1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_public.h"
31 #include "st_texture.h"
32 #include "st_cb_fbo.h"
33 #include "st_inlines.h"
34 #include "main/enums.h"
35 #include "main/texfetch.h"
36 #include "main/teximage.h"
37 #include "main/texobj.h"
39 #undef Elements /* fix re-defined macro warning */
41 #include "pipe/p_state.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "util/u_inlines.h"
45 #include "util/u_format.h"
46 #include "util/u_rect.h"
47 #include "util/u_math.h"
50 #define DBG if(0) printf
54 target_to_target(GLenum target
)
57 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
58 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
59 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
60 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
61 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
62 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
63 return GL_TEXTURE_CUBE_MAP_ARB
;
72 * Allocate a new pipe_resource object
73 * width0, height0, depth0 are the dimensions of the level 0 image
74 * (the highest resolution). last_level indicates how many mipmap levels
75 * to allocate storage for. For non-mipmapped textures, this will be zero.
77 struct pipe_resource
*
78 st_texture_create(struct st_context
*st
,
79 enum pipe_texture_target target
,
80 enum pipe_format format
,
87 struct pipe_resource pt
, *newtex
;
88 struct pipe_screen
*screen
= st
->pipe
->screen
;
90 assert(target
<= PIPE_TEXTURE_CUBE
);
92 DBG("%s target %s format %s last_level %d\n", __FUNCTION__
,
93 _mesa_lookup_enum_by_nr(target
),
94 _mesa_lookup_enum_by_nr(format
), last_level
);
97 assert(screen
->is_format_supported(screen
, format
, target
,
98 PIPE_BIND_SAMPLER_VIEW
, 0));
100 memset(&pt
, 0, sizeof(pt
));
103 pt
.last_level
= last_level
;
105 pt
.height0
= height0
;
107 pt
._usage
= PIPE_USAGE_DEFAULT
;
111 newtex
= screen
->resource_create(screen
, &pt
);
113 assert(!newtex
|| pipe_is_referenced(&newtex
->reference
));
120 * Check if a texture image can be pulled into a unified mipmap texture.
123 st_texture_match_image(const struct pipe_resource
*pt
,
124 const struct gl_texture_image
*image
,
125 GLuint face
, GLuint level
)
127 /* Images with borders are never pulled into mipmap textures.
132 /* Check if this image's format matches the established texture's format.
134 if (st_mesa_format_to_pipe_format(image
->TexFormat
) != pt
->format
)
137 /* Test if this image's size matches what's expected in the
138 * established texture.
140 if (image
->Width
!= u_minify(pt
->width0
, level
) ||
141 image
->Height
!= u_minify(pt
->height0
, level
) ||
142 image
->Depth
!= u_minify(pt
->depth0
, level
))
150 /* Although we use the image_offset[] array to store relative offsets
151 * to cube faces, Mesa doesn't know anything about this and expects
152 * each cube face to be treated as a separate image.
154 * These functions present that view to mesa:
157 st_texture_depth_offsets(struct pipe_resource
*pt
, GLuint level
)
159 static const GLuint zero
= 0;
161 if (pt
->target
!= PIPE_TEXTURE_3D
|| pt
->level
[level
].nr_images
== 1)
164 return pt
->level
[level
].image_offset
;
169 * Return the offset to the given mipmap texture image within the
170 * texture memory buffer, in bytes.
173 st_texture_image_offset(const struct pipe_resource
* pt
,
174 GLuint face
, GLuint level
)
176 if (pt
->target
== PIPE_TEXTURE_CUBE
)
177 return (pt
->level
[level
].level_offset
+
178 pt
->level
[level
].image_offset
[face
] * pt
->cpp
);
180 return pt
->level
[level
].level_offset
;
186 * Map a teximage in a mipmap texture.
187 * \param row_stride returns row stride in bytes
188 * \param image_stride returns image stride in bytes (for 3D textures).
