Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / state_tracker / st_shader_cache.c
1 /*
2 * Copyright © 2017 Timothy Arceri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "st_util.h"
29 #include "compiler/glsl/program.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_serialize.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "program/ir_to_mesa.h"
34 #include "tgsi/tgsi_parse.h"
35 #include "util/u_memory.h"
36
37 void
38 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
39 {
40 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
41 }
42
43 static void
44 write_stream_out_to_cache(struct blob *blob,
45 struct pipe_shader_state *state)
46 {
47 blob_write_uint32(blob, state->stream_output.num_outputs);
48 if (state->stream_output.num_outputs) {
49 blob_write_bytes(blob, &state->stream_output.stride,
50 sizeof(state->stream_output.stride));
51 blob_write_bytes(blob, &state->stream_output.output,
52 sizeof(state->stream_output.output));
53 }
54 }
55
56 static void
57 copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
58 {
59 prog->driver_cache_blob = ralloc_size(NULL, blob->size);
60 memcpy(prog->driver_cache_blob, blob->data, blob->size);
61 prog->driver_cache_blob_size = blob->size;
62 }
63
64 static void
65 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
66 struct gl_program *prog)
67 {
68 unsigned num_tokens = tgsi_num_tokens(tokens);
69
70 blob_write_uint32(blob, num_tokens);
71 blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
72 copy_blob_to_driver_cache_blob(blob, prog);
73 }
74
75 static void
76 write_nir_to_cache(struct blob *blob, struct gl_program *prog)
77 {
78 struct st_program *stp = (struct st_program *)prog;
79
80 st_serialize_nir(stp);
81
82 blob_write_intptr(blob, stp->serialized_nir_size);
83 blob_write_bytes(blob, stp->serialized_nir, stp->serialized_nir_size);
84
85 copy_blob_to_driver_cache_blob(blob, prog);
86 }
87
88 static void
89 st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
90 bool nir)
91 {
92 if (prog->driver_cache_blob)
93 return;
94
95 struct st_program *stp = (struct st_program *)prog;
96 struct blob blob;
97 blob_init(&blob);
98
99 if (prog->info.stage == MESA_SHADER_VERTEX) {
100 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
101
102 blob_write_uint32(&blob, stvp->num_inputs);
103 blob_write_bytes(&blob, stvp->index_to_input,
104 sizeof(stvp->index_to_input));
105 blob_write_bytes(&blob, stvp->input_to_index,
106 sizeof(stvp->input_to_index));
107 blob_write_bytes(&blob, stvp->result_to_output,
108 sizeof(stvp->result_to_output));
109 }
110
111 if (prog->info.stage == MESA_SHADER_VERTEX ||
112 prog->info.stage == MESA_SHADER_TESS_EVAL ||
113 prog->info.stage == MESA_SHADER_GEOMETRY)
114 write_stream_out_to_cache(&blob, &stp->state);
115
116 if (nir)
117 write_nir_to_cache(&blob, prog);
118 else
119 write_tgsi_to_cache(&blob, stp->state.tokens, prog);
120
121 blob_finish(&blob);
122 }
123
124 /**
125 * Store TGSI or NIR and any other required state in on-disk shader cache.
126 */
127 void
128 st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
129 bool nir)
130 {
131 if (!st->ctx->Cache)
132 return;
133
134 /* Exit early when we are dealing with a ff shader with no source file to
135 * generate a source from.
