1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/errors.h"
35 #include "main/imports.h"
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_to_nir.h"
41 #include "program/programopt.h"
43 #include "compiler/nir/nir.h"
44 #include "draw/draw_context.h"
46 #include "pipe/p_context.h"
47 #include "pipe/p_defines.h"
48 #include "pipe/p_shader_tokens.h"
49 #include "draw/draw_context.h"
50 #include "tgsi/tgsi_dump.h"
51 #include "tgsi/tgsi_emulate.h"
52 #include "tgsi/tgsi_parse.h"
53 #include "tgsi/tgsi_ureg.h"
56 #include "st_cb_bitmap.h"
57 #include "st_cb_drawpixels.h"
58 #include "st_context.h"
59 #include "st_tgsi_lower_depth_clamp.h"
60 #include "st_tgsi_lower_yuv.h"
61 #include "st_program.h"
62 #include "st_mesa_to_tgsi.h"
63 #include "st_atifs_to_tgsi.h"
65 #include "st_shader_cache.h"
67 #include "cso_cache/cso_context.h"
72 set_affected_state_flags(uint64_t *states
,
73 struct gl_program
*prog
,
74 uint64_t new_constants
,
75 uint64_t new_sampler_views
,
76 uint64_t new_samplers
,
82 if (prog
->Parameters
->NumParameters
)
83 *states
|= new_constants
;
85 if (prog
->info
.num_textures
)
86 *states
|= new_sampler_views
| new_samplers
;
88 if (prog
->info
.num_images
)
89 *states
|= new_images
;
91 if (prog
->info
.num_ubos
)
94 if (prog
->info
.num_ssbos
)
97 if (prog
->info
.num_abos
)
98 *states
|= new_atomics
;
102 * This determines which states will be updated when the shader is bound.
105 st_set_prog_affected_state_flags(struct gl_program
*prog
)
109 switch (prog
->info
.stage
) {
110 case MESA_SHADER_VERTEX
:
111 states
= &((struct st_program
*)prog
)->affected_states
;
113 *states
= ST_NEW_VS_STATE
|
115 ST_NEW_VERTEX_ARRAYS
;
117 set_affected_state_flags(states
, prog
,
119 ST_NEW_VS_SAMPLER_VIEWS
,
127 case MESA_SHADER_TESS_CTRL
:
128 states
= &(st_program(prog
))->affected_states
;
130 *states
= ST_NEW_TCS_STATE
;
132 set_affected_state_flags(states
, prog
,
133 ST_NEW_TCS_CONSTANTS
,
134 ST_NEW_TCS_SAMPLER_VIEWS
,
142 case MESA_SHADER_TESS_EVAL
:
143 states
= &(st_program(prog
))->affected_states
;
145 *states
= ST_NEW_TES_STATE
|
148 set_affected_state_flags(states
, prog
,
149 ST_NEW_TES_CONSTANTS
,
150 ST_NEW_TES_SAMPLER_VIEWS
,
158 case MESA_SHADER_GEOMETRY
:
159 states
= &(st_program(prog
))->affected_states
;
161 *states
= ST_NEW_GS_STATE
|
164 set_affected_state_flags(states
, prog
,
166 ST_NEW_GS_SAMPLER_VIEWS
,
174 case MESA_SHADER_FRAGMENT
:
175 states
= &((struct st_program
*)prog
)->affected_states
;
177 /* gl_FragCoord and glDrawPixels always use constants. */
178 *states
= ST_NEW_FS_STATE
|
179 ST_NEW_SAMPLE_SHADING
|
182 set_affected_state_flags(states
, prog
,
184 ST_NEW_FS_SAMPLER_VIEWS
,
192 case MESA_SHADER_COMPUTE
:
193 states
= &((struct st_program
*)prog
)->affected_states
;
195 *states
= ST_NEW_CS_STATE
;
197 set_affected_state_flags(states
, prog
,
199 ST_NEW_CS_SAMPLER_VIEWS
,
208 unreachable("unhandled shader stage");
214 * Delete a shader variant. Note the caller must unlink the variant from
218 delete_variant(struct st_context
*st
, struct st_variant
*v
, GLenum target
)
220 if (v
->driver_shader
) {
221 if (st
->has_shareable_shaders
|| v
->st
== st
) {
222 /* The shader's context matches the calling context, or we
226 case GL_VERTEX_PROGRAM_ARB
:
227 cso_delete_vertex_shader(st
->cso_context
, v
->driver_shader
);
229 case GL_TESS_CONTROL_PROGRAM_NV
:
230 cso_delete_tessctrl_shader(st
->cso_context
, v
->driver_shader
);
232 case GL_TESS_EVALUATION_PROGRAM_NV
:
233 cso_delete_tesseval_shader(st
->cso_context
, v
->driver_shader
);
235 case GL_GEOMETRY_PROGRAM_NV
:
236 cso_delete_geometry_shader(st
->cso_context
, v
->driver_shader
);
238 case GL_FRAGMENT_PROGRAM_ARB
:
239 cso_delete_fragment_shader(st
->cso_context
, v
->driver_shader
);
241 case GL_COMPUTE_PROGRAM_NV
:
242 cso_delete_compute_shader(st
->cso_context
, v
->driver_shader
);
245 unreachable("bad shader type in delete_basic_variant");
248 /* We can't delete a shader with a context different from the one
249 * that created it. Add it to the creating context's zombie list.
251 enum pipe_shader_type type
=
252 pipe_shader_type_from_mesa(_mesa_program_enum_to_shader_stage(target
));
254 st_save_zombie_shader(v
->st
, type
, v
->driver_shader
);
263 * Free all basic program variants.
266 st_release_variants(struct st_context
*st
, struct st_program
*p
)
268 struct st_variant
*v
;
270 for (v
= p
->variants
; v
; ) {
271 struct st_variant
*next
= v
->next
;
272 delete_variant(st
, v
, p
->Base
.Target
);
278 if (p
->state
.tokens
) {
279 ureg_free_tokens(p
->state
.tokens
);
280 p
->state
.tokens
= NULL
;
283 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
284 * it has resulted in the driver taking ownership of the NIR. Those
285 * callers should be NULLing out the nir field in any pipe_shader_state
286 * that might have this called in order to indicate that.