189 * \return address of mapping
192 st_texture_image_map(struct st_context
*st
, struct st_texture_image
*stImage
,
193 GLuint zoffset
, enum pipe_transfer_usage usage
,
194 GLuint x
, GLuint y
, GLuint w
, GLuint h
)
196 struct pipe_context
*pipe
= st
->pipe
;
197 struct pipe_resource
*pt
= stImage
->pt
;
199 DBG("%s \n", __FUNCTION__
);
201 stImage
->transfer
= st_no_flush_get_tex_transfer(st
, pt
, stImage
->face
,
202 stImage
->level
, zoffset
,
205 if (stImage
->transfer
)
206 return pipe_transfer_map(pipe
, stImage
->transfer
);
213 st_texture_image_unmap(struct st_context
*st
,
214 struct st_texture_image
*stImage
)
216 struct pipe_context
*pipe
= st
->pipe
;
218 DBG("%s\n", __FUNCTION__
);
220 pipe_transfer_unmap(pipe
, stImage
->transfer
);
222 pipe
->transfer_destroy(pipe
, stImage
->transfer
);
228 * Upload data to a rectangular sub-region. Lots of choices how to do this:
230 * - memcpy by span to current destination
231 * - upload data as new buffer and blit
233 * Currently always memcpy.
236 st_surface_data(struct pipe_context
*pipe
,
237 struct pipe_transfer
*dst
,
238 unsigned dstx
, unsigned dsty
,
239 const void *src
, unsigned src_stride
,
240 unsigned srcx
, unsigned srcy
, unsigned width
, unsigned height
)
242 void *map
= pipe_transfer_map(pipe
, dst
);
244 assert(dst
->resource
);
246 dst
->resource
->format
,
253 pipe_transfer_unmap(pipe
, dst
);
257 /* Upload data for a particular image.
260 st_texture_image_data(struct st_context
*st
,
261 struct pipe_resource
*dst
,
265 GLuint src_row_stride
, GLuint src_image_stride
)
267 struct pipe_context
*pipe
= st
->pipe
;
268 GLuint depth
= u_minify(dst
->depth0
, level
);
270 const GLubyte
*srcUB
= src
;
271 struct pipe_transfer
*dst_transfer
;
273 DBG("%s\n", __FUNCTION__
);
275 for (i
= 0; i
< depth
; i
++) {
276 dst_transfer
= st_no_flush_get_tex_transfer(st
, dst
, face
, level
, i
,
277 PIPE_TRANSFER_WRITE
, 0, 0,
278 u_minify(dst
->width0
, level
),
279 u_minify(dst
->height0
, level
));
281 st_surface_data(pipe
, dst_transfer
,
282 0, 0, /* dstx, dsty */
285 0, 0, /* source x, y */
286 u_minify(dst
->width0
, level
),
287 u_minify(dst
->height0
, level
)); /* width, height */
289 pipe
->transfer_destroy(pipe
, dst_transfer
);
291 srcUB
+= src_image_stride
;
296 /* Copy mipmap image between textures
299 st_texture_image_copy(struct pipe_context
*pipe
,
300 struct pipe_resource
*dst
, GLuint dstLevel
,
301 struct pipe_resource
*src
,
304 struct pipe_screen
*screen
= pipe
->screen
;
305 GLuint width
= u_minify(dst
->width0
, dstLevel
);
306 GLuint height
= u_minify(dst
->height0
, dstLevel
);
307 GLuint depth
= u_minify(dst
->depth0
, dstLevel
);
308 struct pipe_surface
*src_surface
;
309 struct pipe_surface
*dst_surface
;
312 for (i
= 0; i
< depth
; i
++) {
315 /* find src texture level of needed size */
316 for (srcLevel
= 0; srcLevel
<= src
->last_level
; srcLevel
++) {
317 if (u_minify(src
->width0
, srcLevel
) == width
&&
318 u_minify(src
->height0
, srcLevel
) == height
) {
322 assert(u_minify(src
->width0
, srcLevel
) == width
);
323 assert(u_minify(src
->height0
, srcLevel
) == height
);
327 src_surface
= screen
->get_tex_surface(screen
, src
, face
, srcLevel
, i
,
328 PIPE_BUFFER_USAGE_CPU_READ
);
329 ubyte
*map
= screen
->surface_map(screen
, src_surface
, PIPE_BUFFER_USAGE_CPU_READ
);
330 map
+= src_surface
->width
* src_surface
->height
* 4 / 2;
331 printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
333 map
[0], map
[1], map
[2], map
[3],
334 src
, srcLevel
, dst
, dstLevel
);
336 screen
->surface_unmap(screen
, src_surface
);
337 pipe_surface_reference(&src_surface
, NULL
);
341 dst_surface
= screen
->get_tex_surface(screen
, dst
, face
, dstLevel
, i
,
342 PIPE_BIND_BLIT_DESTINATION
);
344 src_surface
= screen
->get_tex_surface(screen
, src
, face
, srcLevel
, i
,
345 PIPE_BIND_BLIT_SOURCE
);
347 pipe
->surface_copy(pipe
,
354 pipe_surface_reference(&src_surface
, NULL
);
355 pipe_surface_reference(&dst_surface
, NULL
);
361 * Bind a pipe surface to a texture object. After the call,
362 * the texture object is marked dirty and will be (re-)validated.
