1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/errors.h"
35 #include "main/imports.h"
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_to_nir.h"
41 #include "program/programopt.h"
43 #include "compiler/nir/nir.h"
44 #include "draw/draw_context.h"
46 #include "pipe/p_context.h"
47 #include "pipe/p_defines.h"
48 #include "pipe/p_shader_tokens.h"
49 #include "draw/draw_context.h"
50 #include "tgsi/tgsi_dump.h"
51 #include "tgsi/tgsi_emulate.h"
52 #include "tgsi/tgsi_parse.h"
53 #include "tgsi/tgsi_ureg.h"
56 #include "st_cb_bitmap.h"
57 #include "st_cb_drawpixels.h"
58 #include "st_context.h"
59 #include "st_tgsi_lower_depth_clamp.h"
60 #include "st_tgsi_lower_yuv.h"
61 #include "st_program.h"
62 #include "st_mesa_to_tgsi.h"
63 #include "st_atifs_to_tgsi.h"
65 #include "st_shader_cache.h"
67 #include "cso_cache/cso_context.h"
72 set_affected_state_flags(uint64_t *states
,
73 struct gl_program
*prog
,
74 uint64_t new_constants
,
75 uint64_t new_sampler_views
,
76 uint64_t new_samplers
,
82 if (prog
->Parameters
->NumParameters
)
83 *states
|= new_constants
;
85 if (prog
->info
.num_textures
)
86 *states
|= new_sampler_views
| new_samplers
;
88 if (prog
->info
.num_images
)
89 *states
|= new_images
;
91 if (prog
->info
.num_ubos
)
94 if (prog
->info
.num_ssbos
)
97 if (prog
->info
.num_abos
)
98 *states
|= new_atomics
;
102 * This determines which states will be updated when the shader is bound.
105 st_set_prog_affected_state_flags(struct gl_program
*prog
)
109 switch (prog
->info
.stage
) {
110 case MESA_SHADER_VERTEX
:
111 states
= &((struct st_program
*)prog
)->affected_states
;
113 *states
= ST_NEW_VS_STATE
|
115 ST_NEW_VERTEX_ARRAYS
;
117 set_affected_state_flags(states
, prog
,
119 ST_NEW_VS_SAMPLER_VIEWS
,
127 case MESA_SHADER_TESS_CTRL
:
128 states
= &(st_program(prog
))->affected_states
;
130 *states
= ST_NEW_TCS_STATE
;
132 set_affected_state_flags(states
, prog
,
133 ST_NEW_TCS_CONSTANTS
,
134 ST_NEW_TCS_SAMPLER_VIEWS
,
142 case MESA_SHADER_TESS_EVAL
:
143 states
= &(st_program(prog
))->affected_states
;
145 *states
= ST_NEW_TES_STATE
|
148 set_affected_state_flags(states
, prog
,
149 ST_NEW_TES_CONSTANTS
,
150 ST_NEW_TES_SAMPLER_VIEWS
,
158 case MESA_SHADER_GEOMETRY
:
159 states
= &(st_program(prog
))->affected_states
;
161 *states
= ST_NEW_GS_STATE
|
164 set_affected_state_flags(states
, prog
,
166 ST_NEW_GS_SAMPLER_VIEWS
,
174 case MESA_SHADER_FRAGMENT
:
175 states
= &((struct st_program
*)prog
)->affected_states
;
177 /* gl_FragCoord and glDrawPixels always use constants. */
178 *states
= ST_NEW_FS_STATE
|
179 ST_NEW_SAMPLE_SHADING
|
182 set_affected_state_flags(states
, prog
,
184 ST_NEW_FS_SAMPLER_VIEWS
,
192 case MESA_SHADER_COMPUTE
:
193 states
= &((struct st_program
*)prog
)->affected_states
;
195 *states
= ST_NEW_CS_STATE
;
197 set_affected_state_flags(states
, prog
,
199 ST_NEW_CS_SAMPLER_VIEWS
,
208 unreachable("unhandled shader stage");
214 * Delete a shader variant. Note the caller must unlink the variant from
218 delete_variant(struct st_context
*st
, struct st_variant
*v
, GLenum target
)
220 if (v
->driver_shader
) {
221 if (st
->has_shareable_shaders
|| v
->st
== st
) {
222 /* The shader's context matches the calling context, or we
226 case GL_VERTEX_PROGRAM_ARB
:
227 cso_delete_vertex_shader(st
->cso_context
, v
->driver_shader
);
229 case GL_TESS_CONTROL_PROGRAM_NV
:
230 cso_delete_tessctrl_shader(st
->cso_context
, v
->driver_shader
);
232 case GL_TESS_EVALUATION_PROGRAM_NV
:
233 cso_delete_tesseval_shader(st
->cso_context
, v
->driver_shader
);
235 case GL_GEOMETRY_PROGRAM_NV
:
236 cso_delete_geometry_shader(st
->cso_context
, v
->driver_shader
);
238 case GL_FRAGMENT_PROGRAM_ARB
:
239 cso_delete_fragment_shader(st
->cso_context
, v
->driver_shader
);
241 case GL_COMPUTE_PROGRAM_NV
:
242 cso_delete_compute_shader(st
->cso_context
, v
->driver_shader
);
245 unreachable("bad shader type in delete_basic_variant");
248 /* We can't delete a shader with a context different from the one
249 * that created it. Add it to the creating context's zombie list.
251 enum pipe_shader_type type
=
252 pipe_shader_type_from_mesa(_mesa_program_enum_to_shader_stage(target
));
254 st_save_zombie_shader(v
->st
, type
, v
->driver_shader
);
263 * Free all basic program variants.
266 st_release_variants(struct st_context
*st
, struct st_program
*p
)
268 struct st_variant
*v
;
270 for (v
= p
->variants
; v
; ) {
271 struct st_variant
*next
= v
->next
;
272 delete_variant(st
, v
, p
->Base
.Target
);
278 if (p
->state
.tokens
) {
279 ureg_free_tokens(p
->state
.tokens
);
280 p
->state
.tokens
= NULL
;
283 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
284 * it has resulted in the driver taking ownership of the NIR. Those
285 * callers should be NULLing out the nir field in any pipe_shader_state
286 * that might have this called in order to indicate that.
288 * GLSL IR and ARB programs will have set gl_program->nir to the same
289 * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
294 st_finalize_nir_before_variants(struct nir_shader
*nir
)
296 NIR_PASS_V(nir
, nir_opt_access
);
298 NIR_PASS_V(nir
, nir_split_var_copies
);
299 NIR_PASS_V(nir
, nir_lower_var_copies
);
300 if (nir
->options
->lower_all_io_to_temps
||
301 nir
->options
->lower_all_io_to_elements
||
302 nir
->info
.stage
== MESA_SHADER_VERTEX
||
303 nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
304 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, false);
305 } else if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
306 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, true);
309 st_nir_assign_vs_in_locations(nir
);
313 * Translate ARB (asm) program to NIR
316 st_translate_prog_to_nir(struct st_context
*st
, struct gl_program
*prog
,
317 gl_shader_stage stage
)
319 struct pipe_screen
*screen
= st
->pipe
->screen
;
320 const struct gl_shader_compiler_options
*options
=
321 &st
->ctx
->Const
.ShaderCompilerOptions
[stage
];
323 /* Translate to NIR */
324 nir_shader
*nir
= prog_to_nir(prog
, options
->NirOptions
);
325 NIR_PASS_V(nir
, nir_lower_regs_to_ssa
); /* turn registers into SSA */
326 nir_validate_shader(nir
, "after st/ptn lower_regs_to_ssa");
328 NIR_PASS_V(nir
, st_nir_lower_wpos_ytransform
, prog
, screen
);
329 NIR_PASS_V(nir
, nir_lower_system_values
);
332 NIR_PASS_V(nir
, nir_opt_constant_folding
);
334 st_finalize_nir_before_variants(nir
);
336 if (st
->allow_st_finalize_nir_twice
)
337 st_finalize_nir(st
, prog
, NULL
, nir
, true);
339 nir_validate_shader(nir
, "after st/glsl finalize_nir");
345 st_prepare_vertex_program(struct st_program
*stp
)
347 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
349 stvp
->num_inputs
= 0;
350 memset(stvp
->input_to_index
, ~0, sizeof(stvp
->input_to_index
));
351 memset(stvp
->result_to_output
, ~0, sizeof(stvp
->result_to_output
));
353 /* Determine number of inputs, the mappings between VERT_ATTRIB_x
354 * and TGSI generic input indexes, plus input attrib semantic info.