288 * GLSL IR and ARB programs will have set gl_program->nir to the same
289 * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
294 st_finalize_nir_before_variants(struct nir_shader
*nir
)
296 NIR_PASS_V(nir
, nir_opt_access
);
298 NIR_PASS_V(nir
, nir_split_var_copies
);
299 NIR_PASS_V(nir
, nir_lower_var_copies
);
300 if (nir
->options
->lower_all_io_to_temps
||
301 nir
->options
->lower_all_io_to_elements
||
302 nir
->info
.stage
== MESA_SHADER_VERTEX
||
303 nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
304 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, false);
305 } else if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
306 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, true);
309 st_nir_assign_vs_in_locations(nir
);
313 * Translate ARB (asm) program to NIR
316 st_translate_prog_to_nir(struct st_context
*st
, struct gl_program
*prog
,
317 gl_shader_stage stage
)
319 struct pipe_screen
*screen
= st
->pipe
->screen
;
320 const struct gl_shader_compiler_options
*options
=
321 &st
->ctx
->Const
.ShaderCompilerOptions
[stage
];
323 /* Translate to NIR */
324 nir_shader
*nir
= prog_to_nir(prog
, options
->NirOptions
);
325 NIR_PASS_V(nir
, nir_lower_regs_to_ssa
); /* turn registers into SSA */
326 nir_validate_shader(nir
, "after st/ptn lower_regs_to_ssa");
328 NIR_PASS_V(nir
, st_nir_lower_wpos_ytransform
, prog
, screen
);
329 NIR_PASS_V(nir
, nir_lower_system_values
);
332 NIR_PASS_V(nir
, nir_opt_constant_folding
);
334 st_finalize_nir_before_variants(nir
);
336 if (st
->allow_st_finalize_nir_twice
)
337 st_finalize_nir(st
, prog
, NULL
, nir
, true);
339 nir_validate_shader(nir
, "after st/glsl finalize_nir");
345 st_prepare_vertex_program(struct st_program
*stp
)
347 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
349 stvp
->num_inputs
= 0;
350 memset(stvp
->input_to_index
, ~0, sizeof(stvp
->input_to_index
));
351 memset(stvp
->result_to_output
, ~0, sizeof(stvp
->result_to_output
));
353 /* Determine number of inputs, the mappings between VERT_ATTRIB_x
354 * and TGSI generic input indexes, plus input attrib semantic info.
356 for (unsigned attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
357 if ((stp
->Base
.info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
358 stvp
->input_to_index
[attr
] = stvp
->num_inputs
;
359 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
362 if ((stp
->Base
.DualSlotInputs
& BITFIELD64_BIT(attr
)) != 0) {
363 /* add placeholder for second part of a double attribute */
364 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
369 /* pre-setup potentially unused edgeflag input */
370 stvp
->input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
371 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
373 /* Compute mapping of vertex program outputs to slots. */
374 unsigned num_outputs
= 0;
375 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
376 if (stp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
))
377 stvp
->result_to_output
[attr
] = num_outputs
++;
379 /* pre-setup potentially unused edgeflag output */
380 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
384 st_translate_stream_output_info(struct gl_program
*prog
)
386 struct gl_transform_feedback_info
*info
= prog
->sh
.LinkedTransformFeedback
;
390 /* Determine the (default) output register mapping for each output. */
391 unsigned num_outputs
= 0;
392 ubyte output_mapping
[VARYING_SLOT_TESS_MAX
];
393 memset(output_mapping
, 0, sizeof(output_mapping
));
395 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
396 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
))
397 output_mapping
[attr
] = num_outputs
++;
400 /* Translate stream output info. */
401 struct pipe_stream_output_info
*so_info
=
402 &((struct st_program
*)prog
)->state
.stream_output
;
404 for (unsigned i
= 0; i
< info
->NumOutputs
; i
++) {
405 so_info
->output
[i
].register_index
=
406 output_mapping
[info
->Outputs
[i
].OutputRegister
];
407 so_info
->output
[i
].start_component
= info
->Outputs
[i
].ComponentOffset
;
408 so_info
->output
[i
].num_components
= info
->Outputs
[i
].NumComponents
;
409 so_info
->output
[i
].output_buffer
= info
->Outputs
[i
].OutputBuffer
;
410 so_info
->output
[i
].dst_offset
= info
->Outputs
[i
].DstOffset
;
411 so_info
->output
[i
].stream
= info
->Outputs
[i
].StreamId
;
414 for (unsigned i
= 0; i
< PIPE_MAX_SO_BUFFERS
; i
++) {
415 so_info
->stride
[i
] = info
->Buffers
[i
].Stride
;
417 so_info
->num_outputs
= info
->NumOutputs
;
421 * Translate a vertex program.
424 st_translate_vertex_program(struct st_context
*st
,
425 struct st_program
*stp
)
427 struct ureg_program
*ureg
;
428 enum pipe_error error
;
429 unsigned num_outputs
= 0;
431 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
432 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
434 if (stp
->Base
.arb
.IsPositionInvariant
)
435 _mesa_insert_mvp_code(st
->ctx
, &stp
->Base
);
437 st_prepare_vertex_program(stp
);
440 if (!stp
->glsl_to_tgsi
) {
441 _mesa_remove_output_reads(&stp
->Base
, PROGRAM_OUTPUT
);
443 /* This determines which states will be updated when the assembly
446 stp
->affected_states
= ST_NEW_VS_STATE
|
448 ST_NEW_VERTEX_ARRAYS
;
450 if (stp
->Base
.Parameters
->NumParameters
)
451 stp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
453 /* Translate to NIR if preferred. */
454 if (st
->pipe
->screen
->get_shader_param(st
->pipe
->screen
,
456 PIPE_SHADER_CAP_PREFERRED_IR
)) {
457 assert(!stp
->glsl_to_tgsi
);
460 ralloc_free(stp
->Base
.nir
);
462 stp
->state
.type
= PIPE_SHADER_IR_NIR
;
463 stp
->Base
.nir
= st_translate_prog_to_nir(st
, &stp
->Base
,
469 /* Get semantic names and indices. */
470 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
471 if (stp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
)) {
472 unsigned slot
= num_outputs
++;
473 unsigned semantic_name
