */
1424 fpv->next = stfp->variants;
1425 stfp->variants = fpv;
1426 }
1427 }
1428 }
1429
1430 return fpv;
1431 }
1432
1433 /**
1434 * Translate a program. This is common code for geometry and tessellation
1435 * shaders.
1436 */
1437 bool
1438 st_translate_common_program(struct st_context *st,
1439 struct st_common_program *stcp)
1440 {
1441 struct gl_program *prog = &stcp->Base;
1442 enum pipe_shader_type stage =
1443 pipe_shader_type_from_mesa(stcp->Base.info.stage);
1444 struct ureg_program *ureg = ureg_create_with_screen(stage, st->pipe->screen);
1445
1446 if (ureg == NULL)
1447 return false;
1448
1449 switch (stage) {
1450 case PIPE_SHADER_TESS_CTRL:
1451 ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
1452 stcp->Base.info.tess.tcs_vertices_out);
1453 break;
1454
1455 case PIPE_SHADER_TESS_EVAL:
1456 if (stcp->Base.info.tess.primitive_mode == GL_ISOLINES)
1457 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
1458 else
1459 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
1460 stcp->Base.info.tess.primitive_mode);
1461
1462 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
1463 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
1464 PIPE_TESS_SPACING_FRACTIONAL_ODD);
1465 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
1466 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
1467
1468 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1469 (stcp->Base.info.tess.spacing + 1) % 3);
1470
1471 ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
1472 !stcp->Base.info.tess.ccw);
1473 ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
1474 stcp->Base.info.tess.point_mode);
1475 break;
1476
1477 case PIPE_SHADER_GEOMETRY:
1478 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
1479 stcp->Base.info.gs.input_primitive);
1480 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
1481 stcp->Base.info.gs.output_primitive);
1482 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
1483 stcp->Base.info.gs.vertices_out);
1484 ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS,
1485 stcp->Base.info.gs.invocations);
1486 break;
1487
1488 default:
1489 break;
1490 }
1491
1492 ubyte inputSlotToAttr[VARYING_SLOT_TESS_MAX];
1493 ubyte inputMapping[VARYING_SLOT_TESS_MAX];
1494 ubyte outputMapping[VARYING_SLOT_TESS_MAX];
1495 GLuint attr;
1496
1497 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
1498 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
1499 uint num_inputs = 0;
1500
1501 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
1502 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
1503 uint num_outputs = 0;
1504
1505 GLint i;
1506
1507 memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
1508 memset(inputMapping, 0, sizeof(inputMapping));
1509 memset(outputMapping, 0, sizeof(outputMapping));
1510 memset(&stcp->tgsi, 0, sizeof(stcp->tgsi));
1511
1512 if (prog->info.clip_distance_array_size)
1513 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
1514 prog->info.clip_distance_array_size);
1515 if (prog->info.cull_distance_array_size)
1516 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
1517 prog->info.cull_distance_array_size);
1518
1519 /*
1520 * Convert Mesa program inputs to TGSI input register semantics.
1521 */
1522 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1523 if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) == 0)
1524 continue;
1525
1526 unsigned slot = num_inputs++;
1527
1528 inputMapping[attr] = slot;
1529 inputSlotToAttr[slot] = attr;
1530
1531 unsigned semantic_name, semantic_index;
1532 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1533 &semantic_name, &semantic_index);
1534 input_semantic_name[slot] = semantic_name;
1535 input_semantic_index[slot] = semantic_index;
1536 }
1537
1538 /* Also add patch inputs. */
1539 for (attr = 0; attr < 32; attr++) {
1540 if (prog->info.patch_inputs_read & (1u << attr)) {
1541 GLuint slot = num_inputs++;
1542 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1543
1544 inputMapping[patch_attr] = slot;
1545 inputSlotToAttr[slot] = patch_attr;
1546 input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1547 input_semantic_index[slot] = attr;
1548 }
1549 }
1550
1551 /* initialize output semantics to defaults */
1552 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
1553 output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
1554 output_semantic_index[i] = 0;
1555 }
1556
1557 /*
1558 * Determine number of outputs, the (default) output register
1559 * mapping and the semantic information for each output.