356 for (unsigned attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
357 if ((stp
->Base
.info
.inputs_read
& BITFIELD64_BIT(attr
)) != 0) {
358 stvp
->input_to_index
[attr
] = stvp
->num_inputs
;
359 stvp
->index_to_input
[stvp
->num_inputs
] = attr
;
362 if ((stp
->Base
.DualSlotInputs
& BITFIELD64_BIT(attr
)) != 0) {
363 /* add placeholder for second part of a double attribute */
364 stvp
->index_to_input
[stvp
->num_inputs
] = ST_DOUBLE_ATTRIB_PLACEHOLDER
;
369 /* pre-setup potentially unused edgeflag input */
370 stvp
->input_to_index
[VERT_ATTRIB_EDGEFLAG
] = stvp
->num_inputs
;
371 stvp
->index_to_input
[stvp
->num_inputs
] = VERT_ATTRIB_EDGEFLAG
;
373 /* Compute mapping of vertex program outputs to slots. */
374 unsigned num_outputs
= 0;
375 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
376 if (stp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
))
377 stvp
->result_to_output
[attr
] = num_outputs
++;
379 /* pre-setup potentially unused edgeflag output */
380 stvp
->result_to_output
[VARYING_SLOT_EDGE
] = num_outputs
;
384 st_translate_stream_output_info(struct gl_program
*prog
)
386 struct gl_transform_feedback_info
*info
= prog
->sh
.LinkedTransformFeedback
;
390 /* Determine the (default) output register mapping for each output. */
391 unsigned num_outputs
= 0;
392 ubyte output_mapping
[VARYING_SLOT_TESS_MAX
];
393 memset(output_mapping
, 0, sizeof(output_mapping
));
395 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
396 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
))
397 output_mapping
[attr
] = num_outputs
++;
400 /* Translate stream output info. */
401 struct pipe_stream_output_info
*so_info
=
402 &((struct st_program
*)prog
)->state
.stream_output
;
404 for (unsigned i
= 0; i
< info
->NumOutputs
; i
++) {
405 so_info
->output
[i
].register_index
=
406 output_mapping
[info
->Outputs
[i
].OutputRegister
];
407 so_info
->output
[i
].start_component
= info
->Outputs
[i
].ComponentOffset
;
408 so_info
->output
[i
].num_components
= info
->Outputs
[i
].NumComponents
;
409 so_info
->output
[i
].output_buffer
= info
->Outputs
[i
].OutputBuffer
;
410 so_info
->output
[i
].dst_offset
= info
->Outputs
[i
].DstOffset
;
411 so_info
->output
[i
].stream
= info
->Outputs
[i
].StreamId
;
414 for (unsigned i
= 0; i
< PIPE_MAX_SO_BUFFERS
; i
++) {
415 so_info
->stride
[i
] = info
->Buffers
[i
].Stride
;
417 so_info
->num_outputs
= info
->NumOutputs
;
421 * Translate a vertex program.
424 st_translate_vertex_program(struct st_context
*st
,
425 struct st_program
*stp
)
427 struct ureg_program
*ureg
;
428 enum pipe_error error
;
429 unsigned num_outputs
= 0;
431 ubyte output_semantic_name
[VARYING_SLOT_MAX
] = {0};
432 ubyte output_semantic_index
[VARYING_SLOT_MAX
] = {0};
434 if (stp
->Base
.arb
.IsPositionInvariant
)
435 _mesa_insert_mvp_code(st
->ctx
, &stp
->Base
);
437 st_prepare_vertex_program(stp
);
440 if (!stp
->glsl_to_tgsi
) {
441 _mesa_remove_output_reads(&stp
->Base
, PROGRAM_OUTPUT
);
443 /* This determines which states will be updated when the assembly
446 stp
->affected_states
= ST_NEW_VS_STATE
|
448 ST_NEW_VERTEX_ARRAYS
;
450 if (stp
->Base
.Parameters
->NumParameters
)
451 stp
->affected_states
|= ST_NEW_VS_CONSTANTS
;
453 /* No samplers are allowed in ARB_vp. */
456 /* Get semantic names and indices. */
457 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
458 if (stp
->Base
.info
.outputs_written
& BITFIELD64_BIT(attr
)) {
459 unsigned slot
= num_outputs
++;
460 unsigned semantic_name
, semantic_index
;
461 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
462 &semantic_name
, &semantic_index
);
463 output_semantic_name
[slot
] = semantic_name
;
464 output_semantic_index
[slot
] = semantic_index
;
467 /* pre-setup potentially unused edgeflag output */
468 output_semantic_name
[num_outputs
] = TGSI_SEMANTIC_EDGEFLAG
;
469 output_semantic_index
[num_outputs
] = 0;
471 ureg
= ureg_create_with_screen(PIPE_SHADER_VERTEX
, st
->pipe
->screen
);
475 if (stp
->Base
.info
.clip_distance_array_size
)
476 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
477 stp
->Base
.info
.clip_distance_array_size
);
478 if (stp
->Base
.info
.cull_distance_array_size
)
479 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
480 stp
->Base
.info
.cull_distance_array_size
);
482 if (ST_DEBUG
& DEBUG_MESA
) {
483 _mesa_print_program(&stp
->Base
);
484 _mesa_print_program_parameters(st
->ctx
, &stp
->Base
);
488 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
490 if (stp
->glsl_to_tgsi
) {
491 error
= st_translate_program(st
->ctx
,
498 stvp
->input_to_index
,
499 NULL
, /* inputSlotToAttr */
500 NULL
, /* input semantic name */
501 NULL
, /* input semantic index */
502 NULL
, /* interp mode */
505 stvp
->result_to_output
,
506 output_semantic_name
,
507 output_semantic_index
);
509 st_translate_stream_output_info(&stp
->Base
);
511 free_glsl_to_tgsi_visitor(stp
->glsl_to_tgsi
);
513 error
= st_translate_mesa_program(st
->ctx
,
519 stvp
->input_to_index
,
520 NULL
, /* input semantic name */
521 NULL
, /* input semantic index */
525 stvp
->result_to_output
,
526 output_semantic_name
,
527 output_semantic_index
);
530 debug_printf("%s: failed to translate Mesa program:\n", __func__
);
531 _mesa_print_program(&stp
->Base
);
536 stp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
539 if (stp
->glsl_to_tgsi
) {
540 stp
->glsl_to_tgsi
= NULL
;
541 st_store_ir_in_disk_cache(st
, &stp
->Base
, false);
546 * This must be done after the translation to TGSI is done, because
547 * we'll pass the NIR shader to the driver and the TGSI version to
548 * the draw module for the select/feedback/rasterpos code.