136 */
137 static const char zero[sizeof(prog->sh.data->sha1)] = {0};
138 if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
139 return;
140
141 st_serialise_ir_program(st->ctx, prog, nir);
142
143 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
144 fprintf(stderr, "putting %s state tracker IR in cache\n",
145 _mesa_shader_stage_to_string(prog->info.stage));
146 }
147 }
148
149 static void
150 read_stream_out_from_cache(struct blob_reader *blob_reader,
151 struct pipe_shader_state *state)
152 {
153 memset(&state->stream_output, 0, sizeof(state->stream_output));
154 state->stream_output.num_outputs = blob_read_uint32(blob_reader);
155 if (state->stream_output.num_outputs) {
156 blob_copy_bytes(blob_reader, &state->stream_output.stride,
157 sizeof(state->stream_output.stride));
158 blob_copy_bytes(blob_reader, &state->stream_output.output,
159 sizeof(state->stream_output.output));
160 }
161 }
162
163 static void
164 read_tgsi_from_cache(struct blob_reader *blob_reader,
165 const struct tgsi_token **tokens)
166 {
167 unsigned num_tokens = blob_read_uint32(blob_reader);
168 unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
169 *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
170 blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
171 }
172
173 static void
174 st_deserialise_ir_program(struct gl_context *ctx,
175 struct gl_shader_program *shProg,
176 struct gl_program *prog, bool nir)
177 {
178 struct st_context *st = st_context(ctx);
179 size_t size = prog->driver_cache_blob_size;
180 uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
181
182 st_set_prog_affected_state_flags(prog);
183 _mesa_associate_uniform_storage(ctx, shProg, prog);
184
185 assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
186
187 struct st_program *stp = st_program(prog);
188 struct blob_reader blob_reader;
189 blob_reader_init(&blob_reader, buffer, size);
190
191 st_release_variants(st, stp);
192
193 if (prog->info.stage == MESA_SHADER_VERTEX) {
194 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
195 stvp->num_inputs = blob_read_uint32(&blob_reader);
196 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
197 sizeof(stvp->index_to_input));
198 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->input_to_index,
199 sizeof(stvp->input_to_index));
200 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
201 sizeof(stvp->result_to_output));
202 }
203
204 if (prog->info.stage == MESA_SHADER_VERTEX ||
205 prog->info.stage == MESA_SHADER_TESS_EVAL ||
206 prog->info.stage == MESA_SHADER_GEOMETRY)
207 read_stream_out_from_cache(&blob_reader, &stp->state);
208
209 if (nir) {
210 assert(prog->nir == NULL);
211 assert(stp->serialized_nir == NULL);
212
213 stp->state.type = PIPE_SHADER_IR_NIR;
214 stp->serialized_nir_size = blob_read_intptr(&blob_reader);
215 stp->serialized_nir = malloc(stp->serialized_nir_size);
216 blob_copy_bytes(&blob_reader, stp->serialized_nir, stp->serialized_nir_size);
217 stp->shader_program = shProg;
218 } else {
219 read_tgsi_from_cache(&blob_reader, &stp->state.tokens);
220 }
221
222 /* Make sure we don't try to read more data than we wrote. This should
223 * never happen in release builds but its useful to have this check to
224 * catch development bugs.
225 */
226 if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
227 assert(!"Invalid TGSI shader disk cache item!");
228
229 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
230 fprintf(stderr, "Error reading program from cache (invalid "
231 "TGSI cache item)\n");
232 }
233 }
234
235 st_finalize_program(st, prog);
236 }
237
238 bool
239 st_load_ir_from_disk_cache(struct gl_context *ctx,
240 struct gl_shader_program *prog,
241 bool nir)
242 {
243 if (!ctx->Cache)
244 return false;
245
246 /* If we didn't load the GLSL metadata from cache then we could not have
247 * loaded TGSI or NIR either.
248 */
249 if (prog->data->LinkStatus != LINKING_SKIPPED)
250 return false;
251
252 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
253 if (prog->_LinkedShaders[i] == NULL)
254 continue;
255
256 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
257 st_deserialise_ir_program(ctx, prog, glprog, nir);
258
259 /* We don't need the cached blob anymore so free it */
260 ralloc_free(glprog->driver_cache_blob);
261 glprog->driver_cache_blob = NULL;
262 glprog->driver_cache_blob_size = 0;
263
264 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
265 fprintf(stderr, "%s state tracker IR retrieved from cache\n",
266 _mesa_shader_stage_to_string(i));
267 }
268 }
269
270 return true;
271 }
272
273 void
274 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
275 {
276 st_serialise_ir_program(ctx, prog, false);
277 }
278
279 void
280 st_serialise_tgsi_program_binary(struct gl_context *ctx,
281 struct gl_shader_program *shProg,
282 struct gl_program *prog)
283 {
284 st_serialise_ir_program(ctx, prog, false);
285 }
286
287 void
288 st_deserialise_tgsi_program(struct gl_context *ctx,
289 struct gl_shader_program *shProg,
290 struct gl_program *prog)
291 {
292 st_deserialise_ir_program(ctx, shProg, prog, false);
293 }
294
295 void
296 st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
297 {
298 st_serialise_ir_program(ctx, prog, true);
299 }
300
301 void
302 st_serialise_nir_program_binary(struct gl_context *ctx,
303 struct gl_shader_program *shProg,
304 struct gl_program *prog)
305 {
306 st_serialise_ir_program(ctx, prog, true);
307 }
308
309 void
310 st_deserialise_nir_program(struct gl_context *ctx,
311 struct gl_shader_program *shProg,
312 struct gl_program *prog)
313 {
314 st_deserialise_ir_program(ctx, shProg, prog, true);
315 }