nir: Add options to nir_lower_compute_system_values to control compute ID base lowering
[mesa.git] / src / mesa / state_tracker / st_program.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 * Brian Paul
31 */
32
33
34 #include "main/errors.h"
35
36 #include "main/hash.h"
37 #include "main/mtypes.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_to_nir.h"
41 #include "program/programopt.h"
42
43 #include "compiler/nir/nir.h"
44 #include "compiler/nir/nir_serialize.h"
45 #include "draw/draw_context.h"
46
47 #include "pipe/p_context.h"
48 #include "pipe/p_defines.h"
49 #include "pipe/p_shader_tokens.h"
50 #include "draw/draw_context.h"
51 #include "tgsi/tgsi_dump.h"
52 #include "tgsi/tgsi_emulate.h"
53 #include "tgsi/tgsi_parse.h"
54 #include "tgsi/tgsi_ureg.h"
55
56 #include "util/u_memory.h"
57
58 #include "st_debug.h"
59 #include "st_cb_bitmap.h"
60 #include "st_cb_drawpixels.h"
61 #include "st_context.h"
62 #include "st_tgsi_lower_depth_clamp.h"
63 #include "st_tgsi_lower_yuv.h"
64 #include "st_program.h"
65 #include "st_mesa_to_tgsi.h"
66 #include "st_atifs_to_tgsi.h"
67 #include "st_nir.h"
68 #include "st_shader_cache.h"
69 #include "st_util.h"
70 #include "cso_cache/cso_context.h"
71
72
73 static void
74 destroy_program_variants(struct st_context *st, struct gl_program *target);
75
76 static void
77 set_affected_state_flags(uint64_t *states,
78 struct gl_program *prog,
79 uint64_t new_constants,
80 uint64_t new_sampler_views,
81 uint64_t new_samplers,
82 uint64_t new_images,
83 uint64_t new_ubos,
84 uint64_t new_ssbos,
85 uint64_t new_atomics)
86 {
87 if (prog->Parameters->NumParameters)
88 *states |= new_constants;
89
90 if (prog->info.num_textures)
91 *states |= new_sampler_views | new_samplers;
92
93 if (prog->info.num_images)
94 *states |= new_images;
95
96 if (prog->info.num_ubos)
97 *states |= new_ubos;
98
99 if (prog->info.num_ssbos)
100 *states |= new_ssbos;
101
102 if (prog->info.num_abos)
103 *states |= new_atomics;
104 }
105
106 /**
107 * This determines which states will be updated when the shader is bound.
108 */
109 void
110 st_set_prog_affected_state_flags(struct gl_program *prog)
111 {
112 uint64_t *states;
113
114 switch (prog->info.stage) {
115 case MESA_SHADER_VERTEX:
116 states = &((struct st_program*)prog)->affected_states;
117
118 *states = ST_NEW_VS_STATE |
119 ST_NEW_RASTERIZER |
120 ST_NEW_VERTEX_ARRAYS;
121
122 set_affected_state_flags(states, prog,
123 ST_NEW_VS_CONSTANTS,
124 ST_NEW_VS_SAMPLER_VIEWS,
125 ST_NEW_VS_SAMPLERS,
126 ST_NEW_VS_IMAGES,
127 ST_NEW_VS_UBOS,
128 ST_NEW_VS_SSBOS,
129 ST_NEW_VS_ATOMICS);
130 break;
131
132 case MESA_SHADER_TESS_CTRL:
133 states = &(st_program(prog))->affected_states;
134
135 *states = ST_NEW_TCS_STATE;
136
137 set_affected_state_flags(states, prog,
138 ST_NEW_TCS_CONSTANTS,
139 ST_NEW_TCS_SAMPLER_VIEWS,
140 ST_NEW_TCS_SAMPLERS,
141 ST_NEW_TCS_IMAGES,
142 ST_NEW_TCS_UBOS,
143 ST_NEW_TCS_SSBOS,
144 ST_NEW_TCS_ATOMICS);
145 break;
146
147 case MESA_SHADER_TESS_EVAL:
148 states = &(st_program(prog))->affected_states;
149
150 *states = ST_NEW_TES_STATE |
151 ST_NEW_RASTERIZER;
152
153 set_affected_state_flags(states, prog,
154 ST_NEW_TES_CONSTANTS,
155 ST_NEW_TES_SAMPLER_VIEWS,
156 ST_NEW_TES_SAMPLERS,
157 ST_NEW_TES_IMAGES,
158 ST_NEW_TES_UBOS,
159 ST_NEW_TES_SSBOS,
160 ST_NEW_TES_ATOMICS);
161 break;
162
163 case MESA_SHADER_GEOMETRY:
164 states = &(st_program(prog))->affected_states;
165
166 *states = ST_NEW_GS_STATE |
167 ST_NEW_RASTERIZER;
168
169 set_affected_state_flags(states, prog,
170 ST_NEW_GS_CONSTANTS,
171 ST_NEW_GS_SAMPLER_VIEWS,
172 ST_NEW_GS_SAMPLERS,
173 ST_NEW_GS_IMAGES,
174 ST_NEW_GS_UBOS,
175 ST_NEW_GS_SSBOS,
176 ST_NEW_GS_ATOMICS);
177 break;
178
179 case MESA_SHADER_FRAGMENT:
180 states = &((struct st_program*)prog)->affected_states;
181
182 /* gl_FragCoord and glDrawPixels always use constants. */
183 *states = ST_NEW_FS_STATE |
184 ST_NEW_SAMPLE_SHADING |
185 ST_NEW_FS_CONSTANTS;
186
187 set_affected_state_flags(states, prog,
188 ST_NEW_FS_CONSTANTS,
189 ST_NEW_FS_SAMPLER_VIEWS,
190 ST_NEW_FS_SAMPLERS,
191 ST_NEW_FS_IMAGES,
192 ST_NEW_FS_UBOS,
193 ST_NEW_FS_SSBOS,
194 ST_NEW_FS_ATOMICS);
195 break;
196
197 case MESA_SHADER_COMPUTE:
198 states = &((struct st_program*)prog)->affected_states;
199
200 *states = ST_NEW_CS_STATE;
201
202 set_affected_state_flags(states, prog,
203 ST_NEW_CS_CONSTANTS,
204 ST_NEW_CS_SAMPLER_VIEWS,
205 ST_NEW_CS_SAMPLERS,
206 ST_NEW_CS_IMAGES,
207 ST_NEW_CS_UBOS,
208 ST_NEW_CS_SSBOS,
209 ST_NEW_CS_ATOMICS);
210 break;
211
212 default:
213 unreachable("unhandled shader stage");
214 }
215 }
216
217
218 /**
219 * Delete a shader variant. Note the caller must unlink the variant from
220 * the linked list.
221 */
222 static void
223 delete_variant(struct st_context *st, struct st_variant *v, GLenum target)
224 {
225 if (v->driver_shader) {
226 if (target == GL_VERTEX_PROGRAM_ARB &&
227 ((struct st_common_variant*)v)->key.is_draw_shader) {
228 /* Draw shader. */
229 draw_delete_vertex_shader(st->draw, v->driver_shader);
230 } else if (st->has_shareable_shaders || v->st == st) {
231 /* The shader's context matches the calling context, or we
232 * don't care.
233 */
234 switch (target) {
235 case GL_VERTEX_PROGRAM_ARB:
236 st->pipe->delete_vs_state(st->pipe, v->driver_shader);
237 break;
238 case GL_TESS_CONTROL_PROGRAM_NV:
239 st->pipe->delete_tcs_state(st->pipe, v->driver_shader);
240 break;
241 case GL_TESS_EVALUATION_PROGRAM_NV:
242 st->pipe->delete_tes_state(st->pipe, v->driver_shader);
243 break;
244 case GL_GEOMETRY_PROGRAM_NV:
245 st->pipe->delete_gs_state(st->pipe, v->driver_shader);
246 break;
247 case GL_FRAGMENT_PROGRAM_ARB:
248 st->pipe->delete_fs_state(st->pipe, v->driver_shader);
249 break;
250 case GL_COMPUTE_PROGRAM_NV:
251 st->pipe->delete_compute_state(st->pipe, v->driver_shader);
252 break;
253 default:
254 unreachable("bad shader type in delete_basic_variant");
255 }
256 } else {
257 /* We can't delete a shader with a context different from the one
258 * that created it. Add it to the creating context's zombie list.
