Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/format/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44 #include "tgsi/tgsi_from_mesa.h"
45
46
47 #define DBG if(0) printf
48
49
50 /**
51 * Allocate a new pipe_resource object
52 * width0, height0, depth0 are the dimensions of the level 0 image
53 * (the highest resolution). last_level indicates how many mipmap levels
54 * to allocate storage for. For non-mipmapped textures, this will be zero.
55 */
56 struct pipe_resource *
57 st_texture_create(struct st_context *st,
58 enum pipe_texture_target target,
59 enum pipe_format format,
60 GLuint last_level,
61 GLuint width0,
62 GLuint height0,
63 GLuint depth0,
64 GLuint layers,
65 GLuint nr_samples,
66 GLuint bind)
67 {
68 struct pipe_resource pt, *newtex;
69 struct pipe_screen *screen = st->pipe->screen;
70
71 assert(target < PIPE_MAX_TEXTURE_TYPES);
72 assert(width0 > 0);
73 assert(height0 > 0);
74 assert(depth0 > 0);
75 if (target == PIPE_TEXTURE_CUBE)
76 assert(layers == 6);
77
78 DBG("%s target %d format %s last_level %d\n", __func__,
79 (int) target, util_format_name(format), last_level);
80
81 assert(format);
82 assert(screen->is_format_supported(screen, format, target, 0, 0,
83 PIPE_BIND_SAMPLER_VIEW));
84
85 memset(&pt, 0, sizeof(pt));
86 pt.target = target;
87 pt.format = format;
88 pt.last_level = last_level;
89 pt.width0 = width0;
90 pt.height0 = height0;
91 pt.depth0 = depth0;
92 pt.array_size = layers;
93 pt.usage = PIPE_USAGE_DEFAULT;
94 pt.bind = bind;
95 /* only set this for OpenGL textures, not renderbuffers */
96 pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
97 pt.nr_samples = nr_samples;
98 pt.nr_storage_samples = nr_samples;
99
100 newtex = screen->resource_create(screen, &pt);
101
102 assert(!newtex || pipe_is_referenced(&newtex->reference));
103
104 return newtex;
105 }
106
107
108 /**
109 * In OpenGL the number of 1D array texture layers is the "height" and
110 * the number of 2D array texture layers is the "depth". In Gallium the
111 * number of layers in an array texture is a separate 'array_size' field.
112 * This function converts dimensions from the former to the later.
113 */
114 void
115 st_gl_texture_dims_to_pipe_dims(GLenum texture,
116 unsigned widthIn,
117 uint16_t heightIn,
118 uint16_t depthIn,
119 unsigned *widthOut,
120 uint16_t *heightOut,
121 uint16_t *depthOut,
122 uint16_t *layersOut)
123 {
124 switch (texture) {
125 case GL_TEXTURE_1D:
126 case GL_PROXY_TEXTURE_1D:
127 assert(heightIn == 1);
128 assert(depthIn == 1);
129 *widthOut = widthIn;
130 *heightOut = 1;
131 *depthOut = 1;
132 *layersOut = 1;
133 break;
134 case GL_TEXTURE_1D_ARRAY:
135 case GL_PROXY_TEXTURE_1D_ARRAY:
136 assert(depthIn == 1);
137 *widthOut = widthIn;
138 *heightOut = 1;
139 *depthOut = 1;
140 *layersOut = heightIn;
141 break;
142 case GL_TEXTURE_2D:
143 case GL_PROXY_TEXTURE_2D:
144 case GL_TEXTURE_RECTANGLE:
145 case GL_PROXY_TEXTURE_RECTANGLE:
146 case GL_TEXTURE_EXTERNAL_OES:
147 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
148 case GL_TEXTURE_2D_MULTISAMPLE:
149 assert(depthIn == 1);
150 *widthOut = widthIn;
151 *heightOut = heightIn;
152 *depthOut = 1;
153 *layersOut = 1;
154 break;
155 case GL_TEXTURE_CUBE_MAP:
156 case GL_PROXY_TEXTURE_CUBE_MAP:
157 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
159 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
160 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
161 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
162 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
163 assert(depthIn == 1);
164 *widthOut = widthIn;
165 *heightOut = heightIn;
166 *depthOut = 1;
167 *layersOut = 6;
168 break;
169 case GL_TEXTURE_2D_ARRAY:
170 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
171 case GL_PROXY_TEXTURE_2D_ARRAY:
172 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
173 *widthOut = widthIn;
174 *heightOut = heightIn;
175 *depthOut = 1;
176 *layersOut = depthIn;
177 break;
178 case GL_TEXTURE_CUBE_MAP_ARRAY:
179 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
180 *widthOut = widthIn;
181 *heightOut = heightIn;
182 *depthOut = 1;
183 *layersOut = util_align_npot(depthIn, 6);
184 break;
185 default:
186 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
187 /* fall-through */
188 case GL_TEXTURE_3D:
189 case GL_PROXY_TEXTURE_3D:
190 *widthOut = widthIn;
191 *heightOut = heightIn;
192 *depthOut = depthIn;
193 *layersOut = 1;
194 break;
195 }
196 }
197
198
199 /**
200 * Check if a texture image can be pulled into a unified mipmap texture.