550 if (st
->pipe
->screen
->get_shader_param(st
->pipe
->screen
,
552 PIPE_SHADER_CAP_PREFERRED_IR
)) {
553 assert(!stp
->glsl_to_tgsi
);
556 st_translate_prog_to_nir(st
, &stp
->Base
, MESA_SHADER_VERTEX
);
559 ralloc_free(stp
->Base
.nir
);
560 stp
->state
.type
= PIPE_SHADER_IR_NIR
;
565 return stp
->state
.tokens
!= NULL
;
568 static const gl_state_index16 depth_range_state
[STATE_LENGTH
] =
569 { STATE_DEPTH_RANGE
};
571 static struct st_vp_variant
*
572 st_create_vp_variant(struct st_context
*st
,
573 struct st_program
*stvp
,
574 const struct st_common_variant_key
*key
)
576 struct st_vp_variant
*vpv
= CALLOC_STRUCT(st_vp_variant
);
577 struct pipe_context
*pipe
= st
->pipe
;
578 struct pipe_screen
*screen
= pipe
->screen
;
579 struct pipe_shader_state state
= {0};
581 static const gl_state_index16 point_size_state
[STATE_LENGTH
] =
582 { STATE_INTERNAL
, STATE_POINT_SIZE_CLAMPED
, 0 };
583 struct gl_program_parameter_list
*params
= stvp
->Base
.Parameters
;
586 vpv
->num_inputs
= ((struct st_vertex_program
*)stvp
)->num_inputs
;
588 state
.stream_output
= stvp
->state
.stream_output
;
590 if (stvp
->state
.type
== PIPE_SHADER_IR_NIR
) {
591 bool finalize
= false;
593 state
.type
= PIPE_SHADER_IR_NIR
;
594 state
.ir
.nir
= nir_shader_clone(NULL
, stvp
->Base
.nir
);
595 if (key
->clamp_color
) {
596 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
599 if (key
->passthrough_edgeflags
) {
600 NIR_PASS_V(state
.ir
.nir
, nir_lower_passthrough_edgeflags
);
605 if (key
->lower_point_size
) {
606 _mesa_add_state_reference(params
, point_size_state
);
607 NIR_PASS_V(state
.ir
.nir
, nir_lower_point_size_mov
,
612 if (key
->lower_ucp
) {
613 bool can_compact
= screen
->get_param(screen
,
614 PIPE_CAP_NIR_COMPACT_ARRAYS
);
616 bool use_eye
= st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
] != NULL
;
617 gl_state_index16 clipplane_state
[MAX_CLIP_PLANES
][STATE_LENGTH
];
618 for (int i
= 0; i
< MAX_CLIP_PLANES
; ++i
) {
620 clipplane_state
[i
][0] = STATE_CLIPPLANE
;
621 clipplane_state
[i
][1] = i
;
623 clipplane_state
[i
][0] = STATE_INTERNAL
;
624 clipplane_state
[i
][1] = STATE_CLIP_INTERNAL
;
625 clipplane_state
[i
][2] = i
;
627 _mesa_add_state_reference(params
, clipplane_state
[i
]);
630 NIR_PASS_V(state
.ir
.nir
, nir_lower_clip_vs
, key
->lower_ucp
,
631 true, can_compact
, clipplane_state
);
632 NIR_PASS_V(state
.ir
.nir
, nir_lower_io_to_temporaries
,
633 nir_shader_get_entrypoint(state
.ir
.nir
), true, false);
634 NIR_PASS_V(state
.ir
.nir
, nir_lower_global_vars_to_local
);
638 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
639 st_finalize_nir(st
, &stvp
->Base
, stvp
->shader_program
, state
.ir
.nir
,
642 /* Some of the lowering above may have introduced new varyings */
643 nir_shader_gather_info(state
.ir
.nir
,
644 nir_shader_get_entrypoint(state
.ir
.nir
));
647 if (ST_DEBUG
& DEBUG_PRINT_IR
)
648 nir_print_shader(state
.ir
.nir
, stderr
);
650 if (key
->is_draw_shader
)
651 vpv
->base
.driver_shader
= draw_create_vertex_shader(st
->draw
, &state
);
653 vpv
->base
.driver_shader
= pipe
->create_vs_state(pipe
, &state
);
658 state
.type
= PIPE_SHADER_IR_TGSI
;
659 state
.tokens
= tgsi_dup_tokens(stvp
->state
.tokens
);
661 /* Emulate features. */
662 if (key
->clamp_color
|| key
->passthrough_edgeflags
) {
663 const struct tgsi_token
*tokens
;
665 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
666 (key
->passthrough_edgeflags
? TGSI_EMU_PASSTHROUGH_EDGEFLAG
: 0);
668 tokens
= tgsi_emulate(state
.tokens
, flags
);
671 tgsi_free_tokens(state
.tokens
);
672 state
.tokens
= tokens
;
674 if (key
->passthrough_edgeflags
)
677 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
680 if (key
->lower_depth_clamp
) {
681 unsigned depth_range_const
=
682 _mesa_add_state_reference(params
, depth_range_state
);
684 const struct tgsi_token
*tokens
;
685 tokens
= st_tgsi_lower_depth_clamp(state
.tokens
, depth_range_const
,
686 key
->clip_negative_one_to_one
);
687 if (tokens
!= state
.tokens
)
688 tgsi_free_tokens(state
.tokens
);
689 state
.tokens
= tokens
;
692 if (ST_DEBUG
& DEBUG_PRINT_IR
)
693 tgsi_dump(state
.tokens
, 0);
695 if (key
->is_draw_shader
)
696 vpv
->base
.driver_shader
= draw_create_vertex_shader(st
->draw
, &state
);
698 vpv
->base
.driver_shader
= pipe
->create_vs_state(pipe
, &state
);
705 * Find/create a vertex program variant.
707 struct st_vp_variant
*
708 st_get_vp_variant(struct st_context
*st
,
709 struct st_program
*stp
,
710 const struct st_common_variant_key
*key
)
712 struct st_vertex_program
*stvp
= (struct st_vertex_program
*)stp
;
713 struct st_vp_variant
*vpv
;
715 /* Search for existing variant */
716 for (vpv
= st_vp_variant(stp
->variants
); vpv
;
717 vpv
= st_vp_variant(vpv
->base
.next
)) {
718 if (memcmp(&vpv
->key
, key
, sizeof(*key
)) == 0) {
725 vpv
= st_create_vp_variant(st
, stp
, key
);
727 vpv
->base
.st
= key
->st
;
729 for (unsigned index
= 0; index
< vpv
->num_inputs
; ++index
) {
730 unsigned attr
= stvp
->index_to_input
[index
];
731 if (attr
== ST_DOUBLE_ATTRIB_PLACEHOLDER
)
733 vpv
->vert_attrib_mask
|= 1u << attr
;
736 /* insert into list */
737 vpv
->base
.next
= stp
->variants
;
738 stp
->variants
= &vpv
->base
;
747 * Translate a Mesa fragment shader into a TGSI shader.
750 st_translate_fragment_program(struct st_context
*st
,
751 struct st_program
*stfp
)
753 /* Non-GLSL programs: */
754 if (!stfp
->glsl_to_tgsi
) {
755 _mesa_remove_output_reads(&stfp
->Base
, PROGRAM_OUTPUT
);
756 if (st
->ctx
->Const
.GLSLFragCoordIsSysVal
)
757 _mesa_program_fragment_position_to_sysval(&stfp
->Base
);
759 /* This determines which states will be updated when the assembly
762 * fragment.position and glDrawPixels always use constants.