1560 */
1561 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1562 if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
1563 GLuint slot = num_outputs++;
1564
1565 outputMapping[attr] = slot;
1566
1567 unsigned semantic_name, semantic_index;
1568 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1569 &semantic_name, &semantic_index);
1570 output_semantic_name[slot] = semantic_name;
1571 output_semantic_index[slot] = semantic_index;
1572 }
1573 }
1574
1575 /* Also add patch outputs. */
1576 for (attr = 0; attr < 32; attr++) {
1577 if (prog->info.patch_outputs_written & (1u << attr)) {
1578 GLuint slot = num_outputs++;
1579 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1580
1581 outputMapping[patch_attr] = slot;
1582 output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1583 output_semantic_index[slot] = attr;
1584 }
1585 }
1586
1587 st_translate_program(st->ctx,
1588 stage,
1589 ureg,
1590 stcp->glsl_to_tgsi,
1591 prog,
1592 /* inputs */
1593 num_inputs,
1594 inputMapping,
1595 inputSlotToAttr,
1596 input_semantic_name,
1597 input_semantic_index,
1598 NULL,
1599 /* outputs */
1600 num_outputs,
1601 outputMapping,
1602 output_semantic_name,
1603 output_semantic_index);
1604
1605 stcp->tgsi.tokens = ureg_get_tokens(ureg, &stcp->num_tgsi_tokens);
1606
1607 ureg_destroy(ureg);
1608
1609 st_translate_stream_output_info(prog);
1610
1611 st_store_ir_in_disk_cache(st, prog, false);
1612
1613 if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
1614 _mesa_print_program(prog);
1615 debug_printf("\n");
1616 }
1617
1618 if (ST_DEBUG & DEBUG_TGSI) {
1619 tgsi_dump(stcp->tgsi.tokens, 0);
1620 debug_printf("\n");
1621 }
1622
1623 free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
1624 stcp->glsl_to_tgsi = NULL;
1625 return true;
1626 }
1627
1628
1629 /**
1630 * Get/create a basic program variant.
1631 */
1632 struct st_basic_variant *
1633 st_get_basic_variant(struct st_context *st,
1634 struct st_common_program *prog,
1635 const struct st_basic_variant_key *key)
1636 {
1637 struct pipe_context *pipe = st->pipe;
1638 struct st_basic_variant *v;
1639 struct pipe_shader_state tgsi = {0};
1640
1641 /* Search for existing variant */
1642 for (v = prog->variants; v; v = v->next) {
1643 if (memcmp(&v->key, key, sizeof(*key)) == 0) {
1644 break;
1645 }
1646 }
1647
1648 if (!v) {
1649 /* create new */
1650 v = CALLOC_STRUCT(st_basic_variant);
1651 if (v) {
1652
1653 if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
1654 tgsi.type = PIPE_SHADER_IR_NIR;
1655 tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
1656
1657 if (key->clamp_color)
1658 NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
1659
1660 tgsi.stream_output = prog->tgsi.stream_output;
1661
1662 st_finalize_nir(st, &prog->Base, prog->shader_program,
1663 tgsi.ir.nir);
1664 } else {
1665 if (key->lower_depth_clamp) {
1666 struct gl_program_parameter_list *params = prog->Base.Parameters;
1667
1668 unsigned depth_range_const =
1669 _mesa_add_state_reference(params, depth_range_state);
1670
1671 const struct tgsi_token *tokens;
1672 tokens =
1673 st_tgsi_lower_depth_clamp(prog->tgsi.tokens,
1674 depth_range_const,
1675 key->clip_negative_one_to_one);
1676
1677 if (tokens != prog->tgsi.tokens)
1678 tgsi_free_tokens(prog->tgsi.tokens);
1679
1680 prog->tgsi.tokens = tokens;
1681 prog->num_tgsi_tokens = tgsi_num_tokens(tokens);
1682 }
1683 tgsi = prog->tgsi;
1684 }
1685 /* fill in new variant */
1686 switch (prog->Base.info.stage) {
1687 case MESA_SHADER_TESS_CTRL:
1688 v->driver_shader = pipe->create_tcs_state(pipe, &tgsi);
1689 break;
1690 case MESA_SHADER_TESS_EVAL:
1691 v->driver_shader = pipe->create_tes_state(pipe, &tgsi);
1692 break;
1693 case MESA_SHADER_GEOMETRY:
1694 v->driver_shader = pipe->create_gs_state(pipe, &tgsi);
1695 break;
1696 case MESA_SHADER_COMPUTE: {
1697 struct pipe_compute_state cs = {0};
1698 cs.ir_type = tgsi.type;
1699 cs.req_local_mem = prog->Base.info.cs.shared_size;
1700
1701 if (tgsi.type == PIPE_SHADER_IR_NIR)
1702 cs.prog = tgsi.ir.nir;
1703 else
1704 cs.prog = tgsi.tokens;
1705
1706 v->driver_shader = pipe->create_compute_state(pipe, &cs);
1707 break;
1708 }
1709 default:
1710 assert(!"unhandled shader type");
1711 free(v);
1712 return NULL;
1713 }
1714
1715 v->key = *key;
1716
1717 /* insert into list */
1718 v->next = prog->variants;
1719 prog->variants = v;
1720 }
1721 }
1722
1723 return v;
1724 }
1725
1726
1727 /**
1728 * Vert/Geom/Frag programs have per-context variants. Free all the
1729 * variants attached to the given program which match the given context.