201 */
202 GLboolean
203 st_texture_match_image(struct st_context *st,
204 const struct pipe_resource *pt,
205 const struct gl_texture_image *image)
206 {
207 unsigned ptWidth;
208 uint16_t ptHeight, ptDepth, ptLayers;
209
210 /* Images with borders are never pulled into mipmap textures.
211 */
212 if (image->Border)
213 return GL_FALSE;
214
215 /* Check if this image's format matches the established texture's format.
216 */
217 if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
218 return GL_FALSE;
219
220 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
221 image->Width, image->Height, image->Depth,
222 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
223
224 /* Test if this image's size matches what's expected in the
225 * established texture.
226 */
227 if (ptWidth != u_minify(pt->width0, image->Level) ||
228 ptHeight != u_minify(pt->height0, image->Level) ||
229 ptDepth != u_minify(pt->depth0, image->Level) ||
230 ptLayers != pt->array_size)
231 return GL_FALSE;
232
233 if (image->Level > pt->last_level)
234 return GL_FALSE;
235
236 return GL_TRUE;
237 }
238
239
240 /**
241 * Map a texture image and return the address for a particular 2D face/slice/
242 * layer. The stImage indicates the cube face and mipmap level. The slice
243 * of the 3D texture is passed in 'zoffset'.
244 * \param usage one of the PIPE_TRANSFER_x values
245 * \param x, y, w, h the region of interest of the 2D image.
246 * \return address of mapping or NULL if any error
247 */
248 GLubyte *
249 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
250 enum pipe_transfer_usage usage,
251 GLuint x, GLuint y, GLuint z,
252 GLuint w, GLuint h, GLuint d,
253 struct pipe_transfer **transfer)
254 {
255 struct st_texture_object *stObj =
256 st_texture_object(stImage->base.TexObject);
257 GLuint level;
258 void *map;
259
260 DBG("%s \n", __func__);
261
262 if (!stImage->pt)
263 return NULL;
264
265 if (stObj->pt != stImage->pt)
266 level = 0;
267 else
268 level = stImage->base.Level;
269
270 if (stObj->base.Immutable) {
271 level += stObj->base.MinLevel;
272 z += stObj->base.MinLayer;
273 if (stObj->pt->array_size > 1)
274 d = MIN2(d, stObj->base.NumLayers);
275 }
276
277 z += stImage->base.Face;
278
279 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
280 x, y, z, w, h, d, transfer);
281 if (map) {
282 /* Enlarge the transfer array if it's not large enough. */
283 if (z >= stImage->num_transfers) {
284 unsigned new_size = z + 1;
285
286 stImage->transfer = realloc(stImage->transfer,
287 new_size * sizeof(struct st_texture_image_transfer));
288 memset(&stImage->transfer[stImage->num_transfers], 0,
289 (new_size - stImage->num_transfers) *
290 sizeof(struct st_texture_image_transfer));
291 stImage->num_transfers = new_size;
292 }
293
294 assert(!stImage->transfer[z].transfer);
295 stImage->transfer[z].transfer = *transfer;
296 }
297 return map;
298 }
299
300
301 void
302 st_texture_image_unmap(struct st_context *st,
303 struct st_texture_image *stImage, unsigned slice)
304 {
305 struct pipe_context *pipe = st->pipe;
306 struct st_texture_object *stObj =
307 st_texture_object(stImage->base.TexObject);
308 struct pipe_transfer **transfer;
309
310 if (stObj->base.Immutable)
311 slice += stObj->base.MinLayer;
312 transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
313
314 DBG("%s\n", __func__);
315
316 pipe_transfer_unmap(pipe, *transfer);
317 *transfer = NULL;
318 }
319
320
321 /**
322 * For debug only: get/print center pixel in the src resource.