364 * If this is the first surface bound, the texture object is said to
365 * switch from normal to surface based. It will be cleared first in
368 * \param ps pipe surface to be unbound
369 * \param target texture target
370 * \param level image level
371 * \param format internal format of the texture
374 st_bind_texture_surface(struct pipe_surface
*ps
, int target
, int level
,
375 enum pipe_format format
)
377 GET_CURRENT_CONTEXT(ctx
);
378 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
379 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
380 struct gl_texture_object
*texObj
;
381 struct gl_texture_image
*texImage
;
382 struct st_texture_object
*stObj
;
383 struct st_texture_image
*stImage
;
384 GLenum internalFormat
;
388 target
= GL_TEXTURE_2D
;
390 case ST_TEXTURE_RECT
:
391 target
= GL_TEXTURE_RECTANGLE_ARB
;
397 /* map pipe format to base format for now */
398 if (util_format_get_component_bits(format
, UTIL_FORMAT_COLORSPACE_RGB
, 3) > 0)
399 internalFormat
= GL_RGBA
;
401 internalFormat
= GL_RGB
;
403 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
404 _mesa_lock_texture(ctx
, texObj
);
406 stObj
= st_texture_object(texObj
);
407 /* switch to surface based */
408 if (!stObj
->surface_based
) {
409 _mesa_clear_texture_object(ctx
, texObj
);
410 stObj
->surface_based
= GL_TRUE
;
413 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
414 stImage
= st_texture_image(texImage
);
416 _mesa_init_teximage_fields(ctx
, target
, texImage
,
417 ps
->width
, ps
->height
, 1, 0, internalFormat
);
418 texImage
->TexFormat
= st_ChooseTextureFormat(ctx
, internalFormat
,
419 GL_RGBA
, GL_UNSIGNED_BYTE
);
420 _mesa_set_fetch_functions(texImage
, 2);
421 pipe_resource_reference(&stImage
->pt
, ps
->texture
);
423 _mesa_dirty_texobj(ctx
, texObj
, GL_TRUE
);
424 _mesa_unlock_texture(ctx
, texObj
);
431 * Unbind a pipe surface from a texture object. After the call,
432 * the texture object is marked dirty and will be (re-)validated.