764 stfp
->affected_states
= ST_NEW_FS_STATE
|
765 ST_NEW_SAMPLE_SHADING
|
769 /* Just set them for ATI_fs unconditionally. */
770 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
774 if (stfp
->Base
.SamplersUsed
)
775 stfp
->affected_states
|= ST_NEW_FS_SAMPLER_VIEWS
|
779 /* Translate to NIR. */
781 st
->pipe
->screen
->get_shader_param(st
->pipe
->screen
,
782 PIPE_SHADER_FRAGMENT
,
783 PIPE_SHADER_CAP_PREFERRED_IR
)) {
785 st_translate_prog_to_nir(st
, &stfp
->Base
, MESA_SHADER_FRAGMENT
);
788 ralloc_free(stfp
->Base
.nir
);
789 stfp
->state
.type
= PIPE_SHADER_IR_NIR
;
790 stfp
->Base
.nir
= nir
;
795 ubyte outputMapping
[2 * FRAG_RESULT_MAX
];
796 ubyte inputMapping
[VARYING_SLOT_MAX
];
797 ubyte inputSlotToAttr
[VARYING_SLOT_MAX
];
798 ubyte interpMode
[PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
800 GLbitfield64 inputsRead
;
801 struct ureg_program
*ureg
;
803 GLboolean write_all
= GL_FALSE
;
805 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
806 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
807 uint fs_num_inputs
= 0;
809 ubyte fs_output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
810 ubyte fs_output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
811 uint fs_num_outputs
= 0;
813 memset(inputSlotToAttr
, ~0, sizeof(inputSlotToAttr
));
816 * Convert Mesa program inputs to TGSI input register semantics.
818 inputsRead
= stfp
->Base
.info
.inputs_read
;
819 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
820 if ((inputsRead
& BITFIELD64_BIT(attr
)) != 0) {
821 const GLuint slot
= fs_num_inputs
++;
823 inputMapping
[attr
] = slot
;
824 inputSlotToAttr
[slot
] = attr
;
827 case VARYING_SLOT_POS
:
828 input_semantic_name
[slot
] = TGSI_SEMANTIC_POSITION
;
829 input_semantic_index
[slot
] = 0;
830 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
832 case VARYING_SLOT_COL0
:
833 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
834 input_semantic_index
[slot
] = 0;
835 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
836 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
838 case VARYING_SLOT_COL1
:
839 input_semantic_name
[slot
] = TGSI_SEMANTIC_COLOR
;
840 input_semantic_index
[slot
] = 1;
841 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
842 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_COLOR
;
844 case VARYING_SLOT_FOGC
:
845 input_semantic_name
[slot
] = TGSI_SEMANTIC_FOG
;
846 input_semantic_index
[slot
] = 0;
847 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
849 case VARYING_SLOT_FACE
:
850 input_semantic_name
[slot
] = TGSI_SEMANTIC_FACE
;
851 input_semantic_index
[slot
] = 0;
852 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
854 case VARYING_SLOT_PRIMITIVE_ID
:
855 input_semantic_name
[slot
] = TGSI_SEMANTIC_PRIMID
;
856 input_semantic_index
[slot
] = 0;
857 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
859 case VARYING_SLOT_LAYER
:
860 input_semantic_name
[slot
] = TGSI_SEMANTIC_LAYER
;
861 input_semantic_index
[slot
] = 0;
862 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
864 case VARYING_SLOT_VIEWPORT
:
865 input_semantic_name
[slot
] = TGSI_SEMANTIC_VIEWPORT_INDEX
;
866 input_semantic_index
[slot
] = 0;
867 interpMode
[slot
] = TGSI_INTERPOLATE_CONSTANT
;
869 case VARYING_SLOT_CLIP_DIST0
:
870 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
871 input_semantic_index
[slot
] = 0;
872 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
874 case VARYING_SLOT_CLIP_DIST1
:
875 input_semantic_name
[slot
] = TGSI_SEMANTIC_CLIPDIST
;
876 input_semantic_index
[slot
] = 1;
877 interpMode
[slot
] = TGSI_INTERPOLATE_PERSPECTIVE
;
879 case VARYING_SLOT_CULL_DIST0
:
880 case VARYING_SLOT_CULL_DIST1
:
881 /* these should have been lowered by GLSL */
884 /* In most cases, there is nothing special about these
885 * inputs, so adopt a convention to use the generic
886 * semantic name and the mesa VARYING_SLOT_ number as the
889 * All that is required is that the vertex shader labels
890 * its own outputs similarly, and that the vertex shader
891 * generates at least every output required by the
892 * fragment shader plus fixed-function hardware (such as
895 * However, some drivers may need us to identify the PNTC and TEXi
896 * varyings if, for example, their capability to replace them with
897 * sprite coordinates is limited.
899 case VARYING_SLOT_PNTC
:
900 if (st
->needs_texcoord_semantic
) {
901 input_semantic_name
[slot
] = TGSI_SEMANTIC_PCOORD
;
902 input_semantic_index
[slot
] = 0;
903 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
907 case VARYING_SLOT_TEX0
:
908 case VARYING_SLOT_TEX1
:
909 case VARYING_SLOT_TEX2
:
910 case VARYING_SLOT_TEX3
:
911 case VARYING_SLOT_TEX4
:
912 case VARYING_SLOT_TEX5
:
913 case VARYING_SLOT_TEX6
:
914 case VARYING_SLOT_TEX7
:
915 if (st
->needs_texcoord_semantic
) {
916 input_semantic_name
[slot
] = TGSI_SEMANTIC_TEXCOORD
;
917 input_semantic_index
[slot
] = attr
- VARYING_SLOT_TEX0
;
918 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
919 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
923 case VARYING_SLOT_VAR0
:
925 /* Semantic indices should be zero-based because drivers may choose
926 * to assign a fixed slot determined by that index.
927 * This is useful because ARB_separate_shader_objects uses location
928 * qualifiers for linkage, and if the semantic index corresponds to
929 * these locations, linkage passes in the driver become unecessary.
931 * If needs_texcoord_semantic is true, no semantic indices will be
932 * consumed for the TEXi varyings, and we can base the locations of
933 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
935 assert(attr
>= VARYING_SLOT_VAR0
|| attr
== VARYING_SLOT_PNTC
||
936 (attr
>= VARYING_SLOT_TEX0
&& attr
<= VARYING_SLOT_TEX7
));
937 input_semantic_name
[slot
] = TGSI_SEMANTIC_GENERIC
;
938 input_semantic_index
[slot
] = st_get_generic_varying_index(st
, attr
);
939 if (attr
== VARYING_SLOT_PNTC
)
940 interpMode
[slot
] = TGSI_INTERPOLATE_LINEAR
;
942 interpMode
[slot
] = stfp
->glsl_to_tgsi
?