, semantic_index
;
474 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
475 &semantic_name
, &semantic_index
);
476 output_semantic_name
[slot
] = semantic_name
;
477 output_semantic_index
[slot
] = semantic_index
;
480 /* pre-setup potentially unused edgeflag output */
481 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
482 output_semantic_index
[num_outputs
] = 0;
484 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
488 if (stp
->Base
.info
.clip_distance_array_size
)
489 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
490 stp
->Base
.info
.clip_distance_array_size
);
491 if (stp
->Base
.info
.cull_distance_array_size
)
492 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
493 stp
->Base
.info
.cull_distance_array_size
);
495 if (ST_DEBUG
& DEBUG_MESA
) {
496 _mesa_print_program(&stp
->Base
);
497 _mesa_print_program_parameters(st
->ctx
, &stp
->Base
);
501 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
503 if (stp
->glsl_to_tgsi
) {
504 error
= st_translate_program(st
->ctx
,
511 stvp
->input_to_index
,
512 NULL
, /* inputSlotToAttr */
513 NULL
, /* input semantic name */
514 NULL
, /* input semantic index */
515 NULL
, /* interp mode */
518 stvp
->result_to_output
,
519 output_semantic_name
,
520 output_semantic_index
);
522 st_translate_stream_output_info(&stp
->Base
);
524 free_glsl_to_tgsi_visitor(stp
->glsl_to_tgsi
);
526 error
= st_translate_mesa_program(st
->ctx
,
532 stvp
->input_to_index
,
533 NULL
, /* input semantic name */
534 NULL
, /* input semantic index */
538 stvp
->result_to_output
,
539 output_semantic_name
,
540 output_semantic_index
);
543 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
544 _mesa_print_program(&stp
->Base
);
549 stp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
552 if (stp
->glsl_to_tgsi
) {
553 stp
->glsl_to_tgsi
= NULL
;
554 st_store_ir_in_disk_cache(st
, &stp
->Base
, false);
557 return stp
->state
.tokens
!= NULL
;
560 static const gl_state_index16 depth_range_state
[STATE_LENGTH
] =
561 { STATE_DEPTH_RANGE
};
563 static struct st_common_variant
*
564 st_create_vp_variant(struct st_context
*st
,
565 struct st_program
*stvp
,
566 const struct st_common_variant_key
*key
)
568 struct st_common_variant
*vpv
= CALLOC_STRUCT(st_common_variant
);
569 struct pipe_context
*pipe
= st
->pipe
;
570 struct pipe_screen
*screen
= pipe
->screen
;
571 struct pipe_shader_state state
= {0};
573 static const gl_state_index16 point_size_state
[STATE_LENGTH
] =
574 { STATE_INTERNAL
, STATE_POINT_SIZE_CLAMPED
, 0 };
575 struct gl_program_parameter_list
*params
= stvp
->Base
.Parameters
;
579 state
.stream_output
= stvp
->state
.stream_output
;
581 if (stvp
->state
.type
== PIPE_SHADER_IR_NIR
) {
582 bool finalize
= false;
584 state
.type
= PIPE_SHADER_IR_NIR
;
585 state
.ir
.nir
= nir_shader_clone(NULL
, stvp
->Base
.nir
);
586 if (key
->clamp_color
) {
587 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
590 if (key
->passthrough_edgeflags
) {
591 NIR_PASS_V(state
.ir
.nir
, nir_lower_passthrough_edgeflags
);
595 if (key
->lower_point_size
) {
596 _mesa_add_state_reference(params
, point_size_state
);
597 NIR_PASS_V(state
.ir
.nir
, nir_lower_point_size_mov
,
602 if (key
->lower_ucp
) {
603 bool can_compact
= screen
->get_param(screen
,
604 PIPE_CAP_NIR_COMPACT_ARRAYS
);
606 bool use_eye
= st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
] != NULL
;
607 gl_state_index16 clipplane_state
[MAX_CLIP_PLANES
][STATE_LENGTH
];
608 for (int i
= 0; i
< MAX_CLIP_PLANES
; ++i
) {
610 clipplane_state
[i
][0] = STATE_CLIPPLANE
;
611 clipplane_state
[i
][1] = i
;
613 clipplane_state
[i
][0] = STATE_INTERNAL
;
614 clipplane_state
[i
][1] = STATE_CLIP_INTERNAL
;
615 clipplane_state
[i
][2] = i
;
617 _mesa_add_state_reference(params
, clipplane_state
[i
]);
620 NIR_PASS_V(state
.ir
.nir
, nir_lower_clip_vs
, key
->lower_ucp
,
621 true, can_compact
, clipplane_state
);
622 NIR_PASS_V(state
.ir
.nir
, nir_lower_io_to_temporaries
,
623 nir_shader_get_entrypoint(state
.ir
.nir
), true, false);
624 NIR_PASS_V(state
.ir
.nir
, nir_lower_global_vars_to_local
);
628 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
629 st_finalize_nir(st
, &stvp
->Base
, stvp
->shader_program
, state
.ir
.nir
,
632 /* Some of the lowering above may have introduced new varyings */
633 nir_shader_gather_info(state
.ir
.nir
,
634 nir_shader_get_entrypoint(state
.ir
.nir
));
637 if (ST_DEBUG
& DEBUG_PRINT_IR
)
638 nir_print_shader(state
.ir
.nir
, stderr
);
640 if (key
->is_draw_shader
)
641 vpv
->base
.driver_shader
= draw_create_vertex_shader(st
->draw
, &state
);
643 vpv
->base
.driver_shader
= pipe
->create_vs_state(pipe
, &state
);
648 state
.type
= PIPE_SHADER_IR_TGSI
;
649 state
.tokens
= tgsi_dup_tokens(stvp
->state
.tokens
);
651 /* Emulate features. */
652 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
653 const struct tgsi_token
*tokens
;
655 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
656 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
658 tokens
= tgsi_emulate(state
.tokens
, flags
);
661 tgsi_free_tokens(state
.tokens
);
662 state
.tokens
= tokens
;
664 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
668 if (key
->lower_depth_clamp
) {
669 unsigned depth_range_const
=
670 _mesa_add_state_reference(params
, depth_range_state
);
672 const struct tgsi_token
*tokens
;
673 tokens
= st_tgsi_lower_depth_clamp(state
.tokens
, depth_range_const
,
674 key
->clip_negative_one_to_one
);
675 if (tokens
!= state
.tokens
)
676 tgsi_free_tokens(state
.tokens
);
677 state
.tokens
= tokens
;
680 if (ST_DEBUG
& DEBUG_PRINT_IR
)
681 tgsi_dump(state
.tokens
, 0);
683 if (key
->is_draw_shader
)
684 vpv
->base
.driver_shader
= draw_create_vertex_shader(st
->draw
, &state
);
686 vpv
->base
.driver_shader
= pipe
->create_vs_state(pipe
, &state
);
693 * Find/create a vertex program variant.