259 */
260 enum pipe_shader_type type =
261 pipe_shader_type_from_mesa(_mesa_program_enum_to_shader_stage(target));
262
263 st_save_zombie_shader(v->st, type, v->driver_shader);
264 }
265 }
266
267 free(v);
268 }
269
270 static void
271 st_unbind_program(struct st_context *st, struct st_program *p)
272 {
273 /* Unbind the shader in cso_context and re-bind in st/mesa. */
274 switch (p->Base.info.stage) {
275 case MESA_SHADER_VERTEX:
276 cso_set_vertex_shader_handle(st->cso_context, NULL);
277 st->dirty |= ST_NEW_VS_STATE;
278 break;
279 case MESA_SHADER_TESS_CTRL:
280 cso_set_tessctrl_shader_handle(st->cso_context, NULL);
281 st->dirty |= ST_NEW_TCS_STATE;
282 break;
283 case MESA_SHADER_TESS_EVAL:
284 cso_set_tesseval_shader_handle(st->cso_context, NULL);
285 st->dirty |= ST_NEW_TES_STATE;
286 break;
287 case MESA_SHADER_GEOMETRY:
288 cso_set_geometry_shader_handle(st->cso_context, NULL);
289 st->dirty |= ST_NEW_GS_STATE;
290 break;
291 case MESA_SHADER_FRAGMENT:
292 cso_set_fragment_shader_handle(st->cso_context, NULL);
293 st->dirty |= ST_NEW_FS_STATE;
294 break;
295 case MESA_SHADER_COMPUTE:
296 cso_set_compute_shader_handle(st->cso_context, NULL);
297 st->dirty |= ST_NEW_CS_STATE;
298 break;
299 default:
300 unreachable("invalid shader type");
301 }
302 }
303
304 /**
305 * Free all basic program variants.
306 */
307 void
308 st_release_variants(struct st_context *st, struct st_program *p)
309 {
310 struct st_variant *v;
311
312 /* If we are releasing shaders, re-bind them, because we don't
313 * know which shaders are bound in the driver.
314 */
315 if (p->variants)
316 st_unbind_program(st, p);
317
318 for (v = p->variants; v; ) {
319 struct st_variant *next = v->next;
320 delete_variant(st, v, p->Base.Target);
321 v = next;
322 }
323
324 p->variants = NULL;
325
326 if (p->state.tokens) {
327 ureg_free_tokens(p->state.tokens);
328 p->state.tokens = NULL;
329 }
330
331 /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
332 * it has resulted in the driver taking ownership of the NIR. Those
333 * callers should be NULLing out the nir field in any pipe_shader_state
334 * that might have this called in order to indicate that.
335 *
336 * GLSL IR and ARB programs will have set gl_program->nir to the same
337 * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
338 */
339 }
340
341 /**
342 * Free all basic program variants and unref program.
343 */
344 void
345 st_release_program(struct st_context *st, struct st_program **p)
346 {
347 if (!*p)
348 return;
349
350 destroy_program_variants(st, &((*p)->Base));
351 st_reference_prog(st, p, NULL);
352 }
353
354 void
355 st_finalize_nir_before_variants(struct nir_shader *nir)
356 {
357 NIR_PASS_V(nir, nir_opt_access);
358
359 NIR_PASS_V(nir, nir_split_var_copies);
360 NIR_PASS_V(nir, nir_lower_var_copies);
361 if (nir->options->lower_all_io_to_temps ||
362 nir->options->lower_all_io_to_elements ||
363 nir->info.stage == MESA_SHADER_VERTEX ||
364 nir->info.stage == MESA_SHADER_GEOMETRY) {
365 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
366 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
367 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, true);
368 }
369
370 st_nir_assign_vs_in_locations(nir);
371 }
372
373 /**
374 * Translate ARB (asm) program to NIR
375 */
376 static nir_shader *
377 st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
378 gl_shader_stage stage)
379 {
380 struct pipe_screen *screen = st->pipe->screen;
381 const struct gl_shader_compiler_options *options =
382 &st->ctx->Const.ShaderCompilerOptions[stage];
383
384 /* Translate to NIR */
385 nir_shader *nir = prog_to_nir(prog, options->NirOptions);
386 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
387 nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa");
388
389 NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, screen);
390 NIR_PASS_V(nir, nir_lower_system_values);
391 NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
392
393 /* Optimise NIR */
394 NIR_PASS_V(nir, nir_opt_constant_folding);
395 st_nir_opts(nir);
396 st_finalize_nir_before_variants(nir);
397
398 if (st->allow_st_finalize_nir_twice)
399 st_finalize_nir(st, prog, NULL, nir, true);
400
401 nir_validate_shader(nir, "after st/glsl finalize_nir");
402
403 return nir;
404 }
405
406 void
407 st_prepare_vertex_program(struct st_program *stp)
408 {
409 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
410
411 stvp->num_inputs = 0;
412 memset(stvp->input_to_index, ~0, sizeof(stvp->input_to_index));
413 memset(stvp->result_to_output, ~0, sizeof(stvp->result_to_output));
414
415 /* Determine number of inputs, the mappings between VERT_ATTRIB_x
416 * and TGSI generic input indexes, plus input attrib semantic info.
417 */
418 for (unsigned attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
419 if ((stp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
420 stvp->input_to_index[attr] = stvp->num_inputs;
421 stvp->index_to_input[stvp->num_inputs] = attr;
422 stvp->num_inputs++;
423
424 if ((stp->Base.DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
425 /* add placeholder for second part of a double attribute */
426 stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
427 stvp->num_inputs++;
428 }
429 }
430 }
431 /* pre-setup potentially unused edgeflag input */
432 stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
433 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
434
435 /* Compute mapping of vertex program outputs to slots. */
436 unsigned num_outputs = 0;
437 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
438 if (stp->Base.info.outputs_written & BITFIELD64_BIT(attr))
439 stvp->result_to_output[attr] = num_outputs++;
440 }
441 /* pre-setup potentially unused edgeflag output */
442 stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
443 }
444
445 void
446 st_translate_stream_output_info(struct gl_program *prog)
447 {
448 struct gl_transform_feedback_info *info = prog->sh.LinkedTransformFeedback;
449 if (!info)
450 return;
451
452 /* Determine the (default) output register mapping for each output. */
453 unsigned num_outputs = 0;
454 ubyte output_mapping[VARYING_SLOT_TESS_MAX];
455 memset(output_mapping, 0, sizeof(output_mapping));
456
457 for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
458 if (prog->info.outputs_written & BITFIELD64_BIT(attr))
459 output_mapping[attr] = num_outputs++;
460 }
461
462 /* Translate stream output info. */
463 struct pipe_stream_output_info *so_info =
464 &((struct st_program*)prog)->state.stream_output;
465
466 for (unsigned i = 0; i < info->NumOutputs; i++) {
467 so_info->output[i].register_index =
468 output_mapping[info->Outputs[i].OutputRegister];
469 so_info->output[i].start_component = info->Outputs[i].ComponentOffset;
470 so_info->output[i].num_components = info->Outputs[i].NumComponents;
471 so_info->output[i].output_buffer = info->Outputs[i].OutputBuffer;
472 so_info->output[i].dst_offset = info->Outputs[i].DstOffset;
473 so_info->output[i].stream = info->Outputs[i].StreamId;
474 }
475
476 for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
477 so_info->stride[i] = info->Buffers[i].Stride;
478 }
479 so_info->num_outputs = info->NumOutputs;
480 }
481
482 /**
483 * Translate a vertex program.
484 */
485 bool
486 st_translate_vertex_program(struct st_context *st,
487 struct st_program *stp)
488 {
489 struct ureg_program *ureg;
490 enum pipe_error error;
491 unsigned num_outputs = 0;
492 unsigned attr;
493 ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
494 ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
495
496 if (stp->Base.arb.IsPositionInvariant)
497 _mesa_insert_mvp_code(st->ctx, &stp->Base);
498
499 /* ARB_vp: */
500 if (!stp->glsl_to_tgsi) {
501 _mesa_remove_output_reads(&stp->Base, PROGRAM_OUTPUT);
502
503 /* This determines which states will be updated when the assembly
504 * shader is bound.
505 */
506 stp->affected_states = ST_NEW_VS_STATE |
507 ST_NEW_RASTERIZER |
508 ST_NEW_VERTEX_ARRAYS;
509
510 if (stp->Base.Parameters->NumParameters)
511 stp->affected_states |= ST_NEW_VS_CONSTANTS;
512
513 /* Translate to NIR if preferred. */
514 if (st->pipe->screen->get_shader_param(st->pipe->screen,
515 PIPE_SHADER_VERTEX,
516 PIPE_SHADER_CAP_PREFERRED_IR)) {
517 assert(!stp->glsl_to_tgsi);
518
519 if (stp->Base.nir)
520 ralloc_free(stp->Base.nir);
521
522 if (stp->serialized_nir) {
523 free(stp->serialized_nir);
524 stp->serialized_nir = NULL;
525 }
526
527 stp->state.type = PIPE_SHADER_IR_NIR;
528 stp->Base.nir = st_translate_prog_to_nir(st, &stp->Base,
529 MESA_SHADER_VERTEX);
530
531 /* We must update stp->Base.info after translation and before
532 * st_prepare_vertex_program is called, because inputs_read
533 * may become outdated after NIR optimization passes.