1730 */
1731 static void
1732 destroy_program_variants(struct st_context *st, struct gl_program *target)
1733 {
1734 if (!target || target == &_mesa_DummyProgram)
1735 return;
1736
1737 switch (target->Target) {
1738 case GL_VERTEX_PROGRAM_ARB:
1739 {
1740 struct st_vertex_program *stvp = (struct st_vertex_program *) target;
1741 struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
1742
1743 for (vpv = stvp->variants; vpv; ) {
1744 struct st_vp_variant *next = vpv->next;
1745 if (vpv->key.st == st) {
1746 /* unlink from list */
1747 *prevPtr = next;
1748 /* destroy this variant */
1749 delete_vp_variant(st, vpv);
1750 }
1751 else {
1752 prevPtr = &vpv->next;
1753 }
1754 vpv = next;
1755 }
1756 }
1757 break;
1758 case GL_FRAGMENT_PROGRAM_ARB:
1759 {
1760 struct st_fragment_program *stfp =
1761 (struct st_fragment_program *) target;
1762 struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
1763
1764 for (fpv = stfp->variants; fpv; ) {
1765 struct st_fp_variant *next = fpv->next;
1766 if (fpv->key.st == st) {
1767 /* unlink from list */
1768 *prevPtr = next;
1769 /* destroy this variant */
1770 delete_fp_variant(st, fpv);
1771 }
1772 else {
1773 prevPtr = &fpv->next;
1774 }
1775 fpv = next;
1776 }
1777 }
1778 break;
1779 case GL_GEOMETRY_PROGRAM_NV:
1780 case GL_TESS_CONTROL_PROGRAM_NV:
1781 case GL_TESS_EVALUATION_PROGRAM_NV:
1782 case GL_COMPUTE_PROGRAM_NV:
1783 {
1784 struct st_common_program *p = st_common_program(target);
1785 struct st_basic_variant *v, **prevPtr = &p->variants;
1786
1787 for (v = p->variants; v; ) {
1788 struct st_basic_variant *next = v->next;
1789 if (v->key.st == st) {
1790 /* unlink from list */
1791 *prevPtr = next;
1792 /* destroy this variant */
1793 delete_basic_variant(st, v, target->Target);
1794 }
1795 else {
1796 prevPtr = &v->next;
1797 }
1798 v = next;
1799 }
1800 }
1801 break;
1802 default:
1803 _mesa_problem(NULL, "Unexpected program target 0x%x in "
1804 "destroy_program_variants_cb()", target->Target);
1805 }
1806 }
1807
1808
1809 /**
1810 * Callback for _mesa_HashWalk. Free all the shader's program variants
1811 * which match the given context.