695 struct st_common_variant
*
696 st_get_vp_variant(struct st_context
*st
,
697 struct st_program
*stp
,
698 const struct st_common_variant_key
*key
)
700 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
701 struct st_common_variant
*vpv
;
703 /* Search for existing variant */
704 for (vpv
= st_common_variant(stp
->variants
); vpv
;
705 vpv
= st_common_variant(vpv
->base
.next
)) {
706 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
713 vpv
= st_create_vp_variant(st
, stp
, key
);
715 vpv
->base
.st
= key
->st
;
717 unsigned num_inputs
= stvp
->num_inputs
+ key
->passthrough_edgeflags
;
718 for (unsigned index
= 0; index
< num_inputs
; ++index
) {
719 unsigned attr
= stvp
->index_to_input
[index
];
720 if (attr
== ST_DOUBLE_ATTRIB_PLACEHOLDER
)
722 vpv
->vert_attrib_mask
|= 1u << attr
;
725 /* insert into list */
726 vpv
->base
.next
= stp
->variants
;
727 stp
->variants
= &vpv
->base
;
736 * Translate a Mesa fragment shader into a TGSI shader.
739 st_translate_fragment_program(struct st_context
*st
,
740 struct st_program
*stfp
)
742 /* Non-GLSL programs: */
743 if (!stfp
->glsl_to_tgsi
) {
744 _mesa_remove_output_reads(&stfp
->Base
, PROGRAM_OUTPUT
);
745 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
746 _mesa_program_fragment_position_to_sysval(&stfp
->Base
);
748 /* This determines which states will be updated when the assembly
751 * fragment.position and glDrawPixels always use constants.
753 stfp
->affected_states
= ST_NEW_FS_STATE
|
754 ST_NEW_SAMPLE_SHADING
|
758 /* Just set them for ATI_fs unconditionally. */
759 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
763 if (stfp
->Base
.SamplersUsed
)
764 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
768 /* Translate to NIR. */
770 st
->pipe
->screen
->get_shader_param(st
->pipe
->screen
,
771 PIPE_SHADER_FRAGMENT
,
772 PIPE_SHADER_CAP_PREFERRED_IR
)) {
774 st_translate_prog_to_nir(st
, &stfp
->Base
, MESA_SHADER_FRAGMENT
);
777 ralloc_free(stfp
->Base
.nir
);
778 stfp
->state
.type
= PIPE_SHADER_IR_NIR
;
779 stfp
->Base
.nir
= nir
;
784 ubyte outputMapping
[2 * FRAG_RESULT_MAX
];
785 ubyte inputMapping
[VARYING_SLOT_MAX
];
786 ubyte inputSlotToAttr
[VARYING_SLOT_MAX
];
787 ubyte interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
789 GLbitfield64 inputsRead
;
790 struct ureg_program
*ureg
;
792 GLboolean write_all
= GL_FALSE
;
794 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
795 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
796 uint fs_num_inputs
= 0;
798 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
799 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
800 uint fs_num_outputs
= 0;
802 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
805 * Convert Mesa program inputs to TGSI input register semantics.
807 inputsRead
= stfp
->Base
.info
.inputs_read
;
808 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
809 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
810 const GLuint slot
= fs_num_inputs
++;
812 inputMapping
[attr
] = slot
;
813 inputSlotToAttr
[slot
] = attr
;
816 case VARYING_SLOT_POS
:
817 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
818 input_semantic_index
[slot
] = 0;
819 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
821 case VARYING_SLOT_COL0
:
822 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
823 input_semantic_index
[slot
] = 0;
824 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
825 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
827 case VARYING_SLOT_COL1
:
828 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
829 input_semantic_index
[slot
] = 1;
830 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
831 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
833 case VARYING_SLOT_FOGC
:
834 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
835 input_semantic_index
[slot
] = 0;
836 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
838 case VARYING_SLOT_FACE
:
839 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
840 input_semantic_index
[slot
] = 0;
841 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
843 case VARYING_SLOT_PRIMITIVE_ID
:
844 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
845 input_semantic_index
[slot
] = 0;
846 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
848 case VARYING_SLOT_LAYER
:
849 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
850 input_semantic_index
[slot
] = 0;
851 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
853 case VARYING_SLOT_VIEWPORT
:
854 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
855 input_semantic_index
[slot
] = 0;
856 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
858 case VARYING_SLOT_CLIP_DIST0
:
859 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
860 input_semantic_index
[slot
] = 0;
861 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
863 case VARYING_SLOT_CLIP_DIST1
:
864 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
865 input_semantic_index
[slot
] = 1;
866 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
868 case VARYING_SLOT_CULL_DIST0
:
869 case VARYING_SLOT_CULL_DIST1
:
870 /* these should have been lowered by GLSL */
873 /* In most cases, there is nothing special about these
874 * inputs, so adopt a convention to use the generic
875 * semantic name and the mesa VARYING_SLOT_ number as the
878 * All that is required is that the vertex shader labels
879 * its own outputs similarly, and that the vertex shader
880 * generates at least every output required by the
881 * fragment shader plus fixed-function hardware (such as
884 * However, some drivers may need us to identify the PNTC and TEXi
885 * varyings if, for example, their capability to replace them with
886 * sprite coordinates is limited.
888 case VARYING_SLOT_PNTC
:
889 if (st
->needs_texcoord_semantic
) {
890 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
891 input_semantic_index
[slot
] = 0;
892 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
896 case VARYING_SLOT_TEX0
:
897 case VARYING_SLOT_TEX1
:
898 case VARYING_SLOT_TEX2
:
899 case VARYING_SLOT_TEX3
:
900 case VARYING_SLOT_TEX4
:
901 case VARYING_SLOT_TEX5
:
902 case VARYING_SLOT_TEX6
:
903 case VARYING_SLOT_TEX7
:
904 if (st
->needs_texcoord_semantic
) {
905 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
906 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
907 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
908 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
912 case VARYING_SLOT_VAR0
:
914 /* Semantic indices should be zero-based because drivers may choose
915 * to assign a fixed slot determined by that index.
916 * This is useful because ARB_separate_shader_objects uses location
917 * qualifiers for linkage, and if the semantic index corresponds to
918 * these locations, linkage passes in the driver become unecessary.