943 TGSI_INTERPOLATE_COUNT
: TGSI_INTERPOLATE_PERSPECTIVE
;
949 inputMapping
[attr
] = -1;
954 * Semantics and mapping for outputs
956 GLbitfield64 outputsWritten
= stfp
->Base
.info
.outputs_written
;
958 /* if z is written, emit that first */
959 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
960 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_POSITION
;
961 fs_output_semantic_index
[fs_num_outputs
] = 0;
962 outputMapping
[FRAG_RESULT_DEPTH
] = fs_num_outputs
;
964 outputsWritten
&= ~(1 << FRAG_RESULT_DEPTH
);
967 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_STENCIL
)) {
968 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_STENCIL
;
969 fs_output_semantic_index
[fs_num_outputs
] = 0;
970 outputMapping
[FRAG_RESULT_STENCIL
] = fs_num_outputs
;
972 outputsWritten
&= ~(1 << FRAG_RESULT_STENCIL
);
975 if (outputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)) {
976 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_SAMPLEMASK
;
977 fs_output_semantic_index
[fs_num_outputs
] = 0;
978 outputMapping
[FRAG_RESULT_SAMPLE_MASK
] = fs_num_outputs
;
980 outputsWritten
&= ~(1 << FRAG_RESULT_SAMPLE_MASK
);
983 /* handle remaining outputs (color) */
984 for (attr
= 0; attr
< ARRAY_SIZE(outputMapping
); attr
++) {
985 const GLbitfield64 written
= attr
< FRAG_RESULT_MAX
? outputsWritten
:
986 stfp
->Base
.SecondaryOutputsWritten
;
987 const unsigned loc
= attr
% FRAG_RESULT_MAX
;
989 if (written
& BITFIELD64_BIT(loc
)) {
991 case FRAG_RESULT_DEPTH
:
992 case FRAG_RESULT_STENCIL
:
993 case FRAG_RESULT_SAMPLE_MASK
:
997 case FRAG_RESULT_COLOR
:
998 write_all
= GL_TRUE
; /* fallthrough */
1001 assert(loc
== FRAG_RESULT_COLOR
||
1002 (FRAG_RESULT_DATA0
<= loc
&& loc
< FRAG_RESULT_MAX
));
1004 index
= (loc
== FRAG_RESULT_COLOR
) ? 0 : (loc
- FRAG_RESULT_DATA0
);
1006 if (attr
>= FRAG_RESULT_MAX
) {
1007 /* Secondary color for dual source blending. */
1012 fs_output_semantic_name
[fs_num_outputs
] = TGSI_SEMANTIC_COLOR
;
1013 fs_output_semantic_index
[fs_num_outputs
] = index
;
1014 outputMapping
[attr
] = fs_num_outputs
;
1023 ureg
= ureg_create_with_screen(PIPE_SHADER_FRAGMENT
, st
->pipe
->screen
);
1027 if (ST_DEBUG
& DEBUG_MESA
) {
1028 _mesa_print_program(&stfp
->Base
);
1029 _mesa_print_program_parameters(st
->ctx
, &stfp
->Base
);
1032 if (write_all
== GL_TRUE
)
1033 ureg_property(ureg
, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
, 1);
1035 if (stfp
->Base
.info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
1036 switch (stfp
->Base
.info
.fs
.depth_layout
) {
1037 case FRAG_DEPTH_LAYOUT_ANY
:
1038 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1039 TGSI_FS_DEPTH_LAYOUT_ANY
);
1041 case FRAG_DEPTH_LAYOUT_GREATER
:
1042 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1043 TGSI_FS_DEPTH_LAYOUT_GREATER
);
1045 case FRAG_DEPTH_LAYOUT_LESS
:
1046 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1047 TGSI_FS_DEPTH_LAYOUT_LESS
);
1049 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
1050 ureg_property(ureg
, TGSI_PROPERTY_FS_DEPTH_LAYOUT
,
1051 TGSI_FS_DEPTH_LAYOUT_UNCHANGED
);
1058 if (stfp
->glsl_to_tgsi
) {
1059 st_translate_program(st
->ctx
,
1060 PIPE_SHADER_FRAGMENT
,
1068 input_semantic_name
,
1069 input_semantic_index
,
1074 fs_output_semantic_name
,
1075 fs_output_semantic_index
);
1077 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
1078 } else if (stfp
->ati_fs
)
1079 st_translate_atifs_program(ureg
,
1085 input_semantic_name
,
1086 input_semantic_index
,
1091 fs_output_semantic_name
,
1092 fs_output_semantic_index
);
1094 st_translate_mesa_program(st
->ctx
,
1095 PIPE_SHADER_FRAGMENT
,
1101 input_semantic_name
,
1102 input_semantic_index
,
1107 fs_output_semantic_name
,
1108 fs_output_semantic_index
);
1110 stfp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
1113 if (stfp
->glsl_to_tgsi
) {
1114 stfp
->glsl_to_tgsi
= NULL
;
1115 st_store_ir_in_disk_cache(st
, &stfp
->Base
, false);
1118 return stfp
->state
.tokens
!= NULL
;
1121 static struct st_fp_variant
*
1122 st_create_fp_variant(struct st_context
*st
,
1123 struct st_program
*stfp
,
1124 const struct st_fp_variant_key
*key
)
1126 struct pipe_context
*pipe
= st
->pipe
;
1127 struct st_fp_variant
*variant
= CALLOC_STRUCT(st_fp_variant
);
1128 struct pipe_shader_state state
= {0};
1129 struct gl_program_parameter_list
*params
= stfp
->Base
.Parameters
;
1130 static const gl_state_index16 texcoord_state
[STATE_LENGTH
] =
1131 { STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, VERT_ATTRIB_TEX0
};
1132 static const gl_state_index16 scale_state
[STATE_LENGTH
] =
1133 { STATE_INTERNAL
, STATE_PT_SCALE
};
1134 static const gl_state_index16 bias_state
[STATE_LENGTH
] =
1135 { STATE_INTERNAL
, STATE_PT_BIAS
};
1136 static const gl_state_index16 alpha_ref_state
[STATE_LENGTH
] =
1137 { STATE_INTERNAL
, STATE_ALPHA_REF
};
1142 if (stfp
->state
.type
== PIPE_SHADER_IR_NIR
) {
1143 bool finalize
= false;
1145 state
.type
= PIPE_SHADER_IR_NIR
;
1146 state
.ir
.nir
= nir_shader_clone(NULL
, stfp
->Base
.nir
);
1148 if (key
->clamp_color
) {
1149 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
1153 if (key
->lower_flatshade
) {
1154 NIR_PASS_V(state
.ir
.nir
, nir_lower_flatshade
);
1158 if (key
->lower_alpha_func
!= COMPARE_FUNC_NEVER
) {
1159 _mesa_add_state_reference(params
, alpha_ref_state
);
1160 NIR_PASS_V(state
.ir
.nir
, nir_lower_alpha_test
, key
->lower_alpha_func
,
1161 false, alpha_ref_state
);
1165 if (key
->lower_two_sided_color
) {
1166 NIR_PASS_V(state
.ir
.nir
, nir_lower_two_sided_color
);
1170 if (key
->persample_shading
) {
1171 nir_shader
*shader
= state
.ir
.nir
;
1172 nir_foreach_variable(var
, &shader
->inputs
)
1173 var
->data
.sample
= true;
1177 assert(!(key
->bitmap
&& key
->drawpixels
));
1181 nir_lower_bitmap_options options
= {0};
1183 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1184 options
.sampler
= variant
->bitmap_sampler
;
1185 options
.swizzle_xxxx
= st
->bitmap
.tex_format
== PIPE_FORMAT_R8_UNORM
;
1187 NIR_PASS_V(state
.ir
.nir
, nir_lower_bitmap
, &options
);
1191 /* glDrawPixels (color only) */
1192 if (key
->drawpixels
) {
1193 nir_lower_drawpixels_options options
= {{0}};
1194 unsigned samplers_used
= stfp
->Base
.SamplersUsed
;
1196 /* Find the first unused slot. */
1197 variant
->drawpix_sampler
= ffs(~samplers_used
) - 1;
1198 options
.drawpix_sampler
= variant
->drawpix_sampler
;
1199 samplers_used
|= (1 << variant
->drawpix_sampler
);
1201 options
.pixel_maps
= key
->pixelMaps
;
1202 if (key
->pixelMaps
) {
1203 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1204 options
.pixelmap_sampler
= variant
->pixelmap_sampler
;
1207 options
.scale_and_bias
= key
->scaleAndBias
;
1208 if (key
->scaleAndBias
) {
1209 _mesa_add_state_reference(params
, scale_state
);
1210 memcpy(options
.scale_state_tokens
, scale_state
,
1211 sizeof(options
.scale_state_tokens
));
1212 _mesa_add_state_reference(params