534 *
535 * For ffvp/ARB_vp inputs_read is populated based
536 * on declared attributes without taking their usage into
537 * consideration. When creating shader variants we expect
538 * that their inputs_read would match the base ones for
539 * input mapping to work properly.
540 */
541 nir_shader_gather_info(stp->Base.nir,
542 nir_shader_get_entrypoint(stp->Base.nir));
543 st_nir_assign_vs_in_locations(stp->Base.nir);
544 stp->Base.info = stp->Base.nir->info;
545
546 /* For st_draw_feedback, we need to generate TGSI too if draw doesn't
547 * use LLVM.
548 */
549 if (draw_has_llvm()) {
550 st_prepare_vertex_program(stp);
551 return true;
552 }
553 }
554 }
555
556 st_prepare_vertex_program(stp);
557
558 /* Get semantic names and indices. */
559 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
560 if (stp->Base.info.outputs_written & BITFIELD64_BIT(attr)) {
561 unsigned slot = num_outputs++;
562 unsigned semantic_name, semantic_index;
563 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
564 &semantic_name, &semantic_index);
565 output_semantic_name[slot] = semantic_name;
566 output_semantic_index[slot] = semantic_index;
567 }
568 }
569 /* pre-setup potentially unused edgeflag output */
570 output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
571 output_semantic_index[num_outputs] = 0;
572
573 ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
574 if (ureg == NULL)
575 return false;
576
577 if (stp->Base.info.clip_distance_array_size)
578 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
579 stp->Base.info.clip_distance_array_size);
580 if (stp->Base.info.cull_distance_array_size)
581 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
582 stp->Base.info.cull_distance_array_size);
583
584 if (ST_DEBUG & DEBUG_MESA) {
585 _mesa_print_program(&stp->Base);
586 _mesa_print_program_parameters(st->ctx, &stp->Base);
587 debug_printf("\n");
588 }
589
590 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
591
592 if (stp->glsl_to_tgsi) {
593 error = st_translate_program(st->ctx,
594 PIPE_SHADER_VERTEX,
595 ureg,
596 stp->glsl_to_tgsi,
597 &stp->Base,
598 /* inputs */
599 stvp->num_inputs,
600 stvp->input_to_index,
601 NULL, /* inputSlotToAttr */
602 NULL, /* input semantic name */
603 NULL, /* input semantic index */
604 NULL, /* interp mode */
605 /* outputs */
606 num_outputs,
607 stvp->result_to_output,
608 output_semantic_name,
609 output_semantic_index);
610
611 st_translate_stream_output_info(&stp->Base);
612
613 free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
614 } else
615 error = st_translate_mesa_program(st->ctx,
616 PIPE_SHADER_VERTEX,
617 ureg,
618 &stp->Base,
619 /* inputs */
620 stvp->num_inputs,
621 stvp->input_to_index,
622 NULL, /* input semantic name */
623 NULL, /* input semantic index */
624 NULL,
625 /* outputs */
626 num_outputs,
627 stvp->result_to_output,
628 output_semantic_name,
629 output_semantic_index);
630
631 if (error) {
632 debug_printf("%s: failed to translate Mesa program:\n", __func__);
633 _mesa_print_program(&stp->Base);
634 debug_assert(0);
635 return false;
636 }
637
638 stp->state.tokens = ureg_get_tokens(ureg, NULL);
639 ureg_destroy(ureg);
640
641 if (stp->glsl_to_tgsi) {
642 stp->glsl_to_tgsi = NULL;
643 st_store_ir_in_disk_cache(st, &stp->Base, false);
644 }
645
646 return stp->state.tokens != NULL;
647 }
648
649 static struct nir_shader *
650 get_nir_shader(struct st_context *st, struct st_program *stp)
651 {
652 if (stp->Base.nir) {
653 nir_shader *nir = stp->Base.nir;
654
655 /* The first shader variant takes ownership of NIR, so that there is
656 * no cloning. Additional shader variants are always generated from
657 * serialized NIR to save memory.
658 */
659 stp->Base.nir = NULL;
660 assert(stp->serialized_nir && stp->serialized_nir_size);
661 return nir;
662 }
663
664 struct blob_reader blob_reader;
665 const struct nir_shader_compiler_options *options =
666 st->ctx->Const.ShaderCompilerOptions[stp->Base.info.stage].NirOptions;
667
668 blob_reader_init(&blob_reader, stp->serialized_nir, stp->serialized_nir_size);
669 return nir_deserialize(NULL, options, &blob_reader);
670 }
671
672 static void
673 lower_ucp(struct st_context *st,
674 struct nir_shader *nir,
675 unsigned ucp_enables,
676 struct gl_program_parameter_list *params)
677 {
678 if (nir->info.outputs_written & VARYING_BIT_CLIP_DIST0)
679 NIR_PASS_V(nir, nir_lower_clip_disable, ucp_enables);
680 else {
681 struct pipe_screen *screen = st->pipe->screen;
682 bool can_compact = screen->get_param(screen,
683 PIPE_CAP_NIR_COMPACT_ARRAYS);
684 bool use_eye = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL;
685
686 gl_state_index16 clipplane_state[MAX_CLIP_PLANES][STATE_LENGTH];
687 for (int i = 0; i < MAX_CLIP_PLANES; ++i) {
688 if (use_eye) {
689 clipplane_state[i][0] = STATE_CLIPPLANE;
690 clipplane_state[i][1] = i;
691 } else {
692 clipplane_state[i][0] = STATE_INTERNAL;
693 clipplane_state[i][1] = STATE_CLIP_INTERNAL;
694 clipplane_state[i][2] = i;
695 }
696 _mesa_add_state_reference(params, clipplane_state[i]);
697 }
698
699 if (nir->info.stage == MESA_SHADER_VERTEX) {
700 NIR_PASS_V(nir, nir_lower_clip_vs, ucp_enables,
701 true, can_compact, clipplane_state);
702 } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
703 NIR_PASS_V(nir, nir_lower_clip_gs, ucp_enables,
704 can_compact, clipplane_state);
705 }
706
707 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
708 nir_shader_get_entrypoint(nir), true, false);
709 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
710 }
711 }
712
713 static const gl_state_index16 depth_range_state[STATE_LENGTH] =
714 { STATE_DEPTH_RANGE };
715
716 static struct st_common_variant *
717 st_create_vp_variant(struct st_context *st,
718 struct st_program *stvp,
719 const struct st_common_variant_key *key)
720 {
721 struct st_common_variant *vpv = CALLOC_STRUCT(st_common_variant);
722 struct pipe_context *pipe = st->pipe;
723 struct pipe_shader_state state = {0};
724
725 static const gl_state_index16 point_size_state[STATE_LENGTH] =
726 { STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED, 0 };
727 struct gl_program_parameter_list *params = stvp->Base.Parameters;
728
729 vpv->key = *key;
730
731 state.stream_output = stvp->state.stream_output;
732
733 if (stvp->state.type == PIPE_SHADER_IR_NIR &&
734 (!key->is_draw_shader || draw_has_llvm())) {
735 bool finalize = false;
736
737 state.type = PIPE_SHADER_IR_NIR;
738 state.ir.nir = get_nir_shader(st, stvp);
739 if (key->clamp_color) {
740 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
741 finalize = true;
742 }
743 if (key->passthrough_edgeflags) {
744 NIR_PASS_V(state.ir.nir, nir_lower_passthrough_edgeflags);
745 finalize = true;
746 }
747
748 if (key->lower_point_size) {
749 _mesa_add_state_reference(params, point_size_state);
750 NIR_PASS_V(state.ir.nir, nir_lower_point_size_mov,
751 point_size_state);
752 finalize = true;
753 }
754
755 if (key->lower_ucp) {
756 lower_ucp(st, state.ir.nir, key->lower_ucp, params);
757 finalize = true;
758 }
759
760 if (finalize || !st->allow_st_finalize_nir_twice) {
761 st_finalize_nir(st, &stvp->Base, stvp->shader_program, state.ir.nir,
762 true);
763
764 /* Some of the lowering above may have introduced new varyings */
765 nir_shader_gather_info(state.ir.nir,
766 nir_shader_get_entrypoint(state.ir.nir));
767 }
768
769 if (ST_DEBUG & DEBUG_PRINT_IR)
770 nir_print_shader(state.ir.nir, stderr);
771
772 if (key->is_draw_shader)
773 vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
774 else
775 vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
776
777 return vpv;
778 }
779
780 state.type = PIPE_SHADER_IR_TGSI;
781 state.tokens = tgsi_dup_tokens(stvp->state.tokens);
782
783 /* Emulate features. */
784 if (key->clamp_color || key->passthrough_edgeflags) {
785 const struct tgsi_token *tokens;
786 unsigned flags =
787 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
788 (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
789
790 tokens = tgsi_emulate(state.tokens, flags);
791
792 if (tokens) {
793 tgsi_free_tokens(state.tokens);
794 state.tokens = tokens;
795 } else {
796 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
797 }
798 }
799
800 if (key->lower_depth_clamp) {
801 unsigned depth_range_const =
802 _mesa_add_state_reference(params, depth_range_state);
803
804 const struct tgsi_token *tokens;
805 tokens = st_tgsi_lower_depth_clamp(state.tokens, depth_range_const,
806 key->clip_negative_one_to_one);
807 if (tokens != state.tokens)
808 tgsi_free_tokens(state.tokens);
809 state.tokens = tokens;
810 }
811
812 if (ST_DEBUG & DEBUG_PRINT_IR)
813 tgsi_dump(state.tokens, 0);
814
815 if (key->is_draw_shader)
816 vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
817 else
818 vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
819
820 if (state.tokens) {
821 tgsi_free_tokens(state.tokens);
822 }
823
824 return vpv;
825 }
826
827
828 /**
829 * Find/create a vertex program variant.