920 * If needs_texcoord_semantic is true, no semantic indices will be
921 * consumed for the TEXi varyings, and we can base the locations of
922 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
924 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
925 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
926 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
927 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
928 if (attr
== VARYING_SLOT_PNTC
)
929 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
931 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
932 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
938 inputMapping
[attr
] = -1;
943 * Semantics and mapping for outputs
945 GLbitfield64 outputsWritten
= stfp
->Base
.info
.outputs_written
;
947 /* if z is written, emit that first */
948 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
949 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
950 fs_output_semantic_index
[fs_num_outputs
] = 0;
951 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
953 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
956 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
957 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
958 fs_output_semantic_index
[fs_num_outputs
] = 0;
959 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
961 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
964 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
965 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
966 fs_output_semantic_index
[fs_num_outputs
] = 0;
967 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
969 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
972 /* handle remaining outputs (color) */
973 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
974 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
975 stfp
->Base
.SecondaryOutputsWritten
;
976 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
978 if (written
& BITFIELD64_BIT(loc
)) {
980 case FRAG_RESULT_DEPTH
:
981 case FRAG_RESULT_STENCIL
:
982 case FRAG_RESULT_SAMPLE_MASK
:
986 case FRAG_RESULT_COLOR
:
987 write_all
= GL_TRUE
; /* fallthrough */
990 assert(loc
== FRAG_RESULT_COLOR
||
991 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
993 index
= (loc
== FRAG_RESULT_COLOR
) ? 0 : (loc
- FRAG_RESULT_DATA0
);
995 if (attr
>= FRAG_RESULT_MAX
) {
996 /* Secondary color for dual source blending. */
1001 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
1002 fs_output_semantic_index
[fs_num_outputs
] = index
;
1003 outputMapping
[attr
] = fs_num_outputs
;
1012 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
1016 if (ST_DEBUG
& DEBUG_MESA
) {
1017 _mesa_print_program(&stfp
->Base
);
1018 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
);
1021 if (write_all
== GL_TRUE
)
1022 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
1024 if (stfp
->Base
.info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
1025 switch (stfp
->Base
.info
.fs
.depth_layout
) {
1026 case FRAG_DEPTH_LAYOUT_ANY
:
1027 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1028 TGSI_FS_DEPTH_LAYOUT_ANY
);
1030 case FRAG_DEPTH_LAYOUT_GREATER
:
1031 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1032 TGSI_FS_DEPTH_LAYOUT_GREATER
);
1034 case FRAG_DEPTH_LAYOUT_LESS
:
1035 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1036 TGSI_FS_DEPTH_LAYOUT_LESS
);
1038 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
1039 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1040 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
1047 if (stfp
->glsl_to_tgsi
) {
1048 st_translate_program(st
->ctx
,
1049 PIPE_SHADER_FRAGMENT
,
1057 input_semantic_name
,
1058 input_semantic_index
,
1063 fs_output_semantic_name
,
1064 fs_output_semantic_index
);
1066 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
1067 } else if (stfp
->ati_fs
)
1068 st_translate_atifs_program(ureg
,
1074 input_semantic_name
,
1075 input_semantic_index
,
1080 fs_output_semantic_name
,
1081 fs_output_semantic_index
);
1083 st_translate_mesa_program(st
->ctx
,
1084 PIPE_SHADER_FRAGMENT
,
1090 input_semantic_name
,
1091 input_semantic_index
,
1096 fs_output_semantic_name
,
1097 fs_output_semantic_index
);
1099 stfp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
1102 if (stfp
->glsl_to_tgsi
) {
1103 stfp
->glsl_to_tgsi
= NULL
;
1104 st_store_ir_in_disk_cache(st
, &stfp
->Base
, false);
1107 return stfp
->state
.tokens
!= NULL
;
1110 static struct st_fp_variant
*
1111 st_create_fp_variant(struct st_context
*st
,
1112 struct st_program
*stfp
,
1113 const struct st_fp_variant_key
*key
)
1115 struct pipe_context
*pipe
= st
->pipe
;
1116 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
1117 struct pipe_shader_state state
= {0};
1118 struct gl_program_parameter_list
*params
= stfp
->Base
.Parameters
;
1119 static const gl_state_index16 texcoord_state
[STATE_LENGTH
] =
1120 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
1121 static const gl_state_index16 scale_state
[STATE_LENGTH
] =
1122 { STATE_INTERNAL
, STATE_PT_SCALE
};
1123 static const gl_state_index16 bias_state
[STATE_LENGTH
] =
1124 { STATE_INTERNAL
, STATE_PT_BIAS
};
1125 static const gl_state_index16 alpha_ref_state
[STATE_LENGTH
] =
1126 { STATE_INTERNAL
, STATE_ALPHA_REF
};
1131 if (stfp
->state
.type
== PIPE_SHADER_IR_NIR
) {
1132 bool finalize
= false;
1134 state
.type
= PIPE_SHADER_IR_NIR
;
1135 state
.ir
.nir
= nir_shader_clone(NULL
, stfp
->Base
.nir
);
1137 if (key
->clamp_color
) {
1138 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
1142 if (key
->lower_flatshade
) {
1143 NIR_PASS_V(state
.ir
.nir
, nir_lower_flatshade
);
1147 if (key
->lower_alpha_func
!= COMPARE_FUNC_NEVER
) {
1148 _mesa_add_state_reference(params
, alpha_ref_state
);
1149 NIR_PASS_V(state
.ir
.nir
, nir_lower_alpha_test
, key
->lower_alpha_func
,
1150 false, alpha_ref_state
);
1154 if (key
->lower_two_sided_color
) {
1155 NIR_PASS_V(state
.ir
.nir
, nir_lower_two_sided_color
);
1159 if (key
->persample_shading
) {
1160 nir_shader
*shader
= state
.ir
.nir
;
1161 nir_foreach_variable(var
, &shader
->inputs
)
1162 var
->data
.sample
= true;
1166 assert(!(key
->bitmap
&& key
->drawpixels
));
1170 nir_lower_bitmap_options options
= {0};
1172 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1173 options
.sampler
= variant
->bitmap_sampler
;
1174 options
.swizzle_xxxx
= st
->bitmap
.tex_format
== PIPE_FORMAT_R8_UNORM
;
1176 NIR_PASS_V(state
.ir
.nir
, nir_lower_bitmap
, &options
);
1180 /* glDrawPixels (color only) */
1181 if (key
->drawpixels
) {
1182 nir_lower_drawpixels_options options
= {{0}};
1183 unsigned samplers_used
= stfp
->Base
.SamplersUsed