, bias_state
);
1213 memcpy(options
.bias_state_tokens
, bias_state
,
1214 sizeof(options
.bias_state_tokens
));
1217 _mesa_add_state_reference(params
, texcoord_state
);
1218 memcpy(options
.texcoord_state_tokens
, texcoord_state
,
1219 sizeof(options
.texcoord_state_tokens
));
1221 NIR_PASS_V(state
.ir
.nir
, nir_lower_drawpixels
, &options
);
1225 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1226 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
||
1227 key
->external
.lower_ayuv
|| key
->external
.lower_xyuv
)) {
1228 nir_lower_tex_options options
= {0};
1229 options
.lower_y_uv_external
= key
->external
.lower_nv12
;
1230 options
.lower_y_u_v_external
= key
->external
.lower_iyuv
;
1231 options
.lower_xy_uxvx_external
= key
->external
.lower_xy_uxvx
;
1232 options
.lower_yx_xuxv_external
= key
->external
.lower_yx_xuxv
;
1233 options
.lower_ayuv_external
= key
->external
.lower_ayuv
;
1234 options
.lower_xyuv_external
= key
->external
.lower_xyuv
;
1235 NIR_PASS_V(state
.ir
.nir
, nir_lower_tex
, &options
);
1239 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1240 st_finalize_nir(st
, &stfp
->Base
, stfp
->shader_program
, state
.ir
.nir
,
1244 /* This pass needs to happen *after* nir_lower_sampler */
1245 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1246 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
)) {
1247 NIR_PASS_V(state
.ir
.nir
, st_nir_lower_tex_src_plane
,
1248 ~stfp
->Base
.SamplersUsed
,
1249 key
->external
.lower_nv12
|| key
->external
.lower_xy_uxvx
||
1250 key
->external
.lower_yx_xuxv
,
1251 key
->external
.lower_iyuv
);
1255 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1256 /* Some of the lowering above may have introduced new varyings */
1257 nir_shader_gather_info(state
.ir
.nir
,
1258 nir_shader_get_entrypoint(state
.ir
.nir
));
1260 struct pipe_screen
*screen
= pipe
->screen
;
1261 if (screen
->finalize_nir
)
1262 screen
->finalize_nir(screen
, state
.ir
.nir
, false);
1265 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1266 nir_print_shader(state
.ir
.nir
, stderr
);
1268 variant
->base
.driver_shader
= pipe
->create_fs_state(pipe
, &state
);
1269 variant
->key
= *key
;
1274 state
.tokens
= stfp
->state
.tokens
;
1276 assert(!(key
->bitmap
&& key
->drawpixels
));
1278 /* Fix texture targets and add fog for ATI_fs */
1280 const struct tgsi_token
*tokens
= st_fixup_atifs(state
.tokens
, key
);
1283 state
.tokens
= tokens
;
1285 fprintf(stderr
, "mesa: cannot post-process ATI_fs\n");
1288 /* Emulate features. */
1289 if (key
->clamp_color
|| key
->persample_shading
) {
1290 const struct tgsi_token
*tokens
;
1292 (key
->clamp_color
? TGSI_EMU_CLAMP_COLOR_OUTPUTS
: 0) |
1293 (key
->persample_shading
? TGSI_EMU_FORCE_PERSAMPLE_INTERP
: 0);
1295 tokens
= tgsi_emulate(state
.tokens
, flags
);
1298 if (state
.tokens
!= stfp
->state
.tokens
)
1299 tgsi_free_tokens(state
.tokens
);
1300 state
.tokens
= tokens
;
1302 fprintf(stderr
, "mesa: cannot emulate deprecated features\n");
1307 const struct tgsi_token
*tokens
;
1309 variant
->bitmap_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1311 tokens
= st_get_bitmap_shader(state
.tokens
,
1312 st
->internal_target
,
1313 variant
->bitmap_sampler
,
1314 st
->needs_texcoord_semantic
,
1315 st
->bitmap
.tex_format
==
1316 PIPE_FORMAT_R8_UNORM
);
1319 if (state
.tokens
!= stfp
->state
.tokens
)
1320 tgsi_free_tokens(state
.tokens
);
1321 state
.tokens
= tokens
;
1323 fprintf(stderr
, "mesa: cannot create a shader for glBitmap\n");
1326 /* glDrawPixels (color only) */
1327 if (key
->drawpixels
) {
1328 const struct tgsi_token
*tokens
;
1329 unsigned scale_const
= 0, bias_const
= 0, texcoord_const
= 0;
1331 /* Find the first unused slot. */
1332 variant
->drawpix_sampler
= ffs(~stfp
->Base
.SamplersUsed
) - 1;
1334 if (key
->pixelMaps
) {
1335 unsigned samplers_used
= stfp
->Base
.SamplersUsed
|
1336 (1 << variant
->drawpix_sampler
);
1338 variant
->pixelmap_sampler
= ffs(~samplers_used
) - 1;
1341 if (key
->scaleAndBias
) {
1342 scale_const
= _mesa_add_state_reference(params
, scale_state
);
1343 bias_const
= _mesa_add_state_reference(params
, bias_state
);
1346 texcoord_const
= _mesa_add_state_reference(params
, texcoord_state
);
1348 tokens
= st_get_drawpix_shader(state
.tokens
,
1349 st
->needs_texcoord_semantic
,
1350 key
->scaleAndBias
, scale_const
,
1351 bias_const
, key
->pixelMaps
,
1352 variant
->drawpix_sampler
,
1353 variant
->pixelmap_sampler
,
1354 texcoord_const
, st
->internal_target
);
1357 if (state
.tokens
!= stfp
->state
.tokens
)
1358 tgsi_free_tokens(state
.tokens
);
1359 state
.tokens
= tokens
;
1361 fprintf(stderr
, "mesa: cannot create a shader for glDrawPixels\n");
1364 if (unlikely(key
->external
.lower_nv12
|| key
->external
.lower_iyuv
||
1365 key
->external
.lower_xy_uxvx
|| key
->external
.lower_yx_xuxv
)) {
1366 const struct tgsi_token
*tokens
;
1368 /* samplers inserted would conflict, but this should be unpossible: */
1369 assert(!(key
->bitmap
|| key
->drawpixels
));
1371 tokens
= st_tgsi_lower_yuv(state
.tokens
,
1372 ~stfp
->Base
.SamplersUsed
,
1373 key
->external
.lower_nv12
||
1374 key
->external
.lower_xy_uxvx
||
1375 key
->external
.lower_yx_xuxv
,
1376 key
->external
.lower_iyuv
);
1378 if (state
.tokens
!= stfp
->state
.tokens
)
1379 tgsi_free_tokens(state
.tokens
);
1380 state
.tokens
= tokens
;
1382 fprintf(stderr
, "mesa: cannot create a shader for samplerExternalOES\n");
1386 if (key
->lower_depth_clamp
) {
1387 unsigned depth_range_const
= _mesa_add_state_reference(params
, depth_range_state
);
1389 const struct tgsi_token
*tokens
;
1390 tokens
= st_tgsi_lower_depth_clamp_fs(state
.tokens
, depth_range_const
);
1391 if (state
.tokens
!= stfp
->state
.tokens
)
1392 tgsi_free_tokens(state
.tokens
);
1393 state
.tokens
= tokens
;
1396 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1397 tgsi_dump(state
.tokens
, 0);
1399 /* fill in variant */
1400 variant
->base
.driver_shader
= pipe
->create_fs_state(pipe
, &state
);
1401 variant
->key
= *key
;
1403 if (state
.tokens
!= stfp
->state
.tokens
)
1404 tgsi_free_tokens(state
.tokens
);
1409 * Translate fragment program if needed.
1411 struct st_fp_variant
*
1412 st_get_fp_variant(struct st_context
*st
,
1413 struct st_program
*stfp
,
1414 const struct st_fp_variant_key
*key
)
1416 struct st_fp_variant
*fpv
;
1418 /* Search for existing variant */
1419 for (fpv
= st_fp_variant(stfp
->variants
); fpv
;
1420 fpv
= st_fp_variant(fpv
->base
.next
)) {
1421 if (memcmp(&fpv
->key
, key
, sizeof(*key
)) == 0) {
1428 fpv
= st_create_fp_variant(st
, stfp
, key
);
1430 fpv
->base
.st
= key
->st
;
1432 if (key
->bitmap
|| key
->drawpixels
) {
1433 /* Regular variants should always come before the
1434 * bitmap & drawpixels variants, (unless there
1435 * are no regular variants) so that
1436 * st_update_fp can take a fast path when
1437 * shader_has_one_variant is set.