434 * \param ps pipe surface to be unbound
435 * \param target texture target
436 * \param level image level
439 st_unbind_texture_surface(struct pipe_surface
*ps
, int target
, int level
)
441 GET_CURRENT_CONTEXT(ctx
);
442 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
443 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
444 struct gl_texture_object
*texObj
;
445 struct gl_texture_image
*texImage
;
446 struct st_texture_object
*stObj
;
447 struct st_texture_image
*stImage
;
451 target
= GL_TEXTURE_2D
;
453 case ST_TEXTURE_RECT
:
454 target
= GL_TEXTURE_RECTANGLE_ARB
;
460 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
462 _mesa_lock_texture(ctx
, texObj
);
464 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
465 stObj
= st_texture_object(texObj
);
466 stImage
= st_texture_image(texImage
);
468 /* Make sure the pipe surface is still bound. The texture object is still
469 * considered surface based even if this is the last bound surface. */
470 if (stImage
->pt
== ps
->texture
) {
471 pipe_resource_reference(&stImage
->pt
, NULL
);
472 _mesa_clear_texture_image(ctx
, texImage
);
474 _mesa_dirty_texobj(ctx
, texObj
, GL_TRUE
);
477 _mesa_unlock_texture(ctx
, texObj
);
483 /** Redirect rendering into stfb's surface to a texture image */
485 st_bind_teximage(struct st_framebuffer
*stfb
, uint surfIndex
,
486 int target
, int format
, int level
)
488 GET_CURRENT_CONTEXT(ctx
);
489 struct st_context
*st
= ctx
->st
;
490 struct pipe_context
*pipe
= st
->pipe
;
491 struct pipe_screen
*screen
= pipe
->screen
;
492 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
493 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
494 struct gl_texture_object
*texObj
;
495 struct gl_texture_image
*texImage
;
496 struct st_texture_image
*stImage
;
497 struct st_renderbuffer
*strb
;
498 GLint face
= 0, slice
= 0;
500 assert(surfIndex
<= ST_SURFACE_DEPTH
);
502 strb
= st_renderbuffer(stfb
->Base
.Attachment
[surfIndex
].Renderbuffer
);
504 if (strb
->texture_save
|| strb
->surface_save
) {
509 if (target
== ST_TEXTURE_2D
) {
510 texObj
= texUnit
->CurrentTex
[TEXTURE_2D_INDEX
];
511 texImage
= _mesa_get_tex_image(ctx
, texObj
, GL_TEXTURE_2D
, level
);
512 stImage
= st_texture_image(texImage
);
515 /* unsupported target */
519 st_flush(ctx
->st
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
521 /* save the renderbuffer's surface/texture info */
522 pipe_resource_reference(&strb
->texture_save
, strb
->texture
);
523 pipe_surface_reference(&strb
->surface_save
, strb
->surface
);
524 pipe_sampler_view_reference(&strb
->sampler_view_save
, strb
->sampler_view
);
526 /* plug in new surface/texture info */
527 pipe_resource_reference(&strb
->texture
, stImage
->pt
);
529 /* XXX: Shouldn't we release reference to old surface here?
532 strb
->surface
= screen
->get_tex_surface(screen
, strb
->texture
,
534 (PIPE_BIND_RENDER_TARGET
|
535 PIPE_BIND_BLIT_SOURCE
|
536 PIPE_BIND_BLIT_DESTINATION
));
538 pipe_sampler_view_reference(&strb
->sampler_view
, NULL
);
540 st
->dirty
.st
|= ST_NEW_FRAMEBUFFER
;
546 /** Undo surface-to-texture binding */
548 st_release_teximage(struct st_framebuffer
*stfb
, uint surfIndex
,
549 int target
, int format
, int level
)
551 GET_CURRENT_CONTEXT(ctx
);
552 struct st_context
*st
= ctx
->st
;
553 struct st_renderbuffer
*strb
;
555 assert(surfIndex
<= ST_SURFACE_DEPTH
);
557 strb
= st_renderbuffer(stfb
->Base
.Attachment
[surfIndex
].Renderbuffer
);
559 if (!strb
->texture_save
|| !strb
->surface_save
) {
564 st_flush(ctx
->st
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
566 /* free tex surface, restore original */
567 pipe_surface_reference(&strb
->surface
, strb
->surface_save
);
568 pipe_resource_reference(&strb
->texture
, strb
->texture_save
);
569 pipe_sampler_view_reference(&strb
->sampler_view
, strb
->sampler_view_save
);
571 pipe_surface_reference(&strb
->surface_save
, NULL
);
572 pipe_resource_reference(&strb
->texture_save
, NULL
);
573 pipe_sampler_view_reference(&strb
->sampler_view
, NULL
);
575 st
->dirty
.st
|= ST_NEW_FRAMEBUFFER
;
581 st_teximage_flush_before_map(struct st_context
*st
,
582 struct pipe_resource
*pt
,
585 enum pipe_transfer_usage usage
)
587 struct pipe_context
*pipe
= st
->pipe
;
588 unsigned referenced
=
589 pipe
->is_resource_referenced(pipe
, pt
, face
, level
);
591 if (referenced
&& ((referenced
& PIPE_REFERENCED_FOR_WRITE
) ||
592 (usage
& PIPE_TRANSFER_WRITE
)))
593 st
->pipe
->flush(st
->pipe
, PIPE_FLUSH_RENDER_CACHE
, NULL
);