;
1185 /* Find the first unused slot. */
1186 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1187 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1188 samplers_used
|= (1 << variant
->drawpix_sampler
);
1190 options
.pixel_maps
= key
->pixelMaps
;
1191 if (key
->pixelMaps
) {
1192 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1193 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1196 options
.scale_and_bias
= key
->scaleAndBias
;
1197 if (key
->scaleAndBias
) {
1198 _mesa_add_state_reference(params
, scale_state
);
1199 memcpy(options
.scale_state_tokens
, scale_state
,
1200 sizeof(options
.scale_state_tokens
));
1201 _mesa_add_state_reference(params
, bias_state
);
1202 memcpy(options
.bias_state_tokens
, bias_state
,
1203 sizeof(options
.bias_state_tokens
));
1206 _mesa_add_state_reference(params
, texcoord_state
);
1207 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1208 sizeof(options
.texcoord_state_tokens
));
1210 NIR_PASS_V(state
.ir
.nir
, nir_lower_drawpixels
, &options
);
1214 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1215 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
||
1216 key
->external
.lower_ayuv
|| key
->external
.lower_xyuv
)) {
1217 nir_lower_tex_options options
= {0};
1218 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1219 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1220 options
.lower_xy_uxvx_external
= key
->external
.lower_xy_uxvx
;
1221 options
.lower_yx_xuxv_external
= key
->external
.lower_yx_xuxv
;
1222 options
.lower_ayuv_external
= key
->external
.lower_ayuv
;
1223 options
.lower_xyuv_external
= key
->external
.lower_xyuv
;
1224 NIR_PASS_V(state
.ir
.nir
, nir_lower_tex
, &options
);
1228 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1229 st_finalize_nir(st
, &stfp
->Base
, stfp
->shader_program
, state
.ir
.nir
,
1233 /* This pass needs to happen *after* nir_lower_sampler */
1234 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1235 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
)) {
1236 NIR_PASS_V(state
.ir
.nir
, st_nir_lower_tex_src_plane
,
1237 ~stfp
->Base
.SamplersUsed
,
1238 key
->external
.lower_nv12
|| key
->external
.lower_xy_uxvx
||
1239 key
->external
.lower_yx_xuxv
,
1240 key
->external
.lower_iyuv
);
1244 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1245 /* Some of the lowering above may have introduced new varyings */
1246 nir_shader_gather_info(state
.ir
.nir
,
1247 nir_shader_get_entrypoint(state
.ir
.nir
));
1249 struct pipe_screen
*screen
= pipe
->screen
;
1250 if (screen
->finalize_nir
)
1251 screen
->finalize_nir(screen
, state
.ir
.nir
, false);
1254 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1255 nir_print_shader(state
.ir
.nir
, stderr
);
1257 variant
->base
.driver_shader
= pipe
->create_fs_state(pipe
, &state
);
1258 variant
->key
= *key
;
1263 state
.tokens
= stfp
->state
.tokens
;
1265 assert(!(key
->bitmap
&& key
->drawpixels
));
1267 /* Fix texture targets and add fog for ATI_fs */
1269 const struct tgsi_token
*tokens
= st_fixup_atifs(state
.tokens
, key
);
1272 state
.tokens
= tokens
;
1274 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1277 /* Emulate features. */
1278 if (key
->clamp_color
|| key
->persample_shading
) {
1279 const struct tgsi_token
*tokens
;
1281 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1282 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1284 tokens
= tgsi_emulate(state
.tokens
, flags
);
1287 if (state
.tokens
!= stfp
->state
.tokens
)
1288 tgsi_free_tokens(state
.tokens
);
1289 state
.tokens
= tokens
;
1291 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1296 const struct tgsi_token
*tokens
;
1298 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1300 tokens
= st_get_bitmap_shader(state
.tokens
,
1301 st
->internal_target
,
1302 variant
->bitmap_sampler
,
1303 st
->needs_texcoord_semantic
,
1304 st
->bitmap
.tex_format
==
1305 PIPE_FORMAT_R8_UNORM
);
1308 if (state
.tokens
!= stfp
->state
.tokens
)
1309 tgsi_free_tokens(state
.tokens
);
1310 state
.tokens
= tokens
;
1312 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1315 /* glDrawPixels (color only) */
1316 if (key
->drawpixels
) {
1317 const struct tgsi_token
*tokens
;
1318 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1320 /* Find the first unused slot. */
1321 variant
->drawpix_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1323 if (key
->pixelMaps
) {
1324 unsigned samplers_used
= stfp
->Base
.SamplersUsed
|
1325 (1 << variant
->drawpix_sampler
);
1327 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1330 if (key
->scaleAndBias
) {
1331 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1332 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1335 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1337 tokens
= st_get_drawpix_shader(state
.tokens
,
1338 st
->needs_texcoord_semantic
,
1339 key
->scaleAndBias
, scale_const
,
1340 bias_const
, key
->pixelMaps
,
1341 variant
->drawpix_sampler
,
1342 variant
->pixelmap_sampler
,
1343 texcoord_const
, st
->internal_target
);
1346 if (state
.tokens
!= stfp
->state
.tokens
)
1347 tgsi_free_tokens(state
.tokens
);
1348 state
.tokens
= tokens
;
1350 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1353 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1354 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
)) {
1355 const struct tgsi_token
*tokens
;
1357 /* samplers inserted would conflict, but this should be unpossible: */
1358 assert(!(key
->bitmap
|| key
->drawpixels
));
1360 tokens
= st_tgsi_lower_yuv(state
.tokens
,
1361 ~stfp
->Base
.SamplersUsed
,
1362 key
->external
.lower_nv12
||
1363 key
->external
.lower_xy_uxvx
||
1364 key
->external
.lower_yx_xuxv
,
1365 key
->external
.lower_iyuv
);
1367 if (state
.tokens
!= stfp
->state
.tokens
)
1368 tgsi_free_tokens(state
.tokens
);
1369 state
.tokens
= tokens
;
1371 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1375 if (key
->lower_depth_clamp
) {
1376 unsigned depth_range_const
= _mesa_add_state_reference(params
, depth_range_state
);
1378 const struct tgsi_token
*tokens
;
1379 tokens
= st_tgsi_lower_depth_clamp_fs(state
.tokens
, depth_range_const
);
1380 if (state
.tokens
!= stfp
->state
.tokens
)
1381 tgsi_free_tokens(state
.tokens
);
1382 state
.tokens
= tokens
;
1385 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1386 tgsi_dump(state
.tokens
, 0);
1388 /* fill in variant */
1389 variant
->base
.driver_shader
= pipe
->create_fs_state(pipe
, &state
);
1390 variant
->key
= *key
;
1392 if (state
.tokens
!= stfp
->state
.tokens
)
1393 tgsi_free_tokens(state
.tokens
);
1398 * Translate fragment program if needed.
