s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34
35 #include "main/mtypes.h"
36
37
38 struct pipe_resource;
39
40
41 /**
42 * Subclass of gl_texure_image.
43 */
44 struct st_texture_image
45 {
46 struct gl_texture_image base;
47
48 /** Used to store texture data that doesn't fit in the parent
49 * object's mipmap buffer.
50 */
51 GLubyte *TexData;
52
53 /* If stImage->pt != NULL, image data is stored here.
54 * Else if stImage->TexData != NULL, image is stored there.
55 * Else there is no image data.
56 */
57 struct pipe_resource *pt;
58
59 struct pipe_transfer *transfer;
60 };
61
62
63 /**
64 * Subclass of gl_texure_object.
65 */
66 struct st_texture_object
67 {
68 struct gl_texture_object base; /* The "parent" object */
69
70 /* The texture must include at levels [0..lastLevel] once validated:
71 */
72 GLuint lastLevel;
73
74 /** The size of the level=0 mipmap image.
75 * Note that the number of 1D array layers will be in height0 and the
76 * number of 2D array layers will be in depth0, as in GL.
77 */
78 GLuint width0, height0, depth0;
79
80 /* On validation any active images held in main memory or in other
81 * textures will be copied to this texture and the old storage freed.
82 */
83 struct pipe_resource *pt;
84
85 /* Default sampler view attached to this texture object. Created lazily
86 * on first binding.
87 */
88 struct pipe_sampler_view *sampler_view;
89
90 /* True if this texture comes from the window system. Such a texture
91 * cannot be reallocated and the format can only be changed with a sampler
92 * view or a surface.
93 */
94 GLboolean surface_based;
95
96 /* If surface_based is true, this format should be used for all sampler
97 * views and surfaces instead of pt->format.
98 */
99 enum pipe_format surface_format;
100 };
101
102
103 static INLINE struct st_texture_image *
104 st_texture_image(struct gl_texture_image *img)
105 {
106 return (struct st_texture_image *) img;
107 }
108
109 static INLINE struct st_texture_object *
110 st_texture_object(struct gl_texture_object *obj)
111 {
112 return (struct st_texture_object *) obj;
113 }
114
115 static INLINE const struct st_texture_object *
116 st_texture_object_const(const struct gl_texture_object *obj)
117 {
118 return (const struct st_texture_object *) obj;
119 }
120
121
122 static INLINE struct pipe_resource *
123 st_get_texobj_resource(struct gl_texture_object *texObj)
124 {
125 struct st_texture_object *stObj = st_texture_object(texObj);
126 return stObj ? stObj->pt : NULL;
127 }
128
129
130 static INLINE struct pipe_resource *
131 st_get_stobj_resource(struct st_texture_object *stObj)
132 {
133 return stObj ? stObj->pt : NULL;
134 }
135
136
137 static INLINE struct pipe_sampler_view *
138 st_create_texture_sampler_view_format(struct pipe_context *pipe,
139 struct pipe_resource *texture,
140 enum pipe_format format)
141 {
142 struct pipe_sampler_view templ;
143
144 u_sampler_view_default_template(&templ, texture, format);
145
146 return pipe->create_sampler_view(pipe, texture, &templ);
147 }
148
149 static INLINE struct pipe_sampler_view *
150 st_create_texture_sampler_view(struct pipe_context *pipe,
151 struct pipe_resource *texture)
152 {
153 return st_create_texture_sampler_view_format(pipe, texture,
154 texture->format);
155 }
156
157
158
159 extern struct pipe_resource *
160 st_texture_create(struct st_context *st,
161 enum pipe_texture_target target,
162 enum pipe_format format,
163 GLuint last_level,
164 GLuint width0,
165 GLuint height0,
166 GLuint depth0,
167 GLuint layers,
168 GLuint nr_samples,
169 GLuint tex_usage );
170
171
172 extern void
173 st_gl_texture_dims_to_pipe_dims(GLenum texture,
174 GLuint widthIn,
175 GLuint heightIn,
176 GLuint depthIn,
177 GLuint *widthOut,
178 GLuint *heightOut,
179 GLuint *depthOut,
180 GLuint *layersOut);
181
182 /* Check if an image fits into an existing texture object.
183 */
184 extern GLboolean
185 st_texture_match_image(const struct pipe_resource *pt,
186 const struct gl_texture_image *image);
187
188 /* Return a pointer to an image within a texture. Return image stride as
189 * well.
190 */
191 extern GLubyte *
192 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
193 enum pipe_transfer_usage usage,
194 GLuint x, GLuint y, GLuint z,
195 GLuint w, GLuint h, GLuint d);
196
197 extern void
198 st_texture_image_unmap(struct st_context *st,
199 struct st_texture_image *stImage);
200
201
202 /* Return pointers to each 2d slice within an image. Indexed by depth
203 * value.
204 */
205 extern const GLuint *
206 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
207
208
209 /* Upload an image into a texture
210 */
211 extern void
212 st_texture_image_data(struct st_context *st,
213 struct pipe_resource *dst,
214 GLuint face, GLuint level, void *src,
215 GLuint src_row_pitch, GLuint src_image_pitch);
216
217
218 /* Copy an image between two textures
219 */
220 extern void
221 st_texture_image_copy(struct pipe_context *pipe,
222 struct pipe_resource *dst, GLuint dstLevel,
223 struct pipe_resource *src, GLuint srcLevel,
224 GLuint face);
225
226
227 extern struct pipe_resource *
228 st_create_color_map_texture(struct gl_context *ctx);
229
230 #endif