1439 if (!stfp
->variants
) {
1440 stfp
->variants
= &fpv
->base
;
1442 /* insert into list after the first one */
1443 fpv
->base
.next
= stfp
->variants
->next
;
1444 stfp
->variants
->next
= &fpv
->base
;
1447 /* insert into list */
1448 fpv
->base
.next
= stfp
->variants
;
1449 stfp
->variants
= &fpv
->base
;
1458 * Translate a program. This is common code for geometry and tessellation
1462 st_translate_common_program(struct st_context
*st
,
1463 struct st_program
*stp
)
1465 struct gl_program
*prog
= &stp
->Base
;
1466 enum pipe_shader_type stage
=
1467 pipe_shader_type_from_mesa(stp
->Base
.info
.stage
);
1468 struct ureg_program
*ureg
= ureg_create_with_screen(stage
, st
->pipe
->screen
);
1474 case PIPE_SHADER_TESS_CTRL
:
1475 ureg_property(ureg
, TGSI_PROPERTY_TCS_VERTICES_OUT
,
1476 stp
->Base
.info
.tess
.tcs_vertices_out
);
1479 case PIPE_SHADER_TESS_EVAL
:
1480 if (stp
->Base
.info
.tess
.primitive_mode
== GL_ISOLINES
)
1481 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
, GL_LINES
);
1483 ureg_property(ureg
, TGSI_PROPERTY_TES_PRIM_MODE
,
1484 stp
->Base
.info
.tess
.primitive_mode
);
1486 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
1487 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
1488 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
1489 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
1490 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
1492 ureg_property(ureg
, TGSI_PROPERTY_TES_SPACING
,
1493 (stp
->Base
.info
.tess
.spacing
+ 1) % 3);
1495 ureg_property(ureg
, TGSI_PROPERTY_TES_VERTEX_ORDER_CW
,
1496 !stp
->Base
.info
.tess
.ccw
);
1497 ureg_property(ureg
, TGSI_PROPERTY_TES_POINT_MODE
,
1498 stp
->Base
.info
.tess
.point_mode
);
1501 case PIPE_SHADER_GEOMETRY
:
1502 ureg_property(ureg
, TGSI_PROPERTY_GS_INPUT_PRIM
,
1503 stp
->Base
.info
.gs
.input_primitive
);
1504 ureg_property(ureg
, TGSI_PROPERTY_GS_OUTPUT_PRIM
,
1505 stp
->Base
.info
.gs
.output_primitive
);
1506 ureg_property(ureg
, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
,
1507 stp
->Base
.info
.gs
.vertices_out
);
1508 ureg_property(ureg
, TGSI_PROPERTY_GS_INVOCATIONS
,
1509 stp
->Base
.info
.gs
.invocations
);
1516 ubyte inputSlotToAttr
[VARYING_SLOT_TESS_MAX
];
1517 ubyte inputMapping
[VARYING_SLOT_TESS_MAX
];
1518 ubyte outputMapping
[VARYING_SLOT_TESS_MAX
];
1521 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
];
1522 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
1523 uint num_inputs
= 0;
1525 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
];
1526 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
1527 uint num_outputs
= 0;
1531 memset(inputSlotToAttr
, 0, sizeof(inputSlotToAttr
));
1532 memset(inputMapping
, 0, sizeof(inputMapping
));
1533 memset(outputMapping
, 0, sizeof(outputMapping
));
1534 memset(&stp
->state
, 0, sizeof(stp
->state
));
1536 if (prog
->info
.clip_distance_array_size
)
1537 ureg_property(ureg
, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED
,
1538 prog
->info
.clip_distance_array_size
);
1539 if (prog
->info
.cull_distance_array_size
)
1540 ureg_property(ureg
, TGSI_PROPERTY_NUM_CULLDIST_ENABLED
,
1541 prog
->info
.cull_distance_array_size
);
1544 * Convert Mesa program inputs to TGSI input register semantics.
1546 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1547 if ((prog
->info
.inputs_read
& BITFIELD64_BIT(attr
)) == 0)
1550 unsigned slot
= num_inputs
++;
1552 inputMapping
[attr
] = slot
;
1553 inputSlotToAttr
[slot
] = attr
;
1555 unsigned semantic_name
, semantic_index
;
1556 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1557 &semantic_name
, &semantic_index
);
1558 input_semantic_name
[slot
] = semantic_name
;
1559 input_semantic_index
[slot
] = semantic_index
;
1562 /* Also add patch inputs. */
1563 for (attr
= 0; attr
< 32; attr
++) {
1564 if (prog
->info
.patch_inputs_read
& (1u << attr
)) {
1565 GLuint slot
= num_inputs
++;
1566 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1568 inputMapping
[patch_attr
] = slot
;
1569 inputSlotToAttr
[slot
] = patch_attr
;
1570 input_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1571 input_semantic_index
[slot
] = attr
;
1575 /* initialize output semantics to defaults */
1576 for (i
= 0; i
< PIPE_MAX_SHADER_OUTPUTS
; i
++) {
1577 output_semantic_name
[i
] = TGSI_SEMANTIC_GENERIC
;
1578 output_semantic_index
[i
] = 0;
1582 * Determine number of outputs, the (default) output register
1583 * mapping and the semantic information for each output.
1585 for (attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
1586 if (prog
->info
.outputs_written
& BITFIELD64_BIT(attr
)) {
1587 GLuint slot
= num_outputs
++;
1589 outputMapping
[attr
] = slot
;
1591 unsigned semantic_name
, semantic_index
;
1592 tgsi_get_gl_varying_semantic(attr
, st
->needs_texcoord_semantic
,
1593 &semantic_name
, &semantic_index
);
1594 output_semantic_name
[slot
] = semantic_name
;
1595 output_semantic_index
[slot
] = semantic_index
;
1599 /* Also add patch outputs. */
1600 for (attr
= 0; attr
< 32; attr
++) {
1601 if (prog
->info
.patch_outputs_written
& (1u << attr
)) {
1602 GLuint slot
= num_outputs
++;
1603 GLuint patch_attr
= VARYING_SLOT_PATCH0
+ attr
;
1605 outputMapping
[patch_attr
] = slot
;
1606 output_semantic_name
[slot
] = TGSI_SEMANTIC_PATCH
;
1607 output_semantic_index
[slot
] = attr
;
1611 st_translate_program(st
->ctx
,
1620 input_semantic_name
,
1621 input_semantic_index
,
1626 output_semantic_name
,
1627 output_semantic_index
);
1629 stp
->state
.tokens
= ureg_get_tokens(ureg
, NULL
);
1633 st_translate_stream_output_info(prog
);
1635 st_store_ir_in_disk_cache(st
, prog
, false);
1637 if (ST_DEBUG
& DEBUG_PRINT_IR
&& ST_DEBUG
& DEBUG_MESA
)
1638 _mesa_print_program(prog
);
1640 free_glsl_to_tgsi_visitor(stp
->glsl_to_tgsi
);
1641 stp
->glsl_to_tgsi
= NULL
;
1647 * Get/create a basic program variant.