323 */
324 static void
325 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
326 {
327 struct pipe_transfer *xfer;
328 struct pipe_box region;
329 ubyte *map;
330
331 region.x = src->width0 / 2;
332 region.y = src->height0 / 2;
333 region.z = 0;
334 region.width = 1;
335 region.height = 1;
336 region.depth = 1;
337
338 map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
339
340 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
341
342 pipe->transfer_unmap(pipe, xfer);
343 }
344
345
346 /**
347 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
348 * This is used to copy mipmap images from one texture buffer to another.
349 * This typically happens when our initial guess at the total texture size
350 * is incorrect (see the guess_and_alloc_texture() function).
351 */
352 void
353 st_texture_image_copy(struct pipe_context *pipe,
354 struct pipe_resource *dst, GLuint dstLevel,
355 struct pipe_resource *src, GLuint srcLevel,
356 GLuint face)
357 {
358 GLuint width = u_minify(dst->width0, dstLevel);
359 GLuint height = u_minify(dst->height0, dstLevel);
360 GLuint depth = u_minify(dst->depth0, dstLevel);
361 struct pipe_box src_box;
362 GLuint i;
363
364 if (u_minify(src->width0, srcLevel) != width ||
365 u_minify(src->height0, srcLevel) != height ||
366 u_minify(src->depth0, srcLevel) != depth) {
367 /* The source image size doesn't match the destination image size.
368 * This can happen in some degenerate situations such as rendering to a
369 * cube map face which was set up with mismatched texture sizes.
370 */
371 return;
372 }
373
374 src_box.x = 0;
375 src_box.y = 0;
376 src_box.width = width;
377 src_box.height = height;
378 src_box.depth = 1;
379
380 if (src->target == PIPE_TEXTURE_1D_ARRAY ||
381 src->target == PIPE_TEXTURE_2D_ARRAY ||
382 src->target == PIPE_TEXTURE_CUBE_ARRAY) {
383 face = 0;
384 depth = src->array_size;
385 }
386
387 /* Loop over 3D image slices */
388 /* could (and probably should) use "true" 3d box here -
389 but drivers can't quite handle it yet */
390 for (i = face; i < face + depth; i++) {
391 src_box.z = i;
392
393 if (0) {
394 print_center_pixel(pipe, src);
395 }
396
397 pipe->resource_copy_region(pipe,
398 dst,
399 dstLevel,
400 0, 0, i,/* destX, Y, Z */
401 src,
402 srcLevel,
403 &src_box);
404 }
405 }
406
407
408 struct pipe_resource *
409 st_create_color_map_texture(struct gl_context *ctx)
410 {
411 struct st_context *st = st_context(ctx);
412 struct pipe_resource *pt;
413 enum pipe_format format;
414 const uint texSize = 256; /* simple, and usually perfect */
415
416 /* find an RGBA texture format */
417 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
418 PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW,
419 false, false);
420
421 /* create texture for color map/table */
422 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
423 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
424 return pt;
425 }
426
427
428 /**
429 * Destroy bound texture handles for the given stage.
430 */
431 static void
432 st_destroy_bound_texture_handles_per_stage(struct st_context *st,
433 enum pipe_shader_type shader)
434 {
435 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
436 struct pipe_context *pipe = st->pipe;
437 unsigned i;
438
439 if (likely(!bound_handles->num_handles))
440 return;
441
442 for (i = 0; i < bound_handles->num_handles; i++) {
443 uint64_t handle = bound_handles->handles[i];
444
445 pipe->make_texture_handle_resident(pipe, handle, false);
446 pipe->delete_texture_handle(pipe, handle);
447 }
448 free(bound_handles->handles);
449 bound_handles->handles = NULL;
450 bound_handles->num_handles = 0;
451 }
452
453
454 /**
455 * Destroy all bound texture handles in the context.
456 */
457 void
458 st_destroy_bound_texture_handles(struct st_context *st)
459 {
460 unsigned i;
461
462 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
463 st_destroy_bound_texture_handles_per_stage(st, i);
464 }
465 }
466
467
468 /**
469 * Destroy bound image handles for the given stage.
470 */
471 static void
472 st_destroy_bound_image_handles_per_stage(struct st_context *st,
473 enum pipe_shader_type shader)
474 {
475 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
476 struct pipe_context *pipe = st->pipe;
477 unsigned i;
478
479 if (likely(!bound_handles->num_handles))
480 return;
481
482 for (i = 0; i < bound_handles->num_handles; i++) {
483 uint64_t handle = bound_handles->handles[i];
484
485 pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false);
486 pipe->delete_image_handle(pipe, handle);
487 }
488 free(bound_handles->handles);
489 bound_handles->handles = NULL;
490 bound_handles->num_handles = 0;
491 }
492
493
494 /**
495 * Destroy all bound image handles in the context.