1812 */
1813 static void
1814 destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
1815 {
1816 struct st_context *st = (struct st_context *) userData;
1817 struct gl_shader *shader = (struct gl_shader *) data;
1818
1819 switch (shader->Type) {
1820 case GL_SHADER_PROGRAM_MESA:
1821 {
1822 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
1823 GLuint i;
1824
1825 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
1826 if (shProg->_LinkedShaders[i])
1827 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
1828 }
1829 }
1830 break;
1831 case GL_VERTEX_SHADER:
1832 case GL_FRAGMENT_SHADER:
1833 case GL_GEOMETRY_SHADER:
1834 case GL_TESS_CONTROL_SHADER:
1835 case GL_TESS_EVALUATION_SHADER:
1836 case GL_COMPUTE_SHADER:
1837 break;
1838 default:
1839 assert(0);
1840 }
1841 }
1842
1843
1844 /**
1845 * Callback for _mesa_HashWalk. Free all the program variants which match
1846 * the given context.
1847 */
1848 static void
1849 destroy_program_variants_cb(GLuint key, void *data, void *userData)
1850 {
1851 struct st_context *st = (struct st_context *) userData;
1852 struct gl_program *program = (struct gl_program *) data;
1853 destroy_program_variants(st, program);
1854 }
1855
1856
1857 /**
1858 * Walk over all shaders and programs to delete any variants which
1859 * belong to the given context.
1860 * This is called during context tear-down.
1861 */
1862 void
1863 st_destroy_program_variants(struct st_context *st)
1864 {
1865 /* If shaders can be shared with other contexts, the last context will
1866 * call DeleteProgram on all shaders, releasing everything.
1867 */
1868 if (st->has_shareable_shaders)
1869 return;
1870
1871 /* ARB vert/frag program */
1872 _mesa_HashWalk(st->ctx->Shared->Programs,
1873 destroy_program_variants_cb, st);
1874
1875 /* GLSL vert/frag/geom shaders */
1876 _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
1877 destroy_shader_program_variants_cb, st);
1878 }
1879
1880
1881 /**
1882 * For debugging, print/dump the current vertex program.
1883 */
1884 void
1885 st_print_current_vertex_program(void)
1886 {
1887 GET_CURRENT_CONTEXT(ctx);
1888
1889 if (ctx->VertexProgram._Current) {
1890 struct st_vertex_program *stvp =
1891 (struct st_vertex_program *) ctx->VertexProgram._Current;
1892 struct st_vp_variant *stv;
1893
1894 debug_printf("Vertex program %u\n", stvp->Base.Id);
1895
1896 for (stv = stvp->variants; stv; stv = stv->next) {
1897 debug_printf("variant %p\n", stv);
1898 tgsi_dump(stv->tgsi.tokens, 0);
1899 }
1900 }
1901 }
1902
1903
1904 /**
1905 * Compile one shader variant.
1906 */
1907 void
1908 st_precompile_shader_variant(struct st_context *st,
1909 struct gl_program *prog)
1910 {
1911 switch (prog->Target) {
1912 case GL_VERTEX_PROGRAM_ARB: {
1913 struct st_vertex_program *p = (struct st_vertex_program *)prog;
1914 struct st_vp_variant_key key;
1915
1916 memset(&key, 0, sizeof(key));
1917
1918 key.st = st->has_shareable_shaders ? NULL : st;
1919 st_get_vp_variant(st, p, &key);
1920 break;
1921 }
1922
1923 case GL_FRAGMENT_PROGRAM_ARB: {
1924 struct st_fragment_program *p = (struct st_fragment_program *)prog;
1925 struct st_fp_variant_key key;
1926
1927 memset(&key, 0, sizeof(key));
1928
1929 key.st = st->has_shareable_shaders ? NULL : st;
1930 st_get_fp_variant(st, p, &key);
1931 break;
1932 }
1933
1934 case GL_TESS_CONTROL_PROGRAM_NV:
1935 case GL_TESS_EVALUATION_PROGRAM_NV:
1936 case GL_GEOMETRY_PROGRAM_NV:
1937 case GL_COMPUTE_PROGRAM_NV: {
1938 struct st_common_program *p = st_common_program(prog);
1939 struct st_basic_variant_key key;
1940
1941 memset(&key, 0, sizeof(key));
1942
1943 key.st = st->has_shareable_shaders ? NULL : st;
1944 st_get_basic_variant(st, p, &key);
1945 break;
1946 }
1947
1948 default:
1949 assert(0);
1950 }
1951 }