1400 struct st_fp_variant
*
1401 st_get_fp_variant(struct st_context
*st
,
1402 struct st_program
*stfp
,
1403 const struct st_fp_variant_key
*key
)
1405 struct st_fp_variant
*fpv
;
1407 /* Search for existing variant */
1408 for (fpv
= st_fp_variant(stfp
->variants
); fpv
;
1409 fpv
= st_fp_variant(fpv
->base
.next
)) {
1410 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1417 fpv
= st_create_fp_variant(st
, stfp
, key
);
1419 fpv
->base
.st
= key
->st
;
1421 if (key
->bitmap
|| key
->drawpixels
) {
1422 /* Regular variants should always come before the
1423 * bitmap & drawpixels variants, (unless there
1424 * are no regular variants) so that
1425 * st_update_fp can take a fast path when
1426 * shader_has_one_variant is set.
1428 if (!stfp
->variants
) {
1429 stfp
->variants
= &fpv
->base
;
1431 /* insert into list after the first one */
1432 fpv
->base
.next
= stfp
->variants
->next
;
1433 stfp
->variants
->next
= &fpv
->base
;
1436 /* insert into list */
1437 fpv
->base
.next
= stfp
->variants
;
1438 stfp
->variants
= &fpv
->base
;
1447 * Translate a program. This is common code for geometry and tessellation
1451 st_translate_common_program(struct st_context
*st
,
1452 struct st_program
*stp
)
1454 struct gl_program
*prog
= &stp
->Base
;
1455 enum pipe_shader_type stage
=
1456 pipe_shader_type_from_mesa(stp
->Base
.info
.stage
);
1457 struct ureg_program
*ureg
= ureg_create_with_screen(stage
, st
->pipe
->screen
);
1463 case PIPE_SHADER_TESS_CTRL
:
1464 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1465 stp
->Base
.info
.tess
.tcs_vertices_out
);
1468 case PIPE_SHADER_TESS_EVAL
:
1469 if (stp
->Base
.info
.tess
.primitive_mode
== GL_ISOLINES
)
1470 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1472 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
,
1473 stp
->Base
.info
.tess
.primitive_mode
);
1475 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
1476 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
1477 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1478 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
1479 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1481 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1482 (stp
->Base
.info
.tess
.spacing
+ 1) % 3);
1484 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1485 !stp
->Base
.info
.tess
.ccw
);
1486 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
,
1487 stp
->Base
.info
.tess
.point_mode
);
1490 case PIPE_SHADER_GEOMETRY
:
1491 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
,
1492 stp
->Base
.info
.gs
.input_primitive
);
1493 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
,
1494 stp
->Base
.info
.gs
.output_primitive
);
1495 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1496 stp
->Base
.info
.gs
.vertices_out
);
1497 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
,
1498 stp
->Base
.info
.gs
.invocations
);
1505 ubyte inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1506 ubyte inputMapping
[VARYING_SLOT_TESS_MAX
];
1507 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1510 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1511 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1512 uint num_inputs
= 0;
1514 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1515 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1516 uint num_outputs
= 0;
1520 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1521 memset(inputMapping
, 0, sizeof(inputMapping
));
1522 memset(outputMapping
, 0, sizeof(outputMapping
));
1523 memset(&stp
->state
, 0, sizeof(stp
->state
));
1525 if (prog
->info
.clip_distance_array_size
)
1526 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1527 prog
->info
.clip_distance_array_size
);
1528 if (prog
->info
.cull_distance_array_size
)
1529 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1530 prog
->info
.cull_distance_array_size
);
1533 * Convert Mesa program inputs to TGSI input register semantics.
1535 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1536 if ((prog
->info
.inputs_read
& BITFIELD64_BIT(attr
)) == 0)
1539 unsigned slot
= num_inputs
++;
1541 inputMapping
[attr
] = slot
;
1542 inputSlotToAttr
[slot
] = attr
;
1544 unsigned semantic_name
, semantic_index
;
1545 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1546 &semantic_name
, &semantic_index
);
1547 input_semantic_name
[slot
] = semantic_name
;
1548 input_semantic_index
[slot
] = semantic_index
;
1551 /* Also add patch inputs. */
1552 for (attr
= 0; attr
< 32; attr
++) {
1553 if (prog
->info
.patch_inputs_read
& (1u << attr
)) {
1554 GLuint slot
= num_inputs
++;
1555 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1557 inputMapping
[patch_attr
] = slot
;
1558 inputSlotToAttr
[slot
] = patch_attr
;
1559 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1560 input_semantic_index
[slot
] = attr
;
1564 /* initialize output semantics to defaults */
1565 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1566 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1567 output_semantic_index
[i
] = 0;
1571 * Determine number of outputs, the (default) output register
1572 * mapping and the semantic information for each output.
1574 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1575 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1576 GLuint slot
= num_outputs
++;
1578 outputMapping
[attr
] = slot
;
1580 unsigned semantic_name
, semantic_index
;
1581 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1582 &semantic_name
, &semantic_index
);
1583 output_semantic_name
[slot
] = semantic_name
;
1584 output_semantic_index
[slot
] = semantic_index
;
1588 /* Also add patch outputs. */
1589 for (attr
= 0; attr
< 32; attr
++) {
1590 if (prog
->info
.patch_outputs_written
& (1u << attr
)) {
1591 GLuint slot
= num_outputs
++;
1592 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1594 outputMapping
[patch_attr
] = slot
;
1595 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1596 output_semantic_index
[slot
] = attr
;
1600 st_translate_program(st
->ctx
,
1609 input_semantic_name
,
1610 input_semantic_index
,
1615 output_semantic_name
,
1616 output_semantic_index
);
1618 stp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
1622 st_translate_stream_output_info(prog
);
1624 st_store_ir_in_disk_cache(st
, prog
, false);
1626 if (ST_DEBUG
& DEBUG_PRINT_IR
&& ST_DEBUG
& DEBUG_MESA
)
1627 _mesa_print_program(prog
);
1629 free_glsl_to_tgsi_visitor(stp
->glsl_to_tgsi
);
1630 stp
->glsl_to_tgsi
= NULL
;
1636 * Get/create a basic program variant.