496 */
497 void
498 st_destroy_bound_image_handles(struct st_context *st)
499 {
500 unsigned i;
501
502 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
503 st_destroy_bound_image_handles_per_stage(st, i);
504 }
505 }
506
507
508 /**
509 * Create a texture handle from a texture unit.
510 */
511 static GLuint64
512 st_create_texture_handle_from_unit(struct st_context *st,
513 struct gl_program *prog, GLuint texUnit)
514 {
515 struct pipe_context *pipe = st->pipe;
516 struct pipe_sampler_view *view;
517 struct pipe_sampler_state sampler = {0};
518
519 /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
520 st_update_single_texture(st, &view, texUnit, prog->sh.data->Version >= 130, true);
521 if (!view)
522 return 0;
523
524 if (view->target != PIPE_BUFFER)
525 st_convert_sampler_from_unit(st, &sampler, texUnit);
526
527 assert(st->ctx->Texture.Unit[texUnit]._Current);
528
529 return pipe->create_texture_handle(pipe, view, &sampler);
530 }
531
532
533 /**
534 * Create an image handle from an image unit.
535 */
536 static GLuint64
537 st_create_image_handle_from_unit(struct st_context *st,
538 struct gl_program *prog, GLuint imgUnit)
539 {
540 struct pipe_context *pipe = st->pipe;
541 struct pipe_image_view img;
542
543 st_convert_image_from_unit(st, &img, imgUnit, GL_READ_WRITE);
544
545 return pipe->create_image_handle(pipe, &img);
546 }
547
548
549 /**
550 * Make all bindless samplers bound to texture units resident in the context.
551 */
552 void
553 st_make_bound_samplers_resident(struct st_context *st,
554 struct gl_program *prog)
555 {
556 enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
557 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
558 struct pipe_context *pipe = st->pipe;
559 GLuint64 handle;
560 int i;
561
562 /* Remove previous bound texture handles for this stage. */
563 st_destroy_bound_texture_handles_per_stage(st, shader);
564
565 if (likely(!prog->sh.HasBoundBindlessSampler))
566 return;
567
568 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) {
569 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i];
570
571 if (!sampler->bound)
572 continue;
573
574 /* Request a new texture handle from the driver and make it resident. */
575 handle = st_create_texture_handle_from_unit(st, prog, sampler->unit);
576 if (!handle)
577 continue;
578
579 pipe->make_texture_handle_resident(st->pipe, handle, true);
580
581 /* Overwrite the texture unit value by the resident handle before
582 * uploading the constant buffer.
583 */
584 *(uint64_t *)sampler->data = handle;
585
586 /* Store the handle in the context. */
587 bound_handles->handles = (uint64_t *)
588 realloc(bound_handles->handles,
589 (bound_handles->num_handles + 1) * sizeof(uint64_t));
590 bound_handles->handles[bound_handles->num_handles] = handle;
591 bound_handles->num_handles++;
592 }
593 }
594
595
596 /**
597 * Make all bindless images bound to image units resident in the context.
598 */
599 void
600 st_make_bound_images_resident(struct st_context *st,
601 struct gl_program *prog)
602 {
603 enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
604 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
605 struct pipe_context *pipe = st->pipe;
606 GLuint64 handle;
607 int i;
608
609 /* Remove previous bound image handles for this stage. */
610 st_destroy_bound_image_handles_per_stage(st, shader);
611
612 if (likely(!prog->sh.HasBoundBindlessImage))
613 return;
614
615 for (i = 0; i < prog->sh.NumBindlessImages; i++) {
616 struct gl_bindless_image *image = &prog->sh.BindlessImages[i];
617
618 if (!image->bound)
619 continue;
620
621 /* Request a new image handle from the driver and make it resident. */
622 handle = st_create_image_handle_from_unit(st, prog, image->unit);
623 if (!handle)
624 continue;
625
626 pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true);
627
628 /* Overwrite the image unit value by the resident handle before uploading
629 * the constant buffer.
630 */
631 *(uint64_t *)image->data = handle;
632
633 /* Store the handle in the context. */
634 bound_handles->handles = (uint64_t *)
635 realloc(bound_handles->handles,
636 (bound_handles->num_handles + 1) * sizeof(uint64_t));
637 bound_handles->handles[bound_handles->num_handles] = handle;
638 bound_handles->num_handles++;
639 }
640 }