1650 st_get_common_variant(struct st_context
*st
,
1651 struct st_program
*prog
,
1652 const struct st_common_variant_key
*key
)
1654 struct pipe_context
*pipe
= st
->pipe
;
1655 struct st_variant
*v
;
1656 struct pipe_shader_state state
= {0};
1658 /* Search for existing variant */
1659 for (v
= prog
->variants
; v
; v
= v
->next
) {
1660 if (memcmp(&st_common_variant(v
)->key
, key
, sizeof(*key
)) == 0)
1666 v
= (struct st_variant
*)CALLOC_STRUCT(st_common_variant
);
1668 if (prog
->state
.type
== PIPE_SHADER_IR_NIR
) {
1669 bool finalize
= false;
1671 state
.type
= PIPE_SHADER_IR_NIR
;
1672 state
.ir
.nir
= nir_shader_clone(NULL
, prog
->Base
.nir
);
1674 if (key
->clamp_color
) {
1675 NIR_PASS_V(state
.ir
.nir
, nir_lower_clamp_color_outputs
);
1679 state
.stream_output
= prog
->state
.stream_output
;
1681 if (finalize
|| !st
->allow_st_finalize_nir_twice
) {
1682 st_finalize_nir(st
, &prog
->Base
, prog
->shader_program
,
1683 state
.ir
.nir
, true);
1686 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1687 nir_print_shader(state
.ir
.nir
, stderr
);
1689 if (key
->lower_depth_clamp
) {
1690 struct gl_program_parameter_list
*params
= prog
->Base
.Parameters
;
1692 unsigned depth_range_const
=
1693 _mesa_add_state_reference(params
, depth_range_state
);
1695 const struct tgsi_token
*tokens
;
1697 st_tgsi_lower_depth_clamp(prog
->state
.tokens
,
1699 key
->clip_negative_one_to_one
);
1701 if (tokens
!= prog
->state
.tokens
)
1702 tgsi_free_tokens(prog
->state
.tokens
);
1704 prog
->state
.tokens
= tokens
;
1706 state
= prog
->state
;
1708 if (ST_DEBUG
& DEBUG_PRINT_IR
)
1709 tgsi_dump(state
.tokens
, 0);
1711 /* fill in new variant */
1712 switch (prog
->Base
.info
.stage
) {
1713 case MESA_SHADER_TESS_CTRL
:
1714 v
->driver_shader
= pipe
->create_tcs_state(pipe
, &state
);
1716 case MESA_SHADER_TESS_EVAL
:
1717 v
->driver_shader
= pipe
->create_tes_state(pipe
, &state
);
1719 case MESA_SHADER_GEOMETRY
:
1720 v
->driver_shader
= pipe
->create_gs_state(pipe
, &state
);
1722 case MESA_SHADER_COMPUTE
: {
1723 struct pipe_compute_state cs
= {0};
1724 cs
.ir_type
= state
.type
;
1725 cs
.req_local_mem
= prog
->Base
.info
.cs
.shared_size
;
1727 if (state
.type
== PIPE_SHADER_IR_NIR
)
1728 cs
.prog
= state
.ir
.nir
;
1730 cs
.prog
= state
.tokens
;
1732 v
->driver_shader
= pipe
->create_compute_state(pipe
, &cs
);
1736 assert(!"unhandled shader type");
1741 st_common_variant(v
)->key
= *key
;
1744 /* insert into list */
1745 v
->next
= prog
->variants
;
1755 * Vert/Geom/Frag programs have per-context variants. Free all the
1756 * variants attached to the given program which match the given context.
1759 destroy_program_variants(struct st_context
*st
, struct gl_program
*target
)
1761 if (!target
|| target
== &_mesa_DummyProgram
)
1764 struct st_program
*p
= st_program(target
);
1765 struct st_variant
*v
, **prevPtr
= &p
->variants
;
1767 for (v
= p
->variants
; v
; ) {
1768 struct st_variant
*next
= v
->next
;
1770 /* unlink from list */
1772 /* destroy this variant */
1773 delete_variant(st
, v
, target
->Target
);
1784 * Callback for _mesa_HashWalk. Free all the shader's program variants
1785 * which match the given context.
1788 destroy_shader_program_variants_cb(GLuint key
, void *data
, void *userData
)
1790 struct st_context
*st
= (struct st_context
*) userData
;
1791 struct gl_shader
*shader
= (struct gl_shader
*) data
;
1793 switch (shader
->Type
) {
1794 case GL_SHADER_PROGRAM_MESA
:
1796 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
1799 for (i
= 0; i
< ARRAY_SIZE(shProg
->_LinkedShaders
); i
++) {
1800 if (shProg
->_LinkedShaders
[i
])
1801 destroy_program_variants(st
, shProg
->_LinkedShaders
[i
]->Program
);
1805 case GL_VERTEX_SHADER
:
1806 case GL_FRAGMENT_SHADER
:
1807 case GL_GEOMETRY_SHADER
:
1808 case GL_TESS_CONTROL_SHADER
:
1809 case GL_TESS_EVALUATION_SHADER
:
1810 case GL_COMPUTE_SHADER
:
1819 * Callback for _mesa_HashWalk. Free all the program variants which match
1820 * the given context.
1823 destroy_program_variants_cb(GLuint key
, void *data
, void *userData
)
1825 struct st_context
*st
= (struct st_context
*) userData
;
1826 struct gl_program
*program
= (struct gl_program
*) data
;
1827 destroy_program_variants(st
, program
);
1832 * Walk over all shaders and programs to delete any variants which
1833 * belong to the given context.
1834 * This is called during context tear-down.
1837 st_destroy_program_variants(struct st_context
*st
)
1839 /* If shaders can be shared with other contexts, the last context will
1840 * call DeleteProgram on all shaders, releasing everything.
1842 if (st
->has_shareable_shaders
)
1845 /* ARB vert/frag program */
1846 _mesa_HashWalk(st
->ctx
->Shared
->Programs
,
1847 destroy_program_variants_cb
, st
);
1849 /* GLSL vert/frag/geom shaders */
1850 _mesa_HashWalk(st
->ctx
->Shared
->ShaderObjects
,
1851 destroy_shader_program_variants_cb
, st
);
1856 * Compile one shader variant.
1859 st_precompile_shader_variant(struct st_context
*st
,
1860 struct gl_program
*prog
)
1862 switch (prog
->Target
) {
1863 case GL_VERTEX_PROGRAM_ARB
: {
1864 struct st_program
*p
= (struct st_program
*)prog
;
1865 struct st_common_variant_key key
;
1867 memset(&key
, 0, sizeof(key
));
1869 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1870 st_get_vp_variant(st
, p
, &key
);
1874 case GL_FRAGMENT_PROGRAM_ARB
: {
1875 struct st_program
*p
= (struct st_program
*)prog
;
1876 struct st_fp_variant_key key
;
1878 memset(&key
, 0, sizeof(key
));
1880 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1881 st_get_fp_variant(st
, p
, &key
);
1885 case GL_TESS_CONTROL_PROGRAM_NV
:
1886 case GL_TESS_EVALUATION_PROGRAM_NV
:
1887 case GL_GEOMETRY_PROGRAM_NV
:
1888 case GL_COMPUTE_PROGRAM_NV
: {
1889 struct st_program
*p
= st_program(prog
);
1890 struct st_common_variant_key key
;
1892 memset(&key
, 0, sizeof(key
));
1894 key
.st
= st
->has_shareable_shaders
? NULL
: st
;
1895 st_get_common_variant(st
, p
, &key
);
1905 st_finalize_program(struct st_context
*st
, struct gl_program
*prog
)
1907 if (st
->current_program
[prog
->info
.stage
] == prog
) {
1908 if (prog
->info
.stage
== MESA_SHADER_VERTEX
)
1909 st
->dirty
|= ST_NEW_VERTEX_PROGRAM(st
, (struct st_program
*)prog
);
1911 st
->dirty
|= ((struct st_program
*)prog
)->affected_states
;
1915 nir_sweep(prog
->nir
);
1917 /* Create Gallium shaders now instead of on demand. */
1918 if (ST_DEBUG
& DEBUG_PRECOMPILE
||
1919 st
->shader_has_one_variant
[prog
->info
.stage
])
1920 st_precompile_shader_variant(st
, prog
);