1639 st_get_common_variant(struct st_context
*st
,
1640 struct st_program
*prog
,
1641 const struct st_common_variant_key
*key
)
1643 struct pipe_context
*pipe
= st
->pipe
;
1644 struct st_variant
*v
;
1645 struct pipe_shader_state state
= {0};
1647 /* Search for existing variant */
1648 for (v
= prog
->variants
; v
; v
= v
->next
) {
1649 if (memcmp(&st_common_variant(v
)->key
, key
, sizeof(*key
)) == 0)
1655 v
= (struct st_variant
*)CALLOC_STRUCT(st_common_variant
);
1657 if (prog
->state
.type
== PIPE_SHADER_IR_NIR
) {
1658 bool finalize
= false;
1660 state
.type
= PIPE_SHADER_IR_NIR
;
1661 state
.ir
.nir
= nir_shader_clone(NULL
, prog
->Base
.nir
);
1663 if (key
->clamp_color
) {
1664 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
1668 state
.stream_output
= prog
->state
.stream_output
;
1670 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1671 st_finalize_nir(st
, &prog
->Base
, prog
->shader_program
,
1672 state
.ir
.nir
, true);
1675 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1676 nir_print_shader(state
.ir
.nir
, stderr
);
1678 if (key
->lower_depth_clamp
) {
1679 struct gl_program_parameter_list
*params
= prog
->Base
.Parameters
;
1681 unsigned depth_range_const
=
1682 _mesa_add_state_reference(params
, depth_range_state
);
1684 const struct tgsi_token
*tokens
;
1686 st_tgsi_lower_depth_clamp(prog
->state
.tokens
,
1688 key
->clip_negative_one_to_one
);
1690 if (tokens
!= prog
->state
.tokens
)
1691 tgsi_free_tokens(prog
->state
.tokens
);
1693 prog
->state
.tokens
= tokens
;
1695 state
= prog
->state
;
1697 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1698 tgsi_dump(state
.tokens
, 0);
1700 /* fill in new variant */
1701 switch (prog
->Base
.info
.stage
) {
1702 case MESA_SHADER_TESS_CTRL
:
1703 v
->driver_shader
= pipe
->create_tcs_state(pipe
, &state
);
1705 case MESA_SHADER_TESS_EVAL
:
1706 v
->driver_shader
= pipe
->create_tes_state(pipe
, &state
);
1708 case MESA_SHADER_GEOMETRY
:
1709 v
->driver_shader
= pipe
->create_gs_state(pipe
, &state
);
1711 case MESA_SHADER_COMPUTE
: {
1712 struct pipe_compute_state cs
= {0};
1713 cs
.ir_type
= state
.type
;
1714 cs
.req_local_mem
= prog
->Base
.info
.cs
.shared_size
;
1716 if (state
.type
== PIPE_SHADER_IR_NIR
)
1717 cs
.prog
= state
.ir
.nir
;
1719 cs
.prog
= state
.tokens
;
1721 v
->driver_shader
= pipe
->create_compute_state(pipe
, &cs
);
1725 assert(!"unhandled shader type");
1730 st_common_variant(v
)->key
= *key
;
1733 /* insert into list */
1734 v
->next
= prog
->variants
;
1744 * Vert/Geom/Frag programs have per-context variants. Free all the
1745 * variants attached to the given program which match the given context.
1748 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1750 if (!target
|| target
== &_mesa_DummyProgram
)
1753 struct st_program
*p
= st_program(target
);
1754 struct st_variant
*v
, **prevPtr
= &p
->variants
;
1756 for (v
= p
->variants
; v
; ) {
1757 struct st_variant
*next
= v
->next
;
1759 /* unlink from list */
1761 /* destroy this variant */
1762 delete_variant(st
, v
, target
->Target
);
1773 * Callback for _mesa_HashWalk. Free all the shader's program variants
1774 * which match the given context.
1777 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1779 struct st_context
*st
= (struct st_context
*) userData
;
1780 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1782 switch (shader
->Type
) {
1783 case GL_SHADER_PROGRAM_MESA
:
1785 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1788 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1789 if (shProg
->_LinkedShaders
[i
])
1790 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1794 case GL_VERTEX_SHADER
:
1795 case GL_FRAGMENT_SHADER
:
1796 case GL_GEOMETRY_SHADER
:
1797 case GL_TESS_CONTROL_SHADER
:
1798 case GL_TESS_EVALUATION_SHADER
:
1799 case GL_COMPUTE_SHADER
:
1808 * Callback for _mesa_HashWalk. Free all the program variants which match
1809 * the given context.
1812 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1814 struct st_context
*st
= (struct st_context
*) userData
;
1815 struct gl_program
*program
= (struct gl_program
*) data
;
1816 destroy_program_variants(st
, program
);
1821 * Walk over all shaders and programs to delete any variants which
1822 * belong to the given context.
1823 * This is called during context tear-down.
1826 st_destroy_program_variants(struct st_context
*st
)
1828 /* If shaders can be shared with other contexts, the last context will
1829 * call DeleteProgram on all shaders, releasing everything.
1831 if (st
->has_shareable_shaders
)
1834 /* ARB vert/frag program */
1835 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1836 destroy_program_variants_cb
, st
);
1838 /* GLSL vert/frag/geom shaders */
1839 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
1840 destroy_shader_program_variants_cb
, st
);
1845 * Compile one shader variant.
1848 st_precompile_shader_variant(struct st_context
*st
,
1849 struct gl_program
*prog
)
1851 switch (prog
->Target
) {
1852 case GL_VERTEX_PROGRAM_ARB
: {
1853 struct st_program
*p
= (struct st_program
*)prog
;
1854 struct st_common_variant_key key
;
1856 memset(&key
, 0, sizeof(key
));
1858 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1859 st_get_vp_variant(st
, p
, &key
);
1863 case GL_FRAGMENT_PROGRAM_ARB
: {
1864 struct st_program
*p
= (struct st_program
*)prog
;
1865 struct st_fp_variant_key key
;
1867 memset(&key
, 0, sizeof(key
));
1869 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1870 st_get_fp_variant(st
, p
, &key
);
1874 case GL_TESS_CONTROL_PROGRAM_NV
:
1875 case GL_TESS_EVALUATION_PROGRAM_NV
:
1876 case GL_GEOMETRY_PROGRAM_NV
:
1877 case GL_COMPUTE_PROGRAM_NV
: {
1878 struct st_program
*p
= st_program(prog
);
1879 struct st_common_variant_key key
;
1881 memset(&key
, 0, sizeof(key
));
1883 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1884 st_get_common_variant(st
, p
, &key
);
1894 st_finalize_program(struct st_context
*st
, struct gl_program
*prog
)
1896 if (st
->current_program
[prog
->info
.stage
] == prog
) {
1897 if (prog
->info
.stage
== MESA_SHADER_VERTEX
)
1898 st
->dirty
|= ST_NEW_VERTEX_PROGRAM(st
, (struct st_program
*)prog
);
1900 st
->dirty
|= ((struct st_program
*)prog
)->affected_states
;
1904 nir_sweep(prog
->nir
);
1906 /* Create Gallium shaders now instead of on demand. */
1907 if (ST_DEBUG
& DEBUG_PRECOMPILE
||
1908 st
->shader_has_one_variant
[prog
->info
.stage
])
1909 st_precompile_shader_variant(st
, prog
);