830 */
831 struct st_common_variant *
832 st_get_vp_variant(struct st_context *st,
833 struct st_program *stp,
834 const struct st_common_variant_key *key)
835 {
836 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
837 struct st_common_variant *vpv;
838
839 /* Search for existing variant */
840 for (vpv = st_common_variant(stp->variants); vpv;
841 vpv = st_common_variant(vpv->base.next)) {
842 if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
843 break;
844 }
845 }
846
847 if (!vpv) {
848 /* create now */
849 vpv = st_create_vp_variant(st, stp, key);
850 if (vpv) {
851 vpv->base.st = key->st;
852
853 unsigned num_inputs = stvp->num_inputs + key->passthrough_edgeflags;
854 for (unsigned index = 0; index < num_inputs; ++index) {
855 unsigned attr = stvp->index_to_input[index];
856 if (attr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
857 continue;
858 vpv->vert_attrib_mask |= 1u << attr;
859 }
860
861 /* insert into list */
862 vpv->base.next = stp->variants;
863 stp->variants = &vpv->base;
864 }
865 }
866
867 return vpv;
868 }
869
870
871 /**
872 * Translate a Mesa fragment shader into a TGSI shader.
873 */
874 bool
875 st_translate_fragment_program(struct st_context *st,
876 struct st_program *stfp)
877 {
878 /* Non-GLSL programs: */
879 if (!stfp->glsl_to_tgsi) {
880 _mesa_remove_output_reads(&stfp->Base, PROGRAM_OUTPUT);
881 if (st->ctx->Const.GLSLFragCoordIsSysVal)
882 _mesa_program_fragment_position_to_sysval(&stfp->Base);
883
884 /* This determines which states will be updated when the assembly
885 * shader is bound.
886 *
887 * fragment.position and glDrawPixels always use constants.
888 */
889 stfp->affected_states = ST_NEW_FS_STATE |
890 ST_NEW_SAMPLE_SHADING |
891 ST_NEW_FS_CONSTANTS;
892
893 if (stfp->ati_fs) {
894 /* Just set them for ATI_fs unconditionally. */
895 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
896 ST_NEW_FS_SAMPLERS;
897 } else {
898 /* ARB_fp */
899 if (stfp->Base.SamplersUsed)
900 stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
901 ST_NEW_FS_SAMPLERS;
902 }
903
904 /* Translate to NIR. */
905 if (!stfp->ati_fs &&
906 st->pipe->screen->get_shader_param(st->pipe->screen,
907 PIPE_SHADER_FRAGMENT,
908 PIPE_SHADER_CAP_PREFERRED_IR)) {
909 nir_shader *nir =
910 st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT);
911
912 if (stfp->Base.nir)
913 ralloc_free(stfp->Base.nir);
914 if (stfp->serialized_nir) {
915 free(stfp->serialized_nir);
916 stfp->serialized_nir = NULL;
917 }
918 stfp->state.type = PIPE_SHADER_IR_NIR;
919 stfp->Base.nir = nir;
920 return true;
921 }
922 }
923
924 ubyte outputMapping[2 * FRAG_RESULT_MAX];
925 ubyte inputMapping[VARYING_SLOT_MAX];
926 ubyte inputSlotToAttr[VARYING_SLOT_MAX];
927 ubyte interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
928 GLuint attr;
929 GLbitfield64 inputsRead;
930 struct ureg_program *ureg;
931
932 GLboolean write_all = GL_FALSE;
933
934 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
935 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
936 uint fs_num_inputs = 0;
937
938 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
939 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
940 uint fs_num_outputs = 0;
941
942 memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
943
944 /*
945 * Convert Mesa program inputs to TGSI input register semantics.
946 */
947 inputsRead = stfp->Base.info.inputs_read;
948 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
949 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
950 const GLuint slot = fs_num_inputs++;
951
952 inputMapping[attr] = slot;
953 inputSlotToAttr[slot] = attr;
954
955 switch (attr) {
956 case VARYING_SLOT_POS:
957 input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
958 input_semantic_index[slot] = 0;
959 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
960 break;
961 case VARYING_SLOT_COL0:
962 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
963 input_semantic_index[slot] = 0;
964 interpMode[slot] = stfp->glsl_to_tgsi ?
965 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
966 break;
967 case VARYING_SLOT_COL1:
968 input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
969 input_semantic_index[slot] = 1;
970 interpMode[slot] = stfp->glsl_to_tgsi ?
971 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
972 break;
973 case VARYING_SLOT_FOGC:
974 input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
975 input_semantic_index[slot] = 0;
976 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
977 break;
978 case VARYING_SLOT_FACE:
979 input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
980 input_semantic_index[slot] = 0;
981 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
982 break;
983 case VARYING_SLOT_PRIMITIVE_ID:
984 input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
985 input_semantic_index[slot] = 0;
986 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
987 break;
988 case VARYING_SLOT_LAYER:
989 input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
990 input_semantic_index[slot] = 0;
991 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
992 break;
993 case VARYING_SLOT_VIEWPORT:
994 input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
995 input_semantic_index[slot] = 0;
996 interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
997 break;
998 case VARYING_SLOT_CLIP_DIST0:
999 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1000 input_semantic_index[slot] = 0;
1001 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
1002 break;
1003 case VARYING_SLOT_CLIP_DIST1:
1004 input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
1005 input_semantic_index[slot] = 1;
1006 interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
1007 break;
1008 case VARYING_SLOT_CULL_DIST0:
1009 case VARYING_SLOT_CULL_DIST1:
1010 /* these should have been lowered by GLSL */
1011 assert(0);
1012 break;
1013 /* In most cases, there is nothing special about these
1014 * inputs, so adopt a convention to use the generic
1015 * semantic name and the mesa VARYING_SLOT_ number as the
1016 * index.
1017 *
1018 * All that is required is that the vertex shader labels
1019 * its own outputs similarly, and that the vertex shader
1020 * generates at least every output required by the
1021 * fragment shader plus fixed-function hardware (such as
1022 * BFC).
1023 *
1024 * However, some drivers may need us to identify the PNTC and TEXi
1025 * varyings if, for example, their capability to replace them with
1026 * sprite coordinates is limited.
1027 */
1028 case VARYING_SLOT_PNTC:
1029 if (st->needs_texcoord_semantic) {
1030 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
1031 input_semantic_index[slot] = 0;
1032 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
1033 break;
1034 }
1035 /* fall through */
1036 case VARYING_SLOT_TEX0:
1037 case VARYING_SLOT_TEX1:
1038 case VARYING_SLOT_TEX2:
1039 case VARYING_SLOT_TEX3:
1040 case VARYING_SLOT_TEX4:
1041 case VARYING_SLOT_TEX5:
1042 case VARYING_SLOT_TEX6:
1043 case VARYING_SLOT_TEX7:
1044 if (st->needs_texcoord_semantic) {
1045 input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
1046 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
1047 interpMode[slot] = stfp->glsl_to_tgsi ?
1048 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
1049 break;
1050 }
1051 /* fall through */
1052 case VARYING_SLOT_VAR0:
1053 default:
1054 /* Semantic indices should be zero-based because drivers may choose
1055 * to assign a fixed slot determined by that index.
1056 * This is useful because ARB_separate_shader_objects uses location
1057 * qualifiers for linkage, and if the semantic index corresponds to
1058 * these locations, linkage passes in the driver become unecessary.
1059 *
1060 * If needs_texcoord_semantic is true, no semantic indices will be
1061 * consumed for the TEXi varyings, and we can base the locations of
1062 * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
1063 */
1064 assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
1065 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
1066 input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
1067 input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
1068 if (attr == VARYING_SLOT_PNTC)
1069 interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
1070 else {
1071 interpMode[slot] = stfp->glsl_to_tgsi ?
1072 TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
1073 }
1074 break;
1075 }
1076 }
1077 else {
1078 inputMapping[attr] = -1;
1079 }
1080 }
1081
1082 /*
1083 * Semantics and mapping for outputs
1084 */
1085 GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
1086
1087 /* if z is written, emit that first */
1088 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
1089 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
1090 fs_output_semantic_index[fs_num_outputs] = 0;
1091 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
1092 fs_num_outputs++;
1093 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
1094 }
1095
1096 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
1097 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
1098 fs_output_semantic_index[fs_num_outputs] = 0;
1099 outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
1100 fs_num_outputs++;
1101 outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
1102 }
1103
1104 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
1105 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
1106 fs_output_semantic_index[fs_num_outputs] = 0;
1107 outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
1108 fs_num_outputs++;
1109 outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
1110 }
1111
1112 /* handle remaining outputs (color) */
1113 for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
1114 const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
1115 stfp->Base.SecondaryOutputsWritten;
1116 const unsigned loc = attr % FRAG_RESULT_MAX;
1117
1118 if (written & BITFIELD64_BIT(loc)) {
1119 switch (loc) {
1120 case FRAG_RESULT_DEPTH:
1121 case FRAG_RESULT_STENCIL:
1122 case FRAG_RESULT_SAMPLE_MASK:
1123 /* handled above */
1124 assert(0);
1125 break;
1126 case FRAG_RESULT_COLOR:
1127 write_all = GL_TRUE; /* fallthrough */
1128 default: {
1129 int index;
1130 assert(loc == FRAG_RESULT_COLOR ||
1131 (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
1132
1133 index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
1134
1135 if (attr >= FRAG_RESULT_MAX) {
1136 /* Secondary color for dual source blending. */
1137 assert(index == 0);
1138 index++;
1139 }
1140
1141 fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
1142 fs_output_semantic_index[fs_num_outputs] = index;
1143 outputMapping[attr] = fs_num_outputs;
1144 break;
1145 }
1146 }
1147
1148 fs_num_outputs++;
1149 }
1150 }
1151
1152 ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
1153 if (ureg == NULL)
1154 return false;
1155
1156 if (ST_DEBUG & DEBUG_MESA) {
1157 _mesa_print_program(&stfp->Base);
1158 _mesa_print_program_parameters(st->ctx, &stfp->Base);
1159 debug_printf("\n");
1160 }
1161 if (write_all == GL_TRUE)
1162 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
1163
1164 if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
1165 switch (stfp->Base.info.fs.depth_layout) {
1166 case FRAG_DEPTH_LAYOUT_ANY:
1167 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1168 TGSI_FS_DEPTH_LAYOUT_ANY);
1169 break;
1170 case FRAG_DEPTH_LAYOUT_GREATER:
1171 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1172 TGSI_FS_DEPTH_LAYOUT_GREATER);
1173 break;
1174 case FRAG_DEPTH_LAYOUT_LESS:
1175 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1176 TGSI_FS_DEPTH_LAYOUT_LESS);
1177 break;
1178 case FRAG_DEPTH_LAYOUT_UNCHANGED:
1179 ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
1180 TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
1181 break;
1182 default:
1183 assert(0);
1184 }
1185 }
1186
1187 if (stfp->glsl_to_tgsi) {
1188 st_translate_program(st->ctx,
1189 PIPE_SHADER_FRAGMENT,
1190 ureg,
1191 stfp->glsl_to_tgsi,
1192 &stfp->Base,
1193 /* inputs */
1194 fs_num_inputs,
1195 inputMapping,
1196 inputSlotToAttr,
1197 input_semantic_name,
1198 input_semantic_index,
1199 interpMode,
1200 /* outputs */
1201 fs_num_outputs,
1202 outputMapping,
1203 fs_output_semantic_name,
1204 fs_output_semantic_index);
1205
1206 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
1207 } else if (stfp->ati_fs)
1208 st_translate_atifs_program(ureg,
1209 stfp->ati_fs,
1210 &stfp->Base,
1211 /* inputs */
1212 fs_num_inputs,
1213 inputMapping,
1214 input_semantic_name,
1215 input_semantic_index,
1216 interpMode,
1217 /* outputs */
1218 fs_num_outputs,
1219 outputMapping,
1220 fs_output_semantic_name,
1221 fs_output_semantic_index);
1222 else
1223 st_translate_mesa_program(st->ctx,
1224 PIPE_SHADER_FRAGMENT,
1225 ureg,
1226 &stfp->Base,
1227 /* inputs */
1228 fs_num_inputs,
1229 inputMapping,
1230 input_semantic_name,
1231 input_semantic_index,
1232 interpMode,
1233 /* outputs */
1234 fs_num_outputs,
1235 outputMapping,
1236 fs_output_semantic_name,
1237 fs_output_semantic_index);
1238
1239 stfp->state.tokens = ureg_get_tokens(ureg, NULL);
1240 ureg_destroy(ureg);
1241
1242 if (stfp->glsl_to_tgsi) {
1243 stfp->glsl_to_tgsi = NULL;
1244 st_store_ir_in_disk_cache(st, &stfp->Base, false);
1245 }
1246
1247 return stfp->state.tokens != NULL;
1248 }
1249
1250 static struct st_fp_variant *
1251 st_create_fp_variant(struct st_context *st,
1252 struct st_program *stfp,
1253 const struct st_fp_variant_key *key)
1254 {
1255 struct pipe_context *pipe = st->pipe;
1256 struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
1257 struct pipe_shader_state state = {0};
1258 struct gl_program_parameter_list *params = stfp->Base.Parameters;
1259 static const gl_state_index16 texcoord_state[STATE_LENGTH] =
1260 { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
1261 static const gl_state_index16 scale_state[STATE_LENGTH] =
1262 { STATE_INTERNAL, STATE_PT_SCALE };
1263 static const gl_state_index16 bias_state[STATE_LENGTH] =
1264 { STATE_INTERNAL, STATE_PT_BIAS };
1265 static const gl_state_index16 alpha_ref_state[STATE_LENGTH] =
1266 { STATE_INTERNAL, STATE_ALPHA_REF };
1267
1268 if (!variant)
1269 return NULL;
1270
1271 if (stfp->state.type == PIPE_SHADER_IR_NIR) {
1272 bool finalize = false;
1273
1274 state.type = PIPE_SHADER_IR_NIR;
1275 state.ir.nir = get_nir_shader(st, stfp);
1276
1277 if (key->clamp_color) {
1278 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
1279 finalize = true;
1280 }
1281
1282 if (key->lower_flatshade) {
1283 NIR_PASS_V(state.ir.nir, nir_lower_flatshade);
1284 finalize = true;
1285 }
1286
1287 if (key->lower_alpha_func != COMPARE_FUNC_NEVER) {
1288 _mesa_add_state_reference(params, alpha_ref_state);
1289 NIR_PASS_V(state.ir.nir, nir_lower_alpha_test, key->lower_alpha_func,
1290 false, alpha_ref_state);
1291 finalize = true;
1292 }
1293
1294 if (key->lower_two_sided_color) {
1295 bool face_sysval = st->ctx->Const.GLSLFrontFacingIsSysVal;
1296 NIR_PASS_V(state.ir.nir, nir_lower_two_sided_color, face_sysval);
1297 finalize = true;
1298 }
1299
1300 if (key->persample_shading) {
1301 nir_shader *shader = state.ir.nir;
1302 nir_foreach_shader_in_variable(var, shader)
1303 var->data.sample = true;
1304 finalize = true;
1305 }
1306
1307 assert(!(key->bitmap && key->drawpixels));
1308
1309 /* glBitmap */
1310 if (key->bitmap) {
1311 nir_lower_bitmap_options options = {0};
1312
1313 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1314 options.sampler = variant->bitmap_sampler;
1315 options.swizzle_xxxx = st->bitmap.tex_format == PIPE_FORMAT_R8_UNORM;
1316
1317 NIR_PASS_V(state.ir.nir, nir_lower_bitmap, &options);
1318 finalize = true;
1319 }
1320
1321 /* glDrawPixels (color only) */
1322 if (key->drawpixels) {
1323 nir_lower_drawpixels_options options = {{0}};
1324 unsigned samplers_used = stfp->Base.SamplersUsed;
1325
1326 /* Find the first unused slot. */
1327 variant->drawpix_sampler = ffs(~samplers_used) - 1;
1328 options.drawpix_sampler = variant->drawpix_sampler;
1329 samplers_used |= (1 << variant->drawpix_sampler);
1330
1331 options.pixel_maps = key->pixelMaps;
1332 if (key->pixelMaps) {
1333 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1334 options.pixelmap_sampler = variant->pixelmap_sampler;
1335 }
1336
1337 options.scale_and_bias = key->scaleAndBias;
1338 if (key->scaleAndBias) {
1339 _mesa_add_state_reference(params, scale_state);
1340 memcpy(options.scale_state_tokens, scale_state,
1341 sizeof(options.scale_state_tokens));
1342 _mesa_add_state_reference(params, bias_state);
1343 memcpy(options.bias_state_tokens, bias_state,
1344 sizeof(options.bias_state_tokens));
1345 }
1346
1347 _mesa_add_state_reference(params, texcoord_state);
1348 memcpy(options.texcoord_state_tokens, texcoord_state,
1349 sizeof(options.texcoord_state_tokens));
1350
1351 NIR_PASS_V(state.ir.nir, nir_lower_drawpixels, &options);
1352 finalize = true;
1353 }
1354
1355 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1356 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv ||
1357 key->external.lower_ayuv || key->external.lower_xyuv)) {
1358
1359 st_nir_lower_samplers(pipe->screen, state.ir.nir,
1360 stfp->shader_program, &stfp->Base);
1361
1362 nir_lower_tex_options options = {0};
1363 options.lower_y_uv_external = key->external.lower_nv12;
1364 options.lower_y_u_v_external = key->external.lower_iyuv;
1365 options.lower_xy_uxvx_external = key->external.lower_xy_uxvx;
1366 options.lower_yx_xuxv_external = key->external.lower_yx_xuxv;
1367 options.lower_ayuv_external = key->external.lower_ayuv;
1368 options.lower_xyuv_external = key->external.lower_xyuv;
1369 NIR_PASS_V(state.ir.nir, nir_lower_tex, &options);
1370 finalize = true;
1371 }
1372
1373 if (finalize || !st->allow_st_finalize_nir_twice) {
1374 st_finalize_nir(st, &stfp->Base, stfp->shader_program, state.ir.nir,
1375 false);
1376 }
1377
1378 /* This pass needs to happen *after* nir_lower_sampler */
1379 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1380 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv ||
1381 key->external.lower_ayuv || key->external.lower_xyuv)) {
1382 NIR_PASS_V(state.ir.nir, st_nir_lower_tex_src_plane,
1383 ~stfp->Base.SamplersUsed,
1384 key->external.lower_nv12 || key->external.lower_xy_uxvx ||
1385 key->external.lower_yx_xuxv,
1386 key->external.lower_iyuv);
1387 finalize = true;
1388 }
1389
1390 if (finalize || !st->allow_st_finalize_nir_twice) {
1391 /* Some of the lowering above may have introduced new varyings */
1392 nir_shader_gather_info(state.ir.nir,
1393 nir_shader_get_entrypoint(state.ir.nir));
1394
1395 struct pipe_screen *screen = pipe->screen;
1396 if (screen->finalize_nir)
1397 screen->finalize_nir(screen, state.ir.nir, false);
1398 }
1399
1400 if (ST_DEBUG & DEBUG_PRINT_IR)
1401 nir_print_shader(state.ir.nir, stderr);
1402
1403 variant->base.driver_shader = pipe->create_fs_state(pipe, &state);
1404 variant->key = *key;
1405
1406 return variant;
1407 }
1408
1409 state.tokens = stfp->state.tokens;
1410
1411 assert(!(key->bitmap && key->drawpixels));
1412
1413 /* Fix texture targets and add fog for ATI_fs */
1414 if (stfp->ati_fs) {
1415 const struct tgsi_token *tokens = st_fixup_atifs(state.tokens, key);
1416
1417 if (tokens)
1418 state.tokens = tokens;
1419 else
1420 fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
1421 }
1422
1423 /* Emulate features. */
1424 if (key->clamp_color || key->persample_shading) {
1425 const struct tgsi_token *tokens;
1426 unsigned flags =
1427 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
1428 (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
1429
1430 tokens = tgsi_emulate(state.tokens, flags);
1431
1432 if (tokens) {
1433 if (state.tokens != stfp->state.tokens)
1434 tgsi_free_tokens(state.tokens);
1435 state.tokens = tokens;
1436 } else
1437 fprintf(stderr, "mesa: cannot emulate deprecated features\n");
1438 }
1439
1440 /* glBitmap */
1441 if (key->bitmap) {
1442 const struct tgsi_token *tokens;
1443
1444 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1445
1446 tokens = st_get_bitmap_shader(state.tokens,
1447 st->internal_target,
1448 variant->bitmap_sampler,
1449 st->needs_texcoord_semantic,
1450 st->bitmap.tex_format ==
1451 PIPE_FORMAT_R8_UNORM);
1452
1453 if (tokens) {
1454 if (state.tokens != stfp->state.tokens)
1455 tgsi_free_tokens(state.tokens);
1456 state.tokens = tokens;
1457 } else
1458 fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
1459 }
1460
1461 /* glDrawPixels (color only) */
1462 if (key->drawpixels) {
1463 const struct tgsi_token *tokens;
1464 unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
1465
1466 /* Find the first unused slot. */
1467 variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
1468
1469 if (key->pixelMaps) {
1470 unsigned samplers_used = stfp->Base.SamplersUsed |
1471 (1 << variant->drawpix_sampler);
1472
1473 variant->pixelmap_sampler = ffs(~samplers_used) - 1;
1474 }
1475
1476 if (key->scaleAndBias) {
1477 scale_const = _mesa_add_state_reference(params, scale_state);
1478 bias_const = _mesa_add_state_reference(params, bias_state);
1479 }
1480
1481 texcoord_const = _mesa_add_state_reference(params, texcoord_state);
1482
1483 tokens = st_get_drawpix_shader(state.tokens,
1484 st->needs_texcoord_semantic,
1485 key->scaleAndBias, scale_const,
1486 bias_const, key->pixelMaps,
1487 variant->drawpix_sampler,
1488 variant->pixelmap_sampler,
1489 texcoord_const, st->internal_target);
1490
1491 if (tokens) {
1492 if (state.tokens != stfp->state.tokens)
1493 tgsi_free_tokens(state.tokens);
1494 state.tokens = tokens;
1495 } else
1496 fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
1497 }
1498
1499 if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv ||
1500 key->external.lower_xy_uxvx || key->external.lower_yx_xuxv)) {
1501 const struct tgsi_token *tokens;
1502
1503 /* samplers inserted would conflict, but this should be unpossible: */
1504 assert(!(key->bitmap || key->drawpixels));
1505
1506 tokens = st_tgsi_lower_yuv(state.tokens,
1507 ~stfp->Base.SamplersUsed,
1508 key->external.lower_nv12 ||
1509 key->external.lower_xy_uxvx ||
1510 key->external.lower_yx_xuxv,
1511 key->external.lower_iyuv);
1512 if (tokens) {
1513 if (state.tokens != stfp->state.tokens)
1514 tgsi_free_tokens(state.tokens);
1515 state.tokens = tokens;
1516 } else {
1517 fprintf(stderr, "mesa: cannot create a shader for samplerExternalOES\n");
1518 }
1519 }
1520
1521 if (key->lower_depth_clamp) {
1522 unsigned depth_range_const = _mesa_add_state_reference(params, depth_range_state);
1523
1524 const struct tgsi_token *tokens;
1525 tokens = st_tgsi_lower_depth_clamp_fs(state.tokens, depth_range_const);
1526 if (state.tokens != stfp->state.tokens)
1527 tgsi_free_tokens(state.tokens);
1528 state.tokens = tokens;
1529 }
1530
1531 if (ST_DEBUG & DEBUG_PRINT_IR)
1532 tgsi_dump(state.tokens, 0);
1533
1534 /* fill in variant */
1535 variant->base.driver_shader = pipe->create_fs_state(pipe, &state);
1536 variant->key = *key;
1537
1538 if (state.tokens != stfp->state.tokens)
1539 tgsi_free_tokens(state.tokens);
1540 return variant;
1541 }
1542
1543 /**
1544 * Translate fragment program if needed.
1545 */
1546 struct st_fp_variant *
1547 st_get_fp_variant(struct st_context *st,
1548 struct st_program *stfp,
1549 const struct st_fp_variant_key *key)
1550 {
1551 struct st_fp_variant *fpv;
1552
1553 /* Search for existing variant */
1554 for (fpv = st_fp_variant(stfp->variants); fpv;
1555 fpv = st_fp_variant(fpv->base.next)) {
1556 if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
1557 break;
1558 }
1559 }
1560
1561 if (!fpv) {
1562 /* create new */
1563 fpv = st_create_fp_variant(st, stfp, key);
1564 if (fpv) {
1565 fpv->base.st = key->st;
1566
1567 if (key->bitmap || key->drawpixels) {
1568 /* Regular variants should always come before the
1569 * bitmap & drawpixels variants, (unless there
1570 * are no regular variants) so that
1571 * st_update_fp can take a fast path when
1572 * shader_has_one_variant is set.
1573 */
1574 if (!stfp->variants) {
1575 stfp->variants = &fpv->base;
1576 } else {
1577 /* insert into list after the first one */
1578 fpv->base.next = stfp->variants->next;
1579 stfp->variants->next = &fpv->base;
1580 }
1581 } else {
1582 /* insert into list */
1583 fpv->base.next = stfp->variants;
1584 stfp->variants = &fpv->base;
1585 }
1586 }
1587 }
1588
1589 return fpv;
1590 }
1591
1592 /**
1593 * Translate a program. This is common code for geometry and tessellation
1594 * shaders.
1595 */
1596 bool
1597 st_translate_common_program(struct st_context *st,
1598 struct st_program *stp)
1599 {
1600 struct gl_program *prog = &stp->Base;
1601 enum pipe_shader_type stage =
1602 pipe_shader_type_from_mesa(stp->Base.info.stage);
1603 struct ureg_program *ureg = ureg_create_with_screen(stage, st->pipe->screen);
1604
1605 if (ureg == NULL)
1606 return false;
1607
1608 switch (stage) {
1609 case PIPE_SHADER_TESS_CTRL:
1610 ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
1611 stp->Base.info.tess.tcs_vertices_out);
1612 break;
1613
1614 case PIPE_SHADER_TESS_EVAL:
1615 if (stp->Base.info.tess.primitive_mode == GL_ISOLINES)
1616 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
1617 else
1618 ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
1619 stp->Base.info.tess.primitive_mode);
1620
1621 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
1622 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
1623 PIPE_TESS_SPACING_FRACTIONAL_ODD);
1624 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
1625 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
1626
1627 ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
1628 (stp->Base.info.tess.spacing + 1) % 3);
1629
1630 ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
1631 !stp->Base.info.tess.ccw);
1632 ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
1633 stp->Base.info.tess.point_mode);
1634 break;
1635
1636 case PIPE_SHADER_GEOMETRY:
1637 ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
1638 stp->Base.info.gs.input_primitive);
1639 ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
1640 stp->Base.info.gs.output_primitive);
1641 ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
1642 stp->Base.info.gs.vertices_out);
1643 ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS,
1644 stp->Base.info.gs.invocations);
1645 break;
1646
1647 default:
1648 break;
1649 }
1650
1651 ubyte inputSlotToAttr[VARYING_SLOT_TESS_MAX];
1652 ubyte inputMapping[VARYING_SLOT_TESS_MAX];
1653 ubyte outputMapping[VARYING_SLOT_TESS_MAX];
1654 GLuint attr;
1655
1656 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
1657 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
1658 uint num_inputs = 0;
1659
1660 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
1661 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
1662 uint num_outputs = 0;
1663
1664 GLint i;
1665
1666 memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
1667 memset(inputMapping, 0, sizeof(inputMapping));
1668 memset(outputMapping, 0, sizeof(outputMapping));
1669 memset(&stp->state, 0, sizeof(stp->state));
1670
1671 if (prog->info.clip_distance_array_size)
1672 ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
1673 prog->info.clip_distance_array_size);
1674 if (prog->info.cull_distance_array_size)
1675 ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
1676 prog->info.cull_distance_array_size);
1677
1678 /*
1679 * Convert Mesa program inputs to TGSI input register semantics.
1680 */
1681 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1682 if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) == 0)
1683 continue;
1684
1685 unsigned slot = num_inputs++;
1686
1687 inputMapping[attr] = slot;
1688 inputSlotToAttr[slot] = attr;
1689
1690 unsigned semantic_name, semantic_index;
1691 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1692 &semantic_name, &semantic_index);
1693 input_semantic_name[slot] = semantic_name;
1694 input_semantic_index[slot] = semantic_index;
1695 }
1696
1697 /* Also add patch inputs. */
1698 for (attr = 0; attr < 32; attr++) {
1699 if (prog->info.patch_inputs_read & (1u << attr)) {
1700 GLuint slot = num_inputs++;
1701 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1702
1703 inputMapping[patch_attr] = slot;
1704 inputSlotToAttr[slot] = patch_attr;
1705 input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1706 input_semantic_index[slot] = attr;
1707 }
1708 }
1709
1710 /* initialize output semantics to defaults */
1711 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
1712 output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
1713 output_semantic_index[i] = 0;
1714 }
1715
1716 /*
1717 * Determine number of outputs, the (default) output register
1718 * mapping and the semantic information for each output.
1719 */
1720 for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
1721 if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
1722 GLuint slot = num_outputs++;
1723
1724 outputMapping[attr] = slot;
1725
1726 unsigned semantic_name, semantic_index;
1727 tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
1728 &semantic_name, &semantic_index);
1729 output_semantic_name[slot] = semantic_name;
1730 output_semantic_index[slot] = semantic_index;
1731 }
1732 }
1733
1734 /* Also add patch outputs. */
1735 for (attr = 0; attr < 32; attr++) {
1736 if (prog->info.patch_outputs_written & (1u << attr)) {
1737 GLuint slot = num_outputs++;
1738 GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
1739
1740 outputMapping[patch_attr] = slot;
1741 output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
1742 output_semantic_index[slot] = attr;
1743 }
1744 }
1745
1746 st_translate_program(st->ctx,
1747 stage,
1748 ureg,
1749 stp->glsl_to_tgsi,
1750 prog,
1751 /* inputs */
1752 num_inputs,
1753 inputMapping,
1754 inputSlotToAttr,
1755 input_semantic_name,
1756 input_semantic_index,
1757 NULL,
1758 /* outputs */
1759 num_outputs,
1760 outputMapping,
1761 output_semantic_name,
1762 output_semantic_index);
1763
1764 stp->state.tokens = ureg_get_tokens(ureg, NULL);
1765
1766 ureg_destroy(ureg);
1767
1768 st_translate_stream_output_info(prog);
1769
1770 st_store_ir_in_disk_cache(st, prog, false);
1771
1772 if (ST_DEBUG & DEBUG_PRINT_IR && ST_DEBUG & DEBUG_MESA)
1773 _mesa_print_program(prog);
1774
1775 free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
1776 stp->glsl_to_tgsi = NULL;
1777 return true;
1778 }
1779
1780
1781 /**
1782 * Get/create a basic program variant.
1783 */
1784 struct st_variant *
1785 st_get_common_variant(struct st_context *st,
1786 struct st_program *prog,
1787 const struct st_common_variant_key *key)
1788 {
1789 struct pipe_context *pipe = st->pipe;
1790 struct st_variant *v;
1791 struct pipe_shader_state state = {0};
1792 struct gl_program_parameter_list *params = prog->Base.Parameters;
1793
1794 /* Search for existing variant */
1795 for (v = prog->variants; v; v = v->next) {
1796 if (memcmp(&st_common_variant(v)->key, key, sizeof(*key)) == 0)
1797 break;
1798 }
1799
1800 if (!v) {
1801 /* create new */
1802 v = (struct st_variant*)CALLOC_STRUCT(st_common_variant);
1803 if (v) {
1804 if (prog->state.type == PIPE_SHADER_IR_NIR) {
1805 bool finalize = false;
1806
1807 state.type = PIPE_SHADER_IR_NIR;
1808 state.ir.nir = get_nir_shader(st, prog);
1809
1810 if (key->clamp_color) {
1811 NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
1812 finalize = true;
1813 }
1814
1815 if (key->lower_ucp) {
1816 lower_ucp(st, state.ir.nir, key->lower_ucp, params);
1817 finalize = true;
1818 }
1819
1820 state.stream_output = prog->state.stream_output;
1821
1822 if (finalize || !st->allow_st_finalize_nir_twice) {
1823 st_finalize_nir(st, &prog->Base, prog->shader_program,
1824 state.ir.nir, true);
1825 }
1826
1827 if (ST_DEBUG & DEBUG_PRINT_IR)
1828 nir_print_shader(state.ir.nir, stderr);
1829 } else {
1830 if (key->lower_depth_clamp) {
1831 struct gl_program_parameter_list *params = prog->Base.Parameters;
1832
1833 unsigned depth_range_const =
1834 _mesa_add_state_reference(params, depth_range_state);
1835
1836 const struct tgsi_token *tokens;
1837 tokens =
1838 st_tgsi_lower_depth_clamp(prog->state.tokens,
1839 depth_range_const,
1840 key->clip_negative_one_to_one);
1841
1842 if (tokens != prog->state.tokens)
1843 tgsi_free_tokens(prog->state.tokens);
1844
1845 prog->state.tokens = tokens;
1846 }
1847 state = prog->state;
1848
1849 if (ST_DEBUG & DEBUG_PRINT_IR)
1850 tgsi_dump(state.tokens, 0);
1851 }
1852 /* fill in new variant */
1853 switch (prog->Base.info.stage) {
1854 case MESA_SHADER_TESS_CTRL:
1855 v->driver_shader = pipe->create_tcs_state(pipe, &state);
1856 break;
1857 case MESA_SHADER_TESS_EVAL:
1858 v->driver_shader = pipe->create_tes_state(pipe, &state);
1859 break;
1860 case MESA_SHADER_GEOMETRY:
1861 v->driver_shader = pipe->create_gs_state(pipe, &state);
1862 break;
1863 case MESA_SHADER_COMPUTE: {
1864 struct pipe_compute_state cs = {0};
1865 cs.ir_type = state.type;
1866 cs.req_local_mem = prog->Base.info.cs.shared_size;
1867
1868 if (state.type == PIPE_SHADER_IR_NIR)
1869 cs.prog = state.ir.nir;
1870 else
1871 cs.prog = state.tokens;
1872
1873 v->driver_shader = pipe->create_compute_state(pipe, &cs);
1874 break;
1875 }
1876 default:
1877 assert(!"unhandled shader type");
1878 free(v);
1879 return NULL;
1880 }
1881
1882 st_common_variant(v)->key = *key;
1883 v->st = key->st;
1884
1885 /* insert into list */
1886 v->next = prog->variants;
1887 prog->variants = v;
1888 }
1889 }
1890
1891 return v;
1892 }
1893
1894
1895 /**
1896 * Vert/Geom/Frag programs have per-context variants. Free all the
1897 * variants attached to the given program which match the given context.
1898 */
1899 static void
1900 destroy_program_variants(struct st_context *st, struct gl_program *target)
1901 {
1902 if (!target || target == &_mesa_DummyProgram)
1903 return;
1904
1905 struct st_program *p = st_program(target);
1906 struct st_variant *v, **prevPtr = &p->variants;
1907 bool unbound = false;
1908
1909 for (v = p->variants; v; ) {
1910 struct st_variant *next = v->next;
1911 if (v->st == st) {
1912 if (!unbound) {
1913 st_unbind_program(st, p);
1914 unbound = true;
1915 }
1916
1917 /* unlink from list */
1918 *prevPtr = next;
1919 /* destroy this variant */
1920 delete_variant(st, v, target->Target);
1921 }
1922 else {
1923 prevPtr = &v->next;
1924 }
1925 v = next;
1926 }
1927 }
1928
1929
1930 /**
1931 * Callback for _mesa_HashWalk. Free all the shader's program variants
1932 * which match the given context.
1933 */
1934 static void
1935 destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
1936 {
1937 struct st_context *st = (struct st_context *) userData;
1938 struct gl_shader *shader = (struct gl_shader *) data;
1939
1940 switch (shader->Type) {
1941 case GL_SHADER_PROGRAM_MESA:
1942 {
1943 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
1944 GLuint i;
1945
1946 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
1947 if (shProg->_LinkedShaders[i])
1948 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
1949 }
1950 }
1951 break;
1952 case GL_VERTEX_SHADER:
1953 case GL_FRAGMENT_SHADER:
1954 case GL_GEOMETRY_SHADER:
1955 case GL_TESS_CONTROL_SHADER:
1956 case GL_TESS_EVALUATION_SHADER:
1957 case GL_COMPUTE_SHADER:
1958 break;
1959 default:
1960 assert(0);
1961 }
1962 }
1963
1964
1965 /**
1966 * Callback for _mesa_HashWalk. Free all the program variants which match
1967 * the given context.
1968 */
1969 static void
1970 destroy_program_variants_cb(GLuint key, void *data, void *userData)
1971 {
1972 struct st_context *st = (struct st_context *) userData;
1973 struct gl_program *program = (struct gl_program *) data;
1974 destroy_program_variants(st, program);
1975 }
1976
1977
1978 /**
1979 * Walk over all shaders and programs to delete any variants which
1980 * belong to the given context.
1981 * This is called during context tear-down.
1982 */
1983 void
1984 st_destroy_program_variants(struct st_context *st)
1985 {
1986 /* If shaders can be shared with other contexts, the last context will
1987 * call DeleteProgram on all shaders, releasing everything.
1988 */
1989 if (st->has_shareable_shaders)
1990 return;
1991
1992 /* ARB vert/frag program */
1993 _mesa_HashWalk(st->ctx->Shared->Programs,
1994 destroy_program_variants_cb, st);
1995
1996 /* GLSL vert/frag/geom shaders */
1997 _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
1998 destroy_shader_program_variants_cb, st);
1999 }
2000
2001
2002 /**
2003 * Compile one shader variant.
2004 */
2005 static void
2006 st_precompile_shader_variant(struct st_context *st,
2007 struct gl_program *prog)
2008 {
2009 switch (prog->Target) {
2010 case GL_VERTEX_PROGRAM_ARB: {
2011 struct st_program *p = (struct st_program *)prog;
2012 struct st_common_variant_key key;
2013
2014 memset(&key, 0, sizeof(key));
2015
2016 key.st = st->has_shareable_shaders ? NULL : st;
2017 st_get_vp_variant(st, p, &key);
2018 break;
2019 }
2020
2021 case GL_FRAGMENT_PROGRAM_ARB: {
2022 struct st_program *p = (struct st_program *)prog;
2023 struct st_fp_variant_key key;
2024
2025 memset(&key, 0, sizeof(key));
2026
2027 key.st = st->has_shareable_shaders ? NULL : st;
2028 st_get_fp_variant(st, p, &key);
2029 break;
2030 }
2031
2032 case GL_TESS_CONTROL_PROGRAM_NV:
2033 case GL_TESS_EVALUATION_PROGRAM_NV:
2034 case GL_GEOMETRY_PROGRAM_NV:
2035 case GL_COMPUTE_PROGRAM_NV: {
2036 struct st_program *p = st_program(prog);
2037 struct st_common_variant_key key;
2038
2039 memset(&key, 0, sizeof(key));
2040
2041 key.st = st->has_shareable_shaders ? NULL : st;
2042 st_get_common_variant(st, p, &key);
2043 break;
2044 }
2045
2046 default:
2047 assert(0);
2048 }
2049 }
2050
2051 void
2052 st_serialize_nir(struct st_program *stp)
2053 {
2054 if (!stp->serialized_nir) {
2055 struct blob blob;
2056 size_t size;
2057
2058 blob_init(&blob);
2059 nir_serialize(&blob, stp->Base.nir, false);
2060 blob_finish_get_buffer(&blob, &stp->serialized_nir, &size);
2061 stp->serialized_nir_size = size;
2062 }
2063 }
2064
2065 void
2066 st_finalize_program(struct st_context *st, struct gl_program *prog)
2067 {
2068 if (st->current_program[prog->info.stage] == prog) {
2069 if (prog->info.stage == MESA_SHADER_VERTEX)
2070 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, (struct st_program *)prog);
2071 else
2072 st->dirty |= ((struct st_program *)prog)->affected_states;
2073 }
2074
2075 if (prog->nir) {
2076 nir_sweep(prog->nir);
2077
2078 /* This is only needed for ARB_vp/fp programs and when the disk cache
2079 * is disabled. If the disk cache is enabled, GLSL programs are
2080 * serialized in write_nir_to_cache.
2081 */
2082 st_serialize_nir(st_program(prog));
2083 }
2084
2085 /* Create Gallium shaders now instead of on demand. */
2086 if (ST_DEBUG & DEBUG_PRECOMPILE ||
2087 st->shader_has_one_variant[prog->info.stage])
2088 st_precompile_shader_variant(st, prog